Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination simulator. All the everyday tasks of the deliciously wicked mastermind are available to experience and master from building your ultra-secret base to developing spectacular super-weapons to carry out your nefarious master...
User reviews: Overwhelmingly Positive (738 reviews)
Release Date: Sep 28, 2004

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About This Game

Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination simulator. All the everyday tasks of the deliciously wicked mastermind are available to experience and master from building your ultra-secret base to developing spectacular super-weapons to carry out your nefarious master plan. How evil are you?

  • Choose from 3 notorious Evil Genius characters to serve as your icon and represent you in your quest for power.
  • Create the ultimate doomsday device and use it to achieve total global domination.
  • Create your lair with over 300 items including kung fu academies, rocket caverns, and laboratories.
  • Use ingenious traps and wicked 'interrogation' devices to toy with and dispatch obnoxious overdressed government agents.
  • Manage your minions as you train them in treacherous trades such as experimental research programs, heavy weapons usage, and international sabotage.
  • Recruit dastardly henchmen to patrol your base, take out your enemies, and undertake outrageous missions to increase your power and notoriety.

System Requirements

    • Supported OS: Microsoft Windows XP / Vista
    • Processor: Pentium® III 800MHz processor
    • Memory: 128MB RAM
    • Graphics: GeForce2 16Mb or equivalent
    • Hard Drive: 1.4 GB of free hard drive space
    • Sound Card: Windows compatible sound card
    • DirectX9®: DirectX 9.0c
Helpful customer reviews
75 of 84 people (89%) found this review helpful
1 person found this review funny
32.5 hrs on record
Posted: October 3, 2014
So sad that as of last week I still played this game on cd, yes the org cd... The hundreds if not over a thousand hours I've put into this game. Then i see it on steam (compleatly unware) and have to build my game hrs all over again like I'm new. Great game. From the little comedy antics to the satisfaction to see your gold has filled the room. HEY GAME MAKING DEV PEOPLE. Make an EVIL GENIUS 2 (this time add a sandbox island).
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56 of 72 people (78%) found this review helpful
1 person found this review funny
35.3 hrs on record
Posted: October 4, 2014

Dominate the world

Lure your foes to their demise

Henchmen wreak havoc
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44 of 55 people (80%) found this review helpful
2 people found this review funny
7.7 hrs on record
Posted: November 18, 2014
Excellent game. Good build play. Nice Bond villian asthetic. Terribly fun.
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24 of 27 people (89%) found this review helpful
20.6 hrs on record
Posted: November 3, 2014
This game is my personal classic favourite. It was the first full game I bought back in 2006 and since then I've had a lot of nostalgic fun with it.
The overall the graphics are still satisfactory in terms of the art style, the gameplay is solid and fun, and the overall story is positively parodistic with good pretty good humour and fun.

I enjoy this, many more people should too.
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21 of 23 people (91%) found this review helpful
1 person found this review funny
190.6 hrs on record
Posted: October 7, 2014
Let me say one thing first. I have played and loved Dungeon Keeper 1,2 as well as Evil Genius. Saying Evil Genius is a clone of Dungeon Keeper is to me like saying Chess(EG) is a clone of checkers(DK). There are similarities but one is a lot deeper and harder to master than the other. There is nothing before or since like Evil Genius. There have been attempts to do something like Dungeon Keeper with mixed results. No one has to my knowledge has even tried with Evil Genius. It is also the only game I know where so many people(like me) are crying for a sequel. The game does have some flaws involving minion, space and gold management. The learning curve is very steep at some points and it is not always intuitive how you do some simple things like interrogate a prisoner. Even with the bugfix patch it can be a little unstable. For the first time through, expect that you will have to go to the glossery and the internet for help and that you should save often. Even on easy mode, Marimba Mamba (the weakest superagent) is most likely going to wipeout many of your high level minions, steal some of your ill gotten goodies and blow up your power stations while you are checking on an act of infamy. On the plus side there is a lot of humor and some replayability. The graphics are dated but it still looks good. It is worth buying this game, even at its non-sale price.
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18 of 20 people (90%) found this review helpful
1 person found this review funny
25.2 hrs on record
Posted: October 12, 2014
Truly a gem of a game, you may develop the desire to rule the world after playing.

+ A great style to it, take some of the humor of Austin Powers and apply it to a base building sim, this is that basicly.
+ 3 EG's (Evil Geniuses) to choose from each with their own perks.
+ Good Humor
+ Monkeys
+ You can have traps knock enemies, and minions, into other traps, and be rewarded for it.
+ Phat Loot.

