Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. The first installment in a series of four games, Kona is a chilly interactive tale you won't soon forget.
User reviews:
Mostly Positive (12 reviews) - 75% of the 12 user reviews in the last 30 days are positive.
Very Positive (301 reviews) - 91% of the 301 user reviews for this game are positive.
Release Date: Mar 10, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Kona is our first game as a company. While we do have experience in shipping games on the market, we never had the chance of shipping something all on our own, without a publisher.

We are looking to interact with the Steam community in order to listen to players feedback, improve the game, fix issues and add more languages before moving on with a rock-solid full-fledged launch.

See it as: "A preorder with Beta access and important discount".”

Approximately how long will this game be in Early Access?

“Our plan is to release the game in Q1 2017.”

How is the full version planned to differ from the Early Access version?

“The initial Early Access version contains around two to three hours of gameplay while the final game is expected to be four to eight hours long, depending on your playstyle.

In the coming months, we will fix bugs, improve performance, improve and add some items and introduce some encounters.”

What is the current state of the Early Access version?

“It is a beta, with some features being revamped. Since it is an adventure game, we don't want to spoil the ending and therefore the world is limited to around half of its final size.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually raise the price as we ship new content and features. Final game will cost at least 33% more.”

How are you planning on involving the Community in your development process?

“We have a dedicated, full-time community manager called Jeff who will interact with players, gather their feedback and communicate everything to the development team. All team members are also on Steam and will give more in-depth answers on some occasions.”
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Recent updates View all (19)

October 13

Help Us Win People's Choice Awards for the Game Connection Development Awards!

Hey everyone!

Great news! Kona has been nominated for the Game Connection Development Awards in 3 categories:

  • Best Desktop/Downloadable
  • Best Hardcore Game
  • Best Indie Game
As nominees, we also have a chance to win the People's Choice Awards and you can help us. How? Simple: like this picture on Facebook. That's it!

The game with the most likes wins, so if you have a few seconds to spare, it would really mean a lot to us!

Vote ends on October 22nd and the ceremony will take place in Paris on October 26th. We'll let you know how it goes ;)

Thank you in advance for the help!

11 comments Read more

September 6

We Are Going to Spend The Next Months Finishing, Porting and Marketing Kona

Hey everyone!

Wherever you are in the world, we hope you had as many sunny days as we had here! Unless you’ve been playing Kona the whole time, of course!

Today, let’s not beat about the bush: we are going to push back the game release once more and spend the next months finishing, porting and marketing Kona. Plus, our Early Access build will, from now on and until launch, only receive stability updates.

It took us several attempts to word this message correctly, wishing for our post to be as transparent as possible for our loyal fans, just as we wish for your honesty. The following paragraphs will go through explaining our vision of Early Access and how that positively affected the game’s quality, but somewhat negatively on our release plan.

Time to Move Past Beta
Early Access is a great place to gather and address feedback from the community, which is really cool to improve a game. At some point though, we just need to wrap up the experience, which means going through the whole development, QA and localization process – this takes time.
We want all our early supporters to experience the game in its true, bug-free form.
For Kona we wish for us and for you to receive what you paid for, meaning to release a game that has gone through the proper quality assurance procedures. We want all our early supporters to experience the game in its true, bug-free form.

In the next few months, we will be in “finish, fix and port” mode. This “mode” is unfortunately incompatible with Early Access’ “deploy, listen and improve” loop. We hope that you understand this, even if it means waiting a bit longer to get your hands on Kona. Trust us, we don’t want our title to be one of those “forever in Early access” games. We truly are looking forward to releasing it, but rushing its launch on the market after nearly three years of hard work will not serve any purpose.

In other words: from now on and until the official launch, we will keep sending updates for stability and bug fixes, but we won’t add new content anymore. It’s time to focus on finishing the game.

"Q1 2017" Is All We Can Tell for Now
Right now we can’t tell what the exact release date will be nor can we confirm all the platforms we will support at launch. For now, we can tell that it’s no later than Q1 2017, though watch this spot for news to be published soon!

