How am I supposed to recommend The Void? In writing about videogames, we simply do not have the right vocabulary to do that. I can merely offer these fragments, shored against its striking ruins:
I. You cannot hope to win the game. You can only survive.
II. The Void is a computer simulation of a highly complex system which you will not understand. From the first moments, you are required to manipulate its many variables, all obscured by very peculiar terms and tangled in a complex web of relationships. Helping the system is hurting it. Everything has consequences. You cannot know what they are. What you are doing is probably wrong.
III. Everyone is lying. Particularly when they say that everyone is lying.
IV. The videogame known as The Void is art. Unashamedly and gleefully art. The whole thing may be an extremely elaborate sexual metaphor. It may be the dark vision of an uncaring afterlife. It may be both. How many poems have you played lately?
V. There is rather a lot of naked ladies in it.
VI. It pleases me greatly to see the old surrealist sensibilities alive and thriving in a new medium. The visuals are bold and fascinating in their crumbling beauty. Erudite, yet still its own.
VII. You try writing about this without sounding pretentious.
VIII. The difficulty might be a bit extreme. I played it with the medium difficulty patch and had my hands quite full.
IX. Ice-Pick Lodge’s use of interlocking systems to tell a story is truly fascinating and pioneering work. Here is a linear game that everyone will experience completely differently. There is no crude illusion of choice and consequence; everything is consequence.
X. In conclusion, I can recommend this videogame product to everyone.