- Steam version is unpatched and has several bugs, like certain objects not able to be researched
- Only 100 minions max, unless you mess with stuff
- No steam workshop, would be incredible
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18 of 21 people (86%) found this review helpful
3.3 hrs on record
Posted: September 23, 2014
This game IS genius.

Inspired by dungeon keeper, EG castes you as a 70's bond villian with the world as your play thing, mange missions to increases you infamy while making fools of the forces of justice, also manage you lair built into a mountain on a tropical island, like DK you can have minions to command traps to lay and agents to fool or dispose of, you even henchman to do your bidding who are powerful enough to go toe to toe with "Super agents" 007 types who may eventuallly be sent to stop you.

Apart from the genius gameplay this game also manages a wicked sense of humor with the characters and settings a little closer too Austin powers than James bond.

Should you get this game?
If you like Dungeon Keeper, then Get This game.
If you like James bond or Austin powers then Get This game.
If you like management sims or humor in your games then Get This game.

An essentail mod
Evil Genius origionally shipped with a number of bugs, and the steam version has not seen all of them eradicated, so I highly advise people to download a small mod that takes care of these problems:


Simply extract this into you EG folder and you're all set to go. The mod contains the official and unofficail mods combined with the bonus content CD for the best EG experiance,

An unessential mod
There is a another mod that fixes widescreen and resolution limitations, but I've found that it also creates som UI problems so I just play the game at its max 1280 x 1040 which I find satisfactory.

One last small tweak.
In your "Evil Genius\DynamicResources\Config" folder you can open the file called "concept" and adjust some settings with notepad..
Change all sections for [GameCamera] MaxHeight, from 50 to 70 (or more if you want), this will allow you to observe much more of the action, and to detect intruders to your island more easily.

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6 of 8 people (75%) found this review helpful
1 person found this review funny
36.6 hrs on record
Posted: November 17, 2014
It's an older game so it has its..... charms. But I think it is fantastic. Very deep game with a lot of cool features. Looks great too, looks like a stylized modern game. An all time favourite.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: October 6, 2014
I've played this little gem a lot. So i just bought it on Steam to have it here too, now that it's on sale finally :-)

What is it? It's overlooked, underhyped and underrated. Sadly.
Take my beloved Dungeon Keeper (one of my alltime top10), take out the evil high fantasy stuff and put in the more-or-less real evil villain and CIA-stuff. And voila!
It looks like "Tropico" and "The Sims" made love with "Dungeon Keeper" and "No One Lives Forever" in a gruesome gangbang and this is the outcome. "Dungeon Keeper" being the gameplay though, the rest defined the optics/theme.

I won't dive into depths here, because there is said MORE than enough about this pearl.

You've missed this 10yrs ago but are into RTS? Go get it!
You've missed this 10yrs ago but are not into RTS? But you like evil villains and games that make a parody of themselves? Give it a try, it's just a few bucks anyway!

It even runs fine on Win8.1.1, and with some easy "hacks" in FullHD (or more or less) in Borderless Fullscreen. What else can one wish nowadays?
Of course you have to value gamplay over optics, because the graphics are somehow dated. But it's not THAT bad, just don't expect Skyrim.

Stop reading, start buying!
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2 of 2 people (100%) found this review helpful
12.0 hrs on record
Posted: March 2
Easily one of the best simulators where you play the bad guys on the market.

Has lots of content, from resource management and minion management to traps and worldwide domination. It does not fall short in any catagory other than story, as there is not much of one, so there is much room for roleplay in this game. Small price tag adds even more to the value, and it's a great game to play to kill time, be it in one sitting or in short bursts. Has a charming humor to it, and the lack of any real dismemberment and bloody carnage further adds this charm to it. The game can be very difficult and very frustrating, especially the last half of the game, but it only adds to the flavour of the game.

