Engage in multiplayer VR gunfights that capture real gun play like no FPS you've played before. Pilot and fortify Hover Junkers as you physically walk, duck, dodge and aim in cross ship combat.
User reviews:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Very Positive (477 reviews) - 80% of the 477 user reviews for this game are positive.
Release Date: Apr 5, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (10)

September 22

Update 1.2 - Week 4

The fourth and final week of Update 1.2 is live! Two new weapons and a couple of bugfixes. Both these weapons come from parts found in a derelict body shop. Don't beathe their fumes!

Guns of Week 4


More powerful than any shotgun to date, this wepaon can shred through armor and players alike. Strike them down with the speed and precision of a samurai, because the Shotana's two shots will leave you vulnerable if you miss.


The coveted noob-toob finally finds its way into Hover Junkers; however, t's trickier than it seems. Launch a grenade, and pull the trigger a second time to detonate. Hitting moving targets is a challenge, but nothing can kill a player behind cover (or the cover itself) better than the Exhaustgun.

These two guns mark the end of our 1.2 gun updates. Let us know what you think of these new guns in the discussion forums. Hope you spend some time in the shooting range- you're gonna need that practice!

4 comments Read more

September 9

Update 1.2 - Week 3

Week 3 of Update 1.2 is live! This week we introduce the Rhino and the Doubler.

Also, we fixed the frame drop bug that popped up with the release of 1.2! Thank you to everyone who sent in their output logs, we couldn't have fixed it as quickly without your help. For the technically curious, whenever the host would leave a match their attachments would become ownerless and stack causing exponential physics collisions. We're glad to have it fixed.

Guns of Week 3


The Doubler is an automatic with a slow but accurate rate of fire. After being dropped many times the sight is all but useless, but with practice can be mastered. Aka Banana Gun.


The Rhino is an absolute manstopper. It packs the most firepower of any revolver in the game. However, this power comes at the cost of having only 4 rounds per cylinder and a double reload action to master. See the reload below:

1.2 w3 Update Notes
  • Added Weapon: Rhino
  • Added Weapon: Doubler
  • Balance: Quadshot ship damage reduced
  • Balance: Quadshot damage slightly increased
  • Fixed: Bug where frame drops would occur from host leaving mid match
  • Fixed: Bug where player would become invincible if a single controller was plugged in
  • Fixed: Cargo bay ramp bug

4 comments Read more

About This Game

About Hover Junkers

Hover Junkers is a VR with tracked controllers ONLY multiplayer shooter designed from the ground up for VR. Immerse yourself in a virtual world of drought stricken future where junk hunters scavenge for scrap left behind. Choose from 17 different ships that range from tiny to huge to fit any size VR play area. Engage in multiplayer combat to claim scrap/loot and defend against enemy players. Use scrap to fortify your Junker from incoming fire. Physically dodge, hide, and shoot from behind the cover of your Junkers defenses.

Hover Junkers is unlike anything you've played.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970
    • Storage: 20 GB available space
    • Additional Notes: Run on low settings only :(
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 980
    • Storage: 20 GB available space
    • Additional Notes: Don't cheap out on your VR PC :)
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (10 reviews)
Very Positive (477 reviews)
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396 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 3 people (33%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: October 9
I bought this game thinking it would be awesome. I was wrong. The biggest offense is that most of the guns have built in spread that makes them so wildly inaccurate its absolutely pointless to attempt to aim. This is "Spray and Pray: The Game". No skill involved, only luck. Also, you cant rotate your hovercraft, it's always fixed to its original rotation and you can only fly it around whatever direction it was already facing. The loot and cover system is basically pointless, no one loots anything - they just fly around shooting eachother because there it simply doesnt make sense to be fooling about with junking when people are constantly coming to kill you. So throw that out and you just have people flying around having revolver fights (since the revolver is the only weapon you can actually aim). Lame. Refunded. Maybe I'll pick it up again one day after some patches come out.
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1 of 5 people (20%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: October 15
I wouldn't recommend this game. When i bought the game, i was confused on how to actually controll and navigate my way around everything due to the lack of tutorial. When i finally entered a game, there was only a few guns that you could actually use with the only ones you'd want to use being the shotgun and the revolver. Its difficult to shoot someone else just because you're aiming down the iron sights which is fine, but you gotta hold still if you wanna have any attempt at hitting them leaving you stood out in the open shooting someone who is also stood still out in the open.

