Eternal Step is a deviously difficult, rogue-like action adventure game.
User reviews:
Mostly Positive (26 reviews) - 76% of the 26 user reviews for this game are positive.
Release Date: Oct 16, 2015

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October 18

Jack's Back!

Trick or Treat...

It's that spooky time of year again, and Jack O' Lantern has descended onto the Tower to deliver his own brand of trick or treat to you!

Slaying Jack will get you his very special, limited edition monster card. But be quick! Jack's only around for a short period of time...

New Boss!

Previously, there was a boss every 20 floors with the exception of Floor 80. Now, the terrifying demon Tyrfing has claimed Floor 80 as his own, and you need to strike him down before you can face the final challenge from the Council Of Nine...

What's Next?

As you may have seen in previous updates from the Once More With Gusto team, there's a variety of different things that are planned for the future of Eternal Step. Things like -

  • Steam Achievements!
  • Scoreboards!
  • One Life Mode!
  • Respawning Bosses!
  • Ranged Weapons!
  • Magic!
  • More Traps!
  • More Rare Monsters!

There's a large patch for the game coming later on in the year, which will also mark a update to a newer version of the engine. This means that there might be some save game issues, but there should be a way to manually import your previous save. We'll keep you updated on exactly what the situation is closer to the update, and let you know how to import the save if that's possible.

Until next time, be sure to tweet out your death tombstones to us - We love it when we see how far you get!

2 comments Read more

October 5

Halloween is coming once again to Eternal Step

Oct 17th will see the return of Jack O Lantern our Halloween boss.

You only have the chance to fight this boss during the Halloween seasons so make sure you fight him to get his rare monster card.

Otherwise, you will have to wait till next year!

From our last update with the new boss who is on floor 80!

So for anyone who has gone past floor 80 if you go back to level 79 checkpoint and enter the room the boss should spawn for you.

for anyone who hasn't got there yet he will just spawn as if nothing has changed.

We are working towards a much bigger update which we are trying to aim for around Christmas time.

So enjoy the new boss and for anyone who missed killing Jack O Lantern the first time round make sure to load up the game after the 17th for your chance to kill him.

0 comments Read more


“I want to play again, and again, and again until there’s only me sitting atop a hundred levels of beaten game.”

“Overall, this is a game you will come back to time and time again, [...] the allure of reaching that one extra floor will constantly drag you back into the tower of Eternal Step for (almost) endless replay-ability.”
8.1/10 – FragMix

“It makes me hate myself when I cannot best my score, but I keep on trying and see how far I can get!”
3.5/5 – Sense Makes None

About This Game

Eternal Step is a deviously difficult, rogue-like action adventure game.

In Eternal Step, you battle your way through an ever-changing, endless tower. Bosses will crush you. Enemies will swarm you. Traps will deceive you. Collecting Loot Cards and skills will help you turn the tides of battle, but you never know what awaits on the next floor…

An all new rogue-like action adventure from developers Once More With Gusto, Eternal Step combines randomly generated levels and twitch-based combat. Filled with beautiful animation, inventive loot, and randomly generated levels, Eternal Step will keep you fighting the unknown across endless floors.

Key Features:

  • Over 100 randomly selected floors
  • An endless rogue-like gameplay experience
  • Horrendously tough bosses
  • Plenty of loot to tailor your play style
  • Fast-paced, twitch based combat

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Core i3 / AMD A6 1.9Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4400 graphics or similar
    • Storage: 1 GB available space
    • OS: Windows 7
    • Processor: Core i5 / AMD FX 2.4Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 480 / AMD Radeon HD 7850.
    • Storage: 1 GB available space
    • OS: 10.7+
    • Processor: 2 Ghz Intel
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or similar
    • Storage: 1 GB available space
    • OS: 10.7+
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD dedicated graphics with 1GB VRAM
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04
    • Processor: 2 Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 series or similar
    • Storage: 1 GB available space
    • OS: Ubuntu 14.04
    • Processor: Intel i5+
    • Memory: 4 GB RAM
    • Graphics: NVIDIA or AMD dedicated graphics with 1GB VRAM
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (26 reviews)
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22 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  Overall
56 of 75 people (75%) found this review helpful
5 people found this review funny
6.0 hrs on record
Posted: October 16, 2015
An incredibly fun and challenging rogue-like that you can play for hours.
Currently having some issues but the devs are working on it.