10/10, would lock Russians in a giant venus flytrap filled room again.
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3 of 4 people (75%) found this review helpful
2.5 hrs on record
Posted: November 19, 2014

Evil Genius is a realtime strategy game with a twist... where you try and take over the world as an Evil Genius from the 70's. Think of Austin Power's main antagonist... Dr. Evil. You get to be him and it's glorious. How many hours have I spent on the gog.com release before picking it up on a Steam sale because I love this game so much? I dunno, but a lot lol. :)

If you wish to play it in Widescreen? Just follow this Steam Community thread:

If you've ever played Startopia, Dungeon Keeper or War for The Overworld? You'll know what kind of game to expect.. and to enjoy a lot. Buy this game for yourself or someone who enjoys a cunning and challenging game with a touch of silliness. ;)
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3 of 4 people (75%) found this review helpful
2.5 hrs on record
Posted: December 24, 2014
A really good game that is fun at the same time cause its really easy to accidentaly kill your minions!
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3 of 4 people (75%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: December 20, 2014
This game allows me to fulfill my dreams of taking over the world, torturing my enemies and leading an army of incompetent mooks.
10/10 would be a James Bond villain again.
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8 of 14 people (57%) found this review helpful
33.0 hrs on record
Posted: October 7, 2014
The game itself tries to re-created the feel of everyone's favorite base-builder classic Dungeon Keeper 2. How close does it come? Closer than anyone else, but not without a lot of new, and very avoidable flaws.

Much like DK2 the game revolves around you digging out multiple specialty rooms in your Evil Lair (Control Room, Armory, Barracks, etc.) to acomplish various tasks, and to keep your minions healed, happy, and armed. The forces of good will also come wandering in to your lair in an effort to sabatoge your operation and must be kept at bay, or dealt with. You also have the option of building traps and security devices to keep intruders occupied, or dead...

You have the option to deal with the do-gooders in various ways. By default your minions completely ignore all enemies and neutral tourists unless they are directly atttacked. You must "tag" an intruder on your island with an action for your minions to take. These are either "Kill", "Capture", or "Befuddle". Killing is the most straightforward way, but the downside is that a dead enemy leaves a corpse behind. If tourists or enemy agents see these your "heat" level increases for that particular faction. A higher "heat" level for a faction means that they will send stronger agents to your island and are much harder to deal with. To deal with the bodies you must build a freezer and storage racks to hide the bodies until they decay. You can kill anyone that looks at you funny, but you will run out of storage space quick. Another method to deal with them is to "befuddle" them. You have social minions like Valets and Spin Doctors who will attempt to confuse enemy agents and tourists. Once their Mind stat is reduced to zero the enemy will stand there in a daze and do nothing. Agents only have a fixed amount of time they spend investigating your island, so the more time they spend drooling on themselves the less time they have to throw monkey wrenches in your plans. The third option is to "capture". Minions will attempt to knock the victim out and then drag them to a holding cell. From there you can either kill them, or interrogate them. Interrogation is only useful against skilled civilians so that you can train your minions for that profession, otherwise it is a complete waste of time.

One thing that sets the game apart from the DK series is the use of the world map. Not only must you build and maintain your evil lair, but you must send your minions out into the world to Steal, Plot, and cause Mayhem to further your evil goals. It is a very unique addition, but has numerous flaws that make it more of a pain than a pleasure. The world map is split between 4 different alliances, each alliance having 4 separate territories. Each territory has an income and a security rating. The income number shows how much your minions can steal from that territory, and the security rating determines how much heat your illicit activities will generate. You won't know what these numbers are unless you have a specific number of Control Panels in your control room properly staffed. You also have access to various evil missions to send your minions on. These include kidnapping specialists for interrogation, stealing valuble loot, and regular story advancement mission.

The game, unfortunately has many, many flaws that should have never happened. For starters the controls are terrible and very unintuitive. Almost everything is done by right-clicking. Left is generally only used for selecting your Avatar/Henchman and to drag out room building templates. What game uses the left button only 10% of the time? The World Map controls are just as terrible. Scroll speed depends on how fast your PC is, so old PCs have a reasonable scroll speed, but on newer ones you will constantly overshoot the place you are trying to scroll to. This is very irritating when you are frantically trying to tell your minions to go in to hiding so they aren't caught by the investigator agents who randomly deploy across the world and kill your minions. Speaking of which, when those agents deploy you have NO WARNING! While you are desperately trying to fend off agents invading your lair, about 80% of the places you have minions deployed on the world map will suddenly have an investigating agent deployed there as well, and if you don't luck up and check the world map at the right time all of your minions will end up dead after about 10 seconds. The World Map button will sometimes tell you have have minions being killed, but by the time it tells you it's way too late.

