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Mixed (213 reviews) - 49% of the 213 user reviews for this game are positive.
Release Date: Dec 1, 2015

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About This Content

The Cossacks is the sixth major expansion for Europa Universalis IV and focuses on Hordes and Eastern Europe. This addition allows you to plunder your neighbours as a horde in order to keep your tribes loyal and raze their lands to gain power to advance in technology or reform into a settled nation. The internal politics of nations is brought to life with the Estates, representing powerful interests such as the Magnates of Poland-Lithuania and the eponymous Cossacks of the steppe. More detailed control over the cultures and natives living in your nation and the ability to work more closely with your AI allies and understand their goals will let you bring out your inner Peter the Great.

Main Features:
  • Estates: Adds internal politics in your country, with power groupings such as the Church, Nobility and Bourgeois fighting for control.
  • Diplomatic Feedback: Adds the ability to interact much more deeply with the AI by setting your attitude and telling it what you want out of wars.
  • Tengri: New religion mechanics focusing on Syncretism. Tengri have a secondary religion that they fully tolerate, and can change this secondary religion at will.
  • Horde Unity and Razing: Hordes must attack their neighbors to secure plunder in order to keep the tribes happy, or risk a tribal uprising. Hordes can raze territories they conquer to get monarch points and raise horde unity.
  • Advanced Culture Change: Adds the ability to choose what culture you want to convert a province to from any neighbouring culture, or restore the original culture of the province.
  • Native Policies: Adds the ability to set your policy towards the natives in your colonies, allowing you to focus on trade, assimilation, or subjugation.
  • Improved Espionage: Two new spy actions allowing you to study the technology of more advanced countries and agitate for liberty in your enemies subjects.

System Requirements

    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Customer reviews
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Mixed (213 reviews)
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176 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 8 people (13%) found this review helpful
1 person found this review funny
Posted: October 7
git gut blyet
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Most Helpful Reviews  Overall
1,252 of 1,378 people (91%) found this review helpful
29 people found this review funny
Not Recommended
Posted: December 5, 2015
(TL;DR at the bottom)

I have over 2,000 hours in EU4. I play it almost daily since release, I am majorly obsessed and I read changelogs like it's my favourite novel. I always buy the EU4 DLC because that's just how I am, however I am bitterly disappointed with this release. And this is going to be harsh, forgive me Johan.

Basically, I feel like this was a rip off considering the quality and size of the features. After waiting enviously for the release of this DLC as I always do with all EU4 DLC, this just felt very poor. Perhaps the best feature of this expansion would be the Random New World, but that isn't even technically a part of this expansion, but rather a fix for the first expansion of EU4, Conquest of Paradise. This is really disappointing.

I'll go through the features below and my thoughts on each one, and beside it I will list the 'value' that Paradox assigned each feature, this value being what they use to justify the price of this DLC, and how much you paid (USD) for the feature according to Paradox roughly. (src: Paradox Forums EU4 Dev Diary December 3rd) The last paragraph in my blurbs on each feature discusses the value of the feature.

Link to expanded feature review offsite due to review character limit: Link.

So, after a break down of the worth of each feature packaged in this DLC, the Cossacks, we can come to a conclusion on how much I think it was actually worth.

For note: I judged what should be a mega, major, medium and minor feature on what Paradox judged as those within the Common Sense expansion, which arguably was higher quality than this expansion and was cheaper, despite still being a fairly sub-par expansion.

  • 1 Semi-Major Feature (Diplomatic Feedback) - 4.5 points - $1.95
  • 1 Medium Feature (Horde Unity + incl. Raze) - 3 points - $1.30
  • 6 Minor Features (Tengri, Build Directly to Army, Improved Espionage, New Subject Interactions, Native Policies, Construct in Subjects) - 9 points - $5.85
  • 10 Worthless/Should be Free Features (Estates, Advanced Change Culture, Name Your Heir, Victory Cards, Concede Colonial Area, Distribute Spoils, Threaten War, Forced Migration, Declare Colonial War, Raze??) - 0 points - $0.00

Therefore, in total I value this DLC pack at: $9.10

I came to this figure using Paradox's own point scoring system, and what I consider to be value for money with each feature, taking into account the usefulness, the application of the feature and how much it adds to the game. Overall, pathetic honestly. This is the second DLC that Paradox has released that has been incredibly sub-par, which is very saddening as I hold PDX with very, very, VERY high esteem. I think they're one of the best development studios ever, and I love their PR and their friendly approach to the community.

