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So it has been a while since we updated Eternal Step and there has been a reason.
We have always agreed to be upfront with any community we have.
The reason has been really for Paul to secure some more stable work.
We where running on empty up to the release of Eternal Step and we have had to pause while Paul can feed himself.
So now this has been done YAY.
We are back with what to expect going forward.
We belive Eternal Step is in a much better place now then at launch and that has been though people like yourself giving us feedback and from us wanting to push content out.
So the next big update will be coming soon!
What to expect:
A new boss to fill the void in floor 80 - some people have expressed they enjoy the boss fights and was sad to see no boss was on floor 80.
So a new boss is going to be added. If you have got past floor 80 you should be able to go back to floor 79 checkpoint and go fight it right away.
So dont panic if you got past it.
Bosses respawn - we are looking into a way to have the bosses come back so you can fight them again.
We had always planned to have them come back on high floors harder and stronger with possibly new moves and this is something we are still planning.
More rare monsters - So some of you have fought the King Slime etc and we plan to fill out the roster by making sure every enemy currently has a rare version, so expect more of those mini boss fights.
More traps - we want to add more traps just to mess with you're head
More treasure floors and evil floors - yes more of these are coming
one of the bigger features is going to be ranged and magic weapons so let me explain.
Ranged weapons and Magic - we plan to add these new systems in the next update this will boost the current amount of weapons by a lot and also mix up the game play quite a bit, however enemies will also be ready for new tactics.
Ranged weapons and magic cannot be stored like normal weapons can they are more pick up and use items.
Think along the lines of castlevania with you're sub weapons.
However you will need to kill rare enemies to unlock new spells and new weapons once you have killed them, the item will get added to the possible drop list.
going forward we will always see how well Eternal Step is selling and if people want more content!
We have seen quite a lot of new people pick up the game and we want to share to anyone that has it that more is coming.
So more details soon!
Hi sorry for no new content in this patch I have had to work on other things to get money for living. instead this update is for minor fixes (one major) and balancing.
1. Hidden the shield descriptions until you actually get them now (noticed on Indelacio's lets play video.)
2. New shields and armours could be unselectable for certain people. This is because of some old code I got ready for the pages but didn't have the new custom controls code in place. (also spotted by Indelacio.)
3. adjusted hitboxes on certain moves that looked like they didn't hit me but did. All these are smaller so nothing has been made bigger:
Golem back spear swing
Last boss electric moves
Master handy slam
Slime under stab
4. Sometimes very rarely Handy could achieve incredible feats of speed increasing. They can now no longer go ssj
5. Very minor damage decrease to anything that hits super hard. Very minor though this is like 5% less. Moves like golem spear thrust.
6. Upped the minimum possible attack RNG slightly on weapons dropped in the dungeon.
“I want to play again, and again, and again until there’s only me sitting atop a hundred levels of beaten game.”
“Overall, this is a game you will come back to time and time again, [...] the allure of reaching that one extra floor will constantly drag you back into the tower of Eternal Step for (almost) endless replay-ability.”
8.1/10 – FragMix
“It makes me hate myself when I cannot best my score, but I keep on trying and see how far I can get!”
3.5/5 – Sense Makes None
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