Thea: The Awakening is a turned-based strategic survival game inspired by the Slavic mythology and set in a procedural dark fantasy world infused with non-linear story and unique combat system.
User reviews:
Very Positive (59 reviews) - 94% of the 59 user reviews in the last 30 days are positive.
Very Positive (1,217 reviews) - 90% of the 1,217 user reviews for this game are positive.
Release Date: Nov 20, 2015

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Recent updates View all (87)

October 7

Build v.1.20.2207 on Beta branch

Hi all,

As we are now full steam ahead with Our Next Game (TM), we managed to put together a small patch fixing a couple problems in T:TA. This new build is available on Beta branch for testing.

  • Fixed animated HP values on cards so that they don't get bigger over time,
  • Child sacrifice event - the number of children to be sacrificed has been reduced, so that the event is now more likely to trigger,
  • Croppings event - in this event, the children who undergo the ritual start with up to 40 extra points, making those units more elite, but the events will only appear 3 times in a game,
  • Orcs return event - a fix to make sure they only come back once,
  • Light Armours - fixed icons (swapped leather and gems looks),
  • Bigos from Mushrooms and Bird Meat now has a proper icon,
  • Updated help strings in Community French (as far as I'm aware, that was the final edit and the FRC language pack is considered finished).

Apart from fixes, we've added a feature too - after every won fight your group will receive an item (equipment, tools or food) and its quality will depend on the challenge's difficulty rating.

Additionally, players reported that movement cost marker quite often did not appear. We did a little investigation and it looks like the the problem is caused by a bug in the engine we use. To solve the issue, run the game with -force-gfx-direct parameter (or select "Play in GFX Direct mode" from the starting menu).

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September 24

Bundled up

Hi all,
We've teamed up with other developers to bring you this awesome bundle of strategy games. Details below:

Now Available on Steam: TURN-BASED GEMS Strategy Set!

This set brings you six critically-acclaimed strategy games created by independent studios from around the world:

Battle Brothers by Overhype Studios
Chaos Reborn by Snapshot Games Inc.
Gremlins, Inc. by Charlie Oscar
Halfway by Robotality
Mad Games Tycoon by Eggcode
Thea: The Awakening by MuHa Games

Complete your set at 20% OFF and explore these different worlds and game mechanics! Attention: additional discounts on individual games in the set will stack up with the set's discount, so don't miss it!

7 comments Read more

About This Game

Thea: The Awakening is a turn-based strategic survival game steeped in Slavic myth and monstrosity set after an apocalyptic force known only as The Darkness has engulfed the world. There are Strigas and Baba Yagas aplenty, but there are no heroes, no monster slayers, and no great armies capable of banishing them. You have only a few hopeless and starving survivors who are desperately trying to stay alive. You are their last and only true hope!

The game combines turn-based strategic gameplay with the tension and grit of a rogue-like, a captivating story you can uncover through a series of in-game events, and a unique combat system based on a complex card battle game.

The wide range of gameplay features allows you to proceed through the world of Thea the way you prefer. You can choose to stay in your village and build up defenses, or you can go out and explore the world. Conflicts can be resolved through assassination, stealth, diplomacy, hunting, and various other ways depending on the skills your people possess. Fighting is not your only solution to conflict!

Choose your game style and save your people from the Darkness!

Key Features:

  • Survival game in a dark fantasy setting with hexagonal turn-based strategic gameplay!
  • Huge procedural world to explore – each play-through is a new adventure!
  • Village management with a variety of structures to build, upgrades and technologies to discover, and items to craft!
  • Over 4400 items that you can craft in your village or gather in the game’s world!
  • Expeditions in which each member carries his or her gear and gains experience in battle, improving abilities like collecting resources, diplomacy, healing, black magic, and dozens more!
  • Over 200 non-linear story events that can grant you riches or deprive you of all your goods including life!
  • Exciting card battle game system that can be resolved by combat, diplomacy, curses, and more!
  • Over 100 types of deadly creatures, many inspired by Slavic Mythology!
  • Procedural creature instances – Each creature, even in a swarm of spiders, has its own skills and stats!
  • Day & night cycle influence gameplay – Villagers can better recognize threats from afar during the day, and creatures become more aggressive at night!
  • Multiple game endings depending on your choices with rewards and unlocks carrying over to your next play-through!

