Darkness sleeps just beneath the cracks on the ever-changing planet. The curious will uncover powerful artifacts and forge them anew. The strong will take the nanosword and crush galactic giants.
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Release Date: Summer 2017

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Available: Summer 2017


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July 16


Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder

-=: Beta Version 0.9.W :=-

[NEW] Permadeath mode flashes time elapsed between boss victories during the same run
[NEW] Intro mentions the time period
[NEW] Ekzerra has been renamed Ekzera so that it can be a world seed
[NEW] Tiny Roq and Jib icons display on the equipment menu map to clarify current location

[+++] Roq no longer slides slowly if moving along an edge diagonally
[+++] Roq takes off his hat when crafting it
[+++] Brutus now gives the player a full flask instead of an empty one
[+++] The Spirits quest now has its own icon to be distinct from refilling flasks
[+++] Kilobomb is now visually distinct from its container
[+++] Climbing the Tower now requires blink level 2 so world seed VELLE isn't cheesable
[+++] Metatron's landing damage wave is now timed with the animation for fairness
[+++] Play time now halts when player loses control during ending
[+++] A few Navi-esque story elements no longer play in permadeath mode
[+++] Equipment menu remembers the last selection
[+++] Leaderboards and achievements now scroll more naturally
[+++] Boots shorten the time to transition between areas by 0.1 seconds
[+++] Permadeath choice turns red when selected on main menu
[+++] Backers in the credits are alphabetized
[+++] Cup is automatically unequipped when no longer needed
[+++] There is more friction near the elevator in the ice dungeon so its easier to use
[+++] Overworld theme song is allowed to fade out when entering dungeons in permadeath mode

[FIX] Fixed memory leak due to procedural ground textures not being released
[FIX] Fixed a rare bug where Roq would continue walking after releasing a directional button
[FIX] Fixed the equipment menu not drawing the player's eye to the cursor as intended
[FIX] Fixed play time elapsing too fast near waterfalls
[FIX] Fixed accidentally pathfinding towards stairs when being knocked back
[FIX] Fixed Velle unswooning on the next area
[FIX] Fixed Jib doing a weird pathfinding thing when exiting
[FIX] Fixed the Thief getting stuck on stairs while invisible
[FIX] Fixed a black border on areas being visible during credits
[FIX] Fixed bomb explosions leaving burn marks on the next area
[FIX] Fixed not being able to reach some emitted secret items
[FIX] Fixed an unsolvable puzzle pattern in some worlds
[FIX] Fixed an abrupt change in ground Z heights in puzzle bridge rooms
[FIX] Fixed elevators disappearing when using a cactus if timed just right
[FIX] Fixed chest blocking stairs in some areas of some worlds
[FIX] Fixed Roq getting trapped on the left or right of Eiael and unfairly losing
[FIX] Fixed overworld bridges darkening on area transition
[FIX] Fixed Velle's palm bolt being able to destroy shield pillars
[FIX] Fixed Jib's shield not being able to destroy shield pillars
[FIX] Fixed Murmuroth's tease event repeating if you walk offscreen fast enough
[FIX] Fixed a situation where the story system appeared to soft lock the game
[FIX] Fixed a few story elements triggering wrongly
[FIX] Fixed music restarting when it should be silent
[FIX] Fixed the bard stuck in some worlds
[FIX] Fixed being able to hit the same bush repeatedly and get diamonds
[FIX] Fixed some kinds of hidden walls getting semi-transparent when near them
[FIX] Fixed mooring tiles able to be frozen
[FIX] Fixed Cratues dying with the wrong color
[FIX] Fixed not being able to hold to change volume
[FIX] Fixed non-English credits text alignment
[FIX] Fixed secret paths to some spirit walls in floatey dungeon
[FIX] Fixed lily pads flickering sometimes

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July 10

V is for Viper

Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder

-=: Beta Version 0.9.V :=-

[NEW] New enemy: the Viper
[NEW] Jib's light is brighter in dark places
[NEW] Heroes pathfind to catch up on area transitions

