Explore an endlessly shifting universe. Forge alliances with powerful alien races. Harness your crew’s skills, from research to archaeology to space combat. Do whatever it takes to get Home.
User reviews:
Overall:
Mostly Positive (458 reviews) - 70% of the 458 user reviews for this game are positive.
Release Date: May 30, 2017

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Recent updates View all (17)

June 14

The Long Journey Home - Update 14.06.2017 - ENGLISH

Dear mizzurani friends,

we are releasing an update that fixes faulty encounter collision boxes. You should no longer get stuck on jumping into an encounter or into any other encounter situation. We also took this opportunity to add two minor fixes: first, in-game full screen mode switching and 'ALT-Enter' should now work properly in combination with the respective command line switches ('-fullscreen' and '-windowed'). Second, overall loading times should be improved slightly and perceivably when loading into the star system map.

Your saves and option settings are not affected by the update.

Tendrils crossed,

your TLJH Team


System:
  • Fixed a bug that lead to players jumping into a wreckage model
  • Slightly improved loading times concerning the star system map
  • Removed a “crackling” sound effect from the ship menu that could stack by accident
  • Fixed an issue that could prevent ALT+ENTER from working in native or windowed fullscreen mode


Quest:
  • Fixed some interception issues:
    Quest “The Vitruvian Human” (Glukkt Medical Scan)
    Quest “Patient Grasshopper” (Wolphax Squire Temrach)
    Quest “The Grand Tournament”
  • Quest “Shorter Journey Home”: Reeve survivors now want to be taken to Reeve planets only
  • Quest “Reclaimer List”: Quest now ends, if the last Reclaimer List is sold

General Bugs & Tweaks:
  • Several dialog fixes for the Cueddhaest
  • Fixed some shields not working anymore when damaged
  • Raised the chances of avoiding zombies in an Avulco ruin
  • Smaller tweaks and fixes

Join us at http://www.discord.gg/tljh to share your ideas, feedback and bug reports.

5 comments Read more

June 9

The Long Journey Home - Update 6.9.2017

Note:
This update will reset your settings back to their defaults. Sorry for the
inconvenience.

Game Start / “ISV Serenity” issues
● The collision model of the lander “ISV Serenity” has been changed. It is now much
easier to get it back on its feet, particularly for new players.
● A display bug in the lander preview in the mission selection lead to people assuming
that the Serenity was the best lander. For new players, we recommend the “ISV
Odyssey”.
● Story Mode is now selected by default when game is started the first time
● In Story Mode the lander is not rotated during surface entry anymore, making it
easier to prevent crashes.

Star System:
● Changed out of bounds handling in star systems: Ship now activates autopilot mode
and returns to star system
● Star System jump out sound was being played a bit too early which could cause to
an unwanted jump abort by the player
● Sometimes the player wasn't set back to the right position in the star system when
opening and closing the galaxy map after an encounter

Lander cargo:
● Hint about cargo unload of lander when docking and undocking added to resource
screen
● In addition the lander gets unloaded when going into orbit and when leaving the
resource screen
● Added lander cargo overview to planet overview when in orbit

Encounter:
● In rare cases the player ship could have been placed inside the Ilitza starport model
when entering the encounter from a specific angle. Fixed.
● In rare cases the player got stuck in the Cueddhaest starport when undocking. Fixed.
● Fixed a hiccup when activating weapons and shooting aliens for the first time

Items:
● When Zoe used an item to scan for locations, the item couldn't be sold anymore.
● When the last crew member died, or the ship got destroyed during a jump, “game
over” wasn't always triggered properly which could lead to a zombie ship
● Metal Scrapper spawns uncommon/common resources instead of rare/uncommon

Interface:
● Mission log and end screen log is now scrollable with mouse and right stick
● We had to disable the possibility for own log book entries for now, but we plan to
bring it back in an improved form
● Achievement screen scales now in different resolutions and is properly scrollable
● Ship and Lander Details in the ship menu are now positioned near the selected
device and also work in 4:3 resolutions
● Resource Icons are no longer shown when ship menu is open
● When an alien got bored by bad trade offers, re-entering the trade menu could lead
to different issues. Fixed.

