STAIRS is a first-person atmospheric psychological horror game, inspired by real-life events, that takes players through the stories of three missing people as seen through the eyes of journalist Christopher Adams. Start preparing yourself now, for to descend down these steps is to descend into madness...
User reviews:
Mostly Positive (114 reviews) - 74% of the 114 user reviews for this game are positive.
Release Date: Sep 28, 2015

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“Stairs has become my horror game of the year... If you enjoy a horror game with amazing pacing, real horror without having to rely on jump scares, and an outstanding atmosphere, go ahead and take a walk down Stairs.”
95/100 – ModVive

“STAIRS really impressed me with its ability to give me some decent puzzles, good scares, and not having to resort to jump scares every few minutes. It has an extremely interesting premise and some solid ideas all around that kept me sitting at my desk the entire duration of the game.”
7.5/10 – ZTGD

About This Game

STAIRS is a first-person atmospheric psychological horror game that takes players through the stories of three missing people as seen through the eyes of journalist Christopher Adams. Start preparing yourself now, for to descend down these steps is to descend into madness.

STAIRS is inspired by real-life events, twisted into an original tale of terror, despair and sadness. Using a camera and journal, players set out to unravel the grizzly mysteries behind three stories - Valerie Berkley, a high school graduate; James Reed, a young businessman; and Jean Jowars Remens, a charismatic pastor. What happened to them? What do they have to do with each other? Creep down the stairs and discover the truth for yourself… if you dare.

  • A tale of psychological horror that spans 3 diverse story arcs with thematic connections
  • Inspired by a series of horrific real-life events, recreated with a twist of fiction
  • Use your camera to capture supernatural elements that progress the story and open new areas
  • Utilize notes in your Journal to help track your progress, story beats and evaluate clues
  • Dynamic, immersive sound design sends chills down your spine while building palpable tension
  • Real-time story elements unravel the game’s narrative without interrupting gameplay
  • Explore interactive environments and solve cleverly crafted puzzles to find what you need to advance through the story

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: Inter Core2 Duo, AMD Athlon64 x2 or better
    • Memory: 2 GB RAM
    • Graphics: NvidiaGeforce 9600GT, ATI Radeon 4670HD or equivalent
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
    • OS: Windows XP, Vista, 7
    • Processor: Intel Core i5/i7, AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 280, ATI Radeon 4870 or better
    • DirectX: Version 9.0
    • Storage: 4 GB available space
    • Sound Card: DirectX compatible sound card
Customer reviews
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Mostly Positive (114 reviews)
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71 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
4.8 hrs on record
Posted: September 26
definitely not the sharpest looking game, but definitely a worth it bargain for $3. slightly reminiscent of Fatal Frame. The story is a bit difficult to follow, but still a fun play.
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2 of 2 people (100%) found this review helpful
3.1 hrs on record
Posted: October 7
Pretty good psychological horror with a few bits of survival horror and puzzle solving.
Doesn't rely on jump scares for spookiness. The environments and the soundtrack make a suprisingly good horror atmosphere keeping you on edge the whole time.
It's not bad for an indie game but not great either. Good to kill a couple hours if you're into the genre. You get what you pay for.
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1 of 1 people (100%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: October 5
This isn't a game for a person with little gaming time. If you can't play the game in its entirity in one shot, you'll be replaying the same bits because the developers went with using saving checkpoints over giving the player the ability to save. The only clue I got about when a save checkpoint was reached was seeing "Saving..." in the lower right corner of the screen. I lost all my interest in this game after exploring the warehouse 3 times because I couldn't play long enough to reach the first checkpoint (basement door in last photograph).

Being unable to save a game when I want is a pet peeve of mine, especially with games on PC. If this were on a console, I wouldn't be bothered about it.
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Most Helpful Reviews  Overall
60 of 77 people (78%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: September 29, 2015
Stairs features a man named Adams entering into a factory to investigate the murder of a young woman named Valerie, who may have been victim to two men, all three who went missing over three years ago, but Valerie's body suddenly turns up in said factory. Adams is here to snap some pictures for his own personal scoop, but soon gets trapped in the factory and begins to descend a series of stairs...

