Warning: Game is in early access! Welcome to the mysterious world of Novus Inceptio where new gaming experience of exploring, building and surviving awaits. Explore the true sandbox survival world and take part in the development of the full game.
User reviews:
Overall:
Mixed (317 reviews) - 67% of the 317 user reviews for this game are positive.
Release Date: Oct 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Novus Inceptio has been in development, by a small team, since 2014. Our main goal is the creation of a game for players wishing to help tweak and polish gameplay, as we need feedback if our game is to compete in the modern gaming world. That being the case, this is the reason why we’ve decided to go with Early Access instead of a crowdfunding campaign.”

Approximately how long will this game be in Early Access?

“This will depend on how we polish the Early Access version of the game, or what we like to call the “GHOST” version of the game, in preparation for a full MMO experience. Therefore, due to the complexity of development we cannot promise a specific timeline; however, we currently estimate one to two years of development time.””

How is the full version planned to differ from the Early Access version?

“The game will transition into a full-on MMO. As such, players will be able to communicate and interact with each other; build houses, villages, and cities together; and, we also plan to add new regions, locations, and crafting. As each new feature is implemented, players will be notified and be able to download new content. We have a lot of ideas, so look forward to new updates which we will release periodically!”

What is the current state of the Early Access version?

“Currently, the game is in a good state and we are polishing every detail to bring about as smooth an MMO gameplay experience as possible. The most important features necessary to play the game have been implemented and polished. Game optimization will gradually be carried out according to the feedback and needs of players regarding minimum hardware requirements.

Current status, you can watch here: Trello Road map/bugs.”

Will the game be priced differently during and after Early Access?

“This is a very hard question to answer at such an early stage in the game’s development, and, as such, there is no simple answer. We believe that early access will help to determine the best starting price. Therefore, price range may alter during development.”

How are you planning on involving the Community in your development process?

“During the first few weeks or months we will focus on optimization and bug fixing. After, we will try to listen to all suggestions of the community and polish gameplay based off of the feedback from forums, social networks, the web, etc.
Please understand that it is not always possible to do everything as requested by the community, however, every request will be deeply considered in regards to future versions of the game. The game, as a whole, should be a result of the work of anyone who wishes to contribute.”
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Recent updates View all (76)

February 27

Changing the world - first information

Hello everyone,



last 40 days we have been working hard on a new world and now know that it wasn't easy as expected - that's also why there were almost no updates about planned change. All energy was invested into the preparation, debug, testing and new changes.

There were several iterations before we found a suitable final result for the game, so it meets all the requirements and bring as little as possible compromises.

Old world (let's call it "Legacy") is really big and basic shape resembles two islands - boundaries are made of water. The priority during creation of this legacy world was to secure a big oversight and truly dense flora with many trees. Gradually, the concept began to show a poor possibilities to optimize, ability to add more content into the game and especially the overall gameplay. Big world with only one biome (European forest) and repeating flora is boring over time and limiting the development of the game. Given size and generation logic of the world began to show his rather large drawbacks than benefits.

More than 90% of the players never left the starting location and moved only within a radius of a few hundred meters around the starting tower (even players who have recorded more than 100 hours of game time). Legacy world itself doesn't give incentives to its exploration and discovery. That is really a shame when the world is already so large and unnecessarily detracts from the performance and blocks the development of content. But it is logical and there is no reason to wonder if it is all basically the same thing - it becomes boring and slow game does not force players to do research or to motivate his actions to more distant locations.

The new world is built on the basis of these knowledge and experience, even though from the beginning will not be filled with massive content, but will not restrict us from adding any new content in future.

Legacy world bound hands us a lot in developing the game. More and more we ran into limitations and need to resolve problems to do something that cannot be done easily - because the concept of the game was always slightly modified and adjusted according to the requirement of the players over time (especially if the game is in the early access).

So we had to make a big decision and cancel the Legacy world and create new foundation stone for the game. This whole decision was complicated by one of our rule and this is do no wipe players' content. Unfortunately, this change is not possible without wipe in timely manner. As we touched wipe topic so explain it more. Wipe will be related only to houses and objects placed on the ground in the world - simply:
Character and content of the inventory - will not be wiped.
Houses and constructed objects - will be deleted, but you'll get all raw materials back into your inventory.
So you can start with the old character and all your items in your inventory, but you lose your houses and buildings - we know it's annoying, but other solutions are impossible - we are so sorry. On the other hand, we'll try at least to save all your raw materials and ease building itself in the new world (more about that later in the next announcement).

