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User reviews:
Overall:
Mixed (243 reviews) - 51% of the 243 user reviews for this game are positive.
Release Date: Dec 1, 2015

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This content requires the base game Europa Universalis IV on Steam in order to play.

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About This Content

The Cossacks is the sixth major expansion for Europa Universalis IV and focuses on Hordes and Eastern Europe. This addition allows you to plunder your neighbours as a horde in order to keep your tribes loyal and raze their lands to gain power to advance in technology or reform into a settled nation. The internal politics of nations is brought to life with the Estates, representing powerful interests such as the Magnates of Poland-Lithuania and the eponymous Cossacks of the steppe. More detailed control over the cultures and natives living in your nation and the ability to work more closely with your AI allies and understand their goals will let you bring out your inner Peter the Great.

Main Features:
  • Estates: Adds internal politics in your country, with power groupings such as the Church, Nobility and Bourgeois fighting for control.
  • Diplomatic Feedback: Adds the ability to interact much more deeply with the AI by setting your attitude and telling it what you want out of wars.
  • Tengri: New religion mechanics focusing on Syncretism. Tengri have a secondary religion that they fully tolerate, and can change this secondary religion at will.
  • Horde Unity and Razing: Hordes must attack their neighbors to secure plunder in order to keep the tribes happy, or risk a tribal uprising. Hordes can raze territories they conquer to get monarch points and raise horde unity.
  • Advanced Culture Change: Adds the ability to choose what culture you want to convert a province to from any neighbouring culture, or restore the original culture of the province.
  • Native Policies: Adds the ability to set your policy towards the natives in your colonies, allowing you to focus on trade, assimilation, or subjugation.
  • Improved Espionage: Two new spy actions allowing you to study the technology of more advanced countries and agitate for liberty in your enemies subjects.

System Requirements

    Minimum:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz eller AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X- compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
    Recommended:
    • OS:XP/Vista/Windows 7/Windows 8
    • Processor:Intel® Pentium® IV 2.4 GHz or AMD 3500+
    • Memory:2 GB RAM
    • Graphics:NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
    • DirectX®:9.0c
    • Hard Drive:2 GB HD space
    • Sound:Direct X-compatible soundcard
    • Other Requirements:Broadband Internet connection
    • Additional:Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Customer reviews
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Overall:
Mixed (243 reviews)
Recently Posted
Scooterknight47
Posted: August 6
Most people don't like this DLC, and I can see why they feel that way; you're paying $20 for another DLC that won't give you that much to play with. However, I'd honestly say that this is probably my 3rd favorite DLC, after Mare Nostrum and El Diablo. If you have the money to spare, I'd say to buy this one, as it's one of the few that add ANY meaningful content(namely the Estates).
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One of the 189
Posted: August 1
This dlc is so bad, I even play having it turned off. 20 fricking dollaz man... Worst one yet imo, shouldnt take it even if it was free. If you still intend to play with it, go and try out playing as Albania or Wallachia and try to beat kebab with the stupid favor system. Go on.
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Andariel Halo
Posted: July 28
wrote review july 5th, couldnt ever post. would press "Post Review" and the button would disappear and nothing would happen


Estates

I don't understand what this is supposed to represent or really do. It doesn't resemble anything related to Crusader Kings 2's vassal system, as all it seems to do when assigning an "estate" to a faction is permanently costing you 25% autonomy in that province, and maintaining a painfully easy relationship with whichever faction it has. Their loyalty always ticks upwards towards 50%, and they always demand estates in at least 10% of your lands.

The autonomy loss is minimal as you can occasionally get free money or high level generals/conquistadors/ministers from whichever faction every 20-30 years. Further interaction is virtually nonexistent and the only downside to not accomodating them is some minor penalties.

This starts to feel less like "flavor" addition to the game and more of a "spreadsheet" addition to the game---balance numbers (loyalty, influence, land) to best suit you (bonuses to tax, trade, manpower, income, discipline, unrest) with seemingly no actual connection to the gameplay itself. The nobility/clergy/merchants guild/horde don't care where the estates are or the quality of the lands, just as long as they get it.