Developer: Once More With Gusto
Publisher: Green Man Loaded:
Release Date: October 16th , 2015

If you decide to enter the tower well … it truly might be your eternal step.
It’s a quite enjoyable and fun game despite it’s little issues.

You play as a knight, who is atoning for his sins by climbing The Tower. Constructed with magic within, every time you play you encounter devious enemies, random floors and some horrendously tough bosses.

Sounds pretty neat doesn’t it?

Let’s call the knight for the sake of this review Billy.

The gameplay is incredibly fun let me tell you that. First things first though. I have to inform you fine folks about some issues.
I’ve been what you could call a test subject for eternal step since I ran into some issues while playing the beta version of the game. At first it was unplayable because it was maxing out RAM.
After some back and forth mailing with the developers, which were completely cool and open and supportive of course, and after trying several fixes I can safely say that the game’s incredibly enjoyable despite it’s issues and the developers are really working on their game and doing their best to fix it.

So let’s talk about the actual game aight?

In Eternal Step you’re able to kick some ♥♥♥. Billy is pretty dope after all.
You’re able to dodge and block attacks and of course you can attack. You’re even able to use various skills and you also have, at least, two health potions with you if things take a turn for the worse.
The controls are pretty responsive and I haven’t had any issues while playing.
Let’s talk about some of the skills for a second.
My favorite has to be rush with flurry coming close.
Before I talk about one of those two skills and what that one’s doing let me tell you that the skills do change depending on the type of weapon you’re using at the moment.
If you’re using a dagger for example then you’ll turn into a human drill while using rush. Basically you rush a certain distance and damaging everything in your way. While this sounds awesome i gets better!
If you’re using an axe boy … You jump into the air crashing down and dealing huge aoe damage.
I giggle everytime I do this.

Using a skill requires stamina though. Pretty much every action, besides walking, requires stamina. That means that you can’t just spam your attack or keep on dodging around or using skills. You actually have to pay attention to your stamina bar, the yellow bar beneath Billy.
Stamina refills itself pretty quickly, well it depends to be honest on the kind of armor you’re wearing.

Let’s talk about the weapons first though.
The game has a huge variety of weapons featuring swords, daggers, axes, hammers and more.
Every weapon type comes with it’s own unique type of skills and attributes.
Daggers are faster than axes but deal less dmg per hit and so on.

The game features different type of armors. Heavy plates, thief rags and other stuff. Each type of armor comes with it’s own uniqueness and attributes just like the weapons. Thief rags half the damage you take from traps while wearing a heavy plate will give you great protection in cost for lower stamina recovery and so on.
You see that your stamina is really depending on the type of armor you’re wearing and you should choose the one that fits your playstyle the best.

Last but not least are the shields which will strengthen your block ability.
Bucklers, round shields and even … doors are at your disposal.
Again every type of shield is unique. Doors for example are completely random. That means you might find a door with incredibly good stats to use … if you’re lucky enough.

Loot and Skill System
Best to put that into it’s own category.
Eternal Step uses a unique loot system.
While battling your way through the floors, you’ll find that enemies do drop cards. At the end of the floor, after beating every enemy, you can decide which of these cards to keep or to store.
The cards are basically your equipment. That means that the loot is random and you have no idea whether or not you picked up something good or had bad luck like five floors in a row.
If you decide to choose a card you will equip it while you discard the other. You also have the ability to store a card. More later.
So at the end of each floor you’re able to choose new equipment.
Skills are a different matter though. You don’t find them just lying around.
They’re bound to a weapon you find. You can however steal the skill and put it on your current weapon. Every weapon can hold up to two skills. What that means is that you currently have equipped this really strong axe and find a rather weak and useless dagger with the rush skill on it.
You can now steal the skin and put it on your axe. The dagger will be destroyed in the process.

