Dungeon Hero is a classic style Dungeon Crawler with a Casual/Cartoony twist.
User reviews:
Overall:
Mixed (53 reviews) - 52% of the 53 user reviews for this game are positive.
Release Date: Jul 7, 2015

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Recent updates View all (6)

June 6

HTC Vive and OpenVR now supported

Playing in VR is way more fun :>

5 comments Read more

About This Game

Dungeon Hero is a classic style Dungeon Crawler with a Casual/Cartoony twist.

Featuring:
  • Beautiful Cartoony Graphics
  • Wonderful Music (23 audio tracks)
  • Oculus Rift and HTC Vive support (experience dungeon crawling in full 3D Stereo)
  • 26 Heroes to choose from
  • 12 Pets
  • 130+ Unique Monsters
  • 1100+ Unique Items
  • 5 Dungeon Skins
  • Dungeon Editor
  • Downloading/Uploading Custom Maps
  • Secrets
  • Magic and Spell casting
  • Hand-to-hand combat (dual weapons, or shield+weapon)
  • Ranged combat (bows and crossbows)
  • Unique gameplay experience every time you play thanks to Random Dungeon Generator
  • Hand-designed 16-level Dungeon full of Challenging Puzzles
  • Free Bonus every day you play the game

If you love other role-playing games like Dungeon Master, Eye of the Beholder and Legend of Grimrock, then you will love this game too!
Compared to others, Dungeon Hero is more on a Cartoony/Casual side.

In the Game you will find that certain elements, such as some Characters / Pets / Dungeon Skins, can be unlocked with Gems. You can get those Gems for free as a Daily Bonus or get them by completing Dungeons.

Hope you'll enjoy playing Dungeon Hero! :)

Game is powered by Esenthel Game Engine - http://www.esenthel.com/

Press Kit - http://esenthel.com/site/press/Dungeon%20Hero/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, 32/64 bit versions are supported
    • Processor: CPU with SSE2 instruction set
    • Memory: 1 GB RAM
    • Graphics: DirectX 9, Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA 900)
    • DirectX: Version 9.0c
    • Storage: 380 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 capable
    • DirectX: Version 11
    Minimum:
    • OS: 64-bit Intel-based Mac OS X 10.7 or newer
    • Processor: CPU with SSE2 instruction set
    • Memory: 1 GB RAM
    • Graphics: Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
    • Storage: 380 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 capable
    Minimum:
    • OS: 64-bit Ubuntu 16.04 or newer
    • Processor: CPU with SSE2 instruction set
    • Memory: 1 GB RAM
    • Graphics: Video Card supporting Shader Model 2.0 (GeForce 6, Radeon 9500, Intel GMA X3000 or better)
    • Storage: 380 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Graphics: DirectX 11 capable
Customer reviews
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Overall:
Mixed (53 reviews)
Recently Posted
ziggrrauglurr
( 0.2 hrs on record )
Posted: June 24
Bought this game looking for a "VR Dungeon Crawling" experience for my wife. At $2.79 it's a huge ripoff. The game has microtransactions to try and make you pay money for features. The VR support is "gimmicky" installed, i.e Non existant, no controller support, movement is nauseous. This is the first time I had to ask for a refund, and it's only 2 bucks, but I feel ripped off!!
Helpful? Yes No Funny
 
A developer has responded on Jun 25 @ 5:34am
(view response)
MR T
( 0.1 hrs on record )
Posted: June 23
Microtransactions.

Rift support non-functional.

Avoid.
Helpful? Yes No Funny
Barrfind&Rarity
( 0.8 hrs on record )
Posted: June 10
Well, interesting game. Nice music, monsters from other game, Tap Tap adventures or something like that. Dungeon Crawler, and you know everything. Not much to add, simple puzzles, hard fight on beginning, must grind dungeons for gems, gems to buy pets, characters or improve your Eq.
Helpful? Yes No Funny
Magic Mike Mazz
( 7.1 hrs on record )
Posted: June 8
great way 4 us vive owners 2 xperience the inferiority of oculus games. still quite a bit of fun in vr, lots of replayable grinding in random dungeons. i cant get thru main dungeon tho, cant figure out the puzzles. main dungeon needs walkthru. u can get game 4 free on android phone.
Helpful? Yes No Funny
Snowcrow
( 4.9 hrs on record )
Posted: May 28
If you want to find a casual grinding game, for a fair price, you came to the right place. I like the monster styles, the character styles, and the weapons.

The basic dungeon, which u get at the begining is a funny one, and the idea of community dreated levels are good points too.