However, criticism is due when criticism is due. The price was too high, and no Paradox, I don't consider 'time' to be a reasonable excuse to increasing the cost of an item. It could have taken your team ten years to implement advanced culture changes. It'd still be useless. The time you spend working on free content and on paid content should be inconsequential to the price as we do not pay you to work long, we pay you to provide us with good features. It annoys me if a studio thinks time is a reasonable excuse to increase the price of an item, despite its quality.

The Cossacks is an expansion pack that was not only over priced for what it contained, but also a slap in the face to me as a dedicated Europa Universalis IV fan, and a dedicated Paradox fan. Please, please, PLEASE Paradox don't let this slip of recently poor DLC lead to a continuous repeat. Cossacks, Horse Lords and Common Sense have been hard misses, but I know the team has the skill to produce good DLC, it just isn't coming out in the end result. I don't know if it's a time issue, or an application issue, but I plead to address it.

But this review has been honest and I've given credit where credit is due, and criticism where criticism is due. This is of course my opinion, and everyone is free to disagree. But I felt compelled to share as I felt this DLC was very much on the wrong track, and it's a direction that makes me scared for future EU4 DLCs.
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366 of 424 people (86%) found this review helpful
3 people found this review funny
Not Recommended
Posted: December 4, 2015
This is the first review that i've ever written. I have nearly 1600 hours on EU 4 (and about the same on EU 3!), but this DLC is almost a complete disapointment (I've bought all of them- including music and unit packs). Estates are more annoying than interesting and the new "Favor" system in Diplomacy is excruciating.

By far my biggest disapointment is in the nerfing of the colonization system. Why make changes no one asked for? It used to be fun and exciting to send out a couple of conquistatadores and discover gold or pick up some extra Monarchy points- but now nearly all the events are bad, and according to the Developer Diary, events overall have been lessened. Why? It was one of the most fun aspects of the game. The lack of returns on colonialism makes playing as any of the colonizing nations very unattractive. Paradox is very good at responding to what their customers want, so I hope enough people raise this issue that they will make a change.
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932 of 1,158 people (80%) found this review helpful
21 people found this review funny
Not Recommended
Posted: December 1, 2015
Features are nice, but let's face it, €20 is overpriced.
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253 of 307 people (82%) found this review helpful
3 people found this review funny
Not Recommended
Posted: December 3, 2015
I absolutely adore EU4 (1200+ play hours, and fully expect 1200 more before I even think of retiring this game) and have played it since release, buying each expansion (including Cossacks) on the day it was released. For the previous six expansions I've been anywhere from excstatic at the additions/very satisfied with the pricing down to pleased with the additions/ambivalent about the pricing. I was initially shocked at the $20 USD price tag because from the developer diaries/patch notes it didn't sound like that large of an expansion (Art of War was the same price and had a great deal more content), but I love Paradox and I love this game, so I dropped the money anyway. This is the first expansion that has left me upset, not with the content (it's fine, I mean it adds layers of depth to a game that I already love for its layers of depth) but with the price. This is ABSOLUTELY NOT a $20 expansion. Even at $15 I would say they are pushing it, but based on past DLC this would be a fair $12. If you're a fan of this game, yes, pick this up at some point, but not until it goes on sale.

