Templar Battleforce is an addictive mix of strategic combat and army building with the precision of an RPG. Step into the pilot suit of a Leviathan mech and lead the Templar Knights in battle against fierce enemies.
User reviews:
Very Positive (16 reviews) - 87% of the 16 user reviews in the last 30 days are positive.
Very Positive (364 reviews) - 95% of the 364 user reviews for this game are positive.
Release Date: Sep 21, 2015

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Includes 3 items: Heroes of Steel: Tactics RPG, Star Traders: 4X Empires, Templar Battleforce


Recent updates View all (64)

September 27

Update #52: Patches + Neptune & Grenade Balance

This week's update sees some bug patches as well as some improved balance for Neptune and Grenades.

First, last week we fixed some issues with the Stratos Elevator Complex, but we also introduced a new bug that could get you stuck if you attempted to switch the elevator switches in a certain manner. If you're stuck, you need to install this update, end one turn in Stratos, and then try again on the next turn and you'll be all set.

Second, we've added new Gear Level 1 gear for Neptunes (and Hydras, Paladins) that adds +20 Max Heat to give Neptunes a nice Heat bonus out of the gate. On top of that, we've reduced the high end of the penalties around the Full-Vent Talent, keeping the -Move penalty to -2 and reducing the -Deflection penalty as well.

For a long time, the maximum number of targets hit by a Grenade was defined by your Grenades skill. This wasn't intentional, and it is now fixed. When a Grenade is thrown, any number of targets under the AoE template can be hit. As always, every target gets an Accuracy roll.

v2.4.19 - 9/27/2016
- Added new Thermal Enclosure gear for Neptunes: Gear Level 1 adds +20 Max Heat
- Reduced penalties from higher level Neptune's Full-Vent Buff
- Max targets by grenade attacks is no longer limited by Grenade Skill
- Fixed animation issues with Dual Axes + Grenades
- Fixed bugs in Stratos Elevator Complex victory conditions
- Fixed map and dialog bugs

5 comments Read more

September 23

30% off + Update #51: New Ordnance + Patches

This weeks' follow-up release to the major Shock Hammers update last week brings patches and a new Ordnance.

We've added a specific Ordnance, Shock Resupply, to handle resupply orders for the newest Paladin Talents.

We've also modified your Battleforce Record to include the full count of all RQ you've spent throughout your squad's history. Check it out, how high can you go?

There was a bug with the new Command Relic armor that could cause a crash, now fixed. We had a few bugs reported about the victory conditions on the Stratos Elevator complex, which are all fixed now. Finally, there was a typo that caused the Adept-Proc war gear (which is Gear Level 1) to get the stats of the Gear Level 4 Irid Sheathe. Now fixed!

We've also made sure that your Paladin doesn't Respec with any Talents that require shields, so that you can really focus down on the hammer if you want!

Thanks for your support as we hit our one year annivesary of Templar Battleforce! If you've enjoyed the FULL YEAR of updates and no paid DLC, please leave a review!

v4.2.17 - 9/23/2016
- Added new Ordnance: Shock Resupply to resupply new Paladin Talents
- Battleforce Record now states total Requisition spent
- Fixed bug with Relic Command Armor causing crashes
- Fixed bugs in Stratos Elevator Complex victory conditions
- Fixed mix-up between Irid-Sheathe and Adept-Proc War Gears
- Improved Respec routine for Paladin

21 comments Read more

About This Game

Templar Battleforce is an addictive mix of strategic combat and army building with the precision gameplay of RPGs. Step into a Leviathan mech and lead the Templar Knights in battle against fierce Xenos. Create your own unique Battleforce by recruiting an array of Templar specialists -- and invent distinct strategies for your fireteams. Deploy your forces in tactical scenarios that challenge both novice and veteran alike. Put your best strategies to the test and see if you can snatch victory from the jaws of defeat in this futuristic turn-based wargame.

Armored in the Leviathan battle mechs, your mighty Templars will face hordes of terrifying Xenos, rogue human factions, and the ancient Narvidian threat. Slash and blast your way across a deep and deadly sci-fi universe -- waging war with cunning Scouts, righteous Soldiers, flamethrowing Hydras, specialized Engineers, deadly Sentry Turrets, and the indomitable Berserks.

