Thea: The Awakening is a turned-based strategic survival game inspired by the Slavic mythology and set in a procedural dark fantasy world infused with non-linear story and unique combat system.
User reviews:
Recent:
Very Positive (78 reviews) - 93% of the 78 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,176 reviews) - 90% of the 1,176 user reviews for this game are positive.
Release Date: Nov 20, 2015

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Recent updates View all (84)

August 10

Build v.1.20.2010

Text and localization changes today - updated warrior descriptions (removed the info that they cannot equip jewellery), also updated community French language pack.

15 comments Read more

August 8

Build v.1.20.2008

After a really long discussion both internal and in forum threads, today's patch brings:

- Warriors now are able to wear jewellery,
- Animals are now able to wear artifacts,
- Event fixes.

23 comments Read more

About This Game

Thea: The Awakening is a turn-based strategic survival game steeped in Slavic myth and monstrosity set after an apocalyptic force known only as The Darkness has engulfed the world. There are Strigas and Baba Yagas aplenty, but there are no heroes, no monster slayers, and no great armies capable of banishing them. You have only a few hopeless and starving survivors who are desperately trying to stay alive. You are their last and only true hope!

The game combines turn-based strategic gameplay with the tension and grit of a rogue-like, a captivating story you can uncover through a series of in-game events, and a unique combat system based on a complex card battle game.

The wide range of gameplay features allows you to proceed through the world of Thea the way you prefer. You can choose to stay in your village and build up defenses, or you can go out and explore the world. Conflicts can be resolved through assassination, stealth, diplomacy, hunting, and various other ways depending on the skills your people possess. Fighting is not your only solution to conflict!

Choose your game style and save your people from the Darkness!

Key Features:

  • Survival game in a dark fantasy setting with hexagonal turn-based strategic gameplay!
  • Huge procedural world to explore – each play-through is a new adventure!
  • Village management with a variety of structures to build, upgrades and technologies to discover, and items to craft!
  • Over 4400 items that you can craft in your village or gather in the game’s world!
  • Expeditions in which each member carries his or her gear and gains experience in battle, improving abilities like collecting resources, diplomacy, healing, black magic, and dozens more!
  • Over 200 non-linear story events that can grant you riches or deprive you of all your goods including life!
  • Exciting card battle game system that can be resolved by combat, diplomacy, curses, and more!
  • Over 100 types of deadly creatures, many inspired by Slavic Mythology!
  • Procedural creature instances – Each creature, even in a swarm of spiders, has its own skills and stats!
  • Day & night cycle influence gameplay – Villagers can better recognize threats from afar during the day, and creatures become more aggressive at night!
  • Multiple game endings depending on your choices with rewards and unlocks carrying over to your next play-through!

System Requirements

    Minimum:
    • OS: Windows 7 (32-bit)
    • Processor: Dual Core 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 class GPU with 1GB VRAM
    • DirectX: Version 10
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows 7 or later (32 or 64-bit)
    • Processor: Quad Core 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 class GPU with 2GB VRAM
    • DirectX: Version 11
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (78 reviews)
Overall:
Very Positive (1,176 reviews)
Recently Posted
yenkin2001
12.3 hrs
Posted: August 29
Interesting game, a very non-traditional 4x game, that has given me back the "Just One More Turn" feel that we all like to have. You have a settlement, you collect food and wood, you have an expedition that sets about exploring the vast country side. You make decisions on where you want to research, what you build and craft. This game is a micro management game as you do need to produce and craft in order to drive research. While you do get research from fighting, better to keep your crafters busy. In order to keep your crafter busy you have to gather, either during battles with booty, or setting up a camp with your expedition and bring more exotic materials in.

Combat is simple, with a card like game play reminiscent of MoG. It is a bit confusing at first, but after a few battles it really is not that hard. There are plenty of events, monsters places to explore to help you gain experience and loot. your Settlement has to be looked after, so while you may want to send your warrior party out as an expedition, you may want to ensure your crafters and gatherers have weapons and skills.

