For the first time, join your favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in a shooting videogame. This is Early Access, focusing mainly on the core combat experience and does not contain the MMO elements yet. This is Alpha stage and we update frequently.
User reviews:
Mixed (293 reviews) - 60% of the 293 user reviews in the last 30 days are positive.
Mixed (2,174 reviews) - 69% of the 2,174 user reviews for this game are positive.
Release Date: Jan 26, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in transparent and agile game development. Both rely on intense, regular and extensive playtesting and feedback from our community to help the direction and development of the game. This is not testing. Early Access allows us to be in close touch with our players and perform rapid regular updates.”

Approximately how long will this game be in Early Access?

“Eternal Crusade's Early Access Program will last for a number of months. The MMO components such as character progression, the strategic layer and territorial conquest will be introduced during this period.”

How is the full version planned to differ from the Early Access version?

“The Early Access focuses mainly on the core combat experience. As the development will progress toward the official launch date more content will be added.

For example:
  • Character Progression tech tree for each faction
  • Cooperative multiplayer fighting against AI
  • Strategic layer with a world map allowing players to pick their battles
  • New Playable Races: Eldar & Orks
  • Guild system and war parties

Visit for more information about the full version of Eternal Crusade.”

What is the current state of the Early Access version?

“Limited maps featuring ranged and melee combat on foot and in vehicles

The following factions are available to play:
Space Marines featuring the Dark Angels, Blood Angels and Ultramarines chapters
  • 5 classes, Tactical, Assault, Ground Assault, Devastator and Apothecary
  • 3 vehicles: Rhino, Predator & Vindicator
Chaos Space Marines featuring the Word Bearers, Night Lords and Black Legion
  • 5 classes, Traitor, Traitor Assault, Raptor, Havoc & Aspiring Sorcerer
  • 3 vehicles: Chaos Rhino, Chaos Predator & Chaos Vindicator

Additional features include
  • Combat abilities such as psychic powers, jump packs, buff system, executions, heavy weapon modes, cover system, healing and more.
  • Extensive HUD for situational awareness, character status, scoreboards, squad elements, powers and buff status
  • In game map detailing deployments, waypoints, and objective status
  • Group systems, rescue systems, auto-barks and squad bonuses.

With a weekly patch schedule the list of new features is constantly growing.”

Will the game be priced differently during and after Early Access?

“Participating in the Early Access program will allow you to play now. The retail entry point price will be higher upon release, Early Access Alpha pricing is at a 20% discount. Beta will be 10% discount. This price is not reflected on the actual package prices as it is not possible in Early Access.”

How are you planning on involving the Community in your development process?

“We use multiple avenues to involve, engage and gather feedback from our community. We have a weekly live stream with a production update from the developers and are active on our forums. We also use a number of more formal tools to gather information including game analytics, player behavior, surveys, focus groups etc.”
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Buy Warhammer 40,000: Eternal Crusade - Early Access

Rogue Trader Credits

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Use Rogue Trader Credits in Warhammer 40,000: Eternal Crusade to purchase Wargear from the Rogue Trader ingame store and customize your character exactly how you want. This exclusive currency works across all factions and will immediately grant you Rogue Trader Credits. Warhammer 40,000: Eternal Crusade full game is required and sold separately.

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Recent updates View all (59)

August 30

Update on Patch #22

Fellow Crusaders,

Happy Tuesday! We patched the Founder's Server yesterday with our 22nd build candidate, but unfortunately will have to delay patching on live for another day or so. There's a few problems that popped up that we want to make sure get fixed before we push to live!

Get those offerings in to the machine spirits and we'll keep you posted on the build status!

34 comments Read more

August 25

SOTC: To launch (our fantasies) and beyond!

The ultimate playground for your Warhammer 40,000(R) fantasies! That is our 10 year mission statement.