Quest:
● Quest "Unfriendly Competition" could lead to an endless interception in some rare
cases and could lead to an unwanted diplomacy loss.
● Stowaways are now discovered when player is scanned by Logos. Previously you
had to discover them to hand them over, confusing players.
● The Logos Case File Quests could lead to unwanted chains of diplomacy changes
● Intercepting a Marauder could cause some unwanted chains of interception
afterwards
● Meorcl criminals are now affected by the psychic blocker
● Meorcl cargo scans don’t take away the DNA sampler anymore
● Fixed several re-docking problems in several quests (eg. when healing Kirsten)
● Fixed some cases where ships would intercept endlessly without any purpose. If you
still encounter this behaviour we would be very grateful for any savegames that
exhibit this bug.
● Removed a secret encounter from last badland sector - but be careful, there are still
dark things awaiting in quiet sectors!
● Fixed cargo scan behavior of the Logos in hostile mode
● Fixed an issue that could lead to Logos ships with multiple personalities (cargo scan,
quest giver, military ship,…)
● Fixed an issue that made plants think the lander was full in some quests
● Tylenium deliveries will no longer send you to hostile gates
● Fixed an issue where a gate could ask for a Tylenium delivery even when the quest
hasn't been started
● Fixed some potential issues with aliens turning hostile during cargo scan
● No more Cueddhaest followers after Rapture
● Glukkt mining chief could get stuck in endless dialog mode in rare cases
● Many more small bugfixes…

Finally, we want to thank everybody who has been providing constructive feedback and
reports! You are a lovely community. We’re still carefully watching the forums and Discord
for your feedback, and are planning an even bigger update in the near future. In particular,
we’re looking to improve our mouse/keyboard controls. Join us at http://www.discord.gg/tljh
to share your ideas, feedback and bug reports.

17 comments Read more

Reviews

“The way it moves between moments of wonder, humour and tragedy makes The Long Journey Home a rare pleasure among science fiction games.”
Kotaku

“Interacting with different alien races makes the universe in the game feel vivid and alive – that’s something The Long Journey Home does way better than other games in the past.”
90% – Gamereactor

“The game can’t teach you everything in tutorial after tutorial. Thank goodness. You’d never start your doomed mission. But you’ll have to be patient with yourself. You know so little going into this.”
80% – GamingNexus

About This Game



There are a million worlds in the galaxy. Only one of them is Home.

It was supposed to be a short test run - a quick flight to Alpha Centauri and back. But when mankind’s first experimental jump drive goes wrong, a misfit crew finds itself trapped on the wrong side of the universe - alone, injured, falling apart. The only way back… is through.

Explore an endlessly shifting universe. Form alliances with strange aliens, from the noble Wolphax Knights to cruel-minded Ilitza slaver empire. Harness your crew’s skills in everything from research to archeology to diplomacy. Learn the laws of an often hostile universe, and make tough decisions that may change it forever. Do whatever it takes to get back to Earth.

The Long Journey Home combines the endless freedom of space with a new open questing system that always leaves you in command. Deliver the stranded Glukkt to his homeworld as he asks, or to your new slaver friends? Attempt to make allies with everyone, or pin your hopes on the tougher races, and hope they never turn on you? Jump by jump, make hard decisions and live with the consequences, in a universe that is never the same twice.

One mission. Endless adventures.

Where will your Journey take you?

Features


Endless Space
Explore a living, procedurally generated universe inspired by both classic and modern Science Fiction. Meet different aliens. Find different stories. Take different risks. Learn the secrets of the universe and with them, new possibilities.

Hidden stories
Raid alien tombs full of traps and treasure. Compete in the galaxy’s greatest combat tournament. Find and research strange artifacts, and use your crew’s skills to find out whether that old skull is just a piece of bone, or the Holy Grail of an aggressive new species.

A crew worth leading
Choose four out of ten experts, all with personality as well as specialties. Far from just stats, you’ll come to know them as they share their feelings, their fears, their excitement and their concerns on the trip and your decisions. Learn how best to use their skills to help the others… and who might be willing to sacrifice themselves to get the others back Home.

System Requirements

    Minimum:
    • OS: Win 7, 8, 10, 64-bit
    • Processor: 3 GHz Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 650 Ti / AMD Radeon HD 7790
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Sound Card: DirectX 11 compatible sound card with latest drivers
    Recommended:
    • OS: Win 7, 8, 10, 64-bit
    • Processor: 3GHz Quad Core CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 970 / AMD Radeon R9 380
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Sound Card: DirectX 11 compatible sound card with latest drivers
Customer reviews Learn More
Overall:
Mostly Positive (458 reviews)
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