In a world where comic books are real - The final issue is Evil!
User reviews:
Overall:
Positive (12 reviews) - 91% of the 12 user reviews for this game are positive.
Release Date: Jan 1, 1994

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Recent updates View all (1)

May 24

Patch 1.1 is available now!

Hello Everyone.

Patch 1.1 for Noctropolis is available now! It contains the following fixes:

  • Support added for French, German, and Spanish subcaptions, icons, and UI text. You can access this from the advanced options menu. Note that if changed during a game, content in the current room loaded will remain in the previous language until you visit another area.
  • Subcaptions now appear properly during the coffin movers scene in the Mausoleum.
  • Subcaptions now appear properly during the beginning of Drealmer's Nightmare world.
  • There is no longer a dark blue border visible around the Operahouse stage.
  • A possible fix for invisible text on some Nvidia cards has been added.
  • A minor alignment issue on the advanced options menu has been addressed.
  • AMD and Nvidia video cards will not roll over silently to embedded Intel graphics if power saving features are enabled.
  • Appearance of dialog boxes improved.
We hope you enjoy the update!

Daniel,
Night Dive Studios

3 comments Read more

Reviews

“Noctropolis is a stylish and atmospheric adventure game, inspired by the world of comic books.”
91 – Just Adventure

“Gorgeous VGA graphics and challenging but fair puzzles. The dialogue could have used another pass through the typewriter, and the acting is strictly amateur. Noctropolis is a solid adventure set in an intriguing and visually stunning world.”
82 – PC gamer

“Despite all of its shortcomings, Noctropolis is a fun and engaging game. It has a campy, tongue-in-cheek humor and never takes itself too seriously.”
80 – Four Fat Chicks

About This Game

In a world where comic books are real - The final issue is Evil!

In the City Of Darkness, where the spirit of the times is an insatiable lust for flesh and blood, a hero stands alone. You are Darksheer, and your nemeses will stop at nothing: the vampiric Succubus, Tophat the Magician, the masochistic Master Macabre and their demonic allies have joined forces to indulge in fantasies of carnage worthy only of the end of time. Night Dive Studios presents Noctropolis, a beautifully rendered, adult graphic adventure about the grisly things you dream.

New Enhanced Edition for Steam!



  • High-quality, remastered OST
  • Original bonus Comic Book included
  • Improved mouse support - You can rebind left and right click function to any mouse button; scroll wheel can be used to navigate in-game menus and comic books
  • Improved keyboard support - You can rebind virtual left and right click keys; page up and page down act the same as the mouse scrollwheel. Can use number keys to make choices during dialogue trees. Can adjust sensitivity of virtual pointer.
  • Support for modern displays with ability to toggle between fullscreen and windowed mode
  • SDL 2.0 Game controller support added, with rebinding and sensitivity controls supported.
  • Several game crashing bugs from the original code were fixed.
  • Dead-end situations in game play were removed.
  • Optional linear texture filtering.
  • Three-band equalized, filtered sound mixer.

System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 10
    • Processor: 1.0 GHz Processor
    • Memory: 512 MB RAM
    • Graphics: 100% DirectX compatible graphics
    • Storage: 800 MB available space
    • Sound Card: 100% DirectX compatible card or onboard sound
    Recommended:
    • OS: Windows 10
    • Processor: 1.5 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 100% DirectX compatible graphics
    • Storage: 800 MB available space
    • Sound Card: 100% DirectX compatible card or onboard sound
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (12 reviews)
Recently Posted
Panopticon
( 2.9 hrs on record )
Posted: June 27
*buys 40 games (new and old) during Summer Sale*

Yup, this game still (Released in 1994) shίts all over those games. No clue why this gem isn't more known. Highest recommendations.
Helpful? Yes No Funny
MiDSinister
( 0.5 hrs on record )
Posted: April 10
Lumisheer is the first homosexual in video game history.
Helpful? Yes No Funny
Moosey Moosington
( 5.0 hrs on record )
Posted: March 15
Holy hell, I remember having had this on Cd way back in the days, back when FMV adventure games were the rage. So glad I found this one again!

