For the first time, join your favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in an online 3rd person shooter.
User reviews:
Mixed (2,497 reviews) - 60% of the 2,497 user reviews for this game are positive.
Release Date: Sep 23, 2016

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Recent updates View all (74)

October 21

End of week update, about updates and dates

I'm back after being sick for almost a week so I'm sorry for less communication. I'm adjusting to some medication that has side effects, been working a lot and got food poisoning - on my first date in Montreal. Moral of the story? Date a nurse.

First update is you should tune in to get more news on terminator equivalents, Eldar appearance items and the Grav gun. 2PM EST as usual.

Second we have a small hotfix with some safe fixes today. I know many of you will miss seeing a fix to your favorite pet peeve as I do, but we can't always deploy what we want. Risk vs reward and next full patch is next week.

Update: Hotfix has been deployed. See patch notes for details.

Patch next week is not our big monthly update, you'll be sure we'll let you know when that comes. It contains Campaigns and Grav guns for example. But we like to patch weekly or bi-weekly to maintain a good momentum of progress and fixes on all fronts.

Some highlights for next patch (patch notes will contain details):
- Fix to certain factions not being able to get everything in the progression tree.
- Reduced effectiveness of Meltaguns and Fusion guns against vehicles.
- More shrines available for Eldar.
- Psychic powers can now aim properly over cover.
- Storm shield don’t take durability damage from poison grenade
- Grenade launcher type of guns now more precise (the projectile was always left of reticle)
- Various improvements to user experience
- Fix to some execution animations
- Prevent players from being kicked out of a PvE lobby while waiting for other players (disconnected)
- And of course a swath of fixes to pretty much all areas, large and small not listed above but will appear in patch notes.

We're still closing the patch so there will be more combat fixes, map and bugfixes that we get in today that is already on our list of high priority fixes.

Sadly, some of the bigger time consuming tasks won't make it in, such as adjusting the timing and feedback of some melee animations to fit exactly to the underlying combat, and addressing a certain roadkill problem and should be in the following patch.

It's important to note again, these intermediate patches are for creating a solid momentum of bugfixes, improvements, performance, optimizations instead just one big monthly one. This is both safer as smaller patches are easier to manage and test, and we can focus one patch on big fancy bling and big badabum.

So, hotfix today, big fix and improvement patch next week, and a part of our team is working on the big update date TBD with Campaigns and more.

Last but not least, thank you all for sticking around and supporting us. Despite being a small shooter, we have about 30% MAU or monthly active users since we started the Founders program regardless of growth. That's amazing for a retail game. People come back for more and that means we're not doing everything wrong.

Although I must admit, I might have to try to wipe out some Civilizations this weekend. Hope you don't mind.


107 comments Read more

October 18

Update 1.0.15c + HOTfix 1.0.15e - Oct 21

HOTfix 1.0.15e - Oct 21

-Addressed a bug with the SW Wolf Priest having the wrong backpack and helmet, which even after fixing was preventing players from saving that loadout. This has now been fixed! If you’re still having problems saving, please let us know via customer support tickets.

-Fixed a semi-rare PVE crash related to the navigation/cover system.

-The Requiem Heavy Bolter’s censer was, let’s say misbehaving… this has now been fixed and re-enabled!

-Fixed a server-side crash that has been plaguing us since the last patch.

-We noticed there was something missing with the Space Wolves Advancements…. So we’ve gone ahead and added the Compact Generator (Wargear) and Medicae Grenade to the Space Wolf progression tree.

-PVE: Based on player metrics data, we’ve slightly lowered the HP for the Warrior Again. Git gud guys, jeez. :p

-Fixed a bug that prevented players from re-purchasing items they got refunded. Why so indecisive?!

-Last patch, we mistakenly introduced a bug with inviting players to your guild which broke this feature. It has now been fixed!


Steam BuildID: 1397754

(For those who are having issues when patching the game, you can verify that you have the correct version by matching the BuildID above with what you have listed in the "Properties" window, under the "Local Files" tab. If it's the same, you're good! If it's not the same, you would need to force an update by either logging out/in Steam, or choosing "Verify Integrity of Game Cache" from "Local Files" tab.)

New and Noteworthy Additions:

-New Inventory screen is in (finally, right? :) )

-Many weapon tooltips have been added and improved!

-Visual updates to weapons panel in the in-game HUD/UI.

-Forge District Zedek map is now back in rotation (after a few tweaks)!

-Lots of bug fixes!

Gameplay Tweaks/Improvements:

-HP for Tyranid Warriors has been reduced.

-Orks now take less damage from headshots but have had their health reduced slightly (-20) to compensate.

-Space Marines and Chaos have had their armour increased slightly (+20) for each piece of available unlockable armour.

-Space Marines Tacticals now have a new piece of wargear available that gives them more armour.

