Wage war across entire solar systems with massive armies at your command. Annihilate enemy forces with world-shattering TITAN-class units, and demolish planets with massive super weapons!
User reviews:
Recent:
Mostly Positive (183 reviews) - 78% of the 183 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (2,355 reviews) - 76% of the 2,355 user reviews for this game are positive.
Release Date: Aug 18, 2015

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Recent updates View all (7)

May 31

The Community Update is here!

After much work with some of our most prominent community members and modders, we're proud to announce our Community Update!

Summary of Changes
  • Community Mods in-game mod manager
  • Custom Server support
  • Server improvements
  • New modding capabilities
  • Numerous UI enhancements
  • Tons of bug fixes
Full changelog below.

1. Community Mods in game mod manager
No external application required. Uninstall your mods in PAMM first and then reinstall them through Community Mods.
  • added community mods in game mod manager to start menu
  • added auto updating of mods
  • added dependency tracking to automatically enable and disable dependency mods
  • replaces PAMM (PA Mod Manager) external application
2. Custom Server support
No mods required.
  • added game server browser support for hosting, joining and spectating custom server games
  • added game invite support for custom servers
  • added game configuration in new game support for custom servers
  • added reconnect support for custom servers to start menu
  • custom servers now advertise max players and max spectators
3. Servers
Applies to Uber and custom servers:
  • added metalClusters, metalDensity, landing_zones_count, metal_spots_count and planetCSG_count to game beacons and system info
  • added support for 32 colours
  • added support for custom commanders
  • added support for selecting of AI commander
  • added server mod identifiers to game beacons
  • added support for custom servers to advertise max players and max spectators in game config beacons
  • added --max-players and --max-spectators command line options
  • added --server-password command line option
  • added --default-lobby-name command line option
  • added --default-game-type command line option
  • added --replay-timeout command line option to set timeout when replay will be written even if clients still connected
  • added --replay-filename command line option
  • added UTCTIMESTAMP token for --replay-filename to automatically name replays based UTC timestamp
  • added support for lobby chat history
  • added support for lobby custom json messages (will also add to playing)
  • improved support for server mods status
  • added support for server mods in replays and saved games
  • fixed null secondary colour causing server crash when starting game and showing new game commanders cinematic
  • added validation of secondary colour
4. Modding
General
  • added support for Legion Expansion mod
  • added support for companion mods to reduce the size of large server mods
  • added game info to session, connect_to_game and various scenes:
  • serverType / game_server_type (local|uber|custom)
  • serverSetup / game_server_setup (game|replay|loadsave)
  • gameType / game_type (Galactic War|Ladder1v1|FFA|TeamArmies)
  • gameModIdentifiers / game_mod_identifiers (work in progress)
  • deprecated joinLocalServer / join_local_server in preference to isLocalGame / is_local_game
  • changed isLocalGame to use the same is_local_game session key everywhere
  • changed join_lobby helper to use isLocalGame
  • updated to latest knockoutjs 3.4
  • added save method to storage extenders
New Game
  • added support for model.send_message('set_ai_commander', {id: model.playerId(), commander: commanderSpecString});
  • fixed empty spectators (playersWithoutArmies)
  • added spectatorCount observable
  • added emptySpectatorSlots observable
  • added serverModsState (uploading/downloading/mounting/mounted) string observable
  • added buildVersion string observable
  • added isLocalGame boolean observable
  • added gameModIdentifiers
  • added serverMods observable array
  • added gameCheats observable arary
  • added localChatMessage(name, message)
  • added mods lobby chat message type
  • added registerHoldReady(identifier, info)
