For the first time, join your favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in a shooting videogame. This is Early Access, focusing mainly on the core combat experience and does not contain the MMO elements yet. This is Alpha stage and we update frequently.
User reviews:
Mixed (241 reviews) - 60% of the 241 user reviews in the last 30 days are positive.
Mixed (2,109 reviews) - 69% of the 2,109 user reviews for this game are positive.
Release Date: Jan 26, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe in transparent and agile game development. Both rely on intense, regular and extensive playtesting and feedback from our community to help the direction and development of the game. This is not testing. Early Access allows us to be in close touch with our players and perform rapid regular updates.”

Approximately how long will this game be in Early Access?

“Eternal Crusade's Early Access Program will last for a number of months. The MMO components such as character progression, the strategic layer and territorial conquest will be introduced during this period.”

How is the full version planned to differ from the Early Access version?

“The Early Access focuses mainly on the core combat experience. As the development will progress toward the official launch date more content will be added.

For example:
  • Character Progression tech tree for each faction
  • Cooperative multiplayer fighting against AI
  • Strategic layer with a world map allowing players to pick their battles
  • New Playable Races: Eldar & Orks
  • Guild system and war parties

Visit for more information about the full version of Eternal Crusade.”

What is the current state of the Early Access version?

“Limited maps featuring ranged and melee combat on foot and in vehicles

The following factions are available to play:
Space Marines featuring the Dark Angels, Blood Angels and Ultramarines chapters
  • 5 classes, Tactical, Assault, Ground Assault, Devastator and Apothecary
  • 3 vehicles: Rhino, Predator & Vindicator
Chaos Space Marines featuring the Word Bearers, Night Lords and Black Legion
  • 5 classes, Traitor, Traitor Assault, Raptor, Havoc & Aspiring Sorcerer
  • 3 vehicles: Chaos Rhino, Chaos Predator & Chaos Vindicator

Additional features include
  • Combat abilities such as psychic powers, jump packs, buff system, executions, heavy weapon modes, cover system, healing and more.
  • Extensive HUD for situational awareness, character status, scoreboards, squad elements, powers and buff status
  • In game map detailing deployments, waypoints, and objective status
  • Group systems, rescue systems, auto-barks and squad bonuses.

With a weekly patch schedule the list of new features is constantly growing.”

Will the game be priced differently during and after Early Access?

“Participating in the Early Access program will allow you to play now. The retail entry point price will be higher upon release, Early Access Alpha pricing is at a 20% discount. Beta will be 10% discount. This price is not reflected on the actual package prices as it is not possible in Early Access.”

How are you planning on involving the Community in your development process?

“We use multiple avenues to involve, engage and gather feedback from our community. We have a weekly live stream with a production update from the developers and are active on our forums. We also use a number of more formal tools to gather information including game analytics, player behavior, surveys, focus groups etc.”
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Buy Warhammer 40,000: Eternal Crusade - Early Access

Rogue Trader Credits

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Use Rogue Trader Credits in Warhammer 40,000: Eternal Crusade to purchase Wargear from the Rogue Trader ingame store and customize your character exactly how you want. This exclusive currency works across all factions and will immediately grant you Rogue Trader Credits. Warhammer 40,000: Eternal Crusade full game is required and sold separately.

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Recent updates View all (58)

August 25

SOTC: To launch (our fantasies) and beyond!

The ultimate playground for your Warhammer 40,000(R) fantasies! That is our 10 year mission statement.

As a Founder or Early Access customer, this should sound great and while our past 4 years have been tumultuous and an exercise in visible dirty laundry due to our policy of transparent game development - where you’ve seen features come in and out, redesigned, iterated upon and still in progress - we’re suddenly launching.

On Friday Bandai Namco, our Publisher for North America, Europe, Australasia and Africa announced the release date for the PC version of Eternal Crusade. This is supported by their marketing campaign and boxed release in Europe. The announcement also covered moving back the consoles, a common strategy lately with online games.

