Templar Battleforce is an addictive mix of strategic combat and army building with the precision of an RPG. Step into the pilot suit of a Leviathan mech and lead the Templar Knights in battle against fierce enemies.
User reviews:
Very Positive (13 reviews) - 92% of the 13 user reviews in the last 30 days are positive.
Very Positive (359 reviews) - 96% of the 359 user reviews for this game are positive.
Release Date: Sep 21, 2015

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Recent updates View all (63)

September 23

30% off + Update #51: New Ordnance + Patches

This weeks' follow-up release to the major Shock Hammers update last week brings patches and a new Ordnance.

We've added a specific Ordnance, Shock Resupply, to handle resupply orders for the newest Paladin Talents.

We've also modified your Battleforce Record to include the full count of all RQ you've spent throughout your squad's history. Check it out, how high can you go?

There was a bug with the new Command Relic armor that could cause a crash, now fixed. We had a few bugs reported about the victory conditions on the Stratos Elevator complex, which are all fixed now. Finally, there was a typo that caused the Adept-Proc war gear (which is Gear Level 1) to get the stats of the Gear Level 4 Irid Sheathe. Now fixed!

We've also made sure that your Paladin doesn't Respec with any Talents that require shields, so that you can really focus down on the hammer if you want!

Thanks for your support as we hit our one year annivesary of Templar Battleforce! If you've enjoyed the FULL YEAR of updates and no paid DLC, please leave a review!

v4.2.17 - 9/23/2016
- Added new Ordnance: Shock Resupply to resupply new Paladin Talents
- Battleforce Record now states total Requisition spent
- Fixed bug with Relic Command Armor causing crashes
- Fixed bugs in Stratos Elevator Complex victory conditions
- Fixed mix-up between Irid-Sheathe and Adept-Proc War Gears
- Improved Respec routine for Paladin

4 comments Read more

September 17

Big Update #50: Paladin's deploy Shock Hammers!

This week, Paladins are leading the charge with the release of the new Shock Hammer weaponry. When picking up such a mighty two-handed hammer, a Paladin foregoes a shield altogether for battle prowess and staggering plasma damage.

Powered by 7 all new Requisition levels, Shock Hammers are accompanied by a parade of new Talents and capabilities for the class. The new Talents, Staggering Blows gives Hammer-wielding Paladins an AoE attack while the Righteous Embrace Talent introduces a new set of rules: Stacking Buffs. An aggressive self-buff in its own right (adding +Dmg and +Accuracy), Righteous Embrace doubles-down on Buffs whenever your Templar makes a kill with it active. If you kill a target with an attack with Righteous Embrace active, it will drop the Death's Embrace Buff (+1 MP, +20 Dmg, +16% AutoBlock, +16% Pen). If you kill 2 targets in single attack, it will stack Death's Embrace and Militant Embrace (+6 Accuracy, +12 Dmg, +12% Crit, +12 Plasma Dmg), and finally killing 3 targets in a single attack will stack Death's, Militant, and Ultra Embrace (+24% Crit, +32 Plasma Dmg, +16% Pen). Needless to say, stacking these buffs together will require an investment in Staggering Blows (AoE for 3 kills!) but can turn your Paladin into an unstoppable machine of war.

Speaking of War Machine -- that's the 3rd new Talent! Granting powerful self-only healing, increasing maximum Heat, and increasing both Auto-Block and Deflection %, the War Machine buff is one more weapon in your arsenal to help a Paladin stand tall in the thick of a battle.

You'll find Shock Hammers have high Gear Levels, as they replace both your Blade and Shield, but they are mighty, and both Staggering Blows and Righteous Embrace require a Hammer to use.

Another balancing change with Paladins reduces the bonus to healing granted to AoE healing Talents -- specifically, Battlefield Enhancers. Where the bonus used to be (Talent Level x Medic) the bonus is now reduced to Medic, making the Talent far more balanced and fair within the game's system.

The 7 new requisition levels come with 2 new Relics, and 1 new war gear. We've also fixed some bugs related to filtering on Dead Templars.

Please leave a review to encourage new features, content, and weapon combinations for your favorite Templars!