The ships controlls were never actually explained, leaving you to figure out that you have to pull out both the navigation tool and communication tool AND options menu and aim at the blue thing so you can slide around without turning the ship at all. Having the ship not actually rotate is quite annoying as it might be better to control. The concept of the game is good, but the game just isnt.

Luckily i spent 20 mins figuring out how to play, and 10 mins figuring out it was quite bad so i refunded it.
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Most Helpful Reviews  Overall
226 of 251 people (90%) found this review helpful
7 people found this review funny
5.0 hrs on record
Posted: April 6
Hover Junkers is fun and has some cool VR moments. The gun play is definitely original and will probably help define the genre as VR grows. It's really the social aspects that make this game though - feeling like you're really in a shoot out with other people, and making lewd gestures to each other in between rounds is pretty awesome. However I thnk the $35 price tag and other reviews are misleading.

This is not a complete game. As much as I understand that VR is in its infancy and having something now is better than nothing, this game being stamped with a 1.0 version number is kind of insulting. Here's a short list of why:

- There are no tutorials to teach you anything about the game. The closest attempt is a practice range which tells you how to switch your weapons and reload. It is funny watching people play for the first time and struggle to figure out movement though.
- There are only two guns. Come on...
- Bugs. Half the time I played I wasn't able to control my hover thingy and would suddenly appear on top of another player. What's funny is everyone's characters had no lag at all - only our junkers did.
- No depth. Once you get past the novelty of ducking and shooting, that's about it. I don't see any point right now in collecting junk other than replacing pieces you lose. There's a vacuum that adds to your loot score when you put scrap it in, but the scoring in the game is so ambiguous I felt like giving it junk was actually hurting my score. Anyway, really there just needs to be more to do in the game - more weapons, environment stuff to interact with, or game modes.

I'm still recommending the game because I think what is there in the game is fun and that it's important to support the devs who are taking the first leap on this VR stuff. I felt like I had to write a review though that was a bit more honest than the marketing and other reviews are for this game.

Pay $35 to experience first person multiplayer VR shooting. Expect early access quality.
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195 of 228 people (86%) found this review helpful
9 people found this review funny
2.3 hrs on record
Posted: April 7
Very fun, fleshed out game. Definitely needs more players! Buy it now and we can shoot eachother!

EDIT: Well, since I'm getting downvoted I suppose I'll elaborate.

This game is great. The first time I took control of the ship and started moving, I was put off balance and almost fell over - not an exaggeration, and I'm not a clutz - it was that intense. Now, of course, it's second nature and flying the ship is smooth and enjoyable. During matches I often find myself just enjoying the scenery, flying around collecting junk (the non-aggressive way to score points, as opposed to killing other players) and getting into epic chases with other players. The thrill of flying around actively dodging player's shots with both my body and my vehicle is indescribable.

Finding junk and properly using it to deck out your ship it is a game in and of itself, as different pieces of junk have different characteristics - they offer varying sizes, some offer slots to shoot through, and they all work independently of eachother. Remembering which ones to slot together to form the best overall cover and offensive potential, while not required in the slightest, is rewarding just by itself.

Then there are the gun fights. Effectively using your custom-constructed cover is rewarding and thrilling. There are often holes in the cover that you have to be aware of and avoid / shoot through.

All of this praise being said, it's not without its flaws - but they are slight. The hand interactions leave a bit to be desired compared to a lot of the other games of its kind (obviously Job Simulator comes to mind), but they're not too terribly bad, and it's really only prevalent in the bar-room, which is just a menu anyway.

