It's the ultimate, strategic SHMUP ReMix! Control TWO combat wings, flick between THREE different formations, and BLAST your way through vast enemy fleets and against overwhelming odds! Liberate planets, build colonies, research lethal tech and skills, craft unique items, or even play 2p co-op with a friend in this unique new indie game.
User reviews:
Very Positive (52 reviews) - 92% of the 52 user reviews for this game are positive.
Release Date: Dec 3, 2015

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Recent updates View all (21)

June 30

Steel Rain Update 1.6.1 has been released!

- New stage and background elements
- New enemy designs and attacks
- New stagestart FX and optimized blur
- New mode and difficulty UI warning
- Optimized stage design and difficulty balance
- Increased EXP droprate during missions
- Item & PowerUp droprate increased
- Optimized auto-focus and pause screen
- Adjusted ground / front speed
- Improved Legendary Mode for Lvl50+
- Optimized coop UI and jump in mode
- Reduced drone commander drone hp
- Stage unlock requirements adjusted
- Colonizing building options layer
- improved gamepad stageselect
- Xbox compatible Pad left stick Formation change
- Updated controller layout display
- Options shortcut removed from the hangar
- Stage Exp and PowerUp drop chance fix

1 comments Read more

June 24

Steel Rain Update 1.6.0 has been released!

- New enemy bullet distance animation
- New firemode special weapons
- New effects and background elements
- New optimized gamepad controls
- New enemy maneuvers and attacks
- New credits drop animation
- Improved overall performance
- Optimized and smoother controls
- Improved Editor handling and interface
- Adjusted background FX and speed corrections
- New improved patricle FX
- Auto game pause if out of focus
- Advanced difficulty balance
- Improved gameppad world select (LT/RT)
- Improved auto-button selection
- Improved editor log and buttons
- Optimized Stage timer and time out message
- Editor font size adjusted
- Optimized save system and load fix
- Credits income and stage progress save / load fix

1 comments Read more

About This Game

Prepare for the ultimate shoot-'em-up / strategy ReMix with RPG elements!

Steel Rain is a truly novel mix of strategy, RPG, and frantic action, with a modern, high velocity shmup core at its center. You get to control 2 wings you can tactically arrange in different formations and firemodes, as you fight your way through an impressive variety of overwhelmingly huge enemy fleets.

Liberate planets, build colonies, research new technologies, and learn new active and passive skills. Construct buildings, and research new combat technologies and skills. Wisely craft items, and play through missions to gather the experience points and cash needed for even more exotic and powerful upgrades.

Never forget to install your shiny new upgrades, construct cunning drone pets, and buy new wings; make your strikes deadlier than ever!

Instantly switch through 3 different wing formations, and combine them with 6 fully customizable firemodes, in order to develop your very own sets of special tactics and strategies for each and every situation; on the spot!

Complete missions and survive epic bossfights on 7 different planets, play randomly generated orbital patrol missions, or design and create your very own stages with the built-in stage editor, as you fight to become a true master of Steel Rain.

Fight for leaderboard positions, get classic rankings, and unlock over 80 achievements in this unique, fun, and taxing new indie game!

Steel Rain is not only frantic. It is a deep and strategic experience too. The game offers impressive gameplay variety, 10 difficulty levels, and a hardcore mode, to let you freely modify your gaming experience. Full and complete gamepad and joystick support are, of course, a given.


- Frantic Tactical SHMUP Action
Maneuver your wings, shoot, avoid missiles, switch tactics on the fly, and crush the opposition!

- Colonization
Build, defend, and manage your colonies. Conduct crucial research, and generate income.

- Skills Management
Unlock and research new active and passive skills for each of your wings' firemodes.

- Research
Research new technologies and unlock new buildings, skills, drones and much more.

- Upgrades for your Wings
Choose from 6 different categories of upgrades and equipable items for 10 different wings.

- Stage Editor
Create, share, and download new stages for Steel Rain.

- Item Crafting
You can now use your factories and citadels to produce new items, and prototype upgrades!

- Local Coop
Fight together and command drones with a friend in Steel Rain's exciting, brand new 2 player co-op mode!

