Real cave paintings. Brutal executions. Procedural Death Labyrinth. Single player & couch co-op. Your closest blood brother has betrayed you and tricked you into a cave labyrinth. Restore your honour by brutally crushing his skull with one of the STONES OF SORROW.
User reviews:
Overall:
Mixed (45 reviews) - 51% of the 45 user reviews for this game are positive.
Release Date: May 26, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Stones of Sorrow

SUMMER SALE! Offer ends July 4

-81%
$3.99
$0.75
 

Recent updates View all (10)

March 23

Update 1.2.3. Slay the leaders!

Rip and tear! The Leaderboards are back and bugs have been crushed! In the end, there can be only one at the top with a Golden Greatsword!

1 comments Read more

March 18

Leaderboards! A Golden Greatsword for the best player!

Added Steam Leaderboards! Only the best player in the world will be able to obtain a Golden Greatsword with Spikes! It deals 666 points of pure damage and is rewarded to only one player - the current leader with the most gold collected!

Upon reaching the first place in the Leaderboards, continue to purchase weapons from Little Turnip and instead of the premium Greatsword with Spikes you will receive the ultra rare Golden variant! Almost double the damage for the real hardcore master of the caves!

Also made adjustments to weapon mouse scrolling mechanics and weapon text display time.

Good luck and let the slaying begin!

2 comments Read more

About This Game

STONES OF SORROW is a cave painting PDL (Procedural Death Labyrinth).
The game features historic cave paintings, action focused gameplay and brutal executions.

Enjoy the great cave art from Southern Drakensberg, Rochester to Lascaux brought to life in an action-roguelite. All the characters were painted tens of thousands of years ago by our ancestors.

Story:

The cave paintings tell an ancient story about a ruthless leader, who slaughtered all the tribes and burned all the lands. His father was murdered at a young age, so the world needed to feel his pain. His closest blood brother helped him rule in fear. But one day he betrayed him and lured him into a maze of torment.
You are that violent ruler. It is up to you to restore your honour. In order to achieve that you must find one of the STONES OF SORROW and brutally crush the skull of your betrayer.

Features:


  • Every time you die, the end boss gains +1 HP.
  • CO-OPTIONAL GAMEPLAY - Work together or slay each other.
  • For up to 4 players on a single screen. Play on the same keyboard or use 4 controllers. The camera automatically zooms out when players are far away from each other and back in if players are close.
  • The bloodiest & most violent roguelite there is! Ultra juicy gore!
  • Fast, hard, action based gameplay! Watch your stamina bar!
  • Procedurally generated underground labyrinths.
  • Cannibalism! Eat the corpses of your enemies to restore health. But beware, unless you find a special item, you can choke to death.
  • Slaughter grotesque hordes created by the nightmarish imagination of our ancestors.
  • Items and perks of great mystery and power! Gain the edge and crush your enemies!
  • Use collected gold to buy permanent perks for your next life!
  • Level up at bonfires to inflict greater damage, gain maximum health and do faster evasive rolls.
  • Deranged NPC-s who speak in black metal quotes.
  • Savage executions for extra 666 gold!

50+ gameplay altering items like:
  • Eating the trader gives you +20 Strength.
  • Every kill makes you +0.1% faster.
  • An evasive roll kills enemies with less than 66% health.
  • More executions = more damage! 0.8% more damage for every performed execution.
  • Touching enemies will make them bleed to death for -10% healthpoints a second.
  • Every hit adds 1% to damage. Resets when being hit.
  • Eating a corpse makes you poisonous for 15 seconds.

A game solely developed by Rain Pohlak from the Avant-Garde Brutal Death Metal band NEOANDERTALS. All music in the game written & performed by Rain Pohlak & NEOANDERTALS.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/8.1/10
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Storage: 666 MB available space
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 666 MB available space
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 666 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (45 reviews)
Recently Posted
connorcaughlin1
( 0.3 hrs on record )
Posted: June 4
It's pretty fun tbh. It's not my type of music or game, and my type of controller isn't the type supported... but I think that it deserves a lot more than what it is getting.
Helpful? Yes No Funny
finallyanavailablename
( 4.8 hrs on record )
Posted: May 24
Rather short but fun game. Don't be fooled, this ain't your typical hack and slash, you have to figure out the games mechanics first. Music might be irritating at first but personally I started digging it and think it matches the game.
Helpful? Yes No Funny
Ash nel
( 0.1 hrs on record )
Posted: May 1
So much potential one of the best ideas I've seen in a long time. Wanted so badly to like it but the menus are so hard to navigate it's impossible to play. The game play is also borring at best it needs more variety maybe an inventory weapon drops a bigger more linear skill tree; Anything to make me want to keep playing.