Other features

I started playing as the Jurchen Jin in order to create the Qing Empire. I started as Tengri and had Syncretism with Confucian. This led my faction to treat Confucian as a primary religion along with Tengri. That was it. I lost it when I became the Qing and adopted Confucian as my primary religion.


Advanced culture change is cool. When I made my Qing Empire, I didn't want to have it be ahistorical with me forcing Manchu culture on every unruly province. The Qing have the bonus of treating all Chinese cultures as primary, so rather than have a province next to a Chinese province convert to Manchu for 50 or 100 diplo points, I can convert it to the local Chinese culture for 37 or 75 diplo points. A huge benefit for multi-cultural empires.


Diplomatic feedback: The primary part of the description is essentially worthless, since you're playing mostly against AI and they don't care what your stance is towards them. The main benefit to this is the ability to bribe allies into unwanted wars with false promises of land gains and favors. Similarly, you can go to war for an ally for nothing and they will owe you favors. Then the next time you go into a war with them and win, they will give you provinces gained in the war as a reward, and they are very generous when it comes to that.


Native policy seems like an interesting idea, but its either poorly executed or doesn't do enough to change the base-game mechanics with regards to natives. You can have a total assimilation policy in place, and a native province with 1 aggressiveness, 1 ferocity, and 0% chance of uprising will still randomly rise up against you. Basically nothing's changed.
(Update: I was wrong here. Picking a total assimilation policy is basically the only thing you should ever pick. It completely prevents any and all native uprisings so you can have colonies sprawl everywhere without needing to spend money on soldiers to occupy the lands or wipe out the natives and have your colonies grow slower due to no native assimilation. Every other option is essentially worthless, the equivalent of "+5% chance of +1 speed")


Improved espionage: I haven't gotten to the level yet of being able to steal technologies or agitate for liberty, but when I have the Espionage policy maxed out and a massive spy network in an enemy nation and my attempts to agitate rebels for 100 ducats only contributes 0.01% unrest to every enemy province available, I highly doubt the new additions will do much.
(Update: Having gotten to it, this is essentially useless. Rebel support is vastly improved from the base game, as it actually works now, with you paying money directly to support rebel armies rather than diverting income for the remote chance, possibility of a rebellion. Supporting rebels basically guarantees a rebellion will occur soon. However, the rebel AI is horrendous as always and you end up having to go to war anyway to support them. The other options are basically wastes of time.)

Horde unity and razing was the most pointless addition yet. Whereas in Crusader Kings 2, razing and pillaging was a system in which you sent an army into enemy lands to loot and pillage while labelled as "raiders" to avoid an actual war, in this game you actually have to be at war in order to raze a province. And even then, you can only raid provinces YOU have captured and won in war. It results in destroying a lot of a province's development (ie, the stuff that gives money and stability) in exchange for... 3 points in horde unity.


Horde unity is like prestige, on a scale of 0 - 100, and it decreases over time. This is basically cutting off your fingers and toes to feed yourself a little snack.

Once horde unity reaches 0, what happens? Nothing. Increased unrest, followed by a series of events that give you tons of free horde unity points to get you back up to normal.

This feature is as big a scam as I've ever seen in a strategy game and provides huge incentive to never play as a Horde nation.
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Succundus
Posted: July 28
Garbage, and not nearly worth $20. Revert to patch 1.14 and thank me later.
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TOM
Posted: July 17
1st of this is not even the 6th expension it is the 7th!!!

1. Conquest of Paradise
2. Wealth of Nations
3. Res Publica
4. Art of War
5. El Dorado
6. Common Sense
7. The Cossacks!
(8. Mare Nostrum)

Even Steam can't seem to keep up with the number of DLC's..

Now talking about this 7th DLC: it's by far the worst of all! I even prefer to play the game without this DLC activated. The reason is the new diplomacy system, which has a major impact on the game. In order to call allies to join you in an offensive war you have to owe them favors, which can only be obtianed by honoring their call to arms and joining your allies in their wars. This really slows down the game, it results in stalemates and greatly reduces the options for your nation to expend. You can also lure them into war by promising land to your allies, but this can only be done if they want land, which usually means your enemy needs to border your ally (and this is often not the case).

