Colony Survival is a unique first-person voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attack every night!
Recent Reviews:
Very Positive (122) - 82% of the 122 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,115) - 85% of the 1,115 user reviews for this game are positive.
Release Date:
Jun 16, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We can think of a nearly infinite list of blocks, jobs and features that we could add to Colony Survival. We'd like to keep working on it for a long time, but we'd also like to hear feedback from players. The basics of the game are ready, so now we'd like to welcome other people to play the game and voice their suggestions!”

Approximately how long will this game be in Early Access?

“The game could be fully and definitively released within a year, but if there is a lot of support we'd like to keep adding new features for a longer period!”

How is the full version planned to differ from the Early Access version?

“We'd like to add news jobs, more blocks, different factions, new monsters and new biomes.
  • Animal husbandry: let your colonists care for horses, sheep and other animals
  • New biomes: cross the ocean to discover a new continent with new content
  • Science: develop new technologies!
  • New monsters: stronger, faster and more dangerous!

What is the current state of the Early Access version?

“The basics of the game are done. Multiplayer is functional. You can start a colony and recruit farmers, miners, guards, smelters, bakers, crafters and foresters. At night, monsters attack your colony. There are multiple biomes, ranging from arctic areas to fertile jungles.
Some helpful but non-essential features like dropping things from your inventory aren't present yet. Colonists don't have a lot of animations.”

Will the game be priced differently during and after Early Access?

“The early access version is discounted compared to the definitive version.”

How are you planning on involving the Community in your development process?

“We'd like to fix all bugs players encounter while playing Colony Survival. We want to add features that are in high demand, and will consider proposals for new content.”
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Recent updates View all (30)

December 15

Friday Blog - 5 new jobs for 0.5.0!


You're welcome in our Discord!

This week, we've continued our work on the new content for 0.5.0. Lanterns actually have textures now! We've been testing them and they function exactly like we wanted them to.

In the past, we've added some colored blocks. The tailor and the workbench could be used to paint some blocks in a couple of specific colors, using pretty random items like coal. It wasn't very consistent, didn't provide many options and cluttered the crafting limits menu.

The recipes of the old painted planks and carpet blocks will be removed when 0.5.0 releases, so craft them while you can! They will be replaced with a new dyer job. The dyer can use new herbs to produce dyes, and those dyes can be used to paint wood and carpet blocks in a wide variety of colors. The colored lanterns can be crafted with the same dyes.

A new stonemason job will craft bricks and regular stone blocks in a couple of new patterns and natural colors. This way, all the cosmetic blocks will be easily accessible with two special jobs!

The new herbs will be grown by three new herb farmers, comparable to the current flax farmer. The three different herbs will represent three primary colors. Mixing them allows you to produce a wide variety of paints. The seeds for the new herbs are obtained by unlocking new research.



The new textures in 0.5.0 required some updates to the way Colony Survival handles textures. While working on the code, we decided to fix some minor bugs. Normal, emissive and height maps should be slightly improved in the new update!

Modders have asked us to improve the moddability (is that a word?) of the textures of the game. In 0.5.0, you should be able to add new textures without any coding!

We've currently only got two crops in the game, flax and wheat. Three if you count trees. The code didn't allow us to easily add new crops, and that's definitely something we want to do! So we've improved that code as well.



Instead of merely working on code optimization, we've worked on something else that's a lot of fun and very exciting; tax! We haven't figured out the details of our new company yet. There are a lot of different ways to structure your company, pay your income and store money, and they've got a huge effect on the amount of tax you've got to pay. It's a difficult and boring job to figure this out, and we aren't familiar with it. But it is very important, so we enlisted the help of some great advisors!

Finally, we've finished something that we promised months ago, but forgot to share it when it was done! Our new website is finally live. It has been live for a couple of weeks, but it went public during the sale and we forgot to mention it in the Friday Blog :)

We promised we'd release 0.5.0 before Christmas, and next week is the last Friday before Christmas. We'll release it then, or perhaps slightly earlier!

Bedankt voor het lezen!

19 comments Read more

December 8

Friday Blog - Beauty is not in the eye of the beholder


The new lanterns - work in progress, no textures yet

In Dutch we like to say over smaak valt niet te twisten; you can't argue about taste. Similar ideas are repeated often. The beauty of architecture, the quality of music and the taste of food aren't objective facts that can be understood with reason and debated with logic, they're subjective. They're personal preferences, unique to individuals.

Yet, what is considered beautiful and what is not isn't 100% randomly distributed. Buildings like the Taj Mahal are considered beautiful by many people in different continents, cultures and time periods. A neighborhood filled to the brim with old Soviet concrete apartment buildings generally isn't a tourist destination.


Not a tourist destination

A couple of weeks ago, we found a great video by School of Life. It tries to explain why certain towns are considered beautiful, while others are pretty universally seen as abhorrent. One of their ideas is that we need a balance of variety and order.

According to School of Life, a town without any rules quickly devolves into chaos, and we don't like chaos. There must be recurrent patterns so we can make sense of what we're viewing. The buildings should have for example similar shapes or similar colors.