Keeping enemies from casually wandering in to your base and investigating your freezer full of corpses, blowing generators up, or stealing gold is unreasonably difficult. As I mentioned before minions completely ignore enemies unless manually told to do something about them. There is no "default" action you can set for enemies so you have to manually assign an action for EVERY enemy individually. Good luck with that level of micro-management when you have two separate screens to pay attention to, neither of which can be automated in any helpful way. Traps and Security Cameras are supposed to help with this but both are complete wastes of money. Traps can only be triggered by an enemy activating a pressure plate, tripwire, or motion detector. The problem is that these can NOT be placed on the actual trap, they must be placed next to it (or anywhere else, but that is even less useful). When placed next to the trap the enemy will, 90% of the time stop on top of the triggering device while the trap gos off harmlessly next to them. If it does manage to trap an enemy it has an equal or better chance of trapping your minions as well! Security cameras are just pointless. They are supposed to alert you to intruders and then deploy minions to deal with them. The cameras only alert if an enemy has been "tagged" previously. Enemies that havent been tagged will be ignored. Even if an alert is sounded only minions within earshot of a loudspeaker will be deployed. All of these things are complete wastes of valuble cash.

Dealing with enemies is needlessly difficuly as well. Enemy Agents will always be armed and you have the option of arming your minions, but only if you have built the proper gun cabinets, and only if your base is on Yellow or Red alert. The rest of the time they return the guns to the armory and if enemy soldiers start raiding they will gun your helpless minions down before you can issue the alert. This makes some sense for your regular minions, but why aren't your guards armed 24/7? Your only real defense is your Henchmen, the only guys that you can manually control besides your avatar. They can easily deal with weaker agents on their own, but require backup if faced with numerous opponents. You start with one, but can recruit more later on. One word of advice, avoid the ones that use explosives, they will kill your own guys more often than your enemies. The best method of dealing with potential intruders seems to be using the "befuddle" option if you have a lot of social minions. Yes, it requires 1 minion to be occupied with each target, but it saves freezer space and doesn't raise your heat level.

Hotels are a complete joke. They are super-expensive, require staffing, and produce no income. Better off stuffing their corpses in the freezer.


A worthy attempt to recreate the magic of Dungeon Keeper. Some horrid flaws keep it from being a true successor, but it is well worth your time and money if you loved DK2.
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
Posted: February 27
An old favorite of mine. I distinctly remember just seeing this on an EB Games shelf when I was 14. I loved the box art at first glance and upon further inspection, I discovered that this game involved the building of a secret island lair, from which countless dastardly schemes could be unleashed upon the world. "Perfect," said young Myself. The only reason I really remember this experience was because the oldest woman I have ever seen working at a video game store tried to get me to show her some form of ID because it was rated Teen. I told her I was fourteen years old and I didn't know of any kids my age who had IDs who weren't sheltered because I didn't know any of these kids because they were sheltered and sat at home playing games about learning and stuff and living life like an inspirational poster, only to dream secretly at night of escape and perhaps even breasts or ♥♥♥♥♥♥♥ or whatever body parts they learned to like.

Anyway, I bought this game, took it home and installed it and it ran horribly on my Compaq from the dark ages. I had what fun I could with it barely functioning, but ultimately it got tossed aside for a while UNTIL I GOT A DESKTOP THAT DIDN'T HAVE WINDOWS ME ON IT. I spent days installing games that I once thought were meant to run with the in-game models either upside down or simply invisible for the first time in double digit frames and with all of their visual effects present. I made my way through the pile and then suddenly arrived at this little gem from the past. I reinstalled it and away I went into my second world domination career.

My apologies for the story. Moving onto the game, you are tasked with the objective of constructing a hidden lair somewhere on some unknown island (where bumbling tourists and slightly less bumbling secret agents happen to wander to) with the intent of world domination. You must start smaller, however, and your options slowly unfold for you as you progress. It's pretty much Dungeon Keeper in a Bond movie setting. Over time you will research new rooms and equipment to further your schemes. Unfortunately, over time your enemies will become much less forgiving as well. You will eventually have to build a front, an island hotel to lure tourists in until they grow bored and leave. You will have to capture skilled individuals to train specialized minions. But most importantly, you will carry out evil deeds from your control center.

This brings us to the world domination portion of the game. This is basically a view of the globe on which you will place minion pieces used for stealing cash for your lair, plotting new heists and whatnot, and carrying out said shenanigans. These plots range from stealing the Eifel Tower to clubbing seals and to obliterating the city of Nashville, Tennessee, thus eliminating country music from the world; your singular act of goodwill throughout the course of the game. It's bursting with humor, much of it slapstick or parodic of spy fiction in general. If that's not your thing, you may not enjoy the game so much, but me? I can't get enough of it. I will say, however, that this is probably where the game struggles most. Playing from this sort of board game-like perspective can become pretty monotonous at times and you ultimately just spend a lot of time waiting. You have to keep a near constant check on it near the end of the game and this becomes nerve-wrecking once you're being bombarded by meddlesome agents at your home base at all hours of the day. Something in the interface to show a sort of minimized view of the information this screen provides during base construction/defense would have been nice.