Lead your squad as they blast, hack, and burn their way through the galaxy!

  • Command your Templars in turn-based tactical warfare across 55+ unique scenarios
  • Face diverse challenges in every deployment: corridor-to-corridor, open desert warfare, territory control (capturing tactical points), defensive last stands, scorched-earth retreats, infiltration deep behind enemy lines, and complex puzzles
  • Lead your squad in battle against immense and mighty bosses
  • Immerse yourself in a branching sci-fi storyline and explore a vast sci-fi lore
  • Deploy specialist Templars and discover unique fireteam combinations with stealth, grenades, defensive overwatch, scorching flamethrowers, hindering attacks, and sentry turrets
  • Face 25+ diverse enemy units: the Xeno, the Narvidians, and rogue human factions
  • Build your unique battleforce with exacting precision, recruit and design every squad member
  • Customize the appearance, armor design, talents, and equipment of your veteran Templars
  • Endless combinations of squads, soldiery, and tactics will keep you coming back for more!
  • Replay the campaign with your victorious squad in a New Game+ mode

The Templar Knights are a revered and storied martial order who were the elite forces for the Star Traders during their most challenging conflict: the Galactic War against the Guild.

Their unchallenged prowess derives from two key factors:
  • Leviathan Battle Suits - They pilot 10 foot tall battle mechs known as Leviathan Battle Suits. Once designed for high-pressure environments and exploring gas giants and deep space, these mechs have been adapted for war.
  • Templar Lineage - Templars descend from a Zendu bloodline -- a unique heritage that gives them the ability (with proper training and ritual) to pass all of memories from their lives (and any memories passed down by their ancestors) to a newly born child. This memory gift is known as a Templar’s Lineage – and it is what gives Templars their immense advantage in combat, tactics, engineering, and the ability to drive the hulking Leviathan Battle Suits. The player takes on the role of a Templar Captain who hails from a storied Lineage reaching back 87 Templars -- and who pages back through the memories to help cope with the dire situation at hand.

The Templar Knights are a martial order sworn to protect the Star Traders – the last known free humans. Under the guidance of the Templars and the prophet Shalun, the Star Traders departed the ruins of the Galactic Core, leaving behind desolation wrought by the great Galactic War. Guided by the prophet, the Star Traders sought a new home among the stars. Across the multi-generational journey of the Great Exodus, many ships have been lost, fallen behind, or splintered from the main fleet -- scattering the Star Traders to the galactic winds.

With the Great Exodus coming to an end, the Star Traders founded new colonies on the few remaining habitable worlds. The Templar Knights are called upon once again to defend the Star Traders and their new colonies from an ancient threat.

Templar Battleforce is the fourth Trese Brothers title set in the Star Traders universe. The game follows Templar Assault, the Trese Brothers’ original squad-based warfare game in which players lead squads of Templar Knights against the Xeno threat. Templar Battleforce inherits not only the rich story of its predecessor, but the game’s high tension and corridor-to-corridor combat style. Games created by the Trese Brothers are known for challenging difficulty progressions, so you’ll have the option to play on easy and normal difficulties -- or crank it up into multiple gears of insanely challenging combat!

Trese Brothers Games is one of the premier indie game development studios for desktop and mobile RPG and strategy games. Andrew and Cory Trese founded Trese Brothers Games in 2010 from a shared passion for challenging, highly replayable games. With more than six games on major game platforms and markets, Trese Brothers Games has more than 2.5 million customers . . . and counting.

Come join the family! We’re an indie studio built on the mixed skills of three brothers: Cory is the oldest and our engineering ninja, Andrew is the middle brother who both codes and draws, and Martin is the youngest and the artistic talent behind Templar Battleforce. You can find our team interacting with gamers every day on our forum about everything from features to new content.

