For the first time, join your favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in an online 3rd person shooter.
User reviews:
Mixed (2,485 reviews) - 60% of the 2,485 user reviews for this game are positive.
Release Date: Sep 23, 2016

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Recent updates View all (74)

October 21

End of week update, about updates and dates

I'm back after being sick for almost a week so I'm sorry for less communication. I'm adjusting to some medication that has side effects, been working a lot and got food poisoning - on my first date in Montreal. Moral of the story? Date a nurse.

First update is you should tune in to get more news on terminator equivalents, Eldar appearance items and the Grav gun. 2PM EST as usual.

Second we have a small hotfix with some safe fixes today. I know many of you will miss seeing a fix to your favorite pet peeve as I do, but we can't always deploy what we want. Risk vs reward and next full patch is next week.

Update: Hotfix has been deployed. See patch notes for details.

Patch next week is not our big monthly update, you'll be sure we'll let you know when that comes. It contains Campaigns and Grav guns for example. But we like to patch weekly or bi-weekly to maintain a good momentum of progress and fixes on all fronts.

Some highlights for next patch (patch notes will contain details):
- Fix to certain factions not being able to get everything in the progression tree.
- Reduced effectiveness of Meltaguns and Fusion guns against vehicles.
- More shrines available for Eldar.
- Psychic powers can now aim properly over cover.
- Storm shield don’t take durability damage from poison grenade
- Grenade launcher type of guns now more precise (the projectile was always left of reticle)
- Various improvements to user experience
- Fix to some execution animations
- Prevent players from being kicked out of a PvE lobby while waiting for other players (disconnected)
- And of course a swath of fixes to pretty much all areas, large and small not listed above but will appear in patch notes.

We're still closing the patch so there will be more combat fixes, map and bugfixes that we get in today that is already on our list of high priority fixes.

Sadly, some of the bigger time consuming tasks won't make it in, such as adjusting the timing and feedback of some melee animations to fit exactly to the underlying combat, and addressing a certain roadkill problem and should be in the following patch.

It's important to note again, these intermediate patches are for creating a solid momentum of bugfixes, improvements, performance, optimizations instead just one big monthly one. This is both safer as smaller patches are easier to manage and test, and we can focus one patch on big fancy bling and big badabum.

So, hotfix today, big fix and improvement patch next week, and a part of our team is working on the big update date TBD with Campaigns and more.

Last but not least, thank you all for sticking around and supporting us. Despite being a small shooter, we have about 30% MAU or monthly active users since we started the Founders program regardless of growth. That's amazing for a retail game. People come back for more and that means we're not doing everything wrong.

Although I must admit, I might have to try to wipe out some Civilizations this weekend. Hope you don't mind.


87 comments Read more

October 18

Update 1.0.15c + HOTfix 1.0.15e - Oct 21

HOTfix 1.0.15e - Oct 21

-Addressed a bug with the SW Wolf Priest having the wrong backpack and helmet, which even after fixing was preventing players from saving that loadout. This has now been fixed! If you’re still having problems saving, please let us know via customer support tickets.

-Fixed a semi-rare PVE crash related to the navigation/cover system.

-The Requiem Heavy Bolter’s censer was, let’s say misbehaving… this has now been fixed and re-enabled!

-Fixed a server-side crash that has been plaguing us since the last patch.

-We noticed there was something missing with the Space Wolves Advancements…. So we’ve gone ahead and added the Compact Generator (Wargear) and Medicae Grenade to the Space Wolf progression tree.

-PVE: Based on player metrics data, we’ve slightly lowered the HP for the Warrior Again. Git gud guys, jeez. :p

-Fixed a bug that prevented players from re-purchasing items they got refunded. Why so indecisive?!

-Last patch, we mistakenly introduced a bug with inviting players to your guild which broke this feature. It has now been fixed!


Steam BuildID: 1397754

(For those who are having issues when patching the game, you can verify that you have the correct version by matching the BuildID above with what you have listed in the "Properties" window, under the "Local Files" tab. If it's the same, you're good! If it's not the same, you would need to force an update by either logging out/in Steam, or choosing "Verify Integrity of Game Cache" from "Local Files" tab.)

New and Noteworthy Additions:

-New Inventory screen is in (finally, right? :) )

-Many weapon tooltips have been added and improved!

-Visual updates to weapons panel in the in-game HUD/UI.

