Explore an endlessly shifting universe. Forge alliances with powerful alien races. Harness your crew’s skills, from research to archaeology to space combat. Do whatever it takes to get Home.
Recent Reviews:
Very Positive (15) - 80% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Mixed (633) - 68% of the 633 user reviews for this game are positive.
Release Date:
May 30, 2017

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Includes 4 items: The Long Journey Home, Bounty Train, Skyhill, Shadow Tactics: Blades of the Shogun


Recent updates View all (20)

August 10, 2017

Tiny update for The Long Journey Home

Dear mizzurani friends,

The IASA has issued two small updates in all ship systems:

Fixed an issue where the mouse tutorial during encounters is displayed every time the player clicks left mouse.
Fixed an issue where the player can get stuck under a Wolphax wreckage.

The IASA wishes safe travels!
6 comments Read more

August 9, 2017

The Long Journey Home - Update -9.8.2017 - ENGLISH

Dear mizzurani friends,

Welcome to our Training Day Update. IASA engineers have prepared a new holographic tutorial mode to help you get to grips with lander and ship piloting before embarking on your mission. Practice as much as you want on friendly, hostile and dangerous planet types, as well as getting hands on experience with mining and navigating solar systems. We’ve also added some new features to the Daedalus-7, including new readouts showing where you’ll accumulate damage, and a new damage system that makes it easier to predict when systems are likely to fail.

On top of this, visited planets are now marked on your map to prevent pointless return visits. Also, galactic weapons are now colour-coded according to the kinds of damage they do, and glow according to their power. Stand and fight or flee? It’s now much easier to decide. Meanwhile, if you prefer to chat, Story Mode players will find aliens sticking around for longer before getting bored.

And that’s not all! Check out the full changelog below.

Your saves and option settings are not affected by the update. As ever, keep letting us know what you’d like to see. May your Journeys be eventful and your crews return home safe.

Tendrils crossed,

The TLJH Team

New Features:

New Training Mode
Learn how to play in the safety of IASA holographic training
Try out the basics of system flight and lander piloting from the main menu
The level contains fixed planets with different conditions so you can test and train your skills on friendly, challenging and hell-class worlds.

Improved damage and malfunction system
Plan your journey more effectively with displays of damage from different sources
Bridge and Lander Bay show the accumulated damage gathered by different sources like jump, hazards, etc
Ship and lander modules and devices are now tied to those damage categories
The accumulated stress bar displays the current risk for device damage on performing actions that additionally strain ship and lander systems.

Wounds and Medical systems overhaul
We tweaked the way crew members get wounds and ailments
Radiation damage from stars now afflicts the crew with a specific set of ailments (Coughing, Anxiety, Fever, Migraine, Nausea, Tremors) instead of burns
Medical items have redistributed effects and underwent a price reevaluation
There are items available that cure one, two or all types of ailments.

New particle effects for all weapons in game
Improved colour coding
Red projectiles damage your hull
Blue projectiles damage your shields
Purple projectiles penetrate your shields. Beware!
The more the shots glow, the more damage they will deal

Keyboard controls for Lander and Ship
Switch between arrow keys and WSAD in the options
The action pad on the lower right displays the currently used layout

Option menu overhaul
Tabs for the different categories: Graphics, Sound, Controller, Keyboard, Misc,..
Option to turn of the System Grid
Option to enable VSync

Loading old save games into the new damage model should work
Added a checkmark in the System overview that indicates planets already visited
Improved loading times for switching between modes: Surface, Galaxy, Encounter, ...
Improved performance on gas planets
Improved performance on galaxy map
Improved mouse scrolling behaviour on galaxy map
Aliens in story mode will talk for longer before getting bored.