New in 1.5+
New Survival, Campaign and Arcade Modes with alternative upgrade system!

System Requirements

SteamOS + Linux
    • OS: Windows XP or above
    • Processor: Intel Pentium 4 2.0 GHz +
    • Memory: 1 GB RAM
    • Graphics: Min. resolution 1280 x 720
    • DirectX: Version 9.0
    • Storage: 120 MB available space
    • OS: Windows 8.1
    • Processor: Intel Core i
    • Memory: 4 GB RAM
    • Graphics: Geforce or Radeon Gen. 6+
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 120 MB available space
    • Additional Notes: Gamepad or Joystick
    • Processor: Intel Pentium 4 2.0 GHz +
    • Memory: 128 MB RAM
    • Graphics: Min. resolution 1280 x 720
    • Storage: 120 MB available space
    • Processor: Intel Core i
    • Memory: 128 MB RAM
    • Graphics: Geforce or Radeon Gen. 6+
    • Network: Broadband Internet connection
    • Storage: 120 MB available space
Customer reviews
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Very Positive (52 reviews)
Recently Posted
Michael Chan
( 4.7 hrs on record )
Posted: May 17
Product received for free
I think the game is both dense and rough around the edges. It feels like they added a bunch of things together to make the game but didn't really make a clean and conhesive way that all these things work together. Even if the overall game seems alright, the missions annoyed me a ton because you pretty much start over at no power ups then do a mission that's five minutes long where you basically max out your power ups by the end but lose it after. The least cool part of a shooting game like this is when you don't have power ups yet they make you live that out every time you start a mission. It's a super bummer.

Full review:
Helpful? Yes No Funny
( 3.5 hrs on record )
Posted: May 13

When you added base building, research and multiple grade paths to the basic shoot-em-up formula it turns out to be an rewarding mix of gameplay.

When poured into the mold for 'Steel Rain' some of the potential is lost. The game has serious issues with it's visual language, enemy shots blend in with player projectiles and power ups. Labels on collectables don't match, 'R' for Missiles, makes them confusing to learn.

The pacing suffer from lots of timers placed on construction and research. Using real time to delay these items is awkward and delays the player feeling rewarded for spending their collected currency with blunt time walls.

In the end this game adds enough to the shoot-em-up genre that the flaws can be navigated around and it's worth checking out for the depth of content.
Helpful? Yes No Funny
( 9.8 hrs on record )
Posted: April 28
Shoot Em Up game with a total Grindy RPG Feel. I loved it.

The Pro's

- really liked the new RPG concepts brought to genre - including planet colonization, ship upgrades, equippable inventory system, skill trees, etc. You guys really threw a lot of ideas out there at once. This keeps people like me playing again and again, but might be overwhelming for others.
- displayable damage - i honestly don't know why i like this option so much other than i like seeing the little numbers pop up when i'm tagging the enemy ships.
- replayable missions, including orbit patrols, and having to constantly defend your owned planets. I like this.
- the grindability. I LOVE grindy RPGs, and this game has grindability in droves.

The Cons
-the actual shoot em up portion of the game does seem to leave a little desired in looks
-at first the game seems very sluggish and slow paced, controls and gameplay still does not seem as tight as classics like raiden, raptor, twin cobra, or UN squadron.
-sometimes all i see is a screenfull of mines, lol...

all in all for me I really enjoy this game, and will probably be slowly grinding away at it for a long while to come. It reminded me of playing UN Squadron on Super Nintendo for the first time as a kid. Man, I loved that game.
Helpful? Yes No Funny
Burrito Dominator [rm -rf]
( 1.7 hrs on record )
Posted: April 26
Very fun game for fans of Schump games.

There's lots of content and a huge replaybility factor.

See my exstensive look here:

UPDATE: the devs have actually added free content!
Helpful? Yes No Funny
( 55.0 hrs on record )
Posted: April 20
This is a really fun, surprisingly deep SHMUP! It features a good collection of levels, a difficulty slider that increases risk and reward for the level (even one bump up is a solid increase in challenge, and good freaking luck on the later difficulty levels if you're not a SHMUP god).

