Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online, the MMORPG where the players are in charge! A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.
Recent Reviews:
Very Positive (13) - 92% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Mixed (941) - 69% of the 941 user reviews for this game are positive.
Release Date:
Oct 21, 2015
Developer:
Publisher:

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Recent updates View all (61)

August 24

August devblog - We're back!

Hi Everyone!

It's been a quiet summer, but we're back with more news and happenings for Wurm, with all the latest details from the recent updates to Wurm Online and what's in store for Wurm Unlimited!

New walls

With the last update we introduced the new bridge and wall textures, mentioning that additional wall textures were in the works. I'm pleased to say we now have those done, and will be releasing them in the next update.

The update will include textures for Tall wall, Portcullis fence, Parapet, High iron fence, High iron fence gate, Chain link fence in the sandstone, slate, rounded stone, marble, rendered, and pottery textures.

Slate



Rendered



Rounded Stone



Pottery



Sandstone



Marble



Sure, this means rebuilding your house and deed yet again, but who's complaning?

Epic mission structures

On Freedom servers Epic missions structures will become eligible to build at any time, and even on deed. Meaning you'll be able to decorate with an obelisk, spirit gate, temple, shrine, or pylon any time you want anywhere. These structures will take a lot of skill and materials to build, but if built off deed will have a chance of being a mission point to earn sleep bonus!

Animal transport

A more long term project is the ability to load and transport animals in crates! There is currently plans for the ability to load most neutral animals and hell horses, but we're looking at possible expansions prior to this going live.



Crate rack

Not enough space in your warehouse? Can't let go of those rock shards just incase? Don't worry, we have just the thing! The new crate racks will store 30 large crates, or 51 small, leaving a lot more space for activities!


Creature movement focus
We've been working on improved creature movement with live testing on a Wurm Online server. With the overhaul of the movement system we're looking at better creature flow and behaviour, and hopefully less grouping of creatures in pens.

We went into detail with a devblog on the subject, for more info on how it currently works and how we aim to have it work, check out https://www.wurmonline.com/2017/06/14/wurm-devblog-crazy-creatures/

Highway system

The latest update to the Wurm Online servers was the introduction of a new highway system, allowing players to designate highways and protect them against destruction.

In Wurm Online, highways are protected by rules against destruction to ensure that travel is always possible across the server. This change creates a mechanical protection, but also includes a handy new feature.



The highway system will be connected via catseyes, with waystones forming the junctions. At junctions players will be able to find the route to any deed connected to the highway! This will enable much easier travel across servers, and allow players to navigate much easier.

Development client

Work continues on the development client with a new rendering engine, with better performance, lighting and shading, along with a ton of new graphics options.



We are in the process of releasing this as the main client on our Wurm Online servers shortly, and will begin beta testing with Wurm Unlimited a little after that.

It's an amazing improvement over the existing way the game renders, and will really bring the world to life, if you want to check it out before it hits Steam make sure to jump on the Wurm Online forums to try it out in Wurm Online.

That's not all coming soon to the game there's a ton coming and we'll hopefully have a beta out in the next few weeks, once we've finalised the highway introduction in Wurm Online.

Until then though, keep on Wurming!

Retrograde & the Wurm team.

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27 comments Read more

July 4

Version 1.4.0.1 Live!

Hi Everyone!
1.4.0.1 goes live today with the underground paving, cladding, and bridges! the highlights are below, but the full patch notes can be found at: http://www.wurmunlimited.com/2017/07/04/version-1-4-0-1/

Note:
There may be some work in progress features within this version, if you do enable them do not expect them to work completely, and we advise you keep them disabled until they are completed and released by us.

Happy Wurming!
The Wurm team.

