Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
User reviews:
Mixed (89 reviews) - 69% of the 89 user reviews in the last 30 days are positive.
Mostly Positive (2,589 reviews) - 76% of the 2,589 user reviews for this game are positive.
Release Date: Aug 18, 2015

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Recent updates View all (7)

May 31

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
  • fixed windows 10 audio issues with updated FMOD (Uber)
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

44 comments Read more

About This Game


TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:

Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!

Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!

Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,

Including everything you loved about Planetary Annihilation:

  • Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
  • Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
  • Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.

    *Must meet Minimum System Requirements for offline play

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 64 bit
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Shader 3.0 / OpenGL 3.2 +, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    • OS: Windows 7 64-bit
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    • OS: OS X 10.9+
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    • OS: OS X 10.10+
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    • OS: Any Linux distribution supported by Steam
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (89 reviews)
Mostly Positive (2,589 reviews)
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1,932 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
26 of 37 people (70%) found this review helpful
5 people found this review funny
451.1 hrs on record
Posted: September 25
Let me get this out of the way: Planetary Annihilation has been an imperfect game with an even worse community management. I've spoken out against much of what Uber has done both gameplay wise and community wise over the years, including getting a 3 day ban in July 2014 from their forums over an incident where a backer exclusive commander was being sold in the game's shop for charity. The launch of the Alpha in June 2013 for one and a half times a AAA game wasn't well handled and PA was launched in September 2014 in an incomplete state. The follow-up kickstarter for Human Resources was disastrous and I opposed it at the time, although in 20-20 hindsight I wish it had succeeded. Every action taken thereafter however has redeemed Uber and Planetary Annihilation. Virtually every missing feature has been added, and TITANS adds some proper end-game to the game and fixes the bulkiness of the orbital layer.

Uber made some mistakes with the TITANS launch, although the problem there was far more with some well-meaning but misinformed users and some less well-meaning trolls who took it upon themselves to ensure that TITANS was a failure. Rest assured that TITANS is worth it as a $14 expansion to the original game or as the $40 stand-alone, and that Uber Entertainment is not made up of the unethical satanists that some reviews would have you think you'd be supporting by purchasing TITANS.

Planetary Annihilation is an RTS on a massive scale. After 20 minutes your armies can number in the thousands and your base span multiple planets. The scale may seem daunting, but there are a number of good UI tools to help you manage it. These include Picture in Picture, which gives you two viewpoints at once; area commands, which let you give patrol and attack commands over a variable area; alerts, which tell you important events and can be clicked on to take you there or managed through their own picture in picture; and infinite build, which allows you to order your production lines to produce never ending streams of units. While commanding an interplanetary legion is never easy, the UI makes it manageable and there are numerous mods to extend it further.

The single-player mode is inadequate; it consists of conquering a galaxy in a series of skirmishes with initially gimped technology that improves as you go along. Your own army improves faster than the enemy ramps up, resulting in the campaign getting easier as it goes rather than harder. While this can be addressed via mods, less easily addressed is the fact that the Galactic War AI, even on the hardest difficulty, has been made stupid after complaints that pre-date the existence of the game's tutorial about difficulty. As a result, the regular skirmish mode provides a much greater challenge than does the galactic war. This AI is competent and can be replaced by the modded Queller AI to become nightmarish, but it's still a skirmish mode. If that's your thing, then it's great, but if it's not then the singleplayer will be a let-down.

The meat of Planetary Annihilation is in the multiplayer mode. The games can range from 1v1 ranked games on a single planet, to 10 player free for alls on the moons of a gas giant, to massive 5v5s across an entire solar system, to everything in between. Options for custom games include an economic bounty on each player eliminated; dynamic alliances that allow sharing of vision and economy to other players before they backstab you; spawn anywhere, which allows you to forgo the carefully placed spawns on worlds to let the player who picked the most isolated spawn win; and shared armies, which allows players on a team to control each other's units and specialize in some areas while letting their teammates pick up the slack in others (or just argue about whose unit is whose). What cannot be changed is the win condition: last team to still have a commander standing wins. This makes commander sniping a part of the game that cannot be eliminated; only mitigated through proper defense.

Gameplay wise, the game revolves around economic management and expansion. The winner tends to be whoever can expand their economy fastest and most efficiently. There are only one or two good combat units in each factory, and low unit variety coupled with weak defenses means that there is little room for funky tactics and micro; it's all about spamming out the most tanks or the best tanks (but still the most of the best tanks). This can result in the game getting stale after a while, although this can be mitigated with mods.

