Get ready to enter a new era of physics platforming. Polyball is a classic ball rolling game in the vein of Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.
User reviews:
Very Positive (72 reviews) - 86% of the 72 user reviews for this game are positive.
Release Date: Jun 4, 2015

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“By choosing to release Polyball over Early Access we believe we will be able to deliver a more polished and enjoyable finished product through community involvement and iterative design. Through this method we hope, with the help of our players, to shape the future of both the ball rolling genre and indie game development.”

Approximately how long will this game be in Early Access?

“We don't plan on being in Early Access for too long. We're already far along in development and hope to be finished up towards late 2016.”

How is the full version planned to differ from the Early Access version?

“We're using Early Access as a testing bed for the various features of Polyball in their most basic form. You can look forward to more polished and expanded versions of these features in Full Release:

  • Steam Workshop
  • Many more skins and levels
  • 60+ levels and free DLC
  • Online + Local multiplayer
  • Race any leaderboard ghost
  • Full soundtrack made by local independent artists
  • Tuned mechanics and balanced levels based on community feedback
  • Mac/Windows/Linux support
  • Alternate language localization

What is the current state of the Early Access version?

“While we have a lot done already, there are some things still missing. Here is a list of our current features:

  • Global/Friends Leaderboards
  • 45+ levels with more being released soon
  • Online Multiplayer Alpha
  • Powerful customization system
  • Multiplayer disabled while online is being added
  • Main soundtrack 90% complete
  • English only
  • Mac and Windows support
  • Ghost support
  • Steam Cloud Saves
  • Full controller support

Will the game be priced differently during and after Early Access?

“Price will be $15 USD during Early Access as well as at launch.”

How are you planning on involving the Community in your development process?

“We will be actively communicating through Steam, Reddit (r/Polyball and r/low_poly), and Twitter (@studio_monolith) to reach our community. We will be running polls, contests, and have lots of places for you to reach out to us and let us know what you do or don't like!

There are a total of sixty areas in the game, 50 of which are available in the current Early Access build. We will listen to what you think about those levels and tweak the rest of the game based on your feedback.”
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“Monkey Ball and Marble Blast fans especially will want to give this a once-over. It looks promising.”

“Polyball may very well be the new standard for not only Platformers, but for early access games in terms of available content. This new indie game could become a new standard for future platformer games.”
9/10 – Keen Gamer

“I do feel that Polyball has a lot to offer and despite still being in Early Access, the price is more than justifiable considering that you get a ton of content all around. Just try out this game, it’s really good and filled with a ton of cool stuff!”

About This Game


Polyball is a modern take on classic ball rolling games such as Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.


The first full release from digital design practice Studio Monolith, Polyball is an experiment in low-poly visuals and open-ended game design. Our approach with the project was to make the kind of game we used to play, something that had both casual appeal and a limitless competitive ceiling. It was also a genre that we felt hasn't been adequately adapted to the modern world of game design. Our vision was simple: build a game that's easy to pick up, hard to master, and fun both on and off screen.


There's a lot to do in Polyball -- Challenge yourself or a friend to one of over 60 levels included in the initial release, with plans for many more levels via free DLC. If you've got some friends over and are looking for something to play, Polyball's splitscreen multiplayer promises a good time. With classic modes like Battle and Circuit Race, as well as a multiplayer version of the single-player experience, Polyball promises to be a must-have party game.


With global leaderboards built right into the level select menu and pregame screen, you can see where you stand among the worlds best and race against their ghosts. If you're more interested in beating your friends, check out the friends-only leaderboards. Collecting shards during your single-player journey will unlock a vast array of customization options, from different ball models to particle effects. This customization carries over into online multiplayer matches as well as your high-score ghost, with local multiplayer having its own version of the customization system designed for split-screen play.


If you've mastered every challenge we put into the game, take a look at the Steam Workshop content to face a whole new set of challenges. Community made content, from multiplayer battle maps and circuit tracks to customization options and single-player levels, will bridge the gap between developer and player as well as provide a steady stream of new content for you to experience. Steam Workshop gives the players a voice, allowing for the mechanics and level designs of Polyball to stretch far beyond what we had initially put into the game.


  • 60+ levels and free DLC
  • Powerful customization system
  • Full controller support
  • Extensive multiplayer support - online/splitscreen
  • Global/Friends Leaderboards
  • Full soundtrack made by independent artists
  • Steam Workshop
  • Tuned mechanics and balanced levels based on community feedback
  • Mac/Windows/Linux support
  • Alternate language localization
  • Ghosts
  • Steam Cloud Saves


  • Trails
  • Battle
  • Circuit Race
  • Tower Climb
  • Split-Screen + Online Story Mode
  • Many more!

