Warning: This is an Early Access! Welcome to an enigmatic world Novus Inceptio where a new gaming experience in exploring, building and surviving is waiting right for you. Experience sandbox world with survival elements and join us in creation a full version of the game.
Recent Reviews:
Mixed (32) - 59% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (518) - 72% of the 518 user reviews for this game are positive.
Release Date:
Oct 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Novus Inceptio is our dream project and it is more like our baby. In order to continue working on it for 100 %, it is necessary that the game generates needed finance for development. We think that the time comes to engage you – players. To get to know what is wrong, where the flaws are, and get your comments and ideas. The game is developed by slowly expanding small team and because we would like to develop game for players, we need feedback from you, players. Therefore we have chosen early access instead of crowdfunding campaign – which wouldn´t have brought us such a valuable feedback. This is how, together, we can create a game which we are all going to really enjoy. We choose the stragegy of telling the truth and not to promise anything that is not possible to create – but at the same time we believe in the motto: “nothing is impossible”.”

Approximately how long will this game be in Early Access?

“Everything depends on how we manage to tune all gaming elements to get performance without any collision. Due to demanding character of the development we can´t promise any terms.”

How is the full version planned to differ from the Early Access version?

“The final version of the game may look different to its first version. Everything depends on the whole gaming community. The plans are ambitious but rather than promising great changes, we plan to issue new upgrades regularly.”

What is the current state of the Early Access version?

“Recently, everything that is in the game is not 100 % tuned and functional. It is possible to find small or even main flaws. Everything is being solved in detail but also in complexity with consideration of our entire plan and the game concept. Right now everything in the game is important and essential for the first tests and entertaining playing.
Optimalization of the game will be done according to players' feedback. So if you have difficulty to launch the game on your PC (pls. check minimum hardware requirements) do not condemn it. We really work hard and the required performance is probably going to change over some time.

Current status, you can watch here: Trello Road map/bugs.”

Will the game be priced differently during and after Early Access?

“This is a very tricky question – it is not possible to answer it so simply. The actual price of early access is set as a contribution to the game development. The final price may or may not stay the same.”

How are you planning on involving the Community in your development process?

“During first days (could be months) optimalization and solution of the main bugs will be done. We try to listen to the game community and tune gaming elements with their participation. But it is not always possible to change everything according to demands of the game community – this is why every request will be properly judged not to ruin our entire plan and the game concept. The final full version of the game should be a work of cooperation of everyone who is willing to join us and help with finding essential flaws or new ideas. Even now a lot of gaming elements are tuned based on testers or fans' responses.”
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Recent updates View all (106)

January 17

Update 0.50.080 - 081

Hello everyone,

we have prepared for you the first update of the year 2018.
We think it's a bigger update that brings change for the better.

The Christmas event is terminated with this update.

Notice: If the saved position does not start correctly on the first attempt.
So please turn off the game and try again. Since new data from this update is being modified, it may not work for the first time.
Thanks a lot for understanding.

Here is a complete list of changes, news and fixes:

Improvements of compass and world map
  • Completely new compass at the top of the screen.
  • The compass now shows POIs around the character.
  • The map has a new UI.
  • Only WSAD can be moved on the map (mouse movement was interrupted).
  • From the map was be removed "fog of war" this is replaced by POI icons in the form "? (Unvisited)".
  • All currently available POI and POI quests are visible on the map.
  • Map and compass also show anomalies around the character.
  • If you approach the anomaly, the compass and map tell you what anomaly it is before you enter it.
  • On the map, it is possible to define temporary waypoints - by clicking the POI icon on the map or directly on the terrain.
  • New "Fast travel" over the map is possible.
  • You can only travel to places already discovered, and only to:
  • - Obelisks
  • - Tower or Starting Temple
  • - Your own (completed) deed/land (Claim land paper).
  • Traveling always costs a certain number of Rune Fragments - the more distance you want to travel, the more expensive it is.

UI Modification
  • Small cosmetic changes in the location of some UI elements.
  • Added "experience" generation bar (top of the screen) - for better indication of the generation progress in the game.
  • Removed upper text information about Early Access (unnecessarily disturbed and occupied a place in ui).
  • The POI quest panel now appears at the top left of the UI.
  • Quest journal now has a new icon - located on the right side of the UI.
  • Quest journal has an icon indicating the number of active quests.
  • Quest journal also shows progress using the progress bar with% values.
  • New quests in quest journal have the icon "New".
  • The Quest Journal has an onmouse indication of rewards and help with the current task.
  • Production queues are now moved to the right of the UI (under the Quest Journal icon).
  • Production queues now have a new icon - behavior similar to Quest Journal.
  • Production queues can be hidden.
  • Hidden production queues UI have an newly indication of the number of currently running production processes.
  • At one time only Quest journal or Production queue can be opened.
  • The left part of the UI newly contains new notification icons:
  • - If the character is in a safe area such as the Tower or the Start Temple.
  • - If the character is within reach of the Obelisk.
  • - If the character is in the construction area.
  • - If the character is on his land.
  • - If the character is under attack.
  • - If the character has reached the age - for posible progression on the next generation.
  • - If the character is within reach of fire (fireplace, forge or kitchen).
  • - If the character have damaged any part of his equiped equipment or inside tool belt.
  • - If the character is in poor condition.
  • Most of this information was predominantly at the bottom right of the UI, and overlapped in some situations.
  • The info text at the top of the screen (such as "You are in a Safe Zone", etc.) is no longer displayed permanently, but will only be displayed for a moment.