-Space Marine Apothecaries now have a new type of heal grenade that lasts a short period of time but gives a heal over time.

-Players are now blocked from doing melee attacks if their weapon has no more durability.

-Jump pack aerial smash attacks will now apply a short stagger on everyone in a 4 meter range of the impact spot.

Weapon Tuning:

-Corrected the Eldar Striking Scorpion chainsword’s strong attack force to be the same as the Space Marine chainsword.

Vehicle Changes:

-Ork vehicles are now much easier to turn at lower speeds.

Menu/UI/Chat Window Improvements:

-You can now scroll the chat window up/down to see previously written messages! Use the Page Up / Down keys to scroll the chat window up/down respectively.

-A character inventory is now available, where you can view your character’s entire weapon cache/items! Note: there is limit to the number of items you can own! Choose wisely : )

-The leader standard is now displayed on the character when browsing through items for that slot.

-Weapon modifications now show how stats are modified in item tooltips. Character stats (health, toughness, armor) now change color when browsing through wargear to show whether they are an improvement.

-Supply Boxes now have a fancy opening animation!

-Weapon ailment effects (e.g. poison) are now visible in item descriptions.

Art/Visual Improvements:

-The Requiem Heavy Bolter now has a dangling, smoking censer.

-The radius of the camera shakes has been significantly reduced.

Server/Backend/Steam Improvements:

-A lot of background/behind-the-scenes work has been done to the in-game Campaigns, stay tuned for more news on this later!


-Another pass of localization/translations to fix some lingering issues.

Bug Fixes:

-Tons of visual/cosmetic fixes across all maps (things like misaligned textures, seams in walls, debris/scenery items that were not placed correctly and appeared floating, for example).

-Lots of navigation/vaulting/cover bugs addressed across all maps.

-Fixed an audio mix issue with bark/taunt volume getting too low after redeploying.

-Many fixes for armour & appearance items (both visual and names/descriptions) as well as weapon visuals.

-PVE: The Tyranid Warrior using a sword will now be stronger in a parry/clang than the Power Fist, in order to prevent a possible exploit.

-PVE: Fixed a buggy grenade explosion decal that would float above the sewer water unintentionally.

-PVE: Potentially fixed several cases where players would respawn in a wall.

-Fixed a graphical issue with snow in Pegasus when using certain graphics settings.

-Addressed a bug that would report incorrect LP cost values in specific circumstances.

-Fixed several display bugs with the World Map and adjusted the initial view / zoom level to communicate territory ownership a bit more clearly.

-Fixed a bug that would allow players to transfer XP/AP/etc. to another character on their account by using sneaky ways ;)

-Addressed a couple matchmaking issues with Warparties queuing and end-of-round matchmaking.

-Fixed a display issue with the Daemonbolt CSM Psychic power that caused it to be incorrectly triggered for detonation.

-Adjusted LP costs on several weapons to avoid possible P2W elements.

-Fixed incorrect leader standard morale buff occasionally taking effect for Orks.

-Fixed a bug where pulse grenades were not triggering fast enough after being thrown.

-Fixed a visual issue with Orks when they were holding stikkbombs.

-Fixed an issue where vaulting over while sprinting would not work when done near a wall.

-Addressed a bug where evading with a stuck grenade on your character would not reset its velocity and cause it to travel further than intended.

-Fixed a bug that caused your character’s particle effects to occasionally disappearing while in low cover.

-Fixed a bug causing the Power Klaw to disappear when downed or using ammo crates, causing the Ork to appear without a hand.

-Fixed an issue where rolling twice while crouched would not deduct one stamina unit.

-Fixed an issue when firing from vehicle would not always be interrupted on passenger exit.

-Fixed Chaos God Marks not altering voice commands in some situations.

-Fixed an animation issue with the Eldar Warlock’s hand not working correctly when casting spells, this also fixes hands sometimes not properly holding certain weapons.

-Fixed an incorrect gender voiceover when dying out of bound as a female Eldar.

-Fixed a UI issue where the overcharge status would not be reset when changing fire modes.

-Fixed stamina/fuel sometimes being incorrectly displayed in HUD after using a loadout change station.

-Fixed an issue with taunts being interrupted too early while holding the shield up and in the guarding stance.

Known Issues:

For the full list of known issues, have a look at the thread I've created here.

For a list of all past patch notes and to see new patch notes posted first, have a look at our -> official forums. <-

104 comments Read more

Also Included :

  • Twelve exclusive weapon skins.
    A melee weapon, a light ranged weapon and a heavy ranged weapon for each faction!
  • 20,000 Rogue Trader Credits

About This Game

War calls. Will you answer?

For the first time, join your favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in an online 3rd person shooter.

