DEAD IN BERMUDA is a survival management game with RPG and adventure elements. Lead a team of 8 survivors from a plane crash. Assign them to tasks, gain experience, develop your survival skills, research and craft new items, explore the island and solve its mysteries.
User reviews:
Very Positive (172 reviews) - 80% of the 172 user reviews for this game are positive.
Release Date: Aug 27, 2015

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August 26

We survived one year! (Big announcement inside)

Hey survivors,

It has been exactly 1 full year since we released the game. Yay, still alive! To celebrate that, WE are giving you a present.

I already said here and there that we were working on a sequel, so now it’s time to officially say it: WE ARE WORKING ON A SEQUEL.

But… Surprise, surprise, this sequel is not called Dead In Bermuda 2, as you’d expect, but

Dead In Vinland

(Dramatic pause)

DiV will tell the tale of a Viking family forced to go into exile, and ending up stranded on an unknown, strange Island. With no hope of going back, they will have to start a new life there and find ways to survive the numerous dangers that lie ahead.

I won’t say much more for now about the setting. Just that you will quickly encounter other stranded people on the island. As a player, you will have the opportunity to welcome them to your camp and to expel them as you please.

You will also discover a LOT more about the background history that ties the two games together, the so called “strange blue people”.

In terms of new features, there will be A LOT. We will disclose them now and then on Twitter, so don’t hesitate to follow us!

We're hoping to release DiV in Q3 2017, if everything goes according to plan – and it should.

And last but not least, the first Work In Progress concept art for the game…

Don’t hesitate to leave questions in the comment section, we will answer what we can.

Happy surviving!
-Dead In Vinland Team

13 comments Read more

June 30

Dead In Bermuda released on iOS and Android!

Hey survivors!

We are happy to announce that you will now be able to play Dead In Bermuda during your boring time in the bus, the metro, on the toilets, waiting for your date, if you are lost on a desert island, because the game has released on both iOS and Android mobiles and tablets, at the incredibly low price of $4.99!


Here are the links:

- iOS:

- Android:

The release of the mobile version was an opportunity to improve the Russian translation. We therefore want to give a big THX to the GoldenPenStudio's team ( which improved the whole Russian translation! A big thank you :)

(The updated russian translation will be up on Steam in a few days)

It's also time to officially announce that we started working on the follow-up, listening to many feedbacks you people gave to us, but also many surprises... I think you will be. Surprised.

We will start to give away some infos on it for the game's 1st year anniversary, so keep tuned!

4 comments Read more


“Dead In Bermuda is a survival game that looks simple on the outside, but appears to thrive on subtle human interactions.”

“Whether or not you’re a sucker for Management games or totally dig Survival titles: Dead In Bermuda features something that will satisfy most audiences.”
8/10 – GamerHeadlines

“Dead In Bermuda surprises the player by the simplicity of its gameplay coupled with the depth of its survival management system”

About This Game

DEAD IN BERMUDA is a survival management game with RPG and adventure elements, in which you lead a team of 8 survivors from a plane crash on a strange island. Assign your survivors to tasks, gain experience and develop your survival skills, research and craft new items for the camp, explore the island for resources and solve the mysteries behind an ancient atlantean prophecy.

Key Features

  • Manage the well-being of your team: they can die from Hunger, Fatigue, Sickness, Injury and Depression as well as lack of water.
  • Relationships between characters evolve! They can argue, become friends and even lovers.
  • Research & Craft to upgrade your camp.
  • Deep RPG system running behind the scenes: the efficiency of every action is tied to character skill, opinions and the state of the character.
  • Exploration: 100 map areas to discover, each with its own rewards… or traps!
  • Randomized elements: the map, the items, the dialogs, the skills and traits of your characters changes every new game.
  • Special encounters in the jungle with choose-you-own-adventure like elements.
  • Easy to play, but hard to survive!