Changes to Expect in the Final Experience
Without spoiling anything, here’s a quick list of the elements we’ll be working on as we move toward the game’s release:
  • Improved graphic design signature: we hired a graphic designer of 9+ years of experience in video game branding. While Kona will keep its identity, you can expect it to be much cleaner, from the boot screen to the ending credits, in the final game
  • No more placeholders: some menus, voices and animations may feel a bit stiff from time to time. They will be polished in the next few months
  • New beginning: from the moment you start the game, the experience will be different. We had to remove some elements from the beginning part of the game in order to avoid spoilers for the final release. We will now put them in there, and we encourage all players to revisit the whole game once it comes out
  • Improved voice overs (English): we scheduled three additional recording sessions in order to fix some spoken lines that users felt annoying or out of place
  • Larger map: the part of the map that is accessible in Early Access is about less than half the size of the full game environment
  • More languages: in addition to French and English, we will add German, Spanish and Italian subtitles for game launch, with Russian following soon after, if not at the same time
  • The snowmobile: yup, we kept it for the final release. Trust us, it’s awesome
  • Community space: that is still part of the plan, so you can expect some details in the next few weeks
  • And dozens of other surprises: obviously, we won’t list everything here as we’re trying to keep this article somewhat short.
Busy, But Still Here!
We will still be reading and answering all of your feedback, even if our news posts will be mainly around stability updates until the final release. The most important to us is our community and we love talking to you all! Also, as soon as we can tell you more about all of this, we will!

That’s it for the wall of text! Thank you so much for understanding and don’t hesitate to leave us comments if there’s anything!

Parabole Team

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About This Game

Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. The first installment in a series of four games, Kona is a chilly, narrative-driven interactive tale you won't soon forget.


"Sometimes I try random Steam Early Access games on a whim. Often, it’s a very bad idea. Kona is a big exception to that rule."


October 1970. W. Hamilton, a rich industrialist who owns a hunting manor in Northern Canada, reports several cases of vandalism perpetrated against his property. Unable to find out who dared to commit these acts, Hamilton calls Carl Faubert, a renowned private detective to handle the affair.

In Kona, Carl becomes trapped up in the deep north, engulfed in an unexpected snowstorm, and is unable to find his client —or any other living inhabitant for that matter. The player incarnated detective Faubert, who must shed light on the mysterious events befalling the area.

Key Features

  • Step into a surreal interactive tale of mystery and investigate the perplexing quietness in the entire town.
  • Explore a vast, frigid Northern environment and battle the elements to survive.
  • Complete the first of four distinct acts, each offering between three to five hours of gameplay.
  • Enjoy the atmospheric soundtrack featuring music by Quebec folk band Curé Label.
  • Experience the tale through the omniscient, third-person storyteller.
  • Go back in time with a vintage look and feel reminiscent of 1970s rural communities.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 and up
    • Processor: i5 2.0 ghz+
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 / ATI Radeon 6850 / Intel HD 5000+
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Windows 7 and up
    • Processor: i5 2.5 ghz+
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660 / ATI Radeon 7850
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Mac OS 10.8+
    • Processor: i5 2.0 ghz+ (2013 and newer)
    • Memory: 5 GB RAM
    • Graphics: Intel HD 5000+ with at least 1.5 GRAM
    • Storage: 5 GB available space
    • Additional Notes: We officially support 2013 Macbook Pro, iMac and Mac Pro and newer models.
    • OS: Mac OS 10.8+
    • Processor: i5 2.5 ghz+ (2014 and newer)
    • Memory: 6 GB RAM
    • Graphics: NVIDIA or ATI dedicated card
    • Storage: 5 GB available space
    • Additional Notes: We recommend playing on 2014 Macbook Pro, iMac and Mac Pro and newer models
    • OS: Ubuntu 12.04+ 64-bit, SteamOS+
    • Processor: i5 2.0 ghz+
    • Graphics: GeForce GTX 460 / ATI Radeon 6850 / Intel HD 5000+
    • Additional Notes: Other Linux distro should work but haven't been tested.
    • OS: Ubuntu 12.04+ 64-bit, SteamOS+
    • Processor: i5 2.5 ghz+
    • Graphics: GeForce GTX 660 / ATI Radeon 7850
    • Additional Notes: Other Linux distro should work but haven't been tested
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (12 reviews)
Very Positive (301 reviews)
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176 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
9 of 11 people (82%) found this review helpful
2.2 hrs on record
Early Access Review
Posted: October 3
Product received for free
Developer and Producer's Parabole were kind enough to hook up yours truly with a key for their new release, Koma. Still in Early Access, you can play through what appears to be presumably a bit under half of the first Chapter. That two hours is only counting exploring the main story related houses and not going off road very much at all. From my time with the game, just some random thoughts that come to mind.
  • Graphics are extremely detailed for the art style and all of the houses are intricately modeled which makes it very enjoyable to actually go poking around the rural village trying to make sense of what happened here.
  • The survival mechanics are unfortunately unncessary, but don't truly hamper the experience because as it is you only have to go off road into the wilderness to explore for extras unrelated to the story (for what I experienced).
  • The minimalist UI is a treat compared to other titles where you have to constantly stare at HP meters, maps, objective markers, etc.
  • One of the side effects of the minimalist UI is that when you are trying to look at your map to compare it with the treasure maps scrawled out by some child, it becomes a nightmare opening one at a time and trying to figure out where they match up.
  • Writing is a little hammy at times, but the delivery more than makes up for it thanks that I'm looking it up I can't find Carl's voice actor's name, but yeah, his smooth baritone makes the voice over very sexy.
Worth the $10? For sure, especially if you're hungry for a mystery adventure that I presume may go in Noir directions.
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2 of 3 people (67%) found this review helpful
7.8 hrs on record
Early Access Review
Posted: October 17
I've gotten pretty far into the story, and so far Kona has a very interesting story, though sometimes the audio sounds like a TV that's on no signal. I have a potato-ish computer, yet it can handle it at a normal 10-20 fps, with occasional lag spikes here and there. The fighting is a little too easy, i say this because you find a lot of ammo and wolfs are in packs of 2-3, and it only takes one shot to scare the whole pack off. But the story keeps the game together.

