World War III is over, the world's infested with mutants and your supplies are running out. Fight your way down this damned hotel, from your penthouse on top to the first floor. Craft weapons, search for food and reach the exit. Otherwise you'll be torn apart, starve to death or maybe both...
User reviews:
Recent:
Mixed (36 reviews) - 69% of the 36 user reviews in the last 30 days are positive.
Overall:
Very Positive (469 reviews) - 80% of the 469 user reviews for this game are positive.
Release Date: Oct 6, 2015

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Reviews

“Anyone looking for a new and engrossing challenge should look no further than the world’s deadliest hotel.”
9/10 – We Got This Covered

“I like that it dares to be simple and that it stands by itself all the way through - both good and evil.”
8/10 – Gamereactor

“Skyhill is a nice little gaming snack for those evenings when you do not feel hectic League of Legends or Call of Duty.”
recommended – Eurogamer

About This Game



World War III was one cruel tragedy, at least for the others. You seemed to have a quite nice time, hidden in your fancy penthouse at the Skyhill Hotel... Till the impact of a bio-weapon blew away the life you once knew.

Now there are mutants everywhere, and they're eager to rip you to shreds with their vicious claws. But they aren't your only problem: Your supplies are running out. You have to leave your luxurious penthouse and search for food. Walking through the skyscraper means going through hell. There is danger around every corner and death is a steady companion. But seriously, how would someone prepare for something like this?
It doesn't matter anymore. Nothing matters but survival. And time is running out.



  • Roguelike RPG gameplay in an apocalyptic survival setting
  • Feels fresh every session – randomly generated maps
  • Gain experience, craft weapons and look for useful objects
  • Face an army of nightmarish creatures
  • Go for the head or land a body shot – but choose wisely
  • Everything you find can be helpful
  • Difficulty levels give you the chance to actually survive this, or try to outlast this hell under the worst conditions
  • Open end – is there still hope? Come and find out!
  • Various special abilities to unlock
  • Turn based combat with a sophisticated risk and reward system
  • Fast travel with the elevator

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP 32 bit SP3
    • Processor: 2.2 Ghz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 3400 Series, GeForce 205
    • DirectX: Version 9.0c
    • Storage: 1300 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Additional Notes: "Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates."
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bit versions)
    • Processor: 2.6 Ghz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: AMD Radeon HD 6570, NVIDIA GeForce 9600 GT or higher
    • DirectX: Version 9.0c
    • Storage: 1300 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Lion (10.7)
    • Processor: Intel Dual Core 2.2GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4670, 300er Nvidia, Intel HD 5200+
    • Storage: 1300 MB available space
    • Sound Card: 16Bit
    Recommended:
    • OS: (Yosemite) 10.10
    • Processor: Intel Dual Core 2.5GHz
    • Memory: 4 MB RAM
    • Graphics: Nvidia Gf650, AMD M370x
    • Storage: 1300 MB available space
    • Sound Card: 16Bit
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2.6 Ghz Dual Core CPU
    • Memory: 6 GB RAM
    • Graphics: ATI Radeon HD 8100 Series, Geforce 205
    • Storage: 1300 MB available space
    • Sound Card: Sound Card with Latest Drivers
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 3.0 Ghz Dual Core CPU
    • Memory: 8 GB RAM
    • Graphics: ATI Radeon HD 7670, NVIDIA GeForce 9600 GT or higher
    • Storage: 1300 MB available space
    • Sound Card: Sound Card with Latest Drivers
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (36 reviews)
Overall:
Very Positive (469 reviews)
Recently Posted
Leonia
( 16.2 hrs on record )
Posted: June 29
It's an interesting survival RPG where you start from the top (in Skyhill's case, the 100th floor penthouse suite of the hotel) and make your way to the bottom. What stands between you and the goal - escaping the hotel in the aftermath of World War III - are the mutants who also inhabit the hotel you are stuck in.

It should be noted that much of the lore in the game comes from the various documents and audio tapes you find in the hotel. Aside from the opening and the three ending cinematics, there are no story cutscenes to speak of.

Nearly all of your exploration is dicated by your hunger meter, with every room explored taking away a hunger point, and traveling between floors via elevator taking away 2 points. You can also use the hunger meter to replenish health at the penthouse suite, which doubles as your base of operations to craft weapons, items, and food you find throughout the hotel. Upgrading the penthouse suite, in turn, leads to better stuff being made and aiding in your quest to get out of the hotel alive.

Combat is a turn-based affair, though you do have the option of targeting certain sections of a monster's body (on a separate screen) to determine how much damage you'll do. For example, there may be a small chance that targeting a monster's head will do higher damage but also a greater chance to miss, whereas targeting the torso will do small damage but a greater chance that a hit will land. Experience from defeating the monsters (or the occasional random event) allows you to upgrade your stats so you can deal more damage, increase the chances of landing extra/critical hits, and dodging enemy attacks.

Make no mistake, this game is hard, even on normal mode. You are going to die a lot in this game. You'll unlock perks and abilities depending on how far down you've made it in the hotel, which can be used to mitigate the game's difficulty in subsequent playthroughs. Despite the presence and choice of difficulty levels, the only difference I've found is the amount of health the monsters have. RNG appears to be a bigger factor in terms of events happening/items found/monsters encountered and sometimes RNGesus just has a bad day, leading to a cheap death.