Hopefully my longer critique has been helpful for you in making your purchasing decision. I was hesitant about shelling out the money at first - I thought it looked lame, the characters were clunky, and that I wouldn't like flying around the ship. All of that was proven so very wrong after just minutes of play. Do yourself a favor and get it.
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93 of 105 people (89%) found this review helpful
36 people found this review funny
15.1 hrs on record
Posted: May 27
This is my first review and I am absolutely proud to give it to Stress Level 0, since Hover Junkers is the game that single handedly made me buy the HTC Vive and give a shot at the current generation of VR system.

If you haven't followed the development videos on youtube (channel name : BrandonJla), I'd advise you to watch them right now. It is exactly what you expect : ducking, shooting, sweating like a shower head, while sailing through a wasteland.

First 30 minutes : I spent most of this time at the shooting range. As a non American, the only experiences I had with guns were shooting rockets at my feet in Quake 3, and getting a total make up when getting rekt in paintball. Mandatory to learn how to aim with both eyes, to understand which part of the sight to focus, but also to get the reload down. Reloading seemed quite confusing at first, but after a while, it seems like the best way between skill and immersion : tap your shotgun shells into the cannons, roll your revolver bullets into the barrel. And the most satisfying part : slap the barrels or magazines back in and go to town. Reloading becomes a crazy satisfying mechanism.

Next 10 minutes : I'm in this bar, grabbing random metal plates and sauce bottles, trying to juggle around with these. The only person with me is this slightly cute and rusty robot behind the counter. I'm fiddling with all the options, which takes me 10 seconds. Suddenly the cute robot freaks out in front of my eyes, which is kind of unsettling. Devs say it will be fixed soon.
This lobby is cool, and I have no difficulty starting a match : the browser seem natural and very simple. Like every new comer, I make the mistake to join an FFA match with 5 players in it.

Next 10 minutes : I'm in the ship. I quickly remind myself the videos I've seen about the game, and build my barricades, then proceed grabbing the gravity welder to sail aroudn the map. There was nothing to indicate me how to do it, so that might be a bit difficult to figure out how to drive the ship for those who have no clue about the game.
I start chasing an opponent. The chase in itself is pure excitment : you sail at a good speed, trying to slalom around hills with one hand, the other hand unloading bullets like it is some gangsta car rumble in a random American city.
The immersion kicks in : I completely forget about where I am in real life, and sink into the skin of an angry and focused junker. The headset is not on my head anymore : I'm in too deep.
At one point, me an my opponent get stuck in a cluster♥♥♥♥ of other ships. Due to the ships nature, it is difficult to move around when too close from another ship. So it is when the "duck n cover" part comes in.
Guns are precise, and I surprise myself dispatching 3 opponents with a fair accuracy since I never fired a gun before. The fight is frantic, as you try to move around your covers to find a good angle. The damage localisation i s great : one of my opponents was almost at point blank, and I managed to hit a bullseye, which rewarded me with an instakill.
The match goes on, and honestly, even though there is not much variety of situations to get in, every fight is exciting and frantic, and requires a lot of skill to win.

Next minute : We are back in the bar, as I scored my first victory in FFA. The lobby becomes a huge mess, with all these hands and goggles reprensting the player floating in the air. One dude is kneeled down before me, with his hands grabbing my ankles and his head noding down my groin for some reason.
Another is throwing a ketchup bottle in an improvised basket.

Next 10 minutes : I joined a TDM. We are 2 in the ship. My mate starts driving. We are able communicate through simple gestures, and proceed on a hit and run strategy. This is fast paced, and actually exhilarating.
One of the most fun I've ever had in an FPS match.

Next week : I can't stop playing this game. It is frantic, rewarding, and beyond immersive, and I can't get myself to be bored yet.