The game mostly has you exploring the environments, locating and snapping pictures of scenes, solving some light puzzles, and later in, occasionally sneaking past some monsters & some misc activities. And the game does well with it... During the 2-4 hour course, the game provides a surprising amount of variety, in locations, objectives, and paces itself nicely. While the short length will turn some people off, they don't pad it out to artificially fill time, and though a slower experience, do good in building up atmosphere and scenes.

The atmosphere in general is quite good, with moody lighting and some well-done audio to capture you in specific moments, but it isn't an overly scary game. There's a few moments here and there, and I did get unnerved sometimes, but it isn't trying to litter itself with cheap jumpscares or be overly oppressive. If anything, the type of horror it portrays is more... "Thinking," horror, and a few mindscrew elements. Things like something changing you may subtly notice, or the path you just treaded suddenly being different, or little details in the environment and notes that get you thinking.

The story, meanwhile, is going to be a like/dislike scene among people. What starts off as a rather straight-forward story, about a fourth of the way into the game it begins to get stranger, and there is never really any definite 'answers' told in game, and it ends a bit abruptly. Still, I did find myself enjoying the game, and I actually liked the voice acting employed... With the exception of the main character himself, but ironically he's the one to talk the least in the game. I found myself enjoying the story, especially the individual almost stand-alone stories of each location as they were presented, but it's definitely not straight-forward.

I think it's really the fly-by-fly moments that made me enjoy this game. They do a few small fun things with your camera, nothing that hasn't been done before, but not done often and was implemented nicely, and I enjoyed how some of the locations twisted and turned into each other, and allowed some exploration despite being a fairly linear game. What I found the most appealing was the stand-out moments that occurred from time to time. Some minor spoilers here, but some of the fun twists involving the mirror room earlier in, the changing wooden wall chamber with all the chairs in the mines, the forest cabin area, and the lingering camera flashes at the end, were all moments that appealed to me, as well as the trials of the roses and just some of the downtime atmosphere. It's not an overly challenging game, but I think they spiced it up nicely and kept you guessing.

A solid horror game. For those too concerned with the length then it may not be worth delving into as it isn't entirely long, took me about 3 and a half hours exploring and looking for all the camera spots to snap (though didn't find all the secrets or notes yet), but definitely worth it for those who like a slow, atmospheric, and thought-provoking descent that isn't too littered with scares, but with ambiance and a variety of moments to keep things interesting.
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30 of 36 people (83%) found this review helpful
2 people found this review funny
7.0 hrs on record
Posted: January 17
The full playthrough is now complete, and what can i say, what a fantastic game!

The story starts off slow as you investigate an abandoned warehouse/factory for clues about a murder or missing people (dont want to give away too much), its very quiet and eary and it feels like there isnt much to the game, however venturing further and deeper into the warehouse/factory you find that there is alot more to this game than meets the eye, and it doesnt take long to get going.

When you start to desend the stairs for the first time, that is when the game starts to show its colours, its not boring because it will keep you on edge at all times, and unlike alot of horror games this does not rely on jump scares to make you feel scared, but i will warn you this game will freak you the hell out!

Silence is the number 1 mind bender here and boy it works well, throughout the entire game you just have to brace yourself and hope to god that nothing is going to smash through the nearest door or tap you on your shoulder, its creepy as F.

As for controls and graphics, i have to say the graphics are very clean, the game looks really good, it feels good to play smooth with no performance issues, the controls are easy and simple to use and understand so cant really fault any of that

As for the story itself and the actual gameplay, well the story was great, i didnt really understand too much of it but thats just me not the game and towards the end i was comletely mind boggled haha, but the gameplay could have been better, the reason for this is aside from a couple of parts theres really only 1 path you can take, your kinda funneled through the story almost, that was the only gripe i had about it, but it doesnt take away the fear factor and the enjoyment of playing this game because i still enjoyed every minute.

Overall i can safely say this is an excellent horror thats great to play, and it actually exceeded expectations, i would recommend this to everyone thats into horrors, its well worth adding to your library, a great job from the devs.
*thumbs up

Feel free to check out part one of my playthrough:
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38 of 51 people (75%) found this review helpful
1 person found this review funny
Not Recommended
4.8 hrs on record
Posted: October 7, 2015
This is an unfinished student project that got marketed as a full game. It's harsh, but true. Did Greylight get some things right? Most definitely yes! They had some spooky ideas and jump scares with the beginnings of an interesting story. For a student project it's pretty well done. I'd just hoped for something a bit more substantial and much less buggy. The game crashed 7 times during the 4 hours it took me to complete, and the ending leaves you with so many unanswered questions your head will hurt.