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP SP3
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Additional Notes: 1280x720 minimal screen resolution
    • OS: MacOS X 10.6
    • Processor: 2 GHz
    • Memory: 512 MB RAM
    • Storage: 700 MB available space
    • Additional Notes: 1280x720 minimal screen resolution
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (172 reviews)
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93 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
29.7 hrs on record
Posted: October 17
Recommended if you like survival management type games with well developed characters/story in a visual novel presentation.

The game is crushingly hard to start with leaving no room for errors until you at least get to the cooking pot but then eases up drastically from there. Most of my play time was in relentlessly optimising and restarting for "perfect play".

There is an easy difficulty but I felt that the difficulty curve needed to be smoothed out / vs having a difficulty setting i.e. spiking in the early to mid-game up to that cooking pot
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2 of 3 people (67%) found this review helpful
Not Recommended
15.8 hrs on record
Posted: October 4
I played this game through once; took approx 14 hours. Overall, somewhat enjoyable, but there were enough annoying aspects that I don't think I'll be playing it again.

First off the good stuff: The art direction and implementation is great. It really helps set the tone of a desperate situation, which becomes increasingly otherworldly. The gameplay is a pretty decent sweet spot between sufficiently complex as to avoid being boring, while still being easily understandable. With the possible exception of how relationships between characters vary.

The characters are interesting, at least at first. However they're so... static. The nature of the interactions between characters don't seem to change at all, regardless of how much they "like" each other, etc. This largely determined by whether or not you assign two people to the same job together; but how this actually affects the relationship, up or down and how much, comes across as random. Perhaps that's intended. There's also nightly random cut scenes that play out, which can affect the relationships between the characters and other stats.

But there's nothing that I'd really say is akin to player driven choices affecting the relationships between the characters. I suppose this is by design, but it seems a bit strange to me. Regardless, if those stats between particular characters reach certain levels, you might trigger a cut scene. But I don't really see much in the way of change between the character interactions beyond that. Jacob stays an abrasive paranoid ♥♥♥ regardless of how much he's actually supposed to like people; he always accuses Bob and Illyana of not pulling their weight, regardless of whether or not they've been the only ones getting any food or not.

I played through on the easy setting, which was too easy TBH. I attempted the normal setting, and it seemed too hard.

The UI is a tad annoying. Dragging characters around to deploy them in the various spots is irksome at best. The stuff you use, from the fire to the bow and arrow to water degrade over time, and need to be topped up using various resources. This is, well, annoying busy work. An option to automate some of these tasks would have been ideal. Such as something to allow you to make it so that you always kept the fire fed above 30% (assuming you didn't run out of wood) or auto-topped up the water supplies from fruit (assuming you don't run out of fruit) would have made playing the game far less annoying.

A "fast mode" for the actions would have also been ideal. Near the end, I was trying to get the "survive 100 days" achievement, and had gotten to the point where I was a bit over 20 days away, but had enough wood, food, water, etc that I didn't actually need to do any more work to continue surviving. So I set everyone around the campfire and just had them talk for a couple weeks straight. But by god, getting through those weeks was annoying. Even just clicking on the next button, you'd still have to sit and watch as the results of everyone's chatting filtered in one by one; clicking the mouse button helped speed it up somewhat, but not nearly enough. And then there was the manual feeding. A rules base system of allocating food would have worked wonders there too.

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Most Helpful Reviews  Overall
99 of 107 people (93%) found this review helpful
2 people found this review funny
16.9 hrs on record
Posted: August 28, 2015
Just completed the game. Took about 10 hours from start to finish, though I restarted at one point so my whole playtime was longer.

Short version: I liked it. It’s got a nice visual style. It falls somewhere in between a casual game and one of those that takes forever to learn and takes over your lfe. It's definitely more complex, difficult and well-made than a casual game. I was impressed by the way everything was presented in a very accessible way, despite the mechanics actually being fairly involved. I wouldn't replay it (mostly because there doesn't seem to be much else to uncover), but thought it was great while it lasted. It's actually harder in the first half than after (basically once you’ve unlocked all the research it gets a lot easier, probably a little too easy). Even still, the developers still have a few tricks up their sleeves to keep things interesting at that point.