You might argue that it adds some realism to the game, as you can't use powerful allies as your battering ram in offensive wars. But it really makes an already difficult game harder, slower and (for me) less fun!
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[A-TEAM] Murdock
Posted: July 15
Well.. i saw all these negative comments about this DLC, but wanted to try it by myself. So i bought it when it was on discount. Finally I have to say iam totally disappointed. I was sure its something like other ppl sayd - if u learn how it works it will be nice and u gona enjoy it. Totally NO.

As i dont play Timurids or other Hordes in this game iam not speaking about this part.

What i didnt like:

1. Estates:
Estates looks like realistic thing to put Nobility, Clergy and Merchants as a part of... of what? Here we get its only part of PROBLEMS. Becouse literraly every event that can occur is negative by some way. And all the events does is about transfering power from one of these to another. Which ofc make u in danger or Disasters (nobility, clergy, merchants).
As i played EU4 i get this game as simulator of medieval kingdom where You as a ruler decide what to do with it. Keeping reconstruction of 1444 world structure. Why the hell this addon trys to make you keep more thinking about internal economic more, than external politics. Every estate gives permanent 25% autonomy and you have to think OMG where to put Clergy becouse if i put it here i gona lose so much manpower/production ETC. Estates if used smart can give few "click to get" bonuses which has the price of risk to get Disaster in country. For me, its still not worth, as mechanic is too simple, and i have to care more about random events and problems it usually brings.

For me Estates are boring, and innovation it gives is not worth of nerves u have to spend to keep it NOT REVOLTING and NOT RUINING UR ECONOMY. Funny thing. If you wants to revoke the province what have estate game says its not possible (becouse estate) but same time, you can sell that province to other player. Logic?

Favors:
As estates, favors looks realistic at first time. To invite someone to war, you have to get enough amount of favors or promise him provinces from that war. Seems legit? Not really. First. How often did you attack someone not to get his provinces, but just to make sure HE WONT GET STRONGER. Provinces are not all in this game. Sometime u just want the world burn. Sometime u just want that France to callapse before it get too strong to handle. Favors ruin that idea. Becouse computer players are not willing to fight anyone unless u get favors/give provinces what is possible only if he is close to enemy. Border to border. I found it totally not realistic. Anyway its not end of favors problems. I hate favors for few things more.
Second one is.. Ok if i play Papal State i get only 1 favor per 3 years, being in alliance with Austria. So to invite austria to wari have to wait 30 years, or 60 if i want to "call to arms" thing. 60 YEARS. SIC! This game lasts only from 1444 to 1820.. i dont want to wait 60 years to make one war, what wont give me much provinces (agressive expansion and province warcost). So favors thing actually made game much slower, boring.. u dont start wars so easly, you wait and farm... nothing happens.. gold in treasure grows.. ok i can have my 5 minutes.. ok lets farm for another war... ZZzzz.... Srsly. This system changed EU4 into farming game.
Third thing i dont like is... Ok papal state cannot start war left and right.. You cannot start much wars without favors, becouse all players have defensive alliances, but its hard to invite someone to attack. How it impact the game? Another boring stuff. Only colossus like France, Austria, Commonwealth and so can start wars as they like, becouse they are strong enough to win the war without allies. Small countries cannot do ♥♥♥♥, becouse their only strength are alliances. Politics.. And small countries get only 1 favor per 3 years (with stronger ally).


So, even if i bought this addon i usually play without it. Sometime i say myself "come on u can learn it" and i play game withit. Then get ♥♥♥♥♥♥ off and turn it off. Srsly. There should be something like u can disable estates or favors in options and keep remaining content. Why i cannot just use the AI thing and set to my allies what provinces iam intrested in.

At the end, sadly i want to say. Dont waste ur money on this one, uneless Paradox do something about it to be fun instead a pain in the ♥♥♥.
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Ballistic
Posted: July 13
Initially reviews of this expansion were negative, but after playing with it for a while I think that it has become one of the best EU4 expansions. The estates system is great, the new favors and trust system make much more sense and are more predictable then the old system. Also, this makes playing as a horde way more fun. Would recommend!
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Denver The Last Dinosaur
Posted: July 5
Yo I just paid a bunch of money to ♥♥♥♥ up the balance of the game, and add a bunch of pain in the ♥♥♥ shit.

Don't buy this.
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Wolfman
Posted: July 4
If you are really into EU4 then this might be worth $5 or $10 (I picked it up for $7).