-Forge District Zedek map is now back in rotation (after a few tweaks)!

-Lots of bug fixes!

Gameplay Tweaks/Improvements:

-HP for Tyranid Warriors has been reduced.

-Orks now take less damage from headshots but have had their health reduced slightly (-20) to compensate.

-Space Marines and Chaos have had their armour increased slightly (+20) for each piece of available unlockable armour.

-Space Marines Tacticals now have a new piece of wargear available that gives them more armour.

-Space Marine Apothecaries now have a new type of heal grenade that lasts a short period of time but gives a heal over time.

-Players are now blocked from doing melee attacks if their weapon has no more durability.

-Jump pack aerial smash attacks will now apply a short stagger on everyone in a 4 meter range of the impact spot.

Weapon Tuning:

-Corrected the Eldar Striking Scorpion chainsword’s strong attack force to be the same as the Space Marine chainsword.

Vehicle Changes:

-Ork vehicles are now much easier to turn at lower speeds.

Menu/UI/Chat Window Improvements:

-You can now scroll the chat window up/down to see previously written messages! Use the Page Up / Down keys to scroll the chat window up/down respectively.

-A character inventory is now available, where you can view your character’s entire weapon cache/items! Note: there is limit to the number of items you can own! Choose wisely : )

-The leader standard is now displayed on the character when browsing through items for that slot.

-Weapon modifications now show how stats are modified in item tooltips. Character stats (health, toughness, armor) now change color when browsing through wargear to show whether they are an improvement.

-Supply Boxes now have a fancy opening animation!

-Weapon ailment effects (e.g. poison) are now visible in item descriptions.

Art/Visual Improvements:

-The Requiem Heavy Bolter now has a dangling, smoking censer.

-The radius of the camera shakes has been significantly reduced.

Server/Backend/Steam Improvements:

-A lot of background/behind-the-scenes work has been done to the in-game Campaigns, stay tuned for more news on this later!


-Another pass of localization/translations to fix some lingering issues.

Bug Fixes:

-Tons of visual/cosmetic fixes across all maps (things like misaligned textures, seams in walls, debris/scenery items that were not placed correctly and appeared floating, for example).

-Lots of navigation/vaulting/cover bugs addressed across all maps.

-Fixed an audio mix issue with bark/taunt volume getting too low after redeploying.

-Many fixes for armour & appearance items (both visual and names/descriptions) as well as weapon visuals.

-PVE: The Tyranid Warrior using a sword will now be stronger in a parry/clang than the Power Fist, in order to prevent a possible exploit.

-PVE: Fixed a buggy grenade explosion decal that would float above the sewer water unintentionally.

-PVE: Potentially fixed several cases where players would respawn in a wall.

-Fixed a graphical issue with snow in Pegasus when using certain graphics settings.

-Addressed a bug that would report incorrect LP cost values in specific circumstances.

-Fixed several display bugs with the World Map and adjusted the initial view / zoom level to communicate territory ownership a bit more clearly.

-Fixed a bug that would allow players to transfer XP/AP/etc. to another character on their account by using sneaky ways ;)

-Addressed a couple matchmaking issues with Warparties queuing and end-of-round matchmaking.

-Fixed a display issue with the Daemonbolt CSM Psychic power that caused it to be incorrectly triggered for detonation.

-Adjusted LP costs on several weapons to avoid possible P2W elements.

-Fixed incorrect leader standard morale buff occasionally taking effect for Orks.

-Fixed a bug where pulse grenades were not triggering fast enough after being thrown.

-Fixed a visual issue with Orks when they were holding stikkbombs.

-Fixed an issue where vaulting over while sprinting would not work when done near a wall.

-Addressed a bug where evading with a stuck grenade on your character would not reset its velocity and cause it to travel further than intended.

-Fixed a bug that caused your character’s particle effects to occasionally disappearing while in low cover.

-Fixed a bug causing the Power Klaw to disappear when downed or using ammo crates, causing the Ork to appear without a hand.

-Fixed an issue where rolling twice while crouched would not deduct one stamina unit.

-Fixed an issue when firing from vehicle would not always be interrupted on passenger exit.

-Fixed Chaos God Marks not altering voice commands in some situations.

-Fixed an animation issue with the Eldar Warlock’s hand not working correctly when casting spells, this also fixes hands sometimes not properly holding certain weapons.