On top of the basic SHMUP mechanics, which it nails, it has a varied and enjoyable progression system. You buy new parts for your ship in the shop, gated off by your "Core level" (which goes up as you play levels and get powerups). However, you also have to do research to unlock stuff, which is accomplished by means of a "Colonization" mechanic. It's actually fairly deep, and runs in some sorta real time as you're playing, with the time factor increased a lot when you're playing missions.

So, example, I played a bit and got enough credits to start a colony on one of the worlds I had cleared all three levels for. The pod deploys, and then instead of the planet interface for missions, it switches to a grid-based view where you can use money you've earned in missions to construct buildings. Some of them add population, some add power, and the others allow you to do things like earn passive income or do research. As I've typed this review, with the game running in the background, it's earned enough off of my first colony to build some new buildings - with further development I bet this becomes the way you earn steady cash for upgrades.

I'm still quite early in the game but I've got all the different game mechanics going now and I am really enjoying how they all work together. It's all tied together by the excellent SHMUP gameplay, and none of it would matter as much if that sucked... But it rocks! And the other elements, far from being tacked on or shoehorned in, are well thought out and contribute to a fun sense of progress and mastery. Rewarding, enjoyable game, very glad I purchased it and I recommend it.

UPDATE: Yeah this has just kept getting cooler. I really, really like this game, very glad I bought it. The colonization thing turns out to be really important, which may turn some people into pure SHMUP gameplay off. But the game advertises heavily its "RPG and RTS" elements, and if you are a fan of those genres, the blend of gameplay elements is just extremely rewarding and engrossing. Everything in this game happens in the aforementioned real-time. All three aspects of the gameplay have direct benefits from the research tree. You can research to improve colonization (and doing so first makes the rest go quicker, but you don't have to - I didn't, prefer to get more reward in the SHMUP gameplay and that means researching the two non-colony trees as well). You can research to improve the fighter's power directly. You can research to unlock buyable upgrades that you get by spending currency.

And there's more - there's a whole crafting system in the game based on buildings you can put down in your colonies. The two types involved are Factories and Citadels, though I haven't even started building Citadels yet - they seem to be one of the gates to further progress requiring more research. You earn materials either from pickups in stages, or from passive production of items that you can then break down (this happens in the background of the game all the time, though sometimes you might need to defend a colony - I've found them to defend themselves fine with two Defense buildings). Those items, though, are passive upgrades that improve your ship's various characteristics or building capabilities in the colony section.

It's just really extra deep for a SHMUP game. The progression doesn't feel particularly slow, either, and the difficulty scaling is fantastic. Just starts good and gets better and better, this game. Highly recommended for SHMUP fans who also enjoy base-building elements of RTS games and like having a lot to do in a game for surprisingly little scratch!
Helpful? Yes No Funny
Willy Ink
( 8.0 hrs on record )
Posted: April 19
Complex and good progress system, simple but comfortable graphics, a satisfying number of level, anyway, a good game.
Helpful? Yes No Funny
( 0.8 hrs on record )
Posted: April 6
Went in with fairly low expectations, but this turned out to be a pretty fun budget shooter with a surprising amount of depth. It's clear that the dev put a fair bit of effort into it and it's pretty challenging gameplaywise, with tons of items and upgrades to unlock. The colony management segments in-between missions to unlock further upgrades is also a pretty cool feature since it actually helps give the player an extra sense of accomplishment after having liberated a particular planet.

The only minor nitpicks I can think of at the moment are the presence of some minor typos that I've come across, and the UI could also use a bit more polish since it can b e a bit confusing to navigate our way around all the menus if you aren't using a mouse. Other than that though, I'd definitely recommend this title to shmup fans, and it actually has a plot that makes far more sense than last couple of shooters that I played.
Helpful? Yes No Funny
The Lord of Strategy
( 17.6 hrs on record )
Posted: April 4
When I first received this game, I recieved the key through my email and I have to say after I made a video review of it, I kept on playing after it was done, and I found myself hooked to this. It's not just a shooter, but it has some sim elements to it after you clear planets and start colonizing. Another feature I found interesting was the research function. Since it works in real time, it gives you reason to do quests while all you're unlocking utilities like harvesters and citadels just like in Dune to permanent upgrades to make your ship more powerful and durable.