  • added unregisterHoldReady(identifier)
  • added registerJsonMessageHandler(identifier, handler, priority)
  • added unregisterJsonMessageHandler(identifier, handler)
  • added sendJsonMessage(object)
Live Game
  • exposed listen_to_spectators in GameOptionModel
  • fixed lobbyId not set
Build Bar
  • improved modability of build bar (wondible)
Icon Atlas / Strategic Icons
  • added engine support for server mods and reloading (Uber)
Uberbar
  • updated to latest strophe (xmpp used by uberbar and PA Chat)
APIs
  • added api.download for community mods manager (Uber)
  • added api.file.list for community mods manager (Uber)
  • added api.file.zip for community mods manager (Uber)
  • added api.memory.remount for community mods manager (Uber)
  • added api.mods.getMounted (Uber)
  • deprecated api.mods.getMountedMods (Uber)
Engine
  • implemented watcher support for OS X / linux
  • implemented memory mounted shader reloading
5. Polish
Game Server Browser
  • added saving of game server browser filters with reset filters button
Connect To Game
  • added status messages when mounting server mods
  • added busy animation
  • added mounting of server mods when starting game (moved from new game lobby to fix many UI issues)
Galactic War
  • changed default save name to include time
New Game
  • added lobby chat history
  • added planet radius, metal / custom metal, custom landing and custom csg in a tooltip to planets
  • added halleys required and increased size of planet icons
  • added highlights to econ rate when not 1.0
  • moved mounting of server mods when starting game to connect to game
Live Game
  • changed default save name to include time
  • changed global spectator chat default to team chat
  • added spectator label for spectator chat
Live Game Planets
  • added display of metal spots count to tooltip in planets summary
  • reduced size of planets summary tooltip to minimise overlap with preview
  • added metal spots count to planet list with localised metal tooltip
  • reduced height of planets list for large systems with many planets
Live Game Players
  • added right click look at player in PIP
  • added right click track commander in PIP
Uberbar
  • added searching by display name
  • added lobby status to game invites
  • added cancelling of game invites if full or inviter leaves lobby
  • improved reconnect handling
Replay Loading
  • added support for server mods in replays and saved games
  • added downloading server mods status
6. Fixes
GPU
  • fixed windows laptops with AMD GPUs to always use discrete (Uber)
  • fixed negative output of dither in HDR compose pass... should fix crash on Intel 5xx GPUs (Uber)
Audio
  • fixed windows 10 audio issues with updated FMOD (Uber)
Uberbar
  • fixed display names not updating
  • fixed buy missing content dialog description when a classic player is invited to a titans game
  • fixed a long standing issue where a network / data issue or reloading the uberbar reset the user tag map and killed friends list
  • fixed the ubernet extender to not lose data or use bad data from playfab or local storage
  • fixed the ubernet extender to correctly check previous and not update on refresh
  • fixed long standing issue with large user tag and id to interaction time maps (based on optimise user tag map)
  • fixed a long standing issue where idToJabberPresenceTypeMap and idToJabberPresenceStatusMap were not written to session storage
  • fixed long standing issue where searches of existing friends add duplicates to friends list
  • fixed invites to private games
  • fixed long standing issue where previously accepted game invite fails then later invite from same person teleports you into new game without confirmation
New Game
  • fixed game password lost after refresh, selecting system, settings, etc
  • fixed cannot join empty slot issue where player disconnects without leaving
  • fixed the many issues caused by new game lobby loading without server mods ready and the freezes while server mods are uploading and remounting
Live Game
  • fixed alt-tab back to PA then backspace with chat window open triggering window back then reload or connecting to server
Live Game Players
  • fixed missing look at players for spectators
Game Over
  • fixed server freeze 30 seconds after game over while replay is being written which prevents chat, stats, review, etc

