You awake to discover yourself no longer in the company of good men or a fine seafaring vessel. Treasure... you remember something about treasure. Wayward is a turn-based, top-down, wilderness survival roguelike. Explore, build, and most importantly survive in these unforgiving lands.
User reviews:
Very Positive (11 reviews) - 81% of the 11 user reviews in the last 30 days are positive.
Very Positive (189 reviews) - 85% of the 189 user reviews for this game are positive.
Release Date: Apr 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Wayward is still a beta product. During this phase, many things still need to be improved, expanded upon and tweaked. There's tons of content and ideas yet left to explore. Early Access for Wayward means giving the players an early look into Wayward and providing a vessel for those players to help us shape the future of Wayward.”

Approximately how long will this game be in Early Access?

“Wayward will be in beta, or "Early Access" indefinitely, until, we as the developers, and you as the players feel like this is a polished, fully featured release, suitable for a non-beta status. There's no set time frame for this; however, even after the eventual release, there's no plans on stopping development for Wayward. We have been developing Wayward for years now and will continue to do so.”

How is the full version planned to differ from the Early Access version?

“The game will not differ in large ways from the last Early Access version to the full release version. You will continue to see improvements in every aspect of the game through our iterative design and development process during Early Access, all the way up until we feel like it is ready to ship as a fully, finalized gaming experience.

We are transparent about our goals, ideas and planned changes. We will routinely post updates to discuss with the community.”

What is the current state of the Early Access version?

“Wayward is a content-rich experience, even in its early state. It's a fully playable game filled with many hours of gameplay. As a disclaimer, we would generally state that Wayward is Early Access and is a beta product. You may experience bugs, unpolished system/mechanics and unbalanced gameplay. Early Access will allow Wayward to refine and fix these issues as we become aware of them.”

Will the game be priced differently during and after Early Access?

“At this point, we are unsure if the non-Early Access release will increase in price, but we are not ruling it out. As we provide a better game, more content, and more features, a price change may be warranted. The price increase, if in fact it does happen, will most likely be a small increase to signify a jump from our beta game to a near-finalized product, and as a reward to all the early customers.”

How are you planning on involving the Community in your development process?

“Ever since the early alpha versions of Wayward, the community and player feedback has shaped Wayward into the game it is today. This will not change at all going forward on Steam with the project.”
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Recent updates View all (24)

July 1

Wayward Newsletter #4

Hey all,

We are pretty close to wrapping up beta 2.4! We are now working on the finishing touches, and will soon begin bug testing (as soon as we can get a stable development branch build). Stay tuned for more updates on that via our development discussion forum or via social media/Discord.

Beta 2.3 Postmortem

Beta 2.3 turned out to be our biggest major update to date, followed by some of the biggest minor updates as well, all the way up to beta 2.3.4. During this period, we were also developing the multiplayer update (which will most likely be beta 2.5 based on player feedback). Beta 2.3 introduced some highly requested features such as character customization, custom seeds, and more. A lot of the changelog in beta 2.3 focused on improvements, because we feel it is important to improve the game and fix bugs rather than just keep adding content. In beta 2.4, we are shifting this a bit in response and adding quite a bit of content this time around.

Beta 2.4 Previews

We've been releasing a fairly steady stream of beta 2.4 previews. If you have been out of the loop, here's a sampling of them now:

Kindling Groups

And much rejoice was had by all! Introducing kindling groups (and wooden dowels). No more wooden pole stockpiles or searching for tree bark!

Dismantle Item Previews

New Plant & Tree Growth

This sped up preview shows the new growth stages with custom graphics for each stage, ability to plant and grow trees just like any other plant, and the new harvest ability.

Caves Overhaul

Forest Biodiversity

If you want to keep up to date with Wayward and these previews, come join us on Twitter, Facebook or Reddit!

Player Survey

Recently, we released a player survey to help us get a better, data-driven look at what Wayward players think about the development of the project and to rate their experience with the game. We realized relying on Steam Reviews alone doesn't give us the full picture, especially for a project that changes so rapidly.

It should only take a few minutes if you want to participate:

Beta 2.4 Wishlist/Poll

Speaking of player feedback, our wishlist and poll for beta 2.4 this time around attracted a pretty large turn-out. Luckily some of the highest rated items were items we already wanted to focus on, like new fruits, veggies, growth stages, non-destructive harvest, renewable tree growth and more cultivation goodies. That, and a healthy dose of UI improvements. We are now also seeing a healthy amount of requests for NPCs, so that will likely be pushed sooner rather than later. Next though, it's likely you'll see a multiplayer update for beta 2.5 based on the response in the past.



Featured Mods

We always get a good feeling when somebody likes Wayward enough to create mods for it. Here's a few recent one we want to showcase.

Equilibrium by Yenwood

Given enough time, everything reverts to its natural state. Malignity and benignity will slowly return to 0. The rate of this is configurable through the options.
Beards by Adrien S Enzo

Adds a set of beards and alternate hairdos to the character customization screen. BECAUSE BEARDS!
Philosopher's Stone by TheDuckPancake

This mod adds a philosopher's stone item which can be used to transmute common items like leaves or stones into more valuable ones like iron or coal.