POI quests
  • New POI quests have been added around the starting location.
  • Completed POI quests are always reset after midnight (game time).
  • The rewards for these quests are random according to the type of POI quest.
  • So the character always gets as reward:
  • - Some amount in PEC.
  • - Specific reward box.
  • Reward boxs are defined according to the type of POI quest.
  • The figure can get a small, medium or big box.
  • Depending on the character generation, the maximum Tier / Quality of the box is defined.
  • Each reward box after is opening can give you any special (or common) items, but only one item in each reward box (number of pieces of the given item is based on chest size and item type).
  • Tier / Quality of the reward (item) is always identical to the tier of the reward box.

Gameplay changes
  • The Christmas event was over.
  • The formula for the maximum storage capacities (Barrels and Cabinets) has been modified.
  • Identical blueprints are now stackable.
  • Claim land papers is now stackable.
  • Cottage house papers is now stackable.
  • Percentage chances when using Healing Cover or Bandage are now increased and takes into account the current generation of the character.
  • Rune of Improvements can not be gained during the mining process.
  • Reduced drops for getting a random ores from the stone.
  • Reduced drops for geting a Custom player deposits from ore when extracting raw raw materials.
  • Manufacturing potions now also requires papyrus as another ingredient.
  • Alpha Monster - If you attack an animal that is in a pack (and is not a Alpha) and Alpha from his pack is near, then Alpha will come help to him.
  • Completing any quest is accompanied by sound.
  • The Trade Terminal (default) contains:
  • - Rune fragments
  • - Halloween Tokens
  • - Christmas Tokens
  • - Small and Big Barrels (T5 and T10)
  • - Custom player deposits of ores
  • - All ingots - base metals
  • - All ingots - alloys
  • The Trade Terminal (Farm) contains:
  • - Rakes from a specific wood (Agarwood, Cedar, Oak, Bamboo and Mangrove).
  • The Trade terminal (Alchemy) contains:
  • - All dyes.
  • It is no longer possible to produce custom waypoints (as objects) in the Science Production section.
  • All old waypoints have been removed (both as an item in the inventory and as an object in the world).

Issue fixes
  • Further correction of postural character definition after return from anomaly.
  • When the character die durring fight, the monster is no longer attacking on the body of a player.
  • Better control of possible duplicates of quests.
  • Reduced random FPS drop when the character moving.
  • Ommouse information on items in the trade terminal is displayed correctly.
  • Autorun via the F3 key already works correctly.
  • The detection collision of the camera is no longer interfering with trees and bushes.
  • The detection collision of the camera has a longer return time to the previous state.

  • Unvisited Anomalies have a new icon that does not conflict with unvisited POIs.
  • The key for hiding UI (F10 key) now also hides the compass.
  • Modified interaction on POI quest objects (POS quest - Apples farm):
  • - The resulting number of apple harvested from trees was reduced.
  • - Fixed interaction on apple baskets.
  • - Improved detection range of interaction on apple basket.
33 comments Read more

December 20, 2017

Update 0.50.077 - 079 - Christmas event update

Hello everyone,

we have another tunning for the Christmas event.

Because it was really hard to get tokens to fulfill quests and achievements.
We've increreased the drop rate for tokens.
The prey from monsters now also include these tokens (not only tokens but also Christmas packages (socks)).
Remember that the opening of Christmas socks counts on the same achievement as opening a big gift around the world.

Perhaps this increase in token picking will help you complete your achievements and quests. And so you will not have to spend too much time playing the our game during the Christmas holidays.

Once more we wish your all Happy Merry Christmas and Happy New Year 2018!

Thanks for all the support you provide to us both in Steam forums or Discord, as well as through reviews here at Steam.

Below is a list of changes:

Gameplay changes
  • Increased drop of Christmas tokens.
  • Creatures now also drop Christmas tokens.
  • Decreased weight of some Christmas dishes.
  • Tuning music transition logic and ambient sound.

