Darkness sleeps just beneath the cracks on the ever-changing planet. The curious will uncover powerful artifacts and forge them anew. The strong will take the nanosword and crush galactic giants.
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Release Date: 2017

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Available: 2017


Recent updates View all (40)

December 4

Save or Kill the Animals?

-=: Beta Version 0.9.7 :=-

[NEW] Pivotal story elements aboard Songbringer
[NEW] The "save or kill the animals" choice
[NEW] Ship engine art and sounds
[NEW] Holograms
[NEW] The game runs a checksum on starting to ensure that data has not been corrupted (like if it was a bad download)
[NEW] If checksum fails the game is still playable (hopefully) but scores cannot be posted to leaderboards
[NEW] If errors occur, a report can be sent to the developer (player has the choice of Yes, Always or No)

[+++] Cup moved to Songbringer's starting room so it can be obtained before the Smith quest

[FIX] Can start in the boss room aboard Songbringer (in case you die exiting the ship)
[FIX] Cannot teleport in Songbringer's tunnels
[FIX] If you don't pick up the kilobombs, then save, quit and restart, they still can be picked up
[FIX] Fixed an animation bug where a new animation would start with the old animation's elapsed time
[FIX] Fixed one frame of Roq's tophat throw that displayed without the sword
[FIX] Fixed door on ship being closed when exiting the boss room
[FIX] Fixed using tophat accidentally stopping the player's momentum

4 comments Read more

November 22

The Ship's Bridge

-=: Beta Version 0.9.6 :=-

[NEW] Pivotal story elements aboard Songbringer
[NEW] 3 new NPCs and the bridge of Songbringer
[NEW] Droidsmith quest
[NEW] New item: the holocomm
[NEW] Swedish translation and support for 'å' character

[+++] Story elements and segues count towards game time
[+++] Door lights render in the correct Z order
[+++] More noticeable low courage animation
[+++] Improved render performance slightly

[FIX] Fixed UTF letters displaying with weird spacing (Italian, Swedish, etc.)
[FIX] HUD courage label changes when you switch languages
[FIX] Fixed poison accidentally causing enemies to flip X
[FIX] Fixed demon's tooth showing one frame on ground at first when floating down

3 comments Read more


“Millions of unique worlds? Zelda-style exploration, combat, and puzzling? Be still, my beating heart.”

“As they say, there's no such thing as a free legendary sword.”

“Zelda goes beautifully procedural.”

About This Game

Songbringer: Procedural Action Adventure

Explore 308 million procedurally-generated worlds. Take the nanosword, awaken sleeping evil and quell the nightmare before it happens.

You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.

When Roq finds the nanosword hidden in a cave on Ekzerra, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.

Jib, the Skybot

Jib's story is quite long. He began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.

7500 years later our story begins...

Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.

Lacking the ability to grow one as a human, Jib is obsessed with mustaches.


You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.

Entering the same world seed will always generate the same world. Thus lore and competition can be shared with others.

Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.

Open / Non-linear

The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order.

Of the nine dungeons Roq and Jib can uncover in each world:
  • Some are thematic, containing puzzles and items integral to completing the world.
  • Some are secret, hidden side quests in which abilities can be gained.
  • Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.

Secrets of the Cacti

Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.

Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.

Being a Zelda-inspired game, Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.


On completing a quest, several factors are quantified to produce an overall score:

  • Time to complete
  • Percentage of map uncovered
  • Percentage of items obtained
  • Game mode: regular vs permadeath

Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.


Twitter @wizard_fu
Twitch (daily live stream)
Youtube Channel
Facebook Page
Official Website
Kickstarter (successfully funded)
Press Kit

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
    • OS: OS X 10.10
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space
    • OS: Ubuntu or equivalent
    • Processor: 1.0 Ghz or faster
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0+ Compatible Card
    • Storage: 500 MB available space

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