Trapped in darkness, you must use visualized sound to guide your way through threatening environments. The sounds you create will bounce off obstacles, revealing the shape of the surrounding world. It won't be long before your only way of sensing the world attracts a horrifying evil that devours both sound and souls.
User reviews:
Very Positive (12 reviews) - 100% of the 12 user reviews in the last 30 days are positive.
Very Positive (412 reviews) - 93% of the 412 user reviews for this game are positive.
Release Date: May 11, 2015

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“Dark Echo is a brilliant, unique, and incredibly tense must-have masterpiece.”
5/5 – TouchArcade

“A masterful execution of minimalist design… play this with headphones, in the dark, alone.”
Indie Game Enthusiast

About This Game

Trapped in darkness, you must use visualized sound to guide your way through threatening environments. The sounds you create will bounce off obstacles, revealing the shape of the surrounding world. It won't be long before your only way of sensing the world attracts a horrifying evil that devours both sound and souls.

Survive through 80 levels that will make your heart race and leave you with an irrational fear of red lines. A foreboding soundscape, best experienced with headphones, sets the tone for your journey. Explore, solve puzzles, and most importantly - stay alive.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or higher
    • Memory: 512 MB RAM
    • DirectX: Version 9.0
    • Storage: 100 MB available space
    • OS: Mac OS X 10.7 or higher
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
    • OS: Ubuntu 10.10 or higher
    • Memory: 512 MB RAM
    • Storage: 150 MB available space
Customer reviews
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Very Positive (12 reviews)
Very Positive (412 reviews)
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198 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
79 of 84 people (94%) found this review helpful
3 people found this review funny
3.4 hrs on record
Posted: October 14, 2015
Dark Echo is an evocative piece of art with one of the most brilliant sound designs seen in videogame history. That uses stealth and survival horror conventions to materialize the fears living in our subconscious through abstract and geometrical shapes inspired by the paintings of Rothko

«It’s always night, or we wouldn’t need light» -
Theloniuos Monk

Do you remember the first time when you played Super Mario Bros 3? And while you were running through a prolonged and almost infinite hill, pushing the jump button you realized that now Mario could fly. And then, you were amazed with this magic sense of discovery while you explore a vastness sea of pixelated clouds. Creating the magic illusion of exploring a new world in which every single element is full of novelty, an explosion of the senses.

Our gaming memories are full of this accomplished moments of realization. Like the first enemy that you glitch in Axiom Verge. The first kiss you give in Yoshirou Kimura’s cult classic Chulip. Or when you rewinded the time in Braid to reach an unattainable floating plattform for the first time.

Dark Echo has one of these memorable and most captivating single moments experienced in recent videogames. In the form of the first time that you keep pushed the action button, and releasing it you can see how an explosion of visible and corporeal sound waves helps to materialize a previously occult and cryptic hidden dimension. With a plethora of abstract and evocative geometrical forms dazzling our eyes with pure joy. An intense array of emotions are concentrated in this mere act of pushing a single button. As an expression of why the videogames are considered art.

In its first hours, this magic sense of realization never ceases. An absorbing sensation that creates an oppressive feeling in the player, while he’s surrounded by invisible menaces laying in the shadows. An universe where the most feared ghosts plaguing our subconscious are waiting for us surrounded by darkness. Waiting to become corporeal with the mere stimulus of a sound.

We can only figure the world that lies beneath Dark Echo via the materialization of sounds, this fragmented instant of time when a a wave elongates making tangible a mysterious and almost cryptic alternative reality that lives isolated in a corner of our memories, close to our childhood traumas. Playing Dark Echo is like doing a unconscious journey through our fears and hopes, only using our imagination in a synesthetic way, associating sounds and its geometrical effects with inner terrors. And all of these sound elements are augmented by one of the most cohesive artistic designs seen in a videogame, clearly influenced by the paintings of Rothko in its constant use of the black and red colors.

