Take on the role of a spaceship captain. Explore new worlds, and engage in intense ship-to-ship battles. Develop unique battle tactics, upgrade your ship, and recruit crew members as you fight for peace or piracy.
User reviews:
Mostly Positive (157 reviews) - 70% of the 157 user reviews for this game are positive.
Release Date: Sep 15, 2016

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Recent updates View all (41)

September 30

Space Rogue Release 1.1 Update

Greetings, captains!

Today is the day of the promised Release 1.1 update. A few great new features and a lot of tweaks and fixes according to your feedback are waiting for you.

Captain's Perks

Captain's perks give permanent passive bonuses. We designed them to support various in-game tactics and playstyles.

For example, you can choose "Sergeant Ripper" perk, if you like boarding enemy ships. This perk gives a special mordren warrior for your team and increases damage dealt by your crew.

If missiles are your weapon of choice, consider "Missile engineer" perk to drastically increase missile effectiveness.

Want an easy start? Became "Favorite" and your high-society connections will provide several benefits. Like additional credits and tritanium at the start of the game.

Perks unlock in small packs as you level up your captain's profile (expect two-three perks per each unlock).

To activate a perk, you must put it into an active perk slot before starting a new game. At first, you gain access for one perk slot only. You may unlock additional slot later and even further customize you in-game experience.

Perks unlock a little bit further in the game.

New Playable Ship

If you have to do some serious stuff, those defective meatbags as chax, humans or oaklana are not suitable for this kind of work. Take command of a team of cool-headed and ruthless robots on the innovatively designed ship.

The ship is available after reaching level 11.

Balance tweaks and technical improvements

According to your feedback, we made the game more balanced and comfortable.
  • New captain's order: "Block the bay"
  • Now there's a chance of 2 space stations in a sector;
  • Now you can't receive damage during mining;
  • Other numerous balance tweaks;
  • Fixed a lot of bugs that caused crashes and other problems.

If you have any problems after this update, feel free to report us here, on Steam community or to support@red-beat.com.


If you like the game, we'd be really greatful for your review on Steam.

Thank you and stay tuned!

Red Beat team.

8 comments Read more

September 15

Space Rogue is released!

Today is the day we've all been waiting for. Space Rogue is finally released!

Here's a new trailer with all gameplay features at 60 FPS:
Just to remind you how much Space Rogue has been changed since the start of Early Access, there is a short list of cool features have been added to the game with more than 10 key updates:

  • Global progression system — unlock new ships, missions, and other possibilities 
  • New ships — different vessels set up for different playstyles
  • New stories — 4 different main missions where you can decide the fate of the galaxy
  • Dynamic events — the galaxy is full of spaceships and monsters, floating or hunting luckless strangers
  • Space news — global temporary events affecting the whole gameplay
  • Terrible Magnapods and Crystallids — new types of enemies, unique battle gameplay for the genre
  • Plenty of new weapons, cartridges, and drones to make the most powerful spaceship in the Universe
  • ...a lot of other features and changes
Of course, the story of Space Rogue doesn't stop. We're already working on the next content update. It will bring to the game brand-new captain's perks system and other features, changes and fixes. The update will be available in a few weeks for free.

If you like the game, please, left your feedback on Steam. We read all reviews and improve Space Rogue according to your requests.

Also, the 1.45 hotfix is live. Here are the quick patch notes:
  • "Random game" – if you want to play Space Rogue immediately without horsing around the sandbox setting, just choose this option. It will create a completely random galaxy. "Random game" replaced always default "Quick game";
  • Significantly improved performance;
  • Fixed a lot of major bugs and problems.
  • (Mac) If you get the App Error, please, reinstall the game;

I have a problem with the game. How can I contact you?

You can go to our Steam community, social pages (Facebook, Twitter) or send us an e-mail to support@red-beat.com. We're always here for you! 


Thank you for your support. Stay tuned!

Red Beat team

13 comments Read more

About This Game

Take on the role of a spaceship captain. Lead your crew across the galaxy, where the ultimate goal is up to you. Fight for peace or piracy as you explore new worlds, improve your ship, recruit crew members and engage in intense ship-to-ship battles.