Polarity Flow, I want to personally thank you for sending me this game, I haven't stopped playing since then and I found it enjoyable in those dark after hours. I recommend this to those who like an interesting hybrid game or an interesting shooter with reason.
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: April 2
SLICK, FAST AND VERY PROFESSIONAL. THIS IS A NOD TO THE GREATEST SHOOTERS EVER CREATED AND this little gem sings her heart out with the a lovesong to all those historical shooters of bygone times. This shooter is a worthy addition to your Steam Library and it gets everything right first time. IMO: 11/10
Helpful? Yes No Funny
( 132.0 hrs on record )
Posted: March 18
The best shoot'em up game I've played. I like the style, the diverse difficulties, the research and colonization menu strategy and everything else is just perfect. The devs are also nice and they keep updating the game. Which is rare nowadays since so many developers just abandon their half-made games after bundling and cashing it in.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
33 of 42 people (79%) found this review helpful
5.5 hrs on record
Posted: December 4, 2015
Steel Rain takes inspiration from games like r-type and gradius.
Nothing wrong with that, absolute blast for both veterans and newcomers imo.
What surprised me was the RTS elements, once planets were completed you were then able to colonize and build structures. These reward extra defenses and wealth generation that can be spent on ship upgrades. Performance didn't skip a beat, offers a range of settings which should allow it to run on lower end machines, including a toggle for either retro or smoothed pixels effect. One great feature is the level editor, which in time looks like it should tie-in to the steam workshop. Global leaderboards were also available along with a silly amount of difficulty settings. Controls were not able to be remapped but I had no problems with the default setup.

Well worth taking a look at for any shmup/sidescroller fan. Cheers.
Copy was provided by dev, doesn't change my thoughts.
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22 of 24 people (92%) found this review helpful
6.3 hrs on record
Posted: December 27, 2015
You may think that Steel Rain is just another shoot'em up game on Steam. It is, but it does everything necessary well and adds a little strategy and management. Overall it's enjoyable.

- Weapon type variety. There are six weapon types each with three modes, you'll usually switch those many times through every single level.
- Difficulty options. You can change between 10 difficulty options anytime in the main menu.
- Upgrades (and skill) system.
- Colonizing. After you beat all levels on a planet (level set), you can start colonize the planet - you can spend your resources on buildings to make them generate income or research new technologies. Also, you have to defend your colonies from attackers (more levels for you - orbit patrols).
- You can play with mouse, keyboard or gamepad.
- Level editor and Steam Workshop integration.
- Low system requirements.
- SteamOS/Linux support.

- Menu animations are slow.
- Enemy bullets and missiles are harder to see with many enemies around, you have to be observant.
- There are barriers between some level sets made to stop your progress in campaign to focus on colonizing instead.
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19 of 21 people (90%) found this review helpful
1 person found this review funny
132.0 hrs on record
Posted: March 18
The best shoot'em up game I've played. I like the style, the diverse difficulties, the research and colonization menu strategy and everything else is just perfect. The devs are also nice and they keep updating the game. Which is rare nowadays since so many developers just abandon their half-made games after bundling and cashing it in.
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23 of 32 people (72%) found this review helpful
5 people found this review funny
7.8 hrs on record
Posted: December 6, 2015
I was supplied with this key by the developer, this however did not affect the review.

In Steel Rain you command a lone spacecraft on missions against an artificial intelligence enemy to free planets for humans to settle in. During missions, you have 3 different attack modes, each with their own strengths. For example, one attack mode fires and has a wide spread, however it cannot deflect missiles like another mode can. Different colored power-ups during gameplay also give you other bonuses, such as regenerating shields or missiles. In between missions, you spend the money you earn on upgrades or developing the planets you have freed from enemy control. There are 7 planets to free with 3 levels each (boss fight on the 3rd) and a difficulty setting you can modify at any time on a 0-10 scale.


Nice mix of bullet hell and RPG mechanics
Detailed tutorial explaining the game mechanics at the beginning
Adjustable difficulty setting along with a "hardcore" mode
Very smooth performance
Keyboard, mouse, and controller support

Not much story involved in the game, apart from the intro
Sometimes enemy projectiles are same color as the background (blue bullets against blue sky) adding artificial difficulty
Lots of grinding to level up and buy upgrades!
Lack of enemy variety

Solid game for fans of the Shoot em' up genre. Leaderboards, along with varied difficulty settings will add a lot of replay value to the existing long single player campaign.

