You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.
User reviews:
Very Positive (17 reviews) - 94% of the 17 user reviews in the last 30 days are positive.
Very Positive (160 reviews) - 88% of the 160 user reviews for this game are positive.
Release Date: Apr 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Wayward is still a beta product. During this phase, many things still need to be improved, expanded upon and tweaked. There's tons of content and ideas yet left to explore. Early Access for Wayward means giving the players an early look into Wayward and providing a vessel for those players to help us shape the future of Wayward.”

Approximately how long will this game be in Early Access?

“Wayward will be in beta, or "Early Access" indefinitely, until, we as the developers, and you as the players feel like this is a polished, fully featured release, suitable for a non-beta status. There's no set time frame for this; however, even after the eventual release, there's no plans on stopping development for Wayward. We have been developing Wayward for years now and will continue to do so.”

How is the full version planned to differ from the Early Access version?

“The game will not differ in large ways from the last Early Access version to the full release version. You will continue to see improvements in every aspect of the game through our iterative design and development process during Early Access, all the way up until we feel like it is ready to ship as a fully, finalized gaming experience.

We are transparent about our goals, ideas and planned changes. We will routinely post updates to discuss with the community.”

What is the current state of the Early Access version?

“Wayward is a content-rich experience, even in its early state. It's a fully playable game filled with many hours of gameplay. As a disclaimer, we would generally state that Wayward is Early Access and is a beta product. You may experience bugs, unpolished system/mechanics and unbalanced gameplay. Early Access will allow Wayward to refine and fix these issues as we become aware of them.”

Will the game be priced differently during and after Early Access?

“At this point, we are unsure if the non-Early Access release will increase in price, but we are not ruling it out. As we provide a better game, more content, and more features, a price change may be warranted. The price increase, if in fact it does happen, will most likely be a small increase to signify a jump from our beta game to a near-finalized product, and as a reward to all the early customers.”

How are you planning on involving the Community in your development process?

“Ever since the early alpha versions of Wayward, the community and player feedback has shaped Wayward into the game it is today. This will not change at all going forward on Steam with the project.”
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Recent updates View all (22)

April 22

Happy Wayward Anniversary!

Today marks the first anniversary of Wayward's Steam debut. Of course, I, and now, "we" have been working on Wayward much longer than that; although, the exact start date and therefore real anniversary is a bit tougher to track down. So, let's go with April 22nd, the new semi-official Wayward anniversary day!

Let's take a look back at how far Wayward has come:
Now that's some prime Wayward nostalgia! Is anybody interested in a commentated version of something like this?

We just released beta 2.3.3 yesterday and have already got started on 2.3.4, which will probably wrap the 2.3.x series up once released. Then, on to bigger and better things in 2.4! Stay tuned for our 2.4 wishlist discussion thread and poll coming up soon.

As always, we thank you for your continued support with our project and hope it continues to grow at a steady pace for years to come.

Happy Waywarding!

5 comments Read more

April 21

Beta 2.3.3 Released

We're pleased tonight to release the third patch in the 2.3 series.

We have some pretty exciting stuff, including some brand new features and many improvements/balancing tweaks. We may have went a little overboard this week.

Some of these changes and additions may seem a bit odd for a minor patch, but they are actually part of our ongoing not-so-secret multiplayer testing that we are now actively developing for a future major release.

Have fun and continue reporting any issues!

  • Added sleeping animations and graphics.

  • Added difficulty rating in reputation tooltip based on reputation level.
  • You can now rename doodads directly (instead of having to pick them up as an item first).

  • Added transition effects to stat bar changes and animations for stat reductions.

  • Added ability for dismantle to work with items within containers in inventory.

  • The action menu now updates as you turn directions.

