Warning: Game is in early access! Welcome to the mysterious world of Novus Inceptio where new gaming experience of exploring, building and surviving awaits. Explore the true sandbox survival world and take part in the development of the full game.
User reviews:
Mixed (32 reviews) - 59% of the 32 user reviews in the last 30 days are positive.
Mixed (404 reviews) - 67% of the 404 user reviews for this game are positive.
Release Date: Oct 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Novus Inceptio has been in development, by a small team, since 2014. Our main goal is the creation of a game for players wishing to help tweak and polish gameplay, as we need feedback if our game is to compete in the modern gaming world. That being the case, this is the reason why we’ve decided to go with Early Access instead of a crowdfunding campaign.”

Approximately how long will this game be in Early Access?

“This will depend on how we polish the Early Access version of the game, or what we like to call the “GHOST” version of the game, in preparation for a full MMO experience. Therefore, due to the complexity of development we cannot promise a specific timeline; however, we currently estimate one to two years of development time.””

How is the full version planned to differ from the Early Access version?

“The game will transition into a full-on MMO. As such, players will be able to communicate and interact with each other; build houses, villages, and cities together; and, we also plan to add new regions, locations, and crafting. As each new feature is implemented, players will be notified and be able to download new content. We have a lot of ideas, so look forward to new updates which we will release periodically!”

What is the current state of the Early Access version?

“Currently, the game is in a good state and we are polishing every detail to bring about as smooth an MMO gameplay experience as possible. The most important features necessary to play the game have been implemented and polished. Game optimization will gradually be carried out according to the feedback and needs of players regarding minimum hardware requirements.

Current status, you can watch here: Trello Road map/bugs.”

Will the game be priced differently during and after Early Access?

“This is a very hard question to answer at such an early stage in the game’s development, and, as such, there is no simple answer. We believe that early access will help to determine the best starting price. Therefore, price range may alter during development.”

How are you planning on involving the Community in your development process?

“During the first few weeks or months we will focus on optimization and bug fixing. After, we will try to listen to all suggestions of the community and polish gameplay based off of the feedback from forums, social networks, the web, etc.
Please understand that it is not always possible to do everything as requested by the community, however, every request will be deeply considered in regards to future versions of the game. The game, as a whole, should be a result of the work of anyone who wishes to contribute.”
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Recent updates View all (87)

July 9

Update 0.50.028 - 031

Hello everyone,

We have another update that is now aimed some of the fixes or debugging.

Again, we've modified the mouse sensitivity and added the ability to multiply it (this option will be used by those who have a really sensitive mouse and do not want to adjust the DPI).

We've also fixed key settings - this fixation has one problem, and it's always necessary to end the game if you change the keys directly in the game. Therefore, we recommend that you change the keys in game launcher (input tab). It's a Unity engine problem - we're looking for a solution that will not affect game performance - it's currently a temporary solution.

Below is a list of changes:

Gameplay changes
  • CAMERA - Adjust camera motion
  • WORLD - Exit anomaly button is new at the top of the UI (so as not to collide on computers with less resolution)
  • BUILDING MODE - Two basic stairs are already available for everyone from the beginning (it's no longer necessarily to find a blueprint)
  • WORLD - Reduced number and generation of anomalies
  • UI - Tuned raycast to UI
  • OPTIONS - Includes the ability to set mouse sensitivity to a multiple of 1-100 - default is 70
  • OPTIONS - Several unnecessary settings have been removed

  • Keybind no longer automatically override primary keys to default values.
  • If the control is changed directly in the game setting (it is necessary to provest restart (full exit) of the game - otherwise the change will not be reflected)
  • Possibility to modify primary keys
  • Allowed to change secondary keys
  • New button to restore primary keys
  • New button for bulk deleting secondary keys

Issue fixes
  • MOUSE - The Y / X revert mouse is fully functional for the FPS view
  • MOUSE - Mouse revert Y is fully functional for 3rd view (mouse revert X unfortunately does not work with respect to the calculation of the collision model of the camera)
  • MOUSE - Mouse sensitivity is correct to reflect settings for 3rd view and motion of the camera along the vertical axis
  • CAMERA - The camera no longer collides with the water level at 3rd view
  • Fixed an error in calculating the limit to attack number according to the combat skills when the skill cap is reached
  • Forage and Botanise actions on the surface of the country already have a reduced lag (not perfect but better than before)
  • Desert anomaly - correction of some collisions
  • Ruined city anomaly - correction of some collisions
  • Graphite - it does not show the kind of material
  • The "place" action is no longer allowed through the skill bar
  • Repairing a minor bug with a crafting window
  • Repaired recipe for "Fence 02 trunk / stone 1x1"
  • The year in the anomaly is correct (so that it corresponds to the time period of the anomaly)
  • It is no longer possible to duplicate the seedlings through the skillbar
  • It is no longer possible to duplicate the Anvils through the skillbar


  • Fix raycast UI in character window
  • Options now contains a mouse sensitivity result (for to better understand the changes and behavior of multiple), but it is still better to change the DPI on your mouse (if the setting does not match).