Its level structure is not so distant of a stealth game, where we need to generate geometrical forms thorough sounds to confuse our captors. With a perfect difficulty curve that adds new elements and functions at a very slow pace. The 20 first levels serves as a tutorial, and from 20 onwards, you should prepare to die a lot. It’s like an even more minimalist approach to the VR missions seen in the first Metal Gear Solid. Also, Dark Echo shows its smart design nature by using the name of each level as an evocative clue to resolve its main obstacle. A demonstration of the love and care that its creators have put in the development process.

Maybe Dark Echo can be seen as a small game. But it’s a game in which every single element has been created with an ambitious and creative approach. A short but extremely polished experience that tries to not saturate the player with irrelevant content. Over the years and with the consequent saturation of the gaming market, I appreciate games that really try to be small but memorable journeys. Significative creations in gaming history that we will never forget.

Note that Dark Echo isn’t the first experiment created in the videogame medium to recreate the experience of being a blind person. Previously, the japanese punk videogame designer idol Kenji Eno created Real Sound: Kaze no Regret for Sega Saturn. A game that was designed with blind people in mind, using only sounds and with not a single image. In his next game, Kenji Eno will use the sound as a design fundamental again, with the release of Enemy Zero. A survival horror with invisible enemies, that only can be detected by using a sound radar.

Sadly, Kenji Eno passed away in 2013. But I’m sure that if he lived today, he would become fascinated with Dark Echo.

( The writer of this review is not an English native. So you should expect occasional grammar errors. I apologize in advance. )
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76 of 98 people (78%) found this review helpful
9 people found this review funny
6.8 hrs on record
Posted: May 12, 2015
It is said that if you want to create a good horror game you depend on three basic factors:



-Unknown/mysterious foes

The player's imagination will do the rest.


For me, this game nails all these concepts, creating a really immersive and terrifying experience with very basic art & mechanics.

100% recommendable.
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110 of 152 people (72%) found this review helpful
171 people found this review funny
2.3 hrs on record
Posted: May 11, 2015
This game was terrifying.
Yet exhilarating.
Kept me on the edge of my seat.
I only screamed like a little girl five times.
Maybe twelve.
I may be a little girl.

Best two dollars I’ve spent this year.
Was this review helpful? Yes No Funny
106 of 154 people (69%) found this review helpful
12 people found this review funny
4.1 hrs on record
Posted: May 12, 2015
I provide an in-depth review of Dark Echo
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33 of 46 people (72%) found this review helpful
2 people found this review funny
2.0 hrs on record
Posted: May 12, 2015
I played this a few months ago when it was released on iOS. Great game on both platforms, but playing it on a larger screen definitely adds to the horror factor.

It reminds me of Amnesia: The Dark Descent, especially during the segments where you're being chased through the water as each footstep you take gives away your location to the monsters.

For only $2.00, it's pretty difficult to justify passing it up. If you like horror games, you can't go wrong with Dark Echo. And definitely play it with headphones on. The sound design is incredible.
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26 of 34 people (76%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: May 12, 2015
Sound design stripped down to the basics and a whole game built around it. The scariest things are always the unknown. A lot of 'horror' games could learn a lot from this.
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86 of 146 people (59%) found this review helpful
3 people found this review funny
Not Recommended
1.3 hrs on record
Posted: May 14, 2015
I want to like this game but I don't find its ambiance or gameplay engaging at all. It feels like a flash or mobile game in the sense that each level is a short path to victory with a tiny variation on the same theme. This is not a bad thing in and of itself but a game that relies on atmosphere should not present you with a transparent series of easy puzzles and little else.

I appreciate the game's clever design but I don't enjoy the gameplay. It didn't feel particularly scary, either: Red blobs make spooky ghost sounds and if you touch them they will eat you and restart the level. That is the sum of this game's horror elements. They will chase you if they hear you but they are stupendously easy to avoid. Holding shift makes you invisible to them and you can throw rocks to draw their attention away from you on a whim.

Some of the levels make interesting use of the game's premise but most felt tedious.

