Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
User reviews:
Recent:
Very Positive (640 reviews) - 86% of the 640 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,874 reviews) - 84% of the 7,874 user reviews for this game are positive.
Release Date: Jan 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The time has finally come for more mechanics to join the game! After a few years in development, we finally have a good portion of the game foundation in place. The game now offers a lot of creative fun in its current state.
We’re now at a point where we need your feedback so that we can evolve the game in the best possible direction – together.

Scrap Mechanic is unique creative building game that allows you to build amazing machines and creations, and we want to see how far the players can push the game; this’ll enable us to take notes and make improvements.

We aim to keep a good experience trough the Early Access period as we add new building pieces, features and an awesome survival mode.

Alpha access includes the full game on release as well as all coming updates!”

Approximately how long will this game be in Early Access?

“Since we take the feedback we get from the community incredibly seriously, our workflow has to be flexible and intuitive which makes it more difficult to give a exact final release date. We need to make sure we have enough time to improve the game with the feedback we collect and make sure that the survival mode will be as awesome as our mechanics would come to expect.”

How is the full version planned to differ from the Early Access version?

“Now that we have the Creative Mode in place, we’re going to work on the ambitious Survival Mode. Mechanics can look forward to a huge new open world to explore with buildings that can be scavenged and taken apart, a day and night cycle, deadly enemies to fight, weapons and explosives that can be used in many creative ways, further character customization, new awesome building parts and tools and an improved multiplayer function. Last but not least, there’ll of course be improvements based on all the feedback we collect. There are more things in the pipeline for Survival Mode, but we’d like to keep some stuff as a surprise.”

What is the current state of the Early Access version?

“A big part of the game’s core features are already in place. The current version has a robust Creative Mode with over 100 unique pieces to build with. A bunch of powerful tools and an easy-to-use handbook will help you get started with building, so we think you’ll be getting everything a player needs to create the most fantastic machines and creations together with their friends.

We ask you to bear in mind that Scrap Mechanic is still in the process of being made and things will change between now and the final release, and that even though the game is very playable in its current state, bugs and occasional crashes can happen as we continue developing the game.”

Will the game be priced differently during and after Early Access?

“Scrap Mechanic will have a lower price during Early Access compared to the final full release. However Alpha Access includes the full game upon release in addition to all coming updates!”

How are you planning on involving the Community in your development process?

“We frequently communicate through Twitter, Facebook, YouTube and forums. We post videos and devblogs to keep the players up to date on our latest progress. We take in as much feedback as we possibly can from our awesome players, but the sheer amount of comments and posts mean that it’s not always possible for us to respond individually all the time. We focus on everything we receive that’s constructive and helpful, and we keep adding to and improving the game based on the feedback we collect.

The Community is hugely important to us: after all, we’re making this game for you!”
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Recent updates View all (40)

November 23

Devblog 10 is here!



Hi Mechanics!

How about we open up our window and let you grab another little glimpse into our magical workshop of delights? That’s right friends, it’s time for another delicious devblog! The last month at Scrap HQ has been a busy one, so get comfy in your driver’s seat and let’s jump into one of our most epic devblogs yet!
Now you’re strapped in, let’s just take a quick moment to say a massive thank-you to all you Mechanics who’ve been helping us test our new game engine. Your bug reporting skills have been invaluable, thanks so much!


-Engine Update
We’ve started testing the new engine on a public test branch, and your feedback has been fantastic! Heaps of Mechanics have been reporting improvements in their FPS and players who couldn’t start the game before are now all up in there, scrapping away like champions. This makes us very, very happy!
We want to make sure we're all up front and transparent with you about our hopes and priorities for the engine. First up, we want to make sure the game works for the players who've so far been unable to play without issues. After that, we'll be working towards improving FPS and and making sure the physics run more smoothly which is work that we'll continue smashing away at up to and beyond release of the engine. We really want you to keep all of this in mind: just because the engine's released doesn't mean we're completely done with optimizations. You guys deserve all the tricks we've got up our sleeve, not just one or two!
Some of you will have noticed that we get a sneaky weekly update out into the test branch with fixes and improvements, and that should carry on happening right up until the official release in the coming weeks. We’re working as quickly as we can, and aim to keep on improving after the release.




-Female Machanic
In the last devblog, we promised a redesign of our female Mechanic and here she is! We’ve made a ton of new faces and hairstyles, and here’s your first look at a few examples that we hope you’ll like. Really looking forward to getting her into the game when Survival Mode’s ready.