  • Modified raycast on some problematic UI parts
  • Adjust inventory filtering performance
  • You can no longer interact with surrounding objects (such as trees, etc.) if the UI window for (craft, trade terminal or character window) is open.
  • Fix invert mouse X/Y for 3rd view

13 comments Read more

June 30

0.50.027 - Returning anomalies

Hello everyone,

The next update is here;)

This time brings back into game two old anomalies from legacy world!
"Desert" and "Ruined City". All anomalyes have undergone minor changes, but mainly desert anomaly, which are now conceived as a minning location. Ruined City still keeps its post-apocaliptic atmosphere and serves mainly as a source of modern ingredients (electronics, etc. . old players know how important these resources are;) ).

Here have also been visual changes around the world - these are mainly facelift elements to match the visual quality of the legacy world.
Such as a better distribution of surface textures and mainly the detection of raw materials for "forage" and "botanise" skills according to the appropriate texture on the surface.

Changes have also been given to start locations so that novices are no longer lost in the labyrinth - the tutorial has been moved out in front of the temple.

Here is the complete list:

  • Two anomalies from the legacy world were returned to the game (Desert and Ruined city).
  • Anomalies are generated randomly around the world.
  • DESERT - It has been redesigned (this is not the final version).
  • DESERT - Currently, it serves as a suitable location for the extraction of ore and stones.
  • DESERT - It contains several desert enemies.
  • RUINED CITY - There are currently no new changes versus to the legacy version.
  • RUINED CITY - It is primarily used for the acquisition of hi-tech materials (such as electronics, etc.)
  • RUINED CITY - It contains several wild animals as enemies.

Gameplay changes
  • WORLD - The whole world has a new layout of surface textures - more grassy areas etc.
  • WORLD - Improving the texture logic of the world would better correspond to the "old legacy of the world".
  • WORLD - Recovering raw materials through "forage" and "botanise", taking into account the texture of the surface (as in legacy world).
  • WORLD - Removed biome with the name "beach" - this biome was temporary.
  • WORLD - Walking sounds are better suited to the surface.
  • STARTING LOCATION - The tutorial no longer takes place inside the temple but outside.
  • STARTING LOCATION - From the starting place is no longer guided the way to the labyrinth, but directly outside from the temple.
  • STARTING LOCATION - From the temple were removed all tutorial objects including torches - the temple can still be visited but is no longer adapted for novices (but the labyrinth contains a few new raw materials;)).
  • STARTING LOCATION - The place in front of the temple was slightly modified.

Issue fixes
  • The translations of used materials are already correctly shown during production.

BTW: These days (during summer discounts) it is very convenient after downloading any update, also verify the integrity of the file for the game.

New entrance to the temple (shorter path to the cloning station, bank or trade terminal).

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About This Game


Game is in early access, before purchasing the game, make sure that you fully understand and agree with its system’s requirements and are willing to accept flaws/bugs and changes that will occur during its development such as removing all user data. Information below may not be currently fulfilled in this version of the game. Thank you for understanding.


Novus Inceptio is a survival sandbox game with elements of MMO. It isnt primarily focused on the destruction of structures, the main objective of the game is to create and maintain shared values. Since the game is currently in early access or in GHOST mode, our goal is to create a proper MMO survival adventure focused on building new civilizations.

In the GHOST mode, only single player and 64km2 of workable land is available. GHOST mode is a sample of the full MMO and serves as a preview of the interactions, gaming principes, and the mechanics.

Novus Inceptio is a mix of sci-fi, fantasy and the post apocalyptical world in an unique way. The story is set in distant future on our planet. Earth is no longer how we know it today. Therefore one of the most important topics of the background story is to find out the truth about those who stand behind it all since the beginning...


The dawn of gods
Galaxy is a cold and hostile place. Creators know that. They spent billions of years searching for intelligent life and they succeeded. They protect several planets and further developed organisms with advanced technology. Life must not come to an end. Meanwhile, they realize all the risks which await on every civilization such as a destructive genocide. They try to prevent these risks by secretly manipulating and adding information to DNA from foreign forces.

Rebellious believers
Creators stand side by side with the human civilization since its initiation. But no one is perfect. Not even gods. Instead of maintaining peace, humans tend to worship war and forget about their gods. And Creators? They realized that their experiment failed. They could not stop fratricidal madness among humans. When the last envoy was killed, nailed to the cross, they returned back where they came from through a portal. To a different planet? To another reality? No one knows. But what we do know is that they keep collecting information through the portal.