Graphically, the game has an interesting but somewhat bland art-style. The vanilla effects are boring, but these can easily be replaced with spicier effects via mods. Clever usage of the game's freecam allows for some amazing screenshots to be taken. As one community member once said, you could practically have an entire profession out of taking epic screens in this game.

The music for the game is good, though perhaps inferior to that of Total Annihilation or Supreme Commander. Sound effects are fairly bland however, and this area of the game cannot be modded currently. For a little easter egg, type in "+sing" in the middle of a match.

There are well over a hundred mods available for the game, touching everything from the UI (such as Ubermap) to the firing effects (such as More Pew Pew) to bugfixes (such as the Commander Icon Fix) to minigames (such as Boom Bot Wars) to map packs (such as the Community Map Pack) to huge game balance changes (such as my Galactic Annihilation mod). Notable is the Legion Expansion, which adds a brand new faction to the game of equal quality to the original.

There is a DLC store where commanders can be bought for $5-10. These commanders were designed by kickstarter backers, who receive a cut of the proceeds, and offer no gameplay advantage other than looking epic. The best one is easily Nefelpitou.

Full disclosure: I purchased Planetary Annihilation for $60 in October 2013 and received the TITANS expansion for free from the developers for participation in the expansions' first tournament. I chose not to check the free product box as TITANS is a standalone product and I would have purchased it at expansion price, which is a minority of its standalone cost.

5/7 would recommend again.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
2 people found this review funny
8.6 hrs on record
Posted: September 27
I love this game so much, especially the new addition THE LEGION FACTION by the Community Expansion, it shows the love and careness from the community for the game and in fact it shows the Developer intention to support Mods. 10/10 I like it even tho it has a large learning curve but still enjoyable because

1. no population cap limitation (unlike others RTS Games)
2. can jump planet to planet
3. Can Build HUGE TITAN!
4. Can Blow Up PLANETS!

I recommend this game I love it so much.
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
1 person found this review funny
24.4 hrs on record
Posted: September 20
8/10 would like to see more units, but good game a will keep you buzzy for a while
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
4 people found this review funny
7.6 hrs on record
Posted: September 21
best rts ever made, way ahead of its time lags heavy. This game will be played religously in 5-10 years
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
1 person found this review funny
72.7 hrs on record
Posted: September 23
This game is GREAT! I love everything about it! Graphics look amazing and everything runs super smooth ON A MAC!
Planet builder and Single User modes are also great features, very fun to play when offline.

BUG: For some reason, sometimes when I load a game, the 3D model works but the game fails to load textures. Everything works, I can move and give orders, but the only thing I see is white and the little unit tags that move with the map (which let me play).
Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
7 people found this review funny
12.1 hrs on record
Posted: September 24
It's like watching an ant colony.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2 people found this review funny
29.6 hrs on record
Posted: October 3
A very good game that features lots of mass combat, micro and macromanagement and the power to destroy what potato you're playing on; if you could somehow ignore the fact that it's the old game that was fixed and than polished with some units that should've been in the game at the release date.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
7.3 hrs on record
Posted: October 3
Besides the lag its really good!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
41.1 hrs on record
Posted: September 30
This a great rts game the ai is challenging the units are cool my only problem is a bug is hapening where i cant see landing zones also sometimes the planet textures go whacky please adress this issue.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: October 1
Great Improvement on an already great game, Its Supreme commander with planets and planetary destruction the title lives up to its name
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Recently Posted
13.6 hrs
Posted: October 20
This game is a game for people who like conquering and it's just amazing how many stuff could fit in just GB. It's better than command and conquer games
Helpful? Yes No Funny
85.7 hrs
Posted: October 20
The fact that all anyone has the brain capacity to do is spam nukes, I'm decently salty over the multiplayer feature.

The singleplayer is fun tho. Definitely recommend, very much enjoyable over a large time span.
Helpful? Yes No Funny
Admiral Fog
0.5 hrs
Posted: October 20
I love games like this but the game runs like ♥♥♥♥. I can play games with higher requirments with no issues yet this game runs with an unbelievalbe amount of lag. I try on its low setting and have the same issues as high settings. I have tried to have the issue fixed and recieved nothing helpful.
Helpful? Yes No Funny
Dementia Confirmed(aka Nik)
1,123.5 hrs
Posted: October 19

I guess after a year of playing this game and more than a 1000 hours it is finally time for my review. Planetary Anihilation brought to me what I have been looking for years: a strategy game that is actually about STRATEGY.