A fundamental limitation of Legacy world:
1) Too big world
2) Poorly defined AI and pathfinding - unsustainable in such a big world without significant shortcomings causing performance and other issues.
3) Restrictions on adding content - although we have an anomaly, but the basic world became boring space.
4) No motivation to leave the starting zone.
5) Adding content that lack logic with the original concept and we are so throwing obstacles in the way of the future development of the game.
6) Too big initial focus on supervision and megalomaniacal world.
7) Hard to add static POIs or other content thanks to players' objects all over the world.
8) Backdrop of the world was limitation caused by prepared teraforming that was planned to be added one day.
9) And much more...

So what will new world bring, and what are these changes for the good?



1) The aim was to maintain or even improve the visual impression of the game - so the changes will not be drastic at first sight - at second glance yes.
2) The entire world will have a smaller base - about one half - but still it takes about hour to get to other end.
3) The boundaries of the world are made of mountains. In the Legacy world, it was water.
4) Decreased the number of large masses of water - the basis of new world are much smaller ponds, but only one large lake in the center of the map.
5) The world is more rugged and more fun for exploration and still it is very easy to get lost.
6) Sidewalks/paths were added - which are used to determine the basic movement throughout the world (but not serve as an accurate route from one place to another - only assist in orientation).
7) New World has a much better AI pathfinding and movement.
8) World contains 4 biomes (instead of one in the Legacy world): Mountain Forest, Grassland, Desert (rather badlands) and Jungle.
9) Thanks to these biomes it's possible to add more animals into the game and not be limited solely to anomalies.
10) Entrances to anomalies and POI have fixed places where it's possible to enter or visit them - a lot of players have had a problem with their randomness.
11) A simple option to expand the world in the future.
12) More interesting places in the world.



Smaller outline innovations and changes in the gameplay, that will come with the new world:
1) Bonuses for progress in generation - such as passive skill points, points for enabling recipes (old characters -> each character will get appropriate number of points depending on achieved generation).
2) Recipes "Blueprints" will continue to be found around the world or in anomalies, but they could be learned with points (if you will miss specific recipe it's nothing easier than purchasing it with generation points).
3) Possibility to build a house from prepared templates (suitable for players who do not have the nerves or the time to design a house from A to Z).
4) Change in interaction with the environment and the entire core of some game elements.
5) Change the logic of construction and occupation of the land (more later).
6) Option to occupy territory and expose mining station here (more later)
7) And much more - but this is about future announcement as development progress.

Major disadvantages of the new world:
Wipe on some things.
Canceling planned teraforming on the terrain.
Shorter vision
Smaller water areas (but will compensate with other worlds + anomalies).
Inability to cut down trees * (EDIT: Possibility to cut down trees in a game eventually remains).

Teraformation:
We had to reject and cancel planned teraformation of the terrain (even when it was working good in our internal tests).
Instead, we plan to add teraformation in slightly different form and the ability to add blocks pseudo terrain (possibility to create a flat plane for the house - more later).


EDIT: Possibility to cut down trees in a game eventually remains!

Cutting trees canceled - what?
Yes it is true - cutting trees and their disappearance from the world is probably even bigger compromise than wipe of data . It had to happen with regard to the world changes and all the bugs associated with this (not so much about flying the trees in the air etc.) But most of the data affair and demands for data and performance (which we needed elsewhere).

There are two reasons why the game needs cutting trees:
1) Raw tree log for players (100% of the players)
Solution: A new style of construction will need a lot of wood - this will ensure mining stations (over time you will not have to worry about the supply of logs). From the start, although you have to obtain wood by hand, but only until you can secure the supply of raw materials through the stations. Either way, you will still be able to find and get the wood you need for specific purposes(for example, oak, etc.).

2) To release the space for the plot - place for house (5% of players)
This problem is solved by better deployment of flora around the world and more areas for home building.

How will a player earn wood:
1) The logs will be acquired similarly as in legacy world - using an axe to hack out the tree (but tree will not disappear - just temporarily run out of raw material - like branches).
2) Use mining stations.