Here's a list of things that need patched or updated.
-Unity sucks (sorry, you know it's true though) Please switch to another engiene it's just way to buggy.
-Make the menus pause the game.
-Better menus (they look ugly and dont work well).
-Better combat (There are just two attacks).
-Larger more flamboyant ui (I often find myself looking for the health bar, because it's so tiny and surounded by text).

The develper has no lack of creativity this game has the potential to be amazing there are some flaws that need to be adressed. Until they are I dont think this game is worth the normal price.
Helpful? Yes No Funny
Paleomaster
( 0.2 hrs on record )
Posted: April 26
This game is just......uh....uh.....IT'S A STEAMING PILE OF CROPROLITES!!!!

I mean I guess with more time this game could be something, but for now I'm giving it a NO!
Helpful? Yes No Funny
Possumhat
( 0.3 hrs on record )
Posted: April 21
One of the worst games I've ever played.
Terrible controls
Terrible graphics
Worst music I've literally EVER heard in a game.

Don't buy, even for super cheap.
Helpful? Yes No Funny
Oliver
( 0.3 hrs on record )
Posted: April 18
Bought this because the first Nile album is the best Nile album
The intro has a Morbid Angel reference
The achievements are metal
Turns out I've known the dev's band for like 10 years
Vocals are on par with Matti Way, Angel Ochoa etc
Helpful? Yes No Funny
Ren Shredder
( 1.5 hrs on record )
Posted: April 18
Hard but fun game, and seemingly likeable dev. Also great soundtrack if you like that kind of music :)
Helpful? Yes No Funny
epic_cheese
( 0.7 hrs on record )
Posted: April 5
Noice game
Could do with some improvement, but is pretty good
(Like a tutorial or something)
Helpful? Yes No Funny
ArseBiscuits
( 0.5 hrs on record )
Posted: February 19
I gave it a shot because of the low price, but it's a bit unpolished. I feel like it was worth the price to give it a go, but Steam asks if I recommend it or not and I have to say no.

It has an interesting art style and concept, but everything about the gameplay feels slippery and unrefined. Movement feels like you're on ice, the player character keeps moving after you let go of a key which is frustrating, especially when you fall off a cliff (there's no fall damage, but you have to jump back up again). Levels are uninspired, there's no value to the verticality and not much to reward exploration, levels being too small to really explore anyway.

Attacks are fiddly, it's the sort of game that queues up commands so if you spam attack it will sit there and do as many attacks as you clicked the mouse for before you can do anything, which you can get used to but sometimes the game just doesn't seem to register commands. Pressing a key to turn and face an enemy often wont, why I couldn't say. I've read from the developer that attacks will hit when you have stamina, and you swing the weapon and the blade passes through the hitbox of an enemy, but I have witnessed on multiple occasions attacks with full stamina making contact and doing ... nothing.

I found no real way of healing, it says in the control scheme to press R to eat corpses and I spammed the ♥♥♥♥ of the R key and ... nothing. Corpses lay on the ground uneaten and my health unrestored. I got one pickup which regens health at 3 points every ten seconds you don't get hit, which makes for mind numbingly boring gameplay waiting for your health to crawl back up. I fail to see how you can get through more than a few levels of this game with the glitchy attack animations and no heals.

So what you have here is a good concept that I don't exactly regret trying, but I wouldn't recommend buying it.
Helpful? Yes No Funny
LonePiper
( 0.1 hrs on record )
Posted: January 18
Pretty poor, amateurish game. It sounds like it's trying to be "hardcore" and "metal", but the graphics look like wonky playdough figurines made by a 3 year old. There is a painfully obvious lack of sound effects in game, and for all the over-the-top bloodsplatter, the threadbare animations leave no sense of satisfaction or feedback in combat.
Apparently there are more in-depth mechanics involving stamina and how much you can jump/roll/etc, but they are poorly if at all explained, and there is practically no visual indication of them.
This game is not Beta, it's not even Alpha. It looks like a hastily slapped-together proof-of-concept never intended to see the light of day.
I got this game for less than a dollar on sale. I barely regret the cost but I want the 8 minutes of my life I spent playing this game back.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
113 of 128 people (88%) found this review helpful
11 people found this review funny
Not Recommended
2.3 hrs on record
Posted: August 13, 2015
EDIT:
Ready my review.
Read the dev's response.
Bear witness to a great dev, and to how explaining what's what can change the perception of a thing. I hope to change this to Positive.