It is not without its flaws, it does suffer from the same 90's adventure game logic in certain parts, and there are a lot of instant death/game over scenes, but over all, it is a very enjoyable game.
Helpful? Yes No Funny
Green Skeleton
( 8.8 hrs on record )
Posted: March 8
They were the worst of times, they were the blurst of times. The 90's were an interesting time for comics. The speculator market had been decimating them for the most part. Nothing was dumber than thinking comic books were get rich quick schemes (well, other than baseball cards). Issue #1's - crap like Ultraforce - sold by the truck load, making companies think "well, if 1 million was sold, then we'll have to print 1 million more for issue #2!". Except that never turned out to be the case. Nobody was actually reading the damn things, so thus, nobody was returning for further issues, but who could blame them? Much like the video game crash, there was too little good and too much bad. The 90's are considered the most creatively bankrupt era of comics ("edgy", "grimdark", etc), and while I think that might be a little overstated (cause comics are edgier and grimdarkier than ever), it's hard not to see it that way when companies spent more time creating really dumb variant covers than actually worrying about what was inside

And what was inside wasn't pretty. Two words:
Rob Liefeld

You know everyones eyes were off the ball when he was getting consistent work. So much so that Marvel later filed for bankruptcy.

Obviously I am setting the stage here, as Noctropolis is a really interesting relic because it speaks so vividly of the time it was released in and what was considered "cool". The comic art speaks for itself in what little there is: Buff but dark heroes with gritted teeth, angular manjawed women and a gratuitous use of pouches. Yup, it's the 90's alright. Combine that with something even more 90's en vogue: Point 'n click adventures and FMVs and you've got a game that was made for me. It's a shame that the best I can say is that it's average with glimmers of an above average game. The devs of this game aimed low and they hit low and made a consisent game - but I'm not after consistency. Give me abject failure with ambition or give me death.

The game starts simply enough, introduced to Peter Grey, a down on his luck loser who had recently won a contest to be his favorite comic book super hero: Darksheer. At the time, artists and writers were leaving major companies to start up their own artist run/artist made studios where they had 100% ownership, resulting in a lot of cheap knock offs of even their own work. Darksheer is very much in that same vein, being a complete shameless Batman knock off. What makes Darksheer TOTALLY different is that he straight up murder his villains. At his side is his faithful sidekick from the school of Frank Miller characters, Stiletto. When Darksheer goes missing, she's left to do all the brooding and you're charged with taking his place.

When the game actually starts, I was impressed by what I saw. Great looking backgrounds and eternal night time skies. Noctropolis was a place I wanted to explore. It was like being given the opportunity to see Gotham City up close. I thought I would meet a ton of unique characters and see more of the great looking backgrounds. Well, I did see more great backgrounds, but I never got to see the true face of Noctrop, the populace. It felt like the game was teasing me with stuff in the background, and no matter what I did, I could never reach them. Two of the worst examples are a tower and hotel that are locked at the start. These places seemed very important, but at no point in the entire game do you ever go into them.

The game is filled with a lot of red herrings like this. Early on, you can pick up a bunch of bills and notices that do absolutely nothing and clog up your inventory for the rest of the game. At one point I had a rat in a bag, and I just... had it. There are also three inconsequential areas that don't contribute to the narrative or even "lore" in anyway. These areas are triggered by accident, so you might miss them entirely, the problem is that if you do trigger them, they'll just leave you confused, as you desperately pixel hunt or try to use items that don't actually work there.

I don't want to talk too much about the story, but let's just say it doesn't make any sense, with a twist you can see a mile away. In fact, it's like that steam roller from Austin Powers and you're standing in its way. To be fair, this is very par for the course. Comics can be very stupid and this games final act is no exception.

Most of the game sees you "dealing" with a league of villains. The biggest problem with this roundtable of ne'er-do-wells is that you never truly defeat them. You're never given that necessary closure despite them being a constant threat. Regardless, all the villains are fun and you can mentally sort how they relate to popular DC/Marvel characters.

