Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
User reviews:
Recent:
Mostly Positive (163 reviews) - 79% of the 163 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,338 reviews) - 76% of the 2,338 user reviews for this game are positive.
Release Date: Aug 18, 2015

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Recent updates View all (7)

May 31

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

29 comments Read more

About This Game

RTS JUST GOT BIGGER

TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:

Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!

Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!

Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,

Including everything you loved about Planetary Annihilation:


  • Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
  • Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
  • Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.

    *Must meet Minimum System Requirements for offline play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Shader 3.0 / OpenGL 3.2 +, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Minimum:
    • OS: OS X 10.9+
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    Recommended:
    • OS: OS X 10.10+
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    Minimum:
    • OS: Any Linux distribution supported by Steam
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (163 reviews)
Overall:
Mostly Positive (2,338 reviews)
Recently Posted
Da Pointed Mammal29
( 4.5 hrs on record )
Posted: June 28
So I was playing a map with 2 planets and after 30 minutes I have MASSIVE WAR with blue and my team we both had titans so the battle was intense but the Red team from the other planet launched it ours and EVERYBODY DIES! 10/10 would get rekt by suicidal A.I
Helpful? Yes No Funny
Hyliakaan
( 5.9 hrs on record )
Posted: June 28
Crashes al the time with 8GB Ram i7 and 560Ti Mostly unplayable and no real strategy. Relaly disappointing especially when you see how developpers treated their backers and still sell the first unfinished game...
Helpful? Yes No Funny
Gribbles
( 53.8 hrs on record )
Posted: June 28
If you are looking for a RTS with giant robots shooting at each other with lasers and big guns get Supreme Commander Forged Alliance and the mod Forged Alliance Forever which just balances it more and revives the dead multiplier. Forged Alliance offers the same total annihilation play style but with 4 factions and significantly more units per faction. With a total of four tiers, the last of which called “experimental units” work the same as titans. Forged alliance offers far deeper combat and far more specialized and unique units and far more useful structures, like shield generators to stop pesky artillery fire. Forged alliance is only $15($3.74 on sales) and worth every cent, don't waste your money on this mediocre RTS, get Forged Alliance instead, it even has a larger player base.

The only thing this game tries to have over the other total annihilation successor, Supreme Commander, is spherical maps, orbital combat, and multiple planets. The problem is these new gimmicks are executed terribly, The spherical maps make it impossible to see the whole map at once during complicated battles, and the orbital combat over multiple planets is extremely shallow.

There is absolutely no way to even play orbital, you can't defend anything because the opponent can send orbital units literally wherever they want over a planet's surface when transferring from their planet to yours. Sure you can kill them with your own orbital units, and defense structures but that's never stopped someone from just putting a bunch of laser platforms over the commander to kill it faster than you could possibly kill the platforms, or using a Helios titan to put units down next to a commander. This “feature” also makes it essentially impossible to build the different doomsday structures because the enemy can just easily kill it and any amount of defense you have is useless against it, especially because they are instantly warned and shown the location of the structure when you start building it, so they can respond instantly and are able to remove it far before it has any significant amount of hp, and possibly kill all your engineers as well. This also makes gas giants impossible to defend since the enemy, again, can just send units right in next to your infrastructure and destroy it no matter how defended you are. This problem only happens in multi-planet systems, though, when playing on only one planet orbital is even more shallow, acting essentially as a second “air” that's very difficult to defend against without your own orbital units.

The ground, air, and naval combat does not make up for the unfair and shallow orbital. There is only one faction and not many units to use in each category. Making unit combat get boring quick. In contrast planetary annihilation has a large variety of defensive structures to use, which then brings another issue, the artillery. There is no way to defend against a bombardment from artillery other than to kill the structure, this can be easy with the relatively short range tier one artillery, but the tier two version can shoot across half of most planets so it is often placed very nicely close to a base where it is very well defended, and the only way to get rid of it is to build your own, which can be impossible if the enemy sees it and shoots is down before you can finish or shoot.
Helpful? Yes No Funny
Phobic_Gull
( 5.7 hrs on record )
Posted: June 28
You can build a Death Star or use a planet as a mobile projectile. It's a meme, and a quality one at that.
Helpful? Yes No Funny
themonkeyman
( 35.9 hrs on record )
Posted: June 28
One of my favorite RTS games since it came out.
Helpful? Yes No Funny
shapes
( 30.9 hrs on record )
Posted: June 28
Probably the only major issue is playing with bots who will build hundreds of useless units stuck on a planet, which in turn kills the servers performance, which in turn, doesnt lag, but literally slows the entire game down.