As a Founder or Early Access customer, this should sound great and while our past 4 years have been tumultuous and an exercise in visible dirty laundry due to our policy of transparent game development - where you’ve seen features come in and out, redesigned, iterated upon and still in progress - we’re suddenly launching.

On Friday Bandai Namco, our Publisher for North America, Europe, Australasia and Africa announced the release date for the PC version of Eternal Crusade. This is supported by their marketing campaign and boxed release in Europe. The announcement also covered moving back the consoles, a common strategy lately with online games.

The reason is simple: There is about a 3-month lead time to get a gold candidate into a box and on the street for consoles, but on Steam it just takes a push of a button on a Steamworks webpage. Now I consider myself mildly insane at best, and even I would be able to push that button within a minute. Moving the console release back gives us more time to work on the game with our entire team than we previously had, before we launch it on console. In the words of the press release:

“We are committed to delivering the best experience for the release on September 23rd, with a PC version that matches our ambitions in terms of content and quality and sets the runway for our free lifetime expansions. To pause the development of the console versions was a tough decision but will result in an optimized and extended experience when released.” - Stephen Mulrooney, SVP Behaviour Digital

“But the game isn’t finished yet!” you say.

That’s entirely true and it never will be. An online game is a service provided to you by us where we commit to develop the game fully after we launch. This is not a new model and I was fortunate enough to be part of that strategy back at EVE Online where now 13 years later, expansions are still free and the game alive.

This is also why your dreams have not been ruined – yet – by the crusher of dreams. What we are doing is that we’re still on plan to launch the base game, paving the way for those free expansions. For us as developers there is no difference, we just keep on developing. For you as a customer, you still have the game and will forever, slowly but surely as it becomes the ultimate playground for your Warhammer 40,000(R) fantasies.

We made an infographic a while ago to try and clarify what we intended to have ready to launch. It’s all up to interpretation of course, and if it isn’t in at launch that just means it’s in a future expansion. We never cut any features; we only moved them into a free expansion. Well, unless that feature turns out to be shit, unachievable technically or both.

That still stands, and while we can debate about the depth of the individual systems at launch, rest assured, they are scheduled for updates and depth within the first quarter of launch.

For example, in production already for post-launch is the Terminator Equivalent Class, more maps, more Wargear and at least 2 major updates to the entire meta-game (territorial conquest, campaigns, guild warfare etc).

Then we have what we’re adding before launch, the meta-game systems, Veterans, cosmetics, new Advancements tree, the associated Wargear and variations to weapons, supply drops (“free lewt” and larger reward boxes).

This is all on PC so we can deploy this all quite easily on Steam with a day’s notice. Balancing also continues ad infinitum and we have people dedicated to that task long-term, since we’re always adding more and more Stuff™. It’s what us online service people are used to and have been doing for ages.

Wait, free lifetime expansions? How can you expand a game so much after launch?

That’s actually the easy part. With a foundation in place, making a system deeper or broader is easy. Adding more game modes, roles such as Warlords, classes, sub factions, maps, NPCs, weapons and meta-game elements is pretty trivial in comparison to developing the base systems.

The framework is already in place and the philosophy we use is the same as most other games of late that aren’t MMORPGs: MMOs. Massive as you play in the same world as hundreds of thousands of other players. Multiplayer because you’re either competing with or against other players. Obviously online since it would be plain weird to have a hundred thousand people living inside your PC.

For the sake of argument, let’s call this philosophy “Hub and Spoke” and as part of becoming the ultimate playground for your Warhammer 40,000(R) fantasies, and how that happens over time, I made a picture:

The plan goes like this: from a hub, which to begin with will be the Garrison, you will choose what kind of game experience you and your friends want to enjoy at that given time. You “fast travel” to it and voila, war and hilarity ensues. The “hub and spoke” model will give us the freedom to craft a much better experience than a contiguous open world would because we don’t suffer from the constraints of making everything fit together. It also allows us to scale up players so much more than one big open world, which plays a lot into matchmaking and the metagame.

