All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.
User reviews:
Very Positive (111 reviews) - 90% of the 111 user reviews for this game are positive.
Release Date: Sep 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a "one man dev" player feedback, input and criticism are crucial. I'm making a game for you (gamers like me) and I want you to enjoy it.

I've been incredibly lucky, making games is now my profession. That alone is incredible and a life long dream come true. It gets even better when players play the actual game, give feedback, criticism and we improve the game together.

Players are a true test of a game, to be the best that the game can be - Early Access is a critical step in the game's development.”

Approximately how long will this game be in Early Access?

“The goal is to stay in Early Access for around a year. The game won't be rushed to meet any artificial deadline, as there is no publisher or outside pressure to force an incomplete release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have:

  • Many more assets - space ships, stations, and bases.
  • A larger sandbox with more events and life.
  • An optional story line and side quests/missions.
  • Territory, base and property capture and ownership.
  • A "scrap" faction whose economy revolves around debris fields.
  • A whole lot more polish.

Because I tend to frequently update - you won't have to wait for long stretches of time to enjoy and test new features.”

What is the current state of the Early Access version?

“Void Destroyer 2 is about a year and a half into its development. However original game's (Void Destroyer) code base has been copied over and then branched into Void Destroyer 2. Meaning that many features and polish already exist.

Because the original game was a linear mission/story based game and the sequel is a sandbox game - the sandbox elements are the majority focus of development.

In regards to the new sandbox elements - the current state has the majority of the basics of the game play, though some are in very early and rough stages.

The majority focus of development up to date has been on the "single ship" game play and initial building of a small group of wing men.

  • You can explore a living sandbox, with various factions and events.
  • You can do basic missions for civilian, bounty hunter, mining, military and pirate factions.
  • Buy and upgrade ships for yourself or add to the fleet (fleet management is very bare).
  • Hire help for combat, trading or mining.
  • Basic piracy, pay ransom to avoid death or demand ransom from those weaker than you.
  • You can setup a basic trading/mining/economy system to further earn credits.
  • And more!

Will the game be priced differently during and after Early Access?

“The price is unlikely to change.

Having different pricing during early access and release - can sometimes have negative consequences among the game's community. Its simpler for me to just have the same price.”

How are you planning on involving the Community in your development process?

“By being available and receptive to any and all feedback.

I really mean this - I'll answer forum posts, emails and friend requests related to discussing and improving the game. Just like I did during Early Access of my first project, and continue to do so now.

I'll also post updates and seek out feedback on specific features, additions, and changes.”
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Recent updates View all (22)

August 2

Dev Video - Fleets

Hey guys!

Here's a new update vid:
Direct Link: YouTube

Short Summary:


Longer explanation:

If you are new to Void Destroyer 2 - check out the previous update - Link for some background information.

We are making our way into the creation of "fleets" - for some background up until now only the player was able to have a "fleet" - usually refered to by me as the "main fleet" - this is where the player is physically in the game world.

A fleet is a group of ships - that functions like a single ship in terms of commands and visual representation in the Oveworld.

With this update - the player can designate other ships as fleet leaders and order other ships to join the fleet leader's fleet.

Fleets are important for several reasons - but it mostly boils down to easier management via grouping. Imagine 100 ships or imagine 4 groups of 25 ships - which would be easier to manage?

Fleets can be used (like any individual ship) to capture bases, destroy ships, and patrol territory - they function like any other individual ship.

These are the first steps towards fleets - much more work is needed.

This update also features additions/improvements to the Overworld to help with fleet management - including more camera options (including a detached camera) and the ability to select multiple ships.

What's next?

Most likely I'll continue adding to the basics of fleets working my way towards "non player faction" fleets.

After that?

I've been thinking a lot about starting the work on unit caps, revamping the economy and making larger ships a bigger and more significant part of the game world.

Thank you for all the great feedback and support!

15 comments Read more

July 16

Dev Video - Remote Interface

Hey guys!