Overall : 8/10, needs a lot of polishing, more variety, even during matches, but most fun online VR game for this launch. Difficult for new comers because of the lack of tutorial.
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79 of 88 people (90%) found this review helpful
11 people found this review funny
23.1 hrs on record
Posted: June 3
I was hesitant on spending $35 on a game, that my old i7 950 +gtx970 gtx1070 + 50 year old 15lb 5lb over weight body might not be able to handle ;( then i read about being able to refund games that didn't work out!! Well i figured Nothing Ventured nothing gained and i must say i absolutely Love it !!! Sure it has a learning curve, and there are things that could be improved but over all it is the most fun i have had in VR so far, I would recommend anyone that likes shooter games to give it a try, you have nothing to lose, if you play under two hours and don't like it Refund it!!
BTW i have lost 4lb in the 17 days i have owned my Vive! what a way to get in shape and have a Blast doing it ;}
EDIT: I have a good amount of time into HJ now and I still Love to play!! The last update that added the Buzzbot mode is very well done and in my opinion is way better than SPT. I have upgraded my gpu to a gtx1070 as i was playing on a borrowed gtx970 for some weeks. The Only issue I have with the game is when I play on 8 player games which are full, it tends to get a bit laggy, and lag has been the biggest game killer since the beginning of online gaming, back in the day if some one joined a game with a real high ping it caused everyone else to suffer too, I don't know if that is still true today. Out of all the VR shooter games I have tried this is still the absolute Best for me so far, the fact that it takes real world skills to actually aim is what makes it so much fun for me. I am too old and worn out to be playing on my knees or laying down like some people, lucky for me I am quite a decent shot in real life so I don't do too bad for an old man ;=}
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51 of 54 people (94%) found this review helpful
3 people found this review funny
3.0 hrs on record
Posted: April 9
Probably one of the best VR games right now. It's like playing Airsoft/Paintball in your room against a bunch of people online. I found myself ducking behind cover and even crawling on the ground to find the perfect spot to shoot the enemy from.

What's really cool is the fact that they have different sized ships. My room isn't much of a looker when it comes to size (3m x 1,7m) and therefore I was scared at first to completely trash my furniture while playing. BUT they simply give you a ship fitting to your room size so you never have to worry about that. Naturally I don't want to walk against my ship's walls and that's really cool - it just feels so natural. So I'd say the controlls and movement and all that stuff is a solid 10/10.

The gameplay is something I've never seen before. I hope there will be more VR multiplayer shooters in the future because I truly believe this is what gaming will eventually become. It is so much fun, videos can't do it justice. At the beginning of each round you select your weapon of choice (although you can switch anytime between the pistol and the shotgun) and place some barricades around your ship for cover. And then you are good to go - kill everything that moves (although you should check for teammates first).

There is a basic ranking system in the game but it doesn't really have a purpose. You don't unlock weapons or anything with a higher rank. But it comes with a bunch of cool stats.

There are ~10 ships (maybe a bit more or less), 2 weapons and roughly 15 maps I want to say. Yes content is a bit short but the devs already have two new weapons in the making and promise regular updates.

In my opinion this is one of the few MUST HAVE games if you have a VR headset. I've never experienced something like it before. And by the way, this is the best way to exercise. After playing a few matches I had to stop because my legs hurt so much.

Get it! Now!
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34 of 34 people (100%) found this review helpful
1 person found this review funny
105.0 hrs on record
Posted: May 18
This is bar none the best multiplayer Vive title available. I've had my Vive over a month now and not one day has gone by I haven't put on my jogging shorts to dip and duck across the wasteland. Looking for loot to safeguard my flanks while firing (and taking fire) from both directions is a primal trill to say the least.

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30 of 34 people (88%) found this review helpful
2 people found this review funny
12.7 hrs on record
Posted: June 5
After seeing a few rather misleading negative reviews I thought I'd write my own.

Hover junkers is simply one of the best games I've played in VR. Where as other experiences have been just that - experiences - Hover Junkers is something I could see myself playing far into the future a bit like a VR overwatch or TF2.