The features are something that should have just been included in a free patch and I definitely wouldn't call it a required DLC.

Estates are just something else to manage. They give you the ability to trade money and prestige for manpower or ADM/DIPL/MIL points, albeit once every 20-30 years. They also give you the ability to specialize your provinces, enhancing their taxation, production/trade power, and manpower. Honestly I found myself forgetting about them often, nothing really groundbreaking happening here.

The diplomatic feedback just means you can set whether you're friendly, neutral, or hostile to other countries. That's about it.

I haven't played as a Horde, Tengrii, or colonizing nation yet.

Everything else is pretty self explanatory, although I would note I didn't have the opportunity to steal technology until I was about 3 or 4 years behind tech, and I can't even think of a situation where changing your culture to a different neighboring culture would even be worth the hassle.





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Manu
Posted: July 1
-.-
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Most Helpful Reviews  Overall
1,157 of 1,279 people (90%) found this review helpful
25 people found this review funny
Not Recommended
Posted: December 5, 2015
(TL;DR at the bottom)

I have over 2,000 hours in EU4. I play it almost daily since release, I am majorly obsessed and I read changelogs like it's my favourite novel. I always buy the EU4 DLC because that's just how I am, however I am bitterly disappointed with this release. And this is going to be harsh, forgive me Johan.

Basically, I feel like this was a rip off considering the quality and size of the features. After waiting enviously for the release of this DLC as I always do with all EU4 DLC, this just felt very poor. Perhaps the best feature of this expansion would be the Random New World, but that isn't even technically a part of this expansion, but rather a fix for the first expansion of EU4, Conquest of Paradise. This is really disappointing.

I'll go through the features below and my thoughts on each one, and beside it I will list the 'value' that Paradox assigned each feature, this value being what they use to justify the price of this DLC, and how much you paid (USD) for the feature according to Paradox roughly. (src: Paradox Forums EU4 Dev Diary December 3rd) The last paragraph in my blurbs on each feature discusses the value of the feature.

Link to expanded feature review offsite due to review character limit: Link.

Conclusion/TL;DR
So, after a break down of the worth of each feature packaged in this DLC, the Cossacks, we can come to a conclusion on how much I think it was actually worth.

For note: I judged what should be a mega, major, medium and minor feature on what Paradox judged as those within the Common Sense expansion, which arguably was higher quality than this expansion and was cheaper, despite still being a fairly sub-par expansion.

  • 1 Semi-Major Feature (Diplomatic Feedback) - 4.5 points - $1.95
  • 1 Medium Feature (Horde Unity + incl. Raze) - 3 points - $1.30
  • 6 Minor Features (Tengri, Build Directly to Army, Improved Espionage, New Subject Interactions, Native Policies, Construct in Subjects) - 9 points - $5.85
  • 10 Worthless/Should be Free Features (Estates, Advanced Change Culture, Name Your Heir, Victory Cards, Concede Colonial Area, Distribute Spoils, Threaten War, Forced Migration, Declare Colonial War, Raze??) - 0 points - $0.00

Therefore, in total I value this DLC pack at: $9.10

I came to this figure using Paradox's own point scoring system, and what I consider to be value for money with each feature, taking into account the usefulness, the application of the feature and how much it adds to the game. Overall, pathetic honestly. This is the second DLC that Paradox has released that has been incredibly sub-par, which is very saddening as I hold PDX with very, very, VERY high esteem. I think they're one of the best development studios ever, and I love their PR and their friendly approach to the community.

However, criticism is due when criticism is due. The price was too high, and no Paradox, I don't consider 'time' to be a reasonable excuse to increasing the cost of an item. It could have taken your team ten years to implement advanced culture changes. It'd still be useless. The time you spend working on free content and on paid content should be inconsequential to the price as we do not pay you to work long, we pay you to provide us with good features. It annoys me if a studio thinks time is a reasonable excuse to increase the price of an item, despite its quality.

The Cossacks is an expansion pack that was not only over priced for what it contained, but also a slap in the face to me as a dedicated Europa Universalis IV fan, and a dedicated Paradox fan. Please, please, PLEASE Paradox don't let this slip of recently poor DLC lead to a continuous repeat. Cossacks, Horse Lords and Common Sense have been hard misses, but I know the team has the skill to produce good DLC, it just isn't coming out in the end result. I don't know if it's a time issue, or an application issue, but I plead to address it.