Basic Premise
In Dead in Bermuda, you control eight characters who are stranded on a Bermuda island after a plane crash. You assign each person two tasks each day, collect and use resources, and manage their various maladies. The goal is to survive, explore the island and find a way off it. The characters each have vastly different stat attributes and various relationships with one another (there’s a husband and wife, father and daughter pair, etc.).

For the most part, this is a management-style game. To a smaller extent, there are small quests, dialog, but much of this is pretty linear, so you have limited control over it. There's also some plot twists that may come up also that complicate things a bit, once you're further into the game.

Your main points of concern are: their stats/skills, their maladies (fatigue, hunger, depression, sickness, injury), their resources, and relationships. Their stats, skills, maladies, relationships with each other are all interrelated and correlated in various ways and impact their effectiveness at tasks. Managing these elements is at the heart of the game, and striking a good, complex balance is what the game does really well.

To survive, you need to manage their maladies – if any reach 100%, that character dies. Ideally, you want to leave the island with everyone! As you research, you will gain access to new tasks which give you access to new resources or easier ways to produce certain resources. Meanwhile, you're also exploring the island, which consists of 100 plots, which nets you resources and sends you off on various quests. The quests are pretty simple and don't significantly affect gameplay, but I thought they were fun, and you meet some colorful characters.

One big plus for me was how the main points of concern shifts as the game progresses. For example, at first, finding food is your main problem to contend with. However, very quickly, you notice your sicknesses are building up and things you were ignoring before might kill you. (Which is why I had to restart, haha) But as soon as you sort that out, then other concerns take over, etc. Kept me on my toes.

To win the game, you need to explore the island, and I won’t give away the rest, but let’s just say yes there's a way off the island. In terms of strategy, it doesn’t have a huge effect, but it brings some variety into the mix.

I would say that this game is much harder and more interesting in the beginning half than the ending half. The hardest part is staying alive the first 15-20 days. Since you have limited access to resources, you have to be very strategic. I loved the first half of this game. Thought it was delightful and interesting and a very healthy level of difficulty. It’s well-paced and well-designed.

The second half or so, for me somewhere around 50 days in I think, gets a little tedious once you have researched everything and have consistent access to all resources. The quests provide some entertainment to get you through it. (The plot twists are also thrown in there, which may impact your strategy as well, but they involve a little more guesswork than I'd prefer. Not my favorite aspect of the game.)

There’s not much variation from game to game, apart from some randomness in the locations of occurrences when exploring the island and personality modifiers for the characters. As far as I can tell, there’s no new content that I’m missing out on by not replaying it, so I think the replay value is pretty low. I wish there were at least alternate endings depending on how quickly you finish the game or something, but whatever.

Overall, I really enjoyed the game, even if it was a little of a grind towards the end. For me, it hit a sweet spot of being both strategically complex and also accessible. Even though I would not replay it, I thought it was well worth my time and money. Definitely one of the better games I've played in a while.
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71 of 88 people (81%) found this review helpful
2 people found this review funny
4.8 hrs on record
Pre-Release Review
Posted: August 27, 2015
Dead in Bermuda is a Survival/Management game, where you the player get to control 8 survivors who are stranded on a island because their plane crashed. I know what your thinking, another survival game. But i can tell you that this game is far different from all those other out there, and that’s a good thing.

Dead in Bermuda does a lot of things different, for instance you get to keep not one person alive, but eight. And that is where the management aspect of the game comes to live. Each character has their own stats on what they are good at, and what they are not so good at. Sending out a character with the scavenging skill out to explorer, will not give you the best results obviously. So you need to be careful on where you send your survivors to. There is also a bit of a RPG style to it, as you can also level up your characters during your play session, and increase their skills.