I do have a bone to pick though, and it relates to an ignorant review I read calling Peter Grey (the character you play) a "mary sue" (you know who you are). Peter Grey like a variety of other game characters - like Isaac from Dead Space 1 - are just audience stand ins with little in the way of personality, which is the whole point of them. So get off your high horse and stop throwing around terms you found out about on meme websites. (I also don't see how someone can be a Mary Sue and be absolutely treated like a chump by every villain in the game)

As far as presentation goes its... limited. A few mediocre midis play in most areas and as this is an FMV game, there is a bit of video, and I do mean a bit. Characters have a few opening statements, and it's like they disappear afterwards, never to return outside of a grainy still. You don't even get audio clips. You can try to ask them about specific things, but you're just given stiffly written dialogue that isn't very interesting. Much like comic books, this doesn't have a writers hand guiding it and relies a lot on cool visuals and quips.

Gameplay is standard. An issue with point 'n clicks is that you have to understand illogical designer thinking with your logical brain. This game is not one of the worst offenders, but it has a problem with items. Grim Fandango is a great adventure game because of its item conservation. If they think you can reuse it, you damn well are gonna. Noctrop rarely has multi purpose items, choosing to throw most of them away after one use. This presented a lot of early frustration for me, but once I understood, it was smooth sailing from then. The true problem comes in the form of the terrible scripting/triggers. I'd wander around for half an hour, knowing for sure what I had to do, but with no way to do it. Then I'd resort to a guide, but I was already doing what the guide was saying, but for some reason the light hadn't turned on in the games head to acknowledge this.

Like any good adventure game however, I felt on top of the world after figuring out something complicated.

This remaster is impeccable. Playing at 1080p and not having to deal with DOS, I kept forgetting I was playing a game from 1994. Better games have received worse treatment, so it's strange that such an unknown received a Blu-Ray quality remaster. It'd be like Freejack or Streets of Fire getting 4k remasters and Lawrence of Arabia being relegated to VHS quality. Playing at a higher resolution however can make items smaller and more pixel-y on screen, thus harder to find.

Is this game a failure? No. Is this game a success? No. Like a lot of mediocre media, I wouldn't have checked this out if I had to install it and use Dosbox. I did however have a good time despite its short length. If you're a fan of that era of games, I'd hesitate a little before I could recommend it, but if you think you've played everything else, then check it out.

The Pro's:
+Cool setting

+Sometimes fun to explore

+Serviceable point and click stuff

The Con's:
-Story is stupid and has no pay offs

-Not enough FMVs, voice clips or characters

-Not good enough to be a classic, not bad enough to be kitschy
Helpful? Yes No Funny
gordonfreeman01
( 12.2 hrs on record )
Posted: February 1
This great classic FMV adventure is fun for a number of reasons:
1. Interesting story and setting, on the serious side with occasional comedy
2. Great visuals for its time (the pixel art is a genuine pleasure to watch even in 2016)
3. Piles upon piles of interesting flavour text, going so far as describing architectural minutiae vividly, learnt quite a few new terms just by clicking around - if something looks interesting there's text making it even more so
4. Ridiculous and funny acting (par for the course for an FMV adventure)
5. This version features bugfixes and an enhanced soundtrack relative to the original release

On the cons side:
1. Lack of signposting to indicate next area/puzzle
2. Occasional pixel hunting to find some items
3. Insane amounts of mysogyny but given the era of its release that is (unfortunately) par for the course, although at least the women are not relegated to secondary characters

All in all, an engaging adventure game that is completely worth playing and deserves its place in the adventure gaming classics.
Helpful? Yes No Funny
rb_shores
( 3.8 hrs on record )
Posted: December 20, 2015
Great old school FMV! This game brings me back to 1995
Helpful? Yes No Funny
Kaldire
( 6.6 hrs on record )
Posted: December 6, 2015
A true classic,
Short but sweet

also this version is uncut/unedited in video
but the UI and puzzles changed to make it, more simplistic for modern gamers,
personally I found it tooo easy in this version

also i couldnt find any commentary of any sorts
but this game, ive had since it was on the store shelf brand new!