There are battles other than just fighiting, all similar but you can have social, hex, tactical battles so you need a good rounded party. This game has a lot going on, and so far it is a lot of fun.
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Scottish1900
21.9 hrs
Posted: August 29
I can't reccomend this game.

The way the difficulty is in this game is VERY poor game design, basically it scales. However, if you get behind(And in the higher difficulties you always are, through the BS events that you have no control over and usually end up losing about 4 people due to poor RNG, nothing you can do about it.)and/or have less than 20 people by turn 100 in the higher difficulty(And you basically can't get 20 people that early, because again, events are BS, and even if they aren't you usually only get about 3~ people by that time.)

Not only that, but the combat is pretty shoddy.

And, here is the kicker, if you thought vanilla civ 5 was bad in where it placed your first city, imagine you are FORCED to settle where ever it places you, even in flatland desert without any hills or anything in miles. You can't move cities in this game, where you start is where you are. That's it. I have had starts where I had a single resource of food, that's it. Nothing else, no string, no wood, no nothing. Because reasons. You can NEVER make new cities, you can only set up camps, which, again if you have less than 20 people in that camp, you will be killed. In a game where getting people past 15 is nigh impossible, even with insane attraction rating in villages.

As I said, everything is scaled. Everything. When you have more people, you get less coming in from the world and less children grow up(Did I mention RNG?), but the less you have the more you get. But that's by no means any sort of realistic expectation when your party is killed by 4 skulls at turn 80(Imagine in WoW if you had a fel reaver drop kick you are level 10. That's what this is comparable to.)You probably won't get anyone new, because again, RNG.

So with all these complaints, I can't say this game is worth it. It's an indie game, I should expect it, but these flaws are painful. When they actually fix some of these issues, adding in growth maybe or something, I will change this review.
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nabob57
42.0 hrs
Posted: August 28
A neat little game I came across by accident. I had a hard time with the card-game element at first but now have a better grasp of what to do.

The one minus I have is that there are SO many attributes for each villager.. and we do not get to have a say on level up what they can focus on. If I have an intelligent witch, I am not interested in getting a level boost to a skill that will grant her tactics to jump in front.

Nice game otherwise. Its kind of addictive. I also would add that when starting a new game that I check the area to make sure I have decent resources within reach. I have had starts with only wood in the city and no nearby food.
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TKD Ward
21.5 hrs
Posted: August 28
Wow I just wasted 15 hours running around, thinking I was being productive. while the world was leveling up and i wasnt. then this big level 500 just turned up at my town and killed 20 people ;-;, guess i'll start again. Because this game is good. watch some help guilds first people. will help
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❤❤=Iceberg Chan=❤❤
26.2 hrs
Posted: August 28
Very fun and beautiful game enjoying every second on it. Im hooked. Bravo
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IgnitedPenguin
20.8 hrs
Posted: August 27
After just managing to complete the main story of this game, I realised just how great this game is. From my current understanding, the gameplay may stay the same, however the story told by your people will be completly differnt each game you play. From what I saw there were several options I found to cause a differnt ending to the main story, however as the game tells you how many options are not avalible, I saw there were a huge more number of possibilitys on what I could do to change the ending.

If anyone compares this to a game like Civ, ignore them. This game is heavily built around telling a story, and a great one at that. This game is not too complicated to learn, albeit a bit confusing at the start. Once you have learned there are tabs on various menus such as the gathering and the research screen and the unique 'challenges' system you are good to go.

I have barley touch the surface of this game and I want to keep going back for more. I was dumb at the end and simply ended the game as it was and completly ignored the DLC content. There is plenty left for me to do even after I completed the story.

Did I mention that you can play Co-op with another person? It's not the easiest thing in the world to setup as you have to grab the dlc and download it to be able to launch the game as multiplayer however it has given something for me and my brother to do every so often. I don't know if that has another story to it though.