Now onto the storing part. If you choose to store a card you’re able to choose said card as your start equipment for your next run. That’s pretty neat isn’t it?
Well it’s actually not that easy. In order to choose your favorite starting equipment you will have to have enough fragments to create said weapon or armor or skill.

If you do have enough fragments however well … you’re in for one extremely good run!
Unless rngesus decides to be a ♥♥♥♥. But then again that’s why we love him! One time he’s incredibly nice and the next second he’s trying to burn down your house and murder your family!

The game’s looking quite good. The comic-ish art style does suit the game and gives it a certain charm.
The only thing that I really dislike is the main menu and the font of it. That’s like the only thing that I don’t like. Everything else looks quite good. Every skill looks unique and different and the appearance of your weapon changes of course.
There’s also a variety of enemies in the game. Just in games like [iThe Binding of Isaac[/i] or Shovel Knight some do look the same but that’s to be expected of such games.

If the audio’s working properly it does sound pretty good.
At the moment the game’s audio isn’t pre loaded. That means that you’ll run into some distorted sounding music and even encounter some lag but that’s only an issue every now and then.
Despite that the game does sound great and you even hear your own foot steps.

What else can I say?
I have been lucky enough to get a Review Key for Eternal Step in order to write a blunt and honest to God Review. Just as usual.

It’s a nice and welcomed addition to the rogue-like genre and on its way to become one of my favorites. If they fix the issues that is.
I’m in good spirits though since I’ve been in contact with the developers and working with them on previous fixes, well I played the guinea pig to be honest, and they were incredibly supportive.
The game’s incredibly enjoyable despite the small issues it has.
I just love the idea of having an endless tower that you can just grind time and time again to see how far you can go.
All in all it’s one damn fine rogue-like and I highly recommend it.
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27 of 38 people (71%) found this review helpful
14 people found this review funny
Not Recommended
0.2 hrs on record
Posted: April 6
Eternal Step I believe is in reference to the amount of time it will take you to cut through all that invisible sand you are hitting when you swing your sword. Or maybe it's all the weights that must be weighing down your boots and causing your character to slog in slo-mo through the dungeon. That would also account for the reason your rolls are athletically on par with a truffle shuffle. If there is an in-game explanation for the name of this title I will not be finding it because the combat in this game is like trying to catch wind in a sail to steer a dump truck.

I would say this game is probably best described as free flash game quality usually reserved for kongregate and newgrounds and kept off of steam.

I bought on sale for $2.49 US and at that price point I am disappointed. Needless to say I would advise avoiding this at full price....possibly it's a push if you were to get this game for free along with a cookie for your trouble.
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18 of 23 people (78%) found this review helpful
5.8 hrs on record
Posted: October 16, 2015
Been playing this game alot over the past week (cleared all standard bosses now) and the game still goes on! its great to keep going and see how far i get even after the current final boss is killed.

Gameplay wise id say this game gives alot more of a feel than alot of the current games of the same kind, plenty of different ways to play due to different weapon styles / skills. using the emblem system you can also create a build that works for you, was using a glass cannon build myself with most / all my emblems into dagger skills which meant id kill things with great speed/ die myself in a few hits.

The graphics for the game work surprisingly well, everything is nicely animated and all enermies have there own personailty and feel. The amount of frames for the main character is a huge amount which really brings him to life. sadly theres only a few title sets at the moment so theres not a massive amount of verity in floor looks at the moment, from what ive read on there main site though there is plenty more to come around the corner.