The game proved to be strangely addicting to me, even when there were times I found the nature of exploring/scavenging every single floor very repetitive (especially on subsequent playthroughs) and the randomness of the game to be unfair. If you're on the fence, give the demo a try - the demo was what sold me on the game, and I feel it gives a good feel for what the full game is like.
Helpful? Yes No Funny
gega
( 3.7 hrs on record )
Posted: June 29
Simple idea and a very good implementation.
Really addicting gameplay.
This game has lots of different aspects like items crafting and experience points distribution.
I always choose Crit-damage chance increasing :-P

And I really enjoy the in-game music it totally fits the atmosphere!
Helpful? Yes No Funny
DARKKi
( 4.4 hrs on record )
Posted: June 24
Product received for free
DARKKi's Dark Star Reviews - Skyhill

Skyhill is an turn based Roguelike turn based game with crafting and RPG elements. You start at really nice hotels penthouse and you try to make your way to bottom. You have hunger (which reduces by one every time you move) and HP along with six stats that can be upgraded when leveling. Your penthouse also serves as your base since you can only craft there (penthouse itself and other crafting) and also sleep (converting hunger to hp).

In every floor there is two rooms which you can search for loot (some are locked though and some other things) and in some floors there is working elevator which you can use to quickly get to your base (after you obtain VIP card) and vending machine (which gives you some item if you have coin). Also there are some special encounters. Every now and then you will find enemies and combat is pretty basic (you can target enemy bodyparts where some deal more damage but have lower chance to hit). There are also certain "story" elements in the game and you also find hints of some caches, etc. Also after you died you may gain perks depending on what happened during your gameplay and after that in beginning of each new game you can allocate one active and one passive perk to you.

Hand drawn graphics fit very nice to games atmosphere and music / audio is pretty atmospheric and also fits to game very well (and you can enhance these with few perks too).

Overall i think the game needs more substance to it and hopefully there will be patches / DLC's.

Rating and Should you buy this game

7.0/10

If you are looking for nice rogue/rpg game that does not take too much time per playtrough you are going to like this. It is pretty simple though and may be a bit repetitive in the long run.

Pros:
  • Good crafting system
  • Nice gfx/audio
  • Good replay value
  • Good story

Cons:
  • RNG
  • Repetitive gameplay
  • No leveling! (depends on your opinion if this is good or bad thing)
  • Price related to content
  • Pretty simple game

Hardware Information

HardwareType
CPUAMD FX-8350 @ 4,7GHz
GPUNvidia GeForce GTX 970 MSI Gaming 4GB Edition - Overclocked
RAM16GB DDR3 1333MHz @ 1830Hz
ControllerXbox One and Playstation 3 Contollers
OSWindows 10 Pro 64bit
VRNone

Disclaimer:

Source of consideration: I got this game for review purposes but it does not influence my opinion
Helpful? Yes No Funny
ReadingLies
( 12.6 hrs on record )
Posted: June 21
SKYHILL is a turn-based, rogue-like where imminent hunger and the lingering smell of death surrounds you. Can you survive and reach salvation?

Game Overview

SKYHILL is a point and click, turn-based, rogue-like RPG that is set on a post-apocalyptic theme inside a hundred floor hotel full of mutants and dead residents.

The main game play centers on the main character's quest to descend from the building in order to survive and avoid dying of hunger or being killed by the prowling mutated beings. Starting with the active and passive perks selection, you take refuge on the highest floor with a work space for you to upgrade your facilities or craft weapons, food, medicine, etc. and a bedroom for you to regain health in exchange for losing energy. Upgrading your facilities will result in further improvement or additional item recipes for crafting.

Every floor, there are three sections that you can venture. The center "stairs section" where you can descend from floor to floor showcases the elevator (busted or not) which you can use once you get the VIP Key card, as well as vending machines that sell random items depending on its type (food, medicine, materials) in exchange for a coin.

The other rooms on the left and right directions are open most of the time but they can be locked and will be available only if you have a key, though there are no indications that a room is locked and the key will be used the instant you click on it. These rooms has different kinds of events that can either be of benefit to you or bring harm or even lead to your death.

Encounters with the game's mutants are also an inevitable part of the game. Each of them have different attack patterns, power and health, but it all boils down to whether you could take them down before they kill you.

Your character can equip two weapons (bare hands if you don't have anything) and every one of them has an attribute that can give damage bonuses depending on how high your stats are. Initially, you start with five (5) points for each attribute (strength, speed, dexterity, accuracy) which you can improve any of them once you level-up (point distribution might vary depending on what perk is on play).

Of course, as you progress to the lower parts of the building, you'll face deadlier mutants that block your way into salvation. And should you ever accomplish that feat and descend safely, is it really salvation that awaits you?


The Pros

  • Detailed Crafting System - It might look a like plain and simple collect and create crafting system but as you go over the course and discover the scarcity of materials from your surroundings, the crafting system of the game adapts very well to the situation. Want to make a juice? Just pick any two fruits that are not spoiled and you're good to go. Want alternative options to a weapon you're planning to make that matches your attribute build? The game has plenty of weapons to craft as well as alternative recipes to adjust on your item availability.