Wow.
This game is broken and/or just ♥♥♥♥.
If it was polished - er, not even polished, but actually... built instead of slapped together as it seems to have been - it could be great, maybe even rival Apotheon.
Instead, the game abides by its own rules, which are separate from the ones you are given/told.


You will do the actions you input only when your character feels like it.

You can sometimes double-jump and you can sometimes jump until you hit the roof; it seems you have to have the apex of your initial jump be right beside a wal for multiple jumps to be possible (i.e. literally bounding up the wall), but this, too, is finnicky and thus only a guess on my part.
It seems there is a legit delay in when you hit the attack button and when the attack is executed; this could be attributed to the weapons being heavy - for some sort of immersion - but due to the overall quality of the game, I'd just as soon assume it's because of... shoddy coding(?)
The pause menu has different options such as "Blood" and "Corpses." Whatever option you select just boots you out of the game.
There is a "View Map" button, which just zooms out so you can get a better feel FOR the arena. Sometimes this works, sometimes it doesn't, sometimes you have to hit it again if you want to zoom back in, sometimes it does so on its own.
There is a "Dodge." It does nothing for defense.
Enemies spawn out of nowhere, frequently right on top of you.

There are bonfires to "Rest"/Level-up at (ya); don't seem to really help much - no option for to actually rest (as in regaining some health).
The game seems an impossible grind - mainly due to how poor the quality is/how little you can trust the game to do what you intend/did on the controller. Cited as "Partial Controller Support," so I may try with KB+M but...

To level-up doesn't really cost a significant amount, but neither do you get a decent amount of Gold (and zero Health Crates).
When you die, you have the option to buy perks; the cheapest is 3500 - I accrued 3495 after having collected every bit of Gold in the first two maps and from killing all but the last enemy. Too bad the combat is broken.
You can scroll through every perk except the last two, because why not?

The cave walls are a single painting repeated in a tile format.
The music is a grungy, garbled orgy of grotesque.
I feel like the dev might be Swedish; if so, I can't really fault the music.

I definitely find fault in the game as a whole.
There is enough of a violent, chaotic cacophony in the soundtrack; Dear Dev Pohlak, please forgive my harsh words. I want to like this game. There's no way that I can right now, nor would I be able to recommend it. I can't speak on how much effort was put into the game, and I do not wish to disrespect you... but I call for mechanic and all-encompassing tweaks/rebuilding. With such rough music, the gameplay doesn't need to be as; streamline it and Stones of Sorrow could become something great.

P.S. The low price doesn't excuse the quality.
Was this review helpful? Yes No Funny
 
A developer has responded on Aug 14, 2015 @ 12:20pm
(view response)
57 of 91 people (63%) found this review helpful
5 people found this review funny
Not Recommended
0.6 hrs on record
Posted: June 26, 2015
Hello everyone I did a video review on the game highlighting the pros and cons. This game does need some polishing, but the overall concept is really interesting.

In it's current state right now I wouldn't recommend it.

Video Review: https://youtu.be/Pp-SV7PHR6s

Brief overview of pros and cons

Cons

- No Main Menu
- Not Enough Tool Tips
- Underdeveloped UI
- Jumping Mechanic
- Music
- No Platform Design

Pros
- Art Style
- Gore
- Zoom Out Minimap
- Variety of Weapons
Was this review helpful? Yes No Funny
27 of 41 people (66%) found this review helpful
5 people found this review funny
Not Recommended
0.2 hrs on record
Posted: December 7, 2015
Just, what the ♥♥♥♥.
You're greeted instantly by a terrible voice-over story with no background music, bad vocal quality and editing, and a painful accent, which ends with as much abruptness as it begins. Immediately you're thrust into fire and death. The soundtrack tries just as hard as the UI and the controls to confuse and terrify you, immediately blasting you with metal riffs that personally sound like they were designed to make your ears bleed as soon and as often as possible. I know there are a lot of artistic decisions here - but the game feels as though it was coded on the same stone tablets the art was drawn on.
It's clunky, patched-together, and even though it looked like there was a lot of interesting things going on - the lack of visual clarity (both with the small, scrunched up font, and the general unpolished feel of the whole game) really made this not worth getting into.
Honestly, I would have been a lot more harsh with this game, but from what I understand, the dev is a really nice and responsive guy. So, I suppose, if that's what you're into, that's awesome.
But don't buy it.

