Trapped in darkness, you must use visualized sound to guide your way through threatening environments. The sounds you create will bounce off obstacles, revealing the shape of the surrounding world. It won't be long before your only way of sensing the world attracts a horrifying evil that devours both sound and souls.
User reviews:
Recent:
Very Positive (14 reviews) - 92% of the 14 user reviews in the last 30 days are positive.
Overall:
Very Positive (399 reviews) - 93% of the 399 user reviews for this game are positive.
Release Date: May 11, 2015

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Buy Dark Echo

 

Reviews

“Dark Echo is a brilliant, unique, and incredibly tense must-have masterpiece.”
5/5 – TouchArcade

“A masterful execution of minimalist design… play this with headphones, in the dark, alone.”
Indie Game Enthusiast

About This Game

Trapped in darkness, you must use visualized sound to guide your way through threatening environments. The sounds you create will bounce off obstacles, revealing the shape of the surrounding world. It won't be long before your only way of sensing the world attracts a horrifying evil that devours both sound and souls.

Survive through 80 levels that will make your heart race and leave you with an irrational fear of red lines. A foreboding soundscape, best experienced with headphones, sets the tone for your journey. Explore, solve puzzles, and most importantly - stay alive.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or higher
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
    Minimum:
    • OS: Ubuntu 10.10 or higher
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (14 reviews)
Overall:
Very Positive (399 reviews)
Recently Posted
Marco Antonio II.
6.1 hrs
Posted: August 24
In a saturated market where video games are released daily you’ll see a fair share of experimental games that try to be something different and unique but fail in one way or another, but this game is the exception. One of the best aspects is that it remembers about being a game first, while being complimented by everything else. The idea is unique and something I’ve personally have not seen before, and is not pretentious about it.

The visuals are an excellent style choice and leave plenty for imagination, which makes for a unique and terrifying experience. You don’t know what is going on around you or where you are, sometimes you don’t know what is going to happen next, but that’s part of what makes this game great and tense. It’s pretty to see all those visuals slowly change in front of you by your actions, although you won’t always be able to appreciate them for too long because you’ll be in danger constantly. But they can make for pretty screenshots and wallpapers if you experiment enough.

There is no music, only small ambient sounds and the sounds made by your character and other entities. However it doesn't need any music to begin with, for it would detract from the focus, but I assure you the sound design will end up stuck in your head and you'll be remembering the sounds for quite a while. Some sounds were a little too hauting for me I must admit.

Overall is not a complicated game, in fact is not a hard game either, it can be a little frustrating at times, however I appreciate its focus on simplicity, especially because simplicity well done is a rarity. The mechanics are not hard to understand and it’s very well designed from start to finish. And really, there is not much to say; it is what it is and does a fine job, but I enjoy it for what it is and for delivering an unerving experience. It might be short, but for the small price is absolutely worth it and one of the most unique games I've seen in a while. Is even better experienced on a dark room with headphones!
Helpful? Yes No Funny
Mr. Magiks
0.6 hrs
Posted: August 21
"What's that sound?!" This is a constant thought coursing through my mind while playing Dark Echo. From start to finish you will be on edge while experiencing the world in a whole new way.

Endless enjoyment will have you wondering if you have reached the end of these halls, catacombs or dungeons avoiding things that have no shape. This game will prey on the fears in the back of your mind as much as it will challenge you to overcome those very fears.
Helpful? Yes No Funny
*Hyper light*MistyFlight
1.6 hrs
Posted: August 20
Much cool so wow great fun




XD
Helpful? Yes No Funny
res
0.6 hrs
Posted: August 5
The simplicity and the overall ambiance is amazing.
You can form ideas on what the enviorment around you only from the sounds you can hear.
I have never been put on such edge on such a simple game.
Anyone who wants a simple yet amazing game should play this.
Best two dollars spent in the longest time.
Helpful? Yes No Funny
m8
0.6 hrs
Posted: August 2
best 2,99€ spended in my life





11/10
Helpful? Yes No Funny
- no ∆
3.7 hrs
Posted: July 29
- nice game.
Helpful? Yes No Funny
NoriMori
3.1 hrs
Posted: July 27
I started watching Markiplier play this game, but I quickly stopped, because it looked so cool that I wanted to experience it for myself first. I just bought it, and played for 2.5 hours straight. I love it! (And it's certainly much longer than I expected it to be — 2.5 hours and I'm not even halfway done!)