  • High Replay Value - Most of the people who will play the game will most likely fail at some point and could lead to a start of a new game (which is basically what a rogue-like is), but of course, you will be unlocking perks that might help you on the next session or the information that you got on your earlier one might help on the next. Those factors, including the many secrets, events, achievements, and plot-twists the game has to offer, one will definitely playthrough the game again and again.

  • Atmospheric Audio - The showcases atmospheric soundtracks, on-point sound effects and voice-overs throughout the game. The best part of the audio that is very memorable to me is when you unlock and use the "Retro Cinema" passive perk. Not only that it turns the the whole game into a black and white fashion, it also turns the audio into an old-school retro-esque finish which is a pleasant surprise to experience.

The Cons

  • Mostly RNG-Based - The probability of a mutant encounter, the items you will get from each room and each event that might happen in it, your character's chance to hit the enemy. All of these are just some of the game's mechanics that rely on luck which is rooted from its random number generator (RNG). Do not get me wrong, it isn't bad to have randomness in a game especially in a rogue-like which relies heavily on that factor. However, excessive addition of it could kill the game play as it might seem that you're not accomplishing the game through your own skills and you're just relying on the chances, which is how I felt during my playthroughs.

  • Repetitive Gameplay - While the game has many ways that could immerse the player on its gameplay that leads to its high replay-ability (either through the game's backstory and plot twist or through seeking the game's secrets and unlocking different achievements), it is still a fact that these mechanics and features are subject to "rinse and repeat". Unless there is something that is rewarding for the player to push further and play more, the repetitiveness of the game will result in the loss of interest after hours of gameplay.


The Verdict

While it might not be everyone's cup of tea, it certainly is a fun and challenging game that is a keeper for the fans of the genre. If you, however are thinking twice into buying a copy, getting it for a discount is a real bargain and a must-try.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
Helpful? Yes No Funny
Lady Dawn
( 5.6 hrs on record )
Posted: June 21
Product received for free
Skyhill is an interesting mix of genres set in a post-apocalyptic world full of mutants. Explore, loot, craft, and fight to survive--point-and-click style.

https://www.youtube.com/watch?v=u0ZReTrKCfQ

.Story.
You are, presumably, the last man on earth after a nuclear explosion turns the population into a collection of grotesque mutants. It is your task to find your way to the bottom floor and see what has become of the world outside. The lack of answers is what drives you forward because there's not really any more story from this point on.

There are little snippits of other stories, told via audio recordings and newspaper clippings, but they don't really have a bearing on the whole nuclear apocalypse thing.

.Gameplay.
Skyhill is played exclusively with your mouse. In typical point and click fashion, you click to interact with the world around you. Movement, combat, and accessing various menus for crafting and character stats are all done through clicking.
You begin the game on the 99th floor of the hotel and from there you are to make your way down via the stairwells. Once you find a VIP access card (and you always do somewhere in the first few floors), you are able to use the elevators for fast travel. Moving anywhere requires food and, once your food hits zero, you start losing health. Once your health is zero it’s game over, so you have to be careful to maintain both stats.

Health and food are regained by using consumables that can be found or crafted. There’s also a bed in your room, where you can sleep at the cost of food in order to regain health. It’s important to note that negative events can randomly happen while you sleep, though the chance of that can be decreased by upgrading your living space.

You collect items by clicking through furniture in the various rooms you’ll encounter. You can’t search everything—just what can be interacted with. Some rooms have a handful of lootable furniture while others have none, so there’s a risk associated with checking out every room because you’ll spend your food without gaining anything in return. There are two rooms per floor divided by a stairwell/elevator. After you’ve gathered enough materials, you can start making things. There is a simple crafting menu that you can access at any time, though you’re limited to crafting the majority of things in your suite. Craftable items include weapons, materials, medical kits, food, and upgrades for your home base. Upgrades give you a bigger selection of craftables and also make it safe for you to sleep at night.

Combat is also done by clicking. You randomly encounter enemies and, once locked in combat, your cursor changes to an aiming reticle. At the bottom of the screen, you can tab between one of two weapons. You can also turn on advanced mode, which allows you to target the enemy’s body parts for more damage at the cost of accuracy. After combat, you’re rewarded with experience points. Once you earn enough, you level up and are able to assign points to four stats: speed, dexterity, strength, and accuracy. Each gives a different bonus in combat: speed grants you a chance to get an extra turn, dexterity gives you a better chance at dodging, strength allows you to do more damage, and accuracy gives you a better chance of striking an enemy. Stats are also necessary in determining what kind of weapon your character can wield as some require a certain level of skill or combination of skills.

There are some collectables in the form of documents and tapes that you find randomly during your playthrough. These tend to be creepy and unsettling and I found that they caused more questions than they answered.

.Atmosphere.
Skyhill is properly desolate.

Many of the floors are dim until you fix the electrical boxes that power them and restore power. There’s blood on the walls, crushed elevator doors, askew furniture that suggests a struggle or a quick escape, cellphones with creepy, vague texts lying that buzz loudly enough to wake the dead when you walk into a room, and newspaper clippings/notes that give you a snapshot of the world around you. They all work together to create a sense of ominous uncertainty that linger as you explore rooms. In the background the sky is stormy, it’s gloom punctuated by cracks of thunder.