There are a couple of things you can do during a single day. each day allows you to take 2 actions for each character. During the morning you can send people out to scavenge food, wood etc. And then again during the mid-day. So each part of the day takes a turn. Setting your priorities is very important in such a game. During the evening you get to divide the food for the entire party. And i really love how they did this, because with a lot of these survival games, a character takes a absurd amount of food needed to survive. in this game they are very happy with a normal single meal. You have different choices on what to give each person. a small meal which brings the hunger bar down to 10% to 20% or a bigger meal that does 20% to 40%. There are also smaller bite size snacks that will help with the lower percentage hunger. But in my opinion this is a very cool and realistic method. Obviously if you do not feed them, their hunger bar will rise higher and they will then need more food to survive.

Your goal in this game is of course to survive as long as possible and while doing so you get to research items and craft them for your base or for your exploration missions. Having people explorer the island you are on will reveal new locations where you can find items and other things to interact with. Besides the normal stat bars, your characters also have other bars that need your attention, cause it’s survival game, so not all happy times. For instances you got to keep track of their fatigue when they are doing tasks. Their depression bar, which goes up when they see dead bodies or other party members talking bad stuff about them. But having a rest and let them talk to other people in the group will lower those bars again. I could go very in dept in to the stats and bars, but i am sure you get the point to it. keep the bad stats down, and increase the good stats. Another thing i just mentioned i really like about this game, is the interaction the susrvivors have with each other. You really get to learn who they are, and what is on their minds. A story is being told as you play a long. And that is something you do not often see in such games.

Another thing about this game that stands out is the graphics style. A 2D hand painted look, which looks beautiful in my opinion. Also the music in this game is very soothing to listen to, from relaxing moments, to the more intense ones. It really captures you in that moment.

But don’t get me wrong, while it looks beautiful and seems easy enough by my comments about it, it is a pretty difficult game as well. My first couple of play through i reached around day 13 and 15 before everyone died. Well who knew you would need water to survive. So a lot of trial and error here. But it is very worth it to play it again and again, because every day something new can and will happen. From what i could tell so far it has a lot of replay value.

For me personally this has been one of the most surprising games to come out this year, and i can full heartedly recommend this game to anyone, especially if you are into survival or management games.
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41 of 43 people (95%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: September 4, 2015
Dead in Bermuda is a game about a crashed plane on an island in the Bermuda triangle. The 8 survivors from the crash must find a way to rally themselves, survive, and eventually escape the island. Sounds simple enough, doesn't it? Well, it is not!

As I usually do in my reviews, let's take a look at the good and the bad about this game.

1. The artwork is very thematic, the models are great and the locations that you will visit are unique.
2. The characters in the game (the 8 survivors) aren't just names in a spreadsheet - every single one of them has a story, a personality, a pattern of behaviour and/or an agenda that they will follow throughout the whole adventure.
3. The interactions between the survivors are very interesting to follow and read. It is a story of friendship, intrigues, stupid remarks, psychotic outbreaks and a lot of heart, all in one neat package. The interactions also vary, based on what kind of state the adventure and the person is, which is a very welcome design decision.
4. Every character has a skillset that is randomly determined at the start of the game, without deviating too far from their personality.
5. The is an RPG progression in the game, which is comparable to that of The Elder Scrolls franchise - the more you do a certain activity, the better you get at it. However, you also get a number of skill points to distribute based on the Intelligence of the survivors, which can lead to various "builds".
6. The survivors also gain various character traits based on what is happening during their adventure. They can be either positive or negative and you have no control over them.
7. It is very easy to relate to one or more of the survivors, which forms a deep connection between them and the player. You will love and hate some of them, or all of them.
8. A good challenge - the game is very challenging, especially until you manage to get a good survival system up and running. Once you do, there are still factors that can ruin your adventure, which I find extremely important. This lets the game transcend the simple point and click adventure.
9. A nice base to look at, which changes depending on the time of day.
10. A fool-proof system - you get a warning about pretty much anything that could result in a game over, which is a very welcome addition to the game.
11. You need to make a number of very, very hard choices, from who gets which meal to who gets to live or die.
12. Good value for the money - it will take you at least 10 hours to get used to the game and win, and even more of you want to have a second go at it and unlock all the achievements.

