A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
User reviews:
Recent:
Very Positive (68 reviews) - 100% of the 68 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (1,009 reviews) - 99% of the 1,009 user reviews for this game are positive.
Release Date: May 15, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“An extensive demo of CrossCode was released back in 2015 and we’re currently working full-time to complete the game. For players, Early Access is an opportunity to get access to new content as early as possible and to further support development of CrossCode. For us, it’s also a great source of feedback.”

Approximately how long will this game be in Early Access?

“Early Access will continue until the game is completed. Until then, we plan to release updates on a regular basis (usually around every two month). We target a final release for Q2-Q3 2017.”

How is the full version planned to differ from the Early Access version?

“The full game will complete the story of CrossCode with a playtime of about 15-20 hours. The first updates of the Early Access version will continue the story of the former demo, while later updates will focus on gameplay components, introducing new areas, enemies, dungeons and puzzles. In order to deliver the story in the most effective way, we plan to release the final part of the plot - including the major twists and its conclusion - with the final version of the game.”

What is the current state of the Early Access version?

“The current version comes with most core mechanics completed and polished, including movement, physics, combat, puzzles, menu systems, NPC etc. It also features 60-70% of the planned areas and about 30-40% of the story. Quickly playing through the incomplete story will result of a playtime of around 4-5 hours. If you take your time exploring the environment, grinding for items and solving quest, you can reach a playtime of up to 15-20 hours with the current version already.”

Will the game be priced differently during and after Early Access?

“The price for the early access version might be reduced once we get closer to the release.”

How are you planning on involving the Community in your development process?

“The community can give us feedback to any available content of the game, such as enemies, attack skills, puzzles and plot developments. We will use this feedback to create a well balanced and fun experience for as many players as possible. We may also consider suggestions for new enemy types, skills, equipment among other things.”
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Recent updates View all (43)

February 9

5th CrossWeek Completed!

The 5th CrossWeek just happened and after 6 days of intensive full-time CrossCode development we're now back with a lot of new stuff to show!

More enemies

We did a lot of planning for upcoming enemies and created plenty of concept art:





Additionally, sprite sheets for several new enemies have been completed and are just waiting to be implemented!

More Quests

Quests have been pretty big this CrossWeek! A total of 4 new quests have been implemented for Bergen and Ba'kii Kum, featuring several new enemies and other challenges!

Here some impressions of things you might fight:



Guards.

https://gfycat.com/FancySatisfiedBird

Penguins.

New Lea Combat Poses

We recently pushed Combat Arts pretty hard and essentially implemented all level 1 and level 2 Combat Arts available.
This CrossWeek, we took a bit of time to polish those attacks with a few additional poses for Lea:



NPC Portraits

The current grayish NPC portraits don't quite match the quality of the colored counterpart. We can't really afford to give each and every NPC a full-colored portrait, but we at least decided to polish the grayish NPC portraits to be a better match quality wise:



More Sounds

A lot of sounds have been added to things that have been surprisingly quite up to this point. Now you have groaning Behesloths and meowing Shokats that will make you feel real bad for beating them up.

Also, you now find a lot of random melodies in Basin Keep:

https://www.youtube.com/watch?v=0678Tv0O0rc

The Final Boss of the Jungle

Yepp, we've been working on the boss, and nope we won't show anything of it. Let's just say it will be... something else. Seriously, we might have overdone it a bit this time, which is also why this fight is still not done yet!


Behind the scenes

Who cares for the actual game content, right?
We know exactly what you want to see:
A bunch of dudes doing gamedev and trying to cook.


Fair task distribution


Hard at work! In the kitchen.


GFluegel creating the next quest you'll all love.


A random Intero dropping by!


Preparing Bacon...


...for our Veggie burgers.


Also for our rice balls / Onigiri. Yes.


The team enjoying some burgers, probably with less bacon but still very tasty!

And that's all for CrossWeek! It was fun, it was productive and we'll probably do it again, sometime later this year!

Now on to wrap things up for the 0.9 release which is still scheduled for later this month.

Until then!

63 comments Read more

January 26

Hi-Lights + Contest Winner + CrossWeek



Welcome to the year 2017, everyball! Yeah it's about time we do another update post. We'll show some recent progress, got the results of the recent Boss Contest for you and other great news as well!