If you really think about it, Dark Echo is actually a fairly standard puzzle/escape/psychological thriller game: You navigate, you evade monsters, you avoid death traps, and sometimes you have to activate switches (represented by yellow patches). But the sound mechanic, in which you navigate by visualized sound waves, changes everything. Instead of giving you a puzzle to solve in each level, it makes navigation a puzzle in itself. And it's a puzzle that gets progressively more complicated and challenging as new elements and mechanics are introduced and combined with each other, requiring increasing amounts of cleverness to overcome.

A bonus: The fact that you are effectively walking around in pitch darkness, and often threatened by monsters and traps, makes this something of a horror game as well. Your blindness makes the experience tense and constantly charged with the threat of the unknown. And the inscrutability of your environment presents an ontological mystery: You don't know who you are, where you are, how you got there, or what the world wants from you. (I doubt any of these questions will be answered by the game, but a sense of mystery always makes horror/thriller games even more fun.)

Edit: I just played for another half an hour. When I first wrote this, I was at level 37 or 38. At Level 40, I made an important discovery, which is that the next 40 levels are a "mirror" of the first 40. Your player character finally escapes the darkness he was trapped in, stepping out into the light, where you can hear birds chirping. And then you're taken to a level select screen that's the same as the first one, except that black and white are inverted. I've played a few of these "light" levels so far, and they are largely the same as their "dark" counterparts (including their names), except that black and white are inverted, in some ways they seem to be tougher, I'm pretty sure there are more monsters, and it seems that the monsters can now move through walls. I had to stop playing only a few levels in because I was mentally drained. I'm a bit disappointed that the last half of the game seems to be just a "tougher" mirror of the first — especially since I'm not sure that it's tougher in a good way. But I haven't finished yet, and I don't know if there might be any surprises in store.
Helpful? Yes No Funny
Bebop
1.1 hrs
Posted: July 7
Dark Echo is a unique puzzle game with horror elements.You enter in a dark room,the only thing you can see are your steps,so you have to light the room by walking.Every step you make,will create an echo,that let you see the room and where to go just with the sound,to find the exit.With a perfect work in the audio section,the game will be really immersive and it will gives you a mix of feelings like anxiety,panic and fear.

Pros:
  • A unique experience to try
  • Really immersive
  • Lot of levels to complete and a light mode

Cons:
  • Some levels are a bit repetitive and boring

You can read my full review here in my little blog! Dark Echo. What i think about it!
Feel free to reply with some critics or opinions to help me writing better! Thanks everyone for reading and have fun with the game!
Helpful? Yes No Funny
DoctorMichael10
1.0 hrs
Posted: July 5
Very atmospheric and created a true sense of fear =)
Helpful? Yes No Funny
Tato
0.3 hrs
Posted: July 4
This is very interesting game to play. Its graphics is really minimal but even thought game brings lot of fun and chalanging levels. You will not regret time spent playing it nor money you spent on it.

Main benefits:
* simple controls
* simple but interesting idea
* I did not find any bugs nor glitches through gameplay
* Its simplicity does not reduce fun you get

Disadvantages:
* sometimes you get lost in labyrinth
* sometines too tough
* It can get boring after some time. In this case simply take few days break. You will find it enjoing again next time you start it,
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Recommended
6.1 hrs on record
Posted: August 24
In a saturated market where video games are released daily you’ll see a fair share of experimental games that try to be something different and unique but fail in one way or another, but this game is the exception. One of the best aspects is that it remembers about being a game first, while being complimented by everything else. The idea is unique and something I’ve personally have not seen before, and is not pretentious about it.