Looking at the Taj Mahal, it's obvious that this monument conforms to these rules. The entire building is painted in similar shades of white, the four towers are identical, and the building is very symmetrical.



But old Soviet flats also conform to those rules. They're mostly the same color and they're constantly reusing the same shape. Before we declare Soviet flats beautiful, we have to take a look at School of Life's second rule: we also dislike boring repetition.

If the same simple pattern is constantly reused, the result is probably going to be pretty ugly. Within the rules of similar shape or similar color established above, there should be some room for creativity. If all the buildings on a square have the same shape, the colors should vary. If the color palette is restricted, the buildings should have unique ornaments.


How do you fix spelling errors in YouTube's subtitles?

The video, titled How to Make an Attractive City made us think about Colony Survival - which essentially is a city builder. We realized that many people were using the same three building materials; planks, stone bricks and clay bricks. Which makes sense, because they're currently still very popular building materials, and modern construction materials like steel and concrete don't fit the theme of Colony Survival.

But there's a problem: every brick in Colony Survival has exactly the same color. Which is fine when you're building one house, but if you put 10 brick houses next to each other, they also have exactly the same color, probably causing your town to look uglier than it should. In real life, brick houses often have slightly different colors.


Amsterdam, the capital of our home country

So while in real life a row of old brick houses looks like organized complexity, and thus beautiful, in Colony Survival it looks like bland repetition, and thus ugly.

We want to solve this problem by offering players a range of variations on common building materials like clay bricks, stone bricks and planks. Stone and clay bricks can be crafted into a range of natural colors. Planks can be dyed in all kinds of colors, using new herbs similar to flax.

Instead of making new textures for every different color, we've developed a system that allows us to simply enter an RGB color code to paint an existing block in a different color. Because every block uses multiple textures (for normal mapping, height mapping, specular mapping, etcetera), adding dozens of blocks in the old system would require hundreds of new texture, which would quickly decrease performance. With the new system, we can add all those new blocks without the performance drop!

While thinking about the possibilities of the new ideas, we also decided to add a new lantern block. It's a full block that functions like a torch. In 0.5.0, you'll have the ability to produce lanterns that emit light in different colors! It really fits Christmas :)


According to School of Life, this looks like a chaotic mess and is thus ugly. I fully agree with them

Here's School of Life's full video;
https://youtu.be/Hy4QjmKzF1c
We hope you're all going to build beautiful cities in 0.5.0 during Christmas ;)

Bedankt voor het lezen!
19 comments Read more
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About This Game

Dynamic 3D Pathfinding


Both colonists and monsters can find their way in your world. Build bridges, tunnels, stairs, overpasses and underpasses to make sure your colonists get where they want to go, and monsters don't! Plant a banner to start your colony. As you recruit more colonists, more monsters will try to invade your colony! Build walls, dig moats and construct forts to deal with the increasing threat.

Dozens of different jobs, unlockable with science


Use an extensive science system to unlock jobs, blocks, upgrades and new weapons! Your colony will start small, with a couple of berry farmers, slingers and a copper miner. Expand your colony and start using new metals like bronze, iron and steel. Producing them will require new fuels like charcoal and cokes. Use more advanced metals to unlock crossbows and matchlock guns for your guards! Add wheat farmers, bakers, flax farmers, tailors and many other jobs to your colony.

Regular updates


We regularly release fixes, improvements, tweaks and content updates. Here's a small example:

  • June 1, 0.1.0.
  • June 16, 0.1.15. Public release. Contained countless tweaks and fixes and small content updates like clay and bricks.
  • June 22, 0.2.0. Contained among other things berry farmers and grinders.
  • July 13, 0.2.6. Huge performance improvements for big colonies and multiplayer servers.
  • August 25, 0.3.0. Scientists, multiple science bags, tailors, carpet, technologists.
  • October 31, 0.4.0. Three new weapons, monsters now have three different HP levels and three different speeds, five new crafting jobs, multiple new metals

The complete package: lots of settings, fan translations, mods, cheats and more!


Colony Survival contains everything you'd hope to find in a game -except for proper animations.

  • Translations: fans from all over the world have translated the game into their native language. Play the game in German, Japanese, Russian, Chinese, Spanish, French or any other of the many supported languages!
  • Cheats: bored of playing the way it's intended? Use cheats to quickly recruit more colonists, spawn blocks and unlock research.
  • Detailed graphics settings: don't like bloom or depth of field? Want to adjust the FOV? Change it quickly in the graphics menu.
  • Game settings: turn off monsters if you want to build in peace. Or allow them to spawn during the day for a difficult challenge!
  • Mods: we've developed the game to be as moddable as possible, and we're in close contact with mod developers to help them create awesome mods.
  • Advanced server tool: every player can use our intuitive server tool to host a private server for friends, or a public server for the entire community.
  • Transparent development: we explain what we're working on and why every Friday in a detailed blog. We're continuously trying to figure out what the community would like to see tweaked and added next by being active on the Steam Forums and the official Discord.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Windows Vista/7/8/10
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display, supporting openGL 4.2+
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display, supporting openGL 4.2+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
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