System Requirements

    • OS: Windows 7 (32-bit)
    • Processor: Dual Core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 class GPU with 1GB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    • OS: Windows 7 or later (32 or 64-bit)
    • Processor: Quad Core 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 class GPU with 2GB VRAM
    • DirectX: Version 11
    • Storage: 3 GB available space
Customer reviews
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Very Positive (59 reviews)
Very Positive (1,217 reviews)
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869 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
7 of 8 people (88%) found this review helpful
46.5 hrs on record
Posted: September 24
Good Stuff: Nice worldbuilding - kind of like Elder Scrolls and Witcher, this world has a pantheon of original gods, elves, orcs, humans, and demons (though demons seem to be magical monsters which are naturally occurring or created by gods, and some are benevolent). The art is fun, though I was slightly confused that my human villagers apparently included people who looked like dwarves alongside much taller people. I did notice two places where the text describes a demon as having yellow eyes, but in the art the eyes are not yellow - perhaps that will be a minor bug fix in a future version.

Not So Good Stuff: This is quite a slow paced game, both for getting research points and for the time each battle takes. The micromanagement of crafting and gathering and equipping characters is also part of the slow pace, though certainly this type of gameplay is part of the RPG and strategy game paradigm. I lost both my first two games due to having more villagers killed of than were born or willing to join me; the second game I almost starved right at the beginning because my starting location didn't have any food but seaweed. (This is for a game on normal difficulty and all settings default - there are some options for increasing animation speed and customizing difficulty that I haven't tried yet.)

Despite all the micromanagement during the game, you don't seem to be able to micromanage the starting set-up, like by placing your village or choosing appearances for your villagers. You can re-name them though, that part is nice. There might be a way within the game to build a second village or move your village, but if there is I didn't find or unlock it. You also cannot manage save files - you can't even quit without saving if some disaster has just occurred. I can see how this fits with the idea that each game unlocks new options in future games, but it's still frustrating to lose half your villagers, especially when pursuing one of the main quest lines, so it's not like you were doing something you weren't supposed to, and be unable to hit the undo button.

The combat also is a bit front-heavy; it doesn't add new features as you level up, so the complexity can baffle new players and at the same time players can get quite bored with combat before getting even halfway through a complete game.

Overall: This is a lovely game if you are a patient person who likes micromanagement and simulating a fantasy village, and doesn't get traumatized if your characters die unexpectedly. I am not necessarily this kind of player, but I'm sure someone is. I recommend new players play on easy difficulty, not normal. If anyone is interested in modding this game, I would love to see a pack of colored versions of the villager art.
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2 of 2 people (100%) found this review helpful
123.4 hrs on record
Posted: October 11
Do you like:
  • Party based RPGs?
  • 4X turn-based strategies?
  • Roguelite / random encounter games?
  • Darker fantasy setting with a dose of slavic mythology?

If you answered YES to all of these question then please, please, do yourself a favor and buy this game.

Thea: The awakening is a roguelite 3X turn-based strategy with heavy RPG elements (3X because you eXplore, eXploit and eXterminate, but you don't eXpand).

After the destruction of the World Tree Thea was swallowed by Darkness and old gods were presumed to be dead. After several centuries the Darkness started to recede and gods began to wake up. They discovered there are still some survivors worshipping them but they are too few and too weak. You are in charge of these survivors and you feel the power of your god returning! It is up to you to rebuild your city, repel monsters and find out what actually happened to the World Tree and the old gods (and whether it can be undone).

Thea is a wonderful blend of genres. You lead your adventuring party and explore the vicinity of your village, gather better equipment and bring back new resources. At the same time you micromanage production and resources in the village itself, construct buldings, research now crafting recipes and raise children to become new heroes.
The turn based system also has a day / night cycle (with night being much more dangerous), so you have to carefully plan your exploration trips (mostly on higher difficulties). Be warned, characters die quite often as Thea is still infested by creatures of Darkness. Mourn the loss of your heroes, but don't let it frustrate you.

Each conflict is resolved with a card game. These card games are a bit complicated to learn but are very versatile, as they can be used for all types of encounters.
Types of encounters include:
  • Direct combat vs. mosters - you must beat the monsters using physical attributes of your heroes (damage, armor, tactics etc.)
  • Sneak attack - you must win a card game against "spot check" using sneak attributes (stealth, distract, backstab etc.)
  • Hunt - you must win a "tracking" card game using hunting attributes (traps, animal kinship, ranged damage etc.)
  • Poisoning - must win with Herbalism, Medic, Physical strength etc.
  • Intellect - must win with Magic, Will, Sixth Sense etc.
  • Social - must win with Speech, Attractiveness, Folklore etc.
  • and many more, you get the idea

The writing is top-notch, the art is very nice (character cards have some beautiful illustrations) and music is really really good.
The only "meh" thing is, that literally every encounter text is read by the same person (which gets annoying after several playthroughs). However this is easily remedied as you can mute the narrator in game options.

