Engage in multiplayer VR gunfights that capture real gun play like no FPS you've played before. Pilot and fortify Hover Junkers as you physically walk, duck, dodge and aim in cross ship combat.
User reviews:
Mostly Positive (128 reviews) - 78% of the 128 user reviews in the last 30 days are positive.
Very Positive (429 reviews) - 83% of the 429 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (5)

June 18

Buzzbot Attack! - Update 1.1

Our first free content update, 1.1 Buzzbot Attack, is ready for your gaming pleasVRe. As the hardcore PvP players continue to refine their skills we knew that it would be important to introduce a less cutthroat co-op multiplayer mode. Also, Buzzbot Attack features no ship movement, making it a gentler place to get used to the game before diving into PvP with full ship movement.

Enter the brand new coliseum solo or with up to 4 players. Choose whether you want to participate in the main event or spectate from a private box. Once the event has begun, fight co-op with friends against waves of bots or watch a friend fight while you serenade them with a keyhorn from the spectator box!

version: 1.1.0

  • Added Co-op Mode BuzzBots
  • Added Coliseum map for Buzzbot mode and potential future events :)
  • Added BuzzBots leaderboards
  • Added keyhorn
  • Added D20 as a lounge toy
  • Added release Uzi
  • Added release Flaregun
  • Updated Gunther - Gunther's core systems have been reworked so that he will no longer bug out and explode into infinity. Gunther can no longer be picked up or thrown :( but he can still be beat up with toys >:D.
  • Fixed permadeath bug - A bug that would create permadeath if one controller was unconnected on death has been removed.
  • Fixed Attachment Shader - Attachment shaders are now double-sided so they are more resistant to exploits
  • Fixed ship radios - doppler effect was being applied to music at unwanted times
Look forward to more free content updates throughout the year!

14 comments Read more

May 19

Patch 1.0.6 - Weapon Testing

version: 1.0.6
The Flare Gun and the Uzi have been unlocked for everyone to playtest in multiplayer! Their official release will be with our first update, 1.1: Buzzbots. Enjoy them in the meantime as we fine tune them.
In addition to the weapons, we added a bunch of much requested indicators. A friendly fire warning for TDM, team indicators, win and loss indicators and visuals, and gravity slow sound effects should improve the player experience vastly.
We reduced the CPU load of all major systems. Also, setting graphics to 'Low' now reduces CPU load by lightening the IK bodies.

Pending bug hotfixes, next up is Update 1.1 - Buzzbots...

  • Added Friendly fire warning
  • Added Red Team ship indicator
  • Added Blue Team ship indicator
  • Added Team Win indicator
  • Added Team Lose indicator
  • Added 'Win' confetti
  • Added 'Lose' smoke
  • Added ping to scoreboard
  • Added Haptic tick when cylinder closes
  • Added Shattered coffin spawn effect
  • Added Flaregun animations
  • Added additional Uzi animations
  • Added gravity slow sound indication
  • Added randomized tool tips during load scene
  • Updated local hand and gun alignment to controllers
  • Updated network hand gun and head alignment (fistbumps maximized)
  • Updated Voip default channel
  • Updated Tacklebox volume
  • Updated Lobby UI
  • Reduced how long Uzi shells exist for
  • Increased flare gun time till fire
  • Defaulted to Ready in between matches
  • CPU load reduced when graphics are set to 'Low'
  • CPU gains from overall IK body optimizations
  • CPU gains from attachments
  • CPU gains from gravity slow no collisions
  • Fixed grabbing attachments when dead
  • Fixed scoring loot points after match ends
  • Fixed ship indicator getting stuck on minimap after player leaves
  • Fixed scoreboard going away if you had it out before you die upon respawn
  • Fixed save set ship even when you ride on someone else's ship

10 comments Read more

About This Game

About Hover Junkers

Hover Junkers is a VR with tracked controllers ONLY multiplayer shooter designed from the ground up for VR. Immerse yourself in a virtual world of drought stricken future where junk hunters scavenge for scrap left behind. Choose from 17 different ships that range from tiny to huge to fit any size VR play area. Engage in multiplayer combat to claim scrap/loot and defend against enemy players. Use scrap to fortify your Junker from incoming fire. Physically dodge, hide, and shoot from behind the cover of your Junkers defenses.