The reason is simple: There is about a 3-month lead time to get a gold candidate into a box and on the street for consoles, but on Steam it just takes a push of a button on a Steamworks webpage. Now I consider myself mildly insane at best, and even I would be able to push that button within a minute. Moving the console release back gives us more time to work on the game with our entire team than we previously had, before we launch it on console. In the words of the press release:

“We are committed to delivering the best experience for the release on September 23rd, with a PC version that matches our ambitions in terms of content and quality and sets the runway for our free lifetime expansions. To pause the development of the console versions was a tough decision but will result in an optimized and extended experience when released.” - Stephen Mulrooney, SVP Behaviour Digital

“But the game isn’t finished yet!” you say.

That’s entirely true and it never will be. An online game is a service provided to you by us where we commit to develop the game fully after we launch. This is not a new model and I was fortunate enough to be part of that strategy back at EVE Online where now 13 years later, expansions are still free and the game alive.

This is also why your dreams have not been ruined – yet – by the crusher of dreams. What we are doing is that we’re still on plan to launch the base game, paving the way for those free expansions. For us as developers there is no difference, we just keep on developing. For you as a customer, you still have the game and will forever, slowly but surely as it becomes the ultimate playground for your Warhammer 40,000(R) fantasies.

We made an infographic a while ago to try and clarify what we intended to have ready to launch. It’s all up to interpretation of course, and if it isn’t in at launch that just means it’s in a future expansion. We never cut any features; we only moved them into a free expansion. Well, unless that feature turns out to be shit, unachievable technically or both.

That still stands, and while we can debate about the depth of the individual systems at launch, rest assured, they are scheduled for updates and depth within the first quarter of launch.

For example, in production already for post-launch is the Terminator Equivalent Class, more maps, more Wargear and at least 2 major updates to the entire meta-game (territorial conquest, campaigns, guild warfare etc).

Then we have what we’re adding before launch, the meta-game systems, Veterans, cosmetics, new Advancements tree, the associated Wargear and variations to weapons, supply drops (“free lewt” and larger reward boxes).

This is all on PC so we can deploy this all quite easily on Steam with a day’s notice. Balancing also continues ad infinitum and we have people dedicated to that task long-term, since we’re always adding more and more Stuff™. It’s what us online service people are used to and have been doing for ages.

Wait, free lifetime expansions? How can you expand a game so much after launch?

That’s actually the easy part. With a foundation in place, making a system deeper or broader is easy. Adding more game modes, roles such as Warlords, classes, sub factions, maps, NPCs, weapons and meta-game elements is pretty trivial in comparison to developing the base systems.

The framework is already in place and the philosophy we use is the same as most other games of late that aren’t MMORPGs: MMOs. Massive as you play in the same world as hundreds of thousands of other players. Multiplayer because you’re either competing with or against other players. Obviously online since it would be plain weird to have a hundred thousand people living inside your PC.

For the sake of argument, let’s call this philosophy “Hub and Spoke” and as part of becoming the ultimate playground for your Warhammer 40,000(R) fantasies, and how that happens over time, I made a picture:

The plan goes like this: from a hub, which to begin with will be the Garrison, you will choose what kind of game experience you and your friends want to enjoy at that given time. You “fast travel” to it and voila, war and hilarity ensues. The “hub and spoke” model will give us the freedom to craft a much better experience than a contiguous open world would because we don’t suffer from the constraints of making everything fit together. It also allows us to scale up players so much more than one big open world, which plays a lot into matchmaking and the metagame.

Tank Battles is a new game mode with new maps. Large Scale and asymmetric PVE is also just a new map with a new game mode, just like PvPvPvPvE*! New NPCs and game modes can be added to all maps that already exist. Mutators can change the combat of every single environment we create and have created.

What I’m trying to point out is that, despite popular belief, we have no intention of going anywhere; the intent is free lifetime expansions to reach the ultimate playground for your Warhammer 40,000(R) fantasies! That is our mission.

We will be ready to launch, we will continue to expand for you for free and we thank you for your continued support. We wouldn’t be here if it weren’t for your support and the recognition of you and your reviews which is why we still live. While we know there are people with doubts (as we read the negative as well as the positive reviews) it’s not going to stop us from trying to make the game we’ve been dreaming of.