Recent Progress
The next version 0.9.0 is scheduled for Release in February. Not only will this version include the last dungeon of the Jungle with another epic boss fight, it will also finally include the complete circuit tree for all elements with all skills fully implemented, with the exception of Level 3 combat arts.
And yes, that means you'll get all level 1 and level 2 combat arts available!
That's a lot of combat options at your disposal!


GET READY FOR LOTS OF GIFS


Some of the remaining level 1 combat arts that have still been missing.


Entering Neutral Level 2! This is "Final Showdown" the successor of "First Cut".


More Level 2 Neutral Combat Art Madness!


Entering Cold Level 2! Now Lea can downright freeze enemies.


Alternatively, just freeze'em while pushing them upwards!


Entering Heat Level 2! Some of those attacks might remind you of something~


Entering Shock Level 2! As requested by many, we added the almost mandatory "chain lightning" attack.


Shock also features some other attacks that are just incredibly fast.


In fact, some of these attacks have been so fast hitting, that the mass of damage numbers became sort of a problem. That's why we decided to add damage summaries and limited the number of damage numbers that can appear simultaneously for each enemies.

We also worked on party members!


Emilie now can use Combat Arts, too!


And finally: say hello to your new Hexacast companion C'Tron!


Apart from combat stuff, we also worked on several new Quests in Basin Keep and Ba'kii Kum - some of which might surprise you with entirely new tasks!

So'najiz Boss Contest Results

With the release of Version 0.8 we once again held a contest for everyone to beat the new boss within a week and record it in a public video.
And we got a whole of 36 submissions!

ExternalFireseal
Exuno
andreasxp
Aeon
Viktor Yuschuk
OleschY
Xdragon
goldsonic25
咖啡竹
BILLYBOBJR
Adam Takitani
Derpykidd007
CAPSareStacking
Borgmo
Stryder467
Wolf and Friends Gaming
Streetclaw
Mythteller
Gellot
JellyBabyBomber
YellowKamel
Someone
Random Pile
MixelzPixels
Nhat Minh
WervynAnixil
Rioreur
lucas Feng
Juson
_MicroBot
valldn034
Squiddy
MrRowanism
MelficeOne
Celio Hogane
Niphram

In a recent gamedev stream we have computed the random number to pick the winner before an audience.

And the winner is:
valldn034

Congratulations!

You won a guest role in Basin Keep or V'rda Vil, the Shad Settlement of the Jungle! We'll make sure to contact you about the details... soonish!

The next CrossWeek!

With the next release coming close, we decided to have another CrossWeek! It's that time when many of our team members meet in Hannover for a good week of full-time CrossCode development! We usually get a lot of stuff done during those meetups. We also tend to burn stuff. Let's hope that won't happen this time around.

The CrossWeek will start February 1st and last until February 9th! Expect a lot of small updates and images on our Twitter and of course, a big summary at the end!


And that's all for today's post. Until next time!

46 comments Read more
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Reviews

“It is, by far, the best demo I've played for a currently-crowdfunding project.”
Rock Paper Shotgun

“CrossCode is a beautiful 16-bit ball-filled adventure.”
Destructoid

“CrossCode Will Renew Your Faith in Indie Video Games”
HardcoreGamer

About This Game

This retro-inspired 2D Action RPG might outright surprise you. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.

CrossCode is all about how it plays! That's why there is a free Steam demo! Go give it a try!

Take the best out of two popular genres, find a good balance between them and make a great game. That’s what CrossCode does. And it works pretty well. You get the puzzles of Zelda-esque dungeons and are rewarded with the great variety of equipment you know and love from RPGs. During the fast-paced battles you will use the tools you find on your journey to reveal and exploit the enemies' weaknesses and at the same time will be able to choose equipment and skills for a more in-depth approach in fighting your enemies.

Check the Reviews to see who loves the game. We're sure you will, too!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Windows 7/8
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Minimum:
    • Processor: 2 GHz dual core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
    Recommended:
    • Processor: 2 GHz dual core
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory, 1GB memory recommended
Customer reviews Learn More
Recent:
Very Positive (68 reviews)
Overall:
Overwhelmingly Positive (1,009 reviews)
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