Either way, I came to this game thinking it would play like Civ and I have enjoyed playing it so far and listening to the story, which in most games I just skip over. The story telling in this game is excellent.

If you are half tempted to get this game, make sure you give it a try.
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ie
50.5 hrs
Posted: August 27
Best game in a long time. Could not stop playing it. 10 / 10.
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Ishvii
3.6 hrs
Posted: August 27
It's really really nice to see something actually original in this genre. It's a bit like a 4x, but you don't have tons of cities to manage, you have one. And the combat is card-based. Great context of high fantasy, but can suffer from RNG.
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Dalal
15.2 hrs
Posted: August 27
i find this game extremely fun and addictive! as frustrating as it is to lose villagers, i would close the game only to re-open it minutes later! its just that addicting! but overall i am completely happy with it..
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Stop Ribbiting!
18.1 hrs
Posted: August 26
10/10 would get cursed with ugly again.

Seriously though, amazingly deep game with a well fleshed out and unqiue setting. It's got survival, crafting, cards, story-telling, undead women who murder one of your kids and then join your party - all the elements of a great game - and it's all executed incredibly well.

Not sure your interested? The demo is essentially the full game from a year ago. The UI is a little clunkier and there are far fewer events, but you can play as much as you like to get a feel for if it's worth it to you. Pretty damn good for a demo.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
3 people found this review funny
Recommended
136.0 hrs on record
Posted: August 2
This is the best game I have played in recent time. It is a city management game where you send out gatherers, and warriors to guard them. Your crafters stay home and make equipment for your expedition and themselves, as well as preparing rations. Your expedition and your settlement experience frequent random events Oregon Trail style(some brutal). The scope of how awesome this game is cannot be encompassed in a review, play the demo.

At the end of my last game I had a rabid bear, two malicious spiders, and a goblin worker working side by side to make sandwiches and defend my base. My party was joined by five elves one after the other. The poor children though, so many get taken or eaten by witches.

Also, the combat mechanic is great and original.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
1 person found this review funny
Recommended
50.6 hrs on record
Posted: August 7
It is very rare for me to find a game I enjoy as thoroughly as I enjoy Thea. The fact that I've spent 50.3 hours in the first 3-4 days on it might be indicative.
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6 of 6 people (100%) found this review helpful
2 people found this review funny
Recommended
57.9 hrs on record
Posted: August 9
Thea is a great game. I'd describe it as "Master of Magic and Sid Meier's Colonization had a baby, and that baby grew up to be a survival game." The setting, a post-apocalyptic fantasy world inspired by Slavic mythology, is pretty unique. The combat system -- which manages to use a single, card-based mechanic for combat as well as social and skill challenges -- is pretty fun once you get the hang of it. There is an absurd amount of crafting. The game narration is read by a single voice actor; this is usually charming but occasionally gets irritating. The map art is a bit muddy and it can be difficult at times to identify key terrain features, but the event and character art are all hand-drawn and uniformly good.

Downsides: each characters has tons and tons of stats, and even after a few playthroughs it can be very difficult to keep straight what some of the more obscure ones are for or how they affect the game. Resource gathering and management can become very tedious, especially if you get a resource-poor starting location and have to rely heavily on expeditions. A few of the random encounters are painfully unfair (if you ever had a small party hustling back to the settlement before nightfall run afoul of the Shadow Giant, you'll know what I'm talking about -- and those damn Dwarven Bandits can be really rough on an unprepared group).

Also, for your own sanity, don't research roasted meals immediately. You will become consumed with providing your townsfolk with a hearty variety of sausages and casseroles. That way lies madness.
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7 of 8 people (88%) found this review helpful
Recommended
17.9 hrs on record
Posted: August 6
Great indie game with a fresh new shape.

You are survivors of the great darkness and trying to explore your area, upgrade your city and companions, while getting involved into the storyline. Entry is easy to solve, but the more you explore the more interesting and detailed the game grows.