-Fixed an incorrect gender voiceover when dying out of bound as a female Eldar.

-Fixed a UI issue where the overcharge status would not be reset when changing fire modes.

-Fixed stamina/fuel sometimes being incorrectly displayed in HUD after using a loadout change station.

-Fixed an issue with taunts being interrupted too early while holding the shield up and in the guarding stance.

Known Issues:

For the full list of known issues, have a look at the thread I've created here.

For a list of all past patch notes and to see new patch notes posted first, have a look at our -> official forums. <-

104 comments Read more

Also Included :

  • Twelve exclusive weapon skins.
    A melee weapon, a light ranged weapon and a heavy ranged weapon for each faction!
  • 20,000 Rogue Trader Credits

About This Game

War calls. Will you answer?

For the first time, join your favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in an online 3rd person shooter.

Select one of four factions of the 41st millennium and fight for control of a persistent world at war. As you fight your way across the planet, claim territory in massive battles and earn the right to customize and improve your characters in a deep progression system from Warhammer 40,000 lore

Engage in massive battles

Take part in massive military campaigns between 4 factions for the conquest of a persistent world. Dive into the shifting frontlines and crush your foes! Engage in melee, take to the air with a jump pack or fire into the fray from one of the turrets of a fully armed Predator tank. Combat in Eternal Crusade ranges from a personal clashing of Chainswords to truly epic warfare.

Your faction is your family now

Victory is not a thing for a single warrior to claim. Whether you’re in PVP or PVE, your squad must work together to overcome constant resistance in their quest for glory. Face death side-by-side with your brothers as you defend strongholds or delve into the Underworld to cooperatively combat alien hordes of Tyranids.

Choose your allegiances and background

Pick between twenty different sub-factions, then earn hundreds of weapons and accessories drawn from 29 years of Warhammer 40,000 lore to craft your perfect warrior.

System Requirements

    • OS: 64-bit Operating Systems (Windows 7, Windows 8, Windows 10)
    • Processor: Intel Core i3 4170 or AMD FX-8120
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 570 2.5GB or GTX 660 2GB or AMD HD7850 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Additional Notes: Connection: 256 kbps upstream or faster
    • OS: 64-bit Operating Systems (Windows 7, Windows 8, Windows 10)
    • Processor: Intel Core i5-2300 or AMD FX-8300 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 780GTX or AMD R9 290X
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 40 GB available space
    • Additional Notes: Connection: 512 kbps upstream or faster
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (2,485 reviews)
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Most Helpful Reviews  In the past 7 days
41 of 45 people (91%) found this review helpful
Not Recommended
111.7 hrs on record
Posted: October 17
No. No. No. And this is coming from an overkill 40k fan.

At $50 you could get something actually fun, or maybe even five really interesting indie games instead. And i bought this for over $150 a disaster. But it's a disaster i play (occasionally) still because it's 40k and have a shred of hope it'll become good.

To begin with -

-First of all, yeah i'm another ♥♥♥♥♥♥ founder that supported a bunch of crap that didnt even slightly get delivered.

-The ONLY armour customisations are paid for, and each piece can go to $1-$10 each.

I ♥♥♥♥ing ♥♥♥♥ you not, $10 for A SINGLE pauldron. And that's only the pauldron for your right shoulder. What about your left?

And if you upgrade your armour stats in the loadout menu then the armour trim on chaos wipes out any chest customisation you may have bought. So you could've bought a different looking chaos star for $5 because ♥♥♥♥ quality control and you can't even use it because you have veteran armour.

-Good christ 90% of the rogue trader store isnt even in yet. I bought a chaos quad bike and it's not EVEN IN THE GAME to name just one thing. And this is launch. ♥♥♥♥ing launch.

I know people that bought unique hero skins for like $10 or some ♥♥♥♥ on the website and they're not even in yet, not even a special chest piece advertised on their website. Even a half ♥♥♥♥♥ implementation would at least be appreciative but oh well i guess i just payed all dat munni for a PNG with a fancy name to get added to my "inventory" but i can't use it in game because this game has no ♥♥♥♥ing clue what it's doing right now, but nah let's work on adding terminators and stuff instead of optimising it or fixing all the stupid mechanics that make people hate it or fixing the netcode so i don't get anal fisted by a melee class 50 feet away.