The visuals are an excellent style choice and leave plenty for imagination, which makes for a unique and terrifying experience. You don’t know what is going on around you or where you are, sometimes you don’t know what is going to happen next, but that’s part of what makes this game great and tense. It’s pretty to see all those visuals slowly change in front of you by your actions, although you won’t always be able to appreciate them for too long because you’ll be in danger constantly. But they can make for pretty screenshots and wallpapers if you experiment enough.

There is no music, only small ambient sounds and the sounds made by your character and other entities. However it doesn't need any music to begin with, for it would detract from the focus, but I assure you the sound design will end up stuck in your head and you'll be remembering the sounds for quite a while. Some sounds were a little too hauting for me I must admit.

Overall is not a complicated game, in fact is not a hard game either, it can be a little frustrating at times, however I appreciate its focus on simplicity, especially because simplicity well done is a rarity. The mechanics are not hard to understand and it’s very well designed from start to finish. And really, there is not much to say; it is what it is and does a fine job, but I enjoy it for what it is and for delivering an unerving experience. It might be short, but for the small price is absolutely worth it and one of the most unique games I've seen in a while. Is even better experienced on a dark room with headphones!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
192 of 234 people (82%) found this review helpful
169 people found this review funny
Recommended
2.3 hrs on record
Posted: May 11, 2015
This game was terrifying.
Yet exhilarating.
Kept me on the edge of my seat.
I only screamed like a little girl five times.
Maybe twelve.
I may be a little girl.

Best two dollars I’ve spent this year.
Was this review helpful? Yes No Funny
78 of 83 people (94%) found this review helpful
3 people found this review funny
Recommended
3.4 hrs on record
Posted: October 14, 2015
Dark Echo is an evocative piece of art with one of the most brilliant sound designs seen in videogame history. That uses stealth and survival horror conventions to materialize the fears living in our subconscious through abstract and geometrical shapes inspired by the paintings of Rothko

«It’s always night, or we wouldn’t need light» -
Theloniuos Monk

Do you remember the first time when you played Super Mario Bros 3? And while you were running through a prolonged and almost infinite hill, pushing the jump button you realized that now Mario could fly. And then, you were amazed with this magic sense of discovery while you explore a vastness sea of pixelated clouds. Creating the magic illusion of exploring a new world in which every single element is full of novelty, an explosion of the senses.

Our gaming memories are full of this accomplished moments of realization. Like the first enemy that you glitch in Axiom Verge. The first kiss you give in Yoshirou Kimura’s cult classic Chulip. Or when you rewinded the time in Braid to reach an unattainable floating plattform for the first time.

Dark Echo has one of these memorable and most captivating single moments experienced in recent videogames. In the form of the first time that you keep pushed the action button, and releasing it you can see how an explosion of visible and corporeal sound waves helps to materialize a previously occult and cryptic hidden dimension. With a plethora of abstract and evocative geometrical forms dazzling our eyes with pure joy. An intense array of emotions are concentrated in this mere act of pushing a single button. As an expression of why the videogames are considered art.

In its first hours, this magic sense of realization never ceases. An absorbing sensation that creates an oppressive feeling in the player, while he’s surrounded by invisible menaces laying in the shadows. An universe where the most feared ghosts plaguing our subconscious are waiting for us surrounded by darkness. Waiting to become corporeal with the mere stimulus of a sound.

We can only figure the world that lies beneath Dark Echo via the materialization of sounds, this fragmented instant of time when a a wave elongates making tangible a mysterious and almost cryptic alternative reality that lives isolated in a corner of our memories, close to our childhood traumas. Playing Dark Echo is like doing a unconscious journey through our fears and hopes, only using our imagination in a synesthetic way, associating sounds and its geometrical effects with inner terrors. And all of these sound elements are augmented by one of the most cohesive artistic designs seen in a videogame, clearly influenced by the paintings of Rothko in its constant use of the black and red colors.

Its level structure is not so distant of a stealth game, where we need to generate geometrical forms thorough sounds to confuse our captors. With a perfect difficulty curve that adds new elements and functions at a very slow pace. The 20 first levels serves as a tutorial, and from 20 onwards, you should prepare to die a lot. It’s like an even more minimalist approach to the VR missions seen in the first Metal Gear Solid. Also, Dark Echo shows its smart design nature by using the name of each level as an evocative clue to resolve its main obstacle. A demonstration of the love and care that its creators have put in the development process.