There is a large amount of gear / skills in the game that allows for a wide veriaty of builds, ranging from 3 weapon types each with there own types with variring speeds and damage. link this with specail weapons, armours and shields with there own specail effects gives you plenty to choose from, some conbitnations of weapons / monster cards seem to work really well and its great fun to try each one.
If theres anything thats slightly dissapointing here its the fact that there are no weapons that seem to do anything specail with skills so weapons become less important if you build a pure skill build.

There are 4 major bosses and some sub bosses in the game, each major boss is a very different fight and they all feel great to fight (never unfair) and rewarding when killed.

The music in this game fits well with a nice mix as you go up the floors, sadly not all audio is the best but nothing really deters from the feel of the game.

Overall this game is lots of fun, feels alot more fleshed out gameplay wise than lots of its rivals with great bosses. id definitally recommend this game if you enjoy loot/leveling/bosses.

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14 of 17 people (82%) found this review helpful
3.2 hrs on record
Posted: October 19, 2015
In Eternal Step you take on the role of a lone knight, seeking to atone for a lifetime of sin as you fight your way through an ever-changing endless tower of enemies to get to the furthest floor!

The game features rogue-like action as you attempt to avoid and defeat swarms of countless enemies and bosses. Already getting this far in the review I’ve stopped and loaded the game back up several times to try to get further in the tower, the game is addictive albeit frustrating (curse that floor 20 boss!) there are various items to obtain as you journey through the tower, new weapons and armor presenting themselves to you.

The levels are somewhat random however the 10-18 floors seemed to be very repetitive, the same corridor like layout and very little change in monsters. The controls are simplistic, WADS to move, space to attack, R for potions, Q and E for abilities and of course the ever useful shift to dodge (you’ll be needing that one).

Eternal Step boasts a rather charming art-style, reminiscent of older dungeon crawlers yet still able to deliver a fresh look ensuring you don’t miss out on the myriad of ways your character can die. Interface is clean and easy to navigate especially when the game is offering you features rarely if ever seen before in this particular genre such as taking enchants and abilities from other weapons you discover in your journey and applying them to your favorite monster basher of the next 10 minutes (I’m looking at you Halberd). In-game music and sound flow freely from combat to pure ambiance, while not versed in the knowledge of who created the music for the game it has certainly peaked my curiosity

Overall this is a game you will come back to time and time again, regardless of how many times you rage quit the allure of reaching that one extra floor will constantly drag you back into the tower of Eternal Step for (almost) endless replay-ability.

(Review posted on
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10 of 10 people (100%) found this review helpful
18.0 hrs on record
Posted: October 20, 2015
Cool yet difficult rogue-y roguelikerson. You must climb a massive tower filled with tons of baddies and as you do so you'll aquire loot cards, special moves, and permanent stats bonuses. The controls take a little getting used to but work well with enough practice whether you use m&k or gamepad. The art style is quite unique and the music is nice but forgettable. Overall I'm having fun with the game and I recommend it, especially if you're a fan of other action roguelikes like Binding of Isaac or Nuclear Throne.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
10.6 hrs on record
Posted: November 1, 2015
This was a very challenging game to beat, but I somehow defeated the current last boss and got to floor 123 in under 10 hours.

-This game is fast paced and forces the player to react quickly against various enemies and traps (calculated moves)
-Dodging (skill dodge or dodge roll) and blocking mechanics
-Wide variety of weapons, armors, shields and skills to choose from
-Enemies attacks are previewed with a yellow track which greatly helps the player to dodge or block attacks
-Level up system ensures that players will constantly make progress
-5 challenging but fair bosses (well designed)
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26 of 43 people (60%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Posted: October 16, 2015
I also reviewed this game on YouTube. My play time is also higher than Steam is reporting for technical reasons that are explained in the video.

Eternal Step gives an interesting variance on the traditional Rogue-like/Rogue-light formula but does so with a horrible technical presentation, weak graphics and awful sound. It's a somewhat standard dungeon crawl but with the added persistent ability to retain loot that you get but don't immediately use, a persistent character level and the ability to steal special powers from items you don't want and apply them to items you already have. You can also trash excess items into materials you can use to buy better items that you've come across before but don't have in your stash. It's a neat system that presents its own kinds of strategies and planning requirements.

