Get ready to enter a new era of physics platforming. Polyball is a classic ball rolling game in the vein of Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.
All Reviews:
Positive (46) - 80% of the 46 user reviews for this game are positive.
Release Date:
Jun 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“By choosing to release Polyball over Early Access we believe we will be able to deliver a more polished and enjoyable finished product through community involvement and iterative design. Through this method we hope, with the help of our players, to shape the future of both the ball rolling genre and indie game development.”

Approximately how long will this game be in Early Access?

“We don't plan on being in Early Access for too long. We're already far along in development and hope to be finished up towards late 2016.”

How is the full version planned to differ from the Early Access version?

“We're using Early Access as a testing bed for the various features of Polyball in their most basic form. You can look forward to more polished and expanded versions of these features in Full Release:

  • Steam Workshop
  • Many more skins and levels
  • 60+ levels and free DLC
  • Online + Local multiplayer
  • Race any leaderboard ghost
  • Full soundtrack made by local independent artists
  • Tuned mechanics and balanced levels based on community feedback
  • Mac/Windows/Linux support
  • Alternate language localization

What is the current state of the Early Access version?

“While we have a lot done already, there are some things still missing. Here is a list of our current features:

  • Global/Friends Leaderboards
  • 45+ levels with more being released soon
  • Online Multiplayer Alpha
  • Powerful customization system
  • Multiplayer disabled while online is being added
  • Main soundtrack 90% complete
  • English only
  • Mac and Windows support
  • Ghost support
  • Steam Cloud Saves
  • Full controller support

Will the game be priced differently during and after Early Access?

“Price will be $15 USD during Early Access as well as at launch.”

How are you planning on involving the Community in your development process?

“We will be actively communicating through Steam, Reddit (r/Polyball and r/low_poly), and Twitter (@studio_monolith) to reach our community. We will be running polls, contests, and have lots of places for you to reach out to us and let us know what you do or don't like!

There are a total of sixty areas in the game, 50 of which are available in the current Early Access build. We will listen to what you think about those levels and tweak the rest of the game based on your feedback.”
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Recent updates View all (62)

November 14

v0.9.1 - Just lots of stuff

I've just been randomly fixing bugs and adding content, here's the list:

  • Fixed marathon post-game next level button saying main menu
  • Marathon score card now resets correctly
  • Refined positioning of World HUD UI elements
  • World HUD score feed now works correctly
  • World HUD score value now updates correctly
  • Ghost effects (sparks, etc) now work correctly
  • Ghost props (catbat, crown, etc) now work correctly
  • Can no longer interrupt ghost uploading by hitting Space/Y on postgame screen
  • Can no longer press postgame Next Level/Main Menu/Restart multiple times

  • Online coop leaderboard post-game leaderboard sorting working correctly now
  • Updated hub levels visuals
  • Fixed up some particle smearing on weapons/abilities
  • Redid all coop spawn points
  • Wild Planet bouncers now bounce higher
  • UI updates on multiplayer level select thumbnail holders
  • Added thumbnails for battle levels
  • Added thumbnails for hub levels
  • Kill volumes (lava, etc) now work correctly in coop
  • Round slider in level select now only shows for battle maps

  • Added Furrow skin
  • Added Dragon prop, this needs animation still
  • Added Polybird prop
  • Added Upshot effect
  • Added Starburst effect
  • Fixed effect particles looking glitchy sometimes

Level Editor
  • Added Old Bridge base terrain
  • Added Rock Cylinder base terrain
  • Added Old Cage base terrain
  • Added Furydome Ground base terrain
  • Added Flat Cave base terrain
  • Added Big Curved Island base terrain
  • Added Dark Mountains base terrain
  • Added Otherworld Tall Skinny 1 tree
  • Added Otherworld Tall Skinny 2 tree
  • Added Otherworld Windswept 1 tree
  • Added Otherworld Windswept 2 tree
  • Added Otherworld Wide tree
  • Added Droopy Tree tree
  • Added Rock Bridge Piece
  • Added Squarish Rock
  • Added Odd Rock
  • Added all Old Bridge bridge parts
1 comments Read more

November 7

v0.9.0 - Online Multiplayer + View Replay

After much work we have gotten online multiplayer into a place which we consider very playable. We’ve included two game modes:

Straightforward co-op play through any level.

Choose from 6 weapons and use more than 10 powerups in our exciting battle mode! Last man standing, first to 5 rounds wins.

There is also a global chat box on the server browser page for you to see if anyone is around to get a game or race going. When you first load into a server you will find yourself in a lobby, which has pickups for all the weapons and abilities for you to test out in a sandbox area. When enough players have joined the host will start the match.