On that note: the BGM doesn’t change much as you explore, except when you’re in combat, and but it’s suitable for the task of lonesome exploration.

.Pros and Cons.
  • Presentation is sound. Little things like the character portrait reflecting the wellbeing of your character and the furniture’s appearance changing to reflect the fact that you’ve looted them really tie it all together.
  • The ability to target different body parts for more damage is an interesting addition to an otherwise dull battle system.
  • Passive and active abilities to choose from at the beginning of your play, which change your play style from the outset.
  • Collectables are a natural way of fleshing out the world without having to see any of it outside of the hotel.
  • Because the floors are so small, it’s easy to get caught in “just one more floor” syndrome.

  • Limited three-room floor setup makes exploration tedious and repetitive.
  • Nonsensical things like the need for coins to use in vending machines. Why in the world do you need money if the world has ended? There’s also some flavor text (like your character shouting something about having his revenge—for what, I don’t know) that is out of place.
  • The enemy sound assets are aggravating. They’re also pretty loud in comparison to the other sounds. There’s also not much enemy variety.

.Longevity.
Because this is a rogue-like, there’s plenty of replayability here. The hotel is randomly generated, meaning no two runs are the same, and there’s fun in trying to get further each time you play. There are also four different difficulties, one of which is a hardcore mode that you have to unlock, which will only add to your play time. The perks you choose and the items you find make it so that you have to adapt your play style accordingly.

You are also able to stop mid-run and resume where you left off later, which encourages you to play for different lengths of time. This breaks up the repetitive gameplay, so it’s a very good thing.

.Bottom line.
Skyhill is a lot of interesting ideas wrapped up in a flawed delivery. Though it isn’t the most riveting of games it has great atmosphere, some RPG elements, and a variety of difficulties. As long as you aren’t turned off by repetitive gameplay, there’s plenty of fun to be had here.

If you’re into point-and-clicks and/or rogue-likes, it’s worth checking out on a sale.
Helpful? Yes No Funny
RayBro16
( 5.2 hrs on record )
Posted: June 16
I've recently just finished Skyhill due to me being a fan of rogue-likes, and I must say this game gets to you. You are constantly battling with risk-and-reward, maintaining food and health and either fighing or avoiding monsters. It can really put you on the edge and stress you out in the lower floors as you progress. As for it's difficulty, I'd say it holds up, especially on the Easy difficulty. this is NOT a game where you should expect to beat on your first try. you WILL die if you're not careful (or not lucky enough, but I'll get to that). Not only that, the mosters are difficult, especially the later ones in the lower floors.

Despite it's strong points, it kind of falters in a few areas. For one, it should have used a more ambient soundtrack to play on the players anxiety. Secondly, the voice acting. While you don't see much cutscenes in the game, it is noticeable that the voiceacting lacks any real emotion, and most of the time it sounds very raspy. Thirdly, there is not much variety on the floors. Going down 100 floors starts to feel more of the same thing after a while, and while a lot of things can happen in those floors, I would have liked to see more.... Space? Puzzles? Rooms? I don't really know, but it has to be one of those things. Finally, the game is more luck based than skill or strategy. It makes sense for rogue-likes, but if you're most important things are affected by it, like food and fighting/avoiding difficult monsters, then chances are you may get a bad hand and end up starting all over. I LITERALLY just beat the game because i've had more good health items than food or weapons. After that, there are only a few small things; Art style could be more detailed, poison doesn't go away, and a few other things.

Despite its flaws, it is a really good game and I would have LOVED an endless mode for it, kind of a "how low can you go" kind of thing. $15 may be pushing it, especially for it's lack of additional content and it's clear flaws, but hopefully you won't be dissappointed if you're looking for a stressful rogue-like point-and-click rpg. just be sure to stock up on Antidotes while you play...
Helpful? Yes No Funny
ZaronZor
( 6.5 hrs on record )
Posted: June 12
Beat it quickly. No need to replay unless you're obsessive about achievements.

I wasn’t obsessed.

it didn’t suck, but it wasn’t the most fun 6hours of my life 7/10
Helpful? Yes No Funny
5960xNvidiaGamer (Lee)
( 3.2 hrs on record )
Posted: June 11
Gets boring fast, was alright to play for a few hours but t he replay value is non existant. 4/10
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A developer has responded on Jun 29 @ 5:49am
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abmpicoli
( 26.4 hrs on record )
Posted: June 10
Turn based, survival game, with good story elements, and crafting. Success in the game is around 80% luck, 20% good choices. Permadeath is not optional. When you die in the game, in the next iterations you will have some bonuses. So this is a game you have to grind and die many times to win.

The demo gives a good feel of the game, and I recommend wholeheartily that you try before you buy.

This grind ends up getting the game repetitive after some iterations. But I've got some hours of good fun, so I recommend it.
Helpful? Yes No Funny
Zobiop
( 4.4 hrs on record )
Posted: June 8
I dont normally review all that much, there is just one thing that makes me kind of mad:
So many reviews say that the game is not strategic, i can´t disagree more.
You can change the playstyle by : perks,skilling for specific weapons and because of many uses of some items
you can decide what is more valuable to craft in situations. These elements make the game fun and gives (in my opinion) the game replay value. Also: The storyline, the newspaper parts, the phones and the cassettes make the game pretty thrilly and intense.
I wouldn't describe it as a horror game though.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
28 of 29 people (97%) found this review helpful
1 person found this review funny
Recommended
12.6 hrs on record
Posted: June 21
SKYHILL is a turn-based, rogue-like where imminent hunger and the lingering smell of death surrounds you. Can you survive and reach salvation?