The Almanac!
  • Crafted with sheet of paper and string + 2 leather strips, the almanac will hold reports you create about the nature of the tree, bush or trellis and estimate the harvest times.
  • Reports are created by studying a harvestable tree, bush or trellis during its harvest season.
  • You then can write down the record using a reed pen with ink or dye on paper.
  • Forestry skill will determine how much information is collected.
  • Resulting quality of the report will determine how far in the future you can see harvest times.
  • These reports may then be stored inside the almanac.
  • The almanac can then be used to check on harvest times and read up on information about the reports they have stored inside.
  • The command /almanac will tell you what is in season as long as you have the applicable reports.
  • Studying a harvestable tree, bush, or trellis requires the harvest permission on deed.
New Bridges
  • Bridges can now be planned and built inside caves.
  • Pottery, slate, sandstone, rendered and rounded stone bridges can now be built.
  • Minimum height from water level has been reduced to 1 dirt above water.
  • You can now pave bridges to match your roads by preparing them with mortar then paving them as you would a normal surface tile.
    • This does not apply to rope or wooden bridges
Catapult tweaks
  • Tweaked distance for crowded message when using siege weapons. Shouldn’t be able to use 3 rams on a single wall anymore.
  • Increased skill gain from using catapults.
  • Tweaked damage output from catapults upwards, should be a bit harder to hit the 20 damage cap at 10 winches now.
  • Damage from catas/trebs over the 20 damage cap that is currently ignored will now increase the splash radius, and deal a small amount of the extra damage (the ignored damage over 20) to things in that increased radius.
Repairing changes
  • Changes to fence, floor and wall repairing and improving.
  • Base timer for repairing and improving these is now 4-8 seconds, depending on your repair or building skill.
  • This applies to all building material types.
  • Timer is doubled if there is an enemy presence nearby.
  • Damage repaired per action is now between 5 and 10 damage, depending on repairing skill and the quality of the item you’re using to repair.
Cave building
  • Clad reinforced cave walls introduced, created by activating a trowel and building on a reinforced wall.
    • Pottery brick
    • Sandstone brick
    • Slate brick.
    • Rounded stone.
    • Marble brick.
    • Plain brick.
    • Wooden clad (uses mallet or hammer).
  • Paved reinforced cave floors introduced.
    • Created by preparing a reinforced cave floor with mortar and then applying paving.
    • Prepared flooring can be removed with a chisel.
Harvest time changes
  • Harvest times have been adjusted slightly, they may take unti, the next harvest season to come into effect.
  • Changes:
    • Olives: Starfall of Fires, Week 1
    • Lemon: Starfall of Ravens, Week 2
    • Orange: Starfall of Ravens,Week 4
    • Walnut: Starfall of Dancers, Week 1
  • Additions:
    • Raspberry: Starfall of Dancers, Week 1
    • Blueberry: Starfall of Fire, Week 2
    • Lingonberry: Starfall of Dancers, Week 3
  • Harvest times will still vary slightly to the actual starting week
  • Olives have been reduced to once season now that multiple olives can be harvested.
Combat log changes
  • New combat log will colour code messages according to your relationship with the subjects.
  • The colours may be set by using the text colour options in the client settings.
Other changes and introductions
New transmutation liquids have been added to change moss to tundra and tundra to dirt.
  • Copper and Orange juice transmutes moss to tundra.
  • Iron and Raspberry juice transmutes tundra to dirt (tundra will still disappear when packed and dug).
  • 3 new fruit bushes have been added – blueberry, raspberry and lingonberry.
    • Blueberry and raspberry sprouts can be found by foraging so that you can plant your own bushes.
    • Lingonberry bushes will spawn on tundra and will not have sprouts for planting.
    • All three berries can still be found via foraging.
  • Skillgain for anything that produces liquid has been scaled by the amount of liquid created.
  • Tundra will now spread faster and more often.
  • Metal sheets in the crafting window now properly reference the material they are from in crafting recipes.
  • Decorative pillars can now be built inside buildings.
  • Path of Insanity Random Teleport menu option now has a confirm to help prevent erroneous clicks.
  • Move to Center has been added to the move items menu.
  • Weight of paper has been reduced from 0.50 to 0.01.
  • Trellis ages have now been added.
  • Currently despite having sprouts they cannot be picked or pruned.
  • Tile borders and corners now show in caves
  • This allows the building of fences and gates on deed only
  • Higher fences may require mining the roof higher to provide sufficient clearance.
  • New players (under 15 farming) will be able to see the state of growth of the farm field they are currently on, range will increase as usual as skill goes up.
  • Added borders and tile corners to caves.
  • House floors now have tile corners.
  • Keybind for MOVE_CENTER added in settings (Move to center under keybindings – Items)
  • Increased chance for reed and kelp tiles and reduced chance of grass overtaking a tile next to tundra.
  • Map annotation limits have been raised to 100 for village and 150 for alliance.
  • In an effort to reduce some server lag recipe and cooking polling has been slowed. You may notice that when cooking, all meals may not be ready at the same time.
  • Grape and Rose trellises can now be crafted with their respective sprouts.
  • Can use keybinds FLATTEN or LEVEL on tile borders resulting in the raising or lowering of the tile border.
  • Less random slopes when mining forward,  depending on skill level.
    • skill less than 50, +-3 (current)
    • skill = 50, variance is +-2
    • skill = 70, variance is +-1
    • skill = 90+ no variance
  • Tile corners are now available on bridges.
  • Courier and dark messenger no longer have cooldowns
  • Genesis now has a cooldown of 30 seconds
  • Material quantity and weight for floor boards has been reduced.
    Added a method of removing the mortar from a prepared reinforced floor with a stone chisel.
  • Clearing crops that have turned to weeds will now return one seed.
  • Mask of rebirth added.
23 comments Read more