Space Rogue combines strategy, tactics and adventure in a game that gives you complete freedom to explore the galaxy and choose your own goals. In Sandbox Mode, you even have the ability to fine-tune various game parameters (enemy strength, random event frequency, weapon power,etc).

Keep cannons at the ready! Nearly all the random events have several different outcomes.


  • Every playthrough is different from the last — the entire world is generated, from scratch, each time you start a new game
  • 6 races with distinct features and battle tactics
  • Fast and exciting space battles
  • More than 200 random events and quests (and that's just the beginning!)
  • Ability to mine planets for minerals. Exploration for exploitation!
  • Sandbox mode in which you can fine-tune the game world generation algorithm and core game parameters.
  • Stylish graphics inspired by the golden age of science fiction
  • Atmospheric "retro" soundtrack

System Requirements

Mac OS X
    • OS: Windows XP SP3
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: Snow Leopard (10.6)
    • Processor: Intel
    • Memory: 2 GB RAM
    • Graphics: SM3 512MB VRAM
    • Storage: 1 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (157 reviews)
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96 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
9 of 9 people (100%) found this review helpful
11.9 hrs on record
Posted: October 1
this game is so great but still a unfinished one, im not talking about the game is unfinished but about the details.
for example, the weapon system is good but lack of diffences, with shield penetraing weapons, you can just easily disable foes' weapon or shield system and then just boring.
also the sheild system is good but this is a small sentence"1 layer",so its going to be 2 and more in the future? but whats the meaning of it? it helps nothing.
and the boarding system,its fun but when you got high level worrior, its just slauter.
so far this game is absoult fun, but still , you guys need make it more detailize and it will be much more fun if you cut a lot of useless tools and also display icons(the mining).
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10 of 13 people (77%) found this review helpful
2.8 hrs on record
Posted: October 1
Unlike FTL, Space Rogue is about exploration and not rushing through every system as fast as possible. You can choose your own pace, either rush to next mission and finish the game ASAP, or explore each planet in each system, collect resources and level up your crew. Each planet has some event, which can be a battle with pirate, mining minirals or some mini-quests.

Game also has pretty neat progression system. In game you can level up your crewmates and choose some specialty bonuses. Nad whith every completed game you can progress your account and unlock new ships.

And one more thing that I really liked - ability to fine-tune difficulty level and galaxy size to your liking.

Overall games has a strong Space Rangers vibe with it's art style and text quests.

There are some minor issues with UI, like, on space station you need to buy each Tritarium separately, but that is pretty minor issue, I think. In other review I saw mention of great number of bugs, but I didn't find any.
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7 of 8 people (88%) found this review helpful
5.8 hrs on record
Posted: September 25
Wasn't following the game since it was in early access, but now it's time to play! Couldn't stop playing for 5h straight. Strongly recommended for these who forgot when the last good syfy game happened :)
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5 of 5 people (100%) found this review helpful
7.2 hrs on record
Posted: September 25
Excellent FLT rehash.
I especially like that you don't have time pressure (fuel) and the graphics are nice.
There is potential here for more ships, different settings etc.
What I really need is Savegames in Steam cloud please!
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5 of 5 people (100%) found this review helpful
53.0 hrs on record
Posted: September 29
I love the style and design the used throught the game! In every detail, you can see the effort put in by the team. I'm a big fan, and hope that there are more surprises to be added in future updates! Applause for the team!
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6 of 7 people (86%) found this review helpful
16.8 hrs on record
Posted: September 30
Really nice game.
For all who loves rougelikes, I highly recomend.