Hover Junkers is unlike anything you've played.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970
    • Storage: 20 GB available space
    • Additional Notes: Run on low settings only :(
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 980
    • Storage: 20 GB available space
    • Additional Notes: Don't cheap out on your VR PC :)
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (128 reviews)
Very Positive (429 reviews)
Recently Posted
William Television
( 4.3 hrs on record )
Posted: June 26
....took me a long time to cave in and buy this game. usually an overall percentile rating hovering in the low 80's leads to this general consensus: fun, but quite a bit to complain about.

Now, there are things one could complain about - However - Hover Junkers is fun. Plain and simple - a great time and solely a unique title for the VIVE. It deserves your 20 bucks - you will not regret it.
Helpful? Yes No Funny
( 1.4 hrs on record )
Posted: June 26
Its a really great first experience, but it lacks any real form of depth that keeps you coming back. It's more polished than a lot of VR games, but that's not saying much. Had fun the first few sessions, but I was suprised at how quickly I got bored.

Not worth the price, even discounted.
Helpful? Yes No Funny
Elmer Fudd
( 2.1 hrs on record )
Posted: June 26
Most fun i've had with the Vive so far!
Also... prepare to break a sweat :D
Helpful? Yes No Funny
( 2.8 hrs on record )
Posted: June 26
Epic game... a few things are annoying.

In order to add players when you are doing the buzzbot challenge is seems like you need to start from scratch instead of having people just join in. Frustrating when a player gets kicked and tries to rejoin.

There needs to be a tutorial that is readily accessible that describes ship flight, it was a painful learning curve. Maybe in the tutorial you can explain the boxes that let you get extra loot crates and the tool. I still haven't figured out how to revive someone when you're sharing a hovership unless you die and half the possible buttons on the tool don't seem to do anything. I still don't know what 'twitch' does.

I wish it was possible to tweak the angle that the gun fires at like in space pirate trainer.

What an amazing concept though, driving the hover cars is worthwhile in itself, I hope they make a racing game that operates similarly. Finding ways to sneak up on people to take them out is a real rush, plus you are constantly trying to duck. This game is great exercise even for just the bot challenge.

In my opinion, despite the flaws this is one of the top 5 games for the Vive, don't hesitate to get this game.
Helpful? Yes No Funny
( 1.6 hrs on record )
Posted: June 26
As of right now, this game is just too repetitive. There are few lobbies (though I blame that more on the low number of VR users more than anything else), and though ducking behind cover and exchanging gunfire with someone is an awesome thing to experience, it's only fun for so long.

Every exchange is basically the same. You fly up and fumble around for a bit because vehicles just tend to slide around when they get close, then you take a couple seconds to look for the person or get killed in the process. Ducking behind cover seems to do nothing since most cover is full of gaps that can be exploited by other players. While fighting with someone else, it's easy to get interrupted by someone driving up and killing you from behind, and because you always have a thick cable running from behind your head, it's difficult to turn and move around quickly without risking ripping the cables from your computer.

There's a few other things that really, really bug me about this game. There's no sort of feedback when you shoot people except for a small spray of blood that is easily missed, so you're basically just left spraying enemies blindly until they die. Maps are also HUGE. It takes at least 20 seconds of flying around each time you spawn before you can even find someone, even in a full lobby. The large maps allow chances for you to collect "loot" (basically pieces of cover lying in crates around the map) without being destroyed immediately, but it's almost never worth it to go after this loot since, as I said, the cover is easily exploited by enemies and looting really slows down the gameplay. The recoil on the guns is also insane. Rapid fire simply doesn't work in this game, even at close range. Perhaps most aggrevating of all is how every lobby has one or two guys who are completely dominating the other players, and I mean really dominating. You could argue that all you have to do to counter this is get good at the game or find that rare, precious lobby where everyone is a new player, but the gameplay is just isn't fun enough to invest the time.

Like I said, the first time experience for this game is truly awesome, but I just can't see this game being fun long-term. I have a lot of respect for the developers since they took a small indie project and turned it into a flagship title for VR, and I can tell from their YouTube channel that they worked very hard to make this game great. Even so, $35 for this game is robbery, and even at $25 on sale this game seems grossly overpriced. The developers just added a new PvE mode and are likely to add more content in the future, but right now, at its current price, the game just doesn't seem worth it. In the world of VR where almost everything is more expensive than it should be, there are still better VR games out there for your money, even multiplayer VR games.
Helpful? Yes No Funny
( 2.6 hrs on record )
Posted: June 25
Very fun but also very tiring because uou'll be ducking, crawling, and dodging in this VR shooter.