Let me elaborate: currently the most popular RTS is Star Craft 2, which in all of it;s glory and perfection still limits it's players down to the UI and a few dozen units on the battlefield at the most. Planetary Anihilation: Titans scales everything up beyond the point where you will be spending every click to ensure your army wins. Because it is not just 1 army that you are looking at; nooooo. At the same time you will be managing your expanding fabricators that make extractors, your mian base factories' production quees, your numerous raiding forces, and a few huge ♥♥♥ armies dancing around the planet.

This GAME will stretch your skills to the limit and beyond. Victory will be dependant on your actual gameplay STRATEGY, the lures and minefields you place, that 1 sneaky air fabricator that doubled your production, early orbital rush and much much more. You want freedom of choice? PA gives you that. You want to experiment and cheese? Go for it. You want to crash amries wiht a giant Titan stomping on bases? Yep, that's present. Or you can bring nuclear holoucast to your opponent from orbit, whichever suits your taste.
I do not regret a single minute i played this game, despite the lag sometimes(which bdw is constantly being worked on and is expected to be compleatly removed in this december's patch).

And the community..... the community is like no other. The very multiplayer game ended in me being savagely wrecked by some of the best players at the time. Did they mock me for it? No. Did my teammates swear at me for hours? No.
They invited me to their teamspeak, where one of them specifically stoped his games and spent the rest of the evening on teaching me the basics.

In fact the community went to such extents that they created an entirely new faction out of thin air! Yep, Buying PA:T allows you to play for FREE the Legion faction, which doubles the total units in the game and adds remarkable exprience.

So to sum up: awsome graphics, unique strategic gameplay, warm and involved communit VS ocasional lag for a game that is constantly on 50%+ sale.

Buy it. Play it. You wont even think of the refund button.
Helpful? Yes No Funny
52.2 hrs
Posted: October 18
I have current drivers for my high end video card (which is working on all my 217 other games), and have reduced settings to minimum, removed ALL mods (including Legion), still seisure-inducing vomit on my screen in my favorite game mode after an update mid 2016.

Your community is full of trolls that scream "post your specs post your logs update your driver". This is the ONLY game in my 200+ collection with problems; MY SYSTEM isn't the issue.
Helpful? Yes No Funny
19.4 hrs
Posted: October 17
I preordered and bought this game because I was so into Total Annihilation as a kid. Original PA was great but Titans does a great job of adding fine details and balancing the game. I'm sure there is plenty I'm missing, but as a Total Annihilation fan I can't be dissapointed because this is everything I ever dreamed of.
Helpful? Yes No Funny
1,295.4 hrs
Posted: October 16
A game that will make you rage & steam from your ears and write a terrible review for the game you love when the sim speed is unpredictable at some of the most important moments - yet impossible to quit for even 16 hours when you've grown with the game/community. 10/10 would rage again. Best RTS out there and by far one of the most motivated communities to make the game great. ~ TheTitan01
Helpful? Yes No Funny
364.3 hrs
Posted: October 16
Great game. The 3D interplanetary arena is great. Units are diverse and well balanced, each with a specific role and abilities. Titans are a great to end those hour long stalemates. It has it all: planets smashing into each other, nukes, 4 layers of units: land, air, naval, and orbital. In-game community is very friendly, and someone is always streaming over Twitch. I also like that you can replay ANY of the matches that have ever taken place (not just your own matches), so you can learn from the best. Great game overall.
Helpful? Yes No Funny
The Rising Sun
125.8 hrs
Posted: October 16
I know its 40$ which is stupid but sales for this game happen pretty often so just keep your eye on it if you want this game. What really grinds my gears about the reviews here is 90% of the people just complain "Its too expensive" or "paywall" but then they have about .1-10 hours on the game. like seriously? you can judge a game by playing it for that little time, EVEN AFTER YOU ALREADY BOUGHT IT. Plus you can just upgrade your original PA for 15 dollars, so i dont get this "I bought this game twice" ♥♥♥♥♥♥♥t. In my opinion this is a game that test strategy and unit management, it is seriosly fun to play with friends and to raise massive armies and crush somebody with it. DID I MENTION NUKES? It is so fun to launch nukes halfway across the solar system to blow some ♥♥♥♥ up. This game is more so fun to play with friends as you can make new strategys and have fun nuking the AI. By the way the AI is very well programed. The AI can mix unit types to make these small group of units, that work together to destroy you. In the Begining if you dont build defences this can be devistating as the group can destroy alot. Planetary Annihilation is a great game thanks for reading
Helpful? Yes No Funny
8.0 hrs
Posted: October 16
Very ambitous RTS game, I would reccomend it for now.

Also, game runs fine and I haven't encountered crashes.
Helpful? Yes No Funny