Please be sure to check the Early Access tab to see the current state of the game.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (72 reviews)
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67 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
6 of 8 people (75%) found this review helpful
Not Recommended
0.9 hrs on record
Early Access Review
Posted: September 14
Devs have abandoned this game. No communication and no updates since February 2016.
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1 of 1 people (100%) found this review helpful
19.0 hrs on record
Early Access Review
Posted: September 16
'I absolutely have not even got one single piece of sanity left. 10/10' - DankPlank 2k16

When you literally die 600 times and you realize you've got about 25 more levels to go.
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Most Helpful Reviews  Overall
22 of 23 people (96%) found this review helpful
1 person found this review funny
1.9 hrs on record
Early Access Review
Posted: June 4, 2015
Polyball captures the gameplay reminiscent of Super Monkey Ball quite well, and goes a step further by adding a jump mechanic which opens up a whole new avenue for interesting levels and challenges to give the player.

The game is gorgeous and has a nice minimalistic aesthetic going on about it. The world is made up of low-poly objects and solid colors with shading. It all comes together nicely to create a surprisingly pleasing atmosphere.

There is a large amount of customization options for your ball that you can unlock with collectibles in the game, which change the ball's model, material, speed trail, and even a full chroma scale to pick your ball's colors from. These changes are purely aesthetic mind you, they have no bearing over actual gameplay.

The music is pretty good in my opinion, ranging from high energy drum beats to chill electronic-style music. It fits in with the visual aesthetic quite well.

I fully 100% recommend you play this game with a controller, you need access to a full stick to control the ball well.
There are only two controls that affect your character, the ball. The left stick moves the ball around and the A button (on a 360 pad) jumps. The jump is what really separates this game from being a monkey ball clone gameplay wise, as now more interesting obstacles show up such as levels requiring precision platforming, or having to jump from one ramp to another at high speeds over a bottomless pit. It is hard to get used to but once you get a good grasp on how the movement works you can get to pretty high speeds and get a very nice sense of momentum, but this is reliant on your skill. There are also your fair share of high speed downhill slides that don't need jumping as well.

Overall, this game takes an old idea and makes it fresh along with the great art direction. A fair warning though: this game gets very hard very fast. Be prepared to restart levels over and over again and get frustrated. However, the sense of satisfaction from beating a hard level drives you forward right into the next one.
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25 of 30 people (83%) found this review helpful
2 people found this review funny
3.4 hrs on record
Early Access Review
Posted: June 10, 2015
Disclaimer: Steam code was provided by developer
Cross Super Monkey Ball with the dream-like nature of Journey and you would end up with something very close to resembling Polyball. While it may seem focused on score and time based runs, it's also very relaxing just to roll about levels without a care in the world.
Gameplay involved collection of gems while progressing through each level. Gems are then spent on new customization options for your ball. These included a wide variety of new shapes, colours and particle effects (fire trails!). Currently Polyball contains 30 odd levels spread across 3 worlds, which might mean a more focused story mode in future, I'm not sure. Bunch of strange test levels were also included along with local multiplayer support.

Reasonable soundtrack but it did get repetitive. Controls were responsive though I would recommend a gamepad. If you suffer from motion sickness you won't have issues with this game, included are options for tweaking fov/dof/cameratilt and more. Most of my problems with the game are minor or planned additions and tweaks for future (free) content. Several patches dropped since launch and developer seems quite active and open to feedback.

Don't see much resemblance to Mario Kart but I've enjoyed my time spent with the game and quite excited to see it develop further. With a level editor and workshop support coming, I think it has a bright future. Perfect example of something that slipped through the kickstarter net and came out the other end with some great results. Worth keeping on your shortlist, even just for Zen purposes. Cheers folks.
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12 of 12 people (100%) found this review helpful
7.9 hrs on record
Early Access Review
Posted: June 6, 2015
An Honest Serious Review:

Very Good Graphics
Runs Soooo Smoothhhhh
I Can record 60fps 1080p on a amd fx 8350 with no drops at ALL
The Scenery is Great
Has a few bugs (Just released in Early Access So honestly it doesnt matter)
Very Customizable
Very Easy to Understand Menu
Some Maps are a little confusing on where to go (maybe they can add a marker to help you? idk)
It is worth the 10$ I spent on it even in early access
May make you mad sometimes ;p

Pretty fun to go for those world records tho :P
P.S. I recorded a 20 minute video of me playing it if you want to check it out for more information:
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12 of 13 people (92%) found this review helpful
9.1 hrs on record
Early Access Review
Posted: July 16, 2015
POLYBALL is a minimalist momentum-based racing game, (in early access) promising lots of potential by a team of active developers.