Select one of four factions of the 41st millennium and fight for control of a persistent world at war. As you fight your way across the planet, claim territory in massive battles and earn the right to customize and improve your characters in a deep progression system from Warhammer 40,000 lore

Engage in massive battles

Take part in massive military campaigns between 4 factions for the conquest of a persistent world. Dive into the shifting frontlines and crush your foes! Engage in melee, take to the air with a jump pack or fire into the fray from one of the turrets of a fully armed Predator tank. Combat in Eternal Crusade ranges from a personal clashing of Chainswords to truly epic warfare.

Your faction is your family now

Victory is not a thing for a single warrior to claim. Whether you’re in PVP or PVE, your squad must work together to overcome constant resistance in their quest for glory. Face death side-by-side with your brothers as you defend strongholds or delve into the Underworld to cooperatively combat alien hordes of Tyranids.

Choose your allegiances and background

Pick between twenty different sub-factions, then earn hundreds of weapons and accessories drawn from 29 years of Warhammer 40,000 lore to craft your perfect warrior.

System Requirements

    • OS: 64-bit Operating Systems (Windows 7, Windows 8, Windows 10)
    • Processor: Intel Core i3 4170 or AMD FX-8120
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 570 2.5GB or GTX 660 2GB or AMD HD7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Additional Notes: Connection: 256 kbps upstream or faster
    • OS: 64-bit Operating Systems (Windows 7, Windows 8, Windows 10)
    • Processor: Intel Core i5-2300 or AMD FX-8300 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 780GTX or AMD R9 290X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Additional Notes: Connection: 512 kbps upstream or faster
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (2,497 reviews)
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1,718 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
319 of 366 people (87%) found this review helpful
7 people found this review funny
Not Recommended
142.0 hrs on record
Posted: September 25
I am a Founder of the game, and have been playing since Day 1 of Alpha and Early Access.
It is sad to say the game actually ran better in the alpha then it does now.
Controls are clunky and combat doesn't feel like a modern game.
It is not an MMO like we were promised, but a Lobby shooter.
Character progression and loadouts lack imagination and depth.
Game is worth maybe 15-20 Bucks and if it is on sale maybe pick it up for some entertainment.
Also there are Micro-Transactions for a full-priced game!
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288 of 342 people (84%) found this review helpful
7 people found this review funny
Not Recommended
11.2 hrs on record
Posted: September 26

At the time of writing this review the store page states this game is an MMO, this is a blatant lie the current state of the game has it being a arena based shooter like battlefield.
Now I don't know anything about this founders shouting and screaming, not gonna pretend I do I wasn't there but from what I hear they ripped people off.
If anything this game is another prime example of : "Should drag them to court for it." But that won't happen (if it does I am gonna laugh)
Anyway onto the actual game review :

The game holds 4 factions with your run of the mil classes (assaults, heavy weapons flyboys etc.).
The factions are : Spacemarines, orks, eldar and ofcourse the glory's of chaos (totaly not a chaos fan totaly)
Next to that there are microtransactions in the game ... I should emphaize this. You pay 50 euros dollars what have you for a game that isn't as advertised, isn't complete yet and to customize your character you need to pay even more money. (full character customization can cost upwards of 40 to 30 euros)
This is simply scummy no other word for it, now to the actual gameplay.

Gameplay wise the game shows it was pushed out way to early, there is game there but it runs like a car that has been shot several times in the engine.
Sometimes she runs like a charm quick and good, but most of the times she is gonna cough stutter and just plain give up. Seriously I am happy when I get 10 frames, sometimes I get 30 but when the battlefield gets big and lots of things happen I just run out of frames.
I think this has to do with the optimization and the servers, if rumors are true there are no EU servers or very few. Now I don't know about this but I will state that these issues can't just come from optimization alone.
The game has vechiles in it, three in total though 1 type only appears in a siege mode map. They are transports that serve as spawn points, tanks with autocanons ... that aren't impressive against other tanks and the last is the siege gun which is the only one with some kick behind it.
Why mention them? Because they controll like our shot car! They detect every little bump and it bounces them up and down like crazy! Can't even go straight for five seconds =/
Oh and dont get bumped into by another vechile while the frames are bad, you might get launched upwards happened to me once could happen again.
Balance wise the game also feels off ... I dunno I am not great with balance but I can tell you this game isn't there yet.

Finnaly this game should be put on early access, because thats what it is an early access game not a full release.
Oh yes I know the devs made promisses, but I too can offer to turn your 50 euros into 500 euros as a promise and not do it.
What I am getting at is that I am I : "See it then believe it" kinda guy, if they fix the game up and implement all that was prommised good on them. If not well then sadly this game will die, which is unfortunate because there is a game here that can be very good but is simply not finished.
I will play it for a while more but for now I can't do anything but advice you NOT to buy this game and give it a negative review. Unless your cool with waiting or love this stuff so much don't get it yet, it's not finished no mater what they say.
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286 of 342 people (84%) found this review helpful
3 people found this review funny
Not Recommended
7.7 hrs on record
Posted: September 25
Overall Rating: 5.0

First I should mention that I bought into Early Access on Eternal Crusade and currently the game has about 20% of what was promised for release. Check this infographic for what the game should have been at launch (this image was still up a few days prior to release a couple of days ago) .
Evidently i'm a bit ♥♥♥♥♥♥.