- Melee is godly overpowered, they can stun you, lunge at you, slam you to shake your screen, kick you in the face to also stun you and guess what? You can't fight back at all because all their weapons overpower yours and someone was too stupid to implement a ♥♥♥♥ing parry button. AND melee outruns every other class.

OH OH OH AND THEY HAVE A BUTTON THAT LETS THEM LOCK ONTO YOU, so have fun escaping you poor tactical marine player

- The mechanics are really user unfriendly. Particularly with heavy support classes. Melee guy running at you? Too bad, you can't even get a pistol to fight back with and you have to ponderously raise your big gun while they jetpack towards you and RMB you in the face while you get stunlocked and murdered in about a second a half. And you know, it was way too hard to use Space Marine's devastator mechanics instead because they actually...i don't

Oh look you've found a nice big building to set yourself up an emplacement on, well screw you because your gun can't actually look down any further than the height of the building you're on unless you move several feet to the left! Not that it matters anyway because an assault marine just divebombed you and you can't even take your gun off the railing by the time he killed you.

In addition, the mechanics of the game itself are just ♥♥♥♥ing stupid... Aside from aforementioned melee and heavy supports, bolters have damage dropoff.


A rocket launcher...has damage dropoff? And who the hell decided a grenade arc should be included? Oh hey and plasma weapons don't explode like they said they would.

- Overheat mechanics on the everything! So that you can't really contribute to a firefight even if you wanted to after those first 5 seconds and reloading a gun is for dummies instead!

- Also what the ♥♥♥♥ is this balance, it's a different overpowered item each week, first it was mark of nurgle, then the autocannon, then the ♥♥♥♥ing power fist, then the eldar, then the slugga boys (which can take on several marines single handedly by one hitting like 3 guys because ♥♥♥♥ even so much as a nod to canon)

Also some weapons are just outright useless. Ala stalker bolter because damage dropoff (Whoever designed a sniper rifle with damage drop off better get a darwin award) and the rokkit launcha, which must CHARGE itself to fire, is hideously innacurate, like seriously the rocket just careens in random directions, and then when it goes off it doesnt even kill anything. And then you gotta load another rocket.

Or you could use a shoota.

-Eldar look like a ♥♥♥♥♥♥♥ broom with arms and legs taped to them.

-There is no penalty at all for team killing, even though it was said loads of times there would be. I just came from a match and someone on my team sat in OUR spawn shooting us all with a fully charged plasma cannon as we spawned. And the little ♥♥♥♥ got away with it, no penalty, whatsoever.

- RNG loot boxes as the only proper form of progression aside from and advancement tree which is a mess to begin with.

- Pay2gimp/Pay2win: Okay so some ♥♥♥♥ thought "Let's NOT make all the microtransactions skins and instead make them ♥♥♥♥♥♥ versions of pre-existing guns with mods that are WORSE than ones you find early in the game anyway!"

So my special preorder bolter that cost be an extra $35 (which i accidentally bought two of since i thought the payment didnt work but the website ♥♥♥♥ed up) each is actually worse than a default bolter with the same..♥♥♥♥♥♥♥..mods.

BUT WAIT, there is an autocannon that's far better than the default one and you can buy it with money too! Why? Because it fires ♥♥♥♥ing incendiary rounds for DOTs and 3 hits on body basically everything, and that's not overpowered in the least! (sarcasm)

- Also tanks are just weird, especially ork ones, the firing arcs on the sponsons are about 30' each side. And that's also not a ♥♥♥♥ing dumb idea at all remember. Same with predators, their sponsons can't actually fire directly in front of the tank, but it's not like the models can, or they can in every other ♥♥♥♥ing depiction of them. But no that's overpowered apparently.

And stunning tanks with a power fist isn't apparently though.

- The menu, good christ was it designed by someone who is turned on by clicking the LMB? You literally have to double click (in some cases TRIPLE click) everything in the loadout menu, even to open a wargear slot and once you do, you need to wait half a second or so for the screen to arrive after a ♥♥♥♥♥♥♥ animation. It doesn't sound like much but it's tedious as hell.

And mousewheel support for scrolling in the menu or simply hovering over a piece of wargear to inspect the stats is too hard apparently.

In conclusion, don't buy it. It was so promising at one point but it was forced out for release and even then they kept stepping back on "promises". People like me saw how they had it all planned, and the hype went from there, we gave into the open world concept, of a player driven MMO and campaign, with personal ships. But nah, ♥♥♥♥ that, we get a lazy as hell cash grab by some amateur devs that have no idea what they're doing.

