Colony Survival is a unique first-person voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attack every night!
Recent Reviews:
Very Positive (46) - 86% of the 46 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (948) - 85% of the 948 user reviews for this game are positive.
Release Date:
Jun 16, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We can think of a nearly infinite list of blocks, jobs and features that we could add to Colony Survival. We'd like to keep working on it for a long time, but we'd also like to hear feedback from players. The basics of the game are ready, so now we'd like to welcome other people to play the game and voice their suggestions!”

Approximately how long will this game be in Early Access?

“The game could be fully and definitively released within a year, but if there is a lot of support we'd like to keep adding new features for a longer period!”

How is the full version planned to differ from the Early Access version?

“We'd like to add news jobs, more blocks, different factions, new monsters and new biomes.
  • Animal husbandry: let your colonists care for horses, sheep and other animals
  • New biomes: cross the ocean to discover a new continent with new content
  • Science: develop new technologies!
  • New monsters: stronger, faster and more dangerous!

What is the current state of the Early Access version?

“The basics of the game are done. Multiplayer is functional. You can start a colony and recruit farmers, miners, guards, smelters, bakers, crafters and foresters. At night, monsters attack your colony. There are multiple biomes, ranging from arctic areas to fertile jungles.
Some helpful but non-essential features like dropping things from your inventory aren't present yet. Colonists don't have a lot of animations.”

Will the game be priced differently during and after Early Access?

“The early access version is discounted compared to the definitive version.”

How are you planning on involving the Community in your development process?

“We'd like to fix all bugs players encounter while playing Colony Survival. We want to add features that are in high demand, and will consider proposals for new content.”
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Recent updates View all (19)

October 13

Friday Blog: Issue #666 on Friday the 13th


Three new job blocks. From left to right: Splitter's Stump, Finery Forge, Gunsmith's Workbench

I want to start by thanking all people who've commented on the past blogs! We can't respond to each and every one of you, but we do read all the replies. Lots of them contain good insights or heartwarming encouragements. They really do mean a lot to us! We've worked on this game for three years while barely anybody knew about it, and we're glad that that has changed :)

Game development can be slow and frustrating, but last week has been a lot of fun! Everything is coming together in a very good way. The new ores, the new items, the new jobs, all of the new research - they were very unbalanced, but fixing that and reshaping the basics of Colony Survival is very rewarding work.

We've finally got a version of the game that contains all the new items with their own icons, tooltips and recipes that can be played from copper to steel without having to /loot items :) It doesn't contain new guards or new monsters though, so we aren't going to make the current version publicly available. But we have made a small trailer to show some of the changes!

There was one last issue to be fixed before I could make the video this morning. The gunsmith was still bright pink. That issue was... issue #666. We aren't superstitious though, so we'll release the trailer now on Friday the 13th. But if update 0.4.0 fails, you can find the cause in this blog ;)

Here's the trailer:

https://youtu.be/nGnGDJjrMlU
Lots of small changes to the game have been made this week. The changelog for 0.4.0 will be a very long list! One of the small changes is an improvement to the sliders. The slider defaults to a list of pretty random numbers. You don't slide it from 400 to 500, it goes from 372 to 512. This has been fixed in 0.4.0:



I wasn't even bothered by the problem, but I did notice that gameplay was smoother immediately after it was fixed.

Here are some of the other new items in 0.4.0:




Just two and a half weeks left until October the 31st. We're going to be very busy, but we believe 0.4.0 is certainly worth it!

Bedankt voor het lezen!
36 comments Read more

October 6

Friday Blog - New science, improved pathfinding, new job blocks!


New job blocks, work in progress! From left to right: bloomery, anvil, kiln

In the most recent content update, 0.3.0, we added scientists and technologists. They produce Science Bags and you can use them to unlock health upgrades. Some people were disappointed because they had expected more and different 'researchables'. Well, 0.4.0 is going to add a lot of new science! It's partly used as some kind of tutorial, to prevent new players from having to choose between lots of job blocks that aren't useful for them yet. Its other purpose is to give big colonies a purpose to work towards to. We made a tech tree to visualize how science will work in 0.4.0. The tech tree simplifies things and is liable to change!



At the start, you can choose between unlocking the anvil (required to craft a lot of metal items) and increasing the colonist limit. This will also add items like clothing, a bronze knife or silver coins to the colonist recruitment cost. There will be roughly 10 steps in the colonist limit tech tree, going from 50 to 250, to 1000, to infinite.

When the technologist is unlocked, you can unlock Basic Science Bags, Life Science Bags and Military Science Bags. Military Science Bags are required to extend the safe range around banners. Life Science Bags are necessary for the health upgrades. Basic Science Bags are used to unlock the bloomery (to smelt iron), crossbows, the finery forge (to forge steel) and muskets.

Items like gunpowder and muskets are part of the recipe of Advanced Science Bags and Colony Science Bags. They are required to unlock the highest level health upgrades, colonist limits and banner range upgrades.

In 0.3.0, science was added to extend gameplay when people had explored most of the content. In 0.4.0, science is going to be important at the start of the game. This means we had to update the inventory at the start of the game.


New player inventory in 0.4.0

Players will now start with a slinger and stones instead of a bow and arrows. Flax seeds will be available at the start. Iron ingots have been removed from the inventory. You'll spawn with a science lab. Pickaxes have finally received a proper icon :)

Improved pathfinding

Since the release of the game, we've received reports of wonky pathfinding. A great example happens here in ConflictNerd's video. While working on the new monster spawning in 0.4.0, we took a good look at the pathfinding code and found some significant errors.


Wonky pathfinding


Fixed pathfinding

We've fixed the errors and improved the performance. In 0.4.0, your colonists should behave a lot better and the game should run better!

Paperwork

Two weeks ago, we wrote that our "general partnership" has been turned into a private limited liability company. We'd been waiting for that moment for months and had been looking forward to it.

It turns out that properly setting up a private limited liability company comes with a lot of complex paperwork. Everything is more complicated. Setting up a bank account is more difficult now. Taxes are more complicated. Administration is more work. We've been printing, signing, scanning and mailing a lot of forms this week! We've also run into some legal trouble.

It's been a tough week, but once everything is up and running it should have a lot of benefits!

Last but not least, we've chosen a pretty definitive release date for 0.4.0. Unforeseen disasters might cause delays, but we believe we can release the update Tuesday the 31st of October! 0.4.0 is centered around mining new ores and unlocking new weapons to fight new monsters. What is more appropriate than releasing new monsters during Halloween? :)

Bedankt voor het lezen!
27 comments Read more
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About This Game

Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Windows Vista/7/8/10
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display, supporting openGL 4.2+
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display, supporting openGL 4.2+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
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