Helpful? Yes No Funny
( 3.0 hrs on record )
Posted: June 25
A brilliant vr experience! It took me some time with how to get to grips with how to join a match but there's a logic to it and once you know it, it's really fun! Reloading your guns manually while steering your hover junker out of the way of enemy fire is a surprisingly hectic and funny experience. The creators also should be complemented with the overall presentation of the game and the visual style.
Helpful? Yes No Funny
( 9.6 hrs on record )
Posted: June 25
Ok, this is my first review for this game. First of all I must say that ego-shooters always bored me after a while, because the intelligence of the player is reduced to being able to shoot whatever is in front of him, and that´s basically what this games offer. This is why I wasn´t sure about Hover Junkers first and I must say that kept me from buying it a month ago. We have the Steam Summer Sale now and the game is somehow cheaper, so I decided to get it. There are many reasons more, why I wasn´t sure about this game, I had spended money in another title, that has no comparsion to this one, but it was the secons most expensive on SteamVR (yes, the Gallery) and I sort of regreted that choice, so I was unsecure about spending 30 something euros on another title that may dissapoint me too.
Hover Junkers has blown what VR was to me, to a complete new level. I played it seriously yesterday, almost all day to be honest and it kept me excited and it still does. In all other VR games I found myself at a point where you just stand there and think to yourself, there should be more to this. Hover Junkers has gotten me to the point where I needed a break, because I sweated so much from playing and the foam on the headset was wet for the first time in two months of having the vive and around 64 titles for it. Hover Junkers is delightful, because weapons work just like in the real world. My dad was a gunsmith, so I grew up with guns and I know how they really work. That was something that I also used to find so stupid from FPS, where any nerd could shoot well, just because of the haircross in the midle of the screen, to me there´s no real merit behind that. In Hover Junkers you have to be good at shooting FOR REAL! And that´s not easy like those FPS, I LOVE THAT.
There´s still here and there little tweakable things to do to the game, so that it´s completely perfect, one of them would be to make the size of the type of games on the servers list bigger, so that you can read it standing on the center of the room, I can´t read it and I always must get close to it, so that´s readable.
I´ll write about these suggestions on the forums.
This game is awesome, It will give you tons of fun, and the multiplayer mode is awesome. This is the first VR game that gives me more than 2.7 hours of experience and it never ends to be fun. It is also the first one that made me sweat!!!
Get it if you can, you will not regret!!! Really!
Helpful? Yes No Funny
( 7.6 hrs on record )
Posted: June 25
Be ready to lie down in your living room to avoid bullets.
Use of middle finger is recommended.
Helpful? Yes No Funny
( 1.1 hrs on record )
Posted: June 25
This is one of the best VR games, not only for the looks but also the setting and mechanics. Please take some time in an empty game alone to learn the controls before jumping in with/against other players. Hopefully the story mode will also include a tutorial in the future. Still highly recommend this game if you have a Vive!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
63 of 70 people (90%) found this review helpful
8 people found this review funny
19.8 hrs on record
Posted: June 3
I was hesitant on spending $35 on a game, that my old i7 950 + gtx970 + 50 year old 15lb over weight body might not be able to handle ;( then i read about being able to refund games that didn't work out!! Well i figured Nothing Ventured nothing gained and i must say i absolutely Love it !!! Sure it has a learning curve, and there are things that could be improved but over all it is the most fun i have had in VR so far, I would recommend anyone that likes shooter games to give it a try, you have nothing to lose, if you play under two hours and don't like it Refund it!!
BTW i have lost 4lb in the 17 days i have owned my Vive! what a way to get in shape and have a Blast doing it ;}
Was this review helpful? Yes No Funny
21 of 25 people (84%) found this review helpful
2 people found this review funny
12.7 hrs on record
Posted: June 5
After seeing a few rather misleading negative reviews I thought I'd write my own.

Hover junkers is simply one of the best games I've played in VR. Where as other experiences have been just that - experiences - Hover Junkers is something I could see myself playing far into the future a bit like a VR overwatch or TF2.

I'll start with performance and networking issues. I've had none apart from some lag with is to be expected as my connection isn't the greatest, but as with any PC game in the immortal words of out lord and saviour TotalBiscuit individual mileage may vary.

