Colony Survival is a unique first-person voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attack every night!
User reviews:
Recent:
Mostly Positive (157 reviews) - 78% of the 157 user reviews in the last 30 days are positive.
Overall:
Very Positive (836 reviews) - 85% of the 836 user reviews for this game are positive.
Release Date: Jun 16, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We can think of a nearly infinite list of blocks, jobs and features that we could add to Colony Survival. We'd like to keep working on it for a long time, but we'd also like to hear feedback from players. The basics of the game are ready, so now we'd like to welcome other people to play the game and voice their suggestions!”

Approximately how long will this game be in Early Access?

“The game could be fully and definitively released within a year, but if there is a lot of support we'd like to keep adding new features for a longer period!”

How is the full version planned to differ from the Early Access version?

“We'd like to add news jobs, more blocks, different factions, new monsters and new biomes.
  • Animal husbandry: let your colonists care for horses, sheep and other animals
  • New biomes: cross the ocean to discover a new continent with new content
  • Science: develop new technologies!
  • New monsters: stronger, faster and more dangerous!

What is the current state of the Early Access version?

“The basics of the game are done. Multiplayer is functional. You can start a colony and recruit farmers, miners, guards, smelters, bakers, crafters and foresters. At night, monsters attack your colony. There are multiple biomes, ranging from arctic areas to fertile jungles.
Some helpful but non-essential features like dropping things from your inventory aren't present yet. Colonists don't have a lot of animations.”

Will the game be priced differently during and after Early Access?

“The early access version is discounted compared to the definitive version.”

How are you planning on involving the Community in your development process?

“We'd like to fix all bugs players encounter while playing Colony Survival. We want to add features that are in high demand, and will consider proposals for new content.”
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Recent updates View all (11)

August 18

Friday Blog - Big Update Next Week: Going from 0.2.7 to 0.3.0!



In the last couple of weeks, Colony Survival 0.3.0 has been open to the public on a separate beta branch. Multiple jobs, new blocks, new systems and a whole lot of mod support have been added to 0.3.0. Modders have mostly been working on 0.3.0. The main branch hasn’t seen any updates though. If the upcoming solar eclipse doesn’t destroy western civilization, we’re pretty certain we can update the main branch to 0.3.0 next week!

This update will add lots of new content to Colony Survival and will dramatically increase the amount of hours you need to play the game to discover all content. In the past, producing bread & arrows and unlocking flax described nearly all of the default gameplay. Many players decided to do lots of other things in Colony Survival: build huge cities and castles, set up awesome servers with great communities, develop innovative mods, etcetera. But others complained that they had seen most of the content after a couple of hours (hi RockPaperShotgun!). And they certainly weren’t wrong!


The Science Menu. Work in Progress.

The Science Update will add new goals to Colony Survival that will take plenty of hours to complete and it’ll stimulate players to expand their colony. It adds a lot more depth and complexity to the game. In Phase I, which will be released next Friday, we add at least twelve things that can be researched. You can increase your total HP, the amount of HP that gets regenerated, and the speed of regeneration. Each one of these three things is developed in four steps, and each step is more expensive than the last. You will have to produce more than thousand items to unlock the last step!

Science Phase II will add more dangerous monsters, and stronger weapons to fight them off. It’s our next priority. We aren’t 100% sure what we’re going to work on after Science Phase II, but here are our priorities:
  1. Steam Workshop support. An easier way to add all the great mods that people have been developing.
  2. Stockpile Management. No more virtual, infinite stockpile that items get magically teleported into from every crate in the map. Items will actually have to be brought from the wheat farmers to the grinders, from the grinders to the bakers, from the bakers to the technologists, and from the technologists to the scientists. Combined with Science Phase I and II, this will dramatically increase the depth of Colony Survival.
  3. Mac Port. Because there’s a big group of people that want to play Colony Survival, but can’t.
At the moment, stairs and doors are not a high priority. They require a significant amount of development time to add properly, but don’t add hours of gameplay. The priorities above do add hours of gameplay, so we’re focusing on these first.


Both screenshots are from the Meta-Eco server. It will go public again when 0.3.0 is pushed to the main branch next week!

New content in 0.3.0:
  • Three new jobs: tailor, technologist and scientist
  • Seven new items: linen, clothing, multiple carpet blocks, multiple science bags
  • Twelve things to research
  • Countless mods that require the increased mod support available in 0.3.0!
Last but not least, there are three things we’d like to promote here.