Dear Developers, please don't stop and make it even better!
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4 of 4 people (100%) found this review helpful
2.5 hrs on record
Posted: September 29
I've played this game for a few hours and frankly it's pretty good. Even though it is really similar to FTL, it offers a little bit different experience, but with familiar gameplay. I really enjoyed exploring the galaxies and completing quests without any real time pressure as it was in the FTL.
I didn't quite like the fact the most of the crew (except the captain) are a bit useless during battles, but maybe there are things to figure out. Haven't played for that long, so don't know all game mechanics atm. However, I'll definitely continue playing later. Definitely recommend Space Rogue and hope that it will get some positive attention as this game deserves it.
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3 of 3 people (100%) found this review helpful
7.6 hrs on record
Posted: October 4
Quick Summary
I believe this game is unfinished. It seems to have a decent amount of content but it is very buggy (can be gamebreaking) and some of the mechanics need refining (shields are almost useless). I recommend the game, but I would also say buy it on sale.
More Detail (Negatives)
  • ALOT of the weapons are atleast partially shield piercing, especially equipped on enemy craft, and due to the nature of the annoying-to-get resources to upgrade your ship, it seems like a waste.
  • The mining minigame is unpleasant but required. The update made it less sucky but it really doesn't fit in with the game. The minigame is luck-based, and sometimes your drill is destroyed before you even start, just costing you money.
  • I didn't start with bugs but my second playthrough is riddled with them, my navigator and 4 man away team dissappeared from existence, random doors spawned all over my ship and then all clicking stopped working and opening the menu just flickered the screen rapidly.
  • The text options are extremely poor compared to FTL, with any options for advanced systems checks (in oppose to randomly clicking an option or going into combat) require a very high leveled system. Even by the end of the first campaign none of my systems were high enough to make the check.
  • All the races are very much alike, expect robot's ships have no life support and the norgs are flame resistant. (I think its them)
  • There are systems where you take hull damage and breaches simply by going to it, and auto-navigate has no problem taking you though them.
  • The screens showing the top-down of the ships often cover parts of the ships, even of smallest scale.
More Detail (Positives)
  • It's very nice to look at. I was thrown off by the style looking through the screenshots but I quickly grew to enjoy it, the animations could use a little touch up through.
  • Multiple campaignes. There is only like 4 or 5 as far as I can tell, so they will get repetitive but I hope more will be added in the future. I did have to complete the first one twice to unlock the second though.
  • Balanced. Through my brief playthrough I haven't been thrown against anything that there has been no way I could defeat.
  • Random level design. It does make the replaying of main missions less boring.
  • Side quests. I wish they were more common/more interesting/more elaborate but again, they keep it interesting.
  • Different ships, different play styles. The new ships aren't just reskins, they play differently. Although end-game your ship will most likely be more similar to others then when it started. (Upgrades)
  • Upgrades are... a thing... I guess... They are underwhelming compared to FTL, with no sensor/door/auto-pilot upgrades. The upgrades there basically give systems more health and like them VERY slightly more efficient (oh yeah +4% weapon damage) but eventually unlock more weapon/drone slots or whatever the room does. The pain to get the materials for upgrades makes it feel really eh.
If you like space, rogue likes and/or FTL, I recommend it. Provided the updates continue and the bugs are fixed. If the game becomes abandoned, I would not recommend buying it.
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3 of 4 people (75%) found this review helpful
15.7 hrs on record
Posted: October 13
Nicely done FTL-clone.

No more, no less.

Worth 20€ ?
Guess yes, as i should get at least 20h of playtime out of it.

With Rimworld ore Stoneheart you definitely get more hours per €, but thats no critic on this one =)
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3 of 4 people (75%) found this review helpful
27.4 hrs on record
Posted: October 9
Despite not having put much time into the game, this game is without a doubt, extremely similar to FTL with more advanced graphics. However, whereas that may be a negative selling point for some, I rather enjoy this game. Though I would suggest one purchase it on sale, I certainly think it is worth a look for anyone who enjoys FTL.
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Recently Posted
0.3 hrs
Pre-Release Review
Posted: October 24
Wanted another game like FTL, this is one. 10/10 Must buy
Helpful? Yes No Funny
10.7 hrs
Posted: October 22
Beautiful, fun and awesomely addictive...a must buy!
Helpful? Yes No Funny
Smoke Fumus
1.4 hrs
Posted: October 21
Interesting game. But lacking in some departments. To example:
-Music is generic and boring. You cannot quite compare it to the masterpiece soundtrack by Ben Prunty.
-Also color balancing is not very good. Ship really mixes up with the crew, and sometimes it's hard to determine, looking at them (especially when you need a split second reaction) who is where. Toning down ship environment or outright using outlines would fixed it (or different color palette, just something to distinct them from the ship more quickly)
-Mechanics are fine, even though a bit simplified when compared to FTL.
-Sound design is alright too, even though gun impacts do feel rubbery, and sense of urgency is not really there.
-Ship designs themselves are awkward. Not sure if unique, since some of them do look like 5th element.
-Level scaling feels a bit akward, as jumping between the sectors you could encounter extremely beefy enemy solders which take forever to kill with your own crew, even though there is no chance in hell they would've gotten to same power level even when you explore every nook and cranny of previous sectors.

