Colony Survival is a unique first-person voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attack every night!
Recent Reviews:
Very Positive (125) - 84% of the 125 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,245) - 84% of the 1,245 user reviews for this game are positive.
Release Date:
Jun 16, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We can think of a nearly infinite list of blocks, jobs and features that we could add to Colony Survival. We'd like to keep working on it for a long time, but we'd also like to hear feedback from players. The basics of the game are ready, so now we'd like to welcome other people to play the game and voice their suggestions!”

Approximately how long will this game be in Early Access?

“The game could be fully and definitively released within a year, but if there is a lot of support we'd like to keep adding new features for a longer period!”

How is the full version planned to differ from the Early Access version?

“We'd like to add news jobs, more blocks, different factions, new monsters and new biomes.
  • Animal husbandry: let your colonists care for horses, sheep and other animals
  • New biomes: cross the ocean to discover a new continent with new content
  • Science: develop new technologies!
  • New monsters: stronger, faster and more dangerous!

What is the current state of the Early Access version?

“The basics of the game are done. Multiplayer is functional. You can start a colony and recruit farmers, miners, guards, smelters, bakers, crafters and foresters. At night, monsters attack your colony. There are multiple biomes, ranging from arctic areas to fertile jungles.
Some helpful but non-essential features like dropping things from your inventory aren't present yet. Colonists don't have a lot of animations.”

Will the game be priced differently during and after Early Access?

“The early access version is discounted compared to the definitive version.”

How are you planning on involving the Community in your development process?

“We'd like to fix all bugs players encounter while playing Colony Survival. We want to add features that are in high demand, and will consider proposals for new content.”
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Recent updates View all (35)

January 19

Friday Blog - 0.5.2 released: Stairs & Colony Survival Wiki



0.5.2 has just been released! It contains five variants of quarter blocks. Placing a quarter block in front of a full block will allow you to climb the block without jumping. This way, you can create much more efficient stairs!

The grey quarter block can be crafted by players without the need of any colonists. It's crafted from stone bricks.

It can also be crafted by colonists, but it requires some research. When all of the research is unlocked, the stonemason can craft grey quarter blocks. Colonists can use the splitting stump and planks to craft the light brown and dark brown quarter block. And finally, the dyer can craft white and black quarter blocks by applying gypsum or charcoal to grey quarter blocks.

We've been thinking about adding "corner quarter block" so you can use the new blocks as some kind of baseboard to decorate your buildings. We liked the idea, but adding two variants ('inside' corner and 'outside' corner) of each of the five different quarter blocks will clutter your stockpile too much.

That's why we wanted to add an automated system that automatically adds a corner block when you place quarter blocks in the right pattern. We haven't added this yet though, and consider it to be a lower priority than builders & diggers.

If your designs really need new 'corner blocks', please post a screenshot of your building in our Discord and we'll reconsider the priority :)

Another change in 0.5.2 is an update to the lighting system. Placing multiple torches in a small area resulted in lagspikes when placing or removing blocks in that area. Older PCs encountered this problem earlier than more advanced computers. We've reworked the lighting and the lagspikes should be gone now!

We've also added four new achievements to 0.5.2. We've added achievements for recruiting 100, 250 and 500 colonists, and for producing 1000 bronze arrows. The achievement stats are publicly available and they allow us to see exactly how many players have unlocked, crafted or used certain things.



Colony Survival Wiki

Gamepedia has made a great template for an official Colony Survival Wiki. The game can be confusing and the manual isn't always updated to the latest game version. The Wiki can be a great tool to organize and find information. We hope some of you are willing to help us add content to the Wiki. It's greatly appreciated!

---

The stairs aren't definitive yet nor have they been tested for a long time. If you encounter any problems or want to suggest changes, please post them in the comments or on Discord!

Bedankt voor het lezen!
17 comments Read more

January 12

Friday Blog - 0.5.1 released, addendum & the future of stairs!



Yesterday, we released update 0.5.1. It doesn't change or add anything major, but it changes a lot of little things. Berry farmers will replant your berry bushes in a slightly different pattern. The carpet achievement now counts white carpet. The loading screen often froze for a couple of seconds, and it should have stopped doing that. The old red and black planks that were removed in 0.5.0, are now available for the dyer to craft. Translations have been updated - thanks translators! There's an in-game changelog if you'd like to know more.

Stairs

Last week, we described how we wanted to add stairs. They'd look like "quarter blocks" that would add a step in between blocks. This week, we tested how it would look in-game, and we're pretty happy with the result! We hope to add the feature to the game in one or two weeks.

The work-in-progress block you can see in the screenshots doesn't have textures yet, and we want to add some simple normal mapping before releasing them. We also want to make the block available in different colors, like white, black, grey and brown.

We noticed that the blocks were pretty suitable as a way to add more detail to buildings. You can use them as windowsills, baseboards or crown moldings. That's why we want to add some variations of the blocks that can be used in corners.



Addendum

Last week's blog received a lot of comments, both here on Steam, on Reddit, on Facebook, on Discord and by mail. The overwhelming majority was positive, but it also raised some questions. I'll try to answer most of them here!

Will the new world in 0.7.0 be randomly generated?

Yes. There are some overarching parameters to make sure the tropics are in the center and the arctic is at the very edge of the world, but it's not a pre-rendered world that's the same every time. It'll be even more random than the current world generation.

What happens at the edges of the world in 0.7.0?