Awesome game, awesome genre,
RIP this style when win 10 takes full control all is doomed

BUY this game and more like it you wont regret it!!
Helpful? Yes No Funny
Notoremo
( 9.8 hrs on record )
Posted: November 27, 2015
If I was to sum Noctropolis up in two words, I would say it's "beautifully one-dimensional".

Initially I planned to give somewhat of a tentative recommendation based almost entirely on the game's gorgeous environments and striking atmosphere, but as I went on playing I found that beyond that there was nothing there for it. The writing is abysmal, and even if I tried to look at it through a more tongue-in-cheek lens so much of it is just empty. It’s not an amusing kind of bad either (like “Rise of the Dragon”, which is another point-and-click game that puts style over substance). There’s no sense of weight to this world that ironically enough fleshes itself out only visually, but has absolutely no other substance to it. It’s completely hollow of personality, of characters, of emotion or of any real world. It’s a beautiful backdrop of nothing.

The biggest question I had while playing was “Why should I care about what’s going on?” And the only answer I had was “to see what backgrounds I get to see next”.

It seems the game itself too, works in a similar sense. Rather than the story painting and weaving together the backgrounds, it's vice versa.

The protagonist has virtually no personality, never acts on his own behalf, and the character we portray onto him fails to convey any realism because he doesn’t talk like a normal human being would. With whiny dialogue choices that essentially all boil down to “I’m the hero, you should listen to me”, the cardboard-cutout cast just eventually plays into it and he gets to play the hero like he wants. Maybe this is all some depressive fantasy of his -- this lonely, abandoned middle-aged geek who retreats to his comic books for comfort, and dreams he’s the hero. He’s wanted, he’s loved, and he gets exactly what he wants in a Total Recall all-goes-right kind of adventure. But even if it were the case (and it’s not, unfortunately), it wouldn’t forgive the extremely unfulfilling game experience.

The problem is, in the context of Noctropolis, the "silent protagonist" trope doesn't work. There's a reason adventure games almost never have silent protagonists, and this is because they're entirely narrative-driven. For a narrative to work, it needs to have a pivotal main character we can relate to. Games like HL2, Zelda, Dead Space, etc -- the story is not the primary focus, it is the gameplay that drives the story forward, whereas it's vice-versa in point-and-clicks. In a genre with this amount of focus on narrative, it's just not suited for a silent protagonist, especially with one as poorly done as the one in Noctropolis.

The other characters, having no depth and being as deep as the aforementioned cardboard cutout, also have no arc. Aside from your sidekick (who you really only actually speak to maybe once or twice in the game and serves no purpose other than being eye-candy) every other person just disappears from the story after you encounter them. It strikes me as if the game designers had a checklist, and after every obligitory showing of the character they'd just check them off and move onto the next one. They'd keep it up until the game is over, and then we can finally find out how our protagonist (who we've stuck with from the very start) grew from this journey. Except nothing really happens to him, and he never felt like a person to begin with.

The puzzles are either overly-simplistic or extremely obtuse. To use the pixel-hunted items you find throughout the game you just select them from the poorly-integrated inteface, and if the item is conducive to the room you’re in at the moment, you’ll use it automatically. It’s very strange to get used to, not particularly bad, but the fact this is the case as well as the fact you can’t actually control the protagonist directly (only through a "go-to" command) made it feel as though the game would’ve worked the same if it were completely first-person. The characters are usually ant-sized on the screen anyway because the incredibly well-drawn scenery takes up the entirety of the room.

The hokey acting was a plus. I enjoyed the little boxes that came up when you’d talk to a character where they’d typically act-out their dialogue, but this only happens about half the time. The other half you’re solely reading text from them with no voice, no movement. This can work if done right, but here it would have worked much better if it were just one or the other, because the transition is sudden and jarring.

I really appreciate what the devs and Night Dive Studios did by bringing the game back. I’ve wanted to play the game for months but couldn’t get it to work, and once I saw it was on Steam I had bought it immediately. Their other revived games, most notably Harvester which is one of my favorite games of all-time, also led me to believe I was in for something better. This game shares a lot of similarities to Bloodnet in terms of shortcomings, but what I enjoyed more about Bloodnet was the fact that along with the beautiful environments it had a real world to explore and get invested in. Not a good one, but there was something, and it had been released a year before. Noctropolis doesn't have anything of the sort.