Each randomly generated dungeon is small but each is a tight experience that's designed to be progressed through quickly. The persistence of items, abilities and character level ensures you're still getting slightly better with each run and with enough time, will be able to fight your way through to the end. There are checkpoints before major boss fights that you can start new runs from (though they are far apart) and some levels include special conditions and challenges you have to beat to pass. The stages can feel samey at times but this helps mix things up. My biggest gripe with the game play is that in my opinion, a good Rogue-like should be tough but fair. Eternal Step is only the former. Area of effect attacks from enemies do not hurt other enemies, nor do environmental hazards. An enemy can be passing by an explosion and not take any damage, but you will. This makes the game inherently unfair and while these are mechanics one can know and plan around, I think it really detracts from the Rogue-like experience the developers were aiming for.

Unfortunately, the technical aspects of this game are abysmal in 2015. It always launches in a window and goes to fullscreen after getting to the menu. There are no resolution or graphics options and only one global sound control. The font choices are also not fitting with the game's aesthetic and there are also numerous UI glitches during game play that seem to trigger at random.

I personally didn't mind the hand drawn art but many will find it too simplistic. The music is good, eerie and atmospheric and lends itself well to the kind of dark dungeon adventure you're on. The sound effects are all over the place, varying in quality and bitrate and most of them sound like they came from generic libraries.

There are good ideas in Eternal Step but the production values and quality of the technical elements are a massive disappointment. If you're really into the game play systems this offers, it might be worth it for you. Personally, I think this is way overpriced at $10.
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10 of 14 people (71%) found this review helpful
2.0 hrs on record
Posted: October 23, 2015
Eternal Step took me about an hour to realize that I was absolutely going to love it. So don't write it off in the first 15 minutes.

If you like rogue like collecting games and you like to swiftly dodge out of the way of slime, I would recommend picking this game up for such a reasonable price.

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8 of 12 people (67%) found this review helpful
2.5 hrs on record
Posted: October 21, 2015
Disclosure: I was given a copy to review.

Eternal Step takes the brutal nature of roguelike games, and holds it upside down shaking it for its lunch money. The base combat and card system are easy to learn, but one mistake can lead to a chunk of health disappearing before your eyes, or just straight up death.

Eternal Step isn't cheap at all! Almost every enemy attack will mark a path before it happens, even when the enemy is offscreen giving you plenty of time to move out of the way. Bosses on the other hand are terrifying, requiring faster reaction and almost pinpoint accuracy to hit them and move before getting diced into hero cubes.

All-in-all, if you want to put your ego to the test, climb the 100 floors in Eternal Step!
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3 of 4 people (75%) found this review helpful
2 people found this review funny
2.8 hrs on record
Posted: October 23, 2015
This game allows you to get attached to cards and promptly lose them due to dying from stupidity.
And so, the desire to regain them is born.
10/10 would lose hammers to spikes again
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Recently Posted
0.2 hrs
Posted: October 7
Is this early access? The game had a ♥♥♥♥ing a tooltip below the menu saying i can only select one skill and not a damn clue on what i have to press to select it. After some radnom clicking and button mashing it just hanged.
After i managed to start it, the game presented itself as a series of tiny floors with a crappy game mechanics and a random reward after finishing it. Sorry, it's not a rogue-lite it's a rogue-♥♥♥♥♥.
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Mr. Ectomy
2.4 hrs
Posted: September 13
While this game was fun for a bit, it's too easy for the first 18 floors, and after that the difficult spikes shoots through the atmosphere. Couple this with the game's clunky mechanics and bad graphics and you have a game that's only fun for a few hours. The only redeeming feature of this game is, I would say, the loot system. It's cool to store items, steal skills, store skills, etc. But that's it. The game itself isn't fun to play, which is unfortunate. Pass on it.
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0.3 hrs
Posted: September 3
The first minute or so of the gameplay reminded me a lot of Illusion of Gaia on the SNES. However, it was quickly apparent the controls and very glaring lack of clear indication on how to interact with the GUI would prevent me from enjoying this game. Maybe if I continued playing I would have gotten better at knowing which keyboard commands got me to where I wanted to go, but considering the ocean of games available today I decided it was not worth spending the time. Also, and maybe it would have been revealed had I continued to play, but the complete, utter lack of a plot was also offputting. It reeks of a project in development by one or two guys, which is fine, but I don't think it's Steam worthy. Just my $0.02, of course.
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Johanes Braum
10.6 hrs
Posted: August 24
I really like this game. It has great replayabilty. Still haven't beaten it yeat and I'm still finding new things. The game does a good job on pacing difficulty.
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5.7 hrs
Posted: August 6
Alright, so let's get the bad stuff out of the way first. Technically speaking, it isn't impressive. It opens in a window and goes to full screen upon reaching the main menu, has borderline no options in the settings menu and looks a few steps ahead of a flash game.