Lets first review the game you will get if you drop your money on it, and not the one we were promised:

The Pros:

The game does provide a pretty decent shooter experience and a 'lite' version of playing the fantasy of WH40K. The aesthetic on the whole is pretty good. The shooting is responsive, the melee is brutal (more on that later), and the classes while not completely altering the way the game is played do have some distinct toolsets. The sound design (apart from the voices) is great, all the guns sound good and how you'd expect the universes weapons to sound like.

The Cons:

While actually firing weapons feels powerful all the while you aren't hitting something, shooting players does feel a bit like shooting them with mackerel, sometimes taking 15-20 hits to down someone where a melee player can close the gap in the space of literally a second or so and kill you in three strikes. Maybe I need to get better, but often I will see a melee character take out 3-4 ranged enemies before getting downed.

The graphics are really weird. Some parts look incredible, and others just look like crap. Some textures are really high res, others look like they come from Unreal, a game thats like 20 years old. Some of the character models are really poor too, the Orks for instance just look weird compared to the Space Marines and Chaos.

Included in the game are a small variety of modes. One plays a bit like Battlefields Conquest mode where you have to capture and hold points, and is the best part and meat of the game. There is also a very tacked on feeling PvE segment where you journey through different areas to fulfill an objective (press a button or carry a power coupling), all the while being assaulted by Tyranids.

Final Word:

Honestly, I feel that this game had problems during the latter stages of development. After following the game through from before it came to Steam Early Access, it started as an MMO not unlike Planetside where Orks were going to be the only free to play race (to simulate the higher numbers), and over the last 6-8 months has seemingly been shoved out the door as quickly as possible, leaving out the big things that would have made this game stand out like having a persistent world to fight over, player ran campaigns, and the customisation options (there were supposed to be 1000's of weapons for instance, currently there are like 40 spread over the four races).

Ultimately what we have here is an alright bare bones WH40K Battlefield clone. If your a fan of the license you'll probably like it a little more than most, but it still needs a lot more work to become a game I can honestly recommend.
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190 of 217 people (88%) found this review helpful
5 people found this review funny
Not Recommended
71.3 hrs on record
Posted: September 28

-40k shooter
-looks reasonably good
-equal emphasis on both shooting and melee
-controls are nice and fluid
-pvp and pve modes


-missing a lot of things which were promised for launch
-abysmal net code, lots of lag, rubber-banding, and performance hiccups
-severe balancing issues between the factions and playstyles
-janky camera issues, poor fov
-poor variety of maps and game modes


It pains to me say it, because I was really hoping for this game to be amazing, but Eternal Crusade is very buggy and plainly incomplete. While the concept is cool and you can feel the potential for it to be great as you play, this game feels like a beta that was pushed to release far too early. I wouldn't recommend it in its current state, unless you're just buying it because you love 40k. It's "fun enough" if you're a fan of the IP, but the execution, so far, feels amateurish.

Come check it out again in like a year, maybe it'll be good by then.
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282 of 344 people (82%) found this review helpful
7 people found this review funny
Not Recommended
19.8 hrs on record
Posted: September 26
Stay away from this game.

As a Wh40K fan, I saw everythign the game was supposed to become and bought into it during Apha. Even though the game's 'fully released' now, it's /still/ in alpha. We were promised open world. That's gone. They said (during APLHA), that they were working on the heavy classes (terminators, wraithguard, etc). Now the game is fully released, and they're not there.

The game, in itself, is a mediocre shooter. Sometimes you hit where you want, sometimes you don't. In my opinion, the camera is too close to the character. Way too close. All of this is on top of friendly-fire beign toggled. Now this woulnd't be a problem if your cursor didn't lie to you. When firing, if a teammate is on the left side of your screen at /all/, chances are they're going to take a few of your rounds, if not your entire damned magazine.

Melee is also a hilarious mess. You have the option to 'lock on' to your opponent, thought even more issues come up from that. You can swing normally, which does little damage, or you can hold down your attack button to execute a charged attack. Or, hope to, because most of the time you'll just miss or clash weapons. This is on top of the fact that if you swing at the same time as /anybody/, it counts as a parry. So you're aiming to hit the guy in front of you. His buddy is swinging nine feet behind him. Somehow, your weapons clash.