But this review has been honest and I've given credit where credit is due, and criticism where criticism is due. This is of course my opinion, and everyone is free to disagree. But I felt compelled to share as I felt this DLC was very much on the wrong track, and it's a direction that makes me scared for future EU4 DLCs.
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355 of 412 people (86%) found this review helpful
3 people found this review funny
Not Recommended
Posted: December 4, 2015
This is the first review that i've ever written. I have nearly 1600 hours on EU 4 (and about the same on EU 3!), but this DLC is almost a complete disapointment (I've bought all of them- including music and unit packs). Estates are more annoying than interesting and the new "Favor" system in Diplomacy is excruciating.

By far my biggest disapointment is in the nerfing of the colonization system. Why make changes no one asked for? It used to be fun and exciting to send out a couple of conquistatadores and discover gold or pick up some extra Monarchy points- but now nearly all the events are bad, and according to the Developer Diary, events overall have been lessened. Why? It was one of the most fun aspects of the game. The lack of returns on colonialism makes playing as any of the colonizing nations very unattractive. Paradox is very good at responding to what their customers want, so I hope enough people raise this issue that they will make a change.
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929 of 1,156 people (80%) found this review helpful
21 people found this review funny
Not Recommended
Posted: December 1, 2015
Features are nice, but let's face it, €20 is overpriced.
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244 of 298 people (82%) found this review helpful
3 people found this review funny
Not Recommended
Posted: December 3, 2015
I absolutely adore EU4 (1200+ play hours, and fully expect 1200 more before I even think of retiring this game) and have played it since release, buying each expansion (including Cossacks) on the day it was released. For the previous six expansions I've been anywhere from excstatic at the additions/very satisfied with the pricing down to pleased with the additions/ambivalent about the pricing. I was initially shocked at the $20 USD price tag because from the developer diaries/patch notes it didn't sound like that large of an expansion (Art of War was the same price and had a great deal more content), but I love Paradox and I love this game, so I dropped the money anyway. This is the first expansion that has left me upset, not with the content (it's fine, I mean it adds layers of depth to a game that I already love for its layers of depth) but with the price. This is ABSOLUTELY NOT a $20 expansion. Even at $15 I would say they are pushing it, but based on past DLC this would be a fair $12. If you're a fan of this game, yes, pick this up at some point, but not until it goes on sale.

Edit: Wiz (the head developer of EU4 at Paradox) did address pricing concerns regarding Cossacks in a new developer diary. While I'm very pleased at their quick response time and explaining their pricing formula, his argument was that in fact the features in the expansion were larger than we realized and that (in typical/lovable Wiz fashion) dismissed complaints as stemming from not being familiar with the game development process. He listed how the EU4 team categorized features ranging from major to minor as a deterimination of price, and the disconnect with customers clearly stems from the team overinflating the value of certain piece of content (the additional espionage options being one example). While I'm still looking forward to future EU4 DLC, I hope the team takes this as a lesson for pricing in the future.
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168 of 198 people (85%) found this review helpful
2 people found this review funny
Not Recommended
Posted: December 4, 2015
I love this game, and I still play it all the time. But for $20, I just can't recommend this DLC. The estates feature is neat, the diplomatic feedback is neat, and the Tengri religion is neat. But that's it. It's all just neat. It hardly feels like my game has changed - I got bored of an Oirat playthrough by 1600. Horde mechanics are fun, but after a while, the lose their touch. I honestly had more fun with the revamped Random New World generator than the paid features of the DLC.

If you've grown bored of EUIV through sheer playtime and everything feels old-hat, and are hoping the Cossacks will inject fresh life into the game, it doesn't. The features are fun, absolutely, but they don't feel new, they don't feel like the game has been expanded significantly. If the game has grown stale for you, this isn't a fix, certainly not for the cost.

Paradox explained their pricing, and I understand their reasoning. I still disagree - it just doesn't feel like $20 dollars worth of content. Of course I'm not familiar with game development, but I'm familiar with games. EUIV is an amazing game, one of my favorites, yet this DLC just doesn't merit the price. That's really my only complaint - it's fun, I enjoyed it, but it wasn't so fun that I wouldn't have rather waited on a sale.