With 50 major updates under our belt, we hope you can help us spread the word and there will be only more to come!

v2.4.15 - 9/17/2016
- Added new weapon combo for Paladin -- 2-handed Shock Hammer
- Added 7 new Requisition levels for Paladin
- Added 3 new Talents for Paladin: Staggering Blows, Righteous Embrace, War Machine
- New Stacking Buff rules with Righteous Embrace - kill more for additional powerful Buffs!
- Added 3 new Shock Hammer Weapons, 1 Relic Command Armor, 1 Relic Shock Hammer
- Rebalanced Battlefield Enchancers Healing bonus to just +Medic
- Improved Neptune Overwatch effect and reduced Heat of firing in OW to 5
- Fixed crashes with Filter by Dead Templars

29 comments Read more

About This Game

Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists -- and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame.

Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks.

Lead your squad as they blast, hack, and burn their way through the galaxy!

  • Command your Templars in turn-based tactical warfare across 55+ unique scenarios
  • Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles
  • Lead your squad in battle against immense and mighty bosses
  • Immerse yourself in a branching sci-fi storyline and explore a vast sci-fi lore
  • Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets
  • Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions
  • Build your unique battleforce with exacting precision, recruit and design every squad member
  • Customize the appearance, armor design, talents, and equipment of your veteran Templars
  • Endless combinations of squads, soldiery, and tactics will keep you coming back for more!
  • Replay the campaign with your victorious squad in a New Game+ mode

The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild.

Their unchallenged prowess derives from two key factors:
  • Leviathan Battle Suits - They pilot 10 foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have been adapted for war.
  • Templar Lineage - Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newly born child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive the hulking Leviathan Battle Suits. The player takes on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand.

The Templar Knights are a martial order sworn to protect the Star Traders – the last known free humans. Under the guidance of the Templars and the prophet Shalun, the Star Traders departed the ruins of the Galactic Core, leaving behind desolation wrought by the great Galactic War. Guided by the prophet, the Star Traders sought a new home among the stars. Across the multi-generational journey of the Great Exodus, many ships have been lost, fallen behind, or splintered from the main fleet -- scattering the Star Traders to the galactic winds.

With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat.

Templar Battleforce is the fourth Trese Brothers title set in the Star Traders universe. The game follows Templar Assault, the Trese Brothers’ original squad-based warfare game in which players lead squads of Templar Knights against the Xeno threat. Templar Battleforce inherits not only the rich story of its predecessor, but the game’s high tension and corridor-to-corridor combat style. Games created by the Trese Brothers are known for challenging difficulty progressions, so you’ll have the option to play on easy and normal difficulties -- or crank it up into multiple gears of insanely challenging combat!

Trese Brothers Games is one of the premier indie game development studios for desktop and mobile RPG and strategy games. Andrew and Cory Trese founded Trese Brothers Games in 2010 from a shared passion for challenging, highly replayable games. With more than six games on major game platforms and markets, Trese Brothers Games has more than 2.5 million customers . . . and counting.

Come join the family! We’re an indie studio built on the mixed skills of three brothers: Cory is the oldest and our engineering ninja, Andrew is the middle brother who both codes and draws, and Martin is the youngest and the artistic talent behind Templar Battleforce. You can find our team interacting with gamers every day on our forum about everything from features to new content.

We make games we love -- and we hope you’ll love them, too!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windos Vista, or Windows 7 / 8 / 10
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
    • Additional Notes: Requires MS Visual Studio C++ Runtime 2012 x86
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Storage: 200 MB available space
    • Additional Notes: Requires OpenGL 2.0 or higher
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
Customer reviews
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Very Positive (13 reviews)
Very Positive (359 reviews)
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316 reviews match the filters above ( Very Positive)
Recently Posted
5.1 hrs
Posted: September 19
If what you're looking for is a poor man's Warhammer game, my friend, this is a destitute man's Warhammer game.

It's a rip-off of the IP from top to bottom, from the names of units to the tone of the dialogue.

But that's not even that big of a deal - if the Warhammer folks don't wanna sue, that's their business.

However, the slow (and dull) cut scenes, the tedious as Hell tutorial, and the constant random spawn of enemy units from the floor all around is just bad. It's bad and a lot of the levels are the result of bad game design.

You get these "protect the X" missions and the only thing difficult about them is whether or not an enemy randomly spawns near them - and whether or not it is ranged or melee. A ranged enemy unit can shoot past your front line and just take out whatever you're protecting. Mission over. Start over.

Oh, and there's no saving. So you can't protect yourself against ridiculous random spawns.

Which is really lovely because the tactical combat is (unederstandably) slow, but when combined with the slow dialogue and cut scenes, you're an hour or more into a level when a random spawn one-shots a mission objective and now you must start over completely.

I admire these kids (I assume they are kids, because I don't think any self-respecting adult would rip-off IP so blatantly and not be aware of the very basic concept of a save) for their work, but they have a long way to go.

