Empyrion - Galactic Survivalは、宇宙を飛行し惑星や陸上を飛び回ることができる、オープン・サンドボックス型のスペース・サバイバル・アドベンチャーです。 危険に満ち溢れた、驚異的(脅威的)な銀河の中を自由に探索し、拠点を築き守戦い生き残りましょう。
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リリース日:
2015年8月5日
開発元:
パブリッシャー:

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We need your support and feedback! We are a small development team and Empyrion – Galactic Survival is an ambitious project.”

このゲームは大体どのくらいの期間早期アクセスですか?

“We are planning to be in Early Access for at least 1 year.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“Many of the core elements of Empyrion are already in place. The full version will have more planets, more diverse planetary biomes, more intelligent enemies, better physics, more functional blocks, quests, trade and an economy.”

早期アクセスバージョンの現状はどうなっていますか?

“The current version of Empyrion - Galactic Survival is stable, playable and already features many elements of the full version. For more detail, see "About This Game" below.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Yes, we are planning to gradually increase the price during Early Access when we add new content to the game.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“Community involvement is very important for us. We are planning to work closely together with our community, interact on the forums to gather ideas and suggestions, as well as conduct regular surveys to obtain specific feedback from the community.”
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Empyrion - Galactic Survival (64bit) を購入する

 

最新の更新 全て表示(214)

11月17日

Alpha 7.3.1: Patch

Update: November 19, 2017 (Build 1360) - Client update
You can now publish your scenarios again.

Changelog: Alpha 7.3.1 (Build 1360)


Bug Fixes:
- Fixed: Error when trying to publish a scenario
- Fixed: Problem that some animals did not reliably attack player

================

Changelog: Alpha 7.3.1 (Build 1359)

Bug Fixes:
- Fixed: Error when turrets (eg Multiturret) were attacking a structure and blocks were falling due to collapse of the structure
- Fixed: Error when resuming a pre-Alpha 7.3 save game or entering a planet in a pre-Alpha 7.3 save game
- Fixed: Reconnecting to a server with already a Blueprint in the factory allowed starting production because no materials were needed
- Fixed: Zirax not firing at avatar when close to them
- Fixed: Problem that some enemy NPC (Turret Robot, Traders etc) had no color mask applied anymore (eg Turret Robot was black instead of blue)
- Fixed: Disassembling "Artificial Indoor Plant 4" returned Furnishing Deco
- Fixed: Possible to place NPC Engineer Main station into another NPC/block
- Fixed: POI Civil Farm was not O2 tight
- Fixed: Internal exception linked to Control Panel
- Fixed: Several exceptions reported on support email (Build 1357 #00000, #BC975, #F5034)

Changes:
- Changed stats for Anniversary Cake (it now gives food and stamina but no health anymore) + removed cake from starter equipment
- Updated names of HumanNPCBlocks and AlienNPCBlocks to Crew (Human) and Crew (Alien)
- Updated tribal villages with A7 textures: thanks to Starwing6
59 件のコメント 詳細を見る

11月16日

Alpha 7.3: Convenience, Re-Balancing and NPC Deco Crew


Hi Galactic Survivalists!

Welcome to the public release of Alpha 7.3!

As we announced in the last Experimental release, we have considered your feedback about the most recent balancing changes introduced with Alpha 7. Due to this, we have addressed quite a few concerns and have made some changes to the balancing in Alpha 7.3. We look forward to hearing your thoughts and feedback on these changes.

If you closely followed the Experimental release, the following is not new to you anymore. For all the others, please read on:

In Alpha 7.0, we rebalanced large parts of the game start, moving resources, changing templates and more. Some of these changes, like the new SSOR mining, were direct results of new technical necessities that came with some of the new major game code changes (like handmade planets). Others, like the changed templates, are of course a natural part of the ‘release-feedback-adjust’ Alpha-stage development loop and will be changed, improved and refined as we add more features, materials, templates etc. ;-)

In the meantime, we have gathered a lot of feedback on the major and minor elements of rebalancing and, as a result, added some adjustments for 7.3 that will smoothen (in particular) the game start and add a few more options to your very personal game setup. Based on your very detailed discussions, other feature updates will be revisited as well, but changes will take more time than we could afford for the current intermediate version release.

For now, we removed, e.g. Cobalt from the growing plots and the O2 Stations and added the possibility to configure the max-block count (allowing you to use as many weapons per structure as you want) or the blueprint-spawn limit (allowing you to again spawn vessel blueprints wherever you want) in the game start menu.

However, this does not mean that we dropped our plans to add, e.g., real Shipyards, but we want to give you choices wherever this is possible in terms of a single feature or adjustments that can basically work as a ‘choice’ on its own.

Please find all the changes in the changelog below.