Your mileage may vary, but as with games like Rouge Legacy, you are doing things for the greater good of a progression system which will then enable you to win the game, currently (8/2016) set at 100 floors. That's the point, you aren't supposed to beat it in one go. You go into a small, tight room, which is always randomly generated. After clearing it by usually killing everything in it, you earn XP and cards. The XP is for your overall level, which contributes to unlock tokens for passives such as better attack, defense, speed, etc.

The card system is interesting enough. Say you have an ax as your primary weapon with no skill attached to it. The card drops (red are rare!) vary, but perhaps you got a sword with a skill on it. You can choose to equip the sword, which will destroy your ax card. You can also steal the skill from the sword card, destroying the card, but letting your ax have the skill. Or, you continue as you are, which then stores the sword card for use on your next run. Confused? Don't be, it's harder to understand in text than in practice. If you save a bunch of sword cards, for example, you can then salvage them, and assuming you've unlocked a rare weapon card, use those parts to get it for your next run.

The bosses are tough, but fair. You can block, you can roll to dodge, and that's about it.

And in the end, when you mix all of that together, you get something that's well worth 10 dollars, in my humble opinion.
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15.7 hrs
Posted: June 7
Really fun game. Challenging though.
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0.9 hrs
Posted: May 16
Just one more floor...
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Denny M
17.2 hrs
Posted: May 10
Man, I like this kind of games. Decent part of grinding mixed with procedurally generated floors and pattern based enemies. Gameplay feels a little clunky at the beginning but it gets better later on.
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14.4 hrs
Posted: April 26
Full disclosure: I did receive a key for free via a streamer on twitch who received keys to give away on stream from the developer.

Eternal Step is a Rouge Like game where you progress up rooms with each room has a set of different monsters that are mechanically different. From my experience you tend to see a notable difference in monster types every 20 or so and bosses every so many floors as well as bosses that procks under conditions of killing certain creatures en mass. This provides a decent amount of variety in the floors even though the number of types of enemies appears limited. The game gives cards which determines your gear on random occasions and after every boss fight it allows players to make a build that they like or can take qualities of the weapon like flurry and save it for another run. Weapon variety is where I see the most difference in builds as special modifiers like charge shot and flury work differently with different weapon types. You also gain XP for defeating enemies which stays with you between runs and leveling up increases the power of your gear. It creates almost a mercy rule you go through the game enough you will likely be powerful enough to beat the game. Upon death you also get a tomb stone that is context sensitive to how you died which I think adds a good amount of personality to the game. The negatives that I've found is that at some points near a wall you will jus stop as if you ran into an invisible wall which can be an annoyence when trying to kite enemies.

TLDR; Overall I think the game is well worth the $9 asking price I've had fun playing and I still hop back on every so often and play.
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