Seriously. Don't.
Was this review helpful? Yes No Funny
23 of 34 people (68%) found this review helpful
3 people found this review funny
Recommended
11.6 hrs on record
Posted: September 16, 2015
Read the store page, view the video, and you will have a good grip on the premise of this game. Now check the controls and go get those stones. You will need one for each hand to smash your blood brother's head in properly.

Wow what a great Developer. All of my pin points below have been addressed and are no longer issues as of this past update(1.1.2) and it has been Less than a week. The movement even feels more fluid. I ran into a couple random issues... but I have screenshot them with descriptions. I'm curious to see how much gametime it will take to max out my perks :)

I will leave the bottom part of the review here but it truely no longer applies.

1.
I feel the finishing moves are overpowered. I feel it would be better if you could only use a finishing move if the enemy had taken some damage first it would be more challenging. Also.. the eating and the finishers are keyed to same button... so it was annoying to start munching when my intention was to kill the guy in front of me. At first I felt that the eating was flawed... as in the random choking, until I discovered the perk for not choking. The animation also is glitchy sometimes when going to eat. You can also move around while you are eating.

2.
I encounted a bug a couple times where I had killed all the enemies, the exit was lit up, and I could not continue to the next level. Level 3 both times. I tried to duplicate the bug but it seemed random. Also.. the level marker states that you must pay or slay all the enemies. No matter what you also pay. I feel that if I clear the level, I should not have to pay to go to the next. If this was your intention, maybe work on the phrasing?

3.
Not sure if this is a bug or whatever. When buying from a trader or sitting at a campfire, it does not always purchase/snap to menu when you hit the button. I know a few times it took me over 20 seconds to get a item to generate, as well as for the campfire leveling menu to show up.

4.
Gosh so many perks! Kept the game very interesting. One of my run thru's I had so much speed that I litereally could not successfully control my character. A rapid tap and I was an entire screen away and still sliding. Perhaps a cap on how fast you move?

5.
I feel it is too easy to get the final weapon. I had no problems clearing 10k points on the first level and after that hit up the silent trader until you get the traders discount and a ton of other perks. Then the points really stack up. Perhaps make it to where the .. BloodHorn? isn't in the 'drop pool' of the weapon trader until level 3/4?

Love the game man. Even the music fit.. and trust me, that is not my music preference lol. My only real complaint is that it isn't longer. Would be neat to see a blocking feature.. but that might change gameplay too much. Keep up the good work, I had a blast.
Was this review helpful? Yes No Funny
 
A developer has responded on Sep 17, 2015 @ 9:57am
(view response)
7 of 7 people (100%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: February 19
I gave it a shot because of the low price, but it's a bit unpolished. I feel like it was worth the price to give it a go, but Steam asks if I recommend it or not and I have to say no.

It has an interesting art style and concept, but everything about the gameplay feels slippery and unrefined. Movement feels like you're on ice, the player character keeps moving after you let go of a key which is frustrating, especially when you fall off a cliff (there's no fall damage, but you have to jump back up again). Levels are uninspired, there's no value to the verticality and not much to reward exploration, levels being too small to really explore anyway.

Attacks are fiddly, it's the sort of game that queues up commands so if you spam attack it will sit there and do as many attacks as you clicked the mouse for before you can do anything, which you can get used to but sometimes the game just doesn't seem to register commands. Pressing a key to turn and face an enemy often wont, why I couldn't say. I've read from the developer that attacks will hit when you have stamina, and you swing the weapon and the blade passes through the hitbox of an enemy, but I have witnessed on multiple occasions attacks with full stamina making contact and doing ... nothing.

I found no real way of healing, it says in the control scheme to press R to eat corpses and I spammed the ♥♥♥♥ of the R key and ... nothing. Corpses lay on the ground uneaten and my health unrestored. I got one pickup which regens health at 3 points every ten seconds you don't get hit, which makes for mind numbingly boring gameplay waiting for your health to crawl back up. I fail to see how you can get through more than a few levels of this game with the glitchy attack animations and no heals.