Edit: Wiz (the head developer of EU4 at Paradox) did address pricing concerns regarding Cossacks in a new developer diary. While I'm very pleased at their quick response time and explaining their pricing formula, his argument was that in fact the features in the expansion were larger than we realized and that (in typical/lovable Wiz fashion) dismissed complaints as stemming from not being familiar with the game development process. He listed how the EU4 team categorized features ranging from major to minor as a deterimination of price, and the disconnect with customers clearly stems from the team overinflating the value of certain piece of content (the additional espionage options being one example). While I'm still looking forward to future EU4 DLC, I hope the team takes this as a lesson for pricing in the future.
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177 of 207 people (86%) found this review helpful
2 people found this review funny
Not Recommended
Posted: December 4, 2015
I love this game, and I still play it all the time. But for $20, I just can't recommend this DLC. The estates feature is neat, the diplomatic feedback is neat, and the Tengri religion is neat. But that's it. It's all just neat. It hardly feels like my game has changed - I got bored of an Oirat playthrough by 1600. Horde mechanics are fun, but after a while, the lose their touch. I honestly had more fun with the revamped Random New World generator than the paid features of the DLC.

If you've grown bored of EUIV through sheer playtime and everything feels old-hat, and are hoping the Cossacks will inject fresh life into the game, it doesn't. The features are fun, absolutely, but they don't feel new, they don't feel like the game has been expanded significantly. If the game has grown stale for you, this isn't a fix, certainly not for the cost.

Paradox explained their pricing, and I understand their reasoning. I still disagree - it just doesn't feel like $20 dollars worth of content. Of course I'm not familiar with game development, but I'm familiar with games. EUIV is an amazing game, one of my favorites, yet this DLC just doesn't merit the price. That's really my only complaint - it's fun, I enjoyed it, but it wasn't so fun that I wouldn't have rather waited on a sale.

Wait for it to go on sale, if you can grab this for $10, do it.
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108 of 126 people (86%) found this review helpful
Not Recommended
Posted: December 31, 2015
TL; DR - wait for a discount and some patches; the first "bad" DLC I've seen from Paradox.

This is the first time I am truly disappointed with a Paradox DLC. The Cossacks is a mess: it adds very little value to the game, as we've seen bigger features in normal patches; it's way too expensive offering nowhere near the value of 20 euro; the diplomacy is completely broken - large nations are even more OP and little nations are nerfed. I do believe Paradox had the best of intentions when revamping the diplomacy, but infortunately it turned out a complete mess. You are essentially paying 20 dollars/euro to have your game broken. And the worst part is Paradox went full EA/Ubisoft and instead of admitting the problem they tried to convince us we're just stupid and not appreciating their efforts and there was so much "behind the scenes" work put into the DLC. It sure takes some stones to be that arrogant considering for a second year in a row we get a major pre-Christmas DLC/patch mired with severe bugs. Sadly, the success of Paradox in recent years seems to have pushed them in the direction all game companies go once they start growing.
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95 of 113 people (84%) found this review helpful
1 person found this review funny
Not Recommended
Posted: December 26, 2015
The Cossacks

I like this patch a lot, but lack of content for 20euros is really disappointing. Adds a few more interesting features (trust and favour system, places of interest and estates) but not developed enough to influence gameplay in large scale.
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97 of 121 people (80%) found this review helpful
1 person found this review funny
Not Recommended
Posted: January 6
Not worth the price, and the patch that's come with it has seriously unbalanced the game to the point of ruining it.

While most of the "features" look good on paper, they feel useless or even actively antagonistic to the player to the benefit of the AI.

- The new trust system's just a straight workaround to prevent your own AI allies from screwing you over on alliances, and even that still happens because the AI will still never join you for other stupid reasons, like having 1 loan or being one country over and giving you a ridiclous 'foreign war' penalty,

- The Random New World's finally fixed, it just took them over a year to do it.

- Tengri has a mechanic called syncreticism now, where you can combine the religion with another. Kinda neat, but doesn't do much beyond a small bonus.

- Revanchism, in practice, basically means AI countries can recover almost instantly from defeat.

- SPIES ARE SOMEWHAT USEFUL NOW HOLY CRAP. Paradox would have been way better of making a DLC centering around espionage.

- The estate system is *not* what it's hyped up to be, being really shallow and only serving as a money drain.

