Quando um ser desiste de viver e usar a sua alma, ele não só pode perder a alma, mas também pode dedicá-la à morte... Antes de uma alma morrer completamente ela se mete no Vazio – um espaço ímpar entre a vida e a morte. Há uma chance de sobreviver no Vazio e até mesmo voltar dele.
Data de lançamento: 15 Dez 2009
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$9.99

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90% Discount: bitComposer is celebrating its 5th anniversary!

19 março 2014

It’s time for another sale and this time it’s massive! For the next 3 days, The Void will be available at an unbelievable discount of 90%.

Check out the bitComposer anniversary sale for more deals on a great selection of titles!
http://store.steampowered.com/sale/bitcomposersale

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Sobre o jogo

Quando um ser desiste de viver e usar a sua alma, ele não só pode perder
a alma, mas também pode dedicá-la à morte...
Antes de uma alma morrer completamente ela se mete no Vazio – um espaço ímpar
entre a vida e a morte. Há uma chance de sobreviver
no Vazio e até mesmo voltar dele. Essa chance é
A Cor - a única comida de uma alma morta que vaga pelos
tristes reinos do Vazio, governados pelos monstros Irmãos
e as maliciosas Irmãs, que estão lutando desesperadamente pela
última gota dela. A Cor não é o único senso de vida dessas
misteriosas criaturas, mas também dá poder e força vital para todo
O Vazio. A Cor lhe dá força para fazer quase tudo
até mesmo para escapar das garras da morte se você ganhar Cor suficiente, mas
há uma enorme carência de Cor nos áridos desertos do Vazio. Há
Cor apenas para um.
Seja esse um e pegue sua alma perdida de volta!
  • A Cor é o único recurso do jogo: ela age como a vida,
    inventário, sistema de habilidades e arsenal.
  • Todas as ações dentro do jogo são feitas através do desenho. Você literalmente
    precisa desenhar seu caminho com o seu próprio sangue.
  • Cada Cor pode ser tanto prejudicial quanto boa. Um jogador pode ter
    várias vantagens por pegar qualquer uma das Cores, mas quando ele desenha
    com a cor, ele alimenta as forças inimigas do mundo.
  • Lute com "golems", predadores sanguinários e outros seres
    do Vazio.

Requisitos de sistema

    • OS: Windows XP SP2 / Vista
    • Processor: Pentium IV 2GHz
    • Memory: 512 MB
    • Graphics: 128 MB DirectX® 9.0c compatible video card (e.g. NVIDIA® GeForce™ FX 5600 or ATi® Radeon™ 9600)
    • DirectX®: 9.0c
    • Hard Drive: 6GB
    • Sound: DirectX® 9.0c compatible audio card
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
9 produtos na conta
1 análise
1.4 hrs registradas
Realmente intrigante a temática do Game. Pra quem tem tempo eu recomendo!
Publicada: 21 março 2014
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120 de 128 pessoas (94%) acharam esta análise útil
400 produtos na conta
18 análises
32.5 hrs registradas
It's easy to call a game beautiful, but when I say that about The Void I really, really mean it.

The Void is striking in its visuals--featuring stark and dreary landscapes contrasted with splashes of vibrant color and otherworldly architecture and characters--but it's more than just visually beautiful.

The Void is a game about death, and never before have I played a game where everything--and I mean EVERYTHING is so effectively tied together to serve the purpose of its themes. An oppressive, haunting atmosphere combined with a grim narrative and brutal mechanics that slowly drain you of all your resources combine together to create an equal parts harrowing and euphoric journey that wil dig its claws into you and not let go if you let it do so.

That being said, it's not exactly fun and it's incredibly difficult, but I highly recommend it if you're looking for something different.
Publicada: 25 novembro 2013
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63 de 74 pessoas (85%) acharam esta análise útil
1,774 produtos na conta
80 análises
3.4 hrs registradas
Very strange and atmospheric, this game has an alternative gameplay style. You should at least try this game, it's a very unique gaming experience, or maybe it's more of an artwork than regular video game.
Publicada: 18 outubro 2013
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50 de 55 pessoas (91%) acharam esta análise útil
377 produtos na conta
100 análises
1.9 hrs registradas
This game is dense. Very high learning curve and the game will straight up lie to you about what the most optimal strategies are.

That said, The Void is also very deep. There's a lot of things at play in the game and all the systems are there and open to explore and tinker with. The theme of this game is quite heady and very different. Even for games with a similar story of having to escape the underworld, or wherever dark monster filled place you the game puts you in.

Proceed with caution, this game is exceptionally unique and very difficult. I ended up giving up on it, but if you're looking for a challenge and have a lot of patience, this game is likely worth your dollar. It's certainly like almost nothing else I've played. Just think of it as an indie version of Dark Souls.

Be sure to read the manual!
Publicada: 28 novembro 2013
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42 de 43 pessoas (98%) acharam esta análise útil
358 produtos na conta
1 análise
49.0 hrs registradas
The Void is a beautifully assembled game and experience. Looking back on it, The Void is not a very plot heavy game but it succeeds in immersing you in its world better than most anything I've played, and it does this with the strength of its many seamlessly blended gameplay elements, its wonderful art direction, and its audacity to challenge the player with loss and regret.

The Void consists of two main gameplay components. One is a 1st person survival-horror esque land where you traverse dark-yet-whimsical chambers in search of the resources (this resource being Color) to keep yourself alive. Some of these chambers are peaceful, while others contain unfriendly abominations. The second is a 2d map of the entire Void, where you'll take all the color you've collected in your pockets and gobble them all up as your character moves from chamber to chamber. If you have no color left in your pockets to "eat", you die. The metabolized color can then be expended when you enter the next chamber. There isn't enough Color lying around to keep you alive though, so you'll need to use your metabolized color to plant gardens, gardens that you'll come back to and reap an even greater return.

These are the BASICS, and it gets very, very tricky from here. Plant too much color and it will go to waste, as you'll never be able to use it all. Plant to little and you'll starve yourself. Some chambers house "Sisters", beautiful and oft lightly-clad women that demand a bounty of 2 specific colors before they allow you to pass, so amassing enough of a specific color whilst remaining conservative can become a tenuous balancing act. Other characters called "Brothers" are huge, hideous, twisted abominations that protect The Void and will denounce you for your spending of their precious Color. The conflict between the brothers and sisters will be the first thing to open your eyes to the most important theme of The Void: You Will Never Be Perfect. You will never please all of the Sisters, you will never please all of the Brothers, you will always waste color, you will make mistakes, there will be consequences, but you can still survive.

It was a very profound moment when I realized this about The Void. I have a compulsion in games to 100% everything; find all the upgrades, conserve my valuable ammo, 5-star every puzzle... but The Void will never let you do that, because in The Void there is always balance, for every victory a failure, to give you must first take. To achieve 100% efficiency you would need to be a god, and you are but a mere man. Living with and dealing with regret is a powerful motif in The Void, and something that very few developers are willing to challenge their players with.

To sum it up, The Void uses perfectly blended gameplay elements to create a vast, living, breathing world for the player, for you. The Void never tells you for certain how you are supposed to act, who you are supposed to be, and you'll never know for sure if you're doing the right thing. In this way, your character in The Void becomes the perfect empty vessel for you to experience this fantastic and surreal world through your own eyes, and it is quite the experience.
Publicada: 2 janeiro 2014
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