--------------------
* Edit:
Possibility to cut down trees in a game eventually remains.

--------------------


Additionally, we apologize for the late notice, but we did not want anything to discharge to the public until the final decision. Lots of us all stretched solving AI, which was really difficult and we had to have a few things to modify and customize.

We hope that you'll accept new world positively and accept its shortcomings compared to replace legacy to future content and gameplay.

And about what interests you the most - when it finally be out?
During the first days of March we will have done the world as a whole and then we move on to tuning changes in gameplay without which the game could not go out - it will not be prolonged unnecessarily (we can always add other news updates). We hope, therefore, that at the end of March (early April) would perhaps everything be ready and prepared for release.

Thanks so much for your time and patience!



66 comments Read more

February 15

Ghost server maintenance

Hello everyone,
due to some changes in our server hosting provider we need to announce unplanned unavailable services of our servers today (this evening/night) in timeframe 01 AM to 05 AM CET/CEST (04 PM to 8 PM PST/PDT) for about an hour.
Ghost mode will not be available during this period and games already running would experience data loss.
We apologize for any unconvenience.

7 comments Read more
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About This Game

Warning!

Game is in early access, before purchasing the game, make sure that you fully understand and agree with its system’s requirements and are willing to accept flaws/bugs and changes that will occur during its development such as removing all user data. Information below may not be currently fulfilled in this version of the game. Thank you for understanding.

PROLOG

Novus Inceptio is a survival sandbox game with elements of MMO. It isnt primarily focused on the destruction of structures, the main objective of the game is to create and maintain shared values. Since the game is currently in early access or in GHOST mode, our goal is to create a proper MMO survival adventure focused on building new civilizations.

In the GHOST mode, only single player and 64km2 of workable land is available. GHOST mode is a sample of the full MMO and serves as a preview of the interactions, gaming principes, and the mechanics.

Novus Inceptio is a mix of sci-fi, fantasy and the post apocalyptical world in an unique way. The story is set in distant future on our planet. Earth is no longer how we know it today. Therefore one of the most important topics of the background story is to find out the truth about those who stand behind it all since the beginning...

BACKGROUND STORY


The dawn of gods
Galaxy is a cold and hostile place. Creators know that. They spent billions of years searching for intelligent life and they succeeded. They protect several planets and further developed organisms with advanced technology. Life must not come to an end. Meanwhile, they realize all the risks which await on every civilization such as a destructive genocide. They try to prevent these risks by secretly manipulating and adding information to DNA from foreign forces.

Rebellious believers
Creators stand side by side with the human civilization since its initiation. But no one is perfect. Not even gods. Instead of maintaining peace, humans tend to worship war and forget about their gods. And Creators? They realized that their experiment failed. They could not stop fratricidal madness among humans. When the last envoy was killed, nailed to the cross, they returned back where they came from through a portal. To a different planet? To another reality? No one knows. But what we do know is that they keep collecting information through the portal.

The end of the world
The next step of the human civilization took nearly 2000 years. During this era a nuclear fission was discovered and whole planet became full of atomic explosions. The war was horrifying and efficient. Everyone who did not hide was hit by radiation and killed. From billions of humans, barely a few hundred thousand were left. This scary message was brought to the creators. They were outraged by the human irresponsibility. They came back and erased the whole human race.  

Human 2.0
The Dead planet kept orbiting in space. During millennia it was slowly getting rid of deadly radiation. The makers decided to begin with a new experiment. With samples of human DNA and surplus of information they returned life to the planet. They made new humans - Homo Novus. They released them on a newly reconstructed planet and were determined to prevent the same mistakes. Therefore, every clone is now accompanied by a personal robot A2-A.

DISCOVER WORLDS!
A2-A is the guardian angel. It helps and protects people and over time gives them more a complex knowledge. It monitors behavior of its ward to prevent increase in aggression, which caused the demise of the previous civilization. Still, this system is not completely reliable. Creators counted on that. They created anomalies on the new planet, so clones can travel in time and learn from mistakes of past civilizations. And who knows? Anomalies might even transfer them into another dimension. Maybe then, people will devote their time to discovery and knowledge, rather than killing and destroying.