+ unique & neatly crafted graphics
+ fast paced, easy to learn gameplay
+ simple goal, race from point A to point B
+ high level variety
+ ingame level challenges
+ well designed maps and challenges
+ distinct, fitting soundtrack
+ collectibles & skin customization system
+ scoreboard
+ easily navigatible menus
+ steam cards, beatiful backgrounds & achievements
+ multiplayer (to be added)
+ steam (workshop to be added)
+ enthusiastic, responsive devs


- wonky keyboard & mouse controls
- loose camera movement
- levels can be confusing (lack of a minimap)
- challenges are hard to achieve
- some minor graphics glitches
- need to manually respawn
- repetitve soundtrack
- slightly steep pricing, high potential makes up for it


tl;dr Easy 2 learn & fun to play but hard to master
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9 of 9 people (100%) found this review helpful
3 people found this review funny
10.2 hrs on record
Early Access Review
Posted: July 7, 2015
Never before have I enjoyed looking at so many balls.

NOTE: I bought this game myself, I played it for me, I'm writing this review because I think it's a fun game.

TL;DR: Game is competitive but you can play it however you like, it looks nice, it progressively gets harder (for the most part), Nice and active Devs, Solid functionality with few issues for being an EA game, Keyboard/mouse controls make me cry (use a controller or RIP u), music isn't too special but you can turn it off if you want, Lots of things still need work but nothing game breaking, needs more levels but they will be added soon.

Polyball, Pro/Con:

1. High re-playability. I've spent a significant portion of my playtime simply trying to beat my own (and others) times.
2. It looks nice. Low poly textures done right.
3. The game has a nice difficulty curve. (But you REALLY want to play with a controller)
4. Speaking of controllers, full controller support. (although I wouldn't buy a game like this if it didn't support controllers)
5. The Devs don't have people hostage in Ontario The Devs are really nice.
6. Active development team. Really, just check out my posts in the discussions. Every single one has a response.
7. Pretty functional for an Early Access game. Things still need to be refined, but overall it's still pretty solid.
8. Music is pretty nice.
9. The pre-game logos are SKIP-ABLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10. The game really is just fun to play. I can write a much longer list of all the little things that are nice about this game, but you really just need to try it out. (and steam refunds are a thing now *wink wink*)

1. If you try to play with a keyboard and mouse, you will have a bad time.
2. There are occasional difficulty spikes that may get frustrating. (these help later on though when the levels get really hard)
3. The music is nothing really special, and it gets repetitive quickly. Turn it down or off before you play.
4. Controls, levels, UI, and camera all need work. However, this game is currently still Early Access.
*Note about Con #4* Even with the slight issues, the game is still easily playable and enjoyable. However, the issues will make you get annoyed sometimes. Examples include: not being able to jump at certain times, menus not always behaving properly, and the camera automatically adjusting and making you miss a jump.

Extras: This game has achievements/trading cards. This game WILL have multiplayer (not implemented yet). This game allows you to customize the look of your ball, but that doesn't affect gameplay in any way.

If you have questions about this game, feel free to comment/add me. I'll fill you in on anything you want to know (Unless you're audioloom/Silver Wolf. Stop beating my time you jerks :P the forest is mine)

EDIT: Formatting, I can't spell, added that part ^^^^^
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9 of 9 people (100%) found this review helpful
1 person found this review funny
4.1 hrs on record
Early Access Review
Posted: October 19, 2015
+Really fun when you go fast!
+Cohesive art style
+Good variety of levels
+Unique exerience controlling a ball - physics feel realistic, and rolling down hills is fun.
+Controller support!

-It took me about 10 minutes to get used to the controls. Camera is wonky at first, but easily adjusting via settings. (the dev is working on an update to improve camera)
-Some levels are really tedious and take a lot of button-tapping. Not my thing.

Polyball is a high-speed platformer, but there are some tedious parts. Controller recommended. Worth $10.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
4.5 hrs on record
Early Access Review
Posted: June 4, 2015
Dark Souls + Super Monkey Ball = Polyball

This game takes a good hard look at the ball rolling games of yore and puts a subtle, dark, (and oddly self aware) spin into the genre. Firstly, the music is really well done. Ranging from beats and speed to chill and focus, the electronica sounds do a good job of complimenting both level design and gameplay. The levels themselves are beautifully designed, dripping with atmosphere and scale that really lends to itself as you progress through the story. I had as much fun exploring the levels as I did actually playing them, that said, this game is pretty unforgiving. Prepare to use that back button cause youre gonna be restarting alot, and its not a bad thing! Ball customization is pretty cool too if youre into that stuff. I made a pooball.