- What's probably the most damning is the changes to the combat system. It makes the game straight-up unplayable, and favors the AI ridiculously. You can attack with superior numbers, better troops, better discipline, a better general, higher morale, on flat terrain, and still lose. It is almost impossible to win a fair fight, and victory over any country now requires you to throw yourself into bankruptcy spamming mercenaries.

And I haven't even mentioned the glitches. Graphical ones are common, and attempting to quit to the main menu makes the game crash 100 percent of the time.

Wait a very long time to get this DLC, and I also recommend not even playing EU4 until they fix some of the broken combat nonsense. As it stands, this is one if not the worst DLC/patch Paradox has ever put out.
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185 of 256 people (72%) found this review helpful
7 people found this review funny
Not Recommended
Posted: December 1, 2015
The new features are nice, but this expansion is buggy and unbalanced. Decided to try my hand at Byzantium again in ironman mode, because I'm a sadist or something, and watched a 32k stack of Poland and Lithuania troops completely wiped by a 17k Ottoman army. And by wiped, I mean completely gone from the map in 1461. No retreat, no "pass go and collect 200 manpower," no nothing, just... gone. I know the Ottomans start out with some nice bonuses and as a lucky nation, but jesus, to map wipe that much stronger of an army is ridiculous. Oh, and I'll also note that this was right after the Ottoman stack had just completely wiped my 12k at full moral and upkeep. Literally a 3 sec battle between my troops (wiped), when the Poland-Lithuania force hit right after (wiped); I stuck around long enough to watch my other allies, a released-from-Venice Albania and Wallachia get their stacks completely wiped, well before the main Ottoman army was even involved, before I bailed.

This is unacceptable. What started out as a 19k Ottomon stack just completely map wiped 58k troops. Again, gone, no retreat or reinforcing. I think the entire process on 3 speed was over in 20 seconds. For the record, I'll note that each of the countries involved in this war were at military tech 4.

Incredibly unbalanced. Paradox needs to go back to the drawing board and fix this. I haven't tried another game yet, but stuff like this is increasingly going to take the fun out of playing any nation other than a great power; which sucks because I like to play as very small nations and work my way up.

A few other notes about the DLC:

  • With the new estate system, and the disasters, and newer events from previous expansions, increasingly the random events are becoming total game-killers, especially if you're a small country. Most everything is a bad event now, or at least a "pick 'a' and be screwed or pick 'b' and be screwed, just in a different way." I seem to recall more good events happening in previous builds, which made the game fun, because you weren't always getting porked at random and losing control. Now I just feel like I'm campaigning in-between random events were everything I've built can come crashing down all on the whim of some randomly triggered popup. It's like the game just wants me to sit there and horde monarch points just-in-case a whole bunch of terrible events happen in quick succession. It really takes the conquest and "painting the world" aspect of the game - and thus the fun, and arguably the point of the game - away.
  • Estate system is kind of cool and introduces something for peace-time, but it looks to me to take a lot of micromanaging for benefits that seem 'meh' at best.
  • I'll have to play around with it more, but the new diplomatic system seems like a waste of time and/or isn't even working properly. I toyed around with it trying to select different nations I was either attempting to befriend or otherwise selecting enemies to backwardly gain allies. Didn't seem to matter. None of the options ever changed the other countries opinions of me or increased my relations. Every core diplomatic action still revolved around my increasing relations the old-fashioned way. Setting it and leaving it for years seemed to have no effect, nor did setting it for just a few months.
  • I haven't played a horde nation in the DLC yet, but their mechanics from afar seem to be improved. I saw the Golden Horde raze Crimea to two provinces within 15 years.
  • I seem to be encountering some fort and troop movement bugs, including blockade issues when there isn't a blockade.
  • Game seems to load and run somewhat smoother though, so kudos.