Game Overview

SKYHILL is a point and click, turn-based, rogue-like RPG that is set on a post-apocalyptic theme inside a hundred floor hotel full of mutants and dead residents.

The main game play centers on the main character's quest to descend from the building in order to survive and avoid dying of hunger or being killed by the prowling mutated beings. Starting with the active and passive perks selection, you take refuge on the highest floor with a work space for you to upgrade your facilities or craft weapons, food, medicine, etc. and a bedroom for you to regain health in exchange for losing energy. Upgrading your facilities will result in further improvement or additional item recipes for crafting.

Every floor, there are three sections that you can venture. The center "stairs section" where you can descend from floor to floor showcases the elevator (busted or not) which you can use once you get the VIP Key card, as well as vending machines that sell random items depending on its type (food, medicine, materials) in exchange for a coin.

The other rooms on the left and right directions are open most of the time but they can be locked and will be available only if you have a key, though there are no indications that a room is locked and the key will be used the instant you click on it. These rooms has different kinds of events that can either be of benefit to you or bring harm or even lead to your death.

Encounters with the game's mutants are also an inevitable part of the game. Each of them have different attack patterns, power and health, but it all boils down to whether you could take them down before they kill you.

Your character can equip two weapons (bare hands if you don't have anything) and every one of them has an attribute that can give damage bonuses depending on how high your stats are. Initially, you start with five (5) points for each attribute (strength, speed, dexterity, accuracy) which you can improve any of them once you level-up (point distribution might vary depending on what perk is on play).

Of course, as you progress to the lower parts of the building, you'll face deadlier mutants that block your way into salvation. And should you ever accomplish that feat and descend safely, is it really salvation that awaits you?


The Pros

  • Detailed Crafting System - It might look a like plain and simple collect and create crafting system but as you go over the course and discover the scarcity of materials from your surroundings, the crafting system of the game adapts very well to the situation. Want to make a juice? Just pick any two fruits that are not spoiled and you're good to go. Want alternative options to a weapon you're planning to make that matches your attribute build? The game has plenty of weapons to craft as well as alternative recipes to adjust on your item availability.

  • High Replay Value - Most of the people who will play the game will most likely fail at some point and could lead to a start of a new game (which is basically what a rogue-like is), but of course, you will be unlocking perks that might help you on the next session or the information that you got on your earlier one might help on the next. Those factors, including the many secrets, events, achievements, and plot-twists the game has to offer, one will definitely playthrough the game again and again.

  • Atmospheric Audio - The showcases atmospheric soundtracks, on-point sound effects and voice-overs throughout the game. The best part of the audio that is very memorable to me is when you unlock and use the "Retro Cinema" passive perk. Not only that it turns the the whole game into a black and white fashion, it also turns the audio into an old-school retro-esque finish which is a pleasant surprise to experience.

The Cons

  • Mostly RNG-Based - The probability of a mutant encounter, the items you will get from each room and each event that might happen in it, your character's chance to hit the enemy. All of these are just some of the game's mechanics that rely on luck which is rooted from its random number generator (RNG). Do not get me wrong, it isn't bad to have randomness in a game especially in a rogue-like which relies heavily on that factor. However, excessive addition of it could kill the game play as it might seem that you're not accomplishing the game through your own skills and you're just relying on the chances, which is how I felt during my playthroughs.

  • Repetitive Gameplay - While the game has many ways that could immerse the player on its gameplay that leads to its high replay-ability (either through the game's backstory and plot twist or through seeking the game's secrets and unlocking different achievements), it is still a fact that these mechanics and features are subject to "rinse and repeat". Unless there is something that is rewarding for the player to push further and play more, the repetitiveness of the game will result in the loss of interest after hours of gameplay.


The Verdict

While it might not be everyone's cup of tea, it certainly is a fun and challenging game that is a keeper for the fans of the genre. If you, however are thinking twice into buying a copy, getting it for a discount is a real bargain and a must-try.

If you like to see more recommended games that is worth the value you are paying, please visit my other reviews, or follow our curator group at Good Games Giveaways & Reviews.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Recommended
5.6 hrs on record
Posted: June 21
Product received for free
Skyhill is an interesting mix of genres set in a post-apocalyptic world full of mutants. Explore, loot, craft, and fight to survive--point-and-click style.

https://www.youtube.com/watch?v=u0ZReTrKCfQ

.Story.
You are, presumably, the last man on earth after a nuclear explosion turns the population into a collection of grotesque mutants. It is your task to find your way to the bottom floor and see what has become of the world outside. The lack of answers is what drives you forward because there's not really any more story from this point on.

There are little snippits of other stories, told via audio recordings and newspaper clippings, but they don't really have a bearing on the whole nuclear apocalypse thing.