As expected with early access games it is not without issues, albeit they are pretty small: UI navigation, mising level thumbnails, etc. However it shouldnt turn you away from the game itself. There's a really solid art direction and game mechanic here. I cant wait to see more.

Holy ♥♥♥♥ing ♥♥♥♥ space levels
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9 of 10 people (90%) found this review helpful
1 person found this review funny
2.1 hrs on record
Early Access Review
Posted: June 6, 2015
Just sat down and played it for a bit, was lots of fun. The artwork and music lend to a euphoric experience
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Recently Posted
6.8 hrs
Early Access Review
Posted: September 12
Fun game, great updates. I'd buy it again.
Helpful? Yes No Funny
4.8 hrs
Early Access Review
Posted: August 26
Polyball is another ambitious entry into the "rolling ball" subgenre of platforming games. If you've played MarbleBlast or Marble Madness then you should already know what to expect.

I understand that this game is still in Early Access, so I already anticipated there being some problems, but it's in a lot worse shape that I imagined. That being said I'm going to list through all of the problems I've experienced. But for the record, my experience with the current state of this game overall has been frustrating.

Before I go into the game related problems I had a number of problems with just booting the game up. Everytime I load up the game my connection to steam is always interrupted briefly, which I believe to be a glitch with Polyball's online capabilities. When the game finishes loading there is also a 50/50 that the interface is completed bugged out and I cannot click on any of the menu items at all, so my chances of even being able to play the game are cut in half every time I load it up.

The ball control and camera movement are terrible; the camera slips around every which way as if it has ice physics programmed into it, making re-orienting yourself in the right direction nauseating and confusing. The ball control is also very stiff and has trouble responding at times, especially during platforming segments. The ball accelerates very quickly but takes too long to slow down, which poses as a problem when you get to parts of the level where you need to be a little more careful with moving around. The cornering/turning of the ball is also very lacking, which is a problem in of itself when you need to make sharp turns, but instead you end up colliding into a wall or object and losing your top speed completely.

While the game concept was inspired by MarbleBlast and Marble Madness, what this game reminds me of the most is Sanic Ball, a rolling ball game that was very clearly made as a joke, but it's frightening how much this game resembles that. The levels mostly focus on speed and racing (which I'd like to mention, is not a bad quality), the ball controls poorly, and it's difficult to figure out where you're supposed to go because there's no boundaries or signs pointing you in the right direction, like any game of this design should have.

Now the levels do have it's faults, but I do like the idea of racing through vast, open environments at top speed while zooming through smooth slopes and ramps, but I wish the game kept it that way consistently. In between all of the slick, speedy levels are what I refer to as "TIGHTROPE" levels, a term coined after MarbleBlast Gold's infamous level of the same name. These are levels whose main gimmick is moving along uncomfortably thin platforms and keeping your ball/marble perfectly balanced upon it. Usually if you fall off (which is very frequent) your time is either slowed down considerably, or you just die. This is where the ball control & camera problems really start to become apparent because one: You need to keep the camera at a consistent direction or your ball will start to slip off, but given how slippery the camera control is keeping the view consistent is a feat and a half. Two: The ball, once again, controls badly. As mentioned before the ball has problems slowing down, so when you're approaching a turn on a tightrope platform you need to hit the breaks and stop your marble from rolling any further or else it falls off, but because the slow down is so painstakingly gradual the ball still tips off the edge. It's very clear that the ball was programmed for high speed racing on long strips of ground, so putting levels of this design makes absolutely no sense. These tightrope levels need to be SCRAPPED before the game leaves Early Access, no questions asked. Put more focus on speed and racing, and less focus on tedious precision movements.

Now other than the speed and tightrope levels the only kinds of levels that are left are what I can only assume to be unfinished test levels because if it's not focusing on speed or tedious balancing acts then all the levels are are generic flat areas with a bunch of singular jumps everywhere. I believe this to be a recurring theme because there seem to be a lot of levels centered around making singular jumps between thin pillar-like structures, and it gets old really fast and it makes me wish there were more speed levels just so I could at least have fun zooming around at top velocity.

The only thing left I've had problems with are the medal times, which I believe are likely placeholder times that will get fixed as more updates are pushed. However in the event that these are the final medal times, then these NEED to be fixed. Not only do they command harsh requirements that a player who is not a full-blown expert would struggle greatly with, but they are NEEDED in unlocking more levels. This is a big mistep that makes it a problem for newcomers to make any amount of progress in the game. My suggestion for this is to either make the medal times more accessible to all players, or make it NOT required to unlock more levels; either one or the other, but it should not be both. The end of the level stats are a nice punch in the face too; being told you're "TOO SLOW" and earning "NOTHING," especially in the levels that require a lot of precision movement rather than speed, is just in poor taste.