Really like the fights, challenges with a simple card system, which is surprisingly tactical the more you learn about.

Developers seem to be nice guys and upgrade any now and then, give free DLC while only asking for support of their efforts in form of 'money for coffee'...which is a great idea and to everybodys own choice!

One of the free DLC offers KOOP multiplayer (not tested yet), which is quite interesting as the game itself is quite challenging.

Last but not least besides Windows install they offer free copy for Linux, which pretty good runs on my Ubuntu Mate 16.04 system.
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4 of 4 people (100%) found this review helpful
Recommended
80.5 hrs on record
Posted: August 23
This game really scratches a particular itch, and does so well.

The event-driven map-based exploration is spot on, and the deck/turn-based combat system is light yet nuanced enough to stay interesting for the several playthroughs I've done so far. Moreover, the story branches, giving some nice replayability. The wide array of options for characters is huge, and the wide array of gear you can find and craft is nearly as impressive.

If you want a turn-based resource management/exploration/story-driven game, this is probably your jam. I know it was mine.

Worth the full price; if this is ever on sale, do not hesitate.
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2 of 2 people (100%) found this review helpful
Recommended
95.4 hrs on record
Posted: August 14
This is a lovely game with wonderful devs. They regularly update the game and go well beyond what I'd expect to help their players. They care, and that means a lot with all the unsupported schlock out there.

Anyway, the game itself is sort a 4x... Except there's no eXpand. You only have one village and getting another villager is a pretty big deal. The research tree is large but well considered. The two major mechanics are a skill influenced choose-your-own-adventure (fully voice acted), and what I think is an extremely well done card based conflict resolution system. I say conflict resolution because it's used for sneaking, parley, outwitting, etc and continues to work great, although there is a small learning curve.

There is a lot of game here for $20, my only.... Negative, if you can call it that, is that I cannot even guess how many hours of voice acting have been put into this game. How much money and time and effort, and it's well done. But... It's a rogue-like, permadeath with progression, so you will end up seeing some of the same quests over playthroughs (a la FTL). Many times, if you know the quest, you're just going to click through it. So I've shut off the voice and I wonder how many others have as well after hearing it so many times.

But like I said great game much fun to be had!
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2 of 2 people (100%) found this review helpful
Recommended
26.8 hrs on record
Posted: August 25
I love this game. I've always been a fan of strat. games and ones where you must manage your rescources and this game here has quickly made its way to the top of my favorites. Most of the game is simple and straight forward with what to do and how to do it but the events that happen throughtout it keeps you on your toes. Risk it and maybe you gain a new powerful allie to join you on your quest or perhaps a new weapon to fend off the mobs or maybe it comes back and bites you on the rear and you now cursed or lose valueable items. I also quite enjoy that even after you die/lose you are not totally at a lost. Your game calculates your score and gives you experience which is then used to level up the God you choose for that game. That then grants more bonuses for picking that God in up coming rounds. This review can go on and on about how great it is but there is too much to say. Just take my word are try the game

