Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online, the MMORPG where the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.
User reviews:
Recent:
Mixed (11 reviews) - 63% of the 11 user reviews in the last 30 days are positive.
Overall:
Mixed (891 reviews) - 69% of the 891 user reviews for this game are positive.
Release Date: Oct 21, 2015

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Recent updates View all (58)

June 1

May Devblog!

Hi Everyoine!

It's been a bit since we last caught you up with all that's going on in Wurm Unlimited, but I'm here with the latest news for you all to enjoy!

This months devblog focuses on a few things new to Wurm Online and a few things in the works, so lets get started!

New Bridge types
With the new housing types coming out, we'd be remiss to not strike while the iron is hot and expand on this! We'll be introducing the new material types for bridges in a coming update!
Slate

Pottery brick

Sandstone

Round stone

Rendered

Highway system
Teased a few weeks ago, a new highway system will be coming to Wurm. This system will allow players to designate highways and protect them from vandalism! They will also be used to denote routes to nearby villages, as well as give information about how far it is to each village connected.
Catseye:

Waypoint:


Deeds will be linked by catseyes, which form the backbone of the system, waypoints will denote junctions, allowing morew routes to be connected.

There will also be a few new GM and admin tools for tracking roads and systems too! This opens up potential new features that utilise the highway system, you'll have to wait and see what comes of it!
The Almanac


An almanac is an old guide used for all sorts of record keeping, and in wurm, it can be used to track harvest times for fruits and bushes! PLayers will be able to study a harvestable tree, bush or trellis while it is in season, and will be able to generate a report based off this. This can then be used to track upcoming harvest times with quality of the report determining how accurate it is.



With the reports inside the almanac, players will be able to check what's in season by typing /almanac as a command, and will get all the info on what's ripe!
New bushes
Ever wonder where blueberries, raspberries, and lingonberries come from? well fear no more! We've added these three new bush types to come in with the next update, bringing a lot more shrubbery to a neighbourhood near you. While blueberries and raspberries can be planted from sprouts found foraging, lingonberry will only grow on tundra, and sprouts cannot be found, you'll need to set up a dedicated tundra spot for them to grow on.
Blueberry

Raspberry

Lingonberry

Cave paving and cladding
Old reinforcements are boring, and we've decided to change that up! With the next update, you'll be able to decorate and pave reinforced cave walls and floors, with all the new wall types and pavement types as well!
Plain Stone

Round Stone

Sandstone
Slate
Marble

Wooden

Pottery brick

Rendered

Floors can be reinforced, then prepared with mortar and paved, where walls are reinforced, and then constructed upon similar to house walls.



This update will also include tile borders and corners in caves, meaning you can see the slopes!  These changes  add even more design options to underground living, and there's even more to come! What is coming? You'll just have to wait and see...

Until then though, keep on Wurming!

Retrograde & the Wurm team

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31 comments Read more

May 10

Patch Notes 1.3.5.5

Edit:
Some older user generated maps will have some issues with the new sandstone veins, as the map generation tools did not count on new veins being added. if you find Sandstone veins having only 50 or so ore in them, please use this tool from the forums:
http://forum.wurmonline.com/index.php?/topic/153821-caveresourcefix-fix-your-cave-maps-that-have-resource-counts-set-to-~50-for-non-vein-tiles/