Customizeability is nonexistant, unless you play a Marine or Ork. Also, you have to pay to play orks. So another promise tossed right out the window.

Do not spend money on this game. It's a glorified Space Marine mod at heart. None of the promised features are in the game. It's a bare-bones lobby shooter trying to pass as an MMO, and doing a ♥♥♥♥ poor job of it. If you want to play a 40k game, just play one of the Dawn of War games. Or just buy into the tabletop game.
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174 of 208 people (84%) found this review helpful
15 people found this review funny
Not Recommended
3.3 hrs on record
Pre-Release Review
Posted: September 29

I could write to you of how I had high hopes for this title, like the many others who paid for entry into the earlier versions.
I could explain how, despite the rough-edged game, how I was amused with the game's expansion upon the Space Marine styled control and gameplay, and how I discovered a fine-ness within, like a gem within the stone.
I could discuss the large battlefields, the (limited) customization options, and how for the first time I can actually play as an Ork and go head to head against the Emperor's Finest.
I could speak about the brilliant graphics, the game balance (for better or worse), or how, as a fan of Warhammer 40k from my youth, this game played me right into its hands like fresh dough.

But all of these things? Would be meaningless. All of the hard work to craft what game is here is overshadowed by an incomplete, far-too-early release. An MMO was promised, but a Warhammer-Skinned Battlefield clone with microtransactions was delivered. This game is a fraction of what it could have been, and it demands far too much in return.

Do not buy this game. Do not encourage this kind of failure. Wait for the creators to release the game they promised, instead of... This. Should such a game become so, as we all would wish, then this review shall be rescinded; and Order will be brought by the Imperium once again.

By the Emperor's Will.
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117 of 145 people (81%) found this review helpful
3 people found this review funny
Not Recommended
11.7 hrs on record
Posted: September 24
Cannot recommend this game to anyone for the current price being asked.

- Warhammer 40k universe feel is spot on
- Battlefield-esque objectives system is a plus for anyone who likes those games
- Third person is always nice to see in a shooter and with the weight of everything in game it feels very like Gears of War to play
- Meaty, if hard to understand at first, melee system
- Nifty, if basic, progression system. I like progression systems.

- Too much imbalance between the factions, I just spent a game being one shot by an eldar with a sword that i didn't even see coming
- Bugs and glitches - The game should not have launched in this state, there are far too many bugs/glitches/crashes to justify saying that this is a full release and that it has been released in the state that was intended.
- Broken promises :( this game has had a lot promised for it and looked to be heading in the right direction to hit these goals, it was planned to have a full open world with persistent maps (like PS2) and a solid PVE mode for glorious 'nid killing action but what we got is more like a watered down horde mode and an overview map with arbitrary graphics which dont really mean much.
- Some of the progression is locked behind a paywall and obvious tank killing weapons are locked far into progression when we should start with at least a grenade that helps to deal with tanks.

Once this game starts to get these free updates rolled out and once some serious balancing work has taken place then I would recommend it in a heartbeat but currently I cannot.
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103 of 126 people (82%) found this review helpful
3 people found this review funny
Not Recommended
24.7 hrs on record
Posted: September 24
Game apparently released yesterday. Which makes no sense considering the game has nowhere near amount of content they pitched in the beginning, and barely close to the amount of content that is advertised on the steam page. It's a buggy, ugly, clunky mess of a game. If you want something like it, go play Space Marine. It's leagues better than this. Eternal Crusade is DOA.

But hey, if you spend your money now, the lead producer said that you MIGHT get the game you paid for in the future through free updates.

What a joke.
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116 of 146 people (79%) found this review helpful
4 people found this review funny
Not Recommended
64.9 hrs on record
Posted: September 26
This game just fails on so many basic levels it's amazing people are willing to defend it so blindly, well not really when you factor in the franchise.

Simply put Space Marine did it better, mechanics, balance and sadly even visuals.

Shortly after this game was announced several things were laid out as part of the end product. A persistent multiplayer game with optional PVE elements where the E (Tyranids) would attack territory belonging to the most dominant faction. Players would be able to form into groups, essentially clans and pool resources and spend them on equipment for use in missions for that little extra edge. Orks would be a free to play faction with limited free progression. Real money could only be spent on making your characters look different. What did we get and what do we have now?

A basic lobby shooter with 4 factions with different playstyles and equipment with the two closest being Space Marines and Chaos Space Marines. Herein lies much of this game's problem, balance. From patch to patch the broken faction has changed and while stuff like this happens in development some of what has been seen here is just asinine. The fragile but fast and hard hitting faction face tanking but moving quickly and killing faster than any other being the most recent example.

Another major issue is map design which can be described quickly as vast lanes to get mowed down in by stupidly accurate, high damage and RoF instant supression weapons between clustered forts filled with vast amounts of cover favouring melee. The latter environment just comes across as clutter which may be nice to look at while walking around but does not help in actual gameplay.

