Warning: This is an Early Access! Welcome to an enigmatic world Novus Inceptio where a new gaming experience in exploring, building and surviving is waiting right for you. Experience sandbox world with survival elements and join us in creation a full version of the game.
Recent Reviews:
Mostly Positive (42) - 78% of the 42 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (469) - 72% of the 469 user reviews for this game are positive.
Release Date:
Oct 5, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Novus Inceptio is our dream project and it is more like our baby. In order to continue working on it for 100 %, it is necessary that the game generates needed finance for development. We think that the time comes to engage you – players. To get to know what is wrong, where the flaws are, and get your comments and ideas. The game is developed by slowly expanding small team and because we would like to develop game for players, we need feedback from you, players. Therefore we have chosen early access instead of crowdfunding campaign – which wouldn´t have brought us such a valuable feedback. This is how, together, we can create a game which we are all going to really enjoy. We choose the stragegy of telling the truth and not to promise anything that is not possible to create – but at the same time we believe in the motto: “nothing is impossible”.”

Approximately how long will this game be in Early Access?

“Everything depends on how we manage to tune all gaming elements to get performance without any collision. Due to demanding character of the development we can´t promise any terms.”

How is the full version planned to differ from the Early Access version?

“The final version of the game may look different to its first version. Everything depends on the whole gaming community. The plans are ambitious but rather than promising great changes, we plan to issue new upgrades regularly.”

What is the current state of the Early Access version?

“Recently, everything that is in the game is not 100 % tuned and functional. It is possible to find small or even main flaws. Everything is being solved in detail but also in complexity with consideration of our entire plan and the game concept. Right now everything in the game is important and essential for the first tests and entertaining playing.
Optimalization of the game will be done according to players' feedback. So if you have difficulty to launch the game on your PC (pls. check minimum hardware requirements) do not condemn it. We really work hard and the required performance is probably going to change over some time.

Current status, you can watch here: Trello Road map/bugs.”

Will the game be priced differently during and after Early Access?

“This is a very tricky question – it is not possible to answer it so simply. The actual price of early access is set as a contribution to the game development. The final price may or may not stay the same.”

How are you planning on involving the Community in your development process?

“During first days (could be months) optimalization and solution of the main bugs will be done. We try to listen to the game community and tune gaming elements with their participation. But it is not always possible to change everything according to demands of the game community – this is why every request will be properly judged not to ruin our entire plan and the game concept. The final full version of the game should be a work of cooperation of everyone who is willing to join us and help with finding essential flaws or new ideas. Even now a lot of gaming elements are tuned based on testers or fans' responses.”
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Recent updates View all (102)

November 22

Update 0.50.072

Hello everyone,

after a demanding weekend (developer conference in Prague) we are back again.

In order to relax a little after the weekend, we spent the whole Monday watching your videos from our game.
Even though we have many "old" players who know the game perfectly. There are a lot of newcomers who still have problems understanding some of the game's features.
We therefore devoted Tuesday and Wednesday mainly the tuning of some misunderstood elements in the UI.
We will see whether it will help or not ;)

We are also still dealing with the problem of collision in some situations - it is a complex process.
And, of course, we are working on a new final English translation that will serve as a master text for further translations.

We are also plan and bring together lots of new content and enhancements - these autumn and winter days are the perfect time for deeper plans and analyzes.
And their implementation can be done in a quieter period. Because the current period is too hectic to add essential content.

We also thank all who gave us a any Steam review - much helps and recharges energy.

The Steam Awards 2017
And last but not least - if you like our game, do not hesitate and give it a vote in the Steam Awards 2017;)

We prefer the: The “No Apologies” Award, but it's all up to you guys and girls...



We thank you in advance!

BTW: Here's one very interesting video about crafting from one of our players and fans:
https://www.youtube.com/watch?v=FepQYhABjBg

Below is a list of all changes:

Changes
  • Increased and modified spawn monster rate in Tropical Forest.
  • Tuning of several parts of the game code.
  • You can no longer close the building element UI - if an active action (finalize, salvage) is taking place on the building element.
  • Tiny UI tuning.
  • Adjusted color of some UIs to better emphasize key elements.
  • Customized some buttons in UI to make it easier to understand that this is a button.
  • Modifying some misinformation (obsolete information) in the help system.

