All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.
User reviews:
Overall:
Very Positive (67 reviews) - 95% of the 67 user reviews for this game are positive.
Release Date: Sep 22, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a "one man dev" player feedback, input and criticism are crucial. I'm making a game for you (gamers like me) and I want you to enjoy it.

I've been incredibly lucky, making games is now my profession. That alone is incredible and a life long dream come true. It gets even better when players play the actual game, give feedback, criticism and we improve the game together.

Players are a true test of a game, to be the best that the game can be - Early Access is a critical step in the game's development.”

Approximately how long will this game be in Early Access?

“The goal is to stay in Early Access for around a year. The game won't be rushed to meet any artificial deadline, as there is no publisher or outside pressure to force an incomplete release.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to have:

  • Many more assets - space ships, stations, and bases.
  • A larger sandbox with more events and life.
  • An optional story line and side quests/missions.
  • Territory, base and property capture and ownership.
  • A "scrap" faction whose economy revolves around debris fields.
  • A whole lot more polish.

Because I tend to frequently update - you won't have to wait for long stretches of time to enjoy and test new features.”

What is the current state of the Early Access version?

“Void Destroyer 2 is about a year and a half into its development. However original game's (Void Destroyer) code base has been copied over and then branched into Void Destroyer 2. Meaning that many features and polish already exist.

Because the original game was a linear mission/story based game and the sequel is a sandbox game - the sandbox elements are the majority focus of development.

In regards to the new sandbox elements - the current state has the majority of the basics of the game play, though some are in very early and rough stages.

The majority focus of development up to date has been on the "single ship" game play and initial building of a small group of wing men.

  • You can explore a living sandbox, with various factions and events.
  • You can do basic missions for civilian, bounty hunter, mining, military and pirate factions.
  • Buy and upgrade ships for yourself or add to the fleet (fleet management is very bare).
  • Hire help for combat, trading or mining.
  • Basic piracy, pay ransom to avoid death or demand ransom from those weaker than you.
  • You can setup a basic trading/mining/economy system to further earn credits.
  • And more!

Will the game be priced differently during and after Early Access?

“The price is unlikely to change.

Having different pricing during early access and release - can sometimes have negative consequences among the game's community. Its simpler for me to just have the same price.”

How are you planning on involving the Community in your development process?

“By being available and receptive to any and all feedback.

I really mean this - I'll answer forum posts, emails and friend requests related to discussing and improving the game. Just like I did during Early Access of my first project, and continue to do so now.

I'll also post updates and seek out feedback on specific features, additions, and changes.”
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Buy Void Destroyer 2

 

Recent updates View all (17)

March 17

Dev Video - Base Ownership - Building Ships

Hey guys!

Here's what's been happening.

Short Summary:
  • Can now build ships (previously could only purchase)
  • Building ships requires ore
  • Building ships reduces credit cost
  • Can build concurrently via energy use
  • Similar mechanics for base defense ships (auto built ships)

I've prepared a "Dev Update" vid:

https://www.youtube.com/watch?v=8Z7kMXVyof4

Direct Link: YouTube

Building Ships:
Can now build ships using ore - at a far reduced cost. Built ships will appear in the hangar once ready. Using energy will trigger a concurrent build - allowing up to 5 ships to be built simultaneously. Energy used is based on a power of 3 (so 3, 9 27, 81). First ship is "free" and doesn't require energy to be built.

Building Defense Ships:
Previously, defense ships would just pop into the game world, now they will be "built" via a timer. Similar mechanic to the above, but ships will become defense ships (versus appearing in the hangar). This also applies to non-player owned bases. Making recovery from an attack more significant.

The economy and the game world:

This update makes ore and energy - something that's actually usable in the game world, rather than just for making money. The economy in Void Destroyer 2 - while pretty simple - now has a bit more to it. Ore and energy are no longer just generic resources to be traded, and for that I'm very happy. This also reduces the need and value of money - when the player sets up a mining operation and resource chains. My goal is that grinding for money shouldn't be a thing when the player owns multiple bases. Overall I don't want there to be a much call for the "grind."

We'll see continuing improvement/enhancements of the economy in future updates.

What's next?
I'll most likely take a break from base ownership - and work up a "faction relation" type interface, which will give the player information about factions, the player's current status to them, and allow the player to override friend/foe settings. After that more work on base ownership mechanic, with non-player bases responding to the player's aggressive actions towards their bases - in more appropriate ways.

Thank you for your support!

Paul

6 comments Read more

March 6

Happenings - base management, mining and more.

Hey guys!

