Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
Recent Reviews:
Very Positive (327) - 80% of the 327 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (12,770) - 83% of the 12,770 user reviews for this game are positive.
Release Date:
Jan 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The time has finally come for more mechanics to join the game! After a few years in development, we finally have a good portion of the game foundation in place. The game now offers a lot of creative fun in its current state.
We’re now at a point where we need your feedback so that we can evolve the game in the best possible direction – together.

Scrap Mechanic is unique creative building game that allows you to build amazing machines and creations, and we want to see how far the players can push the game; this’ll enable us to take notes and make improvements.

We aim to keep a good experience trough the Early Access period as we add new building pieces, features and an awesome survival mode.

Alpha access includes the full game on release as well as all coming updates!”

Approximately how long will this game be in Early Access?

“Since we take the feedback we get from the community incredibly seriously, our workflow has to be flexible and intuitive which makes it more difficult to give a exact final release date. We need to make sure we have enough time to improve the game with the feedback we collect and make sure that the survival mode will be as awesome as our mechanics would come to expect.”

How is the full version planned to differ from the Early Access version?

“Now that we have the Creative Mode in place, we’re going to work on the ambitious Survival Mode. Mechanics can look forward to a huge new open world to explore with buildings that can be scavenged and taken apart, a day and night cycle, deadly enemies to fight, weapons and explosives that can be used in many creative ways, further character customization, new awesome building parts and tools and an improved multiplayer function. Last but not least, there’ll of course be improvements based on all the feedback we collect. There are more things in the pipeline for Survival Mode, but we’d like to keep some stuff as a surprise.”

What is the current state of the Early Access version?

“A big part of the game’s core features are already in place. The current version has a robust Creative Mode with over 100 unique pieces to build with. A bunch of powerful tools and an easy-to-use handbook will help you get started with building, so we think you’ll be getting everything a player needs to create the most fantastic machines and creations together with their friends.

We ask you to bear in mind that Scrap Mechanic is still in the process of being made and things will change between now and the final release, and that even though the game is very playable in its current state, bugs and occasional crashes can happen as we continue developing the game.”

Will the game be priced differently during and after Early Access?

“Scrap Mechanic will have a lower price during Early Access compared to the final full release. However Alpha Access includes the full game upon release in addition to all coming updates!”

How are you planning on involving the Community in your development process?

“We frequently communicate through Twitter, Facebook, YouTube and forums. We post videos and devblogs to keep the players up to date on our latest progress. We take in as much feedback as we possibly can from our awesome players, but the sheer amount of comments and posts mean that it’s not always possible for us to respond individually all the time. We focus on everything we receive that’s constructive and helpful, and we keep adding to and improving the game based on the feedback we collect.

The Community is hugely important to us: after all, we’re making this game for you!”
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Recent updates View all (72)

March 15

Update 0.2.14 Test! (Updated March 16)

(Updated March 16)
  • World Builder automatically downloads Terrain Assets when subscribing to tiles while the World Builder is open.
  • Minor GUI fixes in the Mod Tool.
  • Fixed broken inventory icons.

Hi Mechanics!

A new test is up on the test branch with an updated Mod Tool!
We have an exciting update on the way for all you mechanics that use a lot of custom parts made by our awesome community!
This time we are making it possible for modders to upload new terrain assets for the tile editor on the workshop. We are also working on asset pack that will come out for the full release of this update with some fun new terrain assets. This will allow players to build even more unique and amazing worlds.

  • Updated Mod Tool so it works with custom tile assets.
  • Fixed an issue where some parts of the physics terrain did not match the graphics.
  • Fixed an issue where multiple players could control the same character when sharing worlds.

Here is how you access the test!

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March 9

Devblog 14 is here!

Grettings Mechanics!

Hear that rumbling noise? Nope, the washing machine isn’t on the blink again, it’s an all-new, all-pulsating Scrap Mechanic Dev Blog – and it’s coming right for you!
First – putting this runaway train in to park for a moment - we’d like to commend the astonishing Mechanic community for what you’ve been up to with the recently-released World and Tile Editors. In such a short amount of time you’ve shared over 2,500 tiles on Steam Workshop, and most of them are a treat to look at.
While these editing tools took a demonstrable amount of time for us to put together (initially for the purpose of building the upcoming Survival World), you’ve proven that the extra time we took to ensure they were accessible for normal players was definitely worth it.
Oh, and before you ask: Survival Mode is coming along fine. A lot of progress has been made since our last update and the Scrap Mechanic development team has grown to match its pace. We have a new technical artist as well as a level designer who are hard at work putting the Survival World together!
Right, let’s flip this update into gear and deliver some more red-hot newsbits…