Issue fixes
  • Correcting the name of some dyes.
  • Correcting the problem of initializing AI in some situations.
  • The crop field already shows the information correctly.
  • Correction of some Russian texts.
  • Further deeper repair of collision and performance in postapo anomaly.

http://store.steampowered.com/app/386590/Novus_Inceptio/
4 comments Read more

November 14

Update 0.50.071

Hello everyone,

this is not an realy update but more a notice.

From Thursday 16.11. to Monday 20.11. we will be out of our office and we will not be able to respond to your questions, suggestions etc.
We will be at "Game Developer Sessions" in Prague - every year there we go and rest and relax with other developers.

We are so sorry that we will not react here in these days.
We thank you for your understanding.

BTW: If you like our game and love it, do not be afraid to write a review here at the Steam. This getting a lot of energy for us. A lot of people write a review if they are unhappy, but otherwise they forget about review and they do not realize how important they are to us. Thanks so much for everyone!

But as you know almost every day we make small patches and part of this announcement is one small one;)


Issue fixes
  • Fixed issue with the interaction in a small cave near the starting place.
  • It is already possible to assign active skills again if they have been removed from the skillbar.

It recommends you to check steam integrate the game files - it is possible that you will not download all the files of this update.

And here is a list of all the minor updates since the last announcement 0.50.064:

0.50.065 - 0.50.070
  • Fixed some issues interaction with roofing components.
  • Fixed some issues during building mode.
  • Small patch in UI.
  • Using the F10 key, it is now possible to hide the game UI to make a better picture (via the F12 key).
  • There has been a technical change in visualization of models for world mushrooms and metal nodes (visually you do not see any change). But it is possible that the performance of the game is slightly elevated or reduced - it is a correction due to global collisions - it is still in the testing and balancing.
  • The "Take All" button is no longer displayed during the upload of the data to the container.
  • The "Take All" Button requires confirmation in some situations:
  • 1) If the weight of all items to greater than 1000 kg
  • 2) If the weight of all items is greater than half the maximum load capacity of the character.
  • 3) If the weight of all items and the weight of the inventory exceeds the maximum load capacity of the character.
  • There does not longer show up showing better quality in farm fields (on mouse tooltip) than is the global max quality limit.
  • If you have a hidden game UI, it is reactivated if you open a map or building mode.
  • Adjusted collisions for unattached mining stations, cottage house and claim land token.
  • More debugging of collisions around the world.
8 comments Read more
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Reviews

“Check the first preview of the game on KeenGamer site!”
Preview – KeenGamer

RECENT MAJOR UPDATES

New character UI and passive bonuses


A brand new character window where you will find lots of information and especially passive bonuses!

These passive bonuses essentially influence the behavior of the game - and they can help you them a lot (reducing production time, getting better items, etc.).
Passive bonuses values is multiples, so the more bonuses you have are they stronger.




New character window
  • Totally new character UI.
  • The ability to better see your stats and attributes (more information will be added later).
  • The ability to see your character and rotate with her + zooming.
  • Comprehensive Skill Information + Information what stats is increased.
  • Easier activation of active skill for the skill bar.
  • Special passive bonuses.

Passive bonuses
  • Your character can now divide the points for aging and for the next generation.
  • For each character year you get one AGE POINTS (points is only gained from the age 18 to 75 years old).
  • For each generation, you get 5 GENERATION POINTS.
  • These points can be divided into passive bonuses.
  • Distributed points can be reset at any time.

Mining stations

Build your own mining stations that will work even if you are not in the game.




Steam Greenlight

About This Game

Warning!

This is an Early Access game, please read the game specification before purchasing it. Buy the game only if you understand and agree with the game specification and if you are willing to accept eventual flaws/bugs and all the changes that may occur as a result of the game development. This could also mean removing all user data. When purchasing the game you also agree to participate on tuning and testing it.
Information mentioned below does not have to be valid in the current version of the game. Specifications and HW requirements may vary during further game development.
Thank you for your understanding!