Here's a new update vid:
Direct Link: YouTube

Short Summary:

When docked at a owned base - you have access to a "Remote Interface" allowing you to control your ships via the Overworld and jumping into ship mode to control them.

Longer explanation:

Void Destroyer 2 starts you off in a single ship - barely fit for combat. You'll than upgrade it a bit and move on to bigger and better ships, gradually building up a fleet. Then owning mining and transport ships, and then owning enough ships to be able to capture a base.

Throughout this process - you can issue orders to your other ships and take direct control of them, but your physical presence is tied to your main ship, vulnerable to attack.

Once you capture your first base - you are given the opportunity to control your ships - via a remote interface, allowing you to manage your empire while docked at a base - your stronghold.

You can now participate in any battle that your ships are engaged in and not have to worry about your personal health - creating the possibility for bigger and more intense battles. With losses not meaning the end of the line - allowing for suicide missions and various other strategies to ensure your goals.

Time and space won't hold much meaning - and you can become a immortal space god.

What's next?

This update isn't yet live - it will most likely be patched in later in the upcoming week (there are still some tests I need to run to ensure that the basics work).

After that - I'll need to work on implementing fleets - making managing many ships much easier.

After that - I'll most likely work on some smaller aspects and then continue on and on - day by day working towards making Void Destroyer 2 the best space sandbox game that I can make - with your support and help!


5 comments Read more
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“The main draw for Void Destroyer 2, other than its great aesthetics, gameplay, and openness is its current development position. As it stands within the week of its early access launch, Void Destroyer 2 is a very solid and fun game, but the knowledge that it is only going to get bigger and better the longer it is out and the more people buy it, makes this game a worthy investment of time. The dev is extremely open and active, and this instills great confidence in the ability to bring this game to its true potential.”
Brash Games

About This Game

Start with barely a ship, end with an empire.

Void Destroyer 2 is currently a work in progress (including this page) - with Early Access started in September of 2016 and a planned Release in 2017.

Void Destroyer 2 is a space sandbox game set in a desolate asteroid field. These are dangerous times with many opportunities, for the explorers, the brave, the cunning, and the ruthless.

Chose the path of a mercenary protecting transport ships. The path of a pirate, preying on the weak. A bounty hunter who will settle scores for a price. An entrepreneur, starting your own business as a trader or miner. Become a tycoon with others working for you, protect your assets by assigning escorts.

The path to domination isn't always a straight one, if you fight hard enough, smart enough, nothing will stand in your way.

As your wealth grows you'll upgrade your ship, then purchase new more powerful ones. Eventually being able to build up a fleet of combat and non-combat ships. What's a fleet without a way to tell them what to do? Void Destroyer 2 has a built in real time strategy (RTS) control method optimized for controlling multiple ships and fleets.

Void Destroyer 2 is inspired by classic sandbox games, but is also a response to them:

  • Open sandbox for you to explore.
  • Fly any ship - from small fighters to huge carriers.
  • Multiple control methods. From direct flight to capital ship oriented schemes.
  • Made for the PC (not consoles) and for PC gamers. Learning curve and challenges ahead.
  • Build up a fleet.
  • Own multiple ships? Easily give them orders via a RTS control method.
  • Own multiple ships? Easily switch direct control from ship to ship.
  • Time dilation (slow down time) - make time for decisions and tactics.
  • Missions and events.
  • Conquer territory and own property. (Early Steps - in development during Early Access)
  • An engaging story line, with unique missions and boss battles. (Not currently in build - planned feature during Early Access)
  • Be a pirate, then become a pirate lord.

Void Destroyer 2 emphasizes combat, tactics and strategy, with battles ranging from one on one to fleets versus fleets. With a simple, manageable yet engaging economy and offers loads of freedom to the player on how to play and who to play as.

System Requirements

    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: DRM free.
Customer reviews Learn More
Very Positive (111 reviews)
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