Your fantasy is also ours. Reality sometimes affects our progress but that doesn’t mean we give up on that long term goal.

Nathan Richardsson
Senior Producer
Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade is now available on Steam Early Access with a special pre-order 12 weapon package, 20% discount of retail price at $39.99 USD and 20,000 Rogue Trader Credits for in-game purchases. Eternal Crusade is not now and never will be pay to win. We could be Pay2Grim if we are forced to do a DLC if they change our rating, like $1.99 for say, a Grimdark DLC. Skulls for the skull throne. You didn’t hear that from me though. And what are you doing reading all the way down here anyways?

States of the Crusade are a regular newsletter sent to everyone that signed up to it.

80 comments Read more

August 24

Update on Unreal Engine 4.12, next patch

We're still in the middle of updating to Unreal Engine 4.12 and clearing out bugs but preliminary results are quite interesting in terms of performance out of the box. The flipside is that we're still fixing system that broke by updating to Unreal Engine 4.12.

While this small pictures only tells part of a story, especially since we unlocked UE to go above it's 62FPS limit for testing purposes, you can see how things differ between builds and how individual cards can jump back and forth. The point where everything jumps up in FPS is the first 4.12 build.

We will keep on fixing the broken systems while others finalize implementation of new systems, such as the improved Advancement trees and release a patch next week. The meta-game team is also working on it's redesigned implementation which I find pretty cool but it's not slated for the next patch.

You can read about the next patch and other things in my previous update here:


33 comments Read more
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Early Access & Founders Offer

Early Access gives you full game access and the opportunity to be part of the direction and development of Eternal Crusade. The Early Access & Founders Offer includes:

  • Game Access at 20% discount (calculated in the displayed price)
  • 20,000 Rogue Trader Credits already included for use in the ingame store
  • 3 Weapons for each playable faction, exclusive to Founders and Early Access Players.
  • Exclusive "Scout" Steam achievements only available in Early Access
The Founders and Early Access offer weapons will be added as soon as they become available. Click Read More to see them!

About This Game

War calls. Will you answer?

For the first time, join your favorite factions in the fiercest and most authentic Warhammer 40,000 battles ever realized in a shooting videogame.

Select one of four factions of the 41st millennium and fight for control of a persistent world at war. As you fight your way across the planet, claim territory in massive battles and earn the right to customize and improve your characters in a deep progression system from Warhammer 40,000 lore

This is Early Access, focusing mainly on the core combat experience and does not contain the MMO elements yet. This is Alpha stage and we update frequently. Click Read More to see the full game at launch.

Engage in massive battles

Take part in massive military campaigns between 4 factions for the conquest of a persistent world. Dive into the shifting frontlines and crush your foes! Engage in melee, take to the air with a jump pack or fire into the fray from one of the turrets of a fully armed Predator tank. Combat in Eternal Crusade ranges from a personal clashing of Chainswords to truly epic warfare.

Your faction is your family now

Victory is not a thing for a single warrior to claim. Whether you’re in PVP or PVE, your squad must work together to overcome constant resistance in their quest for glory. Face death side-by-side with your brothers as you defend strongholds or delve into the Underworld to cooperatively combat alien hordes of Tyranids.

Choose your allegiances and background

Pick between twenty different sub-factions, then earn hundreds of weapons and accessories drawn from 29 years of Warhammer 40,000 lore to craft your perfect warrior.

System Requirements

    • OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
    • Processor: Intel Core i3 4170 or AMD FX-8120
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 570 2GB or AMD HD7850 2GB
    • Additional Notes: Minspec for release. See recommended requirements for Early Access
    • OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
    • Processor: Intel Core i5 or AMD FX-8300 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA 780GTX or AMD HD 7970
    • Additional Notes: Current Early Access Minimum Requirements.
Customer reviews
Customer Review system updated! Learn more
Mixed (241 reviews)
Mixed (2,109 reviews)
Recently Posted
129.6 hrs
Early Access Review
Posted: August 26
Sept 23rd?