Noctropolis hasn’t aged poorly; It's not a particularly great game now, nor was it then. The graphics hold up, the music is moody, brooding and suitably nice just as it was at its release, it’s just everything else about it that doesn’t work. The center and the core of a point-and-click adventure is its narrative and story. The genre is essentially interactive stories at their most basic, and it’s the player that guides the story along. If that’s lacking, then the entire game suffers as a result. Noctropolis is a textbook example of an adventure game that can’t be held up by atmosphere alone.
Helpful? Yes No Funny
karpentor
( 6.7 hrs on record )
Posted: September 24, 2015
This gem from the point-and-click, FMV days holds up surprisingly well. Good story, fun puzzles, and a very tongue-in-cheek approach. I got sucked into Noctroplis along with Peter and had a lot of fun. Thanks for resurrecting this game, Night Dive!
Helpful? Yes No Funny
PalestHorseYouKnow
( 2.4 hrs on record )
Posted: September 4, 2015
I played this game when it first came out in the 90s, and loved it. In fact I've still got the original CD and instructions, but setting up DOSbox to play it was troublesome, and just never got around to beating it. Ever. So as soon as I saw this on Steam, I couldn't resist grabbing it. Not only does it run flawlessly, but it also has controller support, improved mouse support (i.e. scroll wheel is now supported), and even steam achievements.

Just a warning, this game is fairly basic compared to other point-and-click adventure games, but it's also really unique and completely worth playing through. It's also very unforgiving, the game will kill you unexpectedly, and if you haven't saved, you're starting over the the beginning. So save often!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
2.9 hrs on record
Posted: June 27
*buys 40 games (new and old) during Summer Sale*

Yup, this game still (Released in 1994) shίts all over those games. No clue why this gem isn't more known. Highest recommendations.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
32 of 34 people (94%) found this review helpful
3 people found this review funny
Recommended
8.0 hrs on record
Posted: September 3, 2015
A perfect port of one of the better FMV adventure games from the 90's, with a remastered soundtrack that sounds amazing. The game hasn't aged as well as classics like Grim Fandango, Monkey Island, and other adventure titles; the graphics are dated, the voice acting is, at times, difficult to hear, and some of the puzzles are so tough that you may need to consult gamefaqs for help. But the storyline, dialogue, artstyle, musical score, noir comic book atmosphere, gameplay, and characters are still great. About 20 years since I last played and beat Noctropolis, the game is a treat for me to revisit. Recommended for adventure gamers looking for something dark, mature, and nostalgic. 8.5/10.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
3 people found this review funny
Recommended
2.4 hrs on record
Posted: September 4, 2015
I played this game when it first came out in the 90s, and loved it. In fact I've still got the original CD and instructions, but setting up DOSbox to play it was troublesome, and just never got around to beating it. Ever. So as soon as I saw this on Steam, I couldn't resist grabbing it. Not only does it run flawlessly, but it also has controller support, improved mouse support (i.e. scroll wheel is now supported), and even steam achievements.

Just a warning, this game is fairly basic compared to other point-and-click adventure games, but it's also really unique and completely worth playing through. It's also very unforgiving, the game will kill you unexpectedly, and if you haven't saved, you're starting over the the beginning. So save often!
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
4 people found this review funny
Recommended
3.2 hrs on record
Posted: September 3, 2015
I came across this game not so long ago and was very glad to see some gems still left unrevealed for me.Noctropolis is the city covered by night,mysterys of people`s sins and saints looking for the blink of light in it`s darkness.Real actors play along with very interesting story and great music make this game very atmospheric.If you want to trip into futuristic adventure,like detectives or you are Tex Murphy fan(it reminds me alot of Tex),or just about to play another point&click... this is just the right game.
Was this review helpful? Yes No Funny
18 of 30 people (60%) found this review helpful
Not Recommended
9.8 hrs on record
Posted: November 27, 2015
If I was to sum Noctropolis up in two words, I would say it's "beautifully one-dimensional".

