All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A space sandbox, inspired by the classics and standing on their shoulders.
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22 сен. 2016
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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: Данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

“As a "one man dev" player feedback, input and criticism are crucial. I'm making a game for you (gamers like me) and I want you to enjoy it.

I've been incredibly lucky, making games is now my profession. That alone is incredible and a life long dream come true. It gets even better when players play the actual game, give feedback, criticism and we improve the game together.

Players are a true test of a game, to be the best that the game can be - Early Access is a critical step in the game's development.”

Сколько примерно эта игра будет в раннем доступе?

“The goal is to stay in Early Access for around a year. The game won't be rushed to meet any artificial deadline, as there is no publisher or outside pressure to force an incomplete release.”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“The full version is planned to have:

  • Many more assets - space ships, stations, and bases.
  • A larger sandbox with more events and life.
  • An optional story line and side quests/missions.
  • Territory, base and property capture and ownership.
  • A whole lot more polish.

Because I tend to frequently update - you won't have to wait for long stretches of time to enjoy and test new features.”

Каково текущее состояние версии в раннем доступе?

“Void Destroyer 2 is about a year and a half into its development. However original game's (Void Destroyer) code base has been copied over and then branched into Void Destroyer 2. Meaning that many features and polish already exist.

Because the original game was a linear mission/story based game and the sequel is a sandbox game - the sandbox elements are the majority focus of development.

In regards to the new sandbox elements - the current state has the majority of the basics of the game play, though some are in very early and rough stages.

The majority focus of development up to date has been on the "single ship" game play and initial building of a small group of wing men.

  • You can explore a living sandbox, with various factions and events.
  • You can do basic missions for civilian, bounty hunter, mining, military and pirate factions.
  • Buy and upgrade ships for yourself or add to the fleet (fleet management is very bare).
  • Hire help for combat, trading or mining.
  • Basic piracy, pay ransom to avoid death or demand ransom from those weaker than you.
  • You can setup a basic trading/mining/economy system to further earn credits.
  • And more!

Будет ли разница в цене до и после раннего доступа?

“The price is unlikely to change.

Having different pricing during early access and release - can sometimes have negative consequences among the game's community. Its simpler for me to just have the same price.”

Как вы планируете вовлекать сообщество в развитие игры?

“By being available and receptive to any and all feedback.

I really mean this - I'll answer forum posts, emails and friend requests related to discussing and improving the game. Just like I did during Early Access of my first project, and continue to do so now.

I'll also post updates and seek out feedback on specific features, additions, and changes.”
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18 декабря 2017

Dev Video - Talking about scripted missions

Hey guys!

Here's a new update vid:

https://www.youtube.com/watch?v=3S0LZJ0gzLw
Direct Link: YouTube

It's a 10+ minute ramble about the process of adding in scripted missions to the game. Which is the current main focus.

There's a few elements that go into adding the mission, including thinking up the general mission idea, adding in a rough version of the mission, play testing, adding in the supporting code for the mission (if required) and polishing it up until its ready.

In the process of adding in these missions - I often see areas of the game needing improvement/polish - so I take little detours and work on the elements as they arise. For example I've improved the "aim assist" and "turret" aim elements. I've improved a few elements of combat ship behavior and various other bug fixes as they come along.

I hope that this process continues as it's been going - it's very satisfying to see the game grow in content and polish.

I hope that you all have a happy holiday season - Merry Christmas, Happy Hanukkah and a happy New year!

Hope that you have time to enjoy our great hobby - gaming :)

Thank you for all of your support!

Paul
Комментариев: 5 Подробнее

10 ноября 2017

Dev Video - Discussion on pirate attacks and scripted missions.

Hey guys!

Here's a new update vid:

https://youtu.be/1J_a1MZliKY
Direct Link: YouTube

This dev update is more of a "discussion" than demonstrating new features.

The first part of the vid discusses the new "pirates very likely to attack player trade ships" mechanic. I've been seeing a few feedback threads pop up about this so I've decided to do a test run - asking this question:

Would I be able to successful mine using a hired ship with a basic Hornet?

The answer is yes - and for me - it was fun, engaging, challenging, risky and rewarding.

Now for other players that answer might be different, especially because the game does feature an element of randomness, and because I as the developer tend to play the game with different knowledge than you guys.

Once again - the goal is that trade ships are balanced in terms of risk/reward. Previous to this mechanic, trade ships had much reward for nearly no risk.

I hope to create a reasonable amount of risk to balance this out, so I'm looking for more feedback on this and will continue testing and refining this mechanic.

--

Part 2 of the update vid discusses the upcoming scripted missions. To give you a short summary, scripted missions are a big time investment for me, but
I see them as a necessary element to be included into the game.

I have many reasons including - breaking up the monotony of "auto generated" missions. Introducing the player to the game world, its rules and factions. Creating much more interesting and unique challenges for the player. And having a main story in the game.


