Darkness sleeps just beneath the cracks on the ever-changing planet. The curious will uncover powerful artifacts and forge them anew. The strong will take the nanosword and crush galactic giants.
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Release Date: Summer 2017

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Available: Summer 2017

 

Recent updates View all (59)

June 20

Achieving



Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder

-=: Beta Version 0.9.T :=-

[NEW] 32 achievement icons
[NEW] Shop purchase has a confirmation
[NEW] Romanian translation

[+++] Permadeath save slots are shown in red
[+++] Refined the equipment menu
[+++] Reduced the maximum amount of dark rooms per dungeon
[+++] Murmuroth tease only happens the first time
[+++] Zero comes to the rescue at entrance if has no more cacti
[+++] FPS intentionally drops to 30 instead of 10 when window loses focus
[+++] Player 2 input option is "auto" by default
[+++] Roq can gain courage shield when celebrating

[FIX] Fixed a situation where Jib could go around in circles
[FIX] Fixed situations that could lead to unresponsive Lightning Boss
[FIX] Fixed bosses not flashing when hit and also low hp
[FIX] Fixed Velle's non-elemental attacks being completely ineffective
[FIX] Fixed Velle accidentally running backwards forever
[FIX] Fixed being able to walk back onto closing doors
[FIX] Fixed teleport not working when first acquired
[FIX] Fixed the Thief being able to be killed
[FIX] Fixed the Thief stealing item sometimes not updating the HUD
[FIX] Fixed a hiccup when first entering a dungeon
[FIX] Fixed auto-pause kicking in even if player 2 was creating input
[FIX] Fixed HUD disappearing in "always shown" mode when accessing equipment
[FIX] Fixed the bard sometimes getting confused
[FIX] Fixed the order of secrets being sometimes different on Windows vs Mac
[FIX] Fixed enemies starting stuck in cave entrances
[FIX] Fixed a freeze if walking upstairs exactly as countdown ends
[FIX] Fixed Shades starting in walls
[FIX] Fixed meditate at lore not triggering spirit buttons too
[FIX] Fixed Captain Tusk not appearing for a few story elements
[FIX] Fixed the display of secret entrances on the overworld after bombing
[FIX] Fixed holding B doesn't skip all dialogue
[FIX] Fixed stairs being in the middle of a secret wall
[FIX] Fixed a couple critical story elements not playing in order
[FIX] Fixed glove gate sometimes being frustratingly difficult to open
[FIX] Fixed broken secret walls in Songbringer dungeon
[FIX] Fixed top hat description showing in English for non-English languages
[FIX] Fixed not being able to blink backwards when swinging sword
[FIX] Fixed dialogue still visible while paused
[FIX] Fixed lore pillar glow on top of heroes
[FIX] Fixed being trapped by drobth miniboss
[FIX] Fixed world RELISH being different on Windows vs Mac
[FIX] Fixed a situation that could lead to story elements freezing the game

2 comments Read more

June 7

Over the Edge



Songbringer has had a private, closed beta in progress since February 2016. Backers of the Kickstarter and others that have preordered have been sent keys to unlock the beta version. Anyone can obtain a key immediately by preordering the $32 version at http://songbringer.com/preorder

-=: Beta Version 0.9.R :=-

[NEW] Roq has an animation for looking over an edge
[NEW] Roq can pick up the sword from the right or left
[NEW] Gave in to the fear music
[NEW] Sound loops fade in and out
[NEW] Initial hello screen shows controller icons

[+++] Game is saved before entering swordless dungeon so player is not trapped
[+++] Sword auto-sheath takes longer to kick in
[+++] Smoother input handling after walking upstairs
[+++] Murmuroth is untargetable by Velle while underground
[+++] Bath Kol's exit animation is longer and more noticeable
[+++] Added colors to Velle's crafted bolts
[+++] Repeated diamond sounds decrescendo
[+++] Refined the alignment of grass
[+++] Improved support for multiple monitors on Windows
[+++] Refined the intro and outro

[FIX] Fixed black borders on left and right of screen at 16x9 ratio
[FIX] Fixed Windows borderless window always minimizing when losing focus
[FIX] Fixed permadeath timer continuing through credits
[FIX] Extra bio detectors and scanner drones aren't required for 100%
[FIX] Fixed a situation where the drobth miniboss would not spawn
[FIX] Fixed ice gates appearing before gaining teleporter
[FIX] Fixed shadows staying on screen forever after swordless dungeon
[FIX] Fixed shadows flickering when using elevators
[FIX] Fixed some situations where mountain tiles would occlude the hero
[FIX] Fixed some situations where trees would occlude the hero
[FIX] Fixed top hat and other sounds looping forever
[FIX] Fixed boss roar and before boss music always playing in the key of A
[FIX] Fixed HUD ping while on equipment menu
[FIX] Fixed floating items having too low of a z order
[FIX] Fixed attract mode displaying the full HUD
[FIX] Fixed attract mode triggering achievements
[FIX] Fixed first attract mode scene being at the wrong location
[FIX] Fixed the mysterious overworld cave being inaccessible in some worlds
[FIX] Fixed Roq turning backwards when dropping items on crafting locations
[FIX] Fixed Windows crash on exit

0 comments Read more

Reviews

“Millions of unique worlds? Zelda-style exploration, combat, and puzzling? Be still, my beating heart.”
Kotaku

“As they say, there's no such thing as a free legendary sword.”
Eurogamer

“Zelda goes beautifully procedural.”
Cliqist

About This Game

Songbringer: Procedural Action RPG


Songbringer is a scifi action RPG with swords, secrets, dungeons, bosses and stuff.

You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.

When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.

Jib, the Skybot


Jib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.

Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.

Lacking the ability to grow one as a human, Jib is obsessed with mustaches.

Procedural


You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.

Entering the same world seed will always generate the same world, no matter which platform you are playing on. Thus lore and competition can be shared with others.

Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.

Open / Non-linear


The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order. You aren't even required to pick up the sword.

Of the nine dungeons Roq and Jib can uncover in each world:
  • Some are thematic, containing puzzles and items integral to completing the world.
  • Some are secret, hidden side quests in which abilities can be gained.
  • Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.

Secrets of the Cacti


Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.

Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.

Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.

Leaderboard


On completing a quest, several factors are quantified to produce an overall score:

  • Time to complete
  • Percentage of map uncovered
  • Percentage of items obtained
  • Game mode: regular vs permadeath

Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.

Links


Twitter @wizard_fu
Twitch (daily live stream)
Youtube Channel
Facebook Page
Official Website
Kickstarter
Press Kit

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
    Minimum:
    • OS: OS X 10.10
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu or equivalent
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
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