In a dystopian future, a powerful corporation hires a private security firm to execute a violent takeover of a competitor's HQ. Caught in the middle, brave office worker Clea attempts a stealthy escape.
User reviews:
Overall:
Mostly Positive (10 reviews) - 70% of the 10 user reviews for this game are positive.
Release Date: Dec 15, 2015

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Recent updates View all (22)

November 22

Turnover Updated: Save Slots, Steam Cloud, XInput Support, and More

Turnover has been updated to v1.0.832. This updates brings a number of new features, changes, and fixes.

Save Slots and Steam Cloud Support



Turnover now has 3 save slots available in game.
  • To start a new game, select "New Game" in the Main Menu, then choose a save slot.
  • To continue the previously started game, chose "Continue Game" from the Main Menu.
  • To load another save, choose "Select Save" from the main menu, then "Continue Game" to resume your game.
  • Save games prior to this update will be converted over to Save Slot 1 on first launch, so you should not lose your progress prior to this update.
With this update, Turnover has Steam Cloud support for the 3 save slots.

XInput for Windows (with Force Feedback Rumble)



XInput is now used in the Windows build if the game detects an XInput controller. This should fix all current quirks and issues with Xbox 360/One controllers. If you are planning on playing Turnover with a controller, a Xbox 360/One controller is now the recommended controller to use in Windows.

In addition, Turnover now uses Force Feedback rumble with Xbox controllers (in Windows) for many in game actions. It can be enabled/disabled in the Binds menu when a XBox controller is selected in the Options menu.

Note:
The latest version of x360ce has been tested to work with Turnover. If you are using a non Xbox controller and want the Xbox context hints in-game, then this is an option for you to try out.

New Input Context Icons



Turnover can now be played with a keyboard/mouse and a controller together, so you can swap between the two on the fly. HUD context icons will dynamically change based on the last input method.

Also, the old text based HUD Hints for input have been replaced with icons. This should give nicer visual cues for input.

Full Changelog
    • New: Save Slots. 3 are available.
    • New: Steam Cloud support is now available. Save files for the three save slots will sync to cloud.
    • New: Added game progress % on Main Menu when Continuing a game.
    • New/Windows: XInput is now used in the Windows build for XBox controllers.
    • New/Windows: XInput/Xbox Controllers: Force feedback is available and affects a number of actions in-game. The option can be disabled from the Binds menu.
    • New: HUD: All new icon graphics for input context hints. Available for XInput (Xbox controllers) and Kb/M. Generic icons will be used for other controllers.
    • Changed: Input: KB/M and the selected controller can be used together to play the entire game and navigate menus.
    • Changed: Input: If selected controller is unplugged while playing, game will fall back to Kb/M only input.
    • Changed: HUD: HUD input contexts will now change dynamically based on the last input device used.
    • Changed: HUD: Opacity setting now only affects in-world HUD elements and hints.
    • Changed: Fireman: Screen will now shake when Fireman explodes.
    • Changed: Sergeant: Screen will now shake when Sergeant dies.
    • Changed: Minor menu changes.
    • Changed: Minor sound changes.
    • Changed: Clarified Options/Binds help text in menus.
    • Changed: Removed the clearappdata command line argument.
    • Changed: The setkbm/setcontroller commandline arguments have been replaced by setbinds x.
      • Use setbinds x to go straight to the binds menu when launching the game. This is useful if you have an issue with the the default binds.
      • If x is set to -1, kb/m binds will be set. If x is set to 0, the system perferred controller binds will be set. Anything above 0 is used for other controllers plugged into your system (if any more are present).
      • Ex. turnover setbinds 0 will take you to the bind menu where you can set the binds for your system preferred game controller.
    • Fixed/Windows: Fixed an issue with the game's config files/log files not being generated on first run for some Windows configurations.
    • Fixed/Linux: Improvements to the stability of the Linux build.
    • Fixed/All: Improvements to the stability/memory footprint (related to OpenGL) of Windows, Linux, and Mac builds.
    • Fixed/All: Fixed some minor game interaction issues where some binds could be incorrectly registered while be held instead of pressed.
    • Fixed/All: Fixed default binds sometimes not being assigned when switching between controllers in Options.
    • Fixed/All: Fixed vents sometimes not playing their knock-down sound during collision.
    • Fixed/All: Fixed a minor collision issue in Bartleby HQ: 10th Floor.
    • Fixed/All: Minor misc. optimizations.

0 comments Read more

September 20

Turnover Updated: Controller Improvements & More

Turnover has been updated to v1.0.804, bringing general improvements to the game.