Initially I planned to give somewhat of a tentative recommendation based almost entirely on the game's gorgeous environments and striking atmosphere, but as I went on playing I found that beyond that there was nothing there for it. The writing is abysmal, and even if I tried to look at it through a more tongue-in-cheek lens so much of it is just empty. It’s not an amusing kind of bad either (like “Rise of the Dragon”, which is another point-and-click game that puts style over substance). There’s no sense of weight to this world that ironically enough fleshes itself out only visually, but has absolutely no other substance to it. It’s completely hollow of personality, of characters, of emotion or of any real world. It’s a beautiful backdrop of nothing.

The biggest question I had while playing was “Why should I care about what’s going on?” And the only answer I had was “to see what backgrounds I get to see next”.

It seems the game itself too, works in a similar sense. Rather than the story painting and weaving together the backgrounds, it's vice versa.

The protagonist has virtually no personality, never acts on his own behalf, and the character we portray onto him fails to convey any realism because he doesn’t talk like a normal human being would. With whiny dialogue choices that essentially all boil down to “I’m the hero, you should listen to me”, the cardboard-cutout cast just eventually plays into it and he gets to play the hero like he wants. Maybe this is all some depressive fantasy of his -- this lonely, abandoned middle-aged geek who retreats to his comic books for comfort, and dreams he’s the hero. He’s wanted, he’s loved, and he gets exactly what he wants in a Total Recall all-goes-right kind of adventure. But even if it were the case (and it’s not, unfortunately), it wouldn’t forgive the extremely unfulfilling game experience.

The problem is, in the context of Noctropolis, the "silent protagonist" trope doesn't work. There's a reason adventure games almost never have silent protagonists, and this is because they're entirely narrative-driven. For a narrative to work, it needs to have a pivotal main character we can relate to. Games like HL2, Zelda, Dead Space, etc -- the story is not the primary focus, it is the gameplay that drives the story forward, whereas it's vice-versa in point-and-clicks. In a genre with this amount of focus on narrative, it's just not suited for a silent protagonist, especially with one as poorly done as the one in Noctropolis.

The other characters, having no depth and being as deep as the aforementioned cardboard cutout, also have no arc. Aside from your sidekick (who you really only actually speak to maybe once or twice in the game and serves no purpose other than being eye-candy) every other person just disappears from the story after you encounter them. It strikes me as if the game designers had a checklist, and after every obligitory showing of the character they'd just check them off and move onto the next one. They'd keep it up until the game is over, and then we can finally find out how our protagonist (who we've stuck with from the very start) grew from this journey. Except nothing really happens to him, and he never felt like a person to begin with.

The puzzles are either overly-simplistic or extremely obtuse. To use the pixel-hunted items you find throughout the game you just select them from the poorly-integrated inteface, and if the item is conducive to the room you’re in at the moment, you’ll use it automatically. It’s very strange to get used to, not particularly bad, but the fact this is the case as well as the fact you can’t actually control the protagonist directly (only through a "go-to" command) made it feel as though the game would’ve worked the same if it were completely first-person. The characters are usually ant-sized on the screen anyway because the incredibly well-drawn scenery takes up the entirety of the room.

The hokey acting was a plus. I enjoyed the little boxes that came up when you’d talk to a character where they’d typically act-out their dialogue, but this only happens about half the time. The other half you’re solely reading text from them with no voice, no movement. This can work if done right, but here it would have worked much better if it were just one or the other, because the transition is sudden and jarring.

I really appreciate what the devs and Night Dive Studios did by bringing the game back. I’ve wanted to play the game for months but couldn’t get it to work, and once I saw it was on Steam I had bought it immediately. Their other revived games, most notably Harvester which is one of my favorite games of all-time, also led me to believe I was in for something better. This game shares a lot of similarities to Bloodnet in terms of shortcomings, but what I enjoyed more about Bloodnet was the fact that along with the beautiful environments it had a real world to explore and get invested in. Not a good one, but there was something, and it had been released a year before. Noctropolis doesn't have anything of the sort.

