CAT Interstellar is a short story-driven science fiction game about humanity's attempt to terraform Mars. Pilot a DOG V4 unit on an alien world and uncover the past of a seemingly barren planet.
User reviews:
Recent:
Mostly Positive (23 reviews) - 78% of the 23 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (331 reviews) - 70% of the 331 user reviews for this game are positive.
Release Date: 11 Aug, 2017

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Warning: This is a short story with ~15 minutes of gameplay in its current state.

While CAT Interstellar is a story driven game at heart we want to avoid the whole "Walking Simulator" by adding intuitive player controls as well as a fully dynamic and interactive environment. We chose to release the game to early access so that we could develop openly with the community and get unbiased feedback. We've reached a point were we are confident the game will be stable and fun to play.”

Approximately how long will this game be in Early Access?

“Currently we are planning to have the game completed by August 11, 2017.”

How is the full version planned to differ from the Early Access version?

“The main additions to the game will be the amount of polish to the environments as well as the amount of story content and map sizes. We are aiming for a gameplay time of an hour.”

What is the current state of the Early Access version?

“The games current state includes the first 5 environments (~20 minutes of gameplay). The main goal of this release to get feed back on the player controls and game mechanics.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price at release to $4.99 USD.”

How are you planning on involving the Community in your development process?

“We want to be as open and honest with the community throughout development to get unbiased feedback. We plan on using the Steam Community hub as our main hub for communication and hope to be able to translate that into updates every month.”
Read more

Buy CAT Interstellar

SPECIAL PROMOTION! Offer ends 12 August

-75%
3,99€
0,99€
 

Recent updates View all (26)

1 July

Update 3.0.3 (Surface)



TL;DR
This update includes additional dialog, a remapped version of “The Surface”, numerous bug fixes, and Ansel support. This update probably doesn't warrant a fresh play-through if you've already been through once.

First off, I want to welcome the massive influx of players during the Steam Summer sale. Thank you for giving this little game a shot and hopefully you stick around for the ending. Your feedback is truly appreciated and encouraged. I’ll try to maintain a weekly update until our launch date.

Surface
The surface level has been remapped to be a little more efficient in its layout. The mine is now on the far side (since it is the final destination) and the entire map has been opened up. I was also able to cut out huge segments of the map that were rarely visited (like behind the base). This should drastically reduce the load time for the largest level in the game.

I’ve also added guide poles to help make it a little more intuitive as to where to go. Please try not to run into them since the androids spent a lot of time installing them.

Additional Content
  • Added dialog to the “Main-Menu” level as well to “The Base” level.
  • Reworked the “Main-Menu” with layout and an additional audio cue to make it more intuitive.
  • Added an additional conversation to The Base as well as numerous environmental ambiences to add a little more life to the level.
Bugs
  • Fixed the issue with players not being awarded the “chapter 0 “ achievement (Sorry).
  • Fixed a bug causing the locker door to freeze up and not allow the player or the android through. This effectively blocked the “Chazz” achievement (Thanks LigH).
  • Fixed numerous collision issues making DOG’s engines freak out.
  • Adjusted numerous graphical errors such as over clipping decals and overly reflective volumes (Thanks XBL Laberbacke).
  • Lastly, I finally tracked down one of the most elusive bugs that occasionally made it difficult to “drop” objects. This one was unique because it was so hard to reliably reproduce. The ultimate cause of the bug was how DOG’s gravlift ray traces to objects. If the ray trace is beyond a certain distance (10-meters) it will disappear. This inadvertently nulled out the “drop” command if you were holding an object AND your line of sight was beyond the 10-meter threshold.

https://www.youtube.com/watch?v=2mvmHwCxw5A

Known Issues
  • Key rebinding. This bug is caused by how the action manager is passed around. I have a very good idea how to fix it but didn’t have time before this update.
  • A few of the subtitles got jacked. I plan on streamlining the subtitle system to go in line with audio dialog instead of a bunch of beeps and boops. I’m sorry I’ve made you suffer for this long.

Ansel Support
We’ve supported Ansel for a while now but just recently got whitelisted by Nvidia so it should work for everyone (with and Nvidia card). Pressing Alt+F2 in game will bring up the Ansel HUD and let you get some amazing screenshots. This system is very simple and straight forward but still gives you a lot of control.

Future Updates
You’ll notice that the cave collapse scene is cut a little bit shorter. This scene is about 90% complete but I don’t want to add it in until I have fixed all the nitpick timing issues.

The dialog for Signals is also almost completely recorded and edited. There are a few additional animations and events that need to be added to pull the whole thing together but we are making very good progress on it.