About This Game

What is Wurm Unlimited?


Wurm Unlimited is the standalone version of the fantasy sandbox world Wurm Online and expands upon the already expansive sandbox by placing players in charge of server management, allowing them to dictate skillgain rates, action speeds, creature counts and much more.
A pioneer in the ideas of player influence, crafting and adventure, it is now one of the most deep and feature packed true sandbox experiences available.
Whether you enjoy building your home, conquering kingdoms or hunting dragons, Wurm will let you.

Explore the world and make your mark!

In Wurm Unlimited, players can explore an elaborate fantasy sandbox world in the predefined Creative or Adventure modes as well as set up their own game server and invite friends to live and experience the Wurm universe.

What can I do in Wurm Unlimited?

  • Host your own Virtual World! The Server Management GUI helps you change settings such as skillrate gains, action timers, PvP or PvE , creature count and more...
  • Explore huge, diverse landmasses with creatures and mysteries!
  • Modify the terrain; dig, raise, flatten and sculpt the land around you!
  • Craft and use thousands of unique items, everything you need you can make.
  • Wage war on other kingdoms, plan, work and fight together to lead your kingdom to victory.
  • Discover and fight over religious artifacts on a PvP server.
  • Farm, harvest, and grow ingredients to cook over 500 recipes, with over 10,000 variations in total!
  • Capture, tame and breed wild animals, fight with them and raise their strength!
  • Play your way! Train almost 130 skills, 10 player characteristics, and 3 religion characteristics
  • Follow one of four unique deities and religions. Or attempt to become a Deity yourself and join the existing ones on the moon of Valrei!
  • Roam the lands hunting various wildlife and monsters. Slay the legendary troll king, forest giant, dragons, and many others!
  • Become a priest or champion of your religion, learn and wield powerful spells and enchantments in battle.
  • Choose one of five meditation paths, study the mysteries and learn special abilities.
  • Earn as many of our 200+ skill and achievement titles as you have time for!
  • Ride horses and other creatures, including bears, unicorns and even dragons!
  • Construct, crew or even captain ships with other players, from small rowing boats to impressive caravels.
  • Build a variety of structures, from guard towers to stone houses to fences, bridges and statues.
  • Found your own settlement wherever you desire; own land, build a farm, a castle, or perhaps an entire village!
  • Pave roads to connect settlements and plant signs to improve local infrastructure.
  • Live off the land by creating fields to farm up to 22 different crop types, ranging from cotton to cucumbers!
  • Cook nutritious food using a huge range of ingredients, explore different recipes and even create your own.
  • … and much more!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/8.1/10
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    Recommended:
    • OS: Windows 10 x64
    • Processor: Intel Core i7 or equivalent AMD CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    Minimum:
    • Processor: 2.6 GHZ Intel Core 2 DUO or equivalent AMD CPU
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GT 4xx , Radeon HD 5xxx
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
    Recommended:
    • OS: Ubuntu 14+
    • Processor: Intel Core i7 or equivalent AMD CPU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 760
    • Storage: 3000 MB available space
    • Additional Notes: Java Version 8
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