-Updated Textures!
As we beaver away in the background, cleaning up and improving the code in Scrap Mechanic, we’re also working hard to improve a whole bunch of visuals. Since release, the block textures have been really small, making it tough for us to make a texture that both looks great and doesn’t tile too obviously. Thanks to the glory and magnificence of our new game engine, we can get the block textures bigger, meaning there’s more working room for us to make them all look incredible.
The new textures are also way more in line with the ambitions we have for the quality of visuals on offer in Survival Mode. Here is a first look at the new wood and concrete textures!
All of our block textures will be getting the nips, tucks and full-on facelifts they so richly deserve, so get ready to see your creations looking a whole lot more awesome in the near future!




-Encrypt Your Connections
While you’re exploring buildings in Survival Mode, the temptation will definitely be there for you to whip out your connect tool and examine where all the interactive parts are located so you can get your scavenge on. One upcoming spanner in those particular works is gonna be the encryptor.
This device will hide all of the connection wires until it’s removed from the structure on which it’s placed. Mechanics will of course be able to place and hide this device on their creations so that you can make life harder for any mischievous Mechanics, protecting yourself from those who are out to fiddle with your connections and snaffle your stuff.




-Survival Outfits
Oh me, oh my! More Survival Mode goodness! Right now, we’re working on a range of alternate outfits that Mechanics can stumble upon in Survival Mode. We want to keep these sweet styles a secret until release, but the Farmbots have said it’s ok to give you a sneak peek of this one.
Naturally, gloves, jackets, pants and other items are all separately interchangeable giving all you fashion-conscious Mechanics a whole bunch of ways to express your style! Exciting times for personalization fans, right?




-More Beards & Hairstyles
As the ancient saying goes, with great beard comes great responsibility. You’re now gonna have the chance to choose just how great your beard is with the new range of beards and hairstyles for the male Mechanic so you can always be certain of fantastic follicles. Here are a few examples. Some of them are hil-hair-ious.




-Suspension Update: You Asked, We Deliver!
Ahh, the new engine is making all our fixes so much smoother already, we can’t tell you how happy we are about all of this! This time, it’s freeing us up to focus a bit more on showing our beloved suspension a little extra love.
Your feedback has led us to throw in a resistance slider to the suspension function. Some creations are incredibly heavy, and do nothing but instantly squash the suspension, so now it’s possible to adjust the resistance to handle different weights. We’re also fixing up the possibility for you to be able to add color to your suspension using the paint tool, which wasn’t previously an option.




-Particle Engine for the Modders!
Our awesome programmers have put together a brand new particle engine with a whole load of new features, meaning we can add more particles as well as improve the current ones. Best of all, we’ve made it crazy easy to use so all you modding Mechanics can make your mods even more amazing!



-Survival Mode
Just a quick update! As you’re reading this, we’re working hard on the crafting system and terrain. There’s still a long way to go on Survival Mode because our ambitions for this are high, and we won’t be releasing anything that’s half-done with a heap of cut corners. We’re aiming to make it great!
Unless it’s something we can feel proud of at the same time as knowing it’s something you’ll all love and enjoy, what would the point be?
Progress is good though, and we will of course share news as and when we get closer and we’ll be doing our very best in the meantime to keep you entertained with new fun updates to make your wait less painful.


That’s all for this devblog, thanks so much for reading.
Until next time, Mechanics! Keep on scrapping!



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November 2

Game Engine public 0.2.0 Test 9! (Updated)

Hi Mechanics!

First! we would like to thank everyone who has sent us bug reports. Thanks to you we can finish things faster and make it better!

So now that the updated engine is up on the test branch we plan to update it frequently with fixes and more features. At first the engine might not feel so different. But all the awesome stuff will start to be apparent as we add more things. So let’s take a look at what we've added today.

Here are some of the new improvements:

December 2nd (0.2.0 Test 9):

  • Added workshop to the test! You can now load and save creations
  • Glass block is now transparent
  • Added item preview to inventory
  • Fixed a crash that could occur when exiting a game.
  • You can now jump in to a friends world from a single player game without any issues and the other way around.
  • Added a different reflection map to the flat world.
  • Random bug fixes with the base material rendering
  • Optimized updating of blocks to minimize slowdown when building on big creations

