A gripping seaside adventure following the connection of two young souls, each unknowingly helping the other make sense of a world that seems senseless. Complemented by breathtaking artwork and an addictive soundtrack, this charming tale will definitely suck you in and leave a lasting impression!
User reviews:
Mostly Positive (151 reviews) - 78% of the 151 user reviews for this game are positive.
Release Date: May 21, 2015

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April 28

Special Announcement Coming Soon + Updated Chinese Translation Now Live

Hi everyone, I hope you're all well!
Just because you haven't heard from me in a little while doesn't mean I haven't been working hard... in fact, I've been working on something very special which I am planning announce shortly, so stay aboard!
I'd also like to take this opportunity to sincerely thank you all for your support. I'm very chuffed that Always has had over 100 reviews and is rated very positively. It's your support that has allowed me to continue producing visual novels, so like I said, stay tuned ;)
I'd also like to say a special thanks to fosr who has kindly updated the Chinese translation meaning that no matter what language you choose to play through in, all content is available to you.

Patch Notes:
The Chinese translation has been updated so that all features introduced in version 2.0 now function when playing through in Chinese. Please note that you will need to start a new game for this update to take effect - existing saves are not compatible.
If you are not presented with the option to choose a gender when you first start a new game, then try the following: Return to the title screen, and go to 'Customise Journey'. Next change the language to English and then switch it back to Chinese. Finally, return to the title screen and select 'Start Journey'. Doing this will effectively clear any existing language data.

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About This Game

THIS IS NOT YOUR TYPICAL VISUAL NOVEL. Always The Same Blue Sky approaches the medium from a fresh new angle, a gripping tale with no filler, no pretence. Complemented by breathtaking artwork and an addictive soundtrack, you can't afford to miss this amalgamation of young talent!

You play as a thoughtful young soul, bumbling your way through late adolescence; you've been through a lot for your age and consequently are a little numb. This is why you don't bat an eyelid when, out of the blue, you're transferred to yet another school, in yet another remote location. Little do you know that this small island is nothing like the others, that the events that occur on it will change everything.

In an already niche genre of storytelling, Always The Same Blue Sky stands out as a truly unique seaside adventure; a timeless tale of love, mystery and humanity.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1GHz
    • Memory: 512 MB RAM
    • Storage: 635 MB available space
    • OS: OS X 10.6 (Snow Leopard)
    • Processor: 1GHz
    • Storage: 635 MB available space
    • OS: Ubuntu 14.04
    • Processor: 1GHz
    • Storage: 635 MB available space
Customer reviews
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Mostly Positive (151 reviews)
Recently Posted
0.6 hrs
Posted: August 25
Either good or bad. Short, not many options, and all leads to the same story.
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4.3 hrs
Posted: July 28
Not a terrible game, just not that good either.

The art is very nice and the story is actually decent. Problem is that that the plot is underdeveloped, and lots of interesting tangents are not explored. I also did not like how the choices make minimal, if any, difference to the dialogue. Yes, it influences the ending, but Kira usually replies in the same way regardless of what you pick.

Probably worth picking up if it was on sale, but not worth $3 for half an hour to an hour of gameplay. (My playtime is inflated just so I could get all the cards)
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All Might
8.8 hrs
Posted: July 26
With visual novels there are 2 things to consider heavily:

1. Great artwork (Check)

2. Great Story (Check)

Even though the gameplay isn't anything new, the art and story is what saves the game. :)
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6.0 hrs
Posted: July 23
this game is amazing and I am totally immerse with this asmosphere :)
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2.0 hrs
Posted: July 6
I'm not going to claim this is the best VN of all time, but for the price, it hits way above its weight class.


