Warning: Game is in early access! Welcome to the mysterious world of Novus Inceptio where new gaming experience of exploring, building and surviving awaits. Explore the true sandbox survival world and take part in the development of the full game.
User reviews:
Overall:
Mixed (324 reviews) - 65% of the 324 user reviews for this game are positive.
Release Date: Oct 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Novus Inceptio has been in development, by a small team, since 2014. Our main goal is the creation of a game for players wishing to help tweak and polish gameplay, as we need feedback if our game is to compete in the modern gaming world. That being the case, this is the reason why we’ve decided to go with Early Access instead of a crowdfunding campaign.”

Approximately how long will this game be in Early Access?

“This will depend on how we polish the Early Access version of the game, or what we like to call the “GHOST” version of the game, in preparation for a full MMO experience. Therefore, due to the complexity of development we cannot promise a specific timeline; however, we currently estimate one to two years of development time.””

How is the full version planned to differ from the Early Access version?

“The game will transition into a full-on MMO. As such, players will be able to communicate and interact with each other; build houses, villages, and cities together; and, we also plan to add new regions, locations, and crafting. As each new feature is implemented, players will be notified and be able to download new content. We have a lot of ideas, so look forward to new updates which we will release periodically!”

What is the current state of the Early Access version?

“Currently, the game is in a good state and we are polishing every detail to bring about as smooth an MMO gameplay experience as possible. The most important features necessary to play the game have been implemented and polished. Game optimization will gradually be carried out according to the feedback and needs of players regarding minimum hardware requirements.

Current status, you can watch here: Trello Road map/bugs.”

Will the game be priced differently during and after Early Access?

“This is a very hard question to answer at such an early stage in the game’s development, and, as such, there is no simple answer. We believe that early access will help to determine the best starting price. Therefore, price range may alter during development.”

How are you planning on involving the Community in your development process?

“During the first few weeks or months we will focus on optimization and bug fixing. After, we will try to listen to all suggestions of the community and polish gameplay based off of the feedback from forums, social networks, the web, etc.
Please understand that it is not always possible to do everything as requested by the community, however, every request will be deeply considered in regards to future versions of the game. The game, as a whole, should be a result of the work of anyone who wishes to contribute.”
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Recent updates View all (78)

May 19

A new world is here! - Update 0.50.001

Hello everyone,




So it's here, the "new world" is ready and waiting to be explored!
However, beware, Novus Inceptio is no longer a quiet walk through the woods! There are 6 different biomes waiting for you (coniferous forest, deciduous forest, jungle, desert, snowy peaks and underwater locations).
Those biomes is are full of life and you believe us that a lot of wild animals are not friendly and are not so easy to be defeated (For your survival).
Rewarding the new world will find you to find places of interest or planning where you will settle down and set up your new home so you can get all the raw materials.

So, hurry to the survey - you'll be excited just as we do when the game is being tested as a whole and really without hypocrisy - we were not excited to expect the new world to be so amazing - we are personally very happy;)
--------------------

Now some information about this update.

Wipe data (this is a wipe on all the laid or built objects - items in your inventory will remain where they are):
  • If you have not played too long, or you have only played a minute. We strongly recommend starting a new game and deleting the old one!
  • If you want to keep your character, enter the game as before - the loading game will take longer + maybe the game will fall or it will freeze (while all your items will be transferred from old to the new world).
  • Your items will be moved to A2-A (building parts will be disassembled) - since A2-A already has a limitation - it is advisable to move items to the bank (you can find it right at the start (behind the door) and you will be constantly limited in motion.
  • it is possible that the first start of the game does not move all the items and this process will be repeated at the next start of the game - it depends how much items you have in the world (mainly how big your buildings are;))
  • If anything goes wrong or something, we apologize very much. But we try to avoid a totally wipe of everything - which carries the risk of smaller bugs.
  • Consider once again whether it is better to start a new game;)

The new world is not yet complete - there are several limitations in the game:
  • Anomalies are temporarily closed (necessary raw materials such as electronics can be bought at the store or on very small% can be find in boxes).
  • Building mode is temporarily only allowed at specific locations (marked on the map) - it still needs room for new POIs that we will gradually finish.
  • Iron ores and so on are only in caves - mining sites will be added in future.
  • and much more ...

Changes in the game - since it is a basic new update, when the core of the world and the logic of the game changed. It was not possible to change everything as we want, but other updates will bring other necessary adjustments.
The main changes are:
  • The map contains "fog of war", it is necessary to explore the world and gradually unfold the map.
  • Death - when you die, so you teleport to the already discovered obelisk or station. If you die by fighting or wounding - you lose all the stuff you have on the character (inventory, equip, skills and toolbelt bars) - (outside the A2-A warehouse) - these things will lie where you died.
  • A2-A now has a load limit - it can still overload it, but it signifies the movement of the character + the overloaded A2-A does not automatically bring things to the warehouse but moves it to the player inventory.
  • Apparently improved AI for monster! Monsters are now much more complicated to be defeated and there are really a lot of them - it will help you learn their sounds and watch the surroundings.
  • The figure gets some injured when fall from a height - it is no longer possible to jump like a deer over the mountains;)
  • Deed token - redesigned visual model and its logic.
  • The first pre-prepared house to build - for those who do not want to plan their house from A to Z to there is prepared a "cottage house", which can be built and then equipped at your discretion.
  • Bank
  • A lot of creatures (about 30) - their lv is not counted by distance from the start of the place. It changes dynamically according to your experience - so the game is still dangerous (a good test and balancing is necessary in future).
  • and much more ...