The leveling system leaves new players at a disadvantage requiring in game credits to purchase anti-tank weapons and long range weapons. The AT part is significant given how the dominant strategy is to park the overly tanky APCs right outside the capture points in order to spawn 30m away and rush in with melee. While I can appreciate the reward of closer spawn for a well placed APC the current version of the game promotes point blank meat grinds as opposed to ranged combat.

Lastly and probably most importantly is the asymmetry which could be balanced well but allows for some really abusable styles of play. The Eldar for example have a ranged automatic weapon that blinds the target more and more with each shot, now imagine several of those against factions which have no counter to this. (Marine helmets are supposed to counter stuff like this anyway.) Chaos Sorcerers can heal from afar over time with their beams, a group can clump and mass heal each other while chopping away with power swords. Another common example is finally killing that Havoc who was 3-4 shot killing your team with an autocanon from a window (an issue of it's own kind) only for him to be revived from cover 10m away.

The game had and hopefully still has potential but I fear that this early launch will cripple the game and see it terminated prematurely. It has the beginings of a great game and finally a 40k game that could last beyond a lowly 2-3 years.

As for the price hike? Most people who read into the game and it's reviews aren't going to buy at half that price let alone £39.99


Just found out that Orks are broken too, who'd have thought? Face tanking plasma gun shots and killing in 2 melee swipes after taking 4-5 hits is fair and balanced. Funny how the mob faction can only be beaten through superior numbers.
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86 of 105 people (82%) found this review helpful
2 people found this review funny
Not Recommended
38.2 hrs on record
Posted: September 26
This game is still in a pre alpha state. Even the BF4 Beta was more stable than this. This is no weapon balance, ranged combat is a mix between worthless or overpowered. The Ork faction is unplayable due to the mechanics being desgined around the marines.

Here is a list of things that need fixed:
The lag
The weapon balance
The vehicles (like just start over)
The UI
Unlock system

And the Melee system that has been redone again and again yet is still bad and all the devs' have to do is copy Space Marine in order to fix this.

Also There are no dedicated servers, because that makes sense for an MMO. In short this MMO deserves the Emperor's blessing via a bolt gun to the head.
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Recently Posted
Beat PunchBeef
4.8 hrs
Posted: October 24
Game is broke. Yet to get on a server that isnt lagging like all hell, are there even eu servers?
Helpful? Yes No Funny
135.7 hrs
Posted: October 24
Unfinished product, still charge for full price.
Too many potential promises and yet none is delivered.
Bought this game because I'm a fan of War 40k but don't waste your money.
Helpful? Yes No Funny
Grom Hellscream
202.8 hrs
Posted: October 24
Was fun a month or two ago, orkz actually could melee fight ♥♥♥♥ an plasma cannon still ♥♥♥♥♥...
now its nerfed, plasma cannon can shoot twice before one melee swing pretty much, one shot kill with that ♥♥♥♥
make's sense right?
make sense they favor space marines over other faction's cannot even play with my loadouts anymore an there rank 5 ♥♥♥♥ing orkz
whatever guys done waiting around for fair game's. yall remind me of every RTS progression. just nerf everything except the dev's favirote's. Why rts died.
why your game will to good ♥♥♥♥ing luck
ill be unistalling now god you guy's ♥♥♥♥ed up.
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King Koopa
31.2 hrs
Posted: October 24
- game not finished and never will be
- original content cut out
- unbalanced and the developers are not doing anything
- developers live in their worlds where this game is perfect and everyone is happy
- bugs that crash the game
- waiting for a match to start for over 20min
- inbalance is pushing the players away from this game
- dead game don't buy it if your a fan of warhammer 40k
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Mr Stick
149.8 hrs
Posted: October 24
Im on the fence with this one. This game definitely has the potential to be great, but its not great right now. It looks pretty decent, and the PvP combat is pretty enjoyable. However there are some serious balancing issues, and there are some questions to be asked about the networking. Its not the game that was advertised, and it feels more like a beta version that has a lot of kinks that need ironing out.