If all this crap gets fixed i'll change the review, for sure. But until then it's a no from me.
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17 of 19 people (89%) found this review helpful
Not Recommended
77.3 hrs on record
Posted: October 18
Note: This is from the view of someone who plays almost exclusively the tactical, traitor, dire avenger, and shoota boy

Warhammer 40k Eternal Crusade, I really wanted it to be a great game but it is not. On the release date the servers were great no lag to note of, now the game has continous lag making firefights a sever issue. Second RNG loot crates in a fully released, fully priced game for not cosmetics, but actual weapon improvements and modifications that make setting up a loadout painful. Finally the devs cannot bring balance to this game with their current mindset. In the current state 1 faction (orcs) is blatently insane with their incredibly high health, another fairly strong (Eldar) with high agility and close range capability while the other two (chaos and loyalist) are left with their rears hanging in the wind.
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17 of 19 people (89%) found this review helpful
Not Recommended
21.2 hrs on record
Pre-Release Review
Posted: October 18
Followed this game since its announcement.
Many a day spent hyping over the ideas of personalised ships, good melee combat, progression, customisation, intense combat, bombardments, armoured warfare and all of this between multiple factions.

This was not delivered.

This problem is completely with the developers. The forums, which many many people contributed too with idea, problems and solutions must have been mainly ignored.

Also pay2waagh is a very real thing. Prepare for microtransactions, immediately marks this game as money making over actual player satisfaction.

Melee has been an issue since alpha and they never bothered fixing it. Its horrendous, its a spam fest, it isn't honestly melee imo, just whoever is the melee class and clicks faster.

Don't buy unless circumstances change majorly. But for that to happen you're better off waiting for a different game as i doubt this will change enough.
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17 of 20 people (85%) found this review helpful
Not Recommended
78.4 hrs on record
Posted: October 18
The game is too broken to be bought at full price, or half price, or heavily discounted free price. Too many technical issues such as poor networking, colision detection problems (I'm a space marine that can't jump over a diagonal knee high wall....), gameplay design problems ( someone explain to me the benefits of stunning anyone as a heavy weapons marine), (melees auto target/instakill you while you try to desperately roll away or stun them in vain), range weapons heavily underperform against melees (You can literally count 8-10 HB rounds smashing into a CSM, only to have them autolock onto you and mow you down with melee), Lascannons takes over an entire minute of use to actually down a vehicle (that's like 6-8 shots with charging and recharging times). Just overall, this game is a frustrating mess that creates more stress than relieves it.
|The PVE is unreliable. Too many times would our entire teams play experience be thrown away due to a tyranid spawnig somewhere inaccessible and we cannot continue on. The time runs out and we lose. When that happens enough, people quit, and last I looked, their was less than 600 people playing.
If I wasn't busy with real life, I would have taken the opportunity to get the refund they offered. Alas, here I am with a broken mess of a game I wished would have worked.
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18 of 23 people (78%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: October 16
This is still Beta right? Right?...
No?... Well, holy ♥♥♥♥.
I played the Beta… I just played the release client…
I had a hard time spotting the difference.
Starting with the more obvious.. The lag. For a TPS this is one of the First issues that should ever be dealt with. There is a big delay between clicking your mouse button, your gun actually firing, and impacts being applied. The upshot is, most of the ranged combat falls into “Spray and pray”. Movement?.. in some cases, the movement isnt too bad. In other cases, the movement is just so awkward and clunky (still). Its too easy to end up rolling out into the open when you were really just trying to strafe the corner. Or during a melee attack your toon bolts forward at where the Enemy ‘is’ only to ‘miss’ because thats not where the enemy is when the animation finished . Lots of work to be done with the Vehicles also. Theres a shade of BF2 with the Vehicles, you remember Karkand and the APCs?... Yea, thats in here....
Ballance… there is none. If you start a level 1 noob toon.. Expect to be staring at the spawn screen a lot. Chances are you are going to be slaughtered in a single go with someone wielding a powered-melee weapon. Repeatedly.
There is no room for tactics… This is a true TPS but there is far more weight in the close combat… Although, close combat itself is unpolished… Most of the time, as I mentioned, you are going to be dealing with 1 hit attacks that leave you either dead, down, or stunned unable to do Anything. (depending on your class, there are Storm shields that bring the Laughable gameplay of the Counter Strike Riot Shields into this game)
Thats when you make it into a map.. I played 6 games tonight.. Technically, I think I played about 10.. But, the server dropped me before the map loaded about 4 time and I was forced to close the application and load up from scratch again. There were also the 3 occasions that I was ejected from the queue for ‘failing to respond to the server’…. Now, we could suggest that its my connection, but since this is currently the Only game in my library that displays this behaviour, Im going to say its the servers, or Id be seeing disconnects and lag in the myriad of other online games I play.
If you are looking for an MMORPG set in the Warhammer 40k Universe, this Is Not It (at the moment)… This is a TPS, Action Combat Game with character progression…
Im actually really disappointed, I wanted to like this game…..… But its just not finished, and it didn't turn into the game that was originally pitched, which I had really high hopes for.
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11 of 13 people (85%) found this review helpful
Not Recommended
13.2 hrs on record
Posted: October 20
Wait to buy, game has imbalanced races, weapons are heavily imbalanced, premium currency is sketchy, new players are going to get ♥♥♥♥ on, and servers are unreliable.