If you are interested in game development and think you might want to help out in scripting missions let me know - maybe we can come to a arrangement for you to work on adding more scripted missions to the game.

Serious inquiries only. The ideal candidate would have a passion for game development, passion for Void Destroyer 2, loads of time (whether in the short term or the long term), loads of patience, loads of desire to learn the scripting system in VD2, etc. Please use the forum to initiate contact.

Once again - thank you for all the great support - I'm very excited about upcoming scripted missions and the future of the project - in large part thanks to you!

Paul



Комментариев: 13 Подробнее
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Рецензии

“The main draw for Void Destroyer 2, other than its great aesthetics, gameplay, and openness is its current development position. As it stands within the week of its early access launch, Void Destroyer 2 is a very solid and fun game, but the knowledge that it is only going to get bigger and better the longer it is out and the more people buy it, makes this game a worthy investment of time. The dev is extremely open and active, and this instills great confidence in the ability to bring this game to its true potential.”
Brash Games

Об этой игре

Start with barely a ship, end with an empire.


Void Destroyer 2 is currently a work in progress (including this page) - with Early Access started in September of 2016 and a planned Release in 2018.

What's the hook? What's unique?

Like in most space sandbox games - in Void Destroyer 2 you start with a single ship then work your way up in the world. What's unique - a single ship isn't the end, the dominance of all you can see is. Your first ship is just a step on the path to a massive fleet, from tiny fighters to massive capital ships. Your thirst for power doesn't have to end there, you'll own bases and territory, hard won from their original owners. Use them to build fleets to expand and conquer. From a tiny fighter, easily destroyed, to a immortal space god! That's Void Destroyer 2.

What will you - the player - be doing?

  • Do easy "milk runs" in your starting ship.
  • Upgrade it and buy better ships to do more dangerous assignments.
  • Hire temporary wing men, then start building your fleet via buying additional ships.
  • Leave fighters behind, upgrade to a gunship, then a corvette, then a frigate, and beyond. As your power grows, so do your opportunities.
  • Fight from the cockpit or bridge of your ship and command your forces via a tactical interface.
  • Branch off into trading and mining, take over a asteroid field and be paid for your protection, or be a ruthless pirate demanding ransom and taking cargo.
  • At some point, the only way to grow your strength will be by taking things from others. Capture ships and build up a fleet capable of taking a base.
  • Owning a base expands your power even further, you can now direct your forces from it, no longer are you tied to a single ship or fleet.
  • Use your base to build defenses, and ships - soon you'll have more than one, and after that you'll have them all.


Void Destroyer 2 is a space sandbox game set in a desolate asteroid field. These are dangerous times with many opportunities, for the explorers, the brave, the cunning, and the ruthless.



Chose the path of a mercenary protecting transport ships. The path of a pirate, preying on the weak. A bounty hunter who will settle scores for a price. An entrepreneur, starting your own business as a trader or miner. Become a tycoon with others working for you, protect your assets by assigning escorts.



The path to domination isn't always a straight one, if you fight hard enough, smart enough, nothing will stand in your way.

As your wealth grows you'll upgrade your ship, then purchase new more powerful ones. Eventually being able to build up a fleet of combat and non-combat ships. What's a fleet without a way to tell them what to do? Void Destroyer 2 has a built in real time strategy (RTS) control method optimized for controlling multiple ships and fleets.

Void Destroyer 2 is inspired by classic sandbox games, but is also a response to them:


  • Open sandbox for you to explore.
  • Fly any ship - from small fighters to huge carriers.
  • Multiple control methods. From direct flight to capital ship oriented schemes.
  • Made for the PC (not consoles) and for PC gamers. Learning curve and challenges ahead.
  • Build up a fleet.
  • Own multiple ships? Easily give them orders via a RTS control method.
  • Own multiple ships? Easily switch direct control from ship to ship.
  • Time dilation (slow down time) - make time for decisions and tactics.
  • Missions and events.
  • Conquer territory and own property. (Early Steps - in development during Early Access)
  • An engaging story line, with unique missions and boss battles. (Not currently in build - planned feature during Early Access)
  • Be a pirate, then become a pirate lord.

Void Destroyer 2 emphasizes combat, tactics and strategy, with battles ranging from one on one to fleets versus fleets. With a simple, manageable yet engaging economy and offers loads of freedom to the player on how to play and who to play as.



Системные требования

    Минимальные:
    • ОС: Windows XP
    • Процессор: Intel Core i3 or equivalent
    • Оперативная память: 2 GB ОЗУ
    • Видеокарта: GeForce 9800 or later
    • DirectX: Версии 9.0c
    • Место на диске: 1 GB
    • Дополнительно: Works with most Intel graphics cards, but not recommended. DRM free.
    Рекомендованные:
    • ОС: Windows 7
    • Процессор: Intel Core i5 or better
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта: GeForce GTX 550 or better
    • DirectX: Версии 9.0c
    • Место на диске: 1 GB
    • Дополнительно: DRM free.
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