The game is pretty tricky to figure out and will probably take a few practice runs to get the hang of before you can really start progressing. I'd say the first half or so of the game is learning all the intricacies where the second half is more of a "here's an island, go wild and work towards this ultimate goal" sort of thing. This is an objective-based game and there isn't much point to just letting your base idly run without moving forward in the story a bit. In that aspect, it's not particularly open-ended and this actually does restrict it quite a bit. Don't go in expecting any sort of free mode. There will be none of that. Of course, if you want, you can totally give yourself all the items and a ton of cash and just make your island into an insane deathtrap for incoming agents.

Which brings me to one of the game's strongest features: its base construction. You have a limited space in which to build your island stronghold and there isn't really one way you have to go about it. This is where the game most certainly gives you the most freedom. You can opt to have a very open base, with all of your rooms sort of running into one another for easy maneuvering. Or you can take the route of twisting, tight corridors chock full of traps both deadly and confusing to the enemy (or even your own minions if they're not careful). Your goal in base construction is more or less to keep your heat-generating rooms as far away from the entrance as possible, while keeping things like minion barracks and mess halls towards the front. Or you can always just fill the entrance corridor with flame pits and slaughter every intruder before they even get a chance to step through the door. The AI is just smart enough to keep you on your toes, yet dumb enough to get themselves into some silly predicaments fairly often. About the AI, though, it should be noted that your minions are not directly controllable while in your base (apart from your avatar and your handful of main henchmen), and this can lead to some awkward situations, often involving their unnecessary deaths or dismemberment.

I could ramble about this game for a good while, but that's all I can think of off the top of my head that's worth mentioning. I would like to lay out some pros and cons, I suppose:

+Wonderful base building; again, traps are a load of fun to play with
+Great art direction and style; TF2 reminded me of this when I first saw it
+Superb music
+Lots of humor, though this is always subjective
+Tough, but very satisfying to succeed at
+Polish, polish, polish. I don't know of very many glaring bugs in the game

-World domination feels kind of like playing a board game, which may not be what you'd expect from this and is also fairly monotonous/stressful as it almost always eats away your minions
-Fairly steep learning curve. Some objectives are relatively unclear in their descriptions
-Minion AI often leaves a lot to be desired. There is a henchman that will more or less destroy your base if he enters combat

Would I recommend it? You bet. Almost every flaw present here can be looked past pretty easily. I know fun is a bad word, but at the end of the day, this game supplies loads of it.
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2 of 3 people (67%) found this review helpful
11.0 hrs on record
Posted: September 27, 2014
its just amazing!
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2 of 3 people (67%) found this review helpful
45.0 hrs on record
Posted: October 2, 2014
Great game despite being so old.Very playable even today .
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3 of 5 people (60%) found this review helpful
34.6 hrs on record
Posted: November 26, 2014
Great game, a must have for all simulation lovers.
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3 of 5 people (60%) found this review helpful
33.7 hrs on record
Posted: September 25, 2014
For a very narrow audience, but I got everything I could ever want out of it. Absolutely amazing, I could not believe how many things I could do to those pesky agents intruding my base. It was absolutely staggering

The controls are terrible, but that's what the game is based on - you cannot control your minions. You have to create an infrastructure that will be able to defend itself, in the meantime executing your subordinates to kill time, whenever you aren't taunting prisoners of course. I don't think they should be as clunky as they are, but they'd get away with it in 2004.

A must have for any aspiring evil geniuses out there.
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3 of 5 people (60%) found this review helpful
5.9 hrs on record
Posted: November 2, 2014
An absolute classic, a dungeon keeper-esque management of your evil lair (with equal comedy style) as you continue on you way to world domination. defending agents agents that try to sneak in with your minions or an assortment of comedic traps (Who can resist a big red button?) and take them away for equally comic interrogation.

While the game isn't sandbox you can easily save at certain points and hold progression of the story. but if you want a good base management game, with a lovely style, you can't go wrong here.

quick note: you may need to hunt around for a patch to bring the game up to modern resolutions.
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