Has potential, but right now..... meh.
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8.0 hrs
Posted: October 24
Lets start with basic introduction. (Sorry for my English)
I am huge Warhammer fan. I have more than 38k points army in total. Including 10k Eldar, 10k Space Wolves, 15k Necrons, and some random small squads consisting of Chaos, Dark Angels, Harlequins and so on. Not to mention huge LotR collection and some Age of Shitmar figures.
Done with that.
Early Acces
I dont like to buy Early acces games. This is like spend money on coke, open it and wait few years to drink it. But whenever some Warhammer game comes out, i just loose my mind and buy every game that have Warhammer in title. But recently there were only dissapointmens.
Emperor gives his Allmighty Facepalm
First Warhammer game that killed me was Blood Bowl 2. How greedy you have to be... The game it self was huge step back, compared to first one. To be honest, thing that killed me the most was Preorder bonuses and DLC. Preorder now, and choose one race out of two. The one you get free another you have to buy for 5 bucks...
Well, secong game was Battlefleet: Gothic Armada. With all its repedetiveness and stupidity. Not to mention tons of bugs, lazy design, lack of customozation and unbalnaced multiplayer.
And here comes this game.
I dont remember when i bought this game. I purchased it day one when it has been aviable on Steam. (I know, right?)
After that i was interested in this game. I played half hour mostly after every uppdate. It has been alot of time sins then. And today i decided to check this game out again. And the first thing that i found out, was that it had no Early Acces in it.
"Holy ♥♥♥♥" - thinked I. This game is released. They had to fix every thing, bring balance to the melee combat, add more races, mpre weapons, more maps, more.... STOP!
You are an idiot, thinked i after playing 2 hours.
And this... Is called release?
From Disney to Warhammer
I have no problems playing Battlefield 1 one Ultra settings with 144 fps. (GTX 1080 babyyyy)
And here i am, starting round with 98 fps and finishing with 46 fps. (even on low, i tested all graphic settings, do difference) Is it some sort of feature? to make your pain even more painfull?
Not to mention imbalance in races, broken melee kombat where 70% of players using swords only. And, and supply drops?
I thinked CoD community said inaf. And here we are. Earn coins to buy supply drops. I managed to collect 12 000 points, and buy Golden chest. And you know, i got blade. I was willing to check it out, but my game crashed... So i went back and could not find it in my inventory, even not in the loadout. I was really ♥♥♥♥♥♥. I played 2 hours, opened Golden chest and got blade that dissapeared. Is it Harry Potter or something, where picture dissapeares after you open candy?
Server lags, clans (who the ♥♥♥♥ need them?), tons of aniamation bugs, horrible net code (where all teleport every time, and some shots dont get registrated). I can go on and on, the list will never end.
I am not ♥♥♥♥♥♥ bacause of the game, i am ♥♥♥♥♥♥ more about the fact that THIS is released and not in the Early Access any more. This is not Alpha, no, this is BETA! This is not a full game!
I still believe in this "Project". I can not reccomend it, this is just cash grab. These developers might love Warhammer, but they know nothing about games, balance, map design and so on. I mean the only thing that they have made, was Disney games.
All tho, i will wait. Wait and see what will change in the next year. I will not delete this game. I want to know when and how often paches is released. For now on, i will think twice before i buy another Warhammer title, which is made to collect money and push half ready games to release.
Inaf for today. I am hoping you are still here and reading this peace of review. Thank you for your time and have a nice day.
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1.5 hrs
Posted: October 24
this game is an unbalanced mess! if you like warhammer 40k then do not buy this game. its not worthy of the 40k banner. i have had many issues with this game. balancing is nowhere to be seen. and ive glitched under the map, through walls and randomly die for no reason. maybe in a few years itll be a good or even a great game. but right now its a terrible game.
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83.4 hrs
Posted: October 24
If you are a warhammer 40,000 fan, you will want to love this game. You will see the gorgeous maps littered with detail from the 40K universe and think, yes I can feel the lore. You will recognise the iconic weapons and races from the 40k universe and say yes, this is what these races are meant to look like. You will hear the sounds and see the sights and think , this game is for me, this is the one I was waiting for.

Then, like most illusions, it will quickly be shattered as you will suddenly think - how was this game released in such a broken state? Almost as soon as you hit the ground in your first game, the glaring issues and gaps will present themselves. You will understand that ranged weapons are mostly irrelevant and are classed into either ineffective short range weapons or long range killing machines.

Combat here favors melee, aided by the strange design decision to have an auto-lock on button for melee, where your opponent can roll and sidestep as much as he pleases, you will automatically track him as long as you keep clicking, eventually cleaving him to the floor. Advancement is slow and feels grindy, especially if you pick a tactical or ranged class - the game pushes melee, even if it wasn't designed for this. When you do end up in melee, it feels clunky and awkward, mostly devolving into button mashing in a crude rock/paper/scissors scenario.

Balance issues abound at every turn, where you will watch Eldar warlocks zig-zag at almost blinding speeds (so much so they don't even render properly) and cut down an entire group of space marines before cartwheeling away unhurt. Examples like this crop-up everywhere. You will experience unexplained deaths all the time, and endure fast brutal one-shot deaths everywhere else. Unload an entire bolter or plasma magazine into an ork, and he will eventually fall (however contrived that death may feel), and then watch him one-shot you with a crude knife. Wind-up your power-axe and hack a howling banshee from behind, only to have her spin around and casually cut you to the ground in the blink of an eye.