Issue fixes
  • Fine tuning (decay) of mining stations.
  • Fixed a typo in the popup window "Seewing" on "Sewing".
  • Fixed minor problem while loading anomalies.
  • The Place of Death has now a better placement of the box with your items after death in the dungeon.

  • Night sound correction (in some situations).

25.12.2017 (CET/CEST time) - 0.50.079 - Hotfix
  • Fixed some problems while returning fron the anomaly.
  • Fixed some of the problem after player die in dungeon.
  • Fixed some data loading problems in Ghost mode.


9 comments Read more
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“Check the first preview of the game on KeenGamer site!”
Preview – KeenGamer


New character UI and passive bonuses

A brand new character window where you will find lots of information and especially passive bonuses!

These passive bonuses essentially influence the behavior of the game - and they can help you them a lot (reducing production time, getting better items, etc.).
Passive bonuses values is multiples, so the more bonuses you have are they stronger.

New character window
  • Totally new character UI.
  • The ability to better see your stats and attributes (more information will be added later).
  • The ability to see your character and rotate with her + zooming.
  • Comprehensive Skill Information + Information what stats is increased.
  • Easier activation of active skill for the skill bar.
  • Special passive bonuses.

Passive bonuses
  • Your character can now divide the points for aging and for the next generation.
  • For each character year you get one AGE POINTS (points is only gained from the age 18 to 75 years old).
  • For each generation, you get 5 GENERATION POINTS.
  • These points can be divided into passive bonuses.
  • Distributed points can be reset at any time.

Mining stations

Build your own mining stations that will work even if you are not in the game.

Steam Greenlight

About This Game


This is an Early Access game, please read the game specification before purchasing it. Buy the game only if you understand and agree with the game specification and if you are willing to accept eventual flaws/bugs and all the changes that may occur as a result of the game development. This could also mean removing all user data. When purchasing the game you also agree to participate on tuning and testing it.
Information mentioned below does not have to be valid in the current version of the game. Specifications and HW requirements may vary during further game development.
Thank you for your understanding!


Novus Inceptio is a survival RPG set to our planet, but far in the future. Despite of the fact that the game is labeled as a survival game, it is not a typical survival challenge type of a game. This is mainly because survival elements create just the background of the game and the main aim is shifted to very complex craft system and building values in the game. Novus Inceptio is about calm playing experiece which is similar to strategic and relaxing style of playing. The game contains a unique system of resources heredity and offers interaction with every game object. The objects serve not as just the background of the game.

Novus Inceptio unusually blends sci-fi and fantasy themes with a hint of post apocalyptical ideas. The story is set on the planet Earth in distant future, but not the Earth as we know it nowadays. And one of the most important topic during playing the game is to reveal the truth about those who stand at the background of everything from ancient times...


Do not expect a typical survival challenge game, because survival elements are slightly at the background. On one hand, it is necessary to cover basic needs to survive, but these activities are not to bother you a lot, they rather intensify the world atmosphere. On the other hand, it is not difficult to get killed or to die as a result of some kind of injury.

You can interact with nearly everything from the surface of the ground, bushes, trees, to your own buildings. In the game, no plant serves just as a decoration – would you like to pick up mushroom and eat it? Go ahead, nothing stops you. Even ordinary tree does not serve only as a source of wood, but offers other materials, too (bark, leaves, branches, resin etc.).

The game contains environment with natural time flow, following daily cycle and being affected by weather changes. If you stop for a moment and listen to the sounds of the nature you would recognize in which direction a wolf is hunting, you could feel the wind taking off, or you could just let yourself go while listening to atmospheric music and you could calmly relax listening to the whisper of leaves and the wind.

The game craft system is based on very difficult internal logic which requires individual production of every single part of the final product. As a reward for such game mechanics you get unique items, spiced with material bonuses, e.g. it is really important whether you craft from oak or pine wood. The game also offers an option of the craft system for those who don´t want to dive in tables and calculations.

The game contains a unique system of resources heredity which is used during crafting. Therefore it is possible to craft unique items with specific characteristics which happens because of the craft complexity.

The game allows natural character development. Only personal attributes, which you use, are enhanced. You have free hands to create a mix of specialization which you truly enjoy. You don´t have to think even before the beginning of the game about choosing a proper race or profession – character attributes are automatically adjusted according to frequent character activities.

Yes, during playing your character gets older and can eventually die of age and therefore can move one generation further. The ageing system is our specific system of character level up. The age are experience points and a generation is a level. You dont´t have to be afraid of ageing, because it is natural way to level up, which brings you bonuses and even better attributes.

Thanks to modular system, while building your new home, the only limiting factor is your creativity (and if not, you can always use ready-made houses). The difference in our system is in the building process. First, you take your time and plan, only when you are ready, you start gathering material and finally build your dream house.

