Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
User reviews:
Recent:
Mixed (85 reviews) - 68% of the 85 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,587 reviews) - 76% of the 2,587 user reviews for this game are positive.
Release Date: Aug 18, 2015

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Recent updates View all (7)

May 31

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

39 comments Read more

About This Game

RTS JUST GOT BIGGER

TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:

Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!

Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!

Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,

Including everything you loved about Planetary Annihilation:


  • Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
  • Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
  • Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.

    *Must meet Minimum System Requirements for offline play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Shader 3.0 / OpenGL 3.2 +, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Minimum:
    • OS: OS X 10.9+
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    Recommended:
    • OS: OS X 10.10+
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    Minimum:
    • OS: Any Linux distribution supported by Steam
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (85 reviews)
Overall:
Mostly Positive (2,587 reviews)
Recently Posted
jojijam
13.8 hrs
Posted: August 28
this brings a new meaning to "large scale battles" it dwarfs all rts games unlike it.
Helpful? Yes No Funny
needy
55.2 hrs
Posted: August 28
kill me
Helpful? Yes No Funny
[IHC]MRH
43.8 hrs
Posted: August 28
To start of with i think this game is great and i have 444h in Planetary annihilation classic and ive played it since erlie alpha, it has some ruff edges but generly its very fun. And i think this DLC/Expantion game is worth it and with the new legion mod this game is amazing.

However if you run a AMD Graphics card with drivers 16.7.3 and up DO NOT BUY THIS GAME! The drivers totaly brick the game, downgrading helps but not too soon other games will start to require the newer drivers and this wont be sustainable anymore. I hope the devs will fix this but the fact is i would not be surtain, they have very much abandoned this game along time ago.
Helpful? Yes No Funny
chrisjshull
416.5 hrs
Posted: August 27
Amazing game! Backed on Kickstarter and would have been happy to pay for this expansion.

The smaller number of units (compared to other RTS games) makes PA Titans easy to pick up after a few games. Especially when you can review your games, and games from the leaderboards.
Which is perfect because then you get to focus on *stragegy*!

Is there an occaisonal hiccup, yes - nothing's perfect. But overall I'm having a great time.
Helpful? Yes No Funny
Jesticles
0.8 hrs
Posted: August 27
Thumbing through the list of games. Written review will come later.
Helpful? Yes No Funny
Infinitynull
0.6 hrs
Posted: August 26
No, just no.
Helpful? Yes No Funny
Heaven Master
3.3 hrs
Posted: August 25
imbalanced
Helpful? Yes No Funny
sk8rdude855
36.4 hrs
Posted: August 24
Absolutely unplayable. I had this game for a while and at first it worked great. but I Just started playing it again and now i get this really weird glitch where I can't see anything through this constantly flickering texture glitch. I know it's not system performance either because the computer i have now is almost twice as powerful as it used to be and i had no problems with the potato.
Helpful? Yes No Funny
KermitDaFrog
0.9 hrs
Posted: August 22
If you are a fan of supreme commander, i highly recommend this game.
Helpful? Yes No Funny
toby.richards
4.1 hrs
Posted: August 22
If you enjoyed Total Annihilation then this game is for you. There are far fewer units (especially if you were into massive addons such as TAUCP, but gameplay is essentially the same with one major difference: The maps are spherical, not flat. Some maps are solar systems where you can travel from one planet to the next, use orbital weapons, and even crash asteroids into the opposing team's planet.

My favorite weapon is the "Bot Cannon". It launches lots of weak bots at incoming threats. They're kind of like zerglings. Really weak, but there are a crapton of them coming from all directions.

Mods/addons/maps are also easy to install. There is an in-game interface for finding and installing fan-made content.

I rate this game 4/5.

Things I wish this game had:

1. Flat maps.
2. Fan-made addon units.
3. The ability to launch a game with no nukes allowed.
4. The original TA soundtrack.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
68 of 84 people (81%) found this review helpful
4 people found this review funny
Not Recommended
2.3 hrs on record
Posted: August 8
As a person who Kickstarted Planetary Annihilation I feel like I got robbed, then kicked in the nuts.

