A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Recent Reviews:
Overwhelmingly Positive (132) - 98% of the 132 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,953) - 97% of the 1,953 user reviews for this game are positive.
Release Date:
May 15, 2015
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Early 2018.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 20-25 hours (or 40-60 hours including all optional content). The past updates have focused mostly on adding more content like new areas and dungeons. With version 0.9.5 we will release the another big story update, beyond that any remaining story will only be released with the full version 1.0. In between we will release several smaller updates adding more content like side quests and new locations and few more gameplay additions, like more combat skills. The goal is to release the majority of the story content with the last version so players can enjoy it without painful cliffhangers.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 70-80% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 6-10 hours. If you take your time exploring the environment, beating the dungeons not integrated into the story yet, and solving quest, you can reach a playtime of up to 40-50 hours with the current version already. Note that playing beyond the current "end of the story" will not break your save. You can still continue the story later on but you will keep your level, items and dungeon progress. The only downside of this is that your character might be overpowered so playing the story might be less challenging and enjoyable. We recommend you keep a save at the current end of the story!”

Will the game be priced differently during and after Early Access?

“The price for the early access version will likely stay the same when the final game is released.
We previously considered lowering the price when released, but seeing that CrossCode will offer a long playtime when released, we thought the current price is justified.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.

Additionally we often hold "Defeat the Boss" contests whenever we release new versions.”
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Recent updates View all (59)

December 14

CrossCode 0.9.8 - More languages and all the Arts!



On our long journey towards version 1.0 we've now reached another small milestone: Today we release version 0.9.8! This update will add all level 3 combat arts, a Japanese and Korean translation, a couple of quests and several small quality-of-life improvements! Let's go!

New Localizations

After several month of collaboration with our new partners we're happy to announce that CrossCode now supports two more languages!

First: a Japanese localization by Dangen Entertainment!


It's like one of your Japanese JRPGs!


Which means we can't read it! Gotta wait for those fansubs. :/

Second: a Korean localization by Mayflower Entertainment!


Still can't read this!


We really hope the translations are good!

Anyway...


You can select the new languages within the options. Remember to restart the game!

All the Combat Arts

It's finally done! This version comes with all level 3 combat arts fully implemented!

In order to learn those arts you'll have to collect the Star Shade at the end of the Jungle dungeon. Once learned you'll need to spend 6 SP in order to use them.

The good news is: We'll upgrade your MAX SP to 12 (which means 3 SP on battle start) once you collect the Star Shade! So gathering the necessary SP should be somewhat quicker.

Small Usability Improvements

We made several small improvements for menus and interface.


Quest marking has changed. You can now mark multiple quests inside the menu and you can only switch between marked quest on the field.


We properly integrated a Circuit Reset option! You can visit a terminal in Rookie Harbor that allows you to reset individual Circuit trees. However, resetting isn't as cheap anymore: you'll need to use a Circuit Override item that you will get on several occasions during the plot. We might also add a trading option later on.


To reskill yourself even faster you also now have the option to learn several skills in one go!


There are also several small QoL improvements like grayed trading items in the preview if you can't trade them yet, and number of collected chests visible on the world map.

A few more quests

This version comes with a few more quests as well! Two of them are found in Rookie Harbor and another one in Gaia's Garden!

There's even a little boss fight included!

More Stuff in the Background

Just like the last release, this one is again rather small. We're still working on more content in the background that will be released with version 1.0!
So once again... Sorry for the small update but we hope that the wait will be worth it once version 1.0 will be out!

Anyway that's all!

We hope you have fun with version 0.9.8 and let's hope there's a limit to the amount of bugs!

95 comments Read more

December 1

Hi-Lights + Next Release Date



Hello everyball! Suddenly it's December so some of you might wonder: what about that Version 0.9.9 Release? Well we got some news for you and also some GIFs and Images of Recent Progress!

Release of the next version

In the original schedule we planned for a release of Version 0.9.9 in December including all Level 3 combat arts as well as Rhombus Square. While we already made some progress with Rhombus Square, it's likely not going to be ready before Christmas. However, we did manage to complete all the combat arts! That's why we decided to split the release in two versions: 0.9.8 and 0.9.9. Rhombus Square will be release with version 0.9.9 in the Beginning of next year (January - February).

Version 0.9.8 will be released on December 14 and will include:

  • All level 3 combat arts - that means the circuit is 100% completed
  • A couple new quests
  • Several small quality-of-life improvements

Oh... and also: A complete Japanese and Korean localization!

As with the last release, note that this release is smaller since we're still working on more stuff in the background for version 1.0.

Recent Progress

You can now chain activate multiple nodes in the circuit tree! Simply activate the option in the options menu, select a node and watch as all the skills get activated.

We reworked the quest-favorite system. Instead of marking just one quest as favorite, you can now set as many as you want and only toggle through them on the field! No more lingering unfinished quests you need to go through!

Trades you can't make because you lack the resource or money are now grayed out.

We changed the order of modifiers. From now on they will be grouped more logically so you don't find a damage modifier next to a status condition one and so on.

A small change but probably a welcome one too: When hovering above and area on the world map, it will now show how many chests you can still find in that area.

And now, as for level 3 combat arts, there're a lot of them sO GET READY FOR GIFS!


LOTS OF GIFS


LARGE GIFS.


MOBILE USERS, YOU HAVE BEEN WARNED.


Let's start with something familiar!


Possible with level 3 arts: your personal meteor storm.


Also: very fierce counter attacks featuring LASERS!


Sky-high streams of fire!


Massive spin attacks!


TANKS!


Gigantic Icicles!


Enormous Lightning Strikes!


Time halting combos!


Lighting-fast tackles!


Even faster melee combos!


Highly-explosive projectiles!


Duplicating dash combos!


Risky HP-absorbing counter blocks!


HP-absorbing... stream-shooting... attacks!

And that's all! See you again in December 14 for the next release!
128 comments Read more
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Reviews

“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”
Destructoid

“I can’t say enough superlatives about it to be honest.”
Fextralife

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
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