What is not yet in the game:
  • Adjusted inventory (filtering and correcting overlays items)
  • Corrected building mode.
  • Female figure - give us time please.
  • Bow - will soon;)
  • Multiplayer - so far not in sight (but it's a priority!). But the game needs to be fine-tuned.
  • Fixed (new - user friendly) interaction with the environment.
  • Improved crafting logic (quelle etc.)
  • A lot of other bugs that have accumulated - but most are removing the new world - some are more complex and will be gradually repaired.

Good luck and many new experiences in the game.
We also thank you for your patience and support!

Important thing:

We take a little break - we'll be out of the office for the whole weekend and we will not be able to prepare any hotfix - thank you for your understanding.

Today, there will be (maybe) even a smaller update - it's a performance adjustment (but it's going to take something to redo the data - maybe we can do it today - it's not really important).

35 comments Read more

May 1

New World Preview and date

Hello everyone,



we have not written anything for a long time, but we really have full hands of work on game.
We're a bit slippery with a deadline (one month). Anyway, the new world is approaching and will be ready by May 19, 2017 (If nothing happens - which should not).

Since we are in term slip, all changes will be split into multiple updates.

The first is the change of the world.
Gameplay changes and new content will be added sequentially - we do not want to delay the release of the update, so we'll feed content and changes sequentially.
But the hardest and, in fact, the longest for development is the world itself - it's like creating a new game. We have a lot to plan ahead so the world is ready for all future content and playable features.

Since there is more than a lot of work now, so for those who do not follow our facebook, there are some new shots from the new world.
You may notice that there are new waterfalls, caves, diferend biomes or that the anomaly is slighty entering the world.

Once again, we thank everyone for your understanding in the delay, but believe that we are constantly working on. And this delay has been and is necessary for the benefit of everyone - both you player and our (even at the expense of reducing our popularity and interest in our game).

Update: Pictures of May 5, 2017:








Pictures of May 1, 2017:





38 comments Read more
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About This Game

Warning!

Game is in early access, before purchasing the game, make sure that you fully understand and agree with its system’s requirements and are willing to accept flaws/bugs and changes that will occur during its development such as removing all user data. Information below may not be currently fulfilled in this version of the game. Thank you for understanding.

PROLOG

Novus Inceptio is a survival sandbox game with elements of MMO. It isnt primarily focused on the destruction of structures, the main objective of the game is to create and maintain shared values. Since the game is currently in early access or in GHOST mode, our goal is to create a proper MMO survival adventure focused on building new civilizations.

In the GHOST mode, only single player and 64km2 of workable land is available. GHOST mode is a sample of the full MMO and serves as a preview of the interactions, gaming principes, and the mechanics.

Novus Inceptio is a mix of sci-fi, fantasy and the post apocalyptical world in an unique way. The story is set in distant future on our planet. Earth is no longer how we know it today. Therefore one of the most important topics of the background story is to find out the truth about those who stand behind it all since the beginning...

BACKGROUND STORY


The dawn of gods
Galaxy is a cold and hostile place. Creators know that. They spent billions of years searching for intelligent life and they succeeded. They protect several planets and further developed organisms with advanced technology. Life must not come to an end. Meanwhile, they realize all the risks which await on every civilization such as a destructive genocide. They try to prevent these risks by secretly manipulating and adding information to DNA from foreign forces.

Rebellious believers
Creators stand side by side with the human civilization since its initiation. But no one is perfect. Not even gods. Instead of maintaining peace, humans tend to worship war and forget about their gods. And Creators? They realized that their experiment failed. They could not stop fratricidal madness among humans. When the last envoy was killed, nailed to the cross, they returned back where they came from through a portal. To a different planet? To another reality? No one knows. But what we do know is that they keep collecting information through the portal.

The end of the world
The next step of the human civilization took nearly 2000 years. During this era a nuclear fission was discovered and whole planet became full of atomic explosions. The war was horrifying and efficient. Everyone who did not hide was hit by radiation and killed. From billions of humans, barely a few hundred thousand were left. This scary message was brought to the creators. They were outraged by the human irresponsibility. They came back and erased the whole human race.  