Vehicles also suffer this fate, and are mostly utilitarian, being cast into purely transport roles as the disconnect from the 40k lore becomes apparent here. A predator main battle cannon will take 4 hits to down an ork and most other races/classes, while infantry can melt said predator or rhino in about 3 seconds with a meltagun while dancing around it in a circle. Grav tanks have evolved from this utilitarian role to become 'death taxis', and can effectively be used to just mow infantry over at great speeds - again, another baffling design decision that survived an alpha, a beta and made it into live release - more proof that this game just wasn't ready for release.

Friendly fire is on, but again irrelevant, since punishments are lax, and after understanding the penalties, killing teammates becomes something that just happens and can be safely ignored.

Advancement points and using your currency after the battle can occasionally perk you up, but only after acquiring several accessories and weapons (and a desperately needed inventory system) will you start to make sense of it all.

There is limited PvE in the form of co-op based crawl through a Tyrannid Lair, and can be enjoyable for a time, but the AI and mechanics combine to provide a feeling of exhaustion, rather than satisfaction, if you do end up making it to the end of one of these lairs.

Somewhere, somehow, someone with the power to do so decided this game was ready for release, and made a fateful decision to let it go ahead in this state. Under these circumstances, as having the status of a fully released game, I cannot recommend it.

If the game is still around in 6 months (player numbers are already dwindling below 1000 a month after release, a troubling omen), then it should have the required polish to be worthy of an enjoyable open world warhammer 40,000 game - the marketing thrust which it originally opened with.

Sadly, it is an unbalanced, frustrating unfinished mess, needing some desperate polish before it fades away into another doomed 40k almost-ran that started with potential and great expectations but finished unloved and unplayed.
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10.1 hrs
Posted: October 24
Glorified clone of "Battlefield" set in 40K, but some how doesnt manage to copy any of the good bits !
Hoping it would improve over time as I am a 40K fan boy, but logged on today to find an update has screwed with the appearance settings. (only on shoulder pad gets colour change)

So I despair. At the moment too clunky to enjoy, and would it kill them to include first person view, as "aiming" is something that really doesnt happen in 3rd person view.
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S-C Armarius
47.3 hrs
Posted: October 24
Regardless of what was promised in the past, as a finished game Eternal Crusade is bad. Janky animations and uninspired models run around gunning each other with weapons that are either too overpowered or blatantly otherwise, that is until they are struck by a butterknife and lose all capacity to fire a weapon. The maps are a mess of design and imbalance, prone to exploits, glitches and blatant undesired favoritism of either attackers or defenders by means of its structure. The game modes are essentially "Capture the Victory Point" either in order, in a King of the Hill style match or racing against the tickets in defence of a fortress. To be fair, the last does lend itself well to the occasional dramatic defence or offensive, and it's a pity this doesn't readily pass over to the rest of the maps in this game.

There is an in-built shop for overpriced cosmetics, some of which don't even get a Quality check before being pushed out and are essentially a copy-paste recolor job of standard wargear. This is particularly egregious in the case of the Eldar, who took headgear from one class, recolored it without changing the insignia and sold it as cosmetic "upgrades" for another class. Why they charge the prices they do for models as uninspired as they are, I've no idea, but I would conjecture either delusion or attempting to get as much money out of a dying product as they can.

The community has steadily devolved to cynicism, trolling and the acceptance that this game will never be as it was promised. Torn between new players with low skills and grizzled veterans coordinating with each other as a well-oiled warmachine, and adding to the lack of upgrades and critical key weapons, a new player will inevitably have a period of squeaking out victories against other new people intersperced with being destroyed by the veterans. Unless they are playing a character from a race which the developers had unintentionally (or otherwise) made overpowered by one of their many design oversights, in which they will win a series of one-sided games, then once the devs fix it they will begin to lose every match they're on and storm the forums with accusations of unfairness. Adding some manner of tier system would only work if there was a healthier playerbase, unfortunately it would only make the queue times longer.

Ultimately, there is not much to do in this game. There is a dreary lack of content of worth for a game in development as long as this one has. The PvE component is a dull slog against some of the worst models of aliens from outer space I've seen in recent memory, and the PvP is a slog from humping victory points in one uninspired map to the next. The claims that this game contains a "persistent world" because it tracks victories and defeats in a simplistic campaign map is ludicrous, as are claims that "inventory = persistent world". Yes, there is persistence, but you can't call it a freaking "world" can you? Why are these factions, split across 6 regions, duking it out in the same maps over and over? Why does this affect the campaign? The only faction capable of replenishing its losses at the rate of the typical match is the orkz, how are all the others not extinct by now?

Make no mistakes, this is merely a lobby TPS with a 40K flavor, and I can't in good spirit call it "good for what it is" either.
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