Thsi game is far from done.In fact as of now there is no game...just a basic death match lobby based game.

Save your money as of now and maybe Deathwing will be better.Sorry 40k fans this one has a least a few more years of dev time before paying full price.

Helpful? Yes No Funny
2.7 hrs
Early Access Review
Posted: August 26
After waiting an eternity in hoping this game would actually run for me one day without crashing, I've decided to write up a review

At this time the game is not what has been promised from the start. Features have been cut or delayed, and now the game is releasing soon when the game itself is clearly still alpha.

I understand the developers have run out of money for developing core features, and have to release on steam. If the developers cannot pull a miracle patch out from the warp, the game will be torn apart by reviewers, players and youtubers. This will have players turn away, and only the dedicated and elitists will remain.

The game itself right now feels more like Battlefield 40k Melee edition.. which I did not invest $400 for. I can only see a grim future at this moment in time for the game. Only the emperor can salvage this mess but not my money.

Lesson learned about investing in early access. This is the most I've ever lost should this game fall. I should have refunded while I had a chance.
Helpful? Yes No Funny
2.8 hrs
Early Access Review
Posted: August 26
was supposed to be a open world 40k game akin to planetside but the features were cut and told they were coming post launch and then out of the blue a release date is a announced and unless the devs have a magical genie to grant wishes they have a hell of alot of work to get done in a month when it took months for a race to get added and balanced it looks unlikey the game will be finished at launch and with the dwindiling playerbase its gonna be dead with in a few mounths and all support will most likely be abonded.
Helpful? Yes No Funny
0.8 hrs
Early Access Review
Posted: August 26
Best waiting simulator
Helpful? Yes No Funny
3.1 hrs
Early Access Review
Posted: August 26
Badly needs polish, not ready for launch. Such a waste of potential.
Helpful? Yes No Funny
128.4 hrs
Early Access Review
Posted: August 26
If you are looking for a open world, persistent, 40k shooter ala "Planetside", this is not the game. If you are looking for a late alpha quality, 40k lobby shooter, this is your game.
Helpful? Yes No Funny
31.5 hrs
Early Access Review
Posted: August 26
great game need endless characters wepons and model makingv mods. maybe even tank customization lots of them.
Helpful? Yes No Funny
13.6 hrs
Early Access Review
Posted: August 26
got my characters wiped, and then called a bad community member when i complained about it. bad optimization still, and ♥♥♥♥♥♥ community that tries to make you feel bad for not following update news religiously. buy it if you want to be harassed by ♥♥♥-clowns.
Helpful? Yes No Funny
18.3 hrs
Early Access Review
Posted: August 26
First, I want to point out, that I am an early back and a huge w40k fanboy. I have played this game for a while now, and due to the iminent release i thought i would put a review up, the first review I ever made to!

If you want the short version, look not further.
Do not buy this game, what so ever, even if you are a 40k fanboy. If you had hoped for a MMO-ish Space Marine game ( the game Space Marine is freaking awsome go buy it) this is NOT it.
The game feels like free time project a person made to have fun, and never planned to release or think of as a game.

The ammount of bugs is absurd and so goes the lack of basic polish.
You will get stuck on terrain, alot. You will try and jolt over terrain, but for some reason it wont allow you. You will experience cases where you cannot move over edges that are a few centimeters high, for no reason. The are hardly any features to the game to make it feel well, like a game made from people who do this for a living. No customization that matters, the progress tree, where did it go? The shooting mechanics are so horrible, that I honestly don't know how to phrase it, oh and so goes for melee.
The vechile combat is so freaking bad, that it reminds me of my daughter playing RoBlox.
The constant voice lines are so badly made they feel like placeholders.

Honestly, I could go on, and who knows I might.

This game makes a mockery of Warhammer 40K, do not use your cash on this, buy Space Marine instead.

Helpful? Yes No Funny
[V-M] Valdis
265.2 hrs
Early Access Review
Posted: August 26
It is so easy in life and being a consumer of computer games to be a naysmith, yes in the dark ages of man people were payed to do it, but nowadays, they are everywhere for free. I did write a review for EC a while ago it was not helpfull and on a personal note i want to contruibute and help people make a decsion.