-Really lovely background art. Although everything has a slightly sketchy quality, it adds to the otherworldly, paradisicial feeling of the setting - appropriate for an unnamed, mystical Mediterranean island. I want to really especially give a shout out to the artist for the lovely stained glass, and the interplay of shadows and light. This may spoil VN fans on background art for a while.
-Reasonably forgiving of mistakes. Whether you're going for the good or bad end, you can deviate a bit where you feel it's necessary to slip into your character.
-Male or female protagonist. Ultimately, it doesn't matter, and it only changes a few pronouns in a couple places, but I think that's the point. You're as much of a person, good or bad (and in the bad playthrough, you're a socially awkward neckbeardy jerk whichever gender - I love it) no matter which gender you are, and I like that.
-Perfectly competent, and even catchy, music. Again, in keeping with the theme of the artistic parts of the VN being top-notch, I'm pretty sure I'll have the main theme stuck in my head for a while. The rest of the music didn't distract from the plot, which is good.

-Length. This is the big one. Thankfully, the creator has priced the VN appropriately, but I actually finished all of the game before I finished getting all of the cards. If you're a fast reader, you're looking at about $3 for an hour of entertainment, which seems about right for the quality.
-Character design. This comes down to personal preference, but I personally was not a fan of Kira's face. Your mileage may vary. I did like how your Cthulhu girlfriend's eyes literally expand as she starts sucking out your soul to feed her demonic pact master; the effect worked really well.
-Writing. There are good moments in the writing - the ending is handled well despite your girlfriend turning into Cthulhu after you kiss her - but there are many cases of thesaurus syndrome. The writing works best when it conveys the simple, enchanting nature of the setting, but reaching too far for something more "advanced" actually pulls the reader out. There are also many breaks in the narrative, where an unspecified amount of time passes and advances are made in your relationship with Kira, but there isn't any transition.
-Achievement issues. If you care about achievements, there seem to be some issues with triggering them.

Ultimately, I'm glad I played this. For an hour I was whisked away to a lovely Mediterranean seaside village, and I got to kibbitz with a beautiful-if-weird-faced-waifu about the nature of humanity, and then decide the fate of humanity and an ancient sea goddess who trafficks with immortal beings that demand SOULS.
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0.8 hrs
Posted: June 29
Drown me harder waifu.
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0.8 hrs
Posted: June 26
I really want to recommend this game, but I simply can. Why would I want to recommend it? Because it's clear that they have put a lot of efforts in it. The music is good, the art too, and a certain hidden scene is quite poetic in my mind. But let's review the pros and the cons:


- The art is... Not what I like most, but fairly acceptable.
- The music is good. Not great, but it is a good one and it's easy to listen to it. It does it job of completing the atmosphere.
- You can see that there's a lot of effort put in it.
- You can play as a girl. As one, it was one of the best things in the game, because very few VNs actually do that.
- Kira is an acceptable character. She's not too much of a Mary Sue, and feels at least a bit "real".

But that's basically it.

- The stereotyped protagonist. "Oh look at me I'm a poor girl who's been transferred from school to school and I'm so cool and I have less emotions than other people". You're basically what I call "VN Mary Sue". To help the player identify to the main character, there is rarely any emotions shown. But it just feels lazy, as if you were a mindless puppet.
- The story. So everything's well in Goodland, you peacefully enjoy your days with Kira when SUDDENLY you discover that she's basically Cthulhu. And I really mean it, the only thing that could show that something is wrong is that she was feeling sad before. I've felt sad a lot of times before, but it never meant that I was a deadly creature killing friends to stay on earth.
- It is highly unsatisfying. There's only two endings, the game is - if you're a slow reader like me, 1 or 2 hours long to finish fully, and it leaves you with a lot of frustration. The main cause is that, basically, both ending are bad endings. So you're just frustrated at the end.
- The "Protagonisverse". You will not see (except in that hidden scene I talked about) ANYONE else than you or Kira. Short mentions to the teacher and a shopkeeper will be made, but only you and Kira exist. It feels very empty and very lazy.
- The writing. It tries to be poetic, but it's only lazy. It's not too bad, it's easily read, but it's still not good.