The end of the world
The next step of the human civilization took nearly 2000 years. During this era a nuclear fission was discovered and whole planet became full of atomic explosions. The war was horrifying and efficient. Everyone who did not hide was hit by radiation and killed. From billions of humans, barely a few hundred thousand were left. This scary message was brought to the creators. They were outraged by the human irresponsibility. They came back and erased the whole human race.  

Human 2.0
The Dead planet kept orbiting in space. During millennia it was slowly getting rid of deadly radiation. The makers decided to begin with a new experiment. With samples of human DNA and surplus of information they returned life to the planet. They made new humans - Homo Novus. They released them on a newly reconstructed planet and were determined to prevent the same mistakes. Therefore, every clone is now accompanied by a personal robot A2-A.

A2-A is the guardian angel. It helps and protects people and over time gives them more a complex knowledge. It monitors behavior of its ward to prevent increase in aggression, which caused the demise of the previous civilization. Still, this system is not completely reliable. Creators counted on that. They created anomalies on the new planet, so clones can travel in time and learn from mistakes of past civilizations. And who knows? Anomalies might even transfer them into another dimension. Maybe then, people will devote their time to discovery and knowledge, rather than killing and destroying.

And the Creators? This time they don‘t leave the planet, instead they analyze data from thousands of A2-As and wait for the right moment to introduce themselves to their children.


We wanted to build an authentic world that is not just a one big scene. Almost everything can be interacted with - from surface, bushes, trees to your own structures. There are no flowers that are mere decoration - do you want grab that mushroom and eat it? Go for it! Even a simple tree does not only provide wood, but also other resources like bark, leaves, branches, resins etc.

Novus inceptio is world with a natural time flow, daily cycles and weather. Day and night affects wild animals as well and if you stop and listen, you can hear the nature or enjoy the beautiful atmospheric music and relax.

Novus Inceptio allows a natural creation of the character. Characters will get old and die from injures, diseases or exhaustion. In this case, players will find themselves in the role of A2-A and using DNA will create a new clone with same attributes. Another possibility in future updates is transferring DNA to offspring, that allows the player to continue if their main character dies. Aging is not affecting just the player, but also every object in the game. Players will not be able to harvest basic resources or even exchange them for future needs.
And why is Novus Inceptio worth playing? Unlike other games, there are no limits on player‘s skills. Players have complete freedom while making their ultimate character. You wont need to think about starting race or role - attributes will be added according to what is your character doing.

Unlike other survival sandbox games Novus Inceptio has its background an lore, which is not only something irelevant. Full story and lore will be revealed over time. This feature opens up new possibilities in upcoming updates.

There are many portals to other dimensions and times (new will be added in future updates). Those anomalies cannot be mapped - they are randomly generated for each player. In those anomalies you can find unique reward and mostly learn new recipes. Currently anomalies possess no danger to player, but it is subject to be changed in the future.
In new version of Novus Inceptio, you can find those specific anomalies, which are only small hint of what is to come:
Procedural dungeons - each dungeons is unique and contains random rewards
More dimensions and time periods - desert or winter locations
Time flashback - player travels through the time, but stays in the same place. Those anomalies are mainly to learn recipes.

In the beginning the game puts you in the middle of wild and untended nature. With you will only a knife and basic tools. Fortunately, you are not alone! You small personal robot A2-A will be your valuable companion. Nature does not give things for free so you need to find sources of food, heat and prepare for danger, lurking in the deep woods. Also diseases, injuries or even death might knock on your door. Over time you will learn the laws of the world and only then you will be ready for your next trip.

Home is the foundation of survival. You can build your own house, farm and focus on one of the many crafts. The building system works using modular elements where you can plan first and then gather required resources (which, of course, will be a difficult task). The only limiting factors are knowledge of recipes for components, creativity, resources and skill. And of course don’t forget to repair damaged or decaying houses.

You can learn to build new components by exploring anomalies or by buying them in the auction from other players (auctions will be featured in future updates).

Do you like crafting stuff? Then you will love Novus Inceptio. Each and every item in the game is unique and created by the player. Production of any item is a complex process built on many attributes from skill in the art to used material just like in the real world. Crafting system does not tell you how to craft, instead it states what resource is needed - using stone will create stone axe and using iron will produce iron axe - you can even use different materials on every part. For example the durability of the wood is also to be considered.

Novus Inceptio rewards players for crafting. Item quality and technology will improve over time as well as character attributes.

It is not just about the settlement the world, but also about survival and creating a thriving economy. World of life, danger and mystery awaits. There are dense forests, dry desert, vast jungles, underwater life and mountains where you can find different raw materials in an area of 576km² or 222 square miles (64km² or 24 square miles in the GHOST version). Novus Inceptio is a long journey of finding valuable materials and truth about the origin of this new planet.

Investigate the anomalies and find new recipes for crating - anomalies are a way to discover the unknown and expand the gameplay.

System Requirements

    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
    • OS: 64-Bit Windows 10
    • Processor: Intel I7-3770, AMD FX 8350 4.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
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