My fun moments
- that one time i had dark wood (resource) right besides my village. I used it for all my buildings and the material slowly attracted goblins to join my village. By the end of the game i had more goblins than people. I also had two Goblin Bosses named Dolce and Gabanna
- that time i successfully solved an encounter by being a Monty Python fan
- that time i had 4 Baba Yagas in my party, beating the hell out of practically anything
- that time my starting warrior was named Bedomir (i imagined he was Boromir's family), but unlike Boromir he actually survived to the final battle killing the main boss himself
- that time my domesticated rat (called Bossini) could carry more weight than the majority of my heroes and it's occupation was to cook cakes for people in the village

Personally I consider Thea to be one of the best games I have played in recent years. If you said YES to all the questions at the beginning then buy this game and you won't be disappointed!

Thank you for reading my review!
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2 of 2 people (100%) found this review helpful
179.2 hrs on record
Posted: September 28
Some of the finest fantasy-strategy game - innovations. At first I was not sure if I would like the fights that are played out with cards - so no units are moved on a battle map. Couldn´t imagine I would like having only one city through all the game.
But thats all part of an innovative concept that works out just fine! Very happy that I gave this one a chance when it was on sale.

This game is great fun. You sent out a party gather resources and build and craft. Sent them on story driven quests exploring a fine drawn world. Altough the units fight as cards they are equipped in best rpg-manner. I like that you can change their names and they evolve and how you equip them decides about their fight abiltys and your strategy..
the fights are best compared to the mini-game in witcher3 though it has its own idea. once you figure out the possibiltys of your strategys - and develop your weaponry and equipement in that direction the game gets very addictive.

another big + : many other games have those game-braking round calculation time - this one doesn´t.

Voice-acting is nice and this game has a fine idea working out well.. 11/10 for a game that took risks doing things differently - and got an outstanding game i want to recommend to all fantasy strategy fans!
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2 of 2 people (100%) found this review helpful
244.6 hrs on record
Posted: September 24
Really well designed game and full of personality. Has a genre all to its own and makes it work. One of the most unique and addictive games I've ever played!
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2 of 2 people (100%) found this review helpful
1 person found this review funny
41.1 hrs on record
Posted: September 25
I really enjoy this game as a whole, it's a great time passer if you have nothing else to do. The only downside is the fact you can be hit by so many random encounters that screw you over at one time that the game becomes repetitive and unenjoyable to a point. Constantly starting over before you hit turn 100 because your village of gatherers or craftsmen are wiped by a random 4 skull battle is quite annoying. So if you can look past the hair tearing out and laptop punching, it's an alright game.
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2 of 2 people (100%) found this review helpful
40.7 hrs on record
Posted: September 27
I really enjoyed this game at first, but after the time i have already put in i don't really see myself playing anymore. I have beaten the game and i think i'm at like 40 hours of playing multiple games. There are MANY RANDOMIZED events that can happen while roaming and resting. Maybe i was playing wrong or too defensive, but i could only do a couple moves a day and then i still had to wait for gathering to happen. While waiting im just spamming the "Next Turn" Button until like 10 days passed so i have enough material to do something. After 10-20 hours of actually playing the events i found myself always pressing the "Auto-fight" button because it was much faster and unless it was a rare fight with supremely strong monsters i had nothing to worry about. It is different from most games i've played so that was unique and fun.
-Card type battle system (If you like card battles)
-Starting point changes, which changes how you play slightly
-Random events (for hour of 'seemingly' different play)
-nice enough graphics
-it's a little difficult up until you level a few times then difficulty drops significantly
-You either go for buildings, or gear, or gathering. going for multiple will exponentially increase needed play time to get anything important.