Wait for it to go on sale, if you can grab this for $10, do it.
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153 of 186 people (82%) found this review helpful
113 people found this review funny
Not Recommended
Posted: December 8, 2015
Paradox lost some of their Common Sense in the last expansion, but now, they decided to let The Cossacks loot our pockets! 20€ for this is quite the joke.
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102 of 118 people (86%) found this review helpful
Not Recommended
Posted: December 31, 2015
TL; DR - wait for a discount and some patches; the first "bad" DLC I've seen from Paradox.

This is the first time I am truly disappointed with a Paradox DLC. The Cossacks is a mess: it adds very little value to the game, as we've seen bigger features in normal patches; it's way too expensive offering nowhere near the value of 20 euro; the diplomacy is completely broken - large nations are even more OP and little nations are nerfed. I do believe Paradox had the best of intentions when revamping the diplomacy, but infortunately it turned out a complete mess. You are essentially paying 20 dollars/euro to have your game broken. And the worst part is Paradox went full EA/Ubisoft and instead of admitting the problem they tried to convince us we're just stupid and not appreciating their efforts and there was so much "behind the scenes" work put into the DLC. It sure takes some stones to be that arrogant considering for a second year in a row we get a major pre-Christmas DLC/patch mired with severe bugs. Sadly, the success of Paradox in recent years seems to have pushed them in the direction all game companies go once they start growing.
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392 of 555 people (71%) found this review helpful
252 people found this review funny
Not Recommended
Posted: December 1, 2015
Eu4: The Ca$hacks

Let me start off by saying HOLY ♥♥♥♥♥♥♥ that price. Once again, Paradox is utilizing max mercuntalism and trade power to send ducats to their trade capital. 22 units of my slumping Canadian currency is bordering on outrageous for this sliced up "expansion" pack. Another 12 for the content pack and music, bringing the total to 34 Dollars for the complete co$$ack experience. You pennypinchers and reasonable spenders know the drill by now, wait a few months for a seasonal sale for a more reasonable offer. Don't blame the devs though, their country has one of the highest tax rates in the world in order to fund their religious reform to Sunni, and changing culture from Swedish to Syrian, in order to appease the SJW Estate group.

Seems like these guys made some notable, not as rage inducing improvements this time. Now the launcher has MUSIC, and they organized all the crap on there.

Don't Expect the ingame menus to stick around for long though. Seriously, wtf is up with the vital in game menus disapearing? You can't play without those. (Appearently fixed now, but we're still going to acknowledge that this release came out of the oven a little early)

You wanted Improvements on the game changing versions/checksum stuff as soon as you do/change anything!? Now we immediately kick you to desktop and restart the game as a fix. Sometimes we don't even restart, depending on how the engine feels.

Estates is half good half bad. Boils down to more peacetime micromanaging loyalty and influence making sure the various benefits outweigh the negatives. Feels 1 step closer to CK2 Rebel/Faction simulator to be honest.

"Loyalty" points in exchange for mana points!? Yes plz. Now i can consistently try to stay relevent with the eternal 1/0/1 rulers with the instantly dead 5/5/5 heirs. Finally a bone tossed in your general direction to counter act the points costs to do territory development if you wanted to. This shouldve happened last expasion.

Diplomacy and espionage stuff was expanded upon. Now Threaten to Threaten wars...but see that because of "muh province value" and "muh alliance" you'll never actually get to utilize the function outside of a few select examples. I suppose you can just break the system with the ottomans, but thats no fun.

You can now paint the map with stuff you want in a special mapmode. Tell the ai countries who should be your bros and who should be your hoes and realize it also kind of does nothing.

Favor relation system seems to be the only significant change. ABSOLUTE S H I T when you start a new game with new buds because they'll never join a wagh ever, but once you get a few points.......something magical happens...THE AI WILL ACTUALLY SOMETIMES JOIN AN OFFENSIVE WAR WITH YOU. NO MORE STUPID "meh insert ♥♥♥♥♥♥ modifyer here, cant join ever lol". There's still a dumb modifyer or two, but its much better.