Always The Same Blue Sky is a game that could have been a nice one. The idea behind the game is nice, and I think its creators have really tried to do something. But it's just lazy and frustrating. It is clearly not worth its price, and it should be free. Written in the Sky is a free ridiculous VN on Steam, and although its story revolves around the love between Mars' (the planet) queen and an hikkikomori with a detective father, it is much more fleshed out and I sincerely thought of it as more realistic than Always The Same Blue Sky's. It is much too short, and the plot is just thrown at you in the last few seconds of the game.

To the developpers, I'm sure you can do a great VN. I'm really sure of it, and I'll be really happy to buy your next one - but only if you're not as lazy making it as you were with ATSBS.
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11.1 hrs
Posted: June 26
Product received for free
I really liked it was cute and simple, there was no actual plot however I thought things ran pretty smoothly, every dialogue went witht the flow
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2.8 hrs
Posted: June 23
Odd little dating sim.
Slow paced. Too slow for my tastes.
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1.3 hrs
Posted: June 18
Well it's hard to vote down but since there is no "neutral" button i tend more to negative then positive...

- Nice Art
- Lovely peaceful Soundtrack

- Several decisions but effect only two events
- Some decisions doesn't make much sense
- German translation is full of mistakes
- Very Short Story
- Not very suprising ending - only two of them
- Sometimes Kira looks like an Figure of Paper

So lets get some text.
Always the same blue sky is a little VN wich plays on an island somewhere in the mediterran south. The player can name himself like he want and can choose if he wants to be a girl or a boy. And here comes one of the strangest decisions of the Novel. The whole story is written on the role of a boy. But it doesnt effect anything if you are a boy or a girl. So you decide if you get to a normal or lesbian romance? For what? Its one of the things i don't get. Nobody need a decision like this its just senseless. Art and Soundtrack ist well done. It fits and have some pretty CGs.
The decisions you made are also a little bit senseless. It results in just two ends: A "good" one and a "bad" one - but i think they are predictable and not well written. This is a pity! There is so much potential to make a very good Novel with serveral decisions but most of them are not effect something big. There are one or two diffrent scenes you can get but with all ways you come down to the same endings...
My first walkthrough was made in 45 minutes... sry this is too short for me... The price ist ok i think if you want something you can read in between times its a choice. And: Read it in english! The german translation is just a joke - in english you'll have no problems. All in all its a little Novel with good Art and Soundtrack but much mistakes and strange decisions. You can buy it but don't expect too much. For the price it's ok.

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Most Helpful Reviews  Overall
109 of 132 people (83%) found this review helpful
9 people found this review funny
Not Recommended
1.1 hrs on record
Posted: May 21, 2015
As someone who's played a lot of VNs, Always The Same Blue Sky did not win me over. Large spoilers ahead, so be warned.

- The language came across as overly poetic to the point of being purple prose. For example, we get lines such as "The precious fabric was a rich shade of turquoise which transformed the glaring sun into a thousand stars." There's nothing wrong with clever metaphor, but it should be handled carefully, not swung around willy-nilly like a sledgehammer.

- A great example of what the game does wrong comes in how it describes Kira, the heroine. You get a whole paragraph about how unbelievably perfect she is, from her 'porcelain face' all the way down to her 'piercing apple-green eyes, which penetrated through all pretense'. Firstly a character with no obvious imperfections is boring; secondly, it violates 'Show, Don't Tell' pretty horrendously.

- Rather than a coherent story, the game seems to just be a collection of disconnected scenes scrambled together without much in the way of pretense. One minute you're sharing milkshakes with Kira by the seaside, the next you're talking with her about the selfishness of mankind. None of these transitions feel natural at all, and the supposed drama that emerges from them turns into overly-drawn angst. (Oh, hey, my girlfriend's on the roof of the school crying to herself! Better walk away and do absolutely nothing to help because somehow I know I'm not supposed to!)