Changes and Additions
  • Oleander can now be used as a herb in cooking
  • Gates and doors that both players can move through will no longer block attacks
  • New method for getting rid of unwanted hedges:
    • Hedges can now be cut down similar to trees and bushes with a cut down action or the CUT_DOWN keybind.
    • Destroying hedges on deed is tied to the “destroy fences” permission.
  • Dredging additions and changes:
    • You can now flatten and level with a dredge.
    • You must not be embarked when using flatten or level.
    • When dredging from a boat, the dirt/sand/clay will go directly into the hold if there is room. (You must have room in the dredge for this to happen).
  • The spawning of Valrei mobs has changed so that they spawn spread out across the server instead of in groups of 10.
  • Keybind MILK added.
  • Hot cross buns have been added as a recipe.
  • Distributed Java has been updated to the newest version
  • Golden Mirror added:
    • The golden mirror will allow a one time gender change and face customisation.
    • After being used to change genders the mirror will only allow the face customisation .
    • Upon the face customisation being completed the mirror will be consumed.
New housing addition
  • SANDSTONE INTRODUCED:
    • Will act like marble or slate vein.
    • Will spawn randomly out of rock tiles across the server.
    • Can be created with a transmutation rod.
  • NEW ITEMS:
    • Sandstone bricks (Sandstone shard + chisel).
    • Sandstone slabs (Sandstone shard + chisel).
    • Slate bricks (Slate shard + chisel).
    • Slate slabs (Slate shard + chisel).
    • Round stones (Rock shard + chisel).
  • CHANGED ITEMS:
    • Slate slabs now are created with 88kgs of slate shards and a chisel.
    • Pottery bricks now require 5kgs of clay instead of 15.
    • Pottery brick floors will have new textures.
    • Stone slab house floors will have new texture.
    • House stone slabs will be changing to sandstone slab flooring to retain the same texture (if this is not immediate it will be addressed).
    • Round cobble roads are now paved with round stones.
    • Rough cobble roads are now paved with colossus bricks.
  • NEW WALL TYPES:
    • Left arch.
    • T arch.
    • Right arch.
  • NEW WALL TEXTURES:
    • Rendered wall – Plain stone wall + 20kgs of clay
    • Sandstone wall – 20 sandstone bricks and 20 mortar.
    • Pottery brick wall – 20 pottery bricks and 20 mortar.
    • Slate wall – 20 slate bricks and 20 mortar.
    • Rounded stone wall – 20 round stones and 20 mortar.
    • marble wall – 20 marble bricks and 20 mortar.
  • NEW PAVEMENT TYPES:
    • Sandstone slab pavement.
    • Sandstone brick pavement.
    • Slate slab pavement.
    • Slate brick pavement (existing slate slab pavement will become slate brick pavement).
    • Marble brick pavement.
    • Pottery brick pavement.
  • NEW FENCE TYPES:
    • Pottery brick fence.
    • Pottery brick iron fence.
    • Pottery brick iron fence gate.
    • Sandstone fence.
    • Sandstone iron fence.
    • Sandstone iron fence gate.
    • Marble fence.
    • Marble iron fence.
    • Marble iron fence gate.
    • Rendered fence.
    • Rendered iron fence.
    • Rendered iron fence gate.
    • Slate fence.
    • Slate iron fence.
    • Slate iron fence gate.
    • Round stone fence.
    • Round stone iron fence.
    • Round stone iron fence gate.
Siege weapon changes:
  • CATAPULTS AND TREBUCHETS:
    • New algorithm now used for Catapults/Trebuchet projectiles that properly takes into account starting power, gravity and firing angle of the siege weapon:
    • Starting power determined by number of winches for catapult, and loaded amount for trebuchet – power directly relates to starting velocity (so 20 winches is 20m/s).
    • Arc of the projectile is checked along it for any walls, floors, bridges or fences it hits, otherwise it will travel the full arc until it hits the ground.
    • Anything within a small radius of the landing position will take damage, radius depends on the size of the thrown projectile.
    • Weight, quality, and final velocity of the projectile all add into how much damage it deals to the things it lands on – metal and stone projectiles do the most damage.
    • Projectiles still have a maximum of 20 damage per shot.
    • Added new actions to catapults and trebuchets to allow changing of the firing angle.
    • Firing angle defaults to 45 degrees, can be changed to be between 5 and 85 degrees.
    • Added messages when winching and changing the firing angle of a catapult or trebuchet that will give an approximate firing distance of the projectile.
    • Action time for winching now takes skill into account, will be 33% faster at 100 skill.
    • Projectile landing messages now give a full breakdown of everything they hit, and how many of each thing – as well as naming which structure(s) received damage.
    • Rewrote how the checks worked for roofs and floors
      • A projectile that clearly passes through a roof now should hit it and land there.
      • The box it uses for this isn’t exact to the model, so if the projectile is going over the roof, try lowering your angle or power slightly
      • landing closer to the bottom of the roof than the top of it will be more accurate.
  • BATTERING RAMS ADDED:
    • Minimum 21 body strength to use it.
    • Uses the War Machines skill for skill checks – action time is 33% faster at 100 skill with a base timer of 30 seconds.