What I liked:
Clever concept, some levels were intriguing, perceiving your environment requires effort

What I didn't like:
Lack of tension, mobile game level design, one-note enemies, lack of meaningful variation
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18 of 24 people (75%) found this review helpful
3 people found this review funny
3.0 hrs on record
Posted: August 11, 2015
Well, I'm a bit stuck on level 29 right now, and given as how there are 80 levels to this game, I highly doubt I will be finishing it. However, conceptually, it is pretty cool, and in practice, the game mechanics work well.

Basically, it is pitch black with the only light coming from sound, which bounces off the walls and objects, thus illuminating your path briefly. Also, your footprints leave a trail. Sadly, the sound also serves to attract an all consuming evil, in the form of red lights. Normal sound is represented by white light, doors (and I guess treaure although I'm not exactly certain how that works) is represented by yellow, and water (the bane of your existence in this game, lol) is blue. Somewhere around level 20, you find rocks which you can throw to distract the all consuming evil, which is especially handy when you also have to cross water (which also slows your movement). Each level basically ends by finding the exit "doorway" which explodes with white light when you step into it. Oh...and you can also move with stealth, which reduces your sound radius and helps you to sneak through that pesky all consuming evil.

There are some other nuances so far, such as needing to use rocks to break through walls, and certain levels where you cant hide from the all consuming evil and simply have to run for it. The level I am on currently, you have to cross waterways which actually push you into the awaiting evil (I guess this is the waters current).

The game does have full controller support, which is how I play it.

Anyway, I actually think this is a stellar game, and minimalistic perfection in what is essentially a unique puzzle game.

I give this game 8 muffled footsteps out of 10 with the remaining 2 betraying you to the all consuming evil, which I will simply dub as Shoggoth.
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10 of 10 people (100%) found this review helpful
1.1 hrs on record
Posted: July 7
Dark Echo is a unique puzzle game with horror elements.You enter in a dark room,the only thing you can see are your steps,so you have to light the room by walking.Every step you make,will create an echo,that let you see the room and where to go just with the sound,to find the exit.With a perfect work in the audio section,the game will be really immersive and it will gives you a mix of feelings like anxiety,panic and fear.

  • A unique experience to try
  • Really immersive
  • Lot of levels to complete and a light mode

  • Some levels are a bit repetitive and boring

You can read my full review here in my little blog! Dark Echo. What i think about it!
Feel free to reply with some critics or opinions to help me writing better! Thanks everyone for reading and have fun with the game!
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28 of 43 people (65%) found this review helpful
4 people found this review funny
4.4 hrs on record
Posted: May 11, 2015
While not a completely new concept, this game uses echo location as means of a map generator. It gives lots of fun puzzles (and some of absolute terror) and even has additional levels after you complete the main walk through. It's definitely worth the 2 dollars I spent.
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Recently Posted
1.2 hrs
Posted: October 16
For its price, the game is worth it.
The first 20-25 levels are alright. They present an interesting challenge that you don't find in any other game. It didn't make me fevereshly excited, but I was enjoying it nonetheless.
After that the puzzles become cheap. It is impossible to finish some levels without luck or dying few times, and I couldn't be bothered to continue playing. What's especially damning, is that in the first levels the game teaches you to be thoughtful and strategic, while later levels present challenges in the style of action games like Hotline Miami, which require luck or trial and error. I don't know if it's the only case when the game punishes you for what it tought you, but I suspect there's more of that later.
Maybe it's too much to pay any money for it, considering the amount of enjoyable content is similar to that of a good flash game, but I don't think it's a problem. If you have some spare pennies, the game is worth it.
Helpful? Yes No Funny
1.5 hrs
Posted: October 1
Decent for the price
Helpful? Yes No Funny
Dracina Dragonfire
1.9 hrs
Posted: September 27
This game can be more unnearving then the simplistic design may lead you to believe. Its not a horror that will make you jump out of your skin, its more a feeling of dread. We are visual creatures, so not being able to see whats around you properly, not knowing whats around you until its (potentially) too late. It also leaves what these demonic sounds following you up to interpritation.