- Speaking of story, it feels like huge chunks of plot are missing. There are several topics that are vaguely touched upon but never see any sort of payoff. For instance, during the opening sequence, the protagonist takes a pill of some sort before rushing to school. Is this an indication of illness? It's never brought up again. Likewise there's a bizarre subplot about owls in the Mediterranean which again leads nowhere. And sometimes things just...happen, without any real context (OK, so we're being moved off the island...why, exactly?)

- Finally the ending comes out of nowhere and makes very little sense. So it turns out Kira's some sort of sea spirit who's been killing people every month to maintain her human form. After a VERY heavy-handed moral about the destructive nature of humanity she's sucked up by the sea again, and we get a short epilogue of how the sea will always be with us and so Kira's never gone or whatever. DID YOU MISS THE PART WHERE SHE WAS A SERIAL KILLER, GAME?

Perhaps the frustrating part of all this is that there is plenty to salvage. The art is excellent for the asking price, with a plethora of backgrounds and CGs, and the game does a few neat things with Ren'py you don't see often (blinking characters, walking animations, etc.) The music was forgettable, but I didn't mind it in particular. It's just that the terrible writing sinks the whole package and makes me feel like I wasted my money on it.

In short, Always The Same Blue Sky is wonderful to look at, but absolutely miserable to play. Those hoping for a quick VN fix should look elsewhere. Consider the freeware game Voices From The Sea instead.
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53 of 60 people (88%) found this review helpful
9 people found this review funny
Not Recommended
3.5 hrs on record
Posted: March 15
Always The Same Blue Sky… developed by Crimson Night and published by Flying Interactive, on steam. It is a visual novel with choices with 2 endings 1 being a bad ending and the other being a good end. Players are given choices to make in the game and depending on your choices it will change the outcome of the story.

The story
You play as a thoughtful young soul, bumbling your way through late adolescence; you’ve been through a lot for your age and consequently are a little numb. This is why you don’t bat an eyelid when, out of the blue, you’re transferred to yet another school, in yet another remote location. Little do you know that this small island is nothing like the others, that the events that occur on it will change everything.

What’s with the low score? Simple answer is that the ending comes out of nowhere and makes very little sense. it turns out Kira’s some sort of sea spirit who’s been killing people every month to maintain her human form. After a VERY heavy-handed moral about the destructive nature of humanity she’s sucked up by the sea again, and we get a short epilogue of how the sea will always be with us and so Kira’s never gone or whatever. But which part of the game says she is a serial killer? It was not even hinted at all and the fact of her being a killer just got shoved into your face midway through the story and everything felt very forced. The VN seems to be scrambled together without much in the way of pretense. One minute you’re sharing milkshakes with Kira by the seaside, the next you’re talking with her about the selfishness of mankind. None of these transitions feel natural at all and extremely forced like it happened in the story just for the sake of the plot. Huge chunks of plot are missing. There are several topics that are forgotten and it does not affect the story at all. For instance, during the opening sequence, the protagonist takes a pill of some sort before rushing to school. Is this an indication of illness? It’s never brought up again. So what was the pills for? Medication? No one knows because well its never been brought up again. Its just there for the plot that does not even exists.

Audio and Visual elements
Visual elements – Backgrounds are provably their best selling point in the visual elements department because those are the ones that look above average in this VN. Sprites are average but have inconsistency with CG art which is really annoying to me and a pain to look at.

Audio – Music, overall the music in game is average there is nothing too fancy going on with the music its just average at best. There is nothing much to say here.

To sum up
Will I recommend this visual novel? Definitely no, the story was a mess and there is no other attractive aspect of it. It has average music, inconsistent sprites art. Something I forgot to mention is that the text. The text are SO SMALL I literally have to sit closer to my laptop screen to read through it and it is really annoying as it takes comfort out of reading.

Click here for review with images to make things clearer
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35 of 41 people (85%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: June 9, 2015
This VN was very short but very enjoyable. The art set itself apart from most other VNs I've played this year. I also liked the soundtrack quite a bit. It sounded fresh and relaxing. Whenever I closed my eyes I could almost see myself at the beach.

