Colony Survival is a unique first-person voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attack every night!
Recent Reviews:
Very Positive (91) - 80% of the 91 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,043) - 85% of the 1,043 user reviews for this game are positive.
Release Date:
Jun 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We can think of a nearly infinite list of blocks, jobs and features that we could add to Colony Survival. We'd like to keep working on it for a long time, but we'd also like to hear feedback from players. The basics of the game are ready, so now we'd like to welcome other people to play the game and voice their suggestions!”

Approximately how long will this game be in Early Access?

“The game could be fully and definitively released within a year, but if there is a lot of support we'd like to keep adding new features for a longer period!”

How is the full version planned to differ from the Early Access version?

“We'd like to add news jobs, more blocks, different factions, new monsters and new biomes.
  • Animal husbandry: let your colonists care for horses, sheep and other animals
  • New biomes: cross the ocean to discover a new continent with new content
  • Science: develop new technologies!
  • New monsters: stronger, faster and more dangerous!

What is the current state of the Early Access version?

“The basics of the game are done. Multiplayer is functional. You can start a colony and recruit farmers, miners, guards, smelters, bakers, crafters and foresters. At night, monsters attack your colony. There are multiple biomes, ranging from arctic areas to fertile jungles.
Some helpful but non-essential features like dropping things from your inventory aren't present yet. Colonists don't have a lot of animations.”

Will the game be priced differently during and after Early Access?

“The early access version is discounted compared to the definitive version.”

How are you planning on involving the Community in your development process?

“We'd like to fix all bugs players encounter while playing Colony Survival. We want to add features that are in high demand, and will consider proposals for new content.”
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Recent updates View all (27)

November 24

Friday Blog - Survey Results!

The survey we created last week was answered by over 600 people! We want to thank everybody who participated very much. We're going to use the results to improve the game and to balance our priorities. We want to share some of the results with you!

The colonists that can build and dig were very popular, and a huge majority of those who answered were very enthusiastic about them. We're currently working on some minor issues and improvements, but the next big update will very likely contain this feature!

The proposed change to stockpiles & crates was received less positively. We've lowered the priority. We still think it would be a good idea, but it's a lot of work and will significantly increase the difficulty of the game again. It seems like the game is difficult enough currently :)

On one hand, nearly 75% of those surveyed thought this change was awesome. One the other hand, a similar percentage said it wasn't a high priority or not important. We definitely want to add it before the definitive release, but we're working on more content (SP+MP instead of MP only) first.

The conclusions of the previous question are confirmed by the results of the question regarding priorities. Stairs were generally considered a high priority. Animal husbandry and improved world generation were seen as slightly less important. Changes to multiplayer were ranked the lowest priority.

It was very interesting to see how many players had done certain things. Google Forms shortens the names of the questions so here is the full list, from left to right:
  • Multiplayer with friends
  • Multiplayer in a public server with strangers
  • Joined the Discord
  • Posted in the Steam Forum
  • Replied to a Friday Blog
  • Wrote a Steam Review for Colony Survival
  • Wrote a Steam Review for a different game
Nearly half of those surveyed played MP privately with friends, and significantly less people played MP publicly with strangers. That's good, because we mostly intended MP for private servers. We certainly do appreciate the hosts of public servers like Colony Empire though! We definitely want to improve public MP before the definitive release.

More people joined the Discord than posted in the Steam Forum. That's probably good as well, because we're more active on Discord than on the Steam Forum :)

Replying to the Friday Blog was one of the things that people did least, according to the survey. That's interesting, because the survey was mostly promoted in the Friday Blog!

Last but not least, we learned that a similar amount of people hasn't written a Steam Review for Colony Survival yet. On the other hand, a majority of people has written a Steam Review at least once! It seems like this question motivated a significant amount of people to write a Steam Review, which we sincerely appreciate.

The final question. A majority of those surveyed believes $25 is a fair price. But a significant minority thinks this price is too high. We understand those concerns as well. We want to add more content the coming months and will probably raise the price somewhere in Q1.

What we're currently doing

Not a lot, apart from monitoring the sale, Steam Forums & Discord. We've worked during the weekend to make sure we could release 0.4.3 before the sale started. We're currently getting lots of new players, and we believe the most recent update makes the early game a lot more accessible. We've mostly taken yesterday and today off. Next week, we want to start working on some smaller issues. The dedicated server from SteamCMD doesn't work properly on Linux yet, so that should obviously be fixed. We also want to add passwords to servers, and we're investigating a pathfinding bug. When we've fixed those and other small issues, we're going to start on the next big update: colonists that can dig and build!

Bedankt voor het lezen!

The game is currently 25% off. If you don't own the game yet, or want to convince a friend to buy it, this is the perfect moment!
14 comments Read more

November 22

Our first Sale & Update 0.4.3!