With a little more content, it could be a decent game, haven't found bugs yet. If the devs read this, the idea of monster collection might be interesting, so it could inspire us, to find all monsters out.
Helpful? Yes No Funny
Hippyshake
( 8.2 hrs on record )
Posted: April 14
I was searching for a gridder to enjoy during the Winter Steam sale and was disappointed by the offerings. I ended up with Dungeon Hero, simply because the developer removed all microtransactions, and I wanted to support that decision with real-world dollars. I ended up being pleasantly surprised with it.

Dungeon Hero is a casual (and pretty shallow) but fun Action / Gridder (think: first-person, grid-based RPG-esque games such as Legend of Grimrock, Eye of the Beholder, or Dungeon Master). There is NO story, just dungeon crawling, monster bashing goodness. The main draws are the randomly generated dungeons / loot (as in Diablo) and unlockable characters and pets (gems are picked up by completing dungeons and used for unlockables). I've put around 8 hours into it, and I've still got a lot to unlock.

The assets are pre-purchased (meaning, you've likely seen them before) and a bit cartoony looking, if that sort of thing bothers you. I wouldn't enjoy them in a more serious gridder, but they seem to suit the casual aspect of this game pretty well.

The addition of a quick-n-dirty level editor is smart, and you can bring everything out of the dungeons with you and transfer gear to other characters. Dungeons are completely randomized; however, if you feel like playing through a designed dungeon the dev has included a few of those, too. For me, $6.99 is a bit steep for a casual game (I bought it at a sale price of $3.49), but if it fits what you're looking for, it might be worth it for those times when you just want something light to play.
Helpful? Yes No Funny
Terryble
( 23.8 hrs on record )
Posted: March 29
I think it's a good Fun Game for all, and at £4.99 I give it 10 out 0ut 10 for Fun .
Helpful? Yes No Funny
放我出去
( 14.8 hrs on record )
Posted: March 26
there have more improvement on this game, it is because the game design is like 198X,

too simple.

but i cannot ask anymore on this game, because the price only below $30 HKD.!!!!

and I cannot use $30 HKD to exchange a dinner !!!!
Helpful? Yes No Funny
Opal Knight
( 6.3 hrs on record )
Posted: February 13
Dungeon Hero is a simple, casual, first-person perspective, action, dungeon crawler. It plays like a gridder movement-wise, but unlike a gridder, you do not choose a party of characters whose skills complement eachother, instead you play as a solo adventurer and you click on the screen to swing whatever weapon you have equipped.

Thankfully, there are no longer any monetary purchases to unlock content. All content is unlocked via gems which are only obtained by completing dungeons. There are a number of different adventurers to unlock as well as cute little pets which will actually help out in battle. You can also unlock the various dungeon skins for the randomized dungeons with gems as well.

The game includes a 16 level, well-crafted dungeon filled with puzzles, monsters and treasures, but it will probably only take a few hours to complete. After that you are free to run it again, but there are also randomized dungeons to play through. While not crafted as in depth as the main dungeon, they do at least offer some variety and exploration.

While playing you gain any number of dropped weapons and armor, and no matter what character you take, you are free to equip anything you want. The problem with this is that every character roughly plays exactly the same way making little need to unlock other adventurer types. As you progress through the dungeons you find higher and higher leveled equipment. When you start new dungeons you find equipment based off of your current level or equipment stats. This means you have little need to upgrade your weapons and armor outside of the dungeon, which is available to you, but mostly uneeded. It also means the dungeons never really get challenging. This really is just a casual game with little strategy or skill required. The only challenge in playing through is figuring out the puzzles which hinder your path to the end of the dungeons.

If that was all that was offered with this game, I would probably say there just wasn't enough content for the gem grinding required to unlock everything, but I think what saves this game and makes it a worthwile game to play is the ability to make your own dungeons and then upload them for other players to play through. As of right now, there is not a huge player-base creating dungeons, but there is still quite a list of player-made dungeons available. Obviously the quality of these dungeons is entirely dependent on the skill of the designer, so they can vary in how fun they are to play through.

All in all, this game makes for a fun, satisfying jaunt through a dungeon, but it probably isn't going to hold the interest of players looking for any real strategy or character building.
Helpful? Yes No Funny
Joka
( 9.9 hrs on record )
Posted: February 2
In short
Who's it for?
People who like grid based dungeon crawlers and just want to kill time for a bit and don't mind that the extra content is gained through grinding for gems but the main content is available. There is no cash shop and you don't need to pay real world money to unlock the content despite what other reviews state.