As I've mentioned, the game is short and you basically get what you pay for (length-wise). It's not much of a downside though as this VN ends at just the right time. It does not drag on.

It was a nice experience and I would definitely consider buying another title from this developer.
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26 of 31 people (84%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: May 21, 2015
Always the Same Blue Sky is a short (30m - 1hr) visual novel with a lovely aesthetic and a nice if simple soundtrack. Well written with interesting characters, it's biggest issue is perhaps that it's a little -too- short. Character relationships progress in between the scenes and it feels like it's missing some of the content that would really pull you into their interactions and give them more weight.

It's lovely to see more original English language VNs on Steam, and for three bucks you can't really go wrong. Treat yourself to a short break with Always the Same Blue Sky, feels for three.
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23 of 28 people (82%) found this review helpful
1.3 hrs on record
Posted: August 25, 2015
Even though it's too short, this visual novel nonetheless sparks imagination with its impressive visuals.

Let me just start by saying I enjoyed this, despite its issues. It was a fun break between some of my other games that require a lot more time to complete, it had a quirky story that agrees with my fantasy disposition, and the artwork was in good taste.

Where other visual novels lean towards nudity and verge on sex scenes, this game thankfully avoids all that. Even though the story really only consists of two characters, it is handled well in this regard, thus suited for all ages.

Ultimately it does have its problems. Conversations jump all over the place, from fun and stupid to downright accusatory and serious. Descriptions can seem overly flowery as well. Even the choices you can make seem tacked on like an afterthought. It may sound harsh, but compared to some other visual novels I have read, the story really does seem to need more fleshing out - to be longer, more eventful, more subtext and less exposition.

Considering the shortness of the story, it would have been nice to incorporate some voice acting to liven it up a bit.

The choices are a bit weird too, seeing as the endings aren't that different from each other, and none of the endings are truly a happy ending as such.

Worth getting if you're a big fan of nice visuals and easy achievements, but if you like a great story then this one may not meet your expectations.
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12 of 14 people (86%) found this review helpful
2 people found this review funny
11.1 hrs on record
Posted: December 12, 2015
Okay so, the game for THIS price is really worth it. The art of this game is really pretty, music is chill and the story-line is interesting in my opinion. Sadly, it's quite short.
The story is cute in opinion, and also you can decide which choices you can make.

The game has two ending to it, one bad and one good, hopefully they'll make part two to this, would really enjoy it.
I personally recommend the game. ^^
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13 of 16 people (81%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: May 26, 2015
Okay, let me get this straight: Always The Same Blue Sky is one of these games you can't decide between good or bad. It is one of these you think Steam should have a neutral button. Unfortunately we still don't have that, but I'll just recommend it because the game weights more in the good parts.

If you are interested in Visual Novels, keep going for a more in depth view about the game. No spoilers, rest assured.


The foundation of a Visual Novel is more than anything, the story. Some people would say that the visual part is more important, but several Visual Novels will prove you wrong. There is no art that saves a long, boring game; and in Always The Same Blue Sky, it turns out to be too short, all over the place, lacking emotion and with too many unnecessary metaphors.

I would think that the writer was trying to be clever most of the times. I will even give you that, it's not something that makes you cringe, but I can't help but think why the story cuts so short and the scenes feels like a whole collage of snippets of story.

Lots of scenes are more than short, but also confusing. We don't have transitions, no "afterword" talk at the end of every scene, and no way to understand how much time has passed in the story. I was surprised when the game told me several weeks have passed since the protagonist arrived in the island. Really? It felt like one or two days.

The ending also suffers from the same problem. It just happens, no way around it, no real conclusion. The achievement "Mesmerised" should be moved to the ending credits, because I was truly mesmerised to see the game ending so soon and in a way that feels like so much was lacking.

Music and sound

Starting with the sound, I would say that there are only a couple of sounds there. A game that relies so much in its surroundings should have gotten more attention in this department.