Shooting is both intuitive and fun provided you're a good shot, but most of all it's emergent. Shooting it feels extremely real (coming from someone who has never actually shot a gun). It's a feeling which is difficult to explain to someone because it's something which has to be experienced first and foremost. But if you've ever had a airsoft shoot-out with a friend, it feels a bit like that, but dialled up to 11. With a flare gun. Some of the tactics you can pull are amazing.

What I mean by emergent is best explained like this. After playing Hover junkers for a couple of hours I started trying new thing rather than just rolling up one someone and shooting each other in the face until someone comes out on top. Things like blind-fire. Blind fire is not really a concept in a stand FPS because there is no way to really move your gun so to speak, it's only really applicable in TPS. But in hover junkers it is, if you're not making headway in a duel, a good way to catch someone out is to shoot over their cover from your own (Something where being tall gives you an advantage). The other thing I've found out is two hands are a lot more steady than one. At times I've been able to make distance shots by actually dropping a controller and letting it hang on my wrist while using both hands on a single controller. I've jety to try my Gun Kata skills yet though. This is something that actually works, when I first tried these things it just blew my mind. I'm no Tequila Yuen (the wires wouldn't allow for it), this game goes some way to making me feel like I am

I'm not even going to start on co-op game-play because I've not experienced that much of it. But I have both shed tears over the limp bodies of my co-op partners and taken my revenge with hot lead.

That sort of game-play is something you just don't get out of a standard shooter like CS:GO.

It's strange, and nothing on the market really compares or competes.

The only other thing I wanted to mention is the fun that can be had in lobby, which is quite strange, usually in a game you'll just sit for a bit looking at stats, but in over Junkers you're dumped in a room with the people you were just trying to kill. And although they're floating hands and headsets you do feel like you're in a room with other people. It promotes this strange sense of comradery as you pelt Gunther (Voice by Justin Justin Roiland aka Morty off Rick and Morty) with various objects from around the bar.

Oh, and if you haven't found it yet there's a makeshift hoop you can throw objects in for points.

In conclusion. Fantastic game, although a little bare bones which I've no doubt will be solved improved upon in further updates, nothing is more exhilarating than rolling up on a fool and shooting him or her in the face with a revolver. Or two. Or a shotgun.
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22 of 31 people (71%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: May 28
This game has some problems, but they're easy to forget while immersed in the game. Really fun!
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13 of 16 people (81%) found this review helpful
2 people found this review funny
2.3 hrs on record
Posted: June 9
What a game!

You will duck for cover.
Teamates will yell at you in foreign languages.
Shots will whiz by you.
Your space jalopy will blow-up.
You will kill (and be killed) over and over in a VR, sci-fi version of cops and robbers.

To think this is the beginning of consumer VR. Unbelievable.

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15 of 20 people (75%) found this review helpful
2 people found this review funny
6.6 hrs on record
Posted: June 3
Best multiplayer game I have played on the vive, can't wait for more content tho.

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9 of 11 people (82%) found this review helpful
0.5 hrs on record
Posted: June 3
9 out of 10.

Fun, good controls, but too less players, but thats cause of the fact that it's VR only, no big enough playerbase yet. Graphics could be a little more fancy on the playfields, but it doesn't hurt the gameplay. If you like shooters and got a VIVE, then you really shoud get this. Drive, duck & hide, shoot. :)

Cons are: a little bit pricey.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: June 20
Super fun. Good for getting sweaty and then swimming or having a nice shower hahah xD
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6 of 7 people (86%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: June 4
First time I figured out how to move the junker, I nearly, literally, feel over. so much fun! the sense of motion was spectacular, but dispute that, even though I spent about an hour, I felt zero vr sickness.

Biggest complaint I have is the low player base. It means there's no avoiding putting the newbies against the vets, and you will get your butt handed to you, however, by the end of my first hour, I was finally starting to get some kills in (though I still haven't fingered out how to armor my junker...)
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3 of 3 people (100%) found this review helpful
2 people found this review funny
7.6 hrs on record
Posted: June 25
Be ready to lie down in your living room to avoid bullets.
Use of middle finger is recommended.
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6 of 9 people (67%) found this review helpful
3.9 hrs on record
Posted: May 31
Still early days for the game I think but lots of fun had so far.

Changing and using the weapons soon comes very natural without any thinking at all.

One thing I will HIGHLY recommend is a good set of knee pads! Infact, I would suggest these as a standard accessory for anyone with a HTC Vive

Looking forward to seeing where the developers take this.

Keep up the good work and thanks!

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