30 comments Read more

About This Game

RTS JUST GOT BIGGER

TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:

Devastate your enemies with 5 massive Titan-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship!

Expand your strategic arsenal with 16 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!

Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,

Including everything you loved about Planetary Annihilation:


  • Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
  • Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content. Every playthrough is different.
  • Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked play ladder.
  • Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
  • Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
  • Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.

    *Must meet Minimum System Requirements for offline play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64 bit
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Shader 3.0 / OpenGL 3.2 +, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: Windows XP and Vista are NOT supported.
    Minimum:
    • OS: OS X 10.9+
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    Recommended:
    • OS: OS X 10.10+
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Additional Notes: 32-bit versions of OS X are not supported.
    Minimum:
    • OS: Any Linux distribution supported by Steam
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • Processor: Quad Core Processor
    • Memory: 12 GB RAM
    • Graphics: Dedicated Graphics Chip (Not Integrated) / OpenGL 3.2+, 1 GB GPU RAM
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (183 reviews)
Overall:
Mostly Positive (2,355 reviews)
Recently Posted
Bean
( 4.5 hrs on record )
Posted: June 30
good game
Helpful? Yes No Funny
SaplingofJustice
( 9.5 hrs on record )
Posted: June 30
The best RTS games i've ever played. The art style is amazing and its overall a perfect game for a person new to an RTS style to play with.
Helpful? Yes No Funny
Red Spot
( 15.4 hrs on record )
Posted: June 30
I normally prefer the strategy games where you can aggressivelly expand at first and then just turtle and tech up.
This game does allow it, specially when several planets are in play, but it makes you cover all fronts since spheres do not have corners.
Which is why I highly recommend the game, it does not really allow you to cut corners and forces you out.
The unit-mix is fairly straightforward yet complex enough to allow for a loads of strategies and tactics and if all else fails you can try to titan or nuke your enemy to death.
Helpful? Yes No Funny
ESquidHD
( 10.8 hrs on record )
Posted: June 30
Pros:
-Good graphics.
-many community mods that make the game worth playing.
-5$ deals are the only way to make it even remotly worth purchasing.
-multiplayer has a few players here and there.

Over all this version adds a couple of new units, THATS IT!

Cons:
-5 titans (which get boring fast) and an extra unit for every factory.
-no new buildings
-crashes just like classic
-the expansion is worth 1.50$ at the most.
-content is not altered and game style remains unchanged.


As you can see, the titans version of PA is not all that different from classic, the game requires a whopping 8 GB of ram and runs good as long as you dont have one thousand units meandering around. All in all, the game does not have enough substance (or worth-while content) to invest another 15 bucks in.

4/10
Helpful? Yes No Funny
GrandpappyPedro
( 9.4 hrs on record )
Posted: June 29
Game itself isnt bad but the crashes and the random 5 fps i get during a long game is just too much (i have a 980 graphics card so it is not that). Would give positive if it actually worked most of the time
Helpful? Yes No Funny
DREPOSAURUS
( 23.4 hrs on record )
Posted: June 29
MY NEW FAVE STEAM GAME GET IT OW
Helpful? Yes No Funny
Dad-7™
( 6.7 hrs on record )
Posted: June 29
Product received for free
>spawn in
>builds 100 planes
>builds 120 tanks
>search for enemy w/ 5 scouts
>find enemy
>enemy w/ small defense
>RUSH
>entire enemy demolished
>best 36 minutes ever
Helpful? Yes No Funny
Rakray
( 76.9 hrs on record )
Posted: June 29
It's very fun, with explosions all over the place.

It has a very awesome tactical perspektive on the RTS genre (Real Time Strategy), with multiple planets that you can fight on. The solarsystem maker is simpel at first, but you can really make some fun planets. It lacks singleplayer. The campaign is a bit of fun at first, but gets boring quickly. They have skirmish too and a challanging ai, but the game is for multiplayer battles. I will give it a 8/10 because of the mods and how the devs deal with them. In the game you can browse alot of mods and add them with ease, and there is alot of good mods!
Helpful? Yes No Funny
lordgolias
( 6.0 hrs on record )
Posted: June 29
Slow for the expected graphics. Very bad developers policy on game selling, as other pointed out. Frequent crashes.
Helpful? Yes No Funny
DrNochi
( 12.4 hrs on record )
Posted: June 29
Nice RTS, with some neat features like giant plantets smashing into each other, gigantic titans destorying anything in their way, a death star...
Especially funny when playing with your friends