It's hard to come up with exactly what i mean, but i think that's it. I would say up until the time i beat the game it was an 8/10 easy. I do recommend for at least one play through, but after beating the game i don't see replay value. I still think i got my worth out of it.
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2 of 2 people (100%) found this review helpful
53.3 hrs on record
Posted: September 24
Welcome to the land of Thea, it may look familiar, but it is entirely different. The creators of the game managed to piece together a unique and engaging world through well written texts, very atmospheric music, and an integrated crafting system. When I came across the quest in reference to Monty Python’s Holy Grail, it simply killed me, they shall have my heart-felt praise forever.
The difficulty curve is brilliant, even small tweaks to the array of mechanisms could offer a whole new style of play. The True God of Thea level is nigh impossible without a good understanding of the core functions. The level of customization allowed for each of your villagers will be a blast for anyone with a taste for a good-old rpg setup, and the effects of random events and player choice could truly alter the ability of a character, making them unique and a real loss upon death, which maybe frequent. The card mini-game for fights and challenges are simple but versatile, bringing out unique customizations while maintaining overall balance. It works.
The devs even give us the ability to create custom events, which I must say is pure awesomeness. The ability to write your own lore and obscure cultural references into the world of Thea is unbelievably satisfying.
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1 of 1 people (100%) found this review helpful
13.9 hrs on record
Posted: September 29
Good fun, a little repetitive and in need of mod suporte. but worth the getting!
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1 of 1 people (100%) found this review helpful
14.1 hrs on record
Posted: October 6
great game, i hope you will open up for mac users to be able to play multiplayer at some point tho, seeing as its a pretty big part of the game.
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1 of 1 people (100%) found this review helpful
22.5 hrs on record
Posted: October 19
Best game AU however you should fix how when someone leaves a multiplayer Thea game everybodies game turned off because thats annoying you scumbags, but great game m8s
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Recently Posted
76.0 hrs
Posted: October 21
Very fun and unique game
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39.8 hrs
Posted: October 20
I'm writing this at 4:17am because I stayed up that late playing. My wife will come kill me soon, I'm sure.

This game is brilliant. The 4X portion of the game would be serviceable on its own, with interesting gathering/crafting mechanics for feeding your populace and equipping your fighters. The writing does an excellent job of giving you an otherworldly feel; it makes me want to read the mythology its based on.

The combat card game is amazing. I'd play the card game even without the 4X game. The mechanics involved in that one I think would be deep enough to support even a living/expandable card game implementation. The fact that it's tied to a whole plethora of hero stats for 6-7 different types of challenges (social, physical, combat, tactics, hex, etc.) that all play out in "combat" is what really makes the game shine. The connection between your units leveling and equipment, the writing and events that get you wrapped up in various sorts of contests, and this "combat" system that provides the test of skill for resolving all of the conflicts is why the sum of the two decent games (the 4X game and the card game) becomes something amazing.

The designers behind this are geniuses. I'm so impressed with this that I already want to buy their next game.
Its worth the your time and money.
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17.1 hrs
Posted: October 20
An amazingly beautiful game, both from an artwork perspective and from a story-telling perspective!! The devs are super-awesome as well; responsive and engaged with the community. Actually, supporting the devs is what made me buy this game (at full price). The gem I got in my game library was just a great bonus.

Also, note that this game has full Linux support. The humble devs don't advertise it since they feel that they don't have the resources to "properly" support that platform, but it works perfectly. Thanks for an amazing work of art guys!
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84.3 hrs
Posted: October 19
Awesome game
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10.5 hrs
Posted: October 19
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27.7 hrs
Posted: October 18
This is a great overlooked game with tons of character! It is a little slow paced but it is worth it to try to survive. There is tons of customization in setting up your game, the rpg elements are great, the rng is great, so many encounters and different things to try, survival elements are fun, and the atmosphere is top notch. You get immerst in this game and there is plenty of replay value from all the decsions you make about where to go and what to do, plus all that the rng throws at you. With free updates, co-op, custom settings, abitilty to make custom encounters, difficult decsions, stuggle, victory, high replay value from unlocks and the world, and so much more, just get it if you like these kind of games.
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22.8 hrs
Posted: October 18
This is one of the hidden gems of Steam. The gameplay is fun and intreguing. At the same time the story you are presented with feels truely dynamic and that you are more than just an observer, there is no describing the replayability options in this game accurately. The card duel combat system is a little difficult to understand at first, but it fits the game perfectly once you begin to gear up your villagers to your style and situation.
If you are looking for a challeging game with fantastic art, immersive story, and limitless replayability, Thea needs to be at the top of your wishlist. I really cannot offer this game more praise and it still feels like I'm not giving it enough credit. Played one campaign which lasted about ten hours and never experienced a single bug or glitch. I cannot recommend this game enough, or offer its developers enough acclaim for what they have made. I will be playing this game for many years in the future, and loving every minute of it.
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1.2 hrs
Posted: October 15
Not sure if it's just me but the game crashes everytime after the opening trailer on my pc, in the current version. Tried windowed, full screen , the GFX mode, and reinstalling, no help. Used to work before, I think, when I first purchased it when it launched but it's not working when I tried today.
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23.3 hrs
Posted: October 15
Its good, Civ kind of a Civ light with card mechanics for combat.
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