Speaking of non-mandatory features: in Alpha 7.3, we also added a very early version of “Crew NPCs”. These merely consist of the NPC deco you already know from the Trading Stations and Civil Settlements - but you can now buy them from a trader and also use them in your blueprints to decorate your bases and capital vessels. Besides that, they are static and only have a basic animation. They will not (yet) react to you and they currently won’t die or fight with you or against others. This is a more global topic and will be addressed in a future major update. Of course, we are eager to read your ideas about NPC Crews right now! :)

As always, enjoy Alpha 7.3 and do not forget to report bugs and issues right here: https://empyriononline.com/threads/bug-reports-alpha-7-3.28284/

Thanks a lot!

Empyrion dev team

PS: We will soon announce the contents of the next major update.

==================================

Changelog: Alpha 7.3.0 (Build 1357)

Rebalancing:
- Removed cobalt requirement for Growing Plots Concrete and Wood so that they can be crafted on starter planets again + added back Fiber to template of Growing Plots
- Removed cobalt requirement for Oxygen Stations (SV + BA) so that they can be crafted on starter planets again
- Tweaked several stock prefab Bases so that the low tier bases can be spawned on starter planets (no cobalt needed). Re-arranged several stock prefabs
- Tweaked stock prefab HV Tier 2 so that it is spawnable on starter planets
- Tweaked several stock prefab SV so that the low tier SVs can be spawned on starter planets (no cobalt needed). Re-arranged several stock prefabs
- Replaced stock prefab SV Tier 1c
- Removed cobalt requirement for Turret Radar (deco block)

More Start-Options for Single Player:
- Added "Block Limit for Certain Devices" to Difficulty Settings: you can now enable/disable block limits for certain devices (e.g. weapon limit per vessel)
- Added "Blueprint Spawn Limit" to Difficulty Settings: you can now enable/disable whether blueprints must be placed on a BA / CV when being spawned

Added NPCs as Crew (only deco, no functionality yet):



- Added several human-style NPCs as deco blocks (2 Commanding Officers, Engineer, Tactical Officer, Pilot, 2 Security Guards). If you like them, we will add more.
- Added alien-style NPC: security guard and commanding officer
- Added 2 new block groups: HumanNPCBlocks and AlienNPCBlocks (added all current NPC deco blocks to these 2 groups)
- In Creative mode, you can now place the HumanNPCBlocks and AlienNPCBlocks on your bases and capital vessels and in Survival you can "hire" (buy) them at traders.
- Tweaked NPC deco prefabs (better colliders)
- Want to hire a crew? Go for a drink at PaxPurgatory, Crash Landing Bar or the Sky Guys Bar!

Gameplay:
- Increased gun elevation of all drill and multi turrets
- Increased ranges of drill attachments, drill turrets and multi turrets turrets (Hover Vessel)
- Added more Pentaxid on NewMoon & NewMoon2 in SP / MP default setting
- Added moons to all starter planets in MP Default setting

Changes:
- Updated Tutorial (adapted Bases to "close" some alternative routes, minor logic adjustments, updated prefabs to take into account fiber requirement for growing plots)
- Added "Back" button for Scenario, Language Selection and Player Setup
- Updated deco on Akua: more Pentaxid in deeper lakes
- Improved handling of manipulated files of managed Blueprints (factory and produced)
- Removed "Max Block Count" from Local Dedi setup window (now in Difficulty Settings)
- ModAPI Notification: Game event, PDA Chapter activated / deactivated / completed event

Visuals/Sounds:
- Added jetpack animation

- Added new biome sounds: thanks to Alexander Jordon:
https://soundcloud.com/empyrion-game/energy-matrix
https://soundcloud.com/empyrion-game/helios
https://soundcloud.com/empyrion-game/sanctuary
https://soundcloud.com/empyrion-game/transit
You can use these music tracks in your custom scenarios for biome music or custom POI ambience sound, by referencing "EnergyMatrix, Helios, Sanctuary, Transit in your playfield.yaml
- Added better particle effect when underground resource rock is destroyed
- Added particle effect when rocks and other deco objects on terrain get destroyed
- Updated water colors for map view for some planets
- Better color difference for Growing Plot Concrete and Wood
- Updated model for MoundzTree
- Better setting for Screen Space Reflection SSR
- Less smoke particles when a block falls because of structural integrity SI
- Removed lerping of selection box (i.e. selection box now moves instant). What do you prefer: instant moving or smooth moving?