ESPIONAGE IDEAS GOT BUFFED AND DOESNT COMPLETELY SUCK!? Good job devs.

There's now ADVANCED culture change, be more tolerant and change to any neighboring culture, or restore to original culture. Remove Kabab and return all those proper cultures! Oh wait, Byz can't do that anymore because navies no longer block floods of muslim troops from crossing in that region. I know that its happening in 2015, but why take out that strategic option for the game!?

New improved fort system! Now enemy zones of control effect movement in your own territory. Think thats ♥♥♥♥♥♥♥♥? Build wall and make your country great again. Oh crap people don't like that, so now we've fixed that 1 day after release. We didn't rush this release for fiscal endyear, honest!

There's now Native Policies. Choose between 3 choices on how to treat natives as you're colonizing, Then quickly realize there's only one option. They may call it "Repression", but we both know that we should let Evolution run its course the way it was meant to be.

Oppress, enslave, and Commit Genocide AT ABOUT THE SAME SPEED as before, but now you have to actually put effort into it instead of having a super power do it for you.

Oh yeah that new world generator is actually functional now. No more mind boggling place names and trade nodes in yer new world. Maybe 2 expansions later some other stuff can be properly implemented.

(Update: Changed review to negative, the initial hype has worn off. Hell im starting to debate if this is better or worse than common sense. Jokes asidem whether you like the changes or not, there's not enough meaty content to justify the price.)

Advance a tech level and get some admin efficiency to cut down on costs, because you've met or exceeded that threshold of percieved value for most. Should I be expecting more of these shenannigans in future releases like HOI4!? My eternal anglo rage must continue to wipe out other peoples for a fair price, with at least 1 stability upon release.

Dev on the price debacle: "Humans in general are honestly not very good at estimating value," Oh the sweet delicious irony.

Pick a score out of 10.

-DEAFENING RAGE OF BYZ PLAYERS /0

-Constant ♥♥♥♥ rulers /10

-All european cultures changed to syrian /10

-12 Military Tradition /100

-no spare mana to spend on development /10

-Tell the ai you critically need every territory /10

-Like i'd actually play a filthy horde /10

-Not good at estimating value /10

-Read Burghers as Burgers /10

-Study Technology idea /10

-Ai decide to go to war with you /10
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90 of 108 people (83%) found this review helpful
1 person found this review funny
Not Recommended
Posted: December 26, 2015
The Cossacks

I like this patch a lot, but lack of content for 20euros is really disappointing. Adds a few more interesting features (trust and favour system, places of interest and estates) but not developed enough to influence gameplay in large scale.
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91 of 113 people (81%) found this review helpful
1 person found this review funny
Not Recommended
Posted: January 6
Not worth the price, and the patch that's come with it has seriously unbalanced the game to the point of ruining it.

While most of the "features" look good on paper, they feel useless or even actively antagonistic to the player to the benefit of the AI.

- The new trust system's just a straight workaround to prevent your own AI allies from screwing you over on alliances, and even that still happens because the AI will still never join you for other stupid reasons, like having 1 loan or being one country over and giving you a ridiclous 'foreign war' penalty,

- The Random New World's finally fixed, it just took them over a year to do it.

- Tengri has a mechanic called syncreticism now, where you can combine the religion with another. Kinda neat, but doesn't do much beyond a small bonus.

- Revanchism, in practice, basically means AI countries can recover almost instantly from defeat.

- SPIES ARE SOMEWHAT USEFUL NOW HOLY CRAP. Paradox would have been way better of making a DLC centering around espionage.

- The estate system is *not* what it's hyped up to be, being really shallow and only serving as a money drain.

- What's probably the most damning is the changes to the combat system. It makes the game straight-up unplayable, and favors the AI ridiculously. You can attack with superior numbers, better troops, better discipline, a better general, higher morale, on flat terrain, and still lose. It is almost impossible to win a fair fight, and victory over any country now requires you to throw yourself into bankruptcy spamming mercenaries.

And I haven't even mentioned the glitches. Graphical ones are common, and attempting to quit to the main menu makes the game crash 100 percent of the time.

Wait a very long time to get this DLC, and I also recommend not even playing EU4 until they fix some of the broken combat nonsense. As it stands, this is one if not the worst DLC/patch Paradox has ever put out.
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