We make games we love -- and we hope you’ll love them, too!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Windos Vista, or Windows 7 / 8 / 10
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
    • Additional Notes: Requires MS Visual Studio C++ Runtime 2012 x86
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Storage: 200 MB available space
    • Additional Notes: Requires OpenGL 2.0 or higher
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
Customer reviews
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Most Helpful Reviews  In the past 30 days
13 of 14 people (93%) found this review helpful
8 people found this review funny
18.2 hrs on record
Posted: September 3
Feel a somewhat unappreciated but awesome game. Be a Space Mar.. I mean Kinghts Templar as you battle Tyrani.. Xenos in this tactical turn based strategy. Part Space Hulk, part Kill team.
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8 of 8 people (100%) found this review helpful
1.7 hrs on record
Posted: September 16
A clear hommage/clone to Warhammer 40k , but a damn good TBS game.

Graphics aren't much to write home about but the mechanics are solid. You have squad of Templars(Space Marines) to lead on a mission. Each mission they level up , increase stats and learn new talents. Also you can get new gear.

There is a tech tree to customize your force which unlocks gear and talents for your units. It is sufficiently diverse to add variety.

Also there is a "base" element where you capture nodes and use them to deploy troops. The enemy can do the same. These nodes can be taken but there is a challenge in capturing them from the enemy.

Story is ok-ish , and it shows its warhammer influence in the "genetic memories" of your templars and their religious fervor.

I'd say for the price well worth it.
If you are undecided wait for a sale.

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7 of 7 people (100%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: September 19
If Space Hulk and XCOM had a baby, it would be this game right here. My play time is miniscule so far, but I intend to clock in many more hours. It's complex, it's challenging, and it's surprisingly compelling. I'll update this review as I continue.

Plus, the developers are excellent. They haven't released any paid DLC, there have been plenty of patches, and bug fixes are extremely prompt - hours, not days.
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6 of 6 people (100%) found this review helpful
159.8 hrs on record
Posted: September 5
Great game! Close to perfection programming and wide tactical aspects. No heavy animations but tactical gaming that stays interesting after you complete the whole game by changing difficality setting. I was looking fo this kind of a game and found it thanks steam! Happy gaming =)
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5 of 5 people (100%) found this review helpful
24.5 hrs on record
Posted: September 22
Surprisingly good tactic game (that, incedently, has nothing at all to do with Warhammer, as I originally thought). It scratched the same itch as the old Incubation: Time Is Running Out: a small squad of powerful soldiers against a endless flow of mindless, relatively weak enemies.

However, it's NOT a spiritual successor to Incubation we all are waiting for :) Templat Battleforce is somewhat simplier than Incubation, because of sameness of enemies: no need to attack from behind or only attack doing enemy's turn with Overwatch. Levels are less like puzzles where you have to get everything right to pass through, because turns limit is not hard (you get bonus for completing a level under turns limit, but you do not lose if you fail to do so).

On the other hand, many elements will be familiar to anyone who played Incubation: overheating and equipment points which limit how much things a soldier can carry, for example.

Unlike Incubation, soliders don't disappear here if they died during the mission, which makes it less painful to lose one. However, there are also no quicksave/quickload option during the battle (unless you revert to manual save-scumming, which I did at the very end of campaign), which makes longer levels a pain to replay.

Overall, I definitely recommend this game if you like tactic games, and especially if you liked Incubation.

I must also mention that this game is a surprising example of a well-made mobile port. Yes, everything is bigger-than-it-needs-to-be on PC screen, and there are some problems with mouse controls (mostly, scrolling; why was it impossible to implement hold-and-pan in battle, I can't righly imagine). But it doesn't cause much pain, and what's more important, the gameplay is NOT dumbed-down for mobiles (I guess the game is not a big hit in that market, however...).
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5 of 5 people (100%) found this review helpful
17.5 hrs on record
Posted: September 21
An interesting solid turn based strategy, with an interesting and different mechanics system. Cheap, fun and interesting.
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5 of 5 people (100%) found this review helpful
0.3 hrs on record
Posted: September 21
warhammer 40k deathwatch copy cat with worse graphics better game play ... idk which i like better now lol ! overall recommend
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3 of 3 people (100%) found this review helpful
34.1 hrs on record
Posted: September 27
Some cool nerds got fed up with there being no decent space hulk game, so they made their own. And it rocks.