The next set of updates should be focused almost exclusively on content.

P.S.
Thank you again for all the support, feedback, and troubleshooting. I could not have done this without you.

7 comments Read more

25 June

Update 3.0.1 (DOG-VI)



DOG-VI
Introducing DOG-VI, the final update to the main character. DOG has been through a number of iterations from the original game jam submission, to the first public build, to a version that was actually textured :), and finally the current style...

Epic Game Jam Submission


First Public build


DOG-V - Textured


DOG-VI Final Version


Animation Improvement
There were a lot of limitations to the animations the previous version of DOG could use because of the simple bone structure. Some of the new features include height adjustments for the engines to give better feedback from the terrain you’re on.


The clipping problem was also solved similarly by adjusting the engines horizontally.

There’s an assortment of improvements but, in general, the character should feel a lot more responsive to controls and reactive to the environment.


Release Date Delay
If you haven’t noticed, the release date has been pushed back from May 26th to August 11th. The main reason for this is to fix some of the aspects of the game that still bug me. Here's an idea of what need to be done:

Bridge collapse – The logic behind the original version was this:
  • Spam particle effects (burn up the GPU)
  • Enable physics collisions on each part of the bridge (burn up the CPU)
  • Spam radial impulses to kick all the pieces around (make sure they're fried)
Obviously, it was a mess. The new version (still a work in progress) makes much better use of the particle system as well as more optimized objects like destructible meshes and physics hinges.

There are also some map placement issues. These aren't game breaking but they lead to a lot of confusion about where to go. The Base level has already been remapped and should be a little more intuitive. The Surface level will also get remapped.

Lastly, there's some key audio segments that will really help try the story together. I know there's a lot of androids now... but we need even more!!! Why are you in space, then a cave, then back on Earth?!?


VR
Part of the reason for the redesign of DOG was to create a sort of "platform" for a VR character. The perspective will be a ~enclosed 3rd-person, like you are in a mech. I've gotten very positive results from the Android character and the DOG character but I'm still working on the cat character. I hope to at least have a fully playable prototype available for testing by the release date.

Project files
We live in a totally different type of game development world than we did even 5 years ago. There's a much more mutually beneficial relationship between developers and users. If you’ve been following this game, it’s pretty obvious I've gotten a lot of help from the community and I want to try to repay some of that with more than just free keys. I’m going to start releasing the project files used in CAT Interstellar. I'll start with the DOG character (skeletal mesh, animations, and code).

DOG isn’t animated like most video game characters. Instead of multiple frames making up an animation over a set amount of time, DOG uses single frame animations and linear interpolations between them during runtime. This allows for DOG to react to her environment much more realistically. Unfortunately, there isn’t a lot of information in animating a character this way so hopefully these files will help.

I’m currently putting it an easy to read UE4 project file and should have it up as DLC in the next week. I'll keep the DLC updated as I add more boring things like shaders and loading screens.


TL;DR
Updated DOG model and fixed map layouts. This update probably doesn't warrant a fresh play-through if you've already been through once.

12 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Warning: This is a short story meant to be played in a single sitting.

Play as a DOG V4 drone, a newly activated maintenance bot who is assisting in the terraforming effort on Mars. After a predictable yet unfortunate accident DOG finds himself uncovering the past of a seemingly barren planet.

Gameplay

The games current state includes the first environment (~15 minutes of gameplay) and an introduction to the second environment. The main goal of this release to get feed back on the player controls and game mechanics.

Story

We're trying to bring the "science" back to science fiction. We also wanted to explore a scenario humanity might really encounter on the first planet we aggressively try to terraform.

https://ionizedgames.com/

Visit the webpage

Https://www.facebook.com/ionizedgames

Check Out Our Facebook Page

Contact@ionizedgames.com

Or Contact Us Here

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7, 8.1, 10 (64-bit)
    • Processor: 2 GHz Quad-Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 750
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • OS: Windows 7, 8.1, 10 (64-bit)
    • Processor: 2 GHz Quad-Core
    • Memory: 2 GB RAM
    • Graphics: Nividia GTX 970
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Additional Notes: Recommended for 60 FPS
    Minimum:
    • OS: Ubuntu 16.10
    • Processor: 2 GHz Quad-Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 750
    • Storage: 7 GB available space
    Recommended:
    • OS: Ubuntu 16.10
    • Processor: 2 GHz Quad-Core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 970
    • Storage: 7 GB available space
Customer reviews Learn More
Recent:
Mostly Positive (23 reviews)
Overall:
Mostly Positive (331 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
252 reviews match the filters above ( Mostly Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...