Now let's take a look at the BAD, or the things I found lacking or I didn't enjoy in the game.

1. The game has a very steep learning curve which may irritate you on a number of occasions.
2. The story is... passable. It's not the best out there but it's not the worst. I could tell you more, but I don't want to let any spoilers out.
3. Luck plays a huge factor in this game. While better skills result in better percentages to succeed, the almighty RNGesus might still make you look like a fool - for example by failing a 99% chance to succeed roll.
4. You have no control over the traits your survivors gain, meaning you can sometimes end up with a guy who gets easily sick, hungry, and tired at the same time, which is not a pretty sight to endure.
5. The English in the game is sometimes a bit wonky, misrepresenting a fact or two in the game.
6. If you are a sensitive person, you will not like the fact that you might sometimes have to send someone to their death or see them perish because you were forced to choose one survivor over the other.
7. The base, while looking pretty, seems quite outstretched, making you move the screen left and right a lot. While the devs made a few recent changes to remedy the situation, it is still a slight annoyance.
8. It seems that there is a problem with some achievements - while I am not an achievement hunter, it might irritate some players. The devs are hard at work to fix them, though.
9. The replayability - only the map layout, the starting skills, the traits that you will gain during your adventure and the character interactions based on the state the adventure currently is will change the way the game plays. Everything else stays the same.

The conclusion:
I am going to give this game a careful recommendation. The beautiful artwork, the interesting character interactions, the exploration factor and the rpg-like elements are a strong selling point to this game. I have felt a very strong connection to every single sirvivor and felt compelled to do my best to keep him/her alive throughout the adventure. Learning more about them, their past, and their agenda is extremely satisfying and keeps you either entertained, or on edge throughout the game. The game is only hindered by its mediocre main story, the replayability factor and the steep learning curve. While it can easily reel any type of gamer in, it can also irritate you the hell off and force you to shelve the game. It is up to you to decide if the positives outweigh the negatives.

I, personally, had a very good bit of fun with it.
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40 of 45 people (89%) found this review helpful
7.8 hrs on record
Posted: August 27, 2015
Try the demo!

Extremely nice to see game developers actually letting people play the first 5 days of their game. It lets you see exactly how it plays. The game becomes more complicated and difficult past those first 5 days too. The game is clearly pitched at the survival aspect, but the social management side is well developed and interesting as well. I feel like I am watching the first few episodes of Lost as I play the game, solving small problems, dealing with clashing personalities and figuring out what everyone is good at. Then of course you will eventually lose someone, probably, and you have to learn how to survive without their expertise.

Don't forget to use your items, I have absolutely been saved by them. Make sure you keep up with all the actions, maybe you will research a book which shows you how to solve your current shortcoming, or maybe you will find a location in the jungle that happens to have the very resource you need. You can get your group in a holding pattern and stabilise, but eventually you will have a lack which forces you to move on or perish.

Lastly, I feel like the game is replayable. You can work with your people a different way, or perhaps try to explore a different stretch of terrain earlier, or approach an unexpected encoutner differently. It certainly is not infinitely repeatable, but I will certainly get a second playthrough and perhaps even a third out of this game.

I have only encountered a single bug so far. After a character in my camp died, they no longer showed up at the evening conversation, but the others would still refer to them as if they were still alive. A small bug, but a little immersion breaking.