Maybe Dark Echo can be seen as a small game. But it’s a game in which every single element has been created with an ambitious and creative approach. A short but extremely polished experience that tries to not saturate the player with irrelevant content. Over the years and with the consequent saturation of the gaming market, I appreciate games that really try to be small but memorable journeys. Significative creations in gaming history that we will never forget.

Note that Dark Echo isn’t the first experiment created in the videogame medium to recreate the experience of being a blind person. Previously, the japanese punk videogame designer idol Kenji Eno created Real Sound: Kaze no Regret for Sega Saturn. A game that was designed with blind people in mind, using only sounds and with not a single image. In his next game, Kenji Eno will use the sound as a design fundamental again, with the release of Enemy Zero. A survival horror with invisible enemies, that only can be detected by using a sound radar.

Sadly, Kenji Eno passed away in 2013. But I’m sure that if he lived today, he would become fascinated with Dark Echo.


( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
Was this review helpful? Yes No Funny
82 of 104 people (79%) found this review helpful
9 people found this review funny
Recommended
6.8 hrs on record
Posted: May 12, 2015
It is said that if you want to create a good horror game you depend on three basic factors:

-Sound

-Darkness

-Unknown/mysterious foes

The player's imagination will do the rest.

...

For me, this game nails all these concepts, creating a really immersive and terrifying experience with very basic art & mechanics.

100% recommendable.
Was this review helpful? Yes No Funny
106 of 154 people (69%) found this review helpful
12 people found this review funny
Recommended
4.1 hrs on record
Posted: May 12, 2015
I provide an in-depth review of Dark Echo http://www.youtube.com/watch?v=ygdYZHIsf-w
Was this review helpful? Yes No Funny
34 of 47 people (72%) found this review helpful
2 people found this review funny
Recommended
2.0 hrs on record
Posted: May 12, 2015
I played this a few months ago when it was released on iOS. Great game on both platforms, but playing it on a larger screen definitely adds to the horror factor.

It reminds me of Amnesia: The Dark Descent, especially during the segments where you're being chased through the water as each footstep you take gives away your location to the monsters.

For only $2.00, it's pretty difficult to justify passing it up. If you like horror games, you can't go wrong with Dark Echo. And definitely play it with headphones on. The sound design is incredible.
Was this review helpful? Yes No Funny
26 of 34 people (76%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: May 12, 2015
Sound design stripped down to the basics and a whole game built around it. The scariest things are always the unknown. A lot of 'horror' games could learn a lot from this.
Was this review helpful? Yes No Funny
85 of 143 people (59%) found this review helpful
3 people found this review funny
Not Recommended
1.3 hrs on record
Posted: May 14, 2015
I want to like this game but I don't find its ambiance or gameplay engaging at all. It feels like a flash or mobile game in the sense that each level is a short path to victory with a tiny variation on the same theme. This is not a bad thing in and of itself but a game that relies on atmosphere should not present you with a transparent series of easy puzzles and little else.

I appreciate the game's clever design but I don't enjoy the gameplay. It didn't feel particularly scary, either: Red blobs make spooky ghost sounds and if you touch them they will eat you and restart the level. That is the sum of this game's horror elements. They will chase you if they hear you but they are stupendously easy to avoid. Holding shift makes you invisible to them and you can throw rocks to draw their attention away from you on a whim.

Some of the levels make interesting use of the game's premise but most felt tedious.

What I liked:
Clever concept, some levels were intriguing, perceiving your environment requires effort

What I didn't like:
Lack of tension, mobile game level design, one-note enemies, lack of meaningful variation
Was this review helpful? Yes No Funny
49 of 79 people (62%) found this review helpful
14 people found this review funny
Recommended
2.1 hrs on record
Posted: May 11, 2015
Honestly well surpassed by expectations, really enjoyed it thus far and am looking foward to continuing where I left off! I have created a quick 'first impressions' video at the link below:

https://www.youtube.com/watch?v=4jfweqYgPJY

Was this review helpful? Yes No Funny