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2 of 3 people (67%) found this review helpful
14.7 hrs on record
Early Access Review
Posted: October 13
I really loved this game. The gameplay is very intuitive although you should check the keyboard control keys at the beginning of the game. When I bought the early access game, I stayed up all night playing it and couldn't turn it off, it is very addicting. The graphics quality is superb. I would HIGHLY recommend this game, even at early access.
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1 of 2 people (50%) found this review helpful
3.1 hrs on record
Early Access Review
Posted: October 6
The story of this game is really deep and captures you within. The game is still early access and the story is not 100 % shown and still captivates me so much. The feeling and the mistery in this game is really well made as you progress through the more it makes you curious of what is happening there. I'll give a 9/10 at the moment, i am really impressed of what this game has been offering since now ! I really recommend now buying since its like 30% cheaper than it will be at full release!

Here is a early access walkthrough made by me with this awesome game !
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1 of 2 people (50%) found this review helpful
2.4 hrs on record
Early Access Review
Posted: October 22
As a Canadian I approve, as a gamer I love it!
Way to early to do a full review so this is just a short impressions review,

1, Gameplay quite easy to master but for me enjoyable

2, Controls could be re-organized for the keyboard or at the very least allow us to rebound menu/ inventory button, those two should be separated IMO esc for menu related stuff only and another key for inventory status whatever. It feels way to weird to press escape to access game features.

3, The graphics are of mediocre quality but the focus is not on that but rather the story you investigate.

4, Sound is mediocre but in there defense there's not much you can do with windy weather/ snowy footsteps.

5, Narrator I realize this is part of the story like an autobiography and there is an option to set it to important only but I do wish they let me roam around on my own reading notes letters and environment to discover what happened here and where is everyone et cetera et cetera.

6, The music, sorry to say it was beautiful but I got tired of hearing the same guitar picks so I muted the music to get more immersed into the game.

7, Map is a fair size you wont be able to access the other part of the map until release.