.Gameplay.
Skyhill is played exclusively with your mouse. In typical point and click fashion, you click to interact with the world around you. Movement, combat, and accessing various menus for crafting and character stats are all done through clicking.
You begin the game on the 99th floor of the hotel and from there you are to make your way down via the stairwells. Once you find a VIP access card (and you always do somewhere in the first few floors), you are able to use the elevators for fast travel. Moving anywhere requires food and, once your food hits zero, you start losing health. Once your health is zero it’s game over, so you have to be careful to maintain both stats.

Health and food are regained by using consumables that can be found or crafted. There’s also a bed in your room, where you can sleep at the cost of food in order to regain health. It’s important to note that negative events can randomly happen while you sleep, though the chance of that can be decreased by upgrading your living space.

You collect items by clicking through furniture in the various rooms you’ll encounter. You can’t search everything—just what can be interacted with. Some rooms have a handful of lootable furniture while others have none, so there’s a risk associated with checking out every room because you’ll spend your food without gaining anything in return. There are two rooms per floor divided by a stairwell/elevator. After you’ve gathered enough materials, you can start making things. There is a simple crafting menu that you can access at any time, though you’re limited to crafting the majority of things in your suite. Craftable items include weapons, materials, medical kits, food, and upgrades for your home base. Upgrades give you a bigger selection of craftables and also make it safe for you to sleep at night.

Combat is also done by clicking. You randomly encounter enemies and, once locked in combat, your cursor changes to an aiming reticle. At the bottom of the screen, you can tab between one of two weapons. You can also turn on advanced mode, which allows you to target the enemy’s body parts for more damage at the cost of accuracy. After combat, you’re rewarded with experience points. Once you earn enough, you level up and are able to assign points to four stats: speed, dexterity, strength, and accuracy. Each gives a different bonus in combat: speed grants you a chance to get an extra turn, dexterity gives you a better chance at dodging, strength allows you to do more damage, and accuracy gives you a better chance of striking an enemy. Stats are also necessary in determining what kind of weapon your character can wield as some require a certain level of skill or combination of skills.

There are some collectables in the form of documents and tapes that you find randomly during your playthrough. These tend to be creepy and unsettling and I found that they caused more questions than they answered.

.Atmosphere.
Skyhill is properly desolate.

Many of the floors are dim until you fix the electrical boxes that power them and restore power. There’s blood on the walls, crushed elevator doors, askew furniture that suggests a struggle or a quick escape, cellphones with creepy, vague texts lying that buzz loudly enough to wake the dead when you walk into a room, and newspaper clippings/notes that give you a snapshot of the world around you. They all work together to create a sense of ominous uncertainty that linger as you explore rooms. In the background the sky is stormy, it’s gloom punctuated by cracks of thunder.

On that note: the BGM doesn’t change much as you explore, except when you’re in combat, and but it’s suitable for the task of lonesome exploration.

.Pros and Cons.
  • Presentation is sound. Little things like the character portrait reflecting the wellbeing of your character and the furniture’s appearance changing to reflect the fact that you’ve looted them really tie it all together.
  • The ability to target different body parts for more damage is an interesting addition to an otherwise dull battle system.
  • Passive and active abilities to choose from at the beginning of your play, which change your play style from the outset.
  • Collectables are a natural way of fleshing out the world without having to see any of it outside of the hotel.
  • Because the floors are so small, it’s easy to get caught in “just one more floor” syndrome.

  • Limited three-room floor setup makes exploration tedious and repetitive.
  • Nonsensical things like the need for coins to use in vending machines. Why in the world do you need money if the world has ended? There’s also some flavor text (like your character shouting something about having his revenge—for what, I don’t know) that is out of place.
  • The enemy sound assets are aggravating. They’re also pretty loud in comparison to the other sounds. There’s also not much enemy variety.

.Longevity.
Because this is a rogue-like, there’s plenty of replayability here. The hotel is randomly generated, meaning no two runs are the same, and there’s fun in trying to get further each time you play. There are also four different difficulties, one of which is a hardcore mode that you have to unlock, which will only add to your play time. The perks you choose and the items you find make it so that you have to adapt your play style accordingly.

You are also able to stop mid-run and resume where you left off later, which encourages you to play for different lengths of time. This breaks up the repetitive gameplay, so it’s a very good thing.

.Bottom line.
Skyhill is a lot of interesting ideas wrapped up in a flawed delivery. Though it isn’t the most riveting of games it has great atmosphere, some RPG elements, and a variety of difficulties. As long as you aren’t turned off by repetitive gameplay, there’s plenty of fun to be had here.

If you’re into point-and-clicks and/or rogue-likes, it’s worth checking out on a sale.
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10 of 12 people (83%) found this review helpful
1 person found this review funny
Not Recommended
6.9 hrs on record
Posted: June 7
This game is pretty lackluster.

Respectfully, to the developers, I know they put their fair share of time and hard work into it, but it feels like someone made this in the late 90s early 2000s and let it sit on a thumb drive until the whole "zombie apocalypse/infection" thing had come and long passed.

The setting itself is fine. I like the idea of the main character fighting their way to the first floor because somehow 80% of the elevator doors are broken in the exact same way. It has fair theming, and a lot of the rooms look pretty different. Not bad, in fact that's what mostly got me interested. Unfortunately, that's about as far as the games saving graces go.

The combat reminds me of adventure quest. It's turn based, it's more gambling than strategy, and there is very little that is visually appealing, not to mention I can count the different enemy type on one hand. At one point, one of the five various enemies had a gun and I was momentarily intrigued by the slight variant, only for it to never resurface.