You can build a farm around your house and grow plants needed for cooking a good quality meal or plant your own wood and bring some exotic plants from different biomes to your home.

In the world, there are many portals to different dimensions or times. In anomalies you can come across some unique rewards, but primarily you can learn new craft recipes which are essential for any crafting. But it is vital to pay attention to any danger hidden in those portals.

At the beginning of the game you find your character in the middle of wild nature. And your equipment? Only a knife and basic tools. Luckily, you're not alone! Your small personal robot A2-A is your valuable companion, but it is not there to do all the work instead of you. And because the nature does not give things for free you need to find sources of food, heat and prepare for danger, which hides in the deep wood. Disease, injury or death is your daily bread. Over some time, when you learn the laws of the world, you will be ready for your next trip.

Home is a foundation of survival and developing attributes. You can build your own house or farm and focus on one of many craft specializations. The building system works using modular elements where you can plan first, and then gather required resources for final construction (which, wouldn´t be an easy task to do). The only limiting factors are knowledge of recipes for components, your own creativity, sufficient resources and skills.
Also, you can learn to craft new components by finding specific blueprints which could be found in boxes all over the world or in the anomalies.

Do you like crafting stuff? Then you will love Novus Inceptio! Each and every item in the game is unique and created by the player himself. Crafting of any item is a complex process based on many attributes, from a level of skill to material used. Crafting system does not dictate to the player what exact material has to be used to craft something, instead it reveals what type of a resource is needed, e.g. if you use stone to create an axe you create a stone axe, but if you use iron you manufacture an iron axe. You can use different type of material for any component, e.g. when you craft with wood, the system takes in consideration hardness of the wood.
Novus Inceptio supports crafting items by players themselves. Therefore, item quality and technology are going to improve over time together with character attributes.

It is not only about settling the world, but also about surviving and creating prosperous economy. There is the whole new world of life, danger and mystery that awaits you. There are dense forests, dry deserts, tropical jungles or busy underwater life.
You can get on a long journey to discover valuable materials or to find out the truth and real purpose of the restored planet.


The dawn of gods
The Galaxy is a cold and hostile place and the creators are aware of this. They have spent billions of years searching for intelligent form of life but they have never succeeded. They started protecting several planets with more developed organisms by all means available. They say: "Life must not die out." But at the same time, they understand all the great risks awaiting for every civilization. Therefore, the creators try to prevent destructive genocides by discreet DNA manipulation and information adding.

Rebellious believers
From the dawn of human civilization the creators stood beside human race. As gods, they secretly influenced physical and technological evolution or even psychological maturing of the civilization. But nobody is perfect, not even gods. Instead of maintaining peace and prosperity, humans tended to worship war and they forgot everything about their gods.
The creators realized that their experiment failed and they no longer possess the powers to stop this fanatic madness among humans. When their last messenger died they returned through a portal to where they came from. To a different planet? Or to another reality? Nobody knows for sure. But what we do know is that they have never stopped collecting data through the portal.

The end of the world
The next important step of the human civilization took place nearly 2000 years later. During this era the nuclear fission was discovered and the whole planet became full of atomic blasts. The war was frightfully quick and effective. Those who could not hide into underground bunkers were hit by radiation and died. From billions of humans barely a few hundred thousand people survived. Without people knowing the creators received information about the end of human world, they became furious that people are so irresponsible and they returned to the Earth to wipe-out the entire human race of the planet.

Human 2.0
The desolated planet kept orbiting the sun. Slowly throughout millennia it was getting rid of the deadly radiation. Finally, the creators decided to launch a new experiment. With samples of human DNA and with the help of infinite information database they returned life back to the planet. Also, they created new humans - Homo Novus to inhabit the recovering planet. And in order not to make the same mistake as before, the creators decided to accompany each and every new human clone with a personal robot A2-A.

Discover worlds!
A2-A is something like a guardian angel. It helps and protects people and it gradually offers complicated knowledge to them. In addition to this, it monitors behavior of each clone to prevent aggressive behaviour which caused the collapse of the previous civilization.
And yet the monitoring and controling system is not reliable enough for the creators to trust it and that is why the creators installed some anomalies on the planet so the clones can travel back in time and learn from the mistakes of the past civilizations. And who knows? Maybe this would be the beginning of a new civilization which finally devotes its time to discover and learn, rather than kill and destroy.

And the Creators? This time they are not leaving. They are analyzing the data from thousands of A2-As and waiting for the right moment to introduce themselves to their children personally .

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-Bit Windows 7 Service Pack 1
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 6 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
    • Requires a 64-bit processor and operating system
    • OS: 64-Bit Windows 10
    • Processor: Intel I7-3770, AMD FX 8350 4.0 Ghz
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 2 GB Video RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Internet connection required. Integrated graphics cards are not supported.
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