So what you have here is a good concept that I don't exactly regret trying, but I wouldn't recommend buying it.
Was this review helpful? Yes No Funny
11 of 18 people (61%) found this review helpful
1 person found this review funny
Recommended
2.7 hrs on record
Posted: December 14, 2015
The intro to this game, man, this is Real. Pure, brutal underground software, from the soundtrack to the difficulty. Take time to read the control scheme (Esc)-- progression through skill is pretty rewarding. Making the endgame harder from death is unrelenting. The Best dollar I've spent since I was 10, buying the styrofoam Fuchwolf aeroplane toy from the local convenience store. As a side note, digging into Neoandertals on YT because of this game was well worth the asking price. Only gripe is the 'slippery' nature of the main character's movements in gameplay. Otherwise \m/
Was this review helpful? Yes No Funny
9 of 15 people (60%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Posted: October 16, 2015
I've enjoyed this game overall so far, yet definitely see room for improvement. One minor technical issue that turns me off is the lack of true full-screen, another is the sometimes too-narrow spaces in levels that one can fall through, yet not jump back up. Pretty good overall, though.


First, the pros:
Combat is paced well, and on reading the dev's responses in other reviews, is made in a logical fashion.
The cave painting style looks pretty cool, though it would be nice if the borders/terrain looked more natural, like the curve of an actual cave. Perhaps in that vein, some set spawn points could be larger groups of paintings in the background/foreground that enter the arena and diminish as you kill them off?
The money management system increases the difficulty in a good way.
Bonfires.

Now the cons:
The music isn't bad, but it gets repetitive. More variety (not outside the genre, mind. I mean more death metal) would be nice.
The endurance bar is hard to keep track of during combat, at least for me.
The spawns of the enemies are unintuitive, but since they are meant to be reactionary, that makes more sense. Doesn't mean I particularly like have one taking a swing at me as it spawns, though...

I'll add more to this review after I've done a few more runs, just to work out whether I suck (probably) or the game needs more tweaking (what game doesn't?).
Was this review helpful? Yes No Funny
6 of 11 people (55%) found this review helpful
Recommended
1.0 hrs on record
Posted: September 2, 2015
First of all, I strongly recommend this game to anyone already looking to play it.

What I like:
The whole game feels nice and uniform, most of all because of all the art (audio and vid)
The idea and the story, just excellent!
Specially love the audio,that breakdown in 1st lvl kept me playing on the demo earlier
The major thing would be all the perks and killing types, would have never guessed that this kind of game would surpass the "point and click " form so well with adding these little quirks so It makes you think a bit more when you see these white "edward the scissorhand" type fellas and you would visit the orange seller more often..
I havent done it but having a cooperation game type makes this a real peach

What I dont like:
The mechanics (in terms of controller -action- animation) are a bit too robust

Spam that instakill and exec! :)

Thanks for great game!


Was this review helpful? Yes No Funny
7 of 14 people (50%) found this review helpful
Recommended
1.9 hrs on record
Posted: December 11, 2015
This game as simply and wierd as it is, for a reason i do not know, is a blast. completely worth 1 dollar
Edit: The sheer carnage of charging through 8 "things" is amazing. 10/10
Was this review helpful? Yes No Funny
4 of 8 people (50%) found this review helpful
Recommended
0.6 hrs on record
Posted: January 4
Although I barely have any time into this game on my account, I strongly recommend this game for a couple of different reasons.
  1. The developer(s) are incredibly involved with the community and your opinion is valued.
  2. The actual cave paintings in the background are brilliant.
  3. The soundtrack is spot on with the vibe/tone of the game overall.
  4. A breathe of fresh air for the genre and for anyone who is into Metal (easter eggs aplenty in this title, I already found the black metal mace and there is a cheev which directly reps Cannibal Corpse.)
Long story short: it's been waaaaay too long since I've experienced such a unique and original gaming experience. I will literally never forget this game and it will surely be one I continue to bring up among peers when discussing Indie titles or music/favorite bands.
To the developers directly: Have you let thine ears feast upon the beatifully crafted work that Cattle Decapitation produces? If not, I strongly urge you to give a listen.
Thanks for creating an absolute gem! Cheers!
Was this review helpful? Yes No Funny