The "Wayward Kin" Discord is definitely the place to be as a Wayward fan. You'll see weekly-ish updates (as they happen to the development build), discussions on Wayward itself, previews of upcoming features, and probably the occasional discourse on random global economic issues or whatever. Come hang out!

Wayward Let's Plays Showcase

There's been a couple long playthroughs of Wayward recently, some by the likes of:


As the name suggest, Rogueliker, AKA Chris, has a channel filled with roguelike gameplay. He has covered tons of roguelike and roguelite games, recently added Wayward to that growing list.

Wayward video playlist:

Long Journey Divided

Long Journey Divided, AKA "ACryInShame" focuses on strategy and RPG games, with most recently a lot of Factorio gameplay, but also recently mixed a little bit of Wayward into that routine.

Wayward video playlist:

7 comments Read more

April 28

Beta 2.3.4 Released

Hey all,

This week we have been busy tweaking new player interaction, improving UI/UX, and fixing some of the bugs in our backlog. Unless there is anything game-breaking that comes up, this will be the last minor patch in the 2.3 series. We are eager to get to work on some of the bigger features and additions in beta 2.4 (and also hopefully clear out our Bug Reports forum).

I've also just set up a beta 2.4 wishlist discussion thread and poll for everybody to take part in:

Have fun!

  • Added an option to invoke the actions menu via right click on game screen (instead of inspect) that is defaulted on.
  • Added a resource gathering hint.
  • Added a quickslot hint.
  • There is now a face direction delay to prevent erroneous movements after turning a direction.
  • The default option for context menus (item menus) is now right click instead of left click.
  • You can now use shift + right click to drop items from inventory, remove items from quickslots, move items from containers to inventory, and unequip items when using the new defaulted right click context menu option.
  • Inspect has been removed from the actions menu, and instead will require shift + right click to perform on the game screen or through the use of the new "right click inspect" option.
  • The hint for reputation now triggers at a higher malignity/benignity.
  • The taming hint is now only shown when killing a peaceful creature.
Bug Fixes
  • Fixed sort by recent not working correctly.
  • Fixed items being defaulted to the first quickslot option even when they actually defaulted to throw. (Thanks Caerold!)
  • Fixed not being able to move items from nested containers back to parents when at maximum weight even if the change wouldn't impact weight (or vice versa). (Thanks cxkis!)
  • Fixed a rendering/visual glitch when placing tiles over shallow fresh water.
  • Fixed Starter Quest and other mod windows from being cropped/sized incorrectly when updating from previous versions of the game. (Thanks Rafael M.!)
  • Fixed a grammar issue with decayed messages using the item's prefix incorrectly. (Thanks Urban Monkey!)
  • Fixed the description for wooden fence mentioning three logs instead of two. (Thanks Urban Monkey!)
  • Fixed some improper grammar with the doodad damage message. (Thanks Guted!)
  • Fixed an error when loading saved games that had custom hairstyles set, but the mod providing the hair style was disabled/removed.
  • Fixed the "Open Mods Folder" button rendering incorrectly at smaller resolutions.
  • Fixed console errors when deselecting hair or skin colors.
  • Fixed language extensions prompting users to update their language settings.
  • Added a FAQ/help section on importing to the modding guide.

Ridiculous Hairdos
  • Added new skin tones and a new "hairstyle".

7 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“All crafting and survival buffs, just cross out the rest of your weekend now.”
Jay is games

“Wayward, a graphical roguelike with echoes of Ultima Online, Dwarf Fortress and Minecraft. Which means: Survival! Crafting! Treasure! An ace chiptune soundtrack! And lots of other things worthy of !s”
PC Gamer

“It's already very impressive though, with plenty to see and do.”
Rock Paper Shotgun

About This Game

Wayward is a turn-based, top-down, wilderness survival roguelike.

In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.

Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.

Wayward's key features:

  • 5 distinct environment types to explore – all generated procedurally.
  • Over 300 items to craft, discover and interact with.
  • More than 30 nasty creatures and animals to combat and harvest.
  • Sandbox game mechanics mixed with roguelike gameplay and heavy inventory management.
  • Deep, multi-faceted skill system with over 25 skills.
  • Open-ended and open-world gameplay.
  • 10+ hours of content and gameplay before reaching the “end-game”.
  • Day and night system.
  • Modding and Steam Workshop support.
  • Character customization.
  • Iterative game design and community feedback driven.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, Windows 8, Windows 10
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 350 MB available space
    • OS: Windows 10
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • OS: Mac OS X 10.9+
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Mac OS X does not support the Steam Overlay.
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
    • OS: Ubuntu 12.04+, Fedora 21, Debian 8
    • Processor: 2.0 GHz dual core or better
    • Memory: 2 GB RAM
    • Graphics: GPU with WebGL support, 512MB of video memory, and at least 128 GFLOPS.
    • Storage: 450 MB available space
    • Additional Notes: Linux does not support the Steam Overlay.
    • OS: Ubuntu 12.04+
    • Memory: 4 GB RAM
    • Graphics: GPU with WebGL support, 1GB of video memory, and at least 512 GFLOPS.
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