Alright so this game feels more like an alpha than a release. Unreliable servers, several disconnects, time outs, and freezing. The technical side is iffy as well, I have a decent rig and this game chugs a lot. No option to turn off screen shake either and it is so sevre it is akin to a seizure simulator.

Now I bought this for one reason. Orks. I was hoping for black templar but they aren't in the game. The orks are a mess. They have twenty additional health compared to the other races but less armor and toughness. Sounds good right? That is until you discover that all of your opponents weapons enough damage to the point where that extra health doesn't help you at all. Essenially they just overkill you slightly. The ork weapons are innaccurate and have bizzare draw bracks. Rocket launchers for the orcs have a charge up time... Mind you this isn't the reload, you have to charge up the rocket... There melee is also slower than the other races. No their melee system is a mess as well, there's a rock paper scissors mechanic for it but it only comes into play when you both hit at the same time. Essentially the only time an orc is on even footing is when they have the surprise on the enemy. There is essentially no point in playing orks unless you enjoy them like I do.

Next up is the Eldar. Aka, melee gods. Yes, that is correct, if your cringed then welcome to the club. Now we get to the weapon imbalances. Why are the Eldar melee gods? Well that is simply, they have the fastest melee attacks and very specialized melee classes. A striking scorpian who is invisible will most likely one hit you. A howling banshee will do ninja flips and smack you around. Now this may sound over powered (and it is to a degree) but their ranged weapons are terrible. Their fusion guns are essentially useless against troops and barely noteworthy against vehicles. Their heavy weapons and melee is their saving grace. The kicker is that they have a longer respawn time than the other races. Effectively making any enemy race they are against feel like a horde.

The two space marines I found no problems with aside from their melta weapons having the same issue with the eldar fusion gun. Even the multi-melta feels weak. Space marine players are also belligerent whiners. Whenever I played as a SM they none stopped whined about being two shot by heavy cannons or that they died from a clip and a half of ammo from an ork. (thats 90 rounds btw). The sad thing is that this is the group that the devs listen to.

Combine this with all the hacking, the unreliable servers, and incompetent devs. Hold off until they get their ♥♥♥♥ together.

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9 of 10 people (90%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: October 21
The game play is clunky, the graphics are something you would have seen about 15 years ago (even with everyting on Ultra), apparently there's a store, which makes no sense given the fact they are asking full price for the game.

Basically the game is ♥♥♥♥ and the devs are con artists.

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8 of 9 people (89%) found this review helpful
Not Recommended
42.9 hrs on record
Posted: October 20

An enjoyable third person multiplayer shooter with plenty of action and diversity for playstyles. A great game for 40k fans, but the game is clearly unfinished. Bugs, crashes and balance issues can get frustrating and the lack of different game modes might put off the more casual fan. If you aren't a die hard fan of 40k its probably best to steer clear until the game has been polished further.


If you're looking for an online, team based third person shooter/action game then you'll have one here, just not a very polished one. The game is by no means broken, but it is very unfinished. I have encountered plenty of bugs and major crashes, but if you are able to put up with them it is an incredibly fun game. The developers are also very enganged with their community and are constantly updating the game to provide balance and bug fixes.