Tank Battles is a new game mode with new maps. Large Scale and asymmetric PVE is also just a new map with a new game mode, just like PvPvPvPvE*! New NPCs and game modes can be added to all maps that already exist. Mutators can change the combat of every single environment we create and have created.

What I’m trying to point out is that, despite popular belief, we have no intention of going anywhere; the intent is free lifetime expansions to reach the ultimate playground for your Warhammer 40,000(R) fantasies! That is our mission.

We will be ready to launch, we will continue to expand for you for free and we thank you for your continued support. We wouldn’t be here if it weren’t for your support and the recognition of you and your reviews which is why we still live. While we know there are people with doubts (as we read the negative as well as the positive reviews) it’s not going to stop us from trying to make the game we’ve been dreaming of.

Your fantasy is also ours. Reality sometimes affects our progress but that doesn’t mean we give up on that long term goal.

Nathan Richardsson
Senior Producer
Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade is now available on Steam Early Access with a special pre-order 12 weapon package, 20% discount of retail price at $39.99 USD and 20,000 Rogue Trader Credits for in-game purchases. Eternal Crusade is not now and never will be pay to win. We could be Pay2Grim if we are forced to do a DLC if they change our rating, like $1.99 for say, a Grimdark DLC. Skulls for the skull throne. You didn’t hear that from me though. And what are you doing reading all the way down here anyways?

States of the Crusade are a regular newsletter sent to everyone that signed up to it.

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Early Access & Founders Offer

Early Access gives you full game access and the opportunity to be part of the direction and development of Eternal Crusade. The Early Access & Founders Offer includes:

  • Game Access at 20% discount (calculated in the displayed price)
  • 20,000 Rogue Trader Credits already included for use in the ingame store
  • 3 Weapons for each playable faction, exclusive to Founders and Early Access Players.
  • Exclusive "Scout" Steam achievements only available in Early Access
The Founders and Early Access offer weapons will be added as soon as they become available. Click Read More to see them!

About This Game

War calls. Will you answer?

For the first time, join your favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in a shooting videogame.

Select one of four factions of the 41st millennium and fight for control of a persistent world at war. As you fight your way across the planet, claim territory in massive battles and earn the right to customize and improve your characters in a deep progression system from Warhammer 40,000 lore

This is Early Access, focusing mainly on the core combat experience and does not contain the MMO elements yet. This is Alpha stage and we update frequently. Click Read More to see the full game at launch.

Engage in massive battles

Take part in massive military campaigns between 4 factions for the conquest of a persistent world. Dive into the shifting frontlines and crush your foes! Engage in melee, take to the air with a jump pack or fire into the fray from one of the turrets of a fully armed Predator tank. Combat in Eternal Crusade ranges from a personal clashing of Chainswords to truly epic warfare.

Your faction is your family now

Victory is not a thing for a single warrior to claim. Whether you’re in PVP or PVE, your squad must work together to overcome constant resistance in their quest for glory. Face death side-by-side with your brothers as you defend strongholds or delve into the Underworld to cooperatively combat alien hordes of Tyranids.

Choose your allegiances and background

Pick between twenty different sub-factions, then earn hundreds of weapons and accessories drawn from 29 years of Warhammer 40,000 lore to craft your perfect warrior.

System Requirements

    • OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
    • Processor: Intel Core i3 4170 or AMD FX-8120
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 570 2GB or AMD HD7850 2GB
    • Additional Notes: Minspec for release. See recommended requirements for Early Access
    • OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
    • Processor: Intel Core i5 or AMD FX-8300 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 780GTX or AMD HD 7970
    • Additional Notes: Current Early Access Minimum Requirements.
Customer reviews
Customer Review system updated! Learn more
Mixed (293 reviews)
Mixed (2,174 reviews)
Recently Posted
7.7 hrs
Early Access Review
Posted: August 31
Despite all the negativity surrounding the game, some of it is understandable while the rest not so much. i can safely say that this is a fun game to play, it just needs be polished/finished and a bit more balancing but I actually have hope in it as the devs are working hard and actually enjoy the project.