I'll start with performance and networking issues. I've had none apart from some lag with is to be expected as my connection isn't the greatest, but as with any PC game in the immortal words of out lord and saviour TotalBiscuit individual mileage may vary.

Shooting is both intuitive and fun provided you're a good shot, but most of all it's emergent. Shooting it feels extremely real (coming from someone who has never actually shot a gun). It's a feeling which is difficult to explain to someone because it's something which has to be experienced first and foremost. But if you've ever had a airsoft shoot-out with a friend, it feels a bit like that, but dialled up to 11. With a flare gun. Some of the tactics you can pull are amazing.

What I mean by emergent is best explained like this. After playing Hover junkers for a couple of hours I started trying new thing rather than just rolling up one someone and shooting each other in the face until someone comes out on top. Things like blind-fire. Blind fire is not really a concept in a stand FPS because there is no way to really move your gun so to speak, it's only really applicable in TPS. But in hover junkers it is, if you're not making headway in a duel, a good way to catch someone out is to shoot over their cover from your own (Something where being tall gives you an advantage). The other thing I've found out is two hands are a lot more steady than one. At times I've been able to make distance shots by actually dropping a controller and letting it hang on my wrist while using both hands on a single controller. I've jety to try my Gun Kata skills yet though. This is something that actually works, when I first tried these things it just blew my mind. I'm no Tequila Yuen (the wires wouldn't allow for it), this game goes some way to making me feel like I am

I'm not even going to start on co-op game-play because I've not experienced that much of it. But I have both shed tears over the limp bodies of my co-op partners and taken my revenge with hot lead.

That sort of game-play is something you just don't get out of a standard shooter like CS:GO.

It's strange, and nothing on the market really compares or competes.

The only other thing I wanted to mention is the fun that can be had in lobby, which is quite strange, usually in a game you'll just sit for a bit looking at stats, but in over Junkers you're dumped in a room with the people you were just trying to kill. And although they're floating hands and headsets you do feel like you're in a room with other people. It promotes this strange sense of comradery as you pelt Gunther (Voice by Justin Justin Roiland aka Morty off Rick and Morty) with various objects from around the bar.

Oh, and if you haven't found it yet there's a makeshift hoop you can throw objects in for points.

In conclusion. Fantastic game, although a little bare bones which I've no doubt will be solved improved upon in further updates, nothing is more exhilarating than rolling up on a fool and shooting him or her in the face with a revolver. Or two. Or a shotgun.
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44 of 59 people (75%) found this review helpful
3 people found this review funny
Not Recommended
115.9 hrs on record
Posted: September 5
This used to be my favorite VR game, hands down. I have over 100 hours clocked in this game, but I will no longer play, because the trolls have moved in, and devs refuse to do anything about it. I don't see any reason I should be stalked from room to room by players that make gendered insults towards me. I don't see why I should have to mute the VOIP for the entire game just to not have to listen to the trolls. I don't see why individual mute or vote to kick isn't an option that's even on the roadmap, and the recent performance issues also make this game unplayable since the last update. Since the last two, there have been issues with reloading all guns, which is now even worse (both types of shotguns frequently don't load at all now)

From their last public statement, it's clear the devs only concern is using their playerbase to help them QA and balance the guns in the game, and there's no concern for players cheating in a way that can't be competed with, no concern for allowing players to be able to kick someone from a game for abusive language or cheating, and no concern for banning repeat offenders. Well, I got the message, you don't care about my experience, so why should I keep playing your game? You already have my money, but you will no longer get my support or the positive word of mouth (a lot of people have bought this game on my recommendation).

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Recently Posted
4.6 hrs
Posted: October 22
awsome game worth every penny
Helpful? Yes No Funny
3.3 hrs
Posted: October 16
This was one of the first Vive games I bought, it appealed to me as it looked like a multi player fps, which had an interesting workaround for locomotion, being aboard your junker ship/platform.