>other than that i like to build about 14 unit cannons and shoot slammers at other peoples bases
>Ethan Bradberry would be proud
>SLAAAAAAAAAAAAAAAAAAMMMMMMMMIIIIIIIIIINNNNNNNNNNN
>Like and buy if you like to slam
>and welcome
>to the jam
>slam/10
Helpful? Yes No Funny
augeezer
( 4.7 hrs on record )
Posted: June 28
I bought this game in the Steam Summer sale of 2016. It was only $8, so I watched some YouTube videos to see if I would like it. After previously buying Total War: ATTILA, which was a little bit dissapointing, I was looking for an FPS, but I couldn't find one. But PA: TITANS was always on that front page and I have been looking at it for about a year now, the original PA, that is. Eventually I just had to look into it further. As I said in the beginning, I was watching tips and tricks and stuff like that to see if I would even be able to manage the crazy things going on. Fortunately, I was really getting into the gameplay and said, "Screw it, I can waste $8 on a game that was originally $40. Heck, if I like it, it would totally be worth the buy." As of right now, I have only put 2.9 hours into it, and I got it around 8:45 A.M. (it's 1:45 P.M. as of me writing this). So someone could potentially say, "oh, well you're information is most definitely false since you've only put 3 (ahem, 2.9) hours into it, therefore I have to look at all the other reviews because you HAVEN'T PLAYED IT!!" Well yea you could do that, but why wouldn't you just read this amazing reccomendation?

So I bet someone by now is wondering, "When is this guy gonna get to a review?" Not to fear, for the review is here. All in all, I think this game deserves a 9.5/10. Maybe that will change as I play more, but with the insane 2v2v2 against the AI I just played, don't hold your breath on it changing. The game runs really well, at least with singleplayer/custom battles. I have a crappy Mac laptop that is years old and it can run this game on medium settings with no problem.The gameplay is great, definitely a more stylized RTS style. It kind of reminds me of a StarCraft that is in a whole solar system, at once. You can also build Titans in the new expansion, and though they might not be used very often in multiplayer, they are incredibly fun in singleplayer.

Oh gosh, another paragraph, when is this guy going to stop rambling!? Never, but I can try to stop right now. Here are the pros and cons of the game:

-=+=-PROS-=+=-
-GOOD OPTIMIZATION
-GREAT GAMEPLAY
-REALLY COOL UNITS
-YOU CAN DESTROY PLANETS
-ABSOLUTELY HUGE WARFARE
-REALLY NICE STYLIZED, ALMOST CARTOONY GRAPHICS
-IT'S FUN (yea, I know, that'll make you buy this game)
-IT'S WORTH $40, SO GET IT NOW FOR $8
-EITHER THEY FIXED THE BUGS THAT PEOPLE WERE COMPLAINING ABOUT, OR THEY WERE NEVER THERE

-=+=-CONS-=+=-
-HOLD ON A MINUTE, GOTTA THINK ABOUT THIS ONE
-UMMM
-OH YEAH
-CAMERA CAN BE BUGGY SOMETIMES
BUT THAT'S OK BECAUSE IT HAPPENS RARELY, AND THE GAME DOESN'T REALLY KNOW WHERE YOU'RE GOING


So yea, 9.5/10 would destroy planets again!




It's not over, of course I have to add this because I'm trying to get a lot of people to mark this on the funny thing. It makes me happy y'know? Just to be sitting here, writing a REALLY LONG review. While I have to puppysit. Yea, I have a puppy, she would probably annihilate all the planets, she would win. I'm doing two things at once, puppysitting and writing a review. Well, not really, she's just been napping, but WHATEVER, this review is done.

This is your automatic rating for this review;
10/10 would read review again.