This game is great and I'm sure this expansion in time will be a fine add-on, but for $20, I feel like I got ripped off. I may return it on Steam and wait for a sale.
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Recently Posted
Strong Independent Black Woman
Posted: October 13
Screw the haters. This ♥♥♥♥ is great dawgs. Probably adds more than Mare Nostrum anyways. I mean, If you are like me and have played this game since day 1 than you would welcome the changes as it adds a bunch of stuff. Otherwise get gud scrubs and stop being naysayers.
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Real Sean Paul
Posted: October 13
Overpriced for what it is. Not a must, get it on sale.
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Posted: September 20
how to make a complex game, more super complex.

if you could remove Estates and favours it might be better and i would play with it.
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Posted: September 11
This is a terrible expansion. As much as I've loved the rest of Europa's expansions, this was the most unreasonably priced, gamebreaking, and by far worst of them all.

Of course, the added Horde mechanics make the hordes fun to play, and give them more flavor, but everywhere else, the expansion makes the game suffer. Heres how:

Estates: You thought the politics outside your own borders were complicated enough? Try having internal issues with the whiniest nobles, clerics, and burghers of all time. Not only do they pitch a fit every time you conquer one territory, all the weird old flavor events now have 'influence' and 'loyalty' from estates, which makes you struggle to control all of them while keeping your country together. To have them be loyal to you, you need to give the estates control of your provinces, giving them a permanent +25% autonomy which throws away a fourth of your income for minimal bonuses.

Diplomacy: Are you playing a small country which managed to finally build up an alliance with a big power? Do you want to go to war with an enemy nation with your big ally by your side? Good luck! To go to war, you need favors, and to get favors, you need to be powerful(which just isnt gonna cut it by being a small power) to get your ally to join your wars.

Overall, the free things added were better than the paid stuff. As much as I was looking for a way to give this a good review, I couldnt find a way. I hope paradox doesn't make any more expansions like this to an already great game. Right now, I can only look to future expansions to provide me with more flavor and better mechanics to Europa universalis. But for now, I'm keeping this DLC unchecked when I play EU4.
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Posted: September 5
I have about 600 hours in EU4. I really enjoy the game, but I just cant recommend this DLC. There are some new features which are nice, like theatren war and estates, but it is crazily overprized and AI got crazilly agressive since I bought this DLC. Until this Holy Roman Emperor tried at least a bit to be more diplomatic, but now it is more like "you conquered a province from someone? Then I'll conquere it for myself from you and I also take half of your nation. Oh and do not worry, I'll take something from your allies, too."

This DLC need a lot of work to be done, just like every DLC for EU4 had to. Seriously Paradox, can't you just make complete game with all features and then make few big well working DLCs instead of making so many not working overprized DLCs?
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Posted: August 6
Most people don't like this DLC, and I can see why they feel that way; you're paying $20 for another DLC that won't give you that much to play with. However, I'd honestly say that this is probably my 3rd favorite DLC, after Mare Nostrum and El Diablo. If you have the money to spare, I'd say to buy this one, as it's one of the few that add ANY meaningful content(namely the Estates).
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Andariel Halo
Posted: July 28
wrote review july 5th, couldnt ever post. would press "Post Review" and the button would disappear and nothing would happen


I don't understand what this is supposed to represent or really do. It doesn't resemble anything related to Crusader Kings 2's vassal system, as all it seems to do when assigning an "estate" to a faction is permanently costing you 25% autonomy in that province, and maintaining a painfully easy relationship with whichever faction it has. Their loyalty always ticks upwards towards 50%, and they always demand estates in at least 10% of your lands.

The autonomy loss is minimal as you can occasionally get free money or high level generals/conquistadors/ministers from whichever faction every 20-30 years. Further interaction is virtually nonexistent and the only downside to not accomodating them is some minor penalties.

This starts to feel less like "flavor" addition to the game and more of a "spreadsheet" addition to the game---balance numbers (loyalty, influence, land) to best suit you (bonuses to tax, trade, manpower, income, discipline, unrest) with seemingly no actual connection to the gameplay itself. The nobility/clergy/merchants guild/horde don't care where the estates are or the quality of the lands, just as long as they get it.

Other features

I started playing as the Jurchen Jin in order to create the Qing Empire. I started as Tengri and had Syncretism with Confucian. This led my faction to treat Confucian as a primary religion along with Tengri. That was it. I lost it when I became the Qing and adopted Confucian as my primary religion.

