Get ready to enter a new era of physics platforming. Polyball is a classic ball rolling game in the vein of Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.
User reviews:
Positive (46 reviews) - 80% of the 46 user reviews for this game are positive.
Release Date: Jun 4, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“By choosing to release Polyball over Early Access we believe we will be able to deliver a more polished and enjoyable finished product through community involvement and iterative design. Through this method we hope, with the help of our players, to shape the future of both the ball rolling genre and indie game development.”

Approximately how long will this game be in Early Access?

“We don't plan on being in Early Access for too long. We're already far along in development and hope to be finished up towards late 2016.”

How is the full version planned to differ from the Early Access version?

“We're using Early Access as a testing bed for the various features of Polyball in their most basic form. You can look forward to more polished and expanded versions of these features in Full Release:

  • Steam Workshop
  • Many more skins and levels
  • 60+ levels and free DLC
  • Online + Local multiplayer
  • Race any leaderboard ghost
  • Full soundtrack made by local independent artists
  • Tuned mechanics and balanced levels based on community feedback
  • Mac/Windows/Linux support
  • Alternate language localization

What is the current state of the Early Access version?

“While we have a lot done already, there are some things still missing. Here is a list of our current features:

  • Global/Friends Leaderboards
  • 45+ levels with more being released soon
  • Online Multiplayer Alpha
  • Powerful customization system
  • Multiplayer disabled while online is being added
  • Main soundtrack 90% complete
  • English only
  • Mac and Windows support
  • Ghost support
  • Steam Cloud Saves
  • Full controller support

Will the game be priced differently during and after Early Access?

“Price will be $15 USD during Early Access as well as at launch.”

How are you planning on involving the Community in your development process?

“We will be actively communicating through Steam, Reddit (r/Polyball and r/low_poly), and Twitter (@studio_monolith) to reach our community. We will be running polls, contests, and have lots of places for you to reach out to us and let us know what you do or don't like!

There are a total of sixty areas in the game, 50 of which are available in the current Early Access build. We will listen to what you think about those levels and tweak the rest of the game based on your feedback.”
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Recent updates View all (56)

September 8

v0.7.7 - Level Editor Updates and General Fixes

A pretty big update here for the level editor, as well as other miscellaneous fixes and changes.

Patch Notes

  • Added controller vibration
  • Fixed particles on rocks in 0-10
  • Fixed button icon not showing up in marathon post-game
  • User stats now save when you quit to main menu from in a level
  • Corridor trophy is now accessible
  • Fixed trophy collected text

  • Implemented 3D listener on camera
  • Shard sounds are now positional
  • Added bouncer sound effect

  • Fixed UI’s generating in wrong order if you join the game in a specific order

    Level Editor
  • Changed Workshop to use 16x9 images
  • Ripped out the old selection and manipulation system, and replaced it
  • Can now multiselect in editor
  • Removed option to enable physics on objects, will have unique physics enabled objects instead
  • Simplified thumbnail process into a single image
  • Changed thumbnails on Steam Workshop page to 16x9
  • Now displays error if thumbnail is larger than 1mb
  • Can now undo/redo in editor (only move/rotate/scale tho)
  • Added ability to set par times woooo
  • Dropdowns on publish page now load the last choice you had picked
  • Updated UI
  • You are now required to have par times and a thumbnail set to be able to upload to Workshop
0 comments Read more

August 31

v0.7.5 - Polish and Content

Hello everyone! Been working real hard on Polyball the last few weeks getting online multiplayer and Sector 5 ready to go. In between working on those new things, a lot of things have been getting cleaned up and finalized for 1.0.

FYI this patch is only for Windows at the moment, when we hit v0.8.0 we will be updating Mac + Linux

One of the big things in this patch is a new bug report system, the old one had a bug (the irony) and wasn't being submitted anywhere. With this new system we have much more control and logging of the issues, so please use it if you encounter something bad!

Other than that, a few new ball finishes and a bunch of new level editor objects have been added.

We are thinking of running a few contests as well, probally a ball design contest as well as a level design contest. What do you think of that?