“New” Quest: “The Return of the King”
Jassican’s Teeth can no longer end in a tie.
Fixed result bugs in the Ilitza Casino mission
The Lovestruck Wolphax does not return to his Quest intro after the princess is delivered

“A Lender Not A Borrower Be”
  • Encountered hostile debtors are removed from quest
  • Fixed a looping conversation when refusing the player
  • Debtors from hostile aliens avoid the player now
  • Fighting with a borrower removes him from the quest

“The Brain Trust”
  • Quest now ends if you arrive at the lab without a weapon
  • Quest now ends if you somehow manage to leave the sector on your own

Garbage collector emergency no longer persists after the first occurrence
Pirate wingmen should no longer turn hostile for no reason
Daedalus-8 no longer delivers an experimental shield when the player loses the lander before visiting Mars
Added a notification about amber removal on high radiation

General Bugs & Tweaks:
Gate Sound is back
Fixed several issues with the System Info widget
Increased the size of the docking area of the Black Market
Fixed graphical scanner effect when scanning infested planets
Fixed issues with some shaders for the thruster flame on planet surfaces
Changes to lighting of gas planets
Fixed some graphical issues on the Galaxy Map
  • Alien icons no longer cut off when zoomed out
  • Fixed white icons that popped up after a rapture event
Fixed an issue with some damage being carried over to a newly constructed lander
Siobhan has learned how to use the Distress Beacon
Ship is no longer automatically undocked at gate stations and the Entrope harvester
Reduced efficiency of the Nanobots device
Tons of very small bug fixes (especially on quests)

Join us at Discord to share your ideas, feedback and bug reports.
11 comments Read more


“The way it moves between moments of wonder, humour and tragedy makes The Long Journey Home a rare pleasure among science fiction games.”

“Interacting with different alien races makes the universe in the game feel vivid and alive – that’s something The Long Journey Home does way better than other games in the past.”
90% – Gamereactor

“The game can’t teach you everything in tutorial after tutorial. Thank goodness. You’d never start your doomed mission. But you’ll have to be patient with yourself. You know so little going into this.”
80% – GamingNexus

About This Game

There are a million worlds in the galaxy. Only one of them is Home.

It was supposed to be a short test run - a quick flight to Alpha Centauri and back. But when mankind’s first experimental jump drive goes wrong, a misfit crew finds itself trapped on the wrong side of the universe - alone, injured, falling apart. The only way back… is through.

Explore an endlessly shifting universe. Form alliances with strange aliens, from the noble Wolphax Knights to cruel-minded Ilitza slaver empire. Harness your crew’s skills in everything from research to archeology to diplomacy. Learn the laws of an often hostile universe, and make tough decisions that may change it forever. Do whatever it takes to get back to Earth.

The Long Journey Home combines the endless freedom of space with a new open questing system that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to your new slaver friends? Attempt to make allies with everyone, or pin your hopes on the tougher races, and hope they never turn on you? Jump by jump, make hard decisions and live with the consequences, in a universe that is never the same twice.

One mission. Endless adventures.

Where will your Journey take you?


Endless Space
Explore a living, procedurally generated universe inspired by both classic and modern Science Fiction. Meet different aliens. Find different stories. Take different risks. Learn the secrets of the universe and with them, new possibilities.

Hidden stories
Raid alien tombs full of traps and treasure. Compete in the galaxy’s greatest combat tournament. Find and research strange artifacts, and use your crew’s skills to find out whether that old skull is just a piece of bone, or the Holy Grail of an aggressive new species.

A crew worth leading
Choose four out of ten experts, all with personality as well as specialties. Far from just stats, you’ll come to know them as they share their feelings, their fears, their excitement and their concerns on the trip and your decisions. Learn how best to use their skills to help the others… and who might be willing to sacrifice themselves to get the others back Home.

System Requirements

    • OS: Win 7, 8, 10, 64-bit
    • Processor: 3 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 650 Ti / AMD Radeon HD 7790
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Sound Card: DirectX 11 compatible sound card with latest drivers
    • OS: Win 7, 8, 10, 64-bit
    • Processor: 3GHz Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 970 / AMD Radeon R9 380
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Sound Card: DirectX 11 compatible sound card with latest drivers
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