And the Creators? This time they don‘t leave the planet, instead they analyze data from thousands of A2-As and wait for the right moment to introduce themselves to their children.

MAIN GAMEPLAY FEATURES OF GHOST VERSION

WORLD IS NOT DEAD SCENE
We wanted to build an authentic world that is not just a one big scene. Almost everything can be interacted with - from surface, bushes, trees to your own structures. There are no flowers that are mere decoration - do you want grab that mushroom and eat it? Go for it! Even a simple tree does not only provide wood, but also other resources like bark, leaves, branches, resins etc.

Novus inceptio is world with a natural time flow, daily cycles and weather. Day and night affects wild animals as well and if you stop and listen, you can hear the nature or enjoy the beautiful atmospheric music and relax.

UNLIMITED POSSIBILITES
Novus Inceptio allows a natural creation of the character. Characters will get old and die from injures, diseases or exhaustion. In this case, players will find themselves in the role of A2-A and using DNA will create a new clone with same attributes. Another possibility in future updates is transferring DNA to offspring, that allows the player to continue if their main character dies. Aging is not affecting just the player, but also every object in the game. Players will not be able to harvest basic resources or even exchange them for future needs.
And why is Novus Inceptio worth playing? Unlike other games, there are no limits on player‘s skills. Players have complete freedom while making their ultimate character. You wont need to think about starting race or role - attributes will be added according to what is your character doing.

LORE AFFECTING THE GAME
Unlike other survival sandbox games Novus Inceptio has its background an lore, which is not only something irelevant. Full story and lore will be revealed over time. This feature opens up new possibilities in upcoming updates.

ANOMALIES
There are many portals to other dimensions and times (new will be added in future updates). Those anomalies cannot be mapped - they are randomly generated for each player. In those anomalies you can find unique reward and mostly learn new recipes. Currently anomalies possess no danger to player, but it is subject to be changed in the future.
In new version of Novus Inceptio, you can find those specific anomalies, which are only small hint of what is to come:
Procedural dungeons - each dungeons is unique and contains random rewards
More dimensions and time periods - desert or winter locations
Time flashback - player travels through the time, but stays in the same place. Those anomalies are mainly to learn recipes.

SURVIVE!
In the beginning the game puts you in the middle of wild and untended nature. With you will only a knife and basic tools. Fortunately, you are not alone! You small personal robot A2-A will be your valuable companion. Nature does not give things for free so you need to find sources of food, heat and prepare for danger, lurking in the deep woods. Also diseases, injuries or even death might knock on your door. Over time you will learn the laws of the world and only then you will be ready for your next trip.

BUILD!
Home is the foundation of survival. You can build your own house, farm and focus on one of the many crafts. The building system works using modular elements where you can plan first and then gather required resources (which, of course, will be a difficult task). The only limiting factors are knowledge of recipes for components, creativity, resources and skill. And of course don’t forget to repair damaged or decaying houses.

You can learn to build new components by exploring anomalies or by buying them in the auction from other players (auctions will be featured in future updates).

CREATE!
Do you like crafting stuff? Then you will love Novus Inceptio. Each and every item in the game is unique and created by the player. Production of any item is a complex process built on many attributes from skill in the art to used material just like in the real world. Crafting system does not tell you how to craft, instead it states what resource is needed - using stone will create stone axe and using iron will produce iron axe - you can even use different materials on every part. For example the durability of the wood is also to be considered.

Novus Inceptio rewards players for crafting. Item quality and technology will improve over time as well as character attributes.

EXPLORE!
It is not just about the settlement the world, but also about survival and creating a thriving economy. World of life, danger and mystery awaits. There are dense forests, dry desert, vast jungles, underwater life and mountains where you can find different raw materials in an area of 576km² or 222 square miles (64km² or 24 square miles in the GHOST version). Novus Inceptio is a long journey of finding valuable materials and truth about the origin of this new planet.

Investigate the anomalies and find new recipes for crating - anomalies are a way to discover the unknown and expand the gameplay.

System Requirements

    Minimum:
    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
    Recommended:
    • OS: 64-Bit Windows 10
    • Processor: Intel I7-3770, AMD FX 8350 4.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
Customer reviews Learn More
Overall:
Mixed (317 reviews)
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