-Hold on to your Bots
Meet your new metal best mate, the all-new Craftbot! This mechanical critter will play a huge part in Survival Mode when it comes to crafting various parts and blocks.
The Craftbot is the latest child of our ever-evolving crafting system, which we’re determined to tweak until it’s as perfect as it can possibly be. That might mean some delays due to the sheer amount of original ideas we’re cramming into the bodywork, but we’d much rather experiment and fail than end up with something unremarkable in the final product.
Our crafting system will encourage building and creativity. It will make players feel like they are crafting all the parts from start to finish - No cutting corners with a basic loading bar and a simple hand gesture like some games do. As we mentioned before, the crafting must work well if the player wants to craft a single item or if it’s a crafting chain between different Craftbots and refineries. 
We usually avoid showing things without final graphics since it could give the wrong impression. But we are making an exception this time to show the code at work. Here’s a test with placeholder graphics in action:

This is a fully working craft chain that was built in the game. Next up we will be adding the models and animation so everything looks nice and neat. 


Together with the Craftbot we also want to give you a first look at the refinery that can go hand in hand with the steel sidekick.
In Survival Mode, players start their adventure by cutting down trees, collecting their loggy remains and then transporting them to a Refinery. The Refinery grinds down the resource materials in to lovely, perfect blocks that can either be stared at lustfully for fans of flawless, angular artefacts or even better, used for building or crafting other items to assist your fight for Survival.
The Refinery is pretty much done and just needs animation and some extra polish. 

-No Small Fry
In an earlier post we said we were pretty much done with the Spudgun, but then (ahem) suddenly, we changed our minds…
We’ve been thinking a lot about the Spud Gun and its place within Scrap Mechanic. Initially, our design was similar to what most shooters do with hitscan, however we’ve now decided to take it back to the garage for tweaking. We want to come up with something better, more creative and fun for players and modders alike. Something as fun to use as ‘Spudgun’ sounds.
The result is our own new projectile system that isn’t physics based, but within which projectiles can affect physics, and at the same time making sure spudding things over a network is as fair as spudding things over a network should be.
The great news is that the new system can be adjusted to different types of gun barrel attachments like shotgun and sniper and behave differently. Since you shoot rather large potatoes in Scrap Mechanic Survival Mode, we want players to see the traveling potato and also make sure that it behaves like one (we’ve spent a lot of time studying potatoes).
For example, if a Mechanic shoots straight up in the air, we want the potato to fall back down. We’ve also created conditions so that if the player shoots a moving object, it will give it a solid push. Both these features open a lot of interesting creative combat tactics. We even looked in to having the traveling potato trigger sensors. 
So, we hope you agree with our decision on reworking the shooting to something more solid and interesting even though these decision delays things a bit more.
Now that the Spudgun mechanics are mostly done except some minor tweaks, we’ve started working on the aim system and camera. Also, as you might have noticed, we have a new run animation that works with the Spudgun.
On the same note, check out our new French Fries shotgun barrel, complete with deep frier! That’s not a joke. Let us know if we’re going too crazy with these things…

-Farmbot AI
Thanks to the huge amount of gameplay possibilities available to players, developing AI for a game like ours requires programmers with very large brains – and even bigger schedules. And their first task in creating Farmbots with enough environmental nous to chase Mechanics through their creations.
The new AI is fully working now with an attack in place. Here’s a look at one of our tests where we use the mechanic model. But they will be replaced with farmbots once the new animations are added. It works surprisingly well. But there are still times where they get stuck in a corner or in a loop.
Oh, and while we’re on the subject of Farmbots, we have given them a needed graphical upgrade to fit the new visuals better.

-Terraining Day is Here
It’s never too late in the day to discuss terrain assets. Which is useful, because you’re about to see a jumbo-wheelbarrow-load of ‘em come your way.
Following on from modder support for adding custom blocks and parts, there are now a gazillion amazing parts available to download, all made by the Scrap Mechanic community.
Since we added world building to Scrap Mechanic we also wanted to support mods that added terrain assets to the tile editor. And guess what? We’re delighted to say that this will soon be possible via the next update.
We are guessing that the Scrap Mechanic world will never look the same again once modders start adding trees, train tracks and all manner of gubbins…


-Network Work
There’s a little known secret about Scrap Mechanic multiplayer (whisper it quietly): sometimes it can be a little bit wonky for players who are not hosting the game. Luckily, we attend to smash this issue with a well-placed hammer blow.
We are currently working on improvements to game networking and we’re looking forward to releasing this fix in advance of Survival Mode. That means a much smoother multiplayer experience without random teleportation or other such nastiness. Huzzah!


