You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.
User reviews:
Very Positive (141 reviews) - 88% of the 141 user reviews for this game are positive.
Release Date: Apr 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Wayward is still a beta product. During this phase, many things still need to be improved, expanded upon and tweaked. There's tons of content and ideas yet left to explore. Early Access for Wayward means giving the players an early look into Wayward and providing a vessel for those players to help us shape the future of Wayward.”

Approximately how long will this game be in Early Access?

“Wayward will be in beta, or "Early Access" indefinitely, until, we as the developers, and you as the players feel like this is a polished, fully featured release, suitable for a non-beta status. There's no set time frame for this; however, even after the eventual release, there's no plans on stopping development for Wayward. We have been developing Wayward for years now and will continue to do so.”

How is the full version planned to differ from the Early Access version?

“The game will not differ in large ways from the last Early Access version to the full release version. You will continue to see improvements in every aspect of the game through our iterative design and development process during Early Access, all the way up until we feel like it is ready to ship as a fully, finalized gaming experience.

We are transparent about our goals, ideas and planned changes. We will routinely post updates to discuss with the community.”

What is the current state of the Early Access version?

“Wayward is a content-rich experience, even in its early state. It's a fully playable game filled with many hours of gameplay. As a disclaimer, we would generally state that Wayward is Early Access and is a beta product. You may experience bugs, unpolished system/mechanics and unbalanced gameplay. Early Access will allow Wayward to refine and fix these issues as we become aware of them.”

Will the game be priced differently during and after Early Access?

“At this point, we are unsure if the non-Early Access release will increase in price, but we are not ruling it out. As we provide a better game, more content, and more features, a price change may be warranted. The price increase, if in fact it does happen, will most likely be a small increase to signify a jump from our beta game to a near-finalized product, and as a reward to all the early customers.”

How are you planning on involving the Community in your development process?

“Ever since the early alpha versions of Wayward, the community and player feedback has shaped Wayward into the game it is today. This will not change at all going forward on Steam with the project.”
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Recent updates View all (17)

February 18

Wayward Newsletter #3

Hey all,

Excuse the silence on the upcoming beta 2.3 as of late. We have decided to release these newsletters roughly in the middle of the wait for each major release for Wayward, instead of the original bi-monthly plan. We are still working hard on all the new planned changes, and even some yet-to-be-announced-ultra-mega-secret ones. More on that another time; let's start it off with the postmortem on beta 2.2.

Beta 2.2 Postmortem

With beta 2.2, we saw the biggest major patch to date with close to 150 changes and additions. It wasn't without its issues though, prompting a couple quick hotfixes and quicker patches after the release. We try to mitigate this as much as possible, but our resources are limited as always. We appreciate all the early access players coming along for the ride and helping us discover the bugs and help improve Wayward with suggestions.

We were pretty happy with the release overall, and players seemed to enjoy all the new goodies as well. There was a large focus on balance and new-player experience improvements in beta 2.2, as well as the subsequent minor patches. We would like to continue that trend with beta 2.3; however, we would maybe like to skew it more to the general improvements, bug fixes and, new additions side of things a bit more to keep the older players coming back for the major releases as well.

Beta 2.3 Media

We've already revealed some upcoming beta 2.3 features via social media, but here's a round-up of all the beta 2.3 media thus far:

Preview of tilling and gardening changes:

Preview of the new character customization options (with options to name your save and set your seed):

Preview of new fire options and balances. Showing ability to drop items on to fire sources and fire spreading caused by over-stoking a fire:

New Developer!

Another bit of news is we have recently gathered a new developer to add to our small team of part-time workers. Welcome, Mackenzie 'Aarilight' McClane to the team, a long standing community member. While we can't promise faster results, we can likely promise more results. Beta 2.3 is already at over 140 changes/additions.

Newsletter Subscription & Updates

If you would like to get these newsletters delivered via email, you can subscribe to our mailing list.

If you would like to keep up to date on all the news, reveals and other going-ons, check out our Facebook, Twitter, and Subreddit.

Modding Guide Overhaul

With the beta 2.2.2 release, we released a brand new modding documentation and guide, available here:

The guide itself is roughly the same as it was before, with some new information and frequently asked questions; however, the documentation is the star here. You can now browse through every module, enum, function, hook, and more.

We were pretty rough on modders throughout beta 2.2; changing many things throughout each of the minor patches. It's not intentional, but we like to provide the best tools for modification makers and sneak in everybody's requests before the longer wait for the major. Unfortunately, with beta 2.3's codebase going completely modular, beta 2.3 will bring more updates for modders to do to get their mods working. Apologies in advance, but we will try our best to document the updates required through the source code of the official mods.

Mod Showcase


Amax is back at it again with "Spawns", a mod that will allow you to choose what will and will not spawn in your game, basically allow you to disable certain types of creatures (or all of them).

thepicko unleashes another popular mod that allows you to disable weight in Wayward. Casual players rejoice!
Screenshot Showcase

We have seen some crazy Wayward screenshots lately. The amount of work and creativity Wayward players have shown is mind-boggling and always warms my heart. Here's a few of my recent favorites:

Chibale shows us their aberrant shark farming operation.

Takinshi shows off a very impressive end-game screenshot.

Royal Miku finally fell the cave kraken.