Human 2.0
The Dead planet kept orbiting in space. During millennia it was slowly getting rid of deadly radiation. The makers decided to begin with a new experiment. With samples of human DNA and surplus of information they returned life to the planet. They made new humans - Homo Novus. They released them on a newly reconstructed planet and were determined to prevent the same mistakes. Therefore, every clone is now accompanied by a personal robot A2-A.

DISCOVER WORLDS!
A2-A is the guardian angel. It helps and protects people and over time gives them more a complex knowledge. It monitors behavior of its ward to prevent increase in aggression, which caused the demise of the previous civilization. Still, this system is not completely reliable. Creators counted on that. They created anomalies on the new planet, so clones can travel in time and learn from mistakes of past civilizations. And who knows? Anomalies might even transfer them into another dimension. Maybe then, people will devote their time to discovery and knowledge, rather than killing and destroying.

And the Creators? This time they don‘t leave the planet, instead they analyze data from thousands of A2-As and wait for the right moment to introduce themselves to their children.

MAIN GAMEPLAY FEATURES OF GHOST VERSION

WORLD IS NOT DEAD SCENE
We wanted to build an authentic world that is not just a one big scene. Almost everything can be interacted with - from surface, bushes, trees to your own structures. There are no flowers that are mere decoration - do you want grab that mushroom and eat it? Go for it! Even a simple tree does not only provide wood, but also other resources like bark, leaves, branches, resins etc.

Novus inceptio is world with a natural time flow, daily cycles and weather. Day and night affects wild animals as well and if you stop and listen, you can hear the nature or enjoy the beautiful atmospheric music and relax.

UNLIMITED POSSIBILITES
Novus Inceptio allows a natural creation of the character. Characters will get old and die from injures, diseases or exhaustion. In this case, players will find themselves in the role of A2-A and using DNA will create a new clone with same attributes. Another possibility in future updates is transferring DNA to offspring, that allows the player to continue if their main character dies. Aging is not affecting just the player, but also every object in the game. Players will not be able to harvest basic resources or even exchange them for future needs.
And why is Novus Inceptio worth playing? Unlike other games, there are no limits on player‘s skills. Players have complete freedom while making their ultimate character. You wont need to think about starting race or role - attributes will be added according to what is your character doing.

LORE AFFECTING THE GAME
Unlike other survival sandbox games Novus Inceptio has its background an lore, which is not only something irelevant. Full story and lore will be revealed over time. This feature opens up new possibilities in upcoming updates.

ANOMALIES
There are many portals to other dimensions and times (new will be added in future updates). Those anomalies cannot be mapped - they are randomly generated for each player. In those anomalies you can find unique reward and mostly learn new recipes. Currently anomalies possess no danger to player, but it is subject to be changed in the future.
In new version of Novus Inceptio, you can find those specific anomalies, which are only small hint of what is to come:
Procedural dungeons - each dungeons is unique and contains random rewards
More dimensions and time periods - desert or winter locations
Time flashback - player travels through the time, but stays in the same place. Those anomalies are mainly to learn recipes.

SURVIVE!
In the beginning the game puts you in the middle of wild and untended nature. With you will only a knife and basic tools. Fortunately, you are not alone! You small personal robot A2-A will be your valuable companion. Nature does not give things for free so you need to find sources of food, heat and prepare for danger, lurking in the deep woods. Also diseases, injuries or even death might knock on your door. Over time you will learn the laws of the world and only then you will be ready for your next trip.

BUILD!
Home is the foundation of survival. You can build your own house, farm and focus on one of the many crafts. The building system works using modular elements where you can plan first and then gather required resources (which, of course, will be a difficult task). The only limiting factors are knowledge of recipes for components, creativity, resources and skill. And of course don’t forget to repair damaged or decaying houses.

You can learn to build new components by exploring anomalies or by buying them in the auction from other players (auctions will be featured in future updates).

CREATE!
Do you like crafting stuff? Then you will love Novus Inceptio. Each and every item in the game is unique and created by the player. Production of any item is a complex process built on many attributes from skill in the art to used material just like in the real world. Crafting system does not tell you how to craft, instead it states what resource is needed - using stone will create stone axe and using iron will produce iron axe - you can even use different materials on every part. For example the durability of the wood is also to be considered.

Novus Inceptio rewards players for crafting. Item quality and technology will improve over time as well as character attributes.

EXPLORE!
It is not just about the settlement the world, but also about survival and creating a thriving economy. World of life, danger and mystery awaits. There are dense forests, dry desert, vast jungles, underwater life and mountains where you can find different raw materials in an area of 576km² or 222 square miles (64km² or 24 square miles in the GHOST version). Novus Inceptio is a long journey of finding valuable materials and truth about the origin of this new planet.

Investigate the anomalies and find new recipes for crating - anomalies are a way to discover the unknown and expand the gameplay.

System Requirements

    Minimum:
    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
    Recommended:
    • OS: 64-Bit Windows 10
    • Processor: Intel I7-3770, AMD FX 8350 4.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
Customer reviews Learn More
Overall:
Mixed (324 reviews)
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