-Wardrobe Upgrade
Pretty new outfits sir? Premium stock? Right this way…
Over a long period we’ve been secretly tailoring a fashion show-worth of new outfits and customization options for Survival Mode. Finally, we feel like we have enough to give the community a myriad of ways to dress and personalize their mechanic.
Our awesome art team spent a lot of time texturing and polishing this last month to make the new updated wardrobe ready for implementation. We hope you agree these customization options really turned out amazing. Some will be more rare than others!
In addition, we picked up on redesigning the main menu for Survival to make it more fun and better looking, with extra room for character customization. We’ll unclassify some images as soon as we leave the wireframe stage.
… Oh, go on then.  We can’t do a devblog without showing at least one of our latest outfits, can we?
This is the Painter outfit.

We hear you. And we’re still working hard – promise!
We can’t stress enough that working on Survival is basically like working on Scrap Mechanic 2, a brand new game. Committing to a final release date is something very hard for us to do right now, since we’re determined to finetune and tweak everything to perfection, in addition to adding new options and features.
This is the way we want to work on Scrap Mechanic since it’s the direction that will guarantee a better Survival Mode for players in the end. We’re fully aware of Early Access games that rush features out and end up disappointing their players or stop updating, but rest assured, that is not going to be the case with Scrap Mechanic!
We are not going anywhere. But we are making a very technically complex game with physics and multiplayer and a lot of complicated functions in our own engine. We must make sure that everything is fun and working well. It’s also tricky to share our progress on the world sometimes without spoiling to much since there is a lot of exploration in survival. 
We hope this explains our philosophy on development. We have an awesome team that is making amazing progress every day, working hard to create a unique gaming experience that you will hopefully love for many years to come.

Thanks for your support – and for playing!
We will be back soon! 

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About This Game

PLEASE NOTE: We’re still at work on Scrap Mechanic! Get started right away in Creative Mode, and get ready for Survival Mode coming in a later update.

Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer
sandbox game with imagination and ingenuity at its core.

Scrap Mechanic is an all-new creative multiplayer sandbox game which drops you right into a world where you quite literally engineer your own adventures! Choose from the 100+ building parts you have at your disposal and create anything from crazy transforming vehicles to a house that moves. You’re even able to team up with your friends to create amazing things together: in Scrap Mechanic, you’re the master creator of anything you can imagine!

Here’s the deal: you’re a robot maintenance mechanic en route to your posting on a fully-automated agriculture planet. Your job is to take care of the worker robots as they work the land, sending the food they produce to the metropolitan planets. Thing is, close to touchdown your spacecraft loses control and crashes, but since you’ve got luck on your side (erm…), you survive! You’re stranded though, and at first glance you find that not everything’s quite as it should be. The Farmbots working the fields have gone crazy, and now there’s only one way to stay alive: using your quick thinking, your creativity and your wily knack of turning your surroundings to your advantage.

Let’s pop the hood and see what’s on offer right now:

  • Creative Mode!
    An unlimited amount of parts are yours to play with! Build free on your choice of terrain without limitations or the threat of death.

  • Gender!
    Choose between playing as a male or female mechanic.

  • Parts ‘n’ Blocks!
    Scrap Mechanic comes loaded with over 100 parts. Some with unique shapes and sizes, but all giving you the power to basically create anything you want.

  • Interactive Parts!
    The interactive parts that let you put your creations in motion represent the very best and most exciting parts of Scrap Mechanic! With a wide range of parts and an array of functions from gas and electric engines to thrusters, sensors and buttons, you’ll never be bored with the tools at your disposal!

  • Handbook!
    Your Mechanics’ Handbook is your trusty educational friend, with you from the start and dying to be read! Flip trough its pages at your leisure to learn the basics of building in a easy way.

  • Connect Tool!
    The tool that brings everything together and makes it all happen. A must for any true mechanic!

  • Lift!
    Lightens the load when building creations with physics in mind. Let it lift you – and your creations – higher!

  • Sledgehammer!
    Whack loose parts and watch them fly. Smacking physics around with the hammer is great fun.

For all the latest news, follow us on:

For more info: http://www.scrapmechanic.com/

System Requirements

    • OS: Microsoft Windows Vista (SP1)
    • Processor: 2.6 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 220 / ATI Radeon HD 3870 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Microsoft Windows 7 (latest SP) or later
    • Processor: Intel Core i5 @ 2.8 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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