The gameplay takes some getting used to as characters are a bit floaty when moving, but the shooting feels great, melee combat is visceral and personal and each faction feels very different (except Space Marines and Chaos Space Marines which I will get into in a bit). The game also has some pretty bad balance issues at the moment of writing. There are really only 3 game modes and about 5 maps. There is a "large scale" 60-80 man mode (though ive never seen a match that big using matchmaking) a smaller 30-40 man mode that uses the same maps as the larger one, and a co-op "PvE" mode where you go fight Tyranids in an abandoned complex. The multiplayer matches play out similar to the Battlefield games, with a series of objectives around the map that one team must attack and the other defend. Only certain classes can capture the objectives forcing players to work as a team. There are also transports that can be used as mobile spawn points and light tanks. These modes are enjoyable but the co-op can get repetitive and unkillable Tyranid Warriors make it a frustrating experience; especially considering how little reward you recieve for completing the incredibly difficult mission. It's still entertaining but like most of the game feels very unfinished and unpolished.

Eldar are fast, their weapons are accurate and deadly and although I'd love to say that they are squishy, they simply aren't. It makes for some frustration when you empty your autocannon or heavy bolter on a banshee and she runs straight at you and slices you chin to groin in one slice. Definitely needs some work in that respect as they are considered OP by everyone (just like in tabletop).

Orks feel like Orks; big, brutal, and tough doesnt even come close to describe them. It's a similar feeling conveyed from the novels or tabletop when the bigger, meaner orks simply dont go down without a LOT of damage being sunk into them. They are also absolute powerhouses in close combat, taking less damage from the front and being able to charge into the fray with reckless abandon.

Space Marines are pretty much the bog standard power armoured super soldier with ridiculous weapons and wargear. The stormshields that the ground assault class can take feel like they need a bit of re working as a marine with one of those and a powerfist is unfathomably difficult to kill. I don't have much to say about them since as a faction they are a jack of all trades and master of none and feel like the weakest of the 4 races at the moment.

Chaos is mechanically identical to their loyal counterparts, right down to their wargear options with very few exceptions. The big difference between the two Astartes factions is their choices for advancements and skills. Chaos can take any of 4 marks representing the Chaos Gods and each comes with its benefits and downfalls. They also gets a sorcerer class instead of the Apothecary the Space Marines get. These marks really alter the play style of your character even when chosing the same class. After the Eldar, Chaos is very flexible but takes some time to get the advancements for that flexibility.

By far the most enjoyable aspect of the game for me has been the Advancement system. This allows you to really fine tune your character and specialize in a specific class or weapon tree and you can get a lot of great passive bonuses to stats and wargear to beef up your character. Its a great feeling watching my little Ork slugga boy look more and more intimidating and become tougher and tougher. These advancements also can grant abilities to be used in combat (mostly for support roles) and wargear such as armour to add to your character. Every class also has an "elite" version unlocked via advancements that grab whatever class you are and turn it into one of the hero units from tabletop. Wargear, armor and stats are upgraded and it is going to take you a while before you'll unlock one of these.

There is a small amount of character customization, but you will have to dish out real cash to get these cosmetic items, and frustratingly enough, some wargear will simply change the look of your armor completely (and you wont be able to see your Iron Warriors skull on your chest when you get warpforged armour, goddammit). However, this is completely optional and you can use in game currency to purchase loot boxes to receive extra wargear. These are completely random and use a tier system, but I have recieved plenty of requisition from matches and usually after 2-3 games I have enough to buy a few of the mid tier boxes.

All in all, I have really enjoyed Eternal Crusade. Although it's clearly unfinished, if you are a die hard fan of 40k like me you'll have a blast. If not, best steer clear while the bugs are ironed out and the game is finished.
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7 of 8 people (88%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: October 21
Got it during prerelease, and was not impressed. There seemed to be nothing finished, though the characters and animation did seem like they had the weight of Space Marines behind them.

Tried to play it after release only to find that it is set up for wide screen monitors only and can not be changed, which puts quite of a bit of a drain on attempting to give it a try.

Would not suggest getting, even if discounted. Host company is often guilty of hitting you with micro transactions to make any of their properties any fun to enjoy. With such a huge problem right away, can't imagine how bad it could really get.
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8 of 10 people (80%) found this review helpful
Not Recommended
134.4 hrs on record
Posted: October 18
Latest patch broke a fair bit of stuff. I'll edit this when my ear is not bursting from an infection with details..but for this patch..stay away.
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Recently Posted
51.3 hrs
Posted: October 22
The Devs have been very transparent from the beginning. Sure, goals have changed along the way, but they have long term plans to make this the best massive shooter ever.