10/10 for community support: these devs really love their craft and put immense effort into continually updating and supporting their game. I could give a thumbs up for that alone: these guys are real paragons of integrity compared to what we generally see these days.
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3 of 3 people (100%) found this review helpful
2.6 hrs on record
Posted: September 21
Despite the game's graphics, every mission has a cinematic quality to it, such as mission objectives changing mid level or environmental twists.

The text does a great job of quickly showing the game's story and moving it along moment to moment, without being overbearing or a chore to read.
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2 of 2 people (100%) found this review helpful
14.3 hrs on record
Posted: September 26
wonderful game highly recommended!!!!!
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Recently Posted
179.2 hrs
Posted: September 27
This game is great, buy it.

Ok, now that you're reading more than the first line, I can go into more detail. If you like squad-based, strategy games, this game is, and I don't say this lightly, amazing for the price. It plays a lot like X-COM, but 6x cheaper. Regular updates (so far), give you a reason to come back after you've completed it and the size/depth of the requisition trees (basically what kind of gear is available to each type of troop) means that you're encouraged to keep playing to explore new builds.

Yes, it's not as polished or nice-looking as some of its rivals, but I think a true fan of this kind of strategy doesn't care. The mechnical depth more than makes up for it in my opinion. The addition of the 'heat' mechanic makes for some interesting trade-offs at higher difficulties (my poor scouts always end the mission close to exploding from heat) and the armor/block/defense system allows for many different builds. The story has the classic "grim dark" slant to it and it borrows a fair bit from other fantasy, but I still found it reasonably engaging.

TLDR; Worth every penny if you like squad/turn-based strategy. Look forward to more from these developers.
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12.5 hrs
Posted: September 27
As a person who's played the game on a surface level, its a pretty decent and fun game for it's price. It's certainly better then most squad based rpg strategy games i've played in the past year. Simple math, simple interactions, numerous paths to build your squad and induviduals. Story is pretty good for what it is. I'm hoping they'll revamp the visual customization, but its ok. A few things could be added for quality of life, and all of em have been discussed on the forums, will we get em? Maybe.

I have a few qualms about it though but its just more personal related then gameplay related. Like the boring representation of how shields work in the game. I am a shield and tanking enthusiest and i'm a little sad on how the shields are represented in this game, i mean no shield bashing? Of course like i said, I've only scratched the surface on the game and i'm not too deep into the gameplay mechanics yet.

will keep playing it though
Helpful? Yes No Funny
1.1 hrs
Posted: September 25
The strategy aspects are ok, but the game is just too rough and tedious to be enjoyed.

There are too many usability problems such as wtf the zoom level is reseted after every turn, or why is the weapon deselected after every turn. Why can't you simply right click an enemy and attack with the default weapon instead of having to do the same sequence over and over again. I understand this is a very cheap indie title but come on, those things don't cost money and makes the game a much better experience.
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5.1 hrs
Posted: September 19
If what you're looking for is a poor man's Warhammer game, my friend, this is a destitute man's Warhammer game.

It's a rip-off of the IP from top to bottom, from the names of units to the tone of the dialogue.

But that's not even that big of a deal - if the Warhammer folks don't wanna sue, that's their business.

However, the slow (and dull) cut scenes, the tedious as Hell tutorial, and the constant random spawn of enemy units from the floor all around is just bad. It's bad and a lot of the levels are the result of bad game design.

You get these "protect the X" missions and the only thing difficult about them is whether or not an enemy randomly spawns near them - and whether or not it is ranged or melee. A ranged enemy unit can shoot past your front line and just take out whatever you're protecting. Mission over. Start over.

Oh, and there's no saving. So you can't protect yourself against ridiculous random spawns.

Which is really lovely because the tactical combat is (unederstandably) slow, but when combined with the slow dialogue and cut scenes, you're an hour or more into a level when a random spawn one-shots a mission objective and now you must start over completely.

I admire these kids (I assume they are kids, because I don't think any self-respecting adult would rip-off IP so blatantly and not be aware of the very basic concept of a save) for their work, but they have a long way to go.

It's a title you can safely buy on sale - a dollar or so won't hurt you - but you *will* lose an hour or two of your life to the design choices, so be aware.
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