Controllers
  • Controller aiming now makes better use of analog values, increasing aiming accuracy. Controller users who have an analog stick are now encouraged to bind move/aim to an analog stick if possible.
  • If you have multiple controllers plugged into your PC, you can now select which one you would like to use from the Options menu.
Gameplay
  • Security Cameras will now throw a general "suspicious" alert if a camera check is triggered multiple times within a short period.
  • A few sections in some later levels have been rebalanced. This is to ensure a more consistent difficulty ramp as the game progresses. More or less, these levels will now be slightly easier.
Full Changelog
  • New: Controller selection now available in Options menu if multiple controllers are plugged into the PC. Note: If controller is set to "Disabled" in Options, Universal Input (for menus) will use the default/preferred controller of the OS if one is plugged in.
  • Changed: Controller/Aiming: Axis binds now utilize range (analog) values for aiming, increasing fine touch and accuracy when using analog sticks.
  • Changed: Binds Menu: Changed "Aim Sensitivity" to "Controller Aim Speed".
  • Changed: Enemy/All: Enemies that are killed will now dim in color.
  • Changed: Enemy/Security Turret: Slightly increased the delay between spotting and firing.
  • Changed: Enemy/Security Turret: When spotting/ranging, a Turret's vision cone will turn red, even before firing.
  • Changed: Enemy/Security Camera: If something(s) triggers a camera check 3 times within a 5 second period, the camera will become suspicious and will throw an alert.
  • Changed: Pickups: A "denial" sound will play if the player tries to pick up an object of the same type that they are already holding.
  • Changed: Music: Added some music to the transition between levels.
  • Changed: Cutscene: Slightly changed the transition between the final levels to warn of upcoming bosses.
  • Changed: Level: Rebalanced level 21 (Automation Compound: 2nd Floor).
  • Changed: Level: Rebalanced level 23 (Automation Compound: 4th Floor).
  • Changed: Level: Rebalanced level 24 (Automation Compound: 5th Floor).
  • Changed: Level: Rebalanced level 29 (Intern Offices).
  • Changed: Level: Rebalanced level 30 (Boss).
  • Changed: Level/24: Fixed southern area cameras not being in sync.
  • Changed: Options Menu: Changed the descriptions of some options.
  • Changed: Art: Tweaked a few sprites.
  • Fixed/Linux: Fixed a small memory leak.
  • Fixed/Linux: Fixed the window icon not being displayed in some distros.
  • Fixed/All: On game launch, the default mouse cursor will be moved to a position away from menu elements to prevent accidental selection when using a controller.
  • Fixed/All: Fixed a rare issue with the name of the current world not being displayed on the main menu if a game is in progress.
  • Fixed/All: In Options, stopped the selection blip sound from playing when trying to increase HUD Opacity past 100%.
  • Fixed/All: In Options, fixed the Volume selection preview sound not playing when selecting the 100% value.
  • Fixed/All: Fixed a rare issue with the minimap alert triggering after a Sentinel is killed.
  • Fixed/All: Fixed the name of a perk not updating immediately when it is unlocked.
  • Fixed/All: Fixed a few missing and misaligned sprites.
  • Fixed/All: Fixed a rare issue where some enemies would get stuck in a spotting loop when seeing the player.
  • Fixed/All: Fixed the Security Camera turn sound from not playing normally after an alert check has been triggered.
  • Fixed/All: Misc. minor bug fixes.

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Reviews

“Turnover offers the classic top-down game with a stealth twist, which makes you memorize patterns, use walls wisely, and try to stay quiet.”
OpNoobs

“This constant puzzle solving throughout the core stealth gameplay added a new layer to the game as it forces you to think about your next move and plan methodically to get to the next area. Keeping you going while all this is happening is an awesome 8-bit score rife with neat sound effects and an overall eerie tone.”
COG Connected

“Main character Clea is a mathematician – she’s not your typical muscle-bound video game hero. Instead of the use of crazy combat skills or weaponry, Turnover instead focuses on using your cunning and wit to survive. There’s a heavy emphasis on stealth, so you’ll need to put a lot of thought into each action you take.”
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About This Game

Features


  • Challenging stealth gameplay for Windows, Linux, & OS X.
  • Use cover, remain silent, and stay alert to avoid enemies. Use the clang of a wrench to distract, spray a fire extinguisher to obstruct view, and more to help you slip by.
  • Enemies react to the environment, staying alert for noise and working together to hunt down targets.
  • Recruit and protect fellow workers as they disable security networks. Enlist the help of Rent a Cops to help you take down patrols.
  • Find hidden perks to help you gain the edge and increase your chances of survival.
  • 3 difficulty modes to chose from: Easy, Normal, and Hard.

Extras


  • Includes Turnover's main theme in FLAC format: "A Hostile Takeover" by Jeremiah Pena.
  • Includes custom level support. Refer to extras/CustomLevelDocumentation/index.html for details.

Story


In near future America, the emergence of corporate monopolies has placed a strangle hold on the economy. Among a glut of mass privatization, corporations begin contracting private military security firms to protect their assets. Setting a controversial precedent, defense contractor Grand Robotics Inc. deploys a private security firm to be their "Mergers & Acquisitions" arm.

After a failed attempt to buy out competing Bartleby Automation, Grand Robotics turns to their security firm to execute a "hostile takeover" of their competitor. The firm storms into Bartleby's corporate HQ and locks the building down.

In Turnover you play Clea Holden, a Bartleby worker who becomes caught in the middle of the crisis. Coming to the conclusion that the situation is too volatile, Clea hatches a desperate plan to escape. She must find freedom, armed with only her determination to survive.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 / 8.1 / 10
    • Processor: 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 Compatible
    • Storage: 100 MB available space
    • Sound Card: Recommended
    • Additional Notes: Minimum 1280x720 screen resolution. Xbox controllers supported.
    Minimum:
    • OS: Mac OSX 10.9
    • Processor: 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 Compatible
    • Storage: 100 MB available space
    • Sound Card: Recommended
    • Additional Notes: Minimum 1280x720 screen resolution.
    Minimum:
    • OS: Ubuntu 14.04 64-bit
    • Processor: 2.2 Ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 Compatible
    • Storage: 100 MB available space
    • Sound Card: Recommended
    • Additional Notes: Minimum 1280x720 screen resolution.
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Overall:
Mostly Positive (10 reviews)
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