Here's what's been happening.

Short Summary:
  • More work on base ownership.
  • Indie faction added
  • Bases (and player) building defensive platforms
  • Mining and economy changes and addition

I've prepared a "Dev Update" vid:

https://www.youtube.com/watch?v=KNHiUlSc0mo

Direct Link: YouTube

Working more and more towards a well implemented base ownership mechanic. Its been sometimes rough going due to having to put in many sub items to get to major goals.

For example - wanting to create a counter attack type mechanic (where factions will try to re-capture bases) means that I need to give the player proper tools to defend a base. Which requires many additional changes/additions/features including a thriving economy, a way to make money and gather resources.

Indie Faction:
You can think of this faction as individuals and small groups similar to you, with their own agendas - usually making money. These are traders, miners and combat pilots, unaligned with any particular faction, that have dealings with all of the factions. The player can't raise faction score with them, however if the faction score is negative, it will rise once you stop being hostile to them.

Base management:
You now have control over bases economy, you can designate a base as a resource supplier or a resource requester, your other bases will full fill these orders via indie transport ships. This lets you create resource loops via a very simple interface that's self managing (indie ships).

Player building platforms:
You can now manually - build defensive and production platforms at your owned bases.

Mining:
You can now assign transport ships to support your mining ships, making mining more efficient. Simply select a transport ship and right click one of your mining ships, the transport ship will ferry the ore from your mining ship back to the base.

Field Patrol:
In order to make mining safer, you can now assign patrol ships to fields, select a combat ship and right click on the field. This ship will now patrol the field and attempt to destroy any hostile ship within the field. If you are friendly to them, other mining ships will pay you a small fee for this service.

What's next?
More work towards the base ownership mechanic. Working towards the ability to build ships (instead of buying them) via resources. Then working on a "counter attack and re-capture" mechanic and further elements of base ownership/capture.

Thank you for your support!

Paul

9 comments Read more
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Reviews

“The main draw for Void Destroyer 2, other than its great aesthetics, gameplay, and openness is its current development position. As it stands within the week of its early access launch, Void Destroyer 2 is a very solid and fun game, but the knowledge that it is only going to get bigger and better the longer it is out and the more people buy it, makes this game a worthy investment of time. The dev is extremely open and active, and this instills great confidence in the ability to bring this game to its true potential.”
Brash Games

About This Game

Start with barely a ship, end with an empire.


Void Destroyer 2 is currently a work in progress (including this page) - with Early Access started in September of 2016 and a planned Release in 2017.

Void Destroyer 2 is a space sandbox game set in a desolate asteroid field. These are dangerous times with many opportunities, for the explorers, the brave, the cunning, and the ruthless.



Chose the path of a mercenary protecting transport ships. The path of a pirate, preying on the weak. A bounty hunter who will settle scores for a price. An entrepreneur, starting your own business as a trader or miner. Become a tycoon with others working for you, protect your assets by assigning escorts.



The path to domination isn't always a straight one, if you fight hard enough, smart enough, nothing will stand in your way.

As your wealth grows you'll upgrade your ship, then purchase new more powerful ones. Eventually being able to build up a fleet of combat and non-combat ships. What's a fleet without a way to tell them what to do? Void Destroyer 2 has a built in real time strategy (RTS) control method optimized for controlling multiple ships and fleets.

Void Destroyer 2 is inspired by classic sandbox games, but is also a response to them:


  • Open sandbox for you to explore.
  • Fly any ship - from small fighters to huge carriers.
  • Multiple control methods. From direct flight to capital ship oriented schemes.
  • Made for the PC (not consoles) and for PC gamers. Learning curve and challenges ahead.
  • Build up a fleet.
  • Own multiple ships? Easily give them orders via a RTS control method.
  • Own multiple ships? Easily switch direct control from ship to ship.
  • Time dilation (slow down time) - make time for decisions and tactics.
  • Missions and events.
  • Conquer territory and own property. (Early Steps - in development during Early Access)
  • An engaging story line, with unique missions and boss battles. (Not currently in build - planned feature during Early Access)
  • Be a pirate, then become a pirate lord.

Void Destroyer 2 emphasizes combat, tactics and strategy, with battles ranging from one on one to fleets versus fleets. With a simple, manageable yet engaging economy and offers loads of freedom to the player on how to play and who to play as.



System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core i3 or equivalent
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800 or later
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: Works with most Intel graphics cards, but not recommended. DRM free.
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 550 or better
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • Additional Notes: DRM free.
Customer reviews Learn More
Overall:
Very Positive (67 reviews)
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