Either way, I still very much recommend this game if you liked Lost or would like a slower, more relaxed survival and social puzzle. Everything is turn based, so you can think about what you want to do.
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25 of 31 people (81%) found this review helpful
5 people found this review funny
2.1 hrs on record
Posted: August 27, 2015
Dead in Bermuda is like what if Lost and Gods will be Watching had a baby together. After a mysterious plane crash you are left with 8 survivors and must do everything in your power to stay alive. Balancing hunger, depression, injury, sickness, and more. On top of that you have social aspects such as love or people getting on each others nerves. There are things to help you through your journey of the island. Each survivor comes with a set of skills and specialties, that can be applied to multiple tasks such as crafting, hunting, gathering, exploring, researching and more. Survivors may be good at certain skills and terrible in other skills, each character is different and many elements to this are also randomized per playthrough. If you love management there is plenty to enjoy in those aspects, on the other hand if you love a mystery and story that progresses at your own pace then exploring the island is amazing fun. This is where Dead in Bermuda truly shines and where it truly immersed me in the world. Where most games go for a super realistic tone, Dead in Bermuda doesn't mind straying into the supernatural. Aside from there are many things to enjoy here, leveling/skill system, great replay value, love interests, randomized environment, and plenty of Gilligan's Island shenanigans. The graphics are simple but have their own unique tone and flavor, there are times that I felt it reminded me of a bit of a visual novel. One minor complaint is that moving 8 characters about by dragging them across the screen became tedious however, this is a minor complaint. In all I really enjoyed Dead in Bermuda and encourage you to explore the island...or else.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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21 of 25 people (84%) found this review helpful
2 people found this review funny
7.5 hrs on record
Posted: March 3
Dead In Bermuda is a survival strategy game with RPG elements, your main task is to manage a group of survivors after their plane crash the goal is at least, keeping one person alive till the end.

In the game when you play it, you will found a 8 survivors people what you should manage. All characters have their own stats and skills what determinate what they can do better, also they earn experience points when they do task, when they earned enough, they level is expanded, after this you will get a skill points what you can spend.

One day is separated in three parts, 2 day and 1 night part. In a daily parts you can do tasks, use items, crafting, etc. At the night part you can feed your command and check out the one randomly generated dialog with some members what been a consequence of the daily task.
Also you should pay attention for a lot of thing to keep alive your people: hunger, fatigue, sickness, injury,depression or a water. Also the all mostly depend from all: for example for a crafting new thing like a fishing rod you should get items for this and research it. The character skills also dynamic, the healthy stats influence it too. Also you should always keep status of your things, for example feeding a fire, repair a tent etc.

The game tutorial is good enough , well explain the basic elements of game at the first days.
The game art style looks nice. Music and sounds good as well.

So my verdict:

+random is work well (in every new game you will get different conversation, starting stats etc.)
+good checkpoint system (you can separately go back to any day)
+deep gameplay
+nice art style
+good music
+steam achievements and trading cards

-some bugs
-will be better with voiced characters

Well this game can be one of the best in his genre. The story is enough good enough, with interesting and sometimes maybe funny conversations. The game atmosphere is great, gameplay is challenging and addictive.
You should choose a good strategy here and well manage your team, because if you dont do this, easily can fail. The game music and graphic style is nice, good addition to the game atmosphere.

If you like survival games, i think its can be instant buy for you and bring hours of interesting and challenging adventure, but if you are not a big fan of this genre, i think this game easily can change your thought about this.

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18 of 23 people (78%) found this review helpful
1 person found this review funny
9.2 hrs on record
Posted: August 29, 2015
Game is quite fun and different. Quite cheap too for it's quality. Good to know thing is though, I completed it in first try and took 9 hours. Not sure if there's enough random things to make me play it through another time just yet.

You might find early game quite hard and survival based, but then it starts to lean more towards management and choises you make in different situations. Different characters in game have their own stories to tell and opinions about others, which affect in gameplay all the time.

You need to manage food (harvest fruits, fishing, hunting...), manage depression of characters (surviving and seeing dead people aint fun), treat their wounds when something goes wrong etc. Quite much total freedom in how you want to add skills for characters and where to place them work. Maybe even make a pick, who's weakest/most annoying link and let it die so others can survive.