My early attempts at playing were frustrating though, through a combination of me being new to VR, not understading how to play and the game having a few niggling bugs all of which meant I got killed very quickly and very often.

However, now I have been playing VR games quite a bit and Hover Junkers having had a number of updates I thought I would give it another go.

I was very pleasantly supprised, partly because I have more VR experIence and cos of the changes that have been applied during my awaytime. I found everything much easier than before as well as it now having an in-game video tutorial which helped a great deal too, found this a far more fun and rewarding experience.

It was easy and quick to get into a lobby and start the fight, I would say for me it was worth creating my own private lobby first to get a handle on the mechanics of movement, shooting, reloading and grabbing and using loot, before entering a open game.

Play starts in the shack where you pick your platform junk, picking one with dimensions that suits your play area, I picked the smallest at 1.5 x 1.5 mtrs. Once you select a server to join you materialise in the arena in your craft and away you go.

Game play is mostly through use of the menu button, thumb pads and triggers. The menu button lets you select between holding a weapon for that hand or the magna thingy which is used for either powering the movement of the junker or for picking up loot which is used to armour your craft. So get the thingy in one hand and for the other pick from the selection of guns from your loadout, which you can change in the shack somewhere.

Once in the arena, movement is controlled by placing your magna thingy to activate the engine and then by moving that hand toward the direction you want to go while holding the trigger. Shooting is as you would expect, using the thumb pad, clicking and circling on the pad reloads. Play is then hover around the arena, looking for crates to activate with the magna thingy to pick up loot to add to your armour whilst watching out for adversaries or chasing down them down and taking them on, it uses Vive's roomscale and tracking well, you duck behind your looted cover and dodge incoming shots while trying to out manouver them to get the damage done, great fun.

The game world is well presented and the attention to looks, style, sound and music from the jukebox in the shack which is the centre from where you head out into the other parts of the game, puts you right into this well imagined world.

This is a good looking VR game that performs really smoothly ( 4970k, 980ti here ), there is loads of content with some fantastical weapons and seemingly more being added all the time, as a whole the package is now very polished and solid and I am now glad I bought this and will be back to play now It is in this good state.
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4.2 hrs
Posted: October 14
It just gets better and better. With every update, great new contentand refinements. The team didn't take the easiest route, developing this in public, but they did a great job of managing expectations and keeping people excited. We just need more players online!
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🍁 The8BitCanadian 🍁
6.8 hrs
Posted: October 12
Hover Junkers feels like VR's Halo CE to me. While not complex or needing of strategy, the game is remarkably fun with players flying around the map in Junkers (hovering machines that you can build defenses on) and engaging in lethal gun fights. Like Halo CE, the pistol is king. To kill a man (or robot, or woman or man wearing a wolf hat) you need two head shots with the pistol (which is hard for beginners but as you play gets a lot easier), or shoot the equivalent of an entire rednecks supply of ammunition if you use any other gun. While the devs recently introduced new weapons, they don't really change the pistols dominance and while they are fun, I feel little reason to use them. Anyways, the gunplay is amazingly fun even with its pistol dominance, you're constantly ducking behind cover, rebuilding cover and trying to dodge enemy gunfire as you fight for your life. The game is amazingly fun despite its lack of variety and great for anyone looking for instant action (as opposed to waiting in lobbies such as Onward and Art of the Fight).
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0.9 hrs
Posted: October 12
Pretty enjoyable game, like most early adopting stuff there is some clunkyness to you.
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5.1 hrs
Posted: October 10
Tons of fun, the best VR shoot outs I have had with other people.
You do NEED to watch the tutorial video to learn how to play and add new junk to your ship - it can be watched in the shooting range.
Ducking behind cover, blind firing around cover, blasting the cover your opponent is hiding behind, adding a wall partially made of plastic flamingoes to your ship, whats not to love?
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0.7 hrs
Posted: October 9
Too buggy and incomplete for the price.
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