[+++] Glove allows Roq to throw the tophat repeatedly faster
[+++] Chip gives tophat a damage boost if Roq doesn't have the sword
[+++] Cactus courage applies sooner to prevent unfair deaths
[+++] Blinks no longer fail for tiny intersections
[+++] Jib is more selective about when he uses the crafted shield
[+++] Velle stops taking heat damage when Roq gets Shadrach's Tear
[+++] Pressing directly up after loading the equipment menu shortcuts to the map
[+++] Lassaurium's amount of pet dragons is now based on dungeon difficulty
[+++] Murmuroth has a slightly taller hit box so you can damage him by hitting his tail
[+++] Battle meditation invincibility stops after Roq has fully stood up
[+++] Drobth2 now moves to within range to use boomerang attack
[+++] Directional input can be held throughout transitions like upstairs and downstairs
[+++] Roq stops walking slowly when he gets the sword or the tophat
[+++] Getting items, refilling, meditating, crafting, etc. faster in permadeath mode
[+++] Advanced, upward button switches now visually distinct from downward switches
[+++] The save symbol appears when settings changes are applied
[+++] Flasks no longer take up separate item slots on the equipment menu
[+++] Goal containers now start open if item has already been obtained
[+++] There is now a secret stash of item refills in the Tower
[+++] Tiny black blobs no longer create blood so they can been seen easier
[+++] Slightly reduced the cost of bio detectors and scanner drones

[FIX] Fixed locked doors losing their color after opening
[FIX] Store bought cacti, bombs, etc. now refill the correct amount instead of just one
[FIX] Fixed an issue where Velle would swoon repeatedly, then not get back up
[FIX] Fixed Jib moving around wildly, then going invisible during some story elements
[FIX] Fixed Murmuroth healing from his own poison sand
[FIX] Fixed heroes moving up a few pixels instantly after teleport
[FIX] Fixed an issue where home area is not surrounded by thickets in some worlds
[FIX] Fixed inaccessible super secret overworld areas in some worlds
[FIX] Fixed music in sand dungeon elevator rooms being intense even though no foes around
[FIX] Fixed an issue where Viper would keep running towards the sky or get stuck
[FIX] Fixed broken tease rooms in some worlds
[FIX] Fixed Lucid achievement triggering for swordless dungeons
[FIX] Fixed scanner drones still running while paused
[FIX] Fixed an issue where a swordless puzzle would not trigger
[FIX] Fixed spawned items behaving erratically if immediately picked up with the tophat
[FIX] Fixed Velle shooting at Ice Dragons before they appear
[FIX] Fixed an issue where falling ground blocks would not be removed
[FIX] Fixed wacky equipment menu movement when crafting items
[FIX] Fixed slowdown issues related to overly packed mob rooms
[FIX] Fixed Raymeiik's piling on top of each other
[FIX] Fixed door lights appearing in the wrong place in some rooms
[FIX] No longer exceedingly difficult to beat Metatron with Velle + lightning
[FIX] Fixed an issue where you couldn't beat the game if failing after Metatron
[FIX] Fixed: re-walking over the same grass after transition and continually getting diamonds
[FIX] Fixed an incompletable swordless 2 dungeon path
[FIX] Fixed Roq walking on some roofs accidentally
[FIX] Fixed empty screen and game soft lock after resetting achievements
[FIX] Fixed hold to skip cutscene after beating Metatron causes unbeatable game
[FIX] Fixed smoke from opening spirit walls can appear in the wrong place
[FIX] Fixed being able to come to a mooring gate on the overworld with moorings already raised
[FIX] Fixed boss drums stuttering at a certain exact hit point level
[FIX] Fixed Roq not being harmed by touching Virlockes
[FIX] Fixed blinking into a portal causes Roq to do the wrong animation
[FIX] Fixed Drobth Miniboss overwritten by bio-detector story element

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“Millions of unique worlds? Zelda-style exploration, combat, and puzzling? Be still, my beating heart.”

“As they say, there's no such thing as a free legendary sword.”

“Zelda goes beautifully procedural.”

About This Game

Songbringer: Procedural Action RPG

Songbringer is a scifi action RPG with swords, secrets, dungeons, bosses and stuff.

You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.

When Roq finds the nanosword hidden in a cave on Ekzera, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.

Jib, the Skybot

Jib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.

Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.

Lacking the ability to grow one as a human, Jib is obsessed with mustaches.


You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.

Entering the same world seed will always generate the same world, no matter which platform you are playing on. Thus lore and competition can be shared with others.

Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.

Open / Non-linear

The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order. You aren't even required to pick up the sword.

Of the nine dungeons Roq and Jib can uncover in each world:
  • Some are thematic, containing puzzles and items integral to completing the world.
  • Some are secret, hidden side quests in which abilities can be gained.
  • Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.

Secrets of the Cacti

Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.

Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.

Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.


On completing a quest, several factors are quantified to produce an overall score:

  • Time to complete
  • Percentage of map uncovered
  • Percentage of items obtained
  • Game mode: regular vs permadeath

Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.


Twitter @wizard_fu
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Youtube Channel
Facebook Page
Official Website
Press Kit

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
    • OS: OS X 10.10
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
    • OS: Ubuntu or equivalent
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
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