If you are wanting to try this i suggest waiting a little bit longer till or after launch or you can try it now. If you trully don't like it just refund it, but I for the most part have not regretted it. Best thing i suggest you do if you do buy it is be patient and join a clan, it will make the experience much more better.
Helpful? Yes No Funny
Cyber Huntress
56.0 hrs
Early Access Review
Posted: August 31
A very enjoyable spiritual sequel to Space Marine. May not be up everyone's alley, and some features are "yet to come" (like the Open World") but I find it a more enjoyable and interesting shooter than "generic armymen in space #231".
Helpful? Yes No Funny
Lil' Bits
1.1 hrs
Early Access Review
Posted: August 31
avoid this at all cost.
Helpful? Yes No Funny
46.1 hrs
Early Access Review
Posted: August 31
I just want to say in my review I can understand founders being upset, however i really do enjoy this game, and have also enjoyed being a part of its development. Its "release date" think its still going to be pretty rough around the edges ... It is however going to be a very different experience from most shooters on the market. Its melee system is going to be more complicated than tf2's slapfight feel. The races and classes look to be varied and in some cases very varied from stealth assassins to jumping from the sky to deliver tenchu. and flying around dropping grenades. Theres a lot of iconic warammer 40k weapons in here and the list grows from time to time. If you take it as a lobby shooter it might seem a bit unfinished but thats not the real plan.

the real plan is to turn this into a wierd hybrid right away adding more MMO/territory control and elite units you can sometimes spawn as, and more expansive maps that have tank vs tank battles or large amounts of players later on down the road.

Theres a dev from eve on board guiding the ship, and he may be considered the "crusher of dreams by some" but i see him as a pragmatist who sees that a ton of mad crazy features that dont even work close to right isnt as good as less mechanics that work right and adding on peice by peice.

I have personally seen some of the things i have asked for implemented after being asked for, they seem responsive to full and tended polls on thier forum and they clearly read our biggest concerns and frequently discuss any they havent discussed before on twitches every week to every other week.

Heres the bottom line ::
Do you like TPS // meaningful choice shooters ?
Do you like warhammer 40k ?
do you like large battles over fortresses, to open ground, to refineries, to all sorts of stuff ?
do you like a class system that differentiates you from the guy next to you but isnt p2w ?

Then you might like this game, but understand it might not be 100% what you want right now its gonna take a bit and theres no shame in watching it for a bit to see how it goes.

Are you easily enraged by the smallest of game bugs ?
Do you want to RAMBO !!! all over the map alone ?
do you want every weapon you hold to kill everyone all the time and all the weapons everyone else holds to not hurt you ?
Do you want crazy op moments like airstrike from CoD or dogs ?

then this probably isn't the game for you your success will depend very deeply on relying on communication and squad level management, as well as strategy to take the victory you desire.

I play a lot of games in this genre ive been playing them since tribes 1. i played warframe in its beta, expect it to feel like that .... even though its "release" trust me this game is still basically in alpha but i think it has as much potential as warframe or any other TPS competitor right now it just needs the chance to grow there.
Helpful? Yes No Funny
74.5 hrs
Early Access Review
Posted: August 31
Though it still needs work going into it, I do enjoy the game at its current state and I trust that the developers will make the game to there fullest abilitys.
I would suggest 40K fans take a look at the game and see if they would like a game like this.
Helpful? Yes No Funny
[ULTRA] Fordus
279.6 hrs
Early Access Review
Posted: August 31
Wait to buy until after release. Check back on the forums to see when balance has been completed. I would not recommend the game in the state it is currently in.

The sample clips do NOT represent current gameplay.
Helpful? Yes No Funny
540.8 hrs
Early Access Review
Posted: August 31
Buggy, suffering from some degree of imbalance, launching prematurely and a huge amount of fun. I would certainly recommend the game, as if it survives the initial launch debacle it could, and very well may, become something truely special.

