A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Recent Reviews:
Very Positive (53) - 98% of the 53 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,742) - 97% of the 1,742 user reviews for this game are positive.
Release Date:
May 15, 2015
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Early 2018.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 20-25 hours (or 40-60 hours including all optional content). The past updates have focused mostly on adding more content like new areas and dungeons. With version 0.9.5 we will release the another big story update, beyond that any remaining story will only be released with the full version 1.0. In between we will release several smaller updates adding more content like side quests and new locations and few more gameplay additions, like more combat skills. The goal is to release the majority of the story content with the last version so players can enjoy it without painful cliffhangers.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 70-80% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 6-10 hours. If you take your time exploring the environment, beating the dungeons not integrated into the story yet, and solving quest, you can reach a playtime of up to 40-50 hours with the current version already. Note that playing beyond the current "end of the story" will not break your save. You can still continue the story later on but you will keep your level, items and dungeon progress. The only downside of this is that your character might be overpowered so playing the story might be less challenging and enjoyable. We recommend you keep a save at the current end of the story!”

Will the game be priced differently during and after Early Access?

“The price for the early access version will likely stay the same when the final game is released.
We previously considered lowering the price when released, but seeing that CrossCode will offer a long playtime when released, we thought the current price is justified.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.

Additionally we often hold "Defeat the Boss" contests whenever we release new versions.”
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Recent updates View all (54)

August 15

Hi-Lights + Gamescom



Some time has passed so let's do another small Hi-Lights Post! There are some changes we can show off, but also some news about Gamescom! Because yes, we'll be there!

Recent Progress

Lots of stuff happened since the last update! There is just a little problem: we don't want to show much of the recent progress to avoid spoilers! So if it seems like there is little new stuff... that's why.

Anyway, here are some of the things we actually can show off:


We work on the new area Sapphire Ridge. While the tileset is pretty much derived from the area of the intro, we added couple more tiles and details.


Sapphire Ridge will feature densly grown bamboo trees, but there will be hidden gaps where you can wander through!


There will also be more plants to destroy! The destruction of nature shall continue!


Another thing we worked on is the new Trophies menu! And yes, eventually some of these trophies will be connected to Steam Achievements!

...And yeah. That's all. Again: Lot's of stuff happening in secret! Really!

Gamescom



Gamescom, that massive trade fair for video games, will be next week in Cologne, Germany! And we'll be there as well!

We plan to attend Gamescom on August 22 and 23! We won't have any booth but will be there as visitors. We'll also bring CrossCode stickers! If anybody is there as well and wants to meet up, just let us know via E-Mail, Twitter or Discord. We'll also use Twitter and Discord to potentially organize meetups while we're there.

And yeah, that's all pretty much! Until next time!
57 comments Read more

July 11

Hotfix Release 0.9.5-5 + Contest Winners!




We spent the last week fixing smaller and more nuanced bugs, but also managed to squeeze in a few new features and additions! All of this is now released with Hotfix Version 0.9.5-5! Also the boss contest just ended and we've already chosen the winner!

Hotfix Release 0.9.5-5


The newest version should fix another batch of smaller issues, including:
  • Weird AI problems with Apollo just standing around doing nothing.
  • A certain boss was not supposed to be defeatable, but some of you still managed to defeat him, resulting in breaking the game. You monsters.
  • A huge amount of spelling issues fixed, as we finally went through months worth of reports by the community! Thanks everyone for the great help!
But that's not all! We also worked on a few new additions that also made it into this hotfix release:
  • There is a new Bulletin Board accessible via the Quest Hub of each town, listing most available quests of the area!
  • Item Consumables now show (more or less) individual graphics on consumption!
  • Activating circuit skills now shows a fancy effect!
  • We added a proper label + image for Chapter 6 which is after Faj'ro Temple.
  • The German translation for the whole beginning of the Cargo ship has been improved! We'll keep working on the German translation, trying to catch up with the English text and improving the quality along the way.
  • Certain ricochet puzzles have been extended with ball-destroying entities, giving a clear hint on which path the balls are not supposed to fly.
Boss Contest Solution
Yes, the Boss Contest is over! We asked you to win a certain PvP fight in front of Faj'ro Temple and most of you probably already guessed who the opponent was.



Do you accept, blue-haired Spheromancer?!



Yes, it was Apollo waiting for you!
We had a total of 61 Submissions for this contest, which once again sets a new record!

A lot of you fought Apollo honorably with appropriate level, equipment and just owning the fire element:


Apollo is pleased.


You fought honorably, like a true Spheromancer!



However...

There have also been... other submissions.



What?



As it turns out, we had quite a number of cheaters among us! Some of you just cheated a little. You merely had the ice element and your stats have been just slightly above the norm at most:


We can let that slide, right?



...



But then we have a long...


....loong....


...loooong list of players with level 40+, all 4 elements, overpowered equipment... All of it! Now you can hardly call that a chall-



CHEATERS! YOU DIRTY LITTLE CHEATERS! DO YOU HAVE NO HONOR?! HOW CAN YOU EVEN CALL YOURSELF A SPHEROMANCER?!



... Well, anyway! There was no rule against any of that. So all of these submissions are still valid. Sorry, Apollo!



This is madness!



Oh, but we also got a number of submissions that did quite the opposite and went for a true hardcore challenge

  • Gellot was overleveled and had all elements, but used downgraded equipment and wasn't hit a single time!
    Impressive! Though that's sort of thing he does... all the time. Just look at his channel!
  • 232 DjordjeA beat Apollo with level 3 (that in itself is already impossible and therefore CHEATING) with extremely low defense yet high attack stats due to good equipment. That means he couldn't survive a single attack combo by his opponent... but still won! Awesome!
  • Ether was level 44 but decided to drop all of their equipment... and was still victorious! Amazing!
  • Vincent Desjardins was level 30 and also decided to drop all equipment giving him even lower stats. In addition, he only used the Neutral element. After a long and painful battle... he won! What a feat!
  • 影子 was level 18 and was just wearing rookie equipment resulting in the lowest stats of all participants! The video showcases another long and painful battle with lots of interesting techniques, like switching elements during combat arts to optimize damage as far as possible. In the end 影子 was victorious. Absolutely incredible!

We're quite blown away to see that level of skill from our players!



... Alright. I admit it. Very impressive.



Now, the winner is randomly drawn from all of these submissions! We did so live during yesterday's gamedev stream (just ignore the mistake where we've chosen the wrong person at first...)!

And the winner is...

稍等等

Congratulations, you won a guest NPC somewhere in CrossCode! We'll make sure to contact you once we start implementing those NPCs.



Of course, one of the cheaters. There is no justice. I'm outta here.



And that's all for today's post! This was likely the last CrossCode hotfix for 0.9.5... unless even more unexpected issues come up.
That means we'll now focus on content for version 0.9.7 and beyond!

Until next time!
52 comments Read more
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Reviews

“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”
Destructoid

“I can’t say enough superlatives about it to be honest.”
Fextralife

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
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