PROLOGUE

Novus Inceptio is a survival RPG set to our planet, but far in the future. Despite of the fact that the game is labeled as a survival game, it is not a typical survival challenge type of a game. This is mainly because survival elements create just the background of the game and the main aim is shifted to very complex craft system and building values in the game. Novus Inceptio is about calm playing experiece which is similar to strategic and relaxing style of playing. The game contains a unique system of resources heredity and offers interaction with every game object. The objects serve not as just the background of the game.

Novus Inceptio unusually blends sci-fi and fantasy themes with a hint of post apocalyptical ideas. The story is set on the planet Earth in distant future, but not the Earth as we know it nowadays. And one of the most important topic during playing the game is to reveal the truth about those who stand at the background of everything from ancient times...

MAIN ELEMENTS OF THE GAME


DIFFERENT POINT OF VIEW ON A SURVIVAL GAME
Do not expect a typical survival challenge game, because survival elements are slightly at the background. On one hand, it is necessary to cover basic needs to survive, but these activities are not to bother you a lot, they rather intensify the world atmosphere. On the other hand, it is not difficult to get killed or to die as a result of some kind of injury.

THE WORLD IS NOT JUST A DEAD BACKGROUND
You can interact with nearly everything from the surface of the ground, bushes, trees, to your own buildings. In the game, no plant serves just as a decoration – would you like to pick up mushroom and eat it? Go ahead, nothing stops you. Even ordinary tree does not serve only as a source of wood, but offers other materials, too (bark, leaves, branches, resin etc.).

LIVELY RELAXING ENVIRONMENT
The game contains environment with natural time flow, following daily cycle and being affected by weather changes. If you stop for a moment and listen to the sounds of the nature you would recognize in which direction a wolf is hunting, you could feel the wind taking off, or you could just let yourself go while listening to atmospheric music and you could calmly relax listening to the whisper of leaves and the wind.

COMPLEX CRAFT SYSTEM
The game craft system is based on very difficult internal logic which requires individual production of every single part of the final product. As a reward for such game mechanics you get unique items, spiced with material bonuses, e.g. it is really important whether you craft from oak or pine wood. The game also offers an option of the craft system for those who don´t want to dive in tables and calculations.

MATERIAL BONUSES
The game contains a unique system of resources heredity which is used during crafting. Therefore it is possible to craft unique items with specific characteristics which happens because of the craft complexity.

UNLIMITED CHARACTER OPTIONS
The game allows natural character development. Only personal attributes, which you use, are enhanced. You have free hands to create a mix of specialization which you truly enjoy. You don´t have to think even before the beginning of the game about choosing a proper race or profession – character attributes are automatically adjusted according to frequent character activities.

CHARACTER AGEING
Yes, during playing your character gets older and can eventually die of age and therefore can move one generation further. The ageing system is our specific system of character level up. The age are experience points and a generation is a level. You dont´t have to be afraid of ageing, because it is natural way to level up, which brings you bonuses and even better attributes.

BUILDING SYSTEM
Thanks to modular system, while building your new home, the only limiting factor is your creativity (and if not, you can always use ready-made houses). The difference in our system is in the building process. First, you take your time and plan, only when you are ready, you start gathering material and finally build your dream house.

FARMING
You can build a farm around your house and grow plants needed for cooking a good quality meal or plant your own wood and bring some exotic plants from different biomes to your home.

ANOMALIES
In the world, there are many portals to different dimensions or times. In anomalies you can come across some unique rewards, but primarily you can learn new craft recipes which are essential for any crafting. But it is vital to pay attention to any danger hidden in those portals.


SURVIVE!
At the beginning of the game you find your character in the middle of wild nature. And your equipment? Only a knife and basic tools. Luckily, you're not alone! Your small personal robot A2-A is your valuable companion, but it is not there to do all the work instead of you. And because the nature does not give things for free you need to find sources of food, heat and prepare for danger, which hides in the deep wood. Disease, injury or death is your daily bread. Over some time, when you learn the laws of the world, you will be ready for your next trip.