10/10 - Great game
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2 of 2 people (100%) found this review helpful
Recommended
139.3 hrs on record
Posted: August 23
GREAT game! This is the ultimate "one more turn" turn-based 4X game, with a variety of refreshing elements. First of all, there is a FASCINATING card-layer to how events and combat are worked out... I was really impressed with this. Every person has their own skills and stats in your settlement, so while all your fighters might fight well, and crafters craft well, and gatherers gather well... the REAL fun comes from needing to think about a variety of skills to have in your group to handle obstacles in your choice of ways, or certain challenges that require magical, technical, or obscure knowledge to tackle. The Card-Combat game is the same no matter if it's a regular battle or disarming a deadly machine or unravelling a hex, but the stats for each character's cards are different based on their skills and the challenges at hand. So maybe you can kit your party out so that everyone is decent in a straight up fight, but all of a sudden in a social or stealth challenge your front line fighters are taking a huge back seat to a couple of clever or specialized folks in your group. It's LOTS of fun and there is a lot of depth to it. You might have characters that do a GREAT job supporting front liners just like you have front liners that are GREAT if supported but meh otherwise. The card game is split between "Frontline" and "Tactics" piles of character cards... so you have to decide if you want to bring in tactics people "tapped" and get stuck in, or have the tactics guys buff your guys, nerf the enemy, change turn sequence... so much stuff. A guy with a bow and strategy skills can buff damage for a person on the front line, confuse an enemy, or allow your guy to hit first... all sorts of choices going on, which sometimes turns into "I have two people who have the lore or technical skill to unravel this challenge, how else can I set up the other guys to buy them time to do that?" The card layer is REALLY nice. Unlike many 4X games where you build lots of towns, you only have one town which you improve with better technology and materials you gather in the world. Crafting equipment for your people is also LOTS of fun... your adventuring party brings back all sorts of wood, food, metal, stone, gems... a wide variety of all sorts of commodities to play with. Then your crafter can go to town finding interesting combinations of the materials for weapons, armor, jewelry, shields. It's not just about what makes a sword sharper or an armor hardest though -- with the right elements and skill you can get armor to boost attractiveness for social challenges, add magic skill so even regular brute fighters have a better shot at helping against supernatural or magical threats, and a variety of other skills and abilities that have an influence in combat and challenges (like "leech" healing when you do damage, or "feint" or "Sturdiness" or "Stealth" -- all of which have different impacts in tactical challenges, regular fights, magical combat (hexing), etc. The world and story behind it are engrossing enough, and there is a sufficient beastiary and fun loot and lots of events that give you choices and risks to take, as well as all the dialogue being decently voice acted. There are multiple endings and really a lot of depth, as well as a pantheon of gods which give your followers more and special bonuses the more you "Level them up" by succeeding in the game. Few 4Xs have me startng a new game right after I finish the old one... but sometimes when I play this game I'm just psyched to unlock another god, or play again with the new powers my leveled up current god now has from my last game. This game was a TREAT. HIGHLY RECOMMENDED.
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2 of 2 people (100%) found this review helpful
Recommended
23.0 hrs on record
Posted: August 26
Bloody Enjoyed it!(still am) No problems encountered, pefect balance of chill and challenge:)
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1 of 1 people (100%) found this review helpful
Recommended
12.1 hrs on record
Posted: August 1
Amazing game! Highly recommend!

A fantastic 4X game that really challenges you. You start off by selecting a god who is then tasked with making sure his people survive and grow.

You have builders, gatherers, warriors, hunters, mages, demons, and all kinds of other creatures that can join your village. You gather resources, send out parties to gather supplies or fight enemies. You build and craft new buildings, items, weapons and armor that you can then equip to your people to make them stronger. Your villagers level up over time increasing their stats.

There's a ton of quests all voiced which will have you choose different outcomes based on the skills of your party members. Want to sneak into a camp instead of a direct assault, or talk you way through the enemy? You can in some cases. Some paths lead to little rewards, while other paths lead to better rewards. There are plenty of choices that lead you to wonder what the other choice would have given you or done to your party member.

Combat is sort of a card game where you have a few starting characters, and other characters that can use different abilities, or enter the battlefield themselves. Equipping shields mitigates damage, and other characters can provide protection at the expense of entering the battle.

Lots of combat choices, and it takes a little while to master. It's fun to watch but I find myself skipping the early battles and really playing the combat in the later battles with 2-3 skull enemies and above.

Villagers can be killed permanently from their wounds in battle and you are always struggling to gather enough food and wood to stay alive (not really that hard once you get the hang of it).

I haven't done much of the story, but it's a very intriguing world, one which I hope to enjoy for many hours to come!

Do yourself a favor and get this game, support innovative developers like this!
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