All of this is subject to change this game is still in early access I will update my review once the game has been released or when major updates come out.
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1 of 2 people (50%) found this review helpful
5.8 hrs on record
Early Access Review
Posted: October 23
I liked it, it has nice gameplay, surprises and feels and looks a lot like Firewatch that I loved
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2 of 7 people (29%) found this review helpful
Not Recommended
1.7 hrs on record
Early Access Review
Posted: October 9
I really enjoyed this game, ended up getting pretty invested and playing just under two hours in one sitting. unfortunately after my first save I went back to the game and the menu would no longer load like before. I've come back every time the game gets updated but it seems like I'll never get to finish it. Great game, unusable menu... I guess? I'll delete this if they fix it.
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Most Helpful Reviews  Overall
54 of 60 people (90%) found this review helpful
5 people found this review funny
2.9 hrs on record
Early Access Review
Posted: June 11
Foreseeing obstacles through the blizzard

Wowser, Kona is one of the best and interesting early access games I've played so far! It's the first part of a series, a very atmospheric game that pulls you in right from the start. The game is set in areas of Northern Canada and as Carl you have a job to do to find a certain person, while battling to stay alive in the weather.
Soon after you enter the residental areas, you notice not everything is normal in this location. The narrator voice is pleasant to hear and music of Kona is both creepy and relaxing, something you could listen for hours. It kind of reminds me of few tracks from the SIlent Hill series or some western movie.

I think Kona is a fantastic mix of Adventure genre and First Person view. At some points it can even feel a bit terrifying, because the whole town is so eerie and the place is a big mystery in the middle of a strange huge blizzard. It has a little of this X-Files and Twin Peaks feeling. Hearing sounds once in a while as you explore the wilderness or houses creeped me out a few times and makes you wonder are you alone there or not. Kona features beautiful graphics, which makes the world feel alive and so real. I was just admiring the areas where ever I went, as the blizzard was raining on the trees.

There is some polaroid camera shooting and the inventory management is done in a great simple way. The best way to play this is to explore everything by walking or driving. Gameplay is simply really well done.

As it is now, the game area is limited to a certain point, but it can give you playtime for quite many hours depending on how you play and you might want to return there again. I can't wait to see what comes in the future updates for this beautiful and mysterious story.
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49 of 55 people (89%) found this review helpful
1 person found this review funny
8.9 hrs on record
Early Access Review
Posted: March 11
The Gist of the Story

Kona is an immersive, mystery adventure game that takes place during the 1970s, near Atamipek Lake in Northern Canada. The game delves you into the role of Carl Faubert, a private detective who was hired to investigate vandalism happening on his client’s property. Normally, Carl would never go out his way for a person since they live in the isolated parts of Northern Canada but his client, William Hamilton, is a rich mine owner and the pay for the job was just too good to pass up.

As Carl ventures into the small settlement to meet his potential employer, his detective sense kicks in and realizes that there’s something odd going on. The local store, the location of the meeting place with Hamilton, is empty. In fact, every house he went to was void of humans. Confusion and curiosity begins to mix in together so he did what any good detective should do. Get to the bottom of this strange occurrence happening in place.



This is an early access game so as of yet, 2-3 hours worth of gameplay is available at this time. It is written on the Steam page that only 30% of the game is unlocked in the current Early Access build so keep that in mind. Now that’s out of the way, let me just say that Kona mainly consists of searching for clues about the events that befell the people of this Northern Canadian settlement. There is a narrator that will direct your actions should you ever lose your path. The narrator also supplies part of the overarching story, which is supplemented by journal entries and notes found throughout the places Carl will visit in his investigation.

To go from point A to B, Carl drives around in his trusty truck through a vicious blizzard that never calms down. With one hand on the steering wheel and the other on the map, if this was real life, I would be calling my insurance company several times because apparently, I am not the greatest driver. Just don’t make me the designated driver and everybody will stay alive, deal? I do like how natural driving is this game. Usually, driving in game isn’t my favorite feature but Kona does it right.

There is combat in game as suggested by the rifle and melee weapons that can found but I didn’t have the chance to use it because the threat hasn’t revealed itself yet. From one of the notes I found, it seems as though there is a person or “Le Monstre” roaming around in the dense forest of Northern Canada controlling the local wolf population to do his bidding. It might be one of the Cree people, the local Natives that live in this part of Canada. They are not pleased with how Hamilton and the other settlers are ruining the natural order of their lands since there has been some logging and mining going around. It could also be a supernatural entity. This is just my guess as to what the threat would be.

Exploration is crucial to this game because it rarely tells you what to do. I say this because there are some hidden campsites and lodges not revealed on the map and they sometimes hold key items needed to continue the story. Key objectives will appear in Carl’s journal should he discover an important point or object. The narrator will comment once in awhile but it’s up to the player to piece together where to go next.