Pros
-Titan units are cool.

Cons
- Attempted to start 6 games, only one actually let me play.
- $10.00+ DLC for TITAN units
- Still extremely buggy.
Was this review helpful? Yes No Funny
29 of 42 people (69%) found this review helpful
Not Recommended
6.7 hrs on record
Posted: August 5
Am I missing something? Every game I do the same thing: 4 factories, pump tanks, win. Every single mission in the campaign same thing, won easily every single time. Why would I ever build anything else? I was drawn in to smash planets and build titans yet I can't do either of those things for the entire campaign?? Super bored and dissapointed, but at the same time, just feels like I am doing something wrong since most of the other reviews are so happy with this game. Have you guys never played SC? There should be something in the AI strategy that forces me to change my build order and forces me to build multiple types of units.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
416.5 hrs on record
Posted: August 27
Amazing game! Backed on Kickstarter and would have been happy to pay for this expansion.

The smaller number of units (compared to other RTS games) makes PA Titans easy to pick up after a few games. Especially when you can review your games, and games from the leaderboards.
Which is perfect because then you get to focus on *stragegy*!

Is there an occaisonal hiccup, yes - nothing's perfect. But overall I'm having a great time.
Was this review helpful? Yes No Funny
9 of 14 people (64%) found this review helpful
Recommended
12.1 hrs on record
Posted: August 19
Okay, when this first came out I was irritated at best. I had bought the vanilla PA, and from what I saw this game was re-buying it for a gimmick that was 1-2 dlcs at best.
I was wrong.
My experience with the PA:Titans gameplay has shown that there are many advantages to this one, not the least of which are more customizability (mods) and better balancing among units. No longer can I win every galactic war by spamming hordes of BoomBots and simply kamikazeing the enemy. Now the enemy AI is better, and I haven't been dropped once from multiplayer (which is a serious help).
In all I'd say I was happy with the original PA and ecstatic after seeing how good this upgrade really was. 8/10, would buy again.
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
Recommended
30.4 hrs on record
Posted: August 14
Though it has a very rough time connecting, and slows wayyy down in longer games, Planetary Annihilation is very, very fun. All of my hours in-game are hours I do not regret, because of how intense, hectic, and rewarding the gameplay is. While the AI leaves something to be desired, the community is very polite, friendly, and fun, so playing online is enjoyable.
Was this review helpful? Yes No Funny
15 of 26 people (58%) found this review helpful
2 people found this review funny
Recommended
10.0 hrs on record
Posted: August 3
Just about everything I wanted back when Supreme Commander 2 released. Fun RTS
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
2.3 hrs on record
Posted: August 22
Pretty cool, but would buy on sale if possible.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
4.1 hrs on record
Posted: August 22
If you enjoyed Total Annihilation then this game is for you. There are far fewer units (especially if you were into massive addons such as TAUCP, but gameplay is essentially the same with one major difference: The maps are spherical, not flat. Some maps are solar systems where you can travel from one planet to the next, use orbital weapons, and even crash asteroids into the opposing team's planet.

My favorite weapon is the "Bot Cannon". It launches lots of weak bots at incoming threats. They're kind of like zerglings. Really weak, but there are a crapton of them coming from all directions.

Mods/addons/maps are also easy to install. There is an in-game interface for finding and installing fan-made content.

I rate this game 4/5.

Things I wish this game had:

1. Flat maps.
2. Fan-made addon units.
3. The ability to launch a game with no nukes allowed.
4. The original TA soundtrack.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
1 person found this review funny
Recommended
0.9 hrs on record
Posted: August 22
If you are a fan of supreme commander, i highly recommend this game.
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
Recommended
16.4 hrs on record
Posted: August 2
Little Pricey, but i just spent 3 hours playing this game, one match. this game is great. buy it. worth the 39.99$
Was this review helpful? Yes No Funny