  • Plants will now spread to grass tiles again (except for non-spreading plants and growing grass).
  • Tilling grass will now attempt to dig it up.
  • Changed the tree bark to stripped bark recipe to be a dismantle action instead. You now receive two stripped bark on dismantle.
  • Music no longer fades out/in when browsing the changelog, returning to the main menu, saving, and other times when it's not necessary.
  • Orb of Malign has been renamed to Orb of Influence.
  • Improved the skill description for mining to include digging (and new tilling inclusion).
  • The same sound effect can no longer play within 100ms of each other.
  • All official keybinds now include proper spacing between words. "LeftHand", "RightHand", "StarterQuest" are now "Left Hand, "Right Hand" and "Starter Quest".
  • You can now import multiple save games from the Workshop at the time (currently only works for newer save games).
  • Fixed some equip/unequip grammar. Minor text fixes!
Bug Fixes
  • Fixed occurrences of items not burning when thrown into lava. (Thanks cxkis!)
  • Fixed an issue where slimes could move positions on death. (Thanks GauHelldragon!)
  • Fixed an issue where some items could be created without proper disassembly ingredients/components (mostly waterskins).
  • Fixed instances where items that decayed into other items were getting incorrect weights. (Thanks GauHelldragon!)
  • Fixed torches to decay into charcoal instead of ash (to be consistent with their on burn property). (Thanks GauHelldragon!)
  • Fixed a bug that did not take into account a container's contents when determining the weight when throwing it (for damage/restrictions).
  • Fixed switching a torch to another hand extinguishing it. (Thanks Adrien S Enzo!)
  • Fixed a control freeze that occurred when you received a hint at the same time as closing the hint/help window.
  • Fixed an issue where some messages were being removed/replaced when scrolling up in the message window (when populating past messages).
  • Fixed an issue that would potentially spawn creatures in wrong positions and cause incorrect particle locations when throwing items into deep water.
  • Fixed dismantling/disassembly only giving a skill gain if the skill used wasn't defaulted to tinkering.
  • Fixed mods not loading properly if they had special characters in the names (such as "#").
  • Fixed sound positions for creature actions (they came from the creature rather than the tile with the action).
  • Fixed a rare case where the hint/help window would be incorrectly sized when starting a new game (if a hint displayed on death).
  • Fixed the craftable/uncraftable separator being visible when filtering removes either section.
  • Woven fabric now requires 8 cordage items instead of 5 string to craft.
  • Feather and cotton bedrolls no longer require specifically woven fabric or cotton fabric respectively (any fabric will work now), but increased their required feather/cotton amount.
  • The hammock now requires a frame. Durability has been increased to 50 (from 25), requires 1 less rope (but an extra string), and requires 2 poles. Skill level reduced from advanced to intermediate.
  • Replaced strength/weight restrictions when throwing heavy items with stamina reductions based on the item's weight.
  • Reduced overall damage caused by item's weight when throwing (due to other throwing balancing changes). Container contents weight is halved in this calculation.
  • There is now a minimum of 1 damage caused by throwing any item (on hit).
  • Increased the weight of scales slightly.
  • The mining skill is now used in tilling (with a small chance at failing a till).
  • Increased health on grey wolves and sandcats slightly.
  • Slightly less reputation (benignity) is gained on hostile creature kills.
  • Added a KeyBind dictionary for language mods.
  • Added language extensions, a language json file that provides default translations for mod-added dictionaries or entries.

8 comments Read more
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“All crafting and survival buffs, just cross out the rest of your weekend now.”
Jay is games

“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”
PC Gamer

“It's already very impressive though, with plenty to see and do.”
Rock Paper Shotgun

About This Game

Wayward is a turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:

  • 5 distinct environment types to explore – all generated procedurally.
  • Over 300 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Character customization.
  • Iterative game design and community feedback driven.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 350 MB available space
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • OS: Mac OS X 10.9+
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Mac OS X does not support the Steam Overlay.
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • OS: Ubuntu 12.04+, Fedora 21, Debian 8
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Linux does not support the Steam Overlay.
    • OS: Ubuntu 12.04+
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.

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Very Positive (17 reviews)
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