Some of the online controller support, especially on the UI, is a bit spotty right now. So if you find yourself unable to select something use the mouse. If you are unsure what buttons to use for battle mode, check the keybinding screen! And as always any bugs you encounter while playing please use the 'Submit a bug' menu to let us know about it.

We’ve also got the functionality for the View Replay button before you start a level working, this will allow you to view your replay or any you have loaded from the leaderboards and scrub through a timeline of it. This is useful if you want to see how someone beat a level or want to record your best run. It’s still a bit rough, but we are working hard to get it squared away.

The Road Ahead
With the release of these two things, we are feature complete!

Going from 0.9.0 to 1.0.0 is going to be pretty quick and have a lot of cleanup and bug fixing, as well as fleshing out the skin options and level editor content. Some parts of the UI will also be overhauled to be a nicer experience.

1.0.0+ will have more content, more modes, more languages, and more level editor content. We also may have some contests and official races planned!

Full patch notes:

  • Killsticks now disable their killbox once they are stuck into something
  • If you have a controller plugged in but are using the keyboard your controller wont vibrate anymore
  • Zooming camera in no longer breaks Polydoll movement
  • Increased amount the control stick moves the color selector on the customize screen
  • Fixed scroll wheel on customize
  • Fixed scaling on local multiplayer battle health being too small with more than two people
  • Score display now resets correctly when you respawn
  • Fixed if you pause when restarting the game doesnt stop yet the menu opens
  • Fixed camera rotation bug when using force follow cam right at the start of some levels
  • Cursor now correctly locks after alt+tabbing
  • Changed final trophy text from COLOR to OTHERWORLD
  • Removed free roam from extra levels since they are only multiplayer hubs now
  • Removed Sector 5 loading screen
  • Fixed not being able to jump after respawning in very specific circumstances
  • Fixed Rift
  • Added Gyro skin
  • Added Splice skin
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Monkey Ball and Marble Blast fans especially will want to give this a once-over. It looks promising.”

“Polyball may very well be the new standard for not only Platformers, but for early access games in terms of available content. This new indie game could become a new standard for future platformer games.”
9/10 – Keen Gamer

“I do feel that Polyball has a lot to offer and despite still being in Early Access, the price is more than justifiable considering that you get a ton of content all around. Just try out this game, it’s really good and filled with a ton of cool stuff!”

About This Game


Polyball is a modern take on classic ball rolling games such as Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.


The first full release from digital design practice Studio Monolith, Polyball is an experiment in low-poly visuals and open-ended game design. Our approach with the project was to make the kind of game we used to play, something that had both casual appeal and a limitless competitive ceiling. It was also a genre that we felt hasn't been adequately adapted to the modern world of game design. Our vision was simple: build a game that's easy to pick up, hard to master, and fun both on and off screen.


There's a lot to do in Polyball -- Challenge yourself or a friend to one of over 60 levels included in the initial release, with plans for many more levels via free DLC. If you've got some friends over and are looking for something to play, Polyball's splitscreen multiplayer promises a good time. With classic modes like Battle and Circuit Race, as well as a multiplayer version of the single-player experience, Polyball promises to be a must-have party game.


With global leaderboards built right into the level select menu and pregame screen, you can see where you stand among the worlds best and race against their ghosts. If you're more interested in beating your friends, check out the friends-only leaderboards. Collecting shards during your single-player journey will unlock a vast array of customization options, from different ball models to particle effects. This customization carries over into online multiplayer matches as well as your high-score ghost, with local multiplayer having its own version of the customization system designed for split-screen play.


If you've mastered every challenge we put into the game, take a look at the Steam Workshop content to face a whole new set of challenges. Community made content, from multiplayer battle maps and circuit tracks to customization options and single-player levels, will bridge the gap between developer and player as well as provide a steady stream of new content for you to experience. Steam Workshop gives the players a voice, allowing for the mechanics and level designs of Polyball to stretch far beyond what we had initially put into the game.


  • 60+ levels and free DLC
  • Powerful customization system
  • Full controller support
  • Extensive multiplayer support - online/splitscreen
  • Global/Friends Leaderboards
  • Full soundtrack made by independent artists
  • Steam Workshop
  • Tuned mechanics and balanced levels based on community feedback
  • Mac/Windows/Linux support
  • Alternate language localization
  • Ghosts
  • Steam Cloud Saves


  • Trails
  • Battle
  • Circuit Race
  • Tower Climb
  • Split-Screen + Online Story Mode
  • Many more!

Please be sure to check the Early Access tab to see the current state of the game.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • Storage: 2 GB available space
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