Advanced culture change is cool. When I made my Qing Empire, I didn't want to have it be ahistorical with me forcing Manchu culture on every unruly province. The Qing have the bonus of treating all Chinese cultures as primary, so rather than have a province next to a Chinese province convert to Manchu for 50 or 100 diplo points, I can convert it to the local Chinese culture for 37 or 75 diplo points. A huge benefit for multi-cultural empires.

Diplomatic feedback: The primary part of the description is essentially worthless, since you're playing mostly against AI and they don't care what your stance is towards them. The main benefit to this is the ability to bribe allies into unwanted wars with false promises of land gains and favors. Similarly, you can go to war for an ally for nothing and they will owe you favors. Then the next time you go into a war with them and win, they will give you provinces gained in the war as a reward, and they are very generous when it comes to that.

Native policy seems like an interesting idea, but its either poorly executed or doesn't do enough to change the base-game mechanics with regards to natives. You can have a total assimilation policy in place, and a native province with 1 aggressiveness, 1 ferocity, and 0% chance of uprising will still randomly rise up against you. Basically nothing's changed.
(Update: I was wrong here. Picking a total assimilation policy is basically the only thing you should ever pick. It completely prevents any and all native uprisings so you can have colonies sprawl everywhere without needing to spend money on soldiers to occupy the lands or wipe out the natives and have your colonies grow slower due to no native assimilation. Every other option is essentially worthless, the equivalent of "+5% chance of +1 speed")

Improved espionage: I haven't gotten to the level yet of being able to steal technologies or agitate for liberty, but when I have the Espionage policy maxed out and a massive spy network in an enemy nation and my attempts to agitate rebels for 100 ducats only contributes 0.01% unrest to every enemy province available, I highly doubt the new additions will do much.
(Update: Having gotten to it, this is essentially useless. Rebel support is vastly improved from the base game, as it actually works now, with you paying money directly to support rebel armies rather than diverting income for the remote chance, possibility of a rebellion. Supporting rebels basically guarantees a rebellion will occur soon. However, the rebel AI is horrendous as always and you end up having to go to war anyway to support them. The other options are basically wastes of time.)

Horde unity and razing was the most pointless addition yet. Whereas in Crusader Kings 2, razing and pillaging was a system in which you sent an army into enemy lands to loot and pillage while labelled as "raiders" to avoid an actual war, in this game you actually have to be at war in order to raze a province. And even then, you can only raid provinces YOU have captured and won in war. It results in destroying a lot of a province's development (ie, the stuff that gives money and stability) in exchange for... 3 points in horde unity.

Horde unity is like prestige, on a scale of 0 - 100, and it decreases over time. This is basically cutting off your fingers and toes to feed yourself a little snack.

Once horde unity reaches 0, what happens? Nothing. Increased unrest, followed by a series of events that give you tons of free horde unity points to get you back up to normal.

This feature is as big a scam as I've ever seen in a strategy game and provides huge incentive to never play as a Horde nation.
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Papa Secundus
Posted: July 28
Garbage, and not nearly worth $20. Revert to patch 1.14 and thank me later.
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Posted: July 17
1st of this is not even the 6th expension it is the 7th!!!

1. Conquest of Paradise
2. Wealth of Nations
3. Res Publica
4. Art of War
5. El Dorado
6. Common Sense
7. The Cossacks!
(8. Mare Nostrum)

Even Steam can't seem to keep up with the number of DLC's..

Now talking about this 7th DLC: it's by far the worst of all! I even prefer to play the game without this DLC activated. The reason is the new diplomacy system, which has a major impact on the game. In order to call allies to join you in an offensive war you have to owe them favors, which can only be obtianed by honoring their call to arms and joining your allies in their wars. This really slows down the game, it results in stalemates and greatly reduces the options for your nation to expend. You can also lure them into war by promising land to your allies, but this can only be done if they want land, which usually means your enemy needs to border your ally (and this is often not the case).

You might argue that it adds some realism to the game, as you can't use powerful allies as your battering ram in offensive wars. But it really makes an already difficult game harder, slower and (for me) less fun!
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