  • General
  • Fixed the ‘Report a Bug’ screen, added OS option, and integrated new bug viewing backend
  • Shard pieces now stop colliding after they have stopped moving
  • Added global chat to Online Multiplayer menu
  • Fixed global best time display on main menu
  • Enabled AA for render cams (things like customize ball previews or the shard/medal render in the bottom left of main menu)
  • Fixed weird UI flash when going from in level to main menu
  • Fixed profile image not showing up
  • Added Trophy page to profile
  • Fixed issue where some achievements weren’t unlocking until you exit the game
  • Added some basic analytics
  • Fixed the ‘Achieved’ text at the end of a level, was a translation system issue
  • Fixed Sector name on level select details not showing correctly
  • Fixed scrolling issue on debug menu

  • Customize
  • Customize options now zoom in a bit on mouse/controller selection
  • Ball cost now hides a bit when previewing ball
  • Fixed skull ball, it was the wrong ball!
  • Added new ball finish ‘Slice’
  • Added new ball finish ‘Rimlit’
  • Added new ball finish ‘Wireframe’
  • Added new ball finish ‘Transparent Wireframe’
  • Touched up effects, they now preview and look better

  • Level Editor
  • Added Kill Volume object, this kills the player
  • Added Booster object, this makes the player go fast
  • Added Lava Geyser object, this also kills the player
  • Added two types of Bouncer objects, this bounces the player
  • Added Right Angle Triangle object
  • Added Shard object
  • Added Bridge Lantern object
  • Added Small Torch object
  • Now able to toggle collisions on basic objects
  • Now able to toggle physics on basic objects (still buggy maybe wait to try this)
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


“Monkey Ball and Marble Blast fans especially will want to give this a once-over. It looks promising.”

“Polyball may very well be the new standard for not only Platformers, but for early access games in terms of available content. This new indie game could become a new standard for future platformer games.”
9/10 – Keen Gamer

“I do feel that Polyball has a lot to offer and despite still being in Early Access, the price is more than justifiable considering that you get a ton of content all around. Just try out this game, it’s really good and filled with a ton of cool stuff!”

About This Game


Polyball is a modern take on classic ball rolling games such as Super Monkey Ball, Marble Madness, and Marble Blast - while taking cues from games such as the Sonic series, Trials, and Mario Kart.


The first full release from digital design practice Studio Monolith, Polyball is an experiment in low-poly visuals and open-ended game design. Our approach with the project was to make the kind of game we used to play, something that had both casual appeal and a limitless competitive ceiling. It was also a genre that we felt hasn't been adequately adapted to the modern world of game design. Our vision was simple: build a game that's easy to pick up, hard to master, and fun both on and off screen.


There's a lot to do in Polyball -- Challenge yourself or a friend to one of over 60 levels included in the initial release, with plans for many more levels via free DLC. If you've got some friends over and are looking for something to play, Polyball's splitscreen multiplayer promises a good time. With classic modes like Battle and Circuit Race, as well as a multiplayer version of the single-player experience, Polyball promises to be a must-have party game.


With global leaderboards built right into the level select menu and pregame screen, you can see where you stand among the worlds best and race against their ghosts. If you're more interested in beating your friends, check out the friends-only leaderboards. Collecting shards during your single-player journey will unlock a vast array of customization options, from different ball models to particle effects. This customization carries over into online multiplayer matches as well as your high-score ghost, with local multiplayer having its own version of the customization system designed for split-screen play.


If you've mastered every challenge we put into the game, take a look at the Steam Workshop content to face a whole new set of challenges. Community made content, from multiplayer battle maps and circuit tracks to customization options and single-player levels, will bridge the gap between developer and player as well as provide a steady stream of new content for you to experience. Steam Workshop gives the players a voice, allowing for the mechanics and level designs of Polyball to stretch far beyond what we had initially put into the game.


  • 60+ levels and free DLC
  • Powerful customization system
  • Full controller support
  • Extensive multiplayer support - online/splitscreen
  • Global/Friends Leaderboards
  • Full soundtrack made by independent artists
  • Steam Workshop
  • Tuned mechanics and balanced levels based on community feedback
  • Mac/Windows/Linux support
  • Alternate language localization
  • Ghosts
  • Steam Cloud Saves


  • Trails
  • Battle
  • Circuit Race
  • Tower Climb
  • Split-Screen + Online Story Mode
  • Many more!

Please be sure to check the Early Access tab to see the current state of the game.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Graphics: NVIDIA GeForce GTX 460 / AMD Radeon HD 7800 series
    • Storage: 2 GB available space

What Curators Say

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Customer reviews Learn More
Overall Reviews:
Positive (46 reviews)
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