Darkness sleeps just beneath the cracks on the ever-changing planet. The curious will uncover powerful artifacts and forge them anew. The strong will take the nanosword and crush galactic giants.
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Release Date: 2017

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Available: 2017

 

Recent updates View all (48)

February 19

The Tower



Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder or by raffling points gained by watching the live stream http://twitch.tv/wizard_fu

Big news! Songbringer will be released this summer 2017 and will be coming to PS4 and Xbox One in addition to Steam. Details here.

-=: Beta Version 0.9.E :=-

[NEW] Overworld has secret tunnels criss-crossing it
[NEW] Portals open to the before boss room once you have been there
[NEW] Dying during a boss fight is less punishing due to being able to use the new portals
[NEW] Hit points are saved when entering a dungeon, dying restores that amount of hit points
[NEW] Reflections in the water now have a ripples
[NEW] New cutscene: The Tower Vision
[NEW] New story elements: the war memorial, dialogue about black blood, etc.
[NEW] New room types: Dungeon Gate, Chest 2, Toggle Way Puzzle
[NEW] Overworld gates are in smarter locations
[NEW] The tower is closer to the home position on the overworld
[NEW] The Drobth miniboss has his own dedicated overworld area
[NEW] Brutus has his own dedicated overworld area
[NEW] A few of the dungeons have secret tunnels between them
[NEW] Guaranteed a certain number of dungeons per biome
[NEW] Guaranteed one Rockface per biome
[NEW] Pressing select when gaining a new item closes the item description and opens the equipment menu
[NEW] New item: Sarira 4
[NEW] Block types: Bone Arche, Switch Stone, Big Cactus, etc.
[NEW] Procedural music for the swordless dungeons

[+++] Significantly improved the performance of loading new areas
[+++] The fire dungeon is now one of the later dungeons due to its difficulty
[+++] Flask quest requires a certain story element to have triggered first
[+++] Tease room is more prevalent
[+++] Roq flashes when he eats a cactus and is invincible
[+++] Roq no longer collides with Velle
[+++] Jib cannot activate toggle switches
[+++] Dying and continuing no longer unequips new items recently obtained
[+++] Entities with more mass (like bosses) cause bigger knockback
[+++] Swordless tease room has item on ground in tease position instead of hidden in a bush
[+++] Rossupine quills can no longer go through walls
[+++] Poison bubbles lose their damage when they start to pop
[+++] Foes are no longer allowed near Rockface
[+++] No longer use the corridor room when one end of the room is a secret wall
[+++] Cannot walk behind Rockface
[+++] Dialogue no longer pauses the rain sound
[+++] Audio settings screen resumes music
[+++] Minimap is a little wider
[+++] Shows number of keys on HUD in dungeons
[+++] Improved the timing of footsteps
[+++] Chest patterns cannot repeat in the same dungeon
[+++] Alternate overworld song has muffle when you go into caves
[+++] Cutscenes that take place in the past are a little more gray
[+++] Freezing gas is more noticeable
[+++] Drobth boss walking animation is faster when he speeds up
[+++] Caves have fog

[FIX] Fixed visual glitch in cliff tiles when transitioning between areas
[FIX] Fixed Roq juking when going downstairs
[FIX] Fixed an issue where enemies could walk onto the sky when leaving and coming back to a room
[FIX] Fixed the ship engine being missing in some worlds
[FIX] Fixed the squirrel accidentally being invisible (for like the last year or more)
[FIX] Fixed music not resuming on save, quit and restart
[FIX] Fixed many overworld generator retries
[FIX] Fixed ground tiles falling away causing some invisible ground if you walk off area and come back
[FIX] Fixed world GARFLD dungeon 7 being short a key if played just right
[FIX] Fixed gate item room accidentally overwritten by puzzle room
[FIX] Fixed accidentally silent small explosions (really noticeable for bosses)
[FIX] Fixed some music tracks not pausing and resuming
[FIX] Game time stops ticking on death
[FIX] Evil awakening cutscene no longer shows the HUD
[FIX] Fixed Roq's wake up animation stuck for 1 second at the end
[FIX] Fixed some broken tease rooms
[FIX] Fixed hidden chests sometimes being underneath pillars
[FIX] Fixed Roq briefly having a reflection that looks like a door
[FIX] Fixed music sometimes cutting short

4 comments Read more

February 8

World Improvements

The next beta update (coming next week) will add secret tunnels that connect the world and a host of other improvements to the overworld and dungeon generators.

http://steamcommunity.com/sharedfiles/filedetails/?id=860018023
Because these improvements affect the overworld and dungeons, you may want to back up your copy of Songbringer if you are in the middle of playing a certain world. Just copy the entire Songbringer folder somewhere and then run it from that folder instead of Steam.

If you don't make a backup copy what will happen is just that the layout of the overworld and the dungeons will have changed. Your save file will still have all the items you have obtained. You might need to re-explore the map a little.



Cheers,


Nathanael

3 comments Read more

Reviews

“Millions of unique worlds? Zelda-style exploration, combat, and puzzling? Be still, my beating heart.”
Kotaku

“As they say, there's no such thing as a free legendary sword.”
Eurogamer

“Zelda goes beautifully procedural.”
Cliqist

About This Game

Songbringer: Procedural Action RPG


Songbringer is a scifi action RPG with swords, secrets, dungeons, bosses and stuff.

You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.

When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.

Jib, the Skybot


Jib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.

Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.

Lacking the ability to grow one as a human, Jib is obsessed with mustaches.

Procedural


You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.

Entering the same world seed will always generate the same world, no matter which platform you are playing on. Thus lore and competition can be shared with others.

Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.

Open / Non-linear


The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order. You aren't even required to pick up the sword.

Of the nine dungeons Roq and Jib can uncover in each world:
  • Some are thematic, containing puzzles and items integral to completing the world.
  • Some are secret, hidden side quests in which abilities can be gained.
  • Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.

Secrets of the Cacti


Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.

Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.

Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.

Leaderboard


On completing a quest, several factors are quantified to produce an overall score:

  • Time to complete
  • Percentage of map uncovered
  • Percentage of items obtained
  • Game mode: regular vs permadeath

Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.

Links


Twitter @wizard_fu
Twitch (daily live stream)
Youtube Channel
Facebook Page
Official Website
Kickstarter
Press Kit

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.10
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu or equivalent
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space

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