In short, I'd try another Greylight game in the future because they seem to have promise as a company. But this game needed to be tested more, and it needed more of a story to help me through it. The characters are two dimensional and vague, the sceneries are blase and copied, and the game just feels incomplete. That incompleteness leaves you feeling incomplete and unsatisfied. A sad but definite no on this one. A nice effort though.
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12 of 14 people (86%) found this review helpful
Not Recommended
4.9 hrs on record
Posted: July 2
A good psychological horror with a few scattered moments of survival horror, but:

This game has had a few lingering issues for some time now and there has been no response on the forum from the dev team for quite some time so it's safe to assume this game has been abandoned in its current state.

There have been multiple issues with in-game progress not being saved correctly making the game impossible to complete to 100% without playing in one sitting. Given some of the issues I've seen in the forums I would not bank on that working either. The game can still be played through if that is all you are looking for but I recommend a visit the forums beforehand to gander at some of the ongoing problems people are having with this game. If you decide to go ahead remember to use the 3 save slots.

No in-game sensitivity adjustment.
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16 of 25 people (64%) found this review helpful
53.6 hrs on record
Posted: July 25
Intro - About
This psychological horror game will keep you guessing and wondering about the three missing person case as you investigate as journalist. You will be using a journal and a camera to unravel the grimly missing persons case. Are you brave enough to walk the stairs to find the truth?

Pros & Cons
++ Pros
- Eerie atmosphere
-The fear factor
-Always Eager to keep playing
-Good graphics
-Great Concept
-Original Story

-- Cons
-Single player only
-Repetitive mechanics
-Cost (12.99 USD)
-Short Game
-Sometimes it’s hard to see
- Sometimes left nothing to do for long periods of time

My thoughts:
There is deffenitly a lot more potential for this game, I think the biggest con for this game is that there is a lot of just walking around and not much to do in between, such as very little “looting", cant really explore due to limited reach and boundaries. Everything else is pretty great for a little game as long as you just play through your objectives. This was a very good psychological horror game
Final recommendation:

I would give this game an overall of 6.5/10

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17 of 28 people (61%) found this review helpful
3 people found this review funny
Not Recommended
4.0 hrs on record
Posted: October 9, 2015
Stairs starts out soo promising. I've kept an eye on this one since they released an early demo. I really hoped it was going to shape up to something spooky and fun. I was pretty dissapointed when I finalIy got my hands on the full version.

Like I mentioned, it starts out really promising. Beautiful, atmospheric, it sucks you into this interesting world. It takes a weird turn about an hour into the game, but that's okay, it had some good little scares and interesting moments. After about an hour and a half? I have no idea what happened.

It feels more like 4 different games hastily cut and pasted together by the time it all ends. It just falls so flat, the narrative just makes little to no sense, and all sense of the atmospheric spookiness that envelops you when you enter the warehouse/factory in the first few minutes feels like it's light years away. It's really too bad.

Do yourself a favor, get on Gamejolt and download the demo/beta version of the game. It's way more spooky than this game ended up being. Also, what happened to the Stairs?
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12 of 21 people (57%) found this review helpful
4.1 hrs on record
Posted: November 1, 2015
Stairs is one of the greatest psychological horror games to come out in a very long time. With that being said, the title does come with its fair share of issues; however, do not let that deter you from one hell of a masterfully immersive horror experience.

The tone of the game starts out serene enough, the introductory area is reminiscent of The Vanishing of Ethan Carter. However, the game soon takes a sinister turn that will have the gamer questioning their very sanity. Corridors shift, rooms change, levels morph. Each of the three missing people that you set out to recover will take you on wildly different journeys, each filled with their own horrific level designs, story and atmosphere. Make no mistake, this is no key finding or walking simulator. This is also not a title that is reliant on jump scares at all.

The soundtrack plays a key role in the overall atmosphere of the game. While the level designs can range from quite open to extremely claustrophobic, the music is intense and keeps you in a state of hyper tension, dread and fear; even if no immediate danger is present... but you will never know when you're able to let your guard down until the moment passes.