Thank you for your time :)
Helpful? Yes No Funny
wjl4431
( 5.6 hrs on record )
Posted: June 28
"that's pretty good" - Idubbbz tv
Helpful? Yes No Funny
FreshServedEbola
( 15.5 hrs on record )
Posted: June 28
This is honestly one of the best games I've played. It's a game that keeps you entertained for quite a while.
Helpful? Yes No Funny
Gaben
( 1.7 hrs on record )
Posted: June 28
BEST RTS EVER.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
111 of 144 people (77%) found this review helpful
111 people found this review funny
Recommended
51.6 hrs on record
Posted: June 10
It's like a porno. It doesn't need a story to look good, and after about 7 minutes or so ♥♥♥♥ gets crazy and you'll catch yourself looking at the clock every now and then to see how much time passed. But sometimes you just gotta have those lil quickies if you got plans in about the next 30 mins or so and thats what the galactic war battles are. (not the whole thing of course). Sometimes it does get repetitive when you find the best way to beat it (the AI in galactic battles) and makes the whole experience less fun. The multiplayer's like sex. The more people there are the scarier it can be but equally as fun and exciting. Afterwards you'll look back and say "Did i really spend that much time doing this?" or "That was the fastest yet!"
Was this review helpful? Yes No Funny
56 of 82 people (68%) found this review helpful
81 people found this review funny
Recommended
68.6 hrs on record
Posted: June 14
be me , start on a meteor as my teammate start on a volcano planet, transfer my commander to the volcano planet to help him and let my robot construct on the meteor to get reactors to destroy the water planets the enemy is on ... 30 minutes of holding back attacks , the reactors are ready and running , i start the engine and send the celestial body to collide with with water planets to destroy it ... the meteor is launched ... it orbit around the sun for 1 spin to gain momentum and swing for the water planet ... all the efforts put in these fights , all the planning and resources managing , all the struggles me and my teammates had come to an end , we finally have won thi.... the meteor collide on our planet which was in the way of the water planet ...
Was this review helpful? Yes No Funny
26 of 40 people (65%) found this review helpful
11 people found this review funny
Recommended
69.8 hrs on record
Posted: June 22
something about launching moons into planets is really fun
Was this review helpful? Yes No Funny
28 of 45 people (62%) found this review helpful
Recommended
31.3 hrs on record
Posted: June 17
I took this game 2 years ago.

After Legion Mod created, this game become PERFECT.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
7.3 hrs on record
Posted: June 24
This game is your fairly average RTS with a unique use of a planetary systme to extend the battle. I have enjoyed new style of play and have already gotten my moneys worth at 5 hours of playtime. I would recomend this game to those who enjoy RTS games with a hint of Scifi.
Was this review helpful? Yes No Funny
18 of 28 people (64%) found this review helpful
1 person found this review funny
Recommended
43.9 hrs on record
Posted: June 7
This game is def worth playing, I only have 8 hours on it but I could see my self falling deep in a hole of only playing this. And it's worth noting that all the bad reviews below haven't played any longer than 2 hours. I'd buy it again.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
2 people found this review funny
Recommended
39.9 hrs on record
Posted: June 27
Let me just play one quick game....

2 h later, still trying to kill the bots in the most spectacular way possible.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
30.1 hrs on record
Posted: June 27
Absolutely amazing. Just get the game. Especially during sales. But even on full price, I believe that the game is worth it. It is simply amazing. You can smash a planet into another planet, spam nukes at someone, launch many units at someone else's base with unit cannons, send a lot of orbital battleships/railgun platforms/laser platforms at their base, or make a death star out of a giant metal planet that can destroy 5 planets. Yep. Get it.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
Recommended
9.5 hrs on record
Posted: June 27
i love this game i love destruction and this game has it on a interplanetary scale get it as soon as you can! :)
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
1 person found this review funny
Recommended
15.6 hrs on record
Posted: June 20
A basic yet deep RTS that allows for exciting skirmishes. With the mixture of orbital \ inter-planetary combat and game ending devices it really allows for an exciting match to be had. The game is a bit lengthy depending on your econ rate but all in all it is definetly worth sitting down and playing.
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