So this review is a heartfelt honest review and im not going to pull any punches, if it does help you decide to buy or not buy the game so be it.

So a bit about me firstly i am a sgt for the Vigilia Mortis EC deployments and i have watched/followed prayed to the emperour since EC came about.

Firstly want to offically thank the devs and the community as a whole, havent seen one that is so close and all commmited to bringing about a game ! Well done and look forward to spilling your blood on arkohna again soon !

Ok to the game, where to start. Read ! go on the offical EC site look at my screen shots on steam if it helps and watch all the EC twitches. I would say check out some of the player made videos (which can be biased its up to you).

Its been a ride so far and i have had a blast. I have never been involved in a founder accsess/early accsess before, so although i have no experience, i can read and write so i can provide hopefully something usefull.

Some things were promised, the dev team saw some changes. Its all good, because nothing in this world runs 100% smoothly.
At present we have a lobby shooter, ok yes it has issues in fact launched games have issues and i would not like that job to make 100% of the masses happy.

Have We as founders/early accses been kept in the loop as best as the devs could ? yes - tick in the box as this was promised and delivered.
As a founder ive played the game before it was built and released ? yes tick in the box promised and delivered. Key point there not a finished game dont think it ever will be, well i hope not.
Has some of the promised mechanics of the game changed from what was initialy put out ? yes and it has had to if it hadnt i would be worried.
Recent announcemnt of a release date for PC but nothing for our brothers and sisters on the consoles !

Fair enough for console players i sympathise, But if we can focus on the positives that frees up a whole team to consentrate on delivering more on what they have announced.

Looking at it from a console players perspective the way i would look at it is, by the time i get chance to buy the game and play it the game would be in a far better place as a whole.

I would feel better when ive bought into something thats had longer to come about.

It is hard to compare EC to something....thats right i dont think i can ! because there is nothing in wh40k context ! Similar yes not the same.

So these crazy techpriests at behaviour are the first ones to ever get this far ! confidence boosted - tick.

Down dark corriders and on forums and websites everywhere there are whispers of heresy of the game falling apart blah blah blah. Of course it is not. Why ? The game devolpment team likes their jobs maybe ?.

It may seem stupid to us and we can all cry in one voice it cant be done !

Look at where the game has come from, what we have now ! and by the emperour on terra where it will be in the future.

Launch is just a word, it shakes off the testing phase (to a certain extent) gets the core of the game out there, like the legions when they first left terra and embarked on a crusade.

It is the starting gun going off in a race. Also a chance for us who have had the nerve to invest in the game so early to see if the crazy techpriests can deliver the updates post launch. Im excited and nervous just to see what is going to happen next !

Ive bored you to death now probably, I appologise. I ask you to not jude this game if you havent bought it. If you are undecided fair enough. If you have bought it and have worte that you dont like it, then maybe you should have done more research first before commiting your coin.

We have four playable factions and the associated classes so far in. Tick
A fair ammount of different maps out and being worked on from feedback from the community, to keep it real. Tick
Ques as with all looby shooters are always being worked on, however i find it is nice only having short games. yes less in game time but alot more different battles instead.
Solo/group play is a sensitive subject atm and i could comment all day of the pro's and con's to both.

I say if you played it solo then judged it then my firend you really need to join a group be it public or even join a guild just to see the game from another angle, then judge.

All looby/mmo/multiplayer games that are around Have always have and will have the advantage of group play when it comes to PVP of any description.

Understand the principle of the game, its about taking out capture points not skulls !

I have 250 hrs + spent in game and i am still learning how to play. Spend longer than 30 mins of game time, then maybe you will get better and enjoy it more ! Thats not meant to come across as nasty its what we all have done :)

*The kill dev achievement is not a lie, like cake, i achieved it last week :)

I enjoy the game and have some foresight to see where it will go, not an easy path i agree but i think these crazy devs will pull it off i have faith in the spandex'd one with beard and the emperour !

Lets see whats in store when we have the next big patch, then maybe pass further judgement !