While Stairs has every element that it takes to create the ultimate psychological horror experience, the title has some unfortunate downfalls that must be taken into consideration. Quite a few times throughout my experience with this title, the game froze. The only thing that fixed it was bringing up my task manager. As well, I did encounter an unexpected game crash at the very end of the third level. When I reloaded my save file, I was met with a camera that was falling away from the level. I reloaded my checkpoint, and I was placed at the very beginning of the level and I was forced to redo everything again.

Another down note on Stairs is that it ends very abruptly at around 3-4 hours of play time. I've gathered that this game is an "unfinished student project", which is unfortunate. There is a ton of room for further story arcs and thrills. I wasn't expecting at all for the game to end when it did, and the conclusion of the story was a let down rather than a decent plot twist.

Nonetheless, the few flaws found in Stairs should not cause you to avoid purchasing it. The overwhelming sense of pressure and fear that you will experience, combined with level designs that cause you to truly question your mental state, are more than enough to warrant a recommendation. Take it from a true expert in horror, Stairs is one of the greatest psychological horror experiences in a number of recent years. If only it were longer...

Rating: 4.5/5.0 - Excellent, highly worth playing.
Belphegore's Hell House Reviews (Group)
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Recently Posted
Rentalmetard ☭
2.2 hrs
Posted: October 23
sp00ky fun
Helpful? Yes No Funny
0.5 hrs
Posted: October 18
Whenever you walk near anything (i.e. rock, wall, table) you get stuck and cannot move away from it. The only solution is to restart the game. I wasn't even able to get past the start area.
Helpful? Yes No Funny
5.7 hrs
Posted: September 13
Worked nicely up to a point, was well done, creepy ... then encountered fatal crash (map fail) that I couldn't circumvent. Could go no further, less than half way through game. Can't get any help. Trying to get my money back. It might work for you or might not, but if not, you're throwing your money away.
Helpful? Yes No Funny
6.3 hrs
Posted: September 6
very well made very scary
Helpful? Yes No Funny
0.8 hrs
Posted: August 26
I started playing this game and right away hated the voice actor for the main character Christopher Adams, an investigative journalist who goes to a factory to find the truth behind the disappearance of three people.

Things didn't get much better from there. I went around and the environment was admittedly well crafted and atmospheric. But about twenty minutes in and the game began using the "creepy girl with hair over her face whispering and humming trope" that I personally can't stand. I solved a puzzle and got to a part where you must navigate a maze and find some switches to open a door to proceed.

Things were going fine- I died a few times to the monster (side note: when you die, the main character makes a noise like they're clearing their throat, not a death cough, seriously, this "actor" sucks massive ♥♥♥) but eventually threw both switches. All that remained was to avoid the monster by listening to the humming.

Thing is, this game autosaves.

It auto saved in front of the second switch right after throwing it. Cool, I'd start there if I died.

For some reason, though, the game auto saved right as I was seen by the monster. While it was about five feet away. It killed me. I reloaded it. It killed me almost as soon as I began. So I reloaded again. It killed me again. I shut the game down, uninstalled it, and am currently going to request a refund.

Who knows? Maybe this is a masterpiece of horror. I don't care though. The only option was to restart it from the beggining. Screw that.
Helpful? Yes No Funny
3.9 hrs
Posted: August 26
Helpful? Yes No Funny
5.8 hrs
Posted: August 16
At first I really liked this game. Even though I got lost several times...
There are for sure some really nice moments and specially the beginning is well done.
The "interaction" with the different characters and to solve somehow a murder case is interesting.
But until the second chapter for me it felt like it wasn´t a priority anymore. <= for me a bit sad.
If there is a line of a story you should always get back to it.

Next to it the environment. First you are in a closed factory, later on in a mine and then outside in a small hidden village.
To use "stairs" for the connection between the levels is not a bad idea.
Here and there you really got the feeling of a psychological horrorgame, but it was also a bit jumpy from one chapter to the other. I understand that it is nice to show different environments, but it would have been more catchy just to focus on one story to get all of the creepy psychological and atmospheric ingredients to make it perfect.
And later on with updates a psychological chapter in a mine, third in a village... Just for not loosing the focus.

Oh...and sometimes I had the feeling there were much more ideas which they would have liked to follow, but werent able to. => always keep the ideas!

In the end I would like to see more of Mr Adams and his weird mind. :)
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