Regardless of future aspirations, I have a lot of time in this game and enjoyed the vast majority of it.
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[LoA] Thurservor
276.8 hrs
Early Access Review
Posted: August 31
Interesting how many people talk !@#$% about game they have spend only few hour playing during Early Access.

I have been with this game and community since the very first day of announcement, alpha and early access. I have seen how it progressed and matured from the stage of "oh my god it looks like !@#$% but its wh40k so lets give it a chance!" to " oh man this is what i call progres!"

The game is evolveing each week with new content or old content brought back after some reworking and balancing. Game got increadibly good optimization since patch #21 - i went from 20-25 fps to stable 60 fps.

As to the gameplay I must say, that it needs some more work but the direction the changes are going towards to, makes me rest assured that the devs know what they are doing. If you doubt check the weekly developers twitch at @40kcrusade twitch channel.

Helpful? Yes No Funny
52.8 hrs
Early Access Review
Posted: August 31
It's not perfect. but it's constntly getting better. The dev team listens when you talk, and change is made. This game is unique in that it's not just the devs giving and the players consuming, it's a dialogue, it's a conversation, in a sense we're building this game together. Transparent game development is the way of the future.
Helpful? Yes No Funny
100.3 hrs
Early Access Review
Posted: August 31
Have faith, brothers! The time for execution is nigh!

Coming from a 40k fan regarding a 40k game being developed by even more hardcore 40k fans, this has been, by far, one of the most stable Early Access projects I've participated in, and the transparent development model shared with the players far exceeds anything accomplished by a AAA company.
I have witnessed the rarity for a project's community manager to interact with a playerbase on forum boards, but here you will find a weekly Twitch livestream showcasing the development AND be able to converse with community manager, multiple team leads from different fields, and the Senior Producer WHILE playing the latest build of the game with them!

IF you really want to get into the thick of it, or are just on the fence about purchasing, you should definitely go find another player streaming on Twitch. DJPEnguin and DTOX_TV are both informed and very helpful with new players to better understand the game, the current progress, and get a feel for how gameplay progresses in the current state.
Alternatively, one could go find one of many Youtube videos from 40kCrusade's Twitch channel of their previous livestreams to get a better idea of their development model, content progress, and many other questions answered there.

Currently we are in Patch #21, which added Orks, Eldar Swooping Hawks, and 2 new maps to the grind.
The next patch is due any day now, whenever it is considered stable enough to push, and it will have the upgrade to Unreal Engine 4.12 and all of the content that has been created since Aug. 12, that's 3 weeks of new stuff!

If the fact that the game is releasing on Sept. 23 startles you, that's a normal response to have if you're basing it off the current build from 3 weeks ago. What you haven't seen is the rest of the content that will be added in this patch, as well as in the next 3 weeks. This includes the Territories metagame, visual customization of your characters, Advancements (where you spend your XP earned in-game), Loot Boxes (where you get new weapons and weapon modifications with in-game Token currency), and Eldar Howling Banshess, plus plenty more that hasn't even been teased yet. There will be EVEN MORE content to be released post-launch since ALL of their expansions will be FREE.
In other words, tons of goodness for a 40k MMO third-person shooter RPG.

If the negative reviews bother you, avoid anything that make mention of the phrases "Open World" or "Not an MMO". The concept of this "seamless, persistent open world" was just that, a concept, that was coined by the previous senior producer that did not produce anything beyond that concept before leaving the company less than a year into the project, so take that bit of knowledge with you whenever you encounter the witch hunters.
And, this project IS an MMO because you are playing matches of 15v15, 20v20, 30v30, which will continue to increase in size, with queues for these matches reaching up to 1000 players at peak times, and its possible to gather "Warparties" (pre-made groups) of anywhere from 5-30 players. If that isn't a massive, multi-player expereince, then your definition of MMO needs to be overwritten.