In long
So I like this game on mobile and while yes this is a port with a cash shop ( that I don't think exist in game) you don't have to pay real world cash to progress. The gems are easily aquired with a bit of grinding and loot selling. The game is fairly easy more so since the gems are easily given per play. People seem to not want to put the effort of earning the gems to progress. Also the gems are used to unlock EXTRA content as the MAIN game is unlocked from the getgo and it has puzzles and a story. It's not a terribly deep game but it's a nice little time sink . There doesn't seem to be a weight limit to the loot you can carry and your character is customizable stat wise. Want to be a dual weilding sellsword that can cast heal spells you can, Just know that based on the character you pick any stat that deviates from it's class costs gems you need to earn. As mentioned I've played this game on mobile and love delving to see what loot I can grab and stuff I can unlock and never paid a dime in the cash shops. Playing on the steam version is more liberating cause instead of gold I earn gems and it's easier to unlock things.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 11 people (73%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: June 23
Microtransactions.

Rift support non-functional.

Avoid.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
1 person found this review funny
Not Recommended
0.2 hrs on record
Posted: June 24
Bought this game looking for a "VR Dungeon Crawling" experience for my wife. At $2.79 it's a huge ripoff. The game has microtransactions to try and make you pay money for features. The VR support is "gimmicky" installed, i.e Non existant, no controller support, movement is nauseous. This is the first time I had to ask for a refund, and it's only 2 bucks, but I feel ripped off!!
Was this review helpful? Yes No Funny
 
A developer has responded on Jun 25 @ 5:34am
(view response)
Most Helpful Reviews  Overall
226 of 255 people (89%) found this review helpful
3 people found this review funny
Not Recommended
0.4 hrs on record
Posted: July 8, 2015
Micro-Transactions.. Generic Might and Magic knock off..
Generic Skill point system that doesnt really do much for the character
cartoony enemies mixed in with lore worthy enemies
having to unlock everything with Premium in game money
Just no

Lemme edit in the fact that the dev responded hatefully a few days after I made this review then changing his response a few months later..
Was this review helpful? Yes No Funny
 
A developer has responded on Nov 2, 2015 @ 1:02pm
(view response)
155 of 174 people (89%) found this review helpful
3 people found this review funny
Not Recommended
1.8 hrs on record
Posted: July 8, 2015
This is a cash cow. You need gems to increase your stats above a certain level, to improve items, to unlock heros and pets. You get 5 for completing a dungeon (3 in "easy" mode). you need 1-3 to improve your stats. To do the other things will take a VERY long time, or requires you to purchase them with real life money. You can buy in game gold with gems, but cannot buy gems with igg. If it wasn't for that, I would say its an easy, simple, if clunky, game, but well priced.
Was this review helpful? Yes No Funny
 
A developer has responded on Nov 2, 2015 @ 1:03pm
(view response)
112 of 117 people (96%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: September 28, 2015
I was playing this game having a great time with the music, environment, gameplay, etc. then I got killed and realized I had to buy gems with real cash to get more lives. Then I realized there is an in game store and no matter how much in game cash I make I will need real cash steam store gems for better gear, unlockable characters, having pets, etc. Everything based around this game is buying more gems. You can play the game without gems but you just get basic things and one life, and one character. They say you get gems for completing dungeons(not many) but I didnt get one gems in all the time I played so far. I would have given this game a great review but I am done with this game now. The developer does not seem to want to budge on this and its a shame. Stay away unless you want to pay more money after buying the game.
Was this review helpful? Yes No Funny
82 of 93 people (88%) found this review helpful
3 people found this review funny
Not Recommended
1.2 hrs on record
Posted: July 9, 2015
Loaded with Micro transactions. The gameplay is a mindless grindfest. It has potential, but thanks to the micros (anywhere from $1.99-$50), it ruins any sort of potential the game might have had. I will say the puzzles can be a bit entertaining. I can't really give this one a positive review. The dev claims "pay to support the developers". I did that when i bought the game. This feels like an android/ios port.
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A developer has responded on Nov 2, 2015 @ 1:12pm
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64 of 79 people (81%) found this review helpful
3 people found this review funny
Not Recommended
4.2 hrs on record
Posted: July 8, 2015
Its simple but a great game..... as usual greed of the developers has taken control as there are in app purchases at this current time..... cannot recommend cause of the in app purchases.....
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A developer has responded on Nov 2, 2015 @ 1:04pm
(view response)
37 of 44 people (84%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: September 13, 2015
https://www.youtube.com/watch?v=vDZ-kGKDeZc
I'm not a fan of the whole grid-based dungeon crawler, this is sort of like your Grimrock or Might & Magic clone, but done extremely indie-like and entirely made with assets thrown together. It doesn't have anything game-breaking inside of it, but the fact that in order to unlock *anything*, you need gems. I played for 20 minutes on a dungeon and couldn't find the exit (seemed almost like a bug, but could have been my fault) and I got no gems. I then downloaded a map created by the developer and I was able to complete it 100%, and I got 0 gems again. So I'm not exactly how you get gems, but it's just absolutely disgusting that they sell the gems behind a partially hidden payway. If you hit the escape key on your keyboard, there is a button that says "enable purchases", and a new button on the main menu will appear which you can buy your gems in bundles are high as $49.99 US. I couldn't imagine someone actually wanting to pay to unlock these characters. They are just models available online, you may recognise them in other games such as Tap Tap Infinity. That game also got criticism for using assets, but I have no issue with their use, except to actually have a pay wall in place to unlock them just seems bizarre.