There are also elements of your basic survival game. In Kona, it isn’t too complex. You must keep warm to prevent hypothermia and keep your health up. There is a stress meter, which can be lowered by using consumables such as cigarettes. I didn’t see how the stress mechanic worked because there was rarely an instance that was stressful for Carl. However, in general cigarettes are used to calm someone’s nerves and Carl does have a smoking habit. The game notes that it is his “personal breathing assistant.” There is a bit of inventory management since there is a limited amount of weight our good detective can carry. I find myself just grabbing anything I can interact with and it’s rather ironic since Carl once mentioned that he isn’t a burglar. Of course, I will make you take everything, Carl! We might need it later (says the hoarder.)

Are you still with me? Good, because I do want save this part of the game for last. Although Carl’s current objective is to find Mr. Hamilton, he stumbles upon a person encased in ice. Upon touching this unassuming ice-bound man, the good detective is given this vision of the past, in the form of apparitions going about the day they disappeared. It’s a pretty surreal experience and I’m not saying this is the first time I’ve seen this in a game but the way it was executed was well done. I look forward to more of this game mechanic since only 2 out of the 4 ice imprisoned people is available in the current early access build.


Graphics and Technical Issues

The graphics are beautiful. It runs on the Unity 3D engine and I’ve experience no slow down in performance. My framerate is a consistent 60+ (Specs: GTX 970, i7-4790S, 12 GB of ram…so on and so forth). I do realize that my rig is more than enough to run almost all current games at max settings so I did some research in the Steam forums and saw that there are people experiencing performance issues. I’m reading that developers are working hard to optimize the game and they seem very involve in answering questions players might have.

I did run across a few micro stutters but I noticed that it always happened as I approached a house so I am surmising that the game is loading something there.

I encountered no bugs during my game sessions but I have read that a player was having issues with a missing executable in their game files. This might be a rare occurrence since I’ve only seen one person report it but that is to be determined as more people starts playing Kona.

Wrap Up

Let me finish this up by saying that this a great example of what a Steam Early Access game should be. The story is engaging, good performance and no bs crashing on start up or riddled with bugs. The animations and sounds are superb and I can only speak from my experience so it may vary from person to person but I enjoyed every minute of Kona and I was slightly disappointed that the Early Access build ended at the point where I was absolutely sucked into its world.

If you’re interested in mystery games with some aspects of survival elements, you should definitely consider picking up Kona. I bought it since I have been following since its first announcement and I am very happy with my purchase.




- Immersive experience, great sounds and animations
- Great Mystery game
- Light puzzles that will flex your brains
- Intriguing storyline


- Early access (not really a con and the game is not finished yet. However, I wanted to play more so I am bit salty.)
- Players might experience performance issues, depending on their system


If you stuck around me this long, and if you have the time, watch me fool around in Kona

Kona Video
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39 of 41 people (95%) found this review helpful
1 person found this review funny
1.6 hrs on record
Early Access Review
Posted: July 9
This game shows a lot of potential to be a great game, as the description says, you explore this small village in Canada in the 70's, trying to find out whats going on.
The graphics are great, so is the voice acting, script, mechanics and the plot is interesting.
It has elements from survival, detective, and story focused games, which i really liked.
I havent played that much yet but ive encountered no bugs, feels very polished.
Im really looking forward to the full game
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Recently Posted
3.6 hrs
Early Access Review
Posted: October 25
A great survival game
Helpful? Yes No Funny
2.9 hrs
Early Access Review
Posted: October 22
As far as I have played Kona is fantastic from an atmospheric standpoint. It isn't action packed, but its not supposed to be. Much like the Northern Wilderness Kona provides and environment that leaves you constantly in suspense of what you'll encounter rather than the excitement of the encounters themselves. There's a lot that I am still left wondering about and cannot wait until the full version is released.
Helpful? Yes No Funny
7.5 hrs
Early Access Review
Posted: October 8
Great game in my personal opinion. It has a sort of creepy/scary feeling walking around with no one in the town and such. Saw some gameplay on youtube and instantly came and bought the early access which was a VERY good decision. Great Graphics and evernruns smooth most of the time on my mid '12 Macbook Pro with 4GB ram. Only confused if when they release the final version do I get it since I payed for the early access, or do I have to purchase the final as well?
Helpful? Yes No Funny