Noctropolis hasn’t aged poorly; It's not a particularly great game now, nor was it then. The graphics hold up, the music is moody, brooding and suitably nice just as it was at its release, it’s just everything else about it that doesn’t work. The center and the core of a point-and-click adventure is its narrative and story. The genre is essentially interactive stories at their most basic, and it’s the player that guides the story along. If that’s lacking, then the entire game suffers as a result. Noctropolis is a textbook example of an adventure game that can’t be held up by atmosphere alone.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Recommended
6.6 hrs on record
Posted: December 6, 2015
A true classic,
Short but sweet

also this version is uncut/unedited in video
but the UI and puzzles changed to make it, more simplistic for modern gamers,
personally I found it tooo easy in this version

also i couldnt find any commentary of any sorts
but this game, ive had since it was on the store shelf brand new!

Awesome game, awesome genre,
RIP this style when win 10 takes full control all is doomed

BUY this game and more like it you wont regret it!!
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
2 people found this review funny
Recommended
8.8 hrs on record
Posted: March 8
They were the worst of times, they were the blurst of times. The 90's were an interesting time for comics. The speculator market had been decimating them for the most part. Nothing was dumber than thinking comic books were get rich quick schemes (well, other than baseball cards). Issue #1's - crap like Ultraforce - sold by the truck load, making companies think "well, if 1 million was sold, then we'll have to print 1 million more for issue #2!". Except that never turned out to be the case. Nobody was actually reading the damn things, so thus, nobody was returning for further issues, but who could blame them? Much like the video game crash, there was too little good and too much bad. The 90's are considered the most creatively bankrupt era of comics ("edgy", "grimdark", etc), and while I think that might be a little overstated (cause comics are edgier and grimdarkier than ever), it's hard not to see it that way when companies spent more time creating really dumb variant covers than actually worrying about what was inside

And what was inside wasn't pretty. Two words:
Rob Liefeld

You know everyones eyes were off the ball when he was getting consistent work. So much so that Marvel later filed for bankruptcy.

Obviously I am setting the stage here, as Noctropolis is a really interesting relic because it speaks so vividly of the time it was released in and what was considered "cool". The comic art speaks for itself in what little there is: Buff but dark heroes with gritted teeth, angular manjawed women and a gratuitous use of pouches. Yup, it's the 90's alright. Combine that with something even more 90's en vogue: Point 'n click adventures and FMVs and you've got a game that was made for me. It's a shame that the best I can say is that it's average with glimmers of an above average game. The devs of this game aimed low and they hit low and made a consisent game - but I'm not after consistency. Give me abject failure with ambition or give me death.

The game starts simply enough, introduced to Peter Grey, a down on his luck loser who had recently won a contest to be his favorite comic book super hero: Darksheer. At the time, artists and writers were leaving major companies to start up their own artist run/artist made studios where they had 100% ownership, resulting in a lot of cheap knock offs of even their own work. Darksheer is very much in that same vein, being a complete shameless Batman knock off. What makes Darksheer TOTALLY different is that he straight up murder his villains. At his side is his faithful sidekick from the school of Frank Miller characters, Stiletto. When Darksheer goes missing, she's left to do all the brooding and you're charged with taking his place.

When the game actually starts, I was impressed by what I saw. Great looking backgrounds and eternal night time skies. Noctropolis was a place I wanted to explore. It was like being given the opportunity to see Gotham City up close. I thought I would meet a ton of unique characters and see more of the great looking backgrounds. Well, I did see more great backgrounds, but I never got to see the true face of Noctrop, the populace. It felt like the game was teasing me with stuff in the background, and no matter what I did, I could never reach them. Two of the worst examples are a tower and hotel that are locked at the start. These places seemed very important, but at no point in the entire game do you ever go into them.

The game is filled with a lot of red herrings like this. Early on, you can pick up a bunch of bills and notices that do absolutely nothing and clog up your inventory for the rest of the game. At one point I had a rat in a bag, and I just... had it. There are also three inconsequential areas that don't contribute to the narrative or even "lore" in anyway. These areas are triggered by accident, so you might miss them entirely, the problem is that if you do trigger them, they'll just leave you confused, as you desperately pixel hunt or try to use items that don't actually work there.