Play it see for yorself and i hope if you do buy it you have fun! thats what its all about !

I will leave you with a taunt that an orc once said to me in game, which made me laugh so much i stoped playing and he killed me.

Orc :-"I am so inteligent, i make myself sick".

Hope this helps people :) !

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
63 of 75 people (84%) found this review helpful
52 people found this review funny
51.5 hrs on record
Early Access Review
Posted: August 21
I was decapping a point when a fellow slugga ran up and smacked me, interupting my decap, so he could try and decapp it himself. Rightfully upset by this I in turn hit him in the face and tried to go about my merry decapping ways. Unfourtuanly he was quite stubborn in trying to take the glory for himself. This vicous cycle continued for roughtly one third of the capturing process, and spread out to involve another slugga, before a loota decided to end our conflict with a generous ammount of Dakka.

10/10 Most realistic Ork teamwork simulator on the market.
Was this review helpful? Yes No Funny
28 of 40 people (70%) found this review helpful
1 person found this review funny
77.4 hrs on record
Early Access Review
Posted: August 15
Now I do genuinely understand why many folks are disenchanted or otherwise dissatissfied with EC, however i do personally find it to be an enjoyable game still, i've known about this since it was first announced, and have played the moment it went live and I recieved my copy.

We've now got all 5 races in the game and we're getting updates about once or twice every 3 weeks. The balance is beginning to shape up, and the devs are doing their best. Character customisation is just around the corner too.

It's certainly not a bad game by any means and while it's overall goal has changed, I'm still enjoying it and so that's why I'm going to give it a thumbs up. Plus at least it still has more content than most other Alpha games and hasn't been abandoned.

Was this review helpful? Yes No Funny
33 of 50 people (66%) found this review helpful
3 people found this review funny
6.0 hrs on record
Early Access Review
Posted: August 13
As a 40k fan having played the tabletop, 1st Legion forever, This game is a freaking blast to play. It has a dedicated warcry button that makes you character yell a random lore accurate battle cry sepcific to your subfaction. Nice executions, lore accurate equipment and solid squad based gameplay make it worth playing right now, and its only gonna get better as it nears completion.

Was this review helpful? Yes No Funny
40 of 63 people (63%) found this review helpful
1 person found this review funny
17.8 hrs on record
Early Access Review
Posted: August 13
What's with all the hate, I know it's in alpha but seriously come-on it's a great game. This appeal s to almost any Warhammer 40k fan. Very fun, got it to work on a laptop that meets virtually none of the requirements.
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20 of 28 people (71%) found this review helpful
19.4 hrs on record
Early Access Review
Posted: August 21
It's basically Battlefield 40k. Make of that what you will. As long as you go in expecting that, you'll get your money's worth. Mechanics are pretty tight, tanks are properly multi-crewed, and the factions ahve some decent variety. Just don't go in expecting a Planetside open world, becuase that isn't happening anytime soon. It's a Battlefield level game at the moment.
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56 of 96 people (58%) found this review helpful
5 people found this review funny
Not Recommended
11.7 hrs on record
Early Access Review
Posted: July 30
So the game will launch in a month but my review stay the same, I will probably update it post launch if something has changed, which I doubt. Time will tell though, so here you go:

I feel like I should write a review as well.

Quite shortly after I bought this game I got some worries. It felt promising with roadmap, lots of twitch streams with communication. But there were some warning signs.
¤ The twitch steams, in all honesty, don't give a professional impression. Just compare to streams of other games.

¤ Start menu of the game, it is not giving the impression of a high quality game when you enter the game. A friend of mine said that this takes no work, did some youtube on unreal engine and made a similar menu in less than an hour. This and overall looking at the implementation of the game made you question the competence of the team.

When looking closely at what is in the game it seems like the developers are youtubing unreal tutorials and implementing what is easy to implement. The wierd auto-aim that has nothing to do in a PC game seems easy to implement in unreal, but it doesn't mean you should do it (perhaps on console version, but there is a reason no other PC fps game has this).