Colony Survival is now temporarily 25% off! We've recently released 0.4.0, a huge content patch. We're thinking of raising the price in Q1 2018, so this is a great moment to buy Colony Survival! For those who've already purchased Colony Survival, this is the day you should convince your friends to buy the game as well ;)

We hope to welcome lots of new players and have worked to make the early game more intuitive. In last week's Friday Blog, we asked our readers to participate in a survey. Over 500 people answered our questions, and we are very grateful to them! This was our first question:

Would you mind if we locked more content behind quick & easy research, to help streamline the early game? For example, lock wheat farms, grindstones & ovens behind a single research, just like mints & shops.

The majority of those surveyed didn't mind the change, and over 85% agreed that the change would help new players. So during the last couple of days, we've worked to streamline the early game. When you start a new colony in 0.4.3, you won't have wheat seeds or flax seeds. You won't be able to craft grindstones, splitting stumps, shops or any of the other blocks that isn't required for a small but stable colony. You'll have to unlock those blocks with science now.

We've worked to make those early science unlocks properly accessible for new players, as unobtrusive as possible for experienced players, and more aesthetically pleasing in general. We hope this makes the game a lot more accessible to new players!

Changelog Summary:
  • New colonies don't start with wheat seeds and flax seeds anymore, but gain them by unlocking the related research
  • New colonies start with extra straw to compensate for wheat being locked behind research
  • Swords actually deal extra damage now
  • We added a shortcut to the science interface in the Banner Menu.
  • We've motivated the tailor to work quicker
  • Wheat farmers, flax farmers, archers, crossbow guards, matchlock gunners, ovens, grindstones, kilns, splitting stumps, mints & shops are now locked behind (mostly quick & easy) research
  • Categories in the science interface are now labeled clearly; available, unavailable & unlocked.
  • Unavailable research is now black & white, to make it appear less overwhelming and important
  • Added a text to to the science interface that explains how to recruit scientists
  • Updated some tooltips to better reflect the changes in 0.4.0

More details will follow in this week's Friday Blog.
Bedankt voor het lezen!

27 comments Read more
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About This Game

Dynamic 3D Pathfinding

Both colonists and monsters can find their way in your world. Build bridges, tunnels, stairs, overpasses and underpasses to make sure your colonists get where they want to go, and monsters don't! Plant a banner to start your colony. As you recruit more colonists, more monsters will try to invade your colony! Build walls, dig moats and construct forts to deal with the increasing threat.

Dozens of different jobs, unlockable with science

Use an extensive science system to unlock jobs, blocks, upgrades and new weapons! Your colony will start small, with a couple of berry farmers, slingers and a copper miner. Expand your colony and start using new metals like bronze, iron and steel. Producing them will require new fuels like charcoal and cokes. Use more advanced metals to unlock crossbows and matchlock guns for your guards! Add wheat farmers, bakers, flax farmers, tailors and many other jobs to your colony.

Regular updates

We regularly release fixes, improvements, tweaks and content updates. Here's a small example:

  • June 1, 0.1.0.
  • June 16, 0.1.15. Public release. Contained countless tweaks and fixes and small content updates like clay and bricks.
  • June 22, 0.2.0. Contained among other things berry farmers and grinders.
  • July 13, 0.2.6. Huge performance improvements for big colonies and multiplayer servers.
  • August 25, 0.3.0. Scientists, multiple science bags, tailors, carpet, technologists.
  • October 31, 0.4.0. Three new weapons, monsters now have three different HP levels and three different speeds, five new crafting jobs, multiple new metals

The complete package: lots of settings, fan translations, mods, cheats and more!

Colony Survival contains everything you'd hope to find in a game -except for proper animations.

  • Translations: fans from all over the world have translated the game into their native language. Play the game in German, Japanese, Russian, Chinese, Spanish, French or any other of the many supported languages!
  • Cheats: bored of playing the way it's intended? Use cheats to quickly recruit more colonists, spawn blocks and unlock research.
  • Detailed graphics settings: don't like bloom or depth of field? Want to adjust the FOV? Change it quickly in the graphics menu.
  • Game settings: turn off monsters if you want to build in peace. Or allow them to spawn during the day for a difficult challenge!
  • Mods: we've developed the game to be as moddable as possible, and we're in close contact with mod developers to help them create awesome mods.
  • Advanced server tool: every player can use our intuitive server tool to host a private server for friends, or a public server for the entire community.
  • Transparent development: we explain what we're working on and why every Friday in a detailed blog. We're continuously trying to figure out what the community would like to see tweaked and added next by being active on the Steam Forums and the official Discord.

System Requirements

SteamOS + Linux
    • OS: Windows Vista/7/8/10
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    • OS: Windows Vista/7/8/10
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display, supporting openGL 4.2+
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display, supporting openGL 4.2+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
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