The sound design is excellent, as it should be with a game based around it. You can tell when you're stepping through water, through blood, when there is death near you, the crumbling walls and the shifting stones, its all told through sound and what the sound waves shown tell you about your world.

Its a sort of stealth adventure game with the puzzle ellements getting stronger as you go along. By the end of the game you are sort of able to lead and manipulate the creatures which is what really drives it away from its initial stealthy feel. However this does not put the game on easy mode and no matter where you are in the game, the crunching of bones and death scream of your character is always jarring when you get something wrong.

All in all, if this sounds remotely appealing to you, especially with the low cost, I would say take the chance on it. Its a great little game.
Helpful? Yes No Funny
1.5 hrs
Posted: September 15
This game is fun good to make the time go by fastly, it may get a bit repetitive but still good, and it's totally cheap buy!

9 out of 10
Helpful? Yes No Funny
1.2 hrs
Posted: September 12
Try not to make a sound.
But if you dont do that you cant see where you are walking.
that is basicly Dark Echo.

You only see the silouette of a pair of feet on the ground.
The sound you make when you walk determans how far you can see but then the monsters can hear you if there are any around. and they will start to hunt you down.

find your wary through mazes with only the sound as your guide and your wits as your means to survive.

I have never seen a game been played like this one.
if you have some good headphones lock them in shut down the light and try not to panic, because they can move through the smallest cracks where you can not.

Good luck Prey. the hunt has startet.

Helpful? Yes No Funny
0.3 hrs
Posted: August 27
Amazing game. It has a creepy atmosphere, innovative gameplay, and definitely worth your money if you have a few bucks lying around!
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Marco Antonio II.
6.1 hrs
Posted: August 24
In a saturated market where video games are released daily you’ll see a fair share of experimental games that try to be something different and unique but fail in one way or another, but this game is the exception. One of the best aspects is that it remembers about being a game first, while being complimented by everything else. The idea is unique and something I’ve personally have not seen before, and is not pretentious about it.

The visuals are an excellent style choice and leave plenty for imagination, which makes for a unique and terrifying experience. You don’t know what is going on around you or where you are, sometimes you don’t know what is going to happen next, but that’s part of what makes this game great and tense. It’s pretty to see all those visuals slowly change in front of you by your actions, although you won’t always be able to appreciate them for too long because you’ll be in danger constantly. But they can make for pretty screenshots and wallpapers if you experiment enough.

There is no music, only small ambient sounds and the sounds made by your character and other entities. However it doesn't need any music to begin with, for it would detract from the focus, but I assure you the sound design will end up stuck in your head and you'll be remembering the sounds for quite a while. Some sounds were a little too hauting for me I must admit.

Overall is not a complicated game, in fact is not a hard game either, it can be a little frustrating at times, however I appreciate its focus on simplicity, especially because simplicity well done is a rarity. The mechanics are not hard to understand and it’s very well designed from start to finish. And really, there is not much to say; it is what it is and does a fine job, but I enjoy it for what it is and for delivering an unerving experience. It might be short, but for the small price is absolutely worth it and one of the most unique games I've seen in a while. Is even better experienced on a dark room with headphones!
Helpful? Yes No Funny
Mr. Magiks
0.6 hrs
Posted: August 21
"What's that sound?!" This is a constant thought coursing through my mind while playing Dark Echo. From start to finish you will be on edge while experiencing the world in a whole new way.

Endless enjoyment will have you wondering if you have reached the end of these halls, catacombs or dungeons avoiding things that have no shape. This game will prey on the fears in the back of your mind as much as it will challenge you to overcome those very fears.
Helpful? Yes No Funny
1.6 hrs
Posted: August 20
Much cool so wow great fun

Helpful? Yes No Funny
Dick Lipschitz
0.6 hrs
Posted: August 5
The simplicity and the overall ambiance is amazing.
You can form ideas on what the enviorment around you only from the sounds you can hear.
I have never been put on such edge on such a simple game.
Anyone who wants a simple yet amazing game should play this.
Best two dollars spent in the longest time.
Helpful? Yes No Funny