For more recommendations on quality indie games or ones with high potential follow our group reviews here
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18 of 26 people (69%) found this review helpful
17.1 hrs on record
Posted: December 12, 2015
one of the nicest shoot um ups on steam if you liked r.type or gradius this is for you 10/10

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7 of 8 people (88%) found this review helpful
5.3 hrs on record
Posted: January 24
I like it, so I recommend it.

The game's an arcade shooter with some minor colony building and RPG elements. These elements don't get in the way of what's really important - the shooting.

Your color choice affects your weapon type, and then your wing formation affects your bullet focus. Each color has different pros and cons, and each wing formation suits a different purpose. Clearing the planets allows you to put a colony down, which can improve research speed and provide a steady income.

Seems the goal is to beat all the levels on the highest difficulty with the highest rank, and that suits me just fine. I might not spend hours and hours on the game, but if I have a few minutes, it's an option I won't overlook. It's fun.

I like it. So I recommend it.
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5 of 6 people (83%) found this review helpful
55.9 hrs on record
Posted: January 21
i bought a bundle with stargunner and raptor in because i remember them being what desired as a child but alas they don't live up to my memory, i remember them as being steel rain (just with switchable weapons outside of combat). they were good in their day but this is what i wanted. steel rain is a real scrolling shooter, bought up to date with responsive controls and the scoring to keep you playing. sometimes you look at number one on the high scores thinking you did a perpect on that level and you're no where near, only to realise another mechanic that you're not utilising. this game is awesome and i'm not a retro gamer.
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5 of 6 people (83%) found this review helpful
15.5 hrs on record
Posted: February 11
I'm half-way through the game and I can say it's rather fun, decent graphics and music, but there are aspects that keep me from recommending it completely. There's too much unnecessary stuff or maybe underdeveloped ideas, in a certain way it reminds me of A Valley Without Wind from this point of view. Especially the colonizing and research parts seem to be there just to waste your time, because you basically have to sit there and wait for buildings or research to be completed, even to progress in the game sometimes. You can do missions in the meantime, but why are they there in the first place if they don't serve any practical purpose, if you can unlock them just by staring at the screen? It's not going to happen anything in the meantime, it's not an RTS.

There are three firing modes that you can change at any time, but one of them (mode B) seems useless to me, just there to make controls more confusing. The firing modes can also have different colours, that you can change by collecting a special power-up. That would be interesting if not for the fact that some colours are clearly better than others (red and orange being rather bad).

You can spend skill points gained with experience levels for some upgrades, but the highest tier "improvements" only work if you don't shoot. Can you imagine a shooter where you don't shoot?

So in the end, this game tries to be more things at once, but some of its aspects are oddly designed, to say the least. If you take it for what it mainly is (a shooter) then game is quite good (and challenging), but I can also say that I expected a bit more. I think what is missing is the cohesiveness of the different parts of the game, and attention to certain details. I understand that the game is still updated so there's hope that some things will be corrected.


1.3.1 UPDATE

Some aspects of the game have gotten a bit better, but there are still some bugs. I wish that there were two distint modes (Arcade without colonizing/research stuff, and Campaign with them), and more standardized difficulty levels. The game is still much less than it could be with some tweaks.
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4 of 5 people (80%) found this review helpful
1.3 hrs on record
Posted: January 28
Very nice game , more tactical than most side scrolling shooters , would definitely recommend this game to any fan of the genre , intense and fluid gameplay graphics are above average, altogether a very neat game worth every penny.

Great retro sytle fun with upto date mechanics and GFX.

Wonderful gameplay.

Score = 9/10
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5 of 7 people (71%) found this review helpful
1 person found this review funny
9.8 hrs on record
Posted: January 14
A wonderful shmup that is just a blast to play. The colonization and research minigame is a nice idea, that adds a bit of flavor and doesnt take too much time. Can be played equally well with Controller and Mouse (tried both).
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