Game has quite a bit of humour inside, which is always good thing. It could have little a bit more content though and maybe make it so that different characters might survive from plane (or allow new ones to be found further in game) to make it feel more different.

8/10, would pee on grave again.
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16 of 20 people (80%) found this review helpful
2 people found this review funny
Not Recommended
15.4 hrs on record
Posted: September 3, 2015
TL;DR I enjoyed the game, but it feels unfinished, unpolished, and unbalanced. Before I hit the halfway mark, I was already coasting on excessive resources and bored to tears.


I wish I could leave neutral feedback, because I feel like that's what this game warrants. The first few hours of a new game are fun and challenging, but once you've gotten the abilitiy to cook your food and built the clinic the challenge drops away to almost nothing.

The mid-point of the game hits a plateau and then the last few hours of the game crash and burn in a boring downhill slog. By the time I had uncovered half of the island everyone's statuses were well under control. By the time the game was over I had over a hundred dried meals, plenty of fresh ones, and probably like four or five of those fire crystal things because I never ended up needing them again.

That's not to say the game is easy. I restarted twice while I was learning the ropes and that actually made me happy. I thought this was going to be more along the lines of "This War of Mine." Highly unforgiving with survivor deaths inevtiable and it actually being difficult to keep people alive. But once I learned the ropes it ceased to be difficult.

The only survivor that died in my winning playthrough was one that I killed intentionally because I was getting annoyed with his shenanigans (*cough*Jacob*cough*).

The translations and dialogue are really very poorly done. This game probably should've been released as a beta first because it definitely feels unpolished and unfinished. The ending was highly disappointing especially because I was really intrigued by the mystery surrounding this island.

I could probably go on, but I'll refrain from listing all of my complaints here. Suffice to say that if the game gets cleaned up and rebalanced then I'll probably change my recommendation. For now, however, you're probably better off spending your money elsewhere.

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Recently Posted
15.5 hrs
Posted: October 7
Intially I was reminded of Dyscourse (Dyscourse being more of an adventure game), but aside from the character archetypes and crashed on an island setting then the games are quite dissimilar.

The game is a survival sim, and for the first 20 ish days it is a challenge to get by, but then you get the cooking pot and the difficulty slopes completely down, infact it just free fall drops. Get the medical tent and you are doing nothing but move some people around and then clicking through to the next day - you're only incentive to keep playing and to stave off the monotony of it all are the nightly talks between characters.

I found it annoying that it does a stealth check (higher stat = higher success chance) every single time I sent somebody to inspect an explored part of the island - since the people with high stealth had meh scavenging stat and having to rotate people around again if they got injured.

The game just became quite irritating later on managing peoples, hunger, depression, fatigue, sickness, injury stats, okay this guy has more depresison move him to talk, this one is tired, put in the bed, put her to explore, oh she is tired, move her to the bed... At night you manage out food, during the start of the game this is can be a hard decision - WHO GETS TO EAT?! Later on you have an abundance of food and it does not matter, give the little girl tons of steak to nom on while reading.
Some of the stat changes do not make sense at all, take the fat fellow for instance, I send him to fish. Now nobody wants to bash the fish against the rocks or soemthing, but if he brings back a major haul and eveyrbody is giving him pats on the back because they can stay alive then he should be happy, right?! Nope, the human seal is.. DEPRESSED, wtf, I don't believe that, not with all his "secret food stash" (Damn him!) talks at night. The land whale should be the happiest of them all to have more food, everybody gets depressed from fishing too.. Reading books makes people almost as fatigued as chopping wood O.o. Hunting with a bow (ranged weapon) makes you injured, like some rabbit or something casts magic missile back at you due to it having blinding quickness and acting before you or whatever.

+ Character art is cool and generally well done, I like the little girl (not that kind of like!) She could have been taller for sixteen though, all the Russians I know are giants
+ Music changed, yaay, I liked some of the themes of explored areas.