Sure, you are able to upgrade your weapons granted you find all of the very specific parts that aren't gears and tape, but only some weapons are available in any of the upgraded crafting menu. I wanted to make a spear later in the game to finish a stronger recipe, but I too far along to find one of the lowest tier components, nor was I given the option to craft it.

I'd say if you get it at an extreme discount or as a gift, maybe play it through once or until you realize you're
-going down a floor
-looting
-potentially fighting something
-rinse and repeat

The plot turned out to be brief and poorly written. (Like this unorganized mess of a review!) There are just under 10 cassette tapes that you can find to reveal the main character's slow descent into madness. At least that's how it presents itself. Most of the plot is delivered through the mildly urgent ravings of your typical heterosexual white hero dude who sounds like he had failed autitions for nearly every character in Supernatural. The excerpts weren't very interesting, because he spent most of the time talking about his girlfriend/wife/lover or trying to paint a picture over the lazy graphics.

I know this is someone's work and I'm honestly happy that they're hopefully doing something they love, but so far I only see this game as a chance to improve on a pretty neato idea.
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6 of 7 people (86%) found this review helpful
Recommended
4.4 hrs on record
Posted: June 24
Product received for free
DARKKi's Dark Star Reviews - Skyhill

Skyhill is an turn based Roguelike turn based game with crafting and RPG elements. You start at really nice hotels penthouse and you try to make your way to bottom. You have hunger (which reduces by one every time you move) and HP along with six stats that can be upgraded when leveling. Your penthouse also serves as your base since you can only craft there (penthouse itself and other crafting) and also sleep (converting hunger to hp).

In every floor there is two rooms which you can search for loot (some are locked though and some other things) and in some floors there is working elevator which you can use to quickly get to your base (after you obtain VIP card) and vending machine (which gives you some item if you have coin). Also there are some special encounters. Every now and then you will find enemies and combat is pretty basic (you can target enemy bodyparts where some deal more damage but have lower chance to hit). There are also certain "story" elements in the game and you also find hints of some caches, etc. Also after you died you may gain perks depending on what happened during your gameplay and after that in beginning of each new game you can allocate one active and one passive perk to you.

Hand drawn graphics fit very nice to games atmosphere and music / audio is pretty atmospheric and also fits to game very well (and you can enhance these with few perks too).

Overall i think the game needs more substance to it and hopefully there will be patches / DLC's.

Rating and Should you buy this game

7.0/10

If you are looking for nice rogue/rpg game that does not take too much time per playtrough you are going to like this. It is pretty simple though and may be a bit repetitive in the long run.

Pros:
  • Good crafting system
  • Nice gfx/audio
  • Good replay value
  • Good story

Cons:
  • RNG
  • Repetitive gameplay
  • No leveling! (depends on your opinion if this is good or bad thing)
  • Price related to content
  • Pretty simple game

Hardware Information

HardwareType
CPUAMD FX-8350 @ 4,7GHz
GPUNvidia GeForce GTX 970 MSI Gaming 4GB Edition - Overclocked
RAM16GB DDR3 1333MHz @ 1830Hz
ControllerXbox One and Playstation 3 Contollers
OSWindows 10 Pro 64bit
VRNone

Disclaimer:

Source of consideration: I got this game for review purposes but it does not influence my opinion
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2 of 2 people (100%) found this review helpful
Recommended
4.4 hrs on record
Posted: June 8
I dont normally review all that much, there is just one thing that makes me kind of mad:
So many reviews say that the game is not strategic, i can´t disagree more.
You can change the playstyle by : perks,skilling for specific weapons and because of many uses of some items
you can decide what is more valuable to craft in situations. These elements make the game fun and gives (in my opinion) the game replay value. Also: The storyline, the newspaper parts, the phones and the cassettes make the game pretty thrilly and intense.
I wouldn't describe it as a horror game though.
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1 of 1 people (100%) found this review helpful
Recommended
3.7 hrs on record
Posted: June 29
Simple idea and a very good implementation.
Really addicting gameplay.
This game has lots of different aspects like items crafting and experience points distribution.
I always choose Crit-damage chance increasing :-P

And I really enjoy the in-game music it totally fits the atmosphere!
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2 of 3 people (67%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: June 5
On the surface, and for about the first fifteen minutes, this game looks like an interesting approach to this genre. But after the first fifteen minutes it degenerates into exactly what it is -- a Flash-created, resource-management, monotonous, disappointing affair.

I had some major concerns before I bought this one -- I don't like games created with Flash, I find that more often than not they are all sizzle (appearance) and no substance. So I hesitated for a few days before purchasing this one.

I also hesitated on this one because it is a resource-management game. In my opinion, it's not the resource-management aspect of any game that limits it. Truly, games such as Banished are games of resource-management. But managing food (or any resource) in those games is not crippling. Your participation in the game, unless you are completely ignoring the resources, is not largely limited or dictated by your immediate possession of and constant high-level of consumption of those resources.

Not so in Skyhill. This was the first thing that made me say, "uh-oh" once I learned of this. It's not that you have to manage food in the game, it's that food dictates nearly everything you do. Every action you take depletes your food inventory significantly. And, while this in itself you can argue is inherent in a resource-management game, is the harbinger of what will, I feel, be a tremendous lack of content.