A side note, the developer is also the one who has created the Esenthel Engine, some sort of next-gen gaming engine which probably very few people use but judging by the screenshots it shows great promise. But then why, as your second project, would you create this game with premade assets and charge to unlock characters? I could see MAYBE having this sort of business model on a free-to-play game. It just took my opinion of the Esenthel Engine itself and flushed it down the toilet if the developer can make such a simple game and expect people to actually want to invest money into it. Why would someone want to pay $50 for in-game gems to unlock characters if they can actually buy the real Might & Magic games?

I can understand that the developer is not a 3D artist and had to source the models from somewher, but why not just create the Dungeon Hero game "as is" and let the players unlock everything without any option to pay at all? Also, I see other users claim that it is possible to earn 3 to 5 gems per dungeon, although I didn't get any, still you are going to spend many, many hours here trying to unlock stuff.

The price of the game is fair, the quality is acceptable (being generous), but the microtransactions model is confusing and has prompted me to leave a thumbs down on this title.
Was this review helpful? Yes No Funny
33 of 38 people (87%) found this review helpful
2 people found this review funny
Not Recommended
0.1 hrs on record
Posted: October 18, 2015
Bought game for $4.54.

Wont work in full screen, cant click anything or use keyboard.

Windowed mode works fine, can also do full screen windowed.

Overlays all still represent what is available on mobile (tap here, swipe here)

Point and click generic gameplay, with an emphasis on being grindy.

Refunded.
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A developer has responded on Jun 6 @ 6:41pm
(view response)
17 of 18 people (94%) found this review helpful
Recommended
6.3 hrs on record
Posted: February 13
Dungeon Hero is a simple, casual, first-person perspective, action, dungeon crawler. It plays like a gridder movement-wise, but unlike a gridder, you do not choose a party of characters whose skills complement eachother, instead you play as a solo adventurer and you click on the screen to swing whatever weapon you have equipped.

Thankfully, there are no longer any monetary purchases to unlock content. All content is unlocked via gems which are only obtained by completing dungeons. There are a number of different adventurers to unlock as well as cute little pets which will actually help out in battle. You can also unlock the various dungeon skins for the randomized dungeons with gems as well.

The game includes a 16 level, well-crafted dungeon filled with puzzles, monsters and treasures, but it will probably only take a few hours to complete. After that you are free to run it again, but there are also randomized dungeons to play through. While not crafted as in depth as the main dungeon, they do at least offer some variety and exploration.

While playing you gain any number of dropped weapons and armor, and no matter what character you take, you are free to equip anything you want. The problem with this is that every character roughly plays exactly the same way making little need to unlock other adventurer types. As you progress through the dungeons you find higher and higher leveled equipment. When you start new dungeons you find equipment based off of your current level or equipment stats. This means you have little need to upgrade your weapons and armor outside of the dungeon, which is available to you, but mostly uneeded. It also means the dungeons never really get challenging. This really is just a casual game with little strategy or skill required. The only challenge in playing through is figuring out the puzzles which hinder your path to the end of the dungeons.

If that was all that was offered with this game, I would probably say there just wasn't enough content for the gem grinding required to unlock everything, but I think what saves this game and makes it a worthwile game to play is the ability to make your own dungeons and then upload them for other players to play through. As of right now, there is not a huge player-base creating dungeons, but there is still quite a list of player-made dungeons available. Obviously the quality of these dungeons is entirely dependent on the skill of the designer, so they can vary in how fun they are to play through.

All in all, this game makes for a fun, satisfying jaunt through a dungeon, but it probably isn't going to hold the interest of players looking for any real strategy or character building.
Was this review helpful? Yes No Funny