    • Checks a short area in front of the ram for anything to hit, first thing it hits will take damage. Area should be closely lined up with the model.
    • Can only be used by one person at any time, user must be quite close to be able to use it.
    • Damage dealt increased by the ram quality and the skill check result.
    • Ram does double damage to walls underground.
    • Citizen or ally with destroy wall permissions will deal bonus damage.
    • Cannot be used on steep slopes.
    • Added a 30 second window between somebody uses a battering ram and another person being able to drag the ram. The user of the ram should be able to drag the ram within that window still.
  • ARCHERY TOWER AND MAGIC TURRET CHANGES:
    • Turrets and archery towers now have increased range based on their quality – up to 5x their base range at 100ql.
    • Turrets and archery towers will now shoot faster based on quality – up to 33% faster at 100ql.
    • Turrets that fail to fire anything when they have a chance to will now do a firing animation without sending out a projectile.
    • Changed the projectile starting positions of turrets and archery towers to line up with their models – This should allow them to fire from anywhere they have proper line of sight to a target.
    • Turrets should now be able to fire from the top of a house or bridge
    • Archery towers now have a damage falloff, the further they fire, the less damage will be dealt
    • Only one archery tower or turret will fire at any one tile (and anything on it).
    • Which one will fire at a tile is determined by the QL of the tower or turret, and the distance to the tile, in a similar manner to how altars work.
  • Added a 3x bonus to damage when bashing arched walls manually.
  • Dye requirement for large and small crates has been reduced to 2.50kg and 1.50kg respectively.
  • Merchants who move on due to poor business (self-dismiss) will now return their goods and coins inside a backpack through the mail system instead of returning each item individually.
  • Cultivate option is now present on grass, steppe and mycelium tiles.
  • You will now be able to forage and botanize on mycelium tiles.
  • Planter racks will no longer fit in large storage units. Plants inside planter racks currently in large storage units will no longer grow.
  • God conversion changes:
    • HotS template kingdoms (default and PMK) can follow Libila or any player god. All others  can follow anyone except Libila.
  • Epic terraforming events have been removed from the endgame of Valrei scenarios.
  • Horses, Hell Horses and Unicorns show bridles
  • Hell Horses show all equipment and trait colours
  • Added new animations: groom, pull, throw (combat and snowballs), take, drop
  • Firstaid and push loop to properly reflect action time
  • Diamond hota medallion shows when worn
Bug Fixes
  • Bugfix:  More text issues addressed.
  • Bugfix:  Changed a number of recipes that were using HFC instead of baking.
  • Bug fix: Fix to prevent most unique creatures from spawning inside a deed.
    • The green, blue, black, and white dragon types use a different spawn mechanic and may still spawn in a village.
  • Bug fix: Christmas trees and snowmen were removed from the mission items lists.
  • Bug fix: Fix for offline tamed/charmed pets sometimes not logging back online with their owner.
  • Bug fix: Addressed a few spelling and text errors.
  • Bug fix: Hot stills can now be picked up from the ground if empty.
  • Bug fix: You can now properly use the /join village command even if the village which recruited you has more than one word in its name.
  • Bug fix: Some recipe fixes:
    • Eggnog can no longer use itself to make more eggnog.
    • Sausage skins can no longer be nested inside each other.
  • Bug fix: Improved checks to allow pushing items from a house floor onto a bridge and from a bridge onto a house floor.
  • Bug fix: Improved bridge checks, if a bridge is destroyed or decays, planted items on that bridge should no longer give the error message ‘You need to be on the same bridge’ when interacting with them.
  • Bug fix: Addressed infrequent issue in which roof and floor damage exceeded 100.
  • Bug fix: Fixed dual faith issues between Chaos and Freedom PvE servers.
  • Bug fix: Deity colossi can now be destroyed by owner and/or mayor on a deed.
  • Bug Fix: Rebirthed Zombies no longer act like NPC's and talk or drop items.
  • Bug Fix: Recipe saving error log has been reworded to streamline information.
  • Bug Fix: Some reported touch screen crash issues have been addressed.
  • Bug Fix: Set Feature 51 to disabled by default, addressing issues of trolls and bears doing no damage.
  • Bug Fix: Egg Nog can no longer use itself as an ingredient.
  • Bugfix: Legendary titles will now be awarded upon gaining the skill tick instead of upon next login.
  • Bugfix: Easter eggs will now decay on deed.
  • Bugfix: A few text corrections with picnic baskets.
  • Bugfix: Deity avatars can no longer be rebirthed.
  • Bugfix: Planted flags on deed will no longer take damage.
  • Bugfix: Log piles can no longer exceed 100 logs when chopping from a wagon.
  • Bugfix: Addressed issue where some Rift creatures could be dominated.
  • Bugfix: Unfinished decoration items will now form a pile if more than 18 are on a tile.
  • Bugfix: Planted off deed items can no longer be picked up.
KNOWN ISSUES
  • Deed export system is not currently configured for new pavement and house types. Will be addressed in the coming updates.