Anyhow, the first impression when you start up the game isn't good. It is not user friendly, and it takes too many clicks around in order to be able to play the game, swap loadouts and weapons and so on. Most people that have some education in programming would not make this design choice, they would understand that it is unprofessional and not user friendly. If it was implemented the team would admit it is just a placeholder to have something there.

+ There are some people over there that are showing some skills though. It's the ones making the assets. The maps look good, the characters look good. The asset crew have done a great job and should be given creds for that.

¤ The choice in how to develop this game. That the open world part is left for later instead of the first step to implement. It is the core functionality of the game, there is a reason no other game go open world after being a lobby shooter. The open world is there from start. Also making people trust they will be funded so well to be able to work with this for many years to come. To this there is a wierd argument that the technology isn't there yet (?).

Current playerbase isn't large, the game is b2p and making mmos isn't cheap. People claim game is fully funded but if it was it must have been years ago when they were still working on the open world. The open world was scrapped and they started fresh. Also, things are taking long to implement atm. These things cost money, and for people with eyes open there are doubts in how well funded they are today. I doubt that is something they would official announce, especially since there are still a lot of features missing from the game.

¤ Optimization is terrible. Little to no improvements are being made. This is worrying. Being able to reach out to a large playerbase the game needs serious optimization.

¤ Development speed is slow, and it's vague information about if the game will be launched as not even being close to a game. Recent updates on launch content gave that impression. The team tried to calm the storm by saying that there is no official launch date but still didn't give a new update on having more content on launch. Once the game is launched, there is little to no return. It's easy to hype players to buy the game at launch, but if the game fails at launch it's difficult to get the players to return. Which is also worrying for the future, if the launch is too soon and the game is pretty much what we see today, there is no saving for the game.

¤ At the moment the game is using false advertising. They try to work around this with saying everything meaningful will be post launch. Guess having kickstarter making them obligated to do this. However, currently the game is completely different from what was promised.

My current view on the game, I can always update if something gamebreaking happens. However, my worries started several months ago and are still only becoming more and more confirmed for each month that pass.

I do not recommend the game. For people interested in it because you looked at the false marketing expecting what most of us once did: stay away from the game. Pretend the game does not exist.
If the game turns into something good you will know about it, people will talk about it. However, should that day come it's still a long time left. You have plenty of time playing other games in the meantime and I strongly suggest you do.
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21 of 32 people (66%) found this review helpful
18 people found this review funny
47.9 hrs on record
Early Access Review
Posted: August 23



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39 of 67 people (58%) found this review helpful
1 person found this review funny
Not Recommended
17.4 hrs on record
Early Access Review
Posted: July 30
Wait for the game's release. What was promised on the packaging is not what's inside, nor does it seem like it ever will be.

Wait for the release. Don't buy this game Early Access.
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15 of 22 people (68%) found this review helpful
57.6 hrs on record
Early Access Review
Posted: August 14
There have been a lot of negative posts about this game, 90% of which I can understand people frustration - but to me it is still a great game. I love player as SM, and yes at the moment if u r against CSM u will be lucky to win, but its still a laugh. Against eldar is good but maybe balanced against them atm - but here is the crunch point:

Orks. Oh my god have they done a great job so far. Yes there are bugs but hey they have just released them with HUGE pressure to get them released, so potentially they were released while not being as polished as they might be - but one thing they seem to have got spot on it the balancing with them. SM vs Ork games are close and great fun - I really feel that they have brough the 40k universe to life.

People are still down on the melee system, and yes the power fist is still OP but it is no longer a melee wins all game - I personally love the storm bolter! short mag but great as anti melee.

There is a great dev team behind this game that listen and fix (if sometimes it seems slowly) any issues/bugs people have with the game and I cant wait to see all the new things they have in the pipeline.

Personally, who cares when 'launch' is, just keep releasing new stuff :)
Keep it up guys.
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10 of 14 people (71%) found this review helpful
237.2 hrs on record
Early Access Review
Posted: August 22
Some of the best 200+ hours I spent on a Shooter game. Definitley Worth the Price tag and much more. Has bugs and issues, no mistake there, but I foresee good things with this one.
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