BUILD A BOT FACTORY
BUILD SOME GUN TURRETS
BUILD MORE FACTORIES
SEND A GIANT ARMY AGAINST OPPONENT
SUDDENLY GET NUKED :D
RECOVER YOURSELF
ANNIHILATE
7/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
151 of 201 people (75%) found this review helpful
163 people found this review funny
Recommended
51.6 hrs on record
Posted: June 10
It's like a porno. It doesn't need a story to look good, and after about 7 minutes or so ♥♥♥♥ gets crazy and you'll catch yourself looking at the clock every now and then to see how much time passed. But sometimes you just gotta have those lil quickies if you got plans in about the next 30 mins or so and thats what the galactic war battles are. (not the whole thing of course). Sometimes it does get repetitive when you find the best way to beat it (the AI in galactic battles) and makes the whole experience less fun. The multiplayer's like sex. The more people there are the scarier it can be but equally as fun and exciting. Afterwards you'll look back and say "Did i really spend that much time doing this?" or "That was the fastest yet!"
Was this review helpful? Yes No Funny
80 of 113 people (71%) found this review helpful
121 people found this review funny
Recommended
68.6 hrs on record
Posted: June 14
be me , start on a meteor as my teammate start on a volcano planet, transfer my commander to the volcano planet to help him and let my robot construct on the meteor to get reactors to destroy the water planets the enemy is on ... 30 minutes of holding back attacks , the reactors are ready and running , i start the engine and send the celestial body to collide with with water planets to destroy it ... the meteor is launched ... it orbit around the sun for 1 spin to gain momentum and swing for the water planet ... all the efforts put in these fights , all the planning and resources managing , all the struggles me and my teammates had come to an end , we finally have won thi.... the meteor collide on our planet which was in the way of the water planet ...
Was this review helpful? Yes No Funny
37 of 59 people (63%) found this review helpful
21 people found this review funny
Recommended
69.8 hrs on record
Posted: June 22
something about launching moons into planets is really fun
Was this review helpful? Yes No Funny
21 of 32 people (66%) found this review helpful
Not Recommended
10.8 hrs on record
Posted: June 30
Pros:
-Good graphics.
-many community mods that make the game worth playing.
-5$ deals are the only way to make it even remotly worth purchasing.
-multiplayer has a few players here and there.

Over all this version adds a couple of new units, THATS IT!

Cons:
-5 titans (which get boring fast) and an extra unit for every factory.
-no new buildings
-crashes just like classic
-the expansion is worth 1.50$ at the most.
-content is not altered and game style remains unchanged.


As you can see, the titans version of PA is not all that different from classic, the game requires a whopping 8 GB of ram and runs good as long as you dont have one thousand units meandering around. All in all, the game does not have enough substance (or worth-while content) to invest another 15 bucks in.

4/10
Was this review helpful? Yes No Funny
23 of 37 people (62%) found this review helpful
3 people found this review funny
Recommended
43.9 hrs on record
Posted: June 7
This game is def worth playing, I only have 8 hours on it but I could see my self falling deep in a hole of only playing this. And it's worth noting that all the bad reviews below haven't played any longer than 2 hours. I'd buy it again.
Was this review helpful? Yes No Funny
12 of 17 people (71%) found this review helpful
Recommended
39.1 hrs on record
Posted: June 27
Absolutely amazing. Just get the game. Especially during sales. But even on full price, I believe that the game is worth it. It is simply amazing. You can smash a planet into another planet, spam nukes at someone, launch many units at someone else's base with unit cannons, send a lot of orbital battleships/railgun platforms/laser platforms at their base, or make a death star out of a giant metal planet that can destroy 5 planets. Yep. Get it.
Was this review helpful? Yes No Funny
31 of 53 people (58%) found this review helpful
Recommended
31.3 hrs on record
Posted: June 17
I took this game 2 years ago.

After Legion Mod created, this game become PERFECT.
Was this review helpful? Yes No Funny
14 of 21 people (67%) found this review helpful
1 person found this review funny
Recommended
8.3 hrs on record
Posted: June 24
This game is your fairly average RTS with a unique use of a planetary systme to extend the battle. I have enjoyed new style of play and have already gotten my moneys worth at 5 hours of playtime. I would recomend this game to those who enjoy RTS games with a hint of Scifi.
Was this review helpful? Yes No Funny
11 of 16 people (69%) found this review helpful
7 people found this review funny
Recommended
39.9 hrs on record
Posted: June 27
Let me just play one quick game....

2 h later, still trying to kill the bots in the most spectacular way possible.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
261.3 hrs on record
Posted: June 25
If you are an RTS fan, you NEED to buy this. The game is well balanced,the strategy is very, very deep. Multiplayer... god, do i love multiplayer. I could go on and on and on... simply put, its RTS, its spherical instead of a traditional 2d map, and its hard to play other RTS once you play this.

well done UBER, well done.
Was this review helpful? Yes No Funny