Updated Stock Prefabs:
- Added stock prefab HV Tier 2a: thanks to govrom https://steamcommunity.com/sharedfiles/filedetails/?id=1199267889
- Added stock prefab HV Tier 3a: thanks to MiKaSooN

https://steamcommunity.com/sharedfiles/filedetails/?id=1128514254
- Added stock prefab HV Tier 6b: thanks to Arturius1967

https://steamcommunity.com/sharedfiles/filedetails/?id=1104600852
- Added stock prefab Base Tier 2a: Thanks to Cute demon https://steamcommunity.com/sharedfiles/filedetails/?id=1193745073
- Re-arranged some HV stock prefabs to better reflect their role and unlock level

Updated Empyrion Admin Helper (EAH) to Version 1.40.0.0:
Remember to Stop the Server, Start the Tool and then Start the server to apply the Update. Please turn off AutoBan for the first few minutes to see if everything works fine. If you dont get messages about cheaters that are not correct, then turn on AutoBan again. We STRONGLY recommend to turn on AutoBan!
- Added: New Mod
- Added: New Items 7.3 and Item Icons
- Added: Config: Upload Backup folder
- Added: Config: Upload Backup same name
- Added: Config: Autorestart when memory exceeds %
- Added: Structures: Regenerate (only for POI!)
- Added: Structure: Pilot / Core Type
- Added: Structure: Change Name
- Added: Structure Log: Pilot
- Added: Backup: Automatically copy latest backup into a separate folder for upload
- Added: Chatbot: CB:FM:Message --> Sends a message to all faction members (even when offline)
- Added: Offline Job: Remove old ones
- Added: Items: Time (for Decay)
- Added: Backpack Backup: Makes a backup of each backpack every time a player is loaded. You can easily view all former backpacks of that player and also alerts of the tool (Player Logs). You can also - restore a backpack.
- Added: Player: Improved performance for Cheater Check
- Added: Included Deposit/Ground reset again (On your own risk!)
- Added: Send Logs to Devs: Automatically saves Zip also in Upload directory
- Added: Automatic disk Space warning on Backup
- Added: Automatic warning if memory exceeds certain percentage
- Added: Automatic Autorestart when memory exeeds a certain percentage.
- Added: Latest Warnings: Less unimportant warnings
- Added: PDA Events: for now only in statistic logs
- Fixed: Building deleted not always registered
(for more details, please visit: https://empyriononline.com/threads/tool-emp-admin-helper-eah-free-v1-40-0.5771/page-36#post-189866)

Bug Fixes:
- Fixed: After copy & pasting a selection of a BA onto another part or terrain Structural Integrity SI is not updating when pasted
- Fixed: Ship keeps spinning uncontrollably after removing RCS
- Fixed: Some enemies (like mech robot) were not firing at player when close to them.
- Potential Fix: Factions set to public and other issues caused when a playfield server is loading a world with an exception
- Fixed: Error in SP games when a POI regenerated
- Fixed: Problem that NPCs did not shoot at player when s/he was shot out of cockpit
- Fixed: NPC Trader over-stack sales does not get recognized
- Fixed: Problem with font that is was not aligned horizontally
- Fixed: Control Panel: Tabs in GENERALS column do not update if SIGNAL is used
- Fixed: Problem that on barren planet immediately the rock layer was seen when removing sand with drill
- Fixed: BP Class increases when blocks of vessel got damaged
- Fixed: Custom toggles not updated correctly on first open of CP
- Fixed: Exception with empty Blueprint directory
- Fixed: Drill dust particles blocked Ore Scanner view
- Fixed: Displaced ground plane of block preview wireframe when pressing ESC
- Fixed: Some rock-like deco plants were showing wood particle effects (now: rock particle effect)
- Fixed: ModAPI interface: fixed core type always being 0
- Fixed: Several exceptions found in logs and reported on support email
82 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Empyrion - Galactic Survival is quickly making me forget those No Man's Sky blues.”
PC Gamer

“This terrifying episode on my first night set the tone for my time in the game...a very fine survival game.”
Rock, Paper, Shotgun

“Steam-style survival with traces of No Man’s Sky? Interesting!”
Kotaku

Workshop

Enrich your gameplay experience with blueprints from the Empyrion workshop: browse great collections of community created vessels and bases, try new and uncommon designs - or upload your own projects!

このゲームについて

Empyrion - Galactic Survival [/ b]は、3Dオープン・サンドボックス型のスペース・サバイバル・アドベンチャーです。 さまざまな惑星を探索・征服・開拓し、Empyrionの謎を発見するために、強力な船、巨大な宇宙ステーション、広大な惑星に居住区を建設しましょう! 人類、エイリアン、惑星、クリーチャーに遭遇し、危険に満ち溢れた驚異的な銀河を生き残りましょう。 孤独な一匹狼として遊んだり、協力する関係を構築したり、新しい友情を築いたり、、反対に太陽系を力によって征服することもできます。 このゲームは、シミュレーション、クラフトゲーム、サバイバルゲーム、シューターの要素を独自に組み合わせています。 Empyrionは、無限の可能性を持つ銀河の運命をあなた自身の手で作りあげることができるのです。