Aside from that - not a bad game. Quite the opposite. Just rough around the edges.
Helpful? Yes No Funny
Dynamo Nath
8.8 hrs
Posted: October 20
The review options definitely need a "Maybe" option. As it stands, I'm going to have to lean towards no.

Like most reviewers I jumped at the chance of another FTL like game. But don't be fooled, this is a long way from being FTL. The visuals and sounds are great. The combat is OK; missile/rocket type weapons are really in need of balancing especially given they usually bypass shields. Essentially, upgrade weapon systems till you have 3 slots, fill them with missiles or rockets and aim at enemy weapon system. Done.

Unfortunately, flying to random planets and going through the mining mini "game" is just dull and repetitive; land on planet, click 4 hexagons, leave planet. There aren't enough ship encounters to keep it interesting and there doesn't seem to be any penalty for raiding the neutral shipping; might just as well attack them all. I'm only level 6 right now and to cap it off, I have to replay the same main story line again because the next doesn't unlock till level 8. Frankly I'm not sure I can be bothered to repeat an hour or so of tedium doing the same stuff just to get the next level unlocked.

Here's hoping for some updates that bring in greater variations, more encounters with pirates etc.

Playing around with the custom options allows you to make the play area bigger.
Helpful? Yes No Funny
3.3 hrs
Posted: October 8
honestly had high hopes for this game looked good, this isnt the usual i wish it was more like FTL reviews but it just didnt hook me. encounters were either simple or oh ♥♥♥♥ im dead now (at least in my experience). so yeah i just dont know what to say buy it at your own peril i guess but i honestly dont know what to feel about it the level system for unlocks seemed promising but it didnt feel rewarding and anything i unlocked just seemed to make the game harder, which i get is some peoples thing and im not one to usually complain about a challenge but just... im waffling and cant explain how i feel which i think says alot about the game. (sorry if you feel this review wasted your time)
Helpful? Yes No Funny
17.4 hrs
Posted: October 6
Promising and theoretically enjoyable. In need of content diversity and quantity. Also performance streamlining and bug fixing. Needs at least a somewhat beefy DLC-Sized addition + glitchybugz overhaul to be conscidered a complete game. As of now not worth a dime. With a little love worth twice what it costs now. In dire need of V1.2

As of 1.1 still buggy. Gfx glitches. Some broken dialogue choices. Choppy performance/Optimization. Straight up FTL ripoff (Wich isn't neccessarily a bad thing, I like FTL and want more of it) however lacking in content in comparison in a few respects. Not many ships available. 5 ain't cutting it. No alternative ship-loadouts as compared to FTL. It appears that some projectiles freeze on target ship and impact seconds later or not at all. Weapon/drone/cartridge diversity = ok (Will hopefully get more varied additions). Missions/quests available are at a painfully meager 4. Grinding runs to level profile and unlock cool stuff is nice. On my 4:th attempt att trying to beat the last mission. Glitches, freezes and bugs are making it impossible. Not in awe of galaxy map size. The mighty expanse is only 3x3 sectors at most as far as i can tell. Random game feature lacking as well. Not able to set any parameters for randomization (wich i know sorta defeats the purpouse of random a bit, i know, but still). Wouldn't cry myself to sleep if other game modes were available as well.

On a very personal note. Not a fan of the super pastell colorscheme of ship interiors. Grimey contrasted interior woulda been nice. But that's just cosmetics. Also. Instantly powered weapons at start of battle hampers a few strategy aspects in comparison to FTL wich i personally dislike.
Helpful? Yes No Funny