40K is all about war and will you get plenty with this game! The Orks are just awesome, so noisy and fun!
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8.7 hrs
Posted: October 22
Two-Faced developers.

terrible and absent balancing between classes, weapons and factions.

In game store, absurd pricing for items (cosmetic and other wise)

RNG ridden supply crate system ( a "high" tier requisition box can give you a minor bolt gun mod.)

NETCODE issues out the ♥♥♥, this game acts like a peer to peer server in the early 2000.
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17.8 hrs
Posted: October 22
Alright so this game has a few problems. Mainly in the expectations department. I was under the impression that the fights would be more campaign map-based ala Planetside. Out of the box, that is not the case. However, they are still working on it so that shouldnt be a problem for long. Combat is a little wonky, especially at first when you still have to get used to the rock-paper-scissors-timing-stamina system. It's not a bad system. Far from it. It just seems that it could run a lot smoother and be less dependent on latency. The gameplay is objective-based, so you'll need to work as a team if you want to win; overall, its pretty fun. One thing I must commend the devs on is their faithfulness to the lore. Every faction, subfaction, and class is extremely true to the 40k universe, both aesthetically and mechanically. Tl;dr It's a fun game that needs polish, and when it gets it, it'll be great.
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53.5 hrs
Pre-Release Review
Posted: October 22
Power Armor, Power Fist, Power ♥♥♥♥ What's not to like?
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36.4 hrs
Posted: October 22
"Hope is the first step on the road to disappointment." That being said, a die hard WH40k fan like myself will enjoy this game. Someone not to familiar will most likely not enjoy it. The player models for Space Marines look great but the rest of the factions leave much to be desired, especially the eldar (and their running animation is out of a PS1). The environments look like they were not carefully designed and placed as there are buildings and rocks, that are already not up to today's standards in graphical quality, floating off of each other or not connecting. Basically if you don't love WH40k, wait until around december to check this game out; That was their intended time frame of release.

I'm still hurt about it for a bit after buying a Captains pack though :(
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6.0 hrs
Posted: October 22
It's a pretty good game that is quite fun to play and very dynamic,now yes it is probably not perfect but I have not been running into any problems and have enjoyed myself a lot playing this game as it is quite fast paced and brutal and the updates are quite regular so whatever problems there are (I haven't noticed any) they are being worked on.
PS: Yes I am a fan of WH40K but it's not what influenced my review I sincerely enjoyed the game for it's gameplay.
PPS: I seriously wonder if the negative reviews aren't being done by people who are mindless haters or people who are trying to downplay the game for some reason or another because (to me at least) it is a solid game.
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31.4 hrs
Posted: October 21
Fun in it's own way but the weaponry is ♥♥♥♥. There are plasma spammers that one shot with that weapon and basically bolter is weak as ♥♥♥♥ and melee spammers stun everyone letting them get a free kill when they engage in melee. The game is good but needs fast updates and repairs. And just witnessed that chaos space marines, eldar, orks abuse the melee like hell! You can't do ♥♥♥♥ and they keep abusing it! The melee range is so ♥♥♥♥ing big an you can't do nothing. Free kills ♥♥♥♥♥ and ♥♥♥♥ing hell! Armor bonuses don't do ♥♥♥♥ compare to the LP it takes. Srsly get the melee spammers and autocannon spammers aswell off. Too ♥♥♥♥ing overpowered and bolters seem to be weak as ♥♥♥♥ and that needs to be buffed and the recoil while moving is way too much and even heavy bolters and autocannons have better aim than a bolter wich is so ♥♥♥♥ing ♥♥♥♥♥♥♥t. Updates on the match come so ♥♥♥♥ing slow wich makes it even more frustating that they don't focus on balancing the game issues on the matches.
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1.2 hrs
Posted: October 21
Crap game still. Space Marine was better i'd suggest waiting till they pull thier collective heads out of thier collective rear ends before playing. Maybe the next patch. waiting 20 mins in spectator mode to respawn is booooring. The controls and mouse look is sluggish and sloppy. the graphics are a little low end for a Warhammer game as well.
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81.4 hrs
Posted: October 21
Althought clearly no finished, surprisingly entertaining anyways.
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