22 comments Read more

About This Game

What is Wurm Unlimited?


Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online and expands upon the already expansive sandbox by placing players in charge of server management, allowing them to dictate skillgain rates, action speeds, creature counts and much more.
A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.
Whether you enjoy building your home, conquering kingdoms or hunting dragons, Wurm will let you.

Explore the world and make your mark!

In Wurm Unlimited, players can explore an elaborate fantasy sandbox world in the predefined Creative or Adventure modes as well as set up their own game server and invite friends to live and experience the Wurm universe.

What can I do in Wurm Unlimited?

  • Host your own Virtual World! The Server Management GUI helps you change settings such as skillrate gains, action timers, PvP or PvE , creature count and more...
  • Explore huge, diverse landmasses with creatures and mysteries!
  • Modify the terrain; dig, raise, flatten and sculpt the land around you!
  • Craft and use thousands of unique items, everything you need you can make.
  • Wage war on other kingdoms, plan, work and fight together to lead your kingdom to victory.
  • Discover and fight over religious artifacts on a PvP server.
  • Farm, harvest, and grow ingredients to cook over 500 recipes, with over 10,000 variations in total!
  • Capture, tame and breed wild animals, fight with them and raise their strength!
  • Play your way! Train almost 130 skills, 10 player characteristics, and 3 religion characteristics
  • Follow one of four unique deities and religions. Or attempt to become a Deity yourself and join the existing ones on the moon of Valrei!
  • Roam the lands hunting various wildlife and monsters. Slay the legendary troll king, forest giant, dragons, and many others!
  • Become a priest or champion of your religion, learn and wield powerful spells and enchantments in battle.
  • Choose one of five meditation paths, study the mysteries and learn special abilities.
  • Earn as many of our 200+ skill and achievement titles as you have time for!
  • Ride horses and other creatures, including bears, unicorns and even dragons!
  • Construct, crew or even captain ships with other players, from small rowing boats to impressive caravels.
  • Build a variety of structures, from guard towers to stone houses to fences, bridges and statues.
  • Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village!
  • Pave roads to connect settlements and plant signs to improve local infrastructure.
  • Live off the land by creating fields to farm up to 22 different crop types, ranging from cotton to cucumbers!
  • Cook nutritious food using a huge range of ingredients, explore different recipes and even create your own.
  • … and much more!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/8.1/10
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    Recommended:
    • OS: Windows 10 x64
    • Processor: Intel Core i7 or equivalent AMD CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    Minimum:
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    Recommended:
    • OS: Ubuntu 14+
    • Processor: Intel Core i7 or equivalent AMD CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
Customer reviews Learn More
Recent:
Mixed (11 reviews)
Overall:
Mixed (891 reviews)
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