Look, this game has incredible potential and I want to see it succeed because Rolling Ball games are some of my absolute favorite games to play, but there are a lot of fundamental elements that NEED to be fixed before it can proceed onto that path. It's possible that some, if not most, of these problems I mentioned are already acknowledged and being looked at. I can assure you when this game sees improvement by the time it's officially released I will make an entirely new review reflecting that.
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15.4 hrs
Early Access Review
Posted: August 6
I heavily recommend this game. Most fun I've had in years.
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2.0 hrs
Early Access Review
Posted: August 4
Product received for free
This game is decent but unfortunately my cursor isn't locked to the center of the screen, so my mouse can hover over windows aero peek and make it so that i can only see my desktop for a second.
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0.7 hrs
Early Access Review
Posted: August 4
Early Access review.
I can hear the Devs: "Let's just make an environment and let physics dictate the game play, it'll be easy!" I think they bit off more than they can chew.

The trailer to this game looks like a blast, however, I'm having a hard time finding that kind of fun in the game itself. You start off with a hand full of levels that are just move forward to win, then suddenly you're on a track where if you fall off you might as well just reset because you are going to find the world's edge before you find the proper goal. Odd that it's not insta death like the other levels.

Try racing, okay. Hold down the go button and run in a circle for 3 laps. The winner will be decided by whoever pressed the go button first. Finding shortcuts would be a plus, but apparently the dev thought that should be against the rules and put up invisible walls and death pits everywhere. There's no real real reward for playing "well", but there is capital punishment for making a mistake.

Battle mode. Players actually swing at each other with weapons? That's hilarious, but not at all practical.

In summary, there are promising features in this game, but they are a long way off from being properly implemented. There are many many levels and lots of content to this game, but I played for 2 hours and didn't find anything that actually felt polished. The majority of it felt like it was barely functioning. Given that they're asking $16 for this it's pretty disappointing.

If the devs actually had 2 or 3 levels nearly polished for fun gameplay, and cranked the price down to match the content available, I'd be writing a positive review here.
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6.4 hrs
Early Access Review
Posted: July 7
If you can get it at a low price, it's nice. However, one or two key issues make me not recommend this game, despite solid and fun platforming.

In time trial games, I love going for fastest level times. I used to hold a few records before I quit for a while, which have been improved on since (which is fine), so I set out to beat these new times. However, I noticed that in some levels, the skips which allowed such fast times had been bandaid-fixed with invisible walls and the like, without the times abusing these skips being removed (as early as... level 4, I think).

If these issues weren't there, I'd totally recommend on sale, and possibly at full price.
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Handsome Sue
0.5 hrs
Early Access Review
Posted: July 6
There's not enough here to justify the price. I think adding AI to drive and race against, as well as a few extra maps, might change that.

To the game's credit, it looks and runs great. But, that doesn't stop it from getting really boring in less than an hour.
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Funkadelic Kitten
4.5 hrs
Early Access Review
Posted: June 30
This vs. Marble Blast Gold
I used to play a lot of Marble Blast Gold since an old computer came with it, so I definately wanted to give this a try. If you had played a Marble Blast game, the physcics are quite a bit different, more weighty, harder to stop, harder to change direction. Platforming on small areas is harder since your inputs aren't quite as powerful as Marble Blast, and it is also notable that you don't bounce hardly at all ever.

Actual overall review & price
So, it's different, but not bad, since I do feel in control, if less powerful, and everything controls nicely. I bought this at $7.50 and for the amount here I'm happy with that price. For $15, it's still decent value, but be prepared for a lot of marble moving if you want to see it all. It's Early Access and be prepared for all the issues that may come with that, but you're not putting money into a promise, there is good stuff here already.

Because you told me to
I like the idea of one hidden trophy in each level, I like the exploration and extra challange it adds. I haven't played the multiplayer yet so I can't comment on that. I am also making this review because one of the loading screens suggests it. So in the spirit of that, I'll say maybe certain things could be changed to be more reminiscent of Marble Blast, but that'd be catering to a niche so.. Zooming out fully can show parts of a map where things either just end or are floating but it's not a huge issue.

extra bit
If you don't have money or some other issue meaning you can't buy this, google "Marble Blast Platinum", it is a free mod which includes all Marble Blast Gold stages, as well as a lot of custom maps.
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