Check out all the latest screenshots:

Steam Guide Showcase

There are not too many guides available for Wayward as of yet, but one recently posted one titled "Common causes of early death: better living through not dying", comes to us from community member, printedship:
Some other guides of interest include (self-promotion, yay!):

Reporting Bugs & Debugging for Wayward:
Changing Betas/Branches for Wayward:
We would love your help in writing new guides for Wayward! I'll gladly provide any data you want from in-game if you ever need help on a certain topic. Just let me know!

Video Showcase

In the last little bit, we have seen two prominent let's plays series on Wayward. The first one brought to you by DFuxa, a predominately roguelike YouTuber. The series is still ongoing and is on the 7th episode.
The next showcase is for Chigocraft, a german YouTuber that plays many survival and crafting games.
Thank you to all that make Wayward videos! Appreciate you showing off the game!

And a another thanks to all of you coming on our Wayward journey with us.

4 comments Read more

December 10, 2016

Beta 2.2.3 Released

We are continuing our work on the 2.2 release with this minor patch. This one includes some more bug fixes, improvements, UI updates, and some significant modding changes.

We normally keep the modding changes minimal so as to not break any Workshop submissions after the major releases, but we wanted to provide better options to the modders during the longer wait while we work on beta 2.3. Apologies in advance, but we hope the new options and changes are exciting for your projects.

I think we might still have another patch 2.2 patch in us yet!

  • Added support for shift + right clicking on items within containers to move all of the same type.
  • Added a creature taming hint.
  • Added ability to enable and disable all mods.
  • Fixed an issue where an invisible help window was blocking input inside the options window (caused by a change in beta 2.2.2).
  • Fixed a bug where deleting game data did not reload the game afterwards.
  • Fixed a bug where the height was incorrectly set on the hint windows that popped up during the loading a game and removed the ability for some hints to be shown during load.
  • Fixed some improper title-cased strings in the language file. Literally minor text fixes.
  • Fixed the preserve action showing up as "preservative with..".
  • Fixed a player head graphic issue that caused some pixels to be improperly offset while swimming.
  • Fixed a bug where if you had a doodad placed on a flammable tile, it would not require a fuel for the fire.
  • Fixed an issue that caused either duped, invisible, or broken items when they were moved too quickly between containers and inventory while also passing a turn/moving.
  • Fixed an issue that caused poor accuracy when sorting item in inventory while there were items quickslotted.
  • Fixed a broken text string when deleting your game "you want to delete this game?".
  • Aberrant creatures will now always give negative malignity on death regardless of type.
  • Dismantling and disassembling items now increase or decrease malignity opposite to the value used when crafting said item.
  • The malignity hint now mentions the special rules regarding caves and night creature spawns.
  • Renamed items should now show the renamed name whenever possible.
  • The "enter" bind can now be used for selecting "Yes" inside confirmation screens.
  • You can now use a raft in any depth of water, making it so you can equip a lit torch before rafting.
  • Fixed aberrant creatures not making alternate creature noises when tamed or while making idle sounds.
  • Default actions for thistle seeds, acorns, and poison ivy seeds changed to "plant" from "eat".
  • Tinder has been renamed "wooden shavings" as to not conflict with the new "tinder" grouping.
  • The main menu now allows more content to be displayed, especially on lower resolutions. Additionally, some new menu animations have been added.
  • Other improvements to main menu design with added effects and improved readability.
  • UI elements that are not clickable no longer have hover effects.
  • Added a small delay when moving and turning into a resource tile to prevent accidental gathering.
  • The Starter Quest will now update the quest objectives when an item is dropped or destroyed (removed) as well.
  • Containers in your inventory will now show the 50% reduced weight totals within the tooltip.
  • The mage cloak has been renamed to "mage robe". Since it's a robe...
  • The in-world graphic for the raft now matches the item more closely.
  • Fixed an issue where some highscores text would overflow due to their length.
  • Added Unlok credits within the about section.
  • The modding guide link now goes to the new page (
  • Split onAddOrUpdateInventoryItem into OnInventoryItemAdd, OnInventoryItemRemove, and OnInventoryItemUpdate.
  • Added a canDropItem hook.
  • Added the ability to get the source of damage via the onCreatureDamage hook.
  • Fixed return null not working for the onCreatureDamage hook.
  • Added CanCreatureSpawn and OnCreatureSpawn hooks.
  • Particle system refactored a bit. Now uses an RGB object and uses new ParticleType for non-defined values.
  • Sortable system has been recoded.
  • Version now automatically added within English translation for upgrade message.
  • [Argus] Fixed "See All" not working as intended.

8 comments Read more
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“All crafting and survival buffs, just cross out the rest of your weekend now.”
Jay is games

“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”
PC Gamer

“It's already very impressive though, with plenty to see and do.”
Rock Paper Shotgun

About This Game

Wayward is a turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:

  • 5 distinct environment types to explore – all generated procedurally.
  • Over 300 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Iterative game design and community feedback driven.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 350 MB available space
    • Additional Notes: Windows 7/8 does not support the Steam Overlay.
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • OS: Mac OS X 10.9+
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Mac OS X does not support the Steam Overlay.
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • OS: Ubuntu 12.04+, Fedora 21, Debian 8
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Linux does not support the Steam Overlay.
    • OS: Ubuntu 12.04+
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.

What Curators Say

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Customer reviews Learn More
Very Positive (141 reviews)
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