- Monotonious gameplay.
- Percentage success rates on stuff, too much randomness.
- Game balance is strange, hard then easy.
- Not enough content, not enough to do, not enough dialogue.
- My people kept sabotaging themselves (Jacob) way too much and the american woman was annoying so I actually tried to kill them off.
- Maybe a throw back to my first neg point but, juggling stats is annoying and boring and one could leave a macro to play the game and still eventually win.

I got this in a bundle, I'd not have paid full price for it.
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All Might
15.9 hrs
Posted: October 2
This game was so addictive. Couldn't stop playing untill I finished it. Well done CCCP. :)
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19.1 hrs
Posted: September 28
Initially it looks like really hard survival game, but once you understand basic mechanics, it certainly gets easier. After building cooking pot, game turns around and gets rather easy. If there wouldn't be interesting story, I would probably stop playing. It was worth it to see the ending.
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2.0 hrs
Posted: September 18
This was fun for a while. Though, the UI was clunky and the game while interesting got boring quickly. I uncovered about 33% of the island, then ran out of water and died. I'll play it again because I am interested in the plot and the characters. I started to actually care about a few of them. I laughed out loud several times.

If you like micro-managing a group of survivors and a mystic story with a very casual approach, you will like this game.

It's worth buying on sale, or in a bundle, but not full price.
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28.2 hrs
Posted: September 1
First couple hours are ok, becomes a slog, ends with a fizzle. The story/characters can't carry the gameplay.

Clearly designed for release on mobile devices and clearly suffers for it.

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Fruorin Shieldheart
12.3 hrs
Posted: August 28
A definitely addictive survival game. Atmosphere is awesome, game mechanics are brilliant and story is weird, in a good sense. You should buy it. I strongly recommend it!
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10.6 hrs
Posted: August 8
As with most management sims, this quickly becomes a grind and an effort in figuring out how to game the system. The story started out promising but the interpersonal relationships became boring. I began letting players die off when I had enough to survive off and I saw the end game as near.

At a certain point you have enough resources, and you just sort of want to end the it to end. Would have been nice if the mechanics or gameplay evolved, but it is the same game throughout. The ending was fairly predictable, but by the time i got there I stopped caring. My wrist was sore from doing the same action over and over again.

Visually beautiful, but that begins to disappear as there's only one real set where the characters interact. Not a big deal as this is an indie game. But something to consider.

My biggest gripe is the storyline itself. I didn't really get it, and it went back and forth between taking itself seriously to sounding like a group sitting around and trying to come up with goofy dialogue. Writing a light Monkey Island type dialogue is very hard to do, and it would have benefited the game more if they stuck to a more serious. One scene a character is suicidal by the campfire, and the next they're making sophomoric sexual innuendo. And then they underscore it enough that it is not innuendo at all.

I'd play another game by these developers again, however, but would only recommend this for sim/adventure fans who aren't afraid to take a risk.
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Jo Black
9.6 hrs
Posted: August 6
Dead in Bermuda is a nice departure from the fps style of survival games that populate much of the genre, as it gives us a much more adventure storytelling experience.

Each character has their own quirks, personalities and demands. Interactions between characters has to be balanced against daily needs and routines. It is much more likely to perish in this game due to conflicts between characters pushing people into a position where they no longer can survive effectively.

The inhabitants of the island are mysterious enough to want to continue to engage with, threatening enough to pose risks in making decisions, and just enough of a pain to want to screw them over in interactions.

Getting achievements in the game requires planning, as some do not follow natural progression, and many are conflicting and will require multiple playthrough to obtain. This game easily will provide 6 to 12 hours of gameplay to pass the learning curve and obtain an ending. A good value on sale, and a fair value at full price.

I would recommend this at full price for fans of adventure PaC style survival, and wish list for the next sale for anyone else who just enjoys playing this genre.
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