惑星と宇宙の探索:

完全なフリーローミング体験があなたを待っています。惑星間ワープ、惑星から惑星への飛行、惑星に存在する大陸に着陸し周囲を自由に歩き回ることができます。違う惑星でエイリアンの秘密を探り、惑星ごとに異なる鮮やかなフィールドの既存生物や植物を見つけることができるでしょう。

宇宙の生成:

宇宙は自動的に生成され、多くの惑星と探求心ををくすぐるPOIが配置されています。 各惑星はそれぞれ異なる特徴(惑星の種類、重力、大気、月の数、地形、表面、植生、気温、天候および資源)を持っています。

建築と建造:

大型のキャピタルシップ、小型戦闘機、巨大な宇宙ステーション、広大な惑星居住区をあなた自身で構築するか、Steam Workshopから設計図(ブループリント)をダウンロードし、デザインや機能を独自のアイデアでカスタマイズ(拡張)してください!

サバイバル・モード:

あなたはエスケープポッドから脱出し、ポッドに残されたアイテムを取り、過酷な環境で生き残るための準備をすることになります。 食糧と酸素は残り少なく資源や弾薬も乏しい状況の中、クリーチャーや荒々しい気候が脅威となり、あなたを殺そうと待ち構えています。 地球から遠く離れた惑星で生き残りたいのなら、的確な判断を下し十分な備えを用意する必要があります。

クリエイティブ・モード:

食糧、資源、敵を気にすることなく、あなたの夢を実現してください。 クリエイティブ・コミュニティに参加し、あなたの作品をSteam Workshopにアップロードしてください!

シングル&マルチプレイ

シングルプレイヤーで一匹狼として遊ぶか、マルチプレイヤーでコミュニティに参加し、友人とチームを組む・新しい友情を築く・同盟・戦争。他にも、保護されたPvEエリアに快適な自宅を建設したり、PvPで惑星の支配権をめぐり争い、あなたの派閥が惑星を、さらには太陽系をも征服することができます。それに加え、数えきれない素晴らしいシナリオがワークショップであなたを待っています!

クリーチャーと生物:

惑星には大人しい野生のクリーチャーもいますが、この宇宙の全ての生物がおとなしいとは思わないでください、大半の野性のクリーチャーが、あなたの足をただの朝食だと思っていることを知っていてください。その他にも、攻撃的なドローンやエイリアンの兵士・ガーディアンの激しい攻撃から生き残るために戦い、いつ襲ってくるかわからないエイリアンの襲撃に備え、防御兵器を配備してください。

採掘や資源の採取:

建設には、資源を採掘し収集する必要があるため惑星にある鉱脈から鉱石を採掘したり、希少な鉱石でいっぱいのアステロイドを掘削することができます。 また、エイリアンの建物を襲撃し略奪することによって奪うこともできます。見つけた構造物をスクラップにし、その残骸を使うことができるかもしれない。

幅広いクラフト・システム:

あなたは機材を製作するための建築材料の組み合わせ方を学び、 拠点を強化したり、建物や船舶にさまざまなデバイス、武器、ガジェットを目的に合わせて装備することができます。

狩猟、農業、食品システム:

自分で野菜や果物を育て、クリーチャーを狩り肉を手に入れ、おいしい食事の準備をしましょう。 いくつかの植物は医療用品を作るのに役立てることができるし、その他の植物も治療や食糧問題を解決するために拾い集めることができます。

経験とテック・ツリー:

貴方はしたいと思うことをしてください。そうすることで経験値を得ることができます。そして得られたポイントを使って、テックツリーの中にある新しいデバイスのロックを選択して解除してください。

地形の造成:

各惑星は、ボクセルベースの地形を特徴としています。すべての地形を変形させることが可能です。惑星上にステーションを建設するための土地をならしたり、見つけた資源へ続く坑道を掘削したり、隠れて休息するためのトンネルを掘ることができます。そうです! Empyrionは真のサンドボックスゲームなのです!

システム要件

    最低:
    • OS: Windows (7, 8 and 10), 64-bit system required
    • プロセッサー: Dual-Core Processor 2.5 GHz or better
    • メモリー: 8 GB RAM
    • グラフィック: NVIDIA GeForce GT 640 or equivalent (at least 1GB VRAM)
    • DirectX: Version 9.0c
    • ストレージ: 2 GB 利用可能
    • サウンドカード: DirectX® compatible
    推奨:
    • OS: Windows (7, 8 and 10), 64-bit system required
    • プロセッサー: Quad-Core 2.8 GHz or better
    • メモリー: 16 GB RAM
    • グラフィック: NVIDIA GeForce GTX 560 or better (with 2GB VRAM)
    • DirectX: Version 11
    • ストレージ: 4 GB 利用可能
    • サウンドカード: DirectX® compatible
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