Many mods have already been published on the Steam Forum, including helpful guides on how to use them. You can find them here!


New items in Xweert's unreleased mod

We’re closely working together with the people behind the 24/7 Colony Empire server. It’s a tightly moderated community server with a large team of admins, architects and modders, all working together to ensure everyone has a great time playing Colony Survival. Visit their website Colony Empire and join their Discord to get involved!


Finally, you’re all welcome in our own official Discord server! Thanks for reading this and we’d love to meet you on Discord!

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August 11

Friday Blog - Step 2 of Science Bags, mod adds colonists that can build!



We’d like to invite all of you to join the Official Colony Survival Discord! We’ve got multiple text channels to discuss everything related to Colony Survival. You can join our Discord by clicking here.

You might have noticed in the title that Science Packs have been renamed to Science Bags. We’ve thought about the Technologist, the colonist who makes Science Bags. What does he actually do? He gathers items that the Scientist can use to do research. How does he store those items? A bag is a solution that is pretty appropriate to the period, so we’ve decided to use those. The Tailor can make bags now, and the Technologist crafts them into Science Bags! The Technologist is now available on the 0.3.0-branch. WARNING: The 0.3.0-branch might break your savegames, especially if you go back to 0.2.7. New challenge: start from scratch, don’t use cheats, and craft 250 Life Science Bags and 250 Basic Science Bags in the shortest time possible!


The Technologist (left) and the Tailor (center) working together

We’ve started to work on the Scientist. The Technologist has a pretty standard job. It’s similar to many other crafting jobs. But the Scientist’s job is unique and requires a new interface. You’ll be able to choose technologies to research from a tabbed menu that’s accessible from the menu that currently contains the stockpile and crafting interface. We’ve redesigned that menu this week to allow for more tabs – science first, and later we could add for example a diplomacy or a colonists/jobs menu.

This week we also realized that we’ll have to change how mining works in the game. Currently, all ores are available on the bottom layer of the world. But we want to add two new ores in the second phase of the science update: saltpeter, for gunpowder, and galena, a source of lead and silver. The bottom layer of the world is already very crowded, containing iron, coal, gold, clay and gypsum ore. Adding galena and saltpeter to that same layer will be too confusing, certainly for new players. So we’ve decided that we want to spread the ores over multiple layers. The first layer will contain coal and iron ore, and a couple of blocks deeper there will be ores like clay and gypsum, etcetera.


The bottom layer is becoming a bit cluttered, and isn't ready for galena and saltpeter

Mod news: Scarabol has added colonists that can build to the game! There are multiple blueprints available, like walls, gates and houses. Place the block, and a colonist will go there and build the blueprint! You can watch a demo video of the mod here, and download the mod from GitHub here!


A builder working in the Colony Construction Mod

The ColonyPlusPlus team is adding more and more anti-griefing measures to their mod. Anti-griefing measures like this are server-side only, so you won’t have to download the mod to play on servers that use it to protect you from griefers.

Thanks a lot to the mod developers for creating these awesome additions, and thanks for reading this blog!
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About This Game

Build your own village, castle or city and populate it with colonists! Let guards, farmers, miners, foresters, bakers, smelters and artisans work for you. After the sun has set, most colonists will go to bed, but the enemy awakens. A horde of monsters will assault your colony and try to slaughter you and your villagers. Defend your colony with walls, moats and guards!
  • Multiplayer support: play with friends and strangers!
  • Advanced pathfinding: colonists and zombies will find their way in the world you've build. They will dynamically navigate stairs, bridges and tunnels.
  • Explore a world with realistically placed biomes. A giant jungle in the center of the world, surrounded by savannas, deserts and temperate biomes. Two polar regions in the far north and south.
  • Support for textures and language packs created by players
  • Dynamic lighting and eye adaptation
  • Voice your suggestions and be part of the development of Colony Survival!

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows Vista/7/8/10
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Windows Vista/7/8/10
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 730 or equivalent with 1 GB VRAM, 1280x720 display, supporting openGL 4.2+
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display, supporting openGL 4.2+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
Customer reviews Learn More
Recent:
Mostly Positive (157 reviews)
Overall:
Very Positive (836 reviews)
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