I don't want to talk too much about the story, but let's just say it doesn't make any sense, with a twist you can see a mile away. In fact, it's like that steam roller from Austin Powers and you're standing in its way. To be fair, this is very par for the course. Comics can be very stupid and this games final act is no exception.

Most of the game sees you "dealing" with a league of villains. The biggest problem with this roundtable of ne'er-do-wells is that you never truly defeat them. You're never given that necessary closure despite them being a constant threat. Regardless, all the villains are fun and you can mentally sort how they relate to popular DC/Marvel characters.

I do have a bone to pick though, and it relates to an ignorant review I read calling Peter Grey (the character you play) a "mary sue" (you know who you are). Peter Grey like a variety of other game characters - like Isaac from Dead Space 1 - are just audience stand ins with little in the way of personality, which is the whole point of them. So get off your high horse and stop throwing around terms you found out about on meme websites. (I also don't see how someone can be a Mary Sue and be absolutely treated like a chump by every villain in the game)

As far as presentation goes its... limited. A few mediocre midis play in most areas and as this is an FMV game, there is a bit of video, and I do mean a bit. Characters have a few opening statements, and it's like they disappear afterwards, never to return outside of a grainy still. You don't even get audio clips. You can try to ask them about specific things, but you're just given stiffly written dialogue that isn't very interesting. Much like comic books, this doesn't have a writers hand guiding it and relies a lot on cool visuals and quips.

Gameplay is standard. An issue with point 'n clicks is that you have to understand illogical designer thinking with your logical brain. This game is not one of the worst offenders, but it has a problem with items. Grim Fandango is a great adventure game because of its item conservation. If they think you can reuse it, you damn well are gonna. Noctrop rarely has multi purpose items, choosing to throw most of them away after one use. This presented a lot of early frustration for me, but once I understood, it was smooth sailing from then. The true problem comes in the form of the terrible scripting/triggers. I'd wander around for half an hour, knowing for sure what I had to do, but with no way to do it. Then I'd resort to a guide, but I was already doing what the guide was saying, but for some reason the light hadn't turned on in the games head to acknowledge this.

Like any good adventure game however, I felt on top of the world after figuring out something complicated.

This remaster is impeccable. Playing at 1080p and not having to deal with DOS, I kept forgetting I was playing a game from 1994. Better games have received worse treatment, so it's strange that such an unknown received a Blu-Ray quality remaster. It'd be like Freejack or Streets of Fire getting 4k remasters and Lawrence of Arabia being relegated to VHS quality. Playing at a higher resolution however can make items smaller and more pixel-y on screen, thus harder to find.

Is this game a failure? No. Is this game a success? No. Like a lot of mediocre media, I wouldn't have checked this out if I had to install it and use Dosbox. I did however have a good time despite its short length. If you're a fan of that era of games, I'd hesitate a little before I could recommend it, but if you think you've played everything else, then check it out.

The Pro's:
+Cool setting

+Sometimes fun to explore

+Serviceable point and click stuff

The Con's:
-Story is stupid and has no pay offs

-Not enough FMVs, voice clips or characters

-Not good enough to be a classic, not bad enough to be kitschy
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
3 people found this review funny
Recommended
6.7 hrs on record
Posted: September 24, 2015
This gem from the point-and-click, FMV days holds up surprisingly well. Good story, fun puzzles, and a very tongue-in-cheek approach. I got sucked into Noctroplis along with Peter and had a lot of fun. Thanks for resurrecting this game, Night Dive!
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2 of 3 people (67%) found this review helpful
Recommended
5.0 hrs on record
Posted: March 15
Holy hell, I remember having had this on Cd way back in the days, back when FMV adventure games were the rage. So glad I found this one again!

It is not without its flaws, it does suffer from the same 90's adventure game logic in certain parts, and there are a lot of instant death/game over scenes, but over all, it is a very enjoyable game.
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1 of 4 people (25%) found this review helpful
Recommended
3.8 hrs on record
Posted: December 20, 2015
Great old school FMV! This game brings me back to 1995
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