It's a title you can safely buy on sale - a dollar or so won't hurt you - but you *will* lose an hour or two of your life to the design choices, so be aware.
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9.6 hrs
Posted: September 7
Best turned based strategy rpg I have seen to date. Being able to freely reset unit's points makes the huge range of options less terrifying. The game continues to be updated and patched as recently as the week of this review.
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Most Helpful Reviews  In the past 30 days
13 of 13 people (100%) found this review helpful
79.2 hrs on record
Posted: August 25
I was in a mood for strategy and blowing things up one day. I found this game while I was cruising through my queue and pretty much bought it impulsively. How'd that turn out? Surprisingly well. While I haven't gotten too far into the game yet, it did provide me with some inspiration to start a Let's Play of something that wasn't a dating sim. (And the dating sim Let's Play didn't even begin that long ago either.)

Before I get to the review, this is important to note. The thing about this game that may either attract or repel you is that it is heavily reliant on dice rolls.
With each attack, dodge, and parry, many dice get rolled under the hood. This part of the system relies on comparing successes, similar to how contested rolls work in Classic World of Darkness games. Certain dice are more likely to score successes, which are called Strong Dice. The other dice are Standard Dice.
Blocks, deflections, and critical hits function on a percentile system, where rolling under a certain number blocks damage, automatically deducts half of your armor from the damage incoming (in the case of deflection), or causes a critical hit.
Damage, however, functions pretty differently than what you'd expect. While I could explain it, it can be pretty complicated mathematically, but the short version is that the attacker has an equal chance to roll any particular number in a given damage range (26-50, for example) and the target has a few factors that reduce damage, some of which function similarly to how one generates damage rolls.

Now that that is out of the way, let's get to the review.

I got this game not too long after it came out of Early Access. I went into this blindly, although I had the urge to play some kind of strategy game that wasn't the ones I had been playng for years (various hacks for Shining Force games, Vandal Hearts 1 and 2, a couple others) and wanted to do something involving a sci-fi setting. After looking up some games, Templar Battleforce caught my attention as it was on sale at the time and it had generally positive reviews. So I got it.

It took me a while to get used to the mechanics of moving around, the order of operations during a turn (AP usage also uses MP, but not vice versa), the concept of heat (well, it makes sense to me at least), and trying (and failing a lot of the time) to master the art of stealth. After learning all of that, the game works pretty solidly. There are times where I do dumb things (I was recording a second video of an Ironman playthrough, but derped for a moment and closed one of my templars in airlock doors and killed him ARGH!), but for some of my riskiest actions, I do well. And it's rewarding when that happens.

Upsides of this game include many diffculty settings to play on (my playthrough is on Normal, the next to easiest setting, although I've been going through a save that's on Brutal, which is three steps above Normal, and there's three more difficulties after Brutal), a pretty good variety of classes to use for the composition of your squad (I'm finding myself tending towards the use of Hail Hydra, who burns every last alien, alien lover, and alien monstrosity they see HERETICS!... Oh, sorry, 40k flashbacks), and some interesting lore.

Downsides of this game include the lack of mod support (which, while the developers are working on it, may be a long shot at getting it to happen), some of the classes perhap feeling underwhelming for a good while until you progress far enough into the game (I'm looking at you, Neptune), and RNG-sus occasionally laughing in your face and smacking you with massive damage and critical misses (just misses that happen when you need that one hit to either kill the alien or alien lover or to stop them in their tracks PURGE THE HERESY AUGH!... not the 40k spasms again).

Overall, I give this game an 8/10. It's pretty well-assembled, and updates to the game are free and plentiful. While there are Space Hulk vibes in this game, not everything happens on a space hulk.
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9 of 10 people (90%) found this review helpful
7 people found this review funny
18.2 hrs on record
Posted: September 3
Feel a somewhat unappreciated but awesome game. Be a Space Mar.. I mean Kinghts Templar as you battle Tyrani.. Xenos in this tactical turn based strategy. Part Space Hulk, part Kill team.
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5 of 5 people (100%) found this review helpful
1.7 hrs on record
Posted: September 16
A clear hommage/clone to Warhammer 40k , but a damn good TBS game.

Graphics aren't much to write home about but the mechanics are solid. You have squad of Templars(Space Marines) to lead on a mission. Each mission they level up , increase stats and learn new talents. Also you can get new gear.

There is a tech tree to customize your force which unlocks gear and talents for your units. It is sufficiently diverse to add variety.