Which this game severely lacks. A fresh-looking game to me triggers a hope of nice content. I guess I should stop hoping. This type of resource-management game exchanges vigilance for resources for content. Too easy for player to "beat" the game? Instead of adding more content, increase the need for those resources. It seriously disappoints me when I see this in a game. If I want to count beans or push pencils I'll just go to work.

I purchased this game for $8.99. That is way too much for this game. I would most likely have a thrombosis or an embolism had I had $14.99 for this thing. It's a great idea, and my hope is that the developers will add more content.

Then again, being essentially an existentialist, I'll leave hope to the most positive schools of philosophy. Not the worst game I've ever played, but not worth my time or my money.
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A developer has responded on Jun 29 @ 5:55am
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2 of 3 people (67%) found this review helpful
Recommended
26.4 hrs on record
Posted: June 10
Turn based, survival game, with good story elements, and crafting. Success in the game is around 80% luck, 20% good choices. Permadeath is not optional. When you die in the game, in the next iterations you will have some bonuses. So this is a game you have to grind and die many times to win.

The demo gives a good feel of the game, and I recommend wholeheartily that you try before you buy.

This grind ends up getting the game repetitive after some iterations. But I've got some hours of good fun, so I recommend it.
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3 of 5 people (60%) found this review helpful
Recommended
11.9 hrs on record
Posted: June 4
Fun turn based roguelike. You can try different 'builds' by pumping up different stats so you can equip different weapons. You unlock perks that are used in repeated playthroughs to add variation to your strategy.

I won my first game on normal mode about 11 hours in, I look forward to playing more on harder difficulties.

I love the notes, voice recordings, photo fragments, etc. They really flesh out the world.

The graphics are basic but stylizied. The interface could use some polish, finding the correct recipes in the crafting menus can be time consuming.

Overall a great game. Glad I grabbed it!
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1 of 2 people (50%) found this review helpful
Not Recommended
12.6 hrs on record
Posted: June 6
Verdict:
A shallow, uninspired and short lasting roguelike experience. Although pleasing at first, it falls flat with repetitiveness and strongly luck based gameplay. For the price, you’ll be much better off looking somewhere else to quench your roguelike thirst.

Score: 6/10

Full review:
With everlasting indie gaming boom and rising survival/roguelike trend, it’s no surprise developers are trying to apply some freshness to it. Skyhill is just that – a long shot. But let’s see where it failed and where it succeeded.

Starting the game, you’ll see what we call a tight budget. Reminding a Flash based browser game, Skyhill keeps that convention. You’re welcomed with a short and lazily written story – being on a business trip, our protagonist does a little luxurious escapism in VIP room of Skyhill Hotel. Just then tragedy happens – a downpour of chemical weapons. Somehow you survived. The other inhabitants of hotel too but no longer in human form. And you’ve guessed it – it’s time to fight for your life.

Now, your objective is to descend to first floor and get out of this hellhole. Of course, it is not as easy as calling an elevator to get you straight to the exit door of Skyhill. Luckily, this roguelike is not THAT shallow. But learning quickly the ropes you’ll know what to expect soon enough. Quite honestly, it took me half an hour to realise that there won’t be anything besides what I saw in this short time.

The main flavor of Skyhill is crafting and fighting. The latter is a very simplified turn-based combat with possibility of choosing where you want to hit your enemy – giving more or less damage. Damage itself depends on your four stats. Each weapon is bound to one or several stats. More points equals more damage. Overall, pretty basic, yet engaging.

Various mutated victims of chemical warfare aren’t your only adversaries. You’ll fight with every lifeform’s enemy – hunger. Any step you make in this 100 floor colossus takes away a portion of your hunger points. When it runs down to zero, you start to lose health. Even when you take a snooze in your room to regain some of your hit points, your hunger grows. And it’s all about balance between wandering in hotel and keeping your hunger in check. You’ll find various items to keep you sated. Among others are weapons, meds, tools and supplies. With them you’ll be able to craft more nourishing meals, stronger weapons and improve facilities that provide better recipes and more effective, safer resting. Of course, it takes the right items to do that and you get them completely at random. Seemingly, luck is the main factor, balancing thrown out of the window.

Encountering enemies is scripted much better. They range from rather harmless zombies to notoriously hard, disfigured giant. The good thing is that you can die by any of them which induces some tension, keeping you from feeling safe. Sadly, you cannot expect the riskiness and excitement of exploring every nook and cranny or peeking to an unknown room. This is one of biggest offenders of Skyhill. Every floor is just a corridor with elevator door and two rooms. 15 minutes into a game and you know there will be no surprise. True, there are random events and snippets of story but they’re forgettable at best. This applies to whole presentation. Music, sounds and graphics are just unambitious. You’ll struggle to get into the mood but it’s more of you wanting it than you experiencing it.

Overall, I would lie that I didn’t enjoy playing It even with it’s shortcomings. I did enjoy it. But Skyhill is just too forgettable. I’ve managed to find the right tactics in matter of 2-3 hours along with lots of luck and finished it. After that, I didn’t feel any need or desire to come back and try higher difficulty. I’ve bought it for a fraction of it’s retail price. If I did pay it, I would feel cheated.
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