Infinite seas.

Why don't you visualize building blueprints like the Construction Mod does?

We looked at it and discussed it, and their solution is probably the best one! Thanks for reminding us.

How about the Mac port?

We hope to release that as well in 2018!

When will monsters finally start breaking down your walls?

This is a suggestion we hear pretty often and we've thought about it a lot. We might add some new monsters that can climb up walls or even flying monsters, but we're very hesitant regarding destructive monsters.

It would be awesome if monsters could attack your castle like humans do. Breach walls in strategic locations, place ladders, fill moats, etcetera. But Colony Survival is not a regular RTS where you place predefined buildings, walls and gates. Everything is blocks, and while it might be obvious for a human which blocks are part of a defensive wall and which blocks are part of a farm, this isn't clear to the AI.

And while most people build pretty realistic medieval structures, others build completely unpredictable structures. Floating colonies, skyscrapers, underground halls... It's very hard to write a "siege AI" that makes the right decisions regarding wall-destruction, moat-filling and tunnel-digging.

We could add "simple destructive monsters" that mostly move in a straight line from spawn to banner, filling any moats they encounter and destroying all walls, but we don't feel like this would be a great improvement. The ability to 'steer' monsters towards certain gates and mazes is part of the appeal of Colony Survival. Spending months of development time on a feature that completely removes that is probably not a wise decisions...

Are you going to allow us to assign beds to colonists to fix "the bed problem"?

We regularly hear complaints about 'the bed problem'. It involves colonists going to the 'wrong' beds. One of the main causes is the fact that colonists search for the closest bed in a straight line without calculating the length of the path required to get there. We might change this in the future, but calculating hundreds of path is obviously more straining for your hardware than just calculating straight lines.

Multiple people have asked us to add a tool that can be used to assign colonists to specific beds. We've thought about it, but found it hard to envision how it would work exactly. Only big colonies with hundreds of colonists encounter this problem. Manually assigning all of those colonists one by one to a bed will be a very tedious task.

Before we think of adding a tool like this, we'd like to add more and better ways to manage your colonists. A menu that allows you to prioritize certain jobs, and to see which jobs are filled and which are not, is sorely needed.

A different solution is adding beds that are restricted to certain jobs. Black beds for miners, green beds for farmers, red beds for guards. It would allow you to build barracks for your guards near the walls without those beds getting claimed by other colonists.

We'd love to hear your input. Do you encounter this problem as well? What do you think of the solutions above?



We hope we've cleared things up. If you've got any questions or other suggestions, we'd love to read them in the comments!

Bedankt voor het lezen!

75 comments Read more
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About This Game

Dynamic 3D Pathfinding


Both colonists and monsters can find their way in your world. Build bridges, tunnels, stairs, overpasses and underpasses to make sure your colonists get where they want to go, and monsters don't! Plant a banner to start your colony. As you recruit more colonists, more monsters will try to invade your colony! Build walls, dig moats and construct forts to deal with the increasing threat.

Dozens of different jobs, unlockable with science


Use an extensive science system to unlock jobs, blocks, upgrades and new weapons! Your colony will start small, with a couple of berry farmers, slingers and a copper miner. Expand your colony and start using new metals like bronze, iron and steel. Producing them will require new fuels like charcoal and cokes. Use more advanced metals to unlock crossbows and matchlock guns for your guards! Add wheat farmers, bakers, flax farmers, tailors and many other jobs to your colony.

Regular updates


We regularly release fixes, improvements, tweaks and content updates. Here's a small example:

  • June 1, 0.1.0.
  • June 16, 0.1.15. Public release. Contained countless tweaks and fixes and small content updates like clay and bricks.
  • June 22, 0.2.0. Contained among other things berry farmers and grinders.
  • July 13, 0.2.6. Huge performance improvements for big colonies and multiplayer servers.
  • August 25, 0.3.0. Scientists, multiple science bags, tailors, carpet, technologists.
  • October 31, 0.4.0. Three new weapons, monsters now have three different HP levels and three different speeds, five new crafting jobs, multiple new metals
  • November 22, 0.4.3. Overhaul to the early game and the science system.
  • December 22, 0.5.0. Five new jobs, dozens of new blocks, lanterns in different colors and herbs.

The complete package: lots of settings, fan translations, mods, cheats and more!


Colony Survival contains everything you'd hope to find in a game -except for proper animations.

  • Translations: fans from all over the world have translated the game into their native language. Play the game in German, Japanese, Russian, Chinese, Spanish, French or any other of the many supported languages!
  • Cheats: bored of playing the way it's intended? Use cheats to quickly recruit more colonists, spawn blocks and unlock research.
  • Detailed graphics settings: don't like bloom or depth of field? Want to adjust the FOV? Change it quickly in the graphics menu.
  • Game settings: turn off monsters if you want to build in peace. Or allow them to spawn during the day for a difficult challenge!
  • Mods: we've developed the game to be as moddable as possible, and we're in close contact with mod developers to help them create awesome mods.
  • Advanced server tool: every player can use our intuitive server tool to host a private server for friends, or a public server for the entire community.
  • Transparent development: we explain what we're working on and why every Friday in a detailed blog. We're continuously trying to figure out what the community would like to see tweaked and added next by being active on the Steam Forums and the official Discord.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Windows Vista/7/8/10
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display, supporting openGL 4.2+
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display, supporting openGL 4.2+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
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