November 22th (0.2.0 Test 8):
  • Fixed a bug that would randomly crash the game at startup or show a black screen.
  • Fixed a bug that sometimes made it impossible to weld things together that should have been possible.
  • Fixed a bug that allowed objects to be welded into each other; aka glitch weld.
  • Added names above the players and also improved it so it follows the mechanic better.
November 18th (0.2.0 Test 7):
  • Added depth of field to the new engine.
  • Fixed rendering issues with the male mechanic while seated.
  • The environment map is back.
  • Fixed a random crash related to some optimizations.
  • Particles are rendered using our new particle engine.
  • Background colors in loading screen fixed.
  • GUI interaction scales with the window.
  • Added support for multiple block texture tiling.
  • Added font caching.
November 11th (0.2.0 Test 6):
  • We have optimized our rendering more! The game should now run smoother.
  • Optimized the internal code structures. This should make it better at handling a lot of blocks and parts.
  • Fixed a world naming bug.
November 9th (0.2.0 Test 5):
  • Added grass and other ground cluttering.
  • Fixed rendering issues with the terrain surface.
  • Fixed some invisible letters when typing a new game name.
November 3rd (0.2.0 Test 4):
  • Fixed a crash that happened when the terrain was loading in the main menu.
  • Crash fixed caused by the particle system. Often triggered with the Paint Tool.
November 2nd (0.2.0 Test 3):
  • Added more optimization. The game is merging boxes and now even cylinders resulting in less collision checks (Yay!)
  • Fixed incorrect normals on blocks.
  • No more highlight flickering when pointing with the Lift or the Weld Tool.
November 1st (0.2.0 Test 2):
  • Fixed a crash with the Weld Tool.
We also forgot to mention three smaller improvements that were in the first test:
  • The lever on the engine now moves when setting speed.
  • Added pressed state when Radio is activated.
  • The Paint Tool now shows the selected color on the tool itself.


This is how you access the test branch!



We appreciate all the bug reports so keep them coming!

Time for us to get back to work.
Till next time Mechanics!

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About This Game

PLEASE NOTE: We’re still at work on Scrap Mechanic! Get started right away in Creative Mode, and get ready for Survival Mode coming in a later update.

Welcome to the machine-filled creative paradise of Scrap Mechanic, a multiplayer
sandbox game with imagination and ingenuity at its core.



Scrap Mechanic is an all-new creative multiplayer sandbox game which drops you right into a world where you quite literally engineer your own adventures! Choose from the 100+ building parts you have at your disposal and create anything from crazy transforming vehicles to a house that moves. You’re even able to team up with your friends to create amazing things together: in Scrap Mechanic, you’re the master creator of anything you can imagine!

Here’s the deal: you’re a robot maintenance mechanic en route to your posting on a fully-automated agriculture planet. Your job is to take care of the worker robots as they work the land, sending the food they produce to the metropolitan planets. Thing is, close to touchdown your spacecraft loses control and crashes, but since you’ve got luck on your side (erm…), you survive! You’re stranded though, and at first glance you find that not everything’s quite as it should be. The Farmbots working the fields have gone crazy, and now there’s only one way to stay alive: using your quick thinking, your creativity and your wily knack of turning your surroundings to your advantage.

Let’s pop the hood and see what’s on offer right now:

  • Creative Mode!
    An unlimited amount of parts are yours to play with! Build free on your choice of terrain without limitations or the threat of death.

  • Gender!
    Choose between playing as a male or female mechanic.

  • Parts ‘n’ Blocks!
    Scrap Mechanic comes loaded with over 100 parts. Some with unique shapes and sizes, but all giving you the power to basically create anything you want.

  • Interactive Parts!
    The interactive parts that let you put your creations in motion represent the very best and most exciting parts of Scrap Mechanic! With a wide range of parts and an array of functions from gas and electric engines to thrusters, sensors and buttons, you’ll never be bored with the tools at your disposal!

  • Handbook!
    Your Mechanics’ Handbook is your trusty educational friend, with you from the start and dying to be read! Flip trough its pages at your leisure to learn the basics of building in a easy way.

  • Connect Tool!
    The tool that brings everything together and makes it all happen. A must for any true mechanic!

  • Lift!
    Lightens the load when building creations with physics in mind. Let it lift you – and your creations – higher!

  • Sledgehammer!
    Whack loose parts and watch them fly. Smacking physics around with the hammer is great fun.

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For more info: http://www.scrapmechanic.com/

System Requirements

    Minimum:
    • OS: Microsoft Windows XP (latest SP)
    • Processor: 2.6 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 or better OpenGL 3.3 compatible
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Microsoft Windows 7 (latest SP) or later
    • Processor: Intel Core i5 @ 2.8 GHz (or AMD equivalent)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 7800 series or better OpenGL 3.3
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (640 reviews)
Overall:
Very Positive (7,874 reviews)
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