BUILD!
Home is a foundation of survival and developing attributes. You can build your own house or farm and focus on one of many craft specializations. The building system works using modular elements where you can plan first, and then gather required resources for final construction (which, wouldn´t be an easy task to do). The only limiting factors are knowledge of recipes for components, your own creativity, sufficient resources and skills.
Also, you can learn to craft new components by finding specific blueprints which could be found in boxes all over the world or in the anomalies.

CREATE!
Do you like crafting stuff? Then you will love Novus Inceptio! Each and every item in the game is unique and created by the player himself. Crafting of any item is a complex process based on many attributes, from a level of skill to material used. Crafting system does not dictate to the player what exact material has to be used to craft something, instead it reveals what type of a resource is needed, e.g. if you use stone to create an axe you create a stone axe, but if you use iron you manufacture an iron axe. You can use different type of material for any component, e.g. when you craft with wood, the system takes in consideration hardness of the wood.
Novus Inceptio supports crafting items by players themselves. Therefore, item quality and technology are going to improve over time together with character attributes.

EXPLORE!
It is not only about settling the world, but also about surviving and creating prosperous economy. There is the whole new world of life, danger and mystery that awaits you. There are dense forests, dry deserts, tropical jungles or busy underwater life.
You can get on a long journey to discover valuable materials or to find out the truth and real purpose of the restored planet.

BACKGROUND STORY


The dawn of gods
The Galaxy is a cold and hostile place and the creators are aware of this. They have spent billions of years searching for intelligent form of life but they have never succeeded. They started protecting several planets with more developed organisms by all means available. They say: "Life must not die out." But at the same time, they understand all the great risks awaiting for every civilization. Therefore, the creators try to prevent destructive genocides by discreet DNA manipulation and information adding.

Rebellious believers
From the dawn of human civilization the creators stood beside human race. As gods, they secretly influenced physical and technological evolution or even psychological maturing of the civilization. But nobody is perfect, not even gods. Instead of maintaining peace and prosperity, humans tended to worship war and they forgot everything about their gods.
The creators realized that their experiment failed and they no longer possess the powers to stop this fanatic madness among humans. When their last messenger died they returned through a portal to where they came from. To a different planet? Or to another reality? Nobody knows for sure. But what we do know is that they have never stopped collecting data through the portal.

The end of the world
The next important step of the human civilization took place nearly 2000 years later. During this era the nuclear fission was discovered and the whole planet became full of atomic blasts. The war was frightfully quick and effective. Those who could not hide into underground bunkers were hit by radiation and died. From billions of humans barely a few hundred thousand people survived. Without people knowing the creators received information about the end of human world, they became furious that people are so irresponsible and they returned to the Earth to wipe-out the entire human race of the planet.

Human 2.0
The desolated planet kept orbiting the sun. Slowly throughout millennia it was getting rid of the deadly radiation. Finally, the creators decided to launch a new experiment. With samples of human DNA and with the help of infinite information database they returned life back to the planet. Also, they created new humans - Homo Novus to inhabit the recovering planet. And in order not to make the same mistake as before, the creators decided to accompany each and every new human clone with a personal robot A2-A.

Discover worlds!
A2-A is something like a guardian angel. It helps and protects people and it gradually offers complicated knowledge to them. In addition to this, it monitors behavior of each clone to prevent aggressive behaviour which caused the collapse of the previous civilization.
And yet the monitoring and controling system is not reliable enough for the creators to trust it and that is why the creators installed some anomalies on the planet so the clones can travel back in time and learn from the mistakes of the past civilizations. And who knows? Maybe this would be the beginning of a new civilization which finally devotes its time to discover and learn, rather than kill and destroy.

And the Creators? This time they are not leaving. They are analyzing the data from thousands of A2-As and waiting for the right moment to introduce themselves to their children personally .

System Requirements

    Minimum:
    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
    Recommended:
    • OS: 64-Bit Windows 10
    • Processor: Intel I7-3770, AMD FX 8350 4.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
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