Also there is a "base" element where you capture nodes and use them to deploy troops. The enemy can do the same. These nodes can be taken but there is a challenge in capturing them from the enemy.

Story is ok-ish , and it shows its warhammer influence in the "genetic memories" of your templars and their religious fervor.

I'd say for the price well worth it.
If you are undecided wait for a sale.

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4 of 4 people (100%) found this review helpful
159.8 hrs on record
Posted: September 5
Great game! Close to perfection programming and wide tactical aspects. No heavy animations but tactical gaming that stays interesting after you complete the whole game by changing difficality setting. I was looking fo this kind of a game and found it thanks steam! Happy gaming =)
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4 of 4 people (100%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: September 19
If Space Hulk and XCOM had a baby, it would be this game right here. My play time is miniscule so far, but I intend to clock in many more hours. It's complex, it's challenging, and it's surprisingly compelling. I'll update this review as I continue.

Plus, the developers are excellent. They haven't released any paid DLC, there have been plenty of patches, and bug fixes are extremely prompt - hours, not days.
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3 of 3 people (100%) found this review helpful
13.8 hrs on record
Posted: September 21
An interesting solid turn based strategy, with an interesting and different mechanics system. Cheap, fun and interesting.
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3 of 3 people (100%) found this review helpful
0.3 hrs on record
Posted: September 21
warhammer 40k deathwatch copy cat with worse graphics better game play ... idk which i like better now lol ! overall recommend
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3 of 3 people (100%) found this review helpful
24.5 hrs on record
Posted: September 22
Surprisingly good tactic game (that, incedently, has nothing at all to do with Warhammer, as I originally thought). It scratched the same itch as the old Incubation: Time Is Running Out: a small squad of powerful soldiers against a endless flow of mindless, relatively weak enemies.

However, it's NOT a spiritual successor to Incubation we all are waiting for :) Templat Battleforce is somewhat simplier than Incubation, because of sameness of enemies: no need to attack from behind or only attack doing enemy's turn with Overwatch. Levels are less like puzzles where you have to get everything right to pass through, because turns limit is not hard (you get bonus for completing a level under turns limit, but you do not lose if you fail to do so).

On the other hand, many elements will be familiar to anyone who played Incubation: overheating and equipment points which limit how much things a soldier can carry, for example.

Unlike Incubation, soliders don't disappear here if they died during the mission, which makes it less painful to lose one. However, there are also no quicksave/quickload option during the battle (unless you revert to manual save-scumming, which I did at the very end of campaign), which makes longer levels a pain to replay.

Overall, I definitely recommend this game if you like tactic games, and especially if you liked Incubation.

I must also mention that this game is a surprising example of a well-made mobile port. Yes, everything is bigger-than-it-needs-to-be on PC screen, and there are some problems with mouse controls (mostly, scrolling; why was it impossible to implement hold-and-pan in battle, I can't righly imagine). But it doesn't cause much pain, and what's more important, the gameplay is NOT dumbed-down for mobiles (I guess the game is not a big hit in that market, however...).
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4 of 5 people (80%) found this review helpful
4.1 hrs on record
Posted: August 27
This is a good solid turn based tactical strategy game, just not a great one. If you're familiar with the genre it plays exactly as you expect it would: Each round you move your units or have them attack, signal you're done, then the computer takes its turn doing the same.

Here's what's good about the game: Lots of upgrades, lots and lots of upgrades. Lots of classes. Lots of special abilities. Lots of different weapons and armors. Nostalgic "16bit era" type story telling. Space marines battling space bugs.

Here's what keeps it from being a great game in my opinon: Too many upgrades and too much micromanagement. After every map I found myself being frustrated by having to repeatedly assign new upgrades to individal soldiers. It felt less like strategic upgrades and more like a chore that everyone needs to be clicked on multiple times between maps. The graphics are ... pretty bad. Usually this isn't an issue for me, but the graphics in this game are exceptionally mediocre. Variety of combat is deceptively slim despite the large range of upgrades. Even though the classes of marines are wildly different, they don't do much to change your over all tactics.

Solid game. Maybe a 6/10 in my book. Not great, not bad. If you like the genre you'll definitely get a few hours out of it.
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2 of 2 people (100%) found this review helpful
2.6 hrs on record
Posted: September 21
Despite the game's graphics, every mission has a cinematic quality to it, such as mission objectives changing mid level or environmental twists.

The text does a great job of quickly showing the game's story and moving it along moment to moment, without being overbearing or a chore to read.
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