As for negatives on the current build, yes things are broken, and new things will be broken in the next patch while they try to fix the current bugs. This happens with every Early Access title. Yes, things will be unbalanced so that some weapons/loadouts are not viable while others are considered "cheesing", this also happens with every competitive multi-player game, even ones that are several years post-launch. The best we can do is have patience as the developers have a good track record of fixing nearly all outstanding issues each time they push a new patch to Early Access.
Another negative would be that the melee mechanics can seem complicated to new players, and it doesn't help that these mechanics break nearly every patch so that a specific melee attack (defensive bash, evade attack, etc.) tend to either be useless or overpowered. However, there is a tutorial for teaching new players the melee system, and there is the Garrison available in-game to give everyone a friendly playground to experiment with different weapons, vehicles, classes, and to learn the melee system, plus there are tutorial "nodes" there that give helpful tooltips.

IF all of the above still have you on the fence, know that the current price tag is $40 and will go up to $60 for the same game and the same guaranteed free expansions post-launch, except you also lose out on the IRL currency and limited-time free weapon skins for joining in Early Access.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
119 of 139 people (86%) found this review helpful
121 people found this review funny
53.7 hrs on record
Early Access Review
Posted: August 21
I was decapping a point when a fellow slugga ran up and smacked me, interupting my decap, so he could try and decapp it himself. Rightfully upset by this I in turn hit him in the face and tried to go about my merry decapping ways. Unfourtuanly he was quite stubborn in trying to take the glory for himself. This vicous cycle continued for roughtly one third of the capturing process, and spread out to involve another slugga, before a loota decided to end our conflict with a generous ammount of Dakka.

10/10 Most realistic Ork teamwork simulator on the market.
Was this review helpful? Yes No Funny
45 of 61 people (74%) found this review helpful
1 person found this review funny
77.4 hrs on record
Early Access Review
Posted: August 15
Now I do genuinely understand why many folks are disenchanted or otherwise dissatissfied with EC, however i do personally find it to be an enjoyable game still, i've known about this since it was first announced, and have played the moment it went live and I recieved my copy.

We've now got all 5 races in the game and we're getting updates about once or twice every 3 weeks. The balance is beginning to shape up, and the devs are doing their best. Character customisation is just around the corner too.

It's certainly not a bad game by any means and while it's overall goal has changed, I'm still enjoying it and so that's why I'm going to give it a thumbs up. Plus at least it still has more content than most other Alpha games and hasn't been abandoned.

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46 of 70 people (66%) found this review helpful
3 people found this review funny
6.0 hrs on record
Early Access Review
Posted: August 13
As a 40k fan having played the tabletop, 1st Legion forever, This game is a freaking blast to play. It has a dedicated warcry button that makes you character yell a random lore accurate battle cry sepcific to your subfaction. Nice executions, lore accurate equipment and solid squad based gameplay make it worth playing right now, and its only gonna get better as it nears completion.

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42 of 63 people (67%) found this review helpful
39 people found this review funny
70.7 hrs on record
Early Access Review
Posted: August 23



Was this review helpful? Yes No Funny
29 of 41 people (71%) found this review helpful
2 people found this review funny
19.4 hrs on record
Early Access Review
Posted: August 21
It's basically Battlefield 40k. Make of that what you will. As long as you go in expecting that, you'll get your money's worth. Mechanics are pretty tight, tanks are properly multi-crewed, and the factions ahve some decent variety. Just don't go in expecting a Planetside open world, becuase that isn't happening anytime soon. It's a Battlefield level game at the moment.
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48 of 77 people (62%) found this review helpful
2 people found this review funny
21.7 hrs on record
Early Access Review
Posted: August 13
What's with all the hate, I know it's in alpha but seriously come-on it's a great game. This appeal s to almost any Warhammer 40k fan. Very fun, got it to work on a laptop that meets virtually none of the requirements.
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25 of 36 people (69%) found this review helpful
1 person found this review funny
61.5 hrs on record
Early Access Review
Posted: August 14
There have been a lot of negative posts about this game, 90% of which I can understand people frustration - but to me it is still a great game. I love player as SM, and yes at the moment if u r against CSM u will be lucky to win, but its still a laugh. Against eldar is good but maybe balanced against them atm - but here is the crunch point:

Orks. Oh my god have they done a great job so far. Yes there are bugs but hey they have just released them with HUGE pressure to get them released, so potentially they were released while not being as polished as they might be - but one thing they seem to have got spot on it the balancing with them. SM vs Ork games are close and great fun - I really feel that they have brough the 40k universe to life.

People are still down on the melee system, and yes the power fist is still OP but it is no longer a melee wins all game - I personally love the storm bolter! short mag but great as anti melee.

There is a great dev team behind this game that listen and fix (if sometimes it seems slowly) any issues/bugs people have with the game and I cant wait to see all the new things they have in the pipeline.

Personally, who cares when 'launch' is, just keep releasing new stuff :)
Keep it up guys.
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14 of 20 people (70%) found this review helpful
192.6 hrs on record
Early Access Review
Posted: August 22
good game so far getting better and better
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25 of 41 people (61%) found this review helpful
1 person found this review funny
Not Recommended
28.3 hrs on record
Early Access Review
Posted: August 3
So far, the game has wound up being a laggy, miserably played clunky mess. There is no hint of the "MMO" that the game was touted as, the game mechanics are sloppy, and quite frankly it's not fun. Literally the only thing it has going for it is the 40k license, and honestly, I don't think it even does that well.

Very samey mechanics even now that they have more factions out, unclear descriptions, and the melee combat is absolutely terrible. You essentially play paper-rock-scissors with other melee combatants while hoping you don't get shot, and there's no reasonable way to see the visual clues so it's little more than button mashing.

The only people who might want to play the game are 40k die hards (myself included), but for anybody else, there are many, many better games.

I regret being a founder.
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19 of 31 people (61%) found this review helpful
1 person found this review funny
Not Recommended
95.2 hrs on record
Early Access Review
Posted: August 21
This is my first time rating a game (I do it only because of a big disappointment) :

You have to understand, I've just played this game during 6 months, patch after patch, the game is still a big mess. I'm really sad, it had a certain potential !

- The world seems to be clearly represented : Eldars, SM, Orks, their weaps and tanks ...

- The graphics are outdated, but it work properly, I don't expect a high hraphics game.

- The matchmaking is ... weird, there is no real matchmaking ...

- There is a lot of buggs : sounds, collisions, damages, laggs ...

- Gameplay/patch (THE big mess) : The gameplay was a good idea first : melee/range why not ?
But the mechanics are not here ! Range is often nerf/up, actually I'm in a version where it's really OP ! Same thing with melee nerf, up, nerf, up ... It's a mess ! Before, the swords was the OP weapon, now it's the axe/glove.

The factions are really different patch after patch, example : at the release, Eldars was very weak : bad melee, range useless (except the reaper ofc ...), and actually it's extremely OP, their weaps are instant oneshot ! Only SM are average in their balance (except for energetic gauntlet). But tomorrow that will change, I'm sure of it, and of course in a total oposite !

I really don't understand how they balance their game, it's just amazing ! The thing is that I've seen a lot of different games, but here we are in a presence of thing that I've played more than 50 hours, month after month, and balance is always improbable : The devellopers DON'T KNOW how to balance a game !

A good point : I've seen the game growing, there is more and more features, but in fact it's not with a lot of features you make a good game. It's more the opposite : more weaps/factions = more different damages = more things to balance => and that's the MAJOR problem of this game.

The patch are here, okay for buggs but actually I don't recommend this game.
This one is clearly unbalanced ! Wait for more patch/balance, but actually don't buy this game, it's a mess ...
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