About the music, that's something that went right. The songs are nice, well composed and fits the game well.
If the story wasn't so short, most of the songs would be running for more than a couple minutes. They deserved more than that.


That's where the game shines. If the art was unpleasant, sloppy and inconsistent, I would instantly regret buying this game. I'm glad that this is one of that cases where the art saves you from quitting the game and never coming back.

The character portraits are nice, but still lacks a bit of detail.
The backgrounds, however, are great. Full of details, glittering in beauty. Some of them are a bit inconsistent between scenes, but most are really good.

The backgrounds might be great, but the CGs are amazing. Always The Same Blue Sky have the most beautiful set of events for a VN of this price. The CGs certainly takes my highlight in this review.
A gallery, however, would be really appreciated.


If Always The Same Blue Sky was slightly more expensive, I would say a "no". The story is full of flaws and overshadows most of the good parts of this charming Visual Novel, but the rest makes up to it.

It's a short Visual Novel, that can be completed in almost an hour. Even though there are two routes and several choices, only a few lines of dialog and the ending changes. But not much, as it feels like how The Walking Dead deals with its choices. The outcome will always be the same, and the ending will surely have the same bitter taste. Even if you are not looking for a happy or sad ending, Always The Same Blue Sky tries to deliver one, but it fails terribly in development.

If you are looking for a good art, then you found something cheap that will makes your fill.
If you are looking for a good story, then you have several better options priced similarly.

Always the Same Blue Sky should have been developed for some more time. The story needed more development, even if only to fill the blanks.
For this price I can't say a no, but as a Visual Novel, I can't say a yes.
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15 of 20 people (75%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: May 25, 2015
Consider this a thumbs halfway recommendation. Do look into the game if you're interested, but if the descriptive text above doesn't draw you in, the actual game is unlikely to change that.

Terrible sales copy aside, Always The Same Blue Sky does in fact present nicely detailed art and a fitting soundtrack, both of which are used to good effect. It's easy to see the effort put into making things look and sound good, and Crimson Night’s team clearly have a good eye for what works, particularly with animations. But where Always The Same Blue Sky falls down is where a lot of first productions do: on the story.

While the narration has some charm and wit, it's very much held back by trying to be as flowery as possible, often to the point where it's hard to know what it's describing anymore. Between a few straightforward lines or simple descriptions, the narration tends to go into purple prose overdrive about the simplest of things. It's hard to know what's important between it. In another visual novel this might be forgiven, but it's already a great struggle to understand what Always The Same Blue Sky wants to say.

It could be apt to describe this game as a collection of vignettes, but thinking about it that way doesn't quite make the story any more satisfying. The glimpses into the setting and Kira seem too insignificant, the ending that joins them a bit confusing, the mystery behind mostly everything a bit too out of reach. Is it simply a story to make you think about humanity's destructive nature? Is it more a way to capture a certain feeling? Or are we supposed to think about or feel something else? It feels like there's more to what we're given; that, like the hidden story on the title screen, there's things left to discover that can help you piece it all together. But all of that seems to remain out of reach, so what's left is a very short collection of moments connected somehow that lead to an ending that might make you think about whatever you think the game’s getting at.

Clearing the game once allows you to play through it again with more options, but being meek or assertive doesn't really reveal anything more about what's going on. You can also see an alternate ending where it seems the game really is all about your outlook on the world, but who really knows?

In all, even though it looks and sounds well-produced and has hints of a good mystery/psychological story, Always The Same Blue Sky is as it's shallowly described on the store page and that's probably the most disappointing thing it could be.
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9 of 9 people (100%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: March 6
To come right out with it, Always the Same Blue Sky is, in fact, a typical visual novel. It's a bit shorter than most, and the different paths are barely any different from one another, but it's not the atypical visual novel that is "a gripping tale with no filler" that it claims to be.

A lot of the filler that this game decides to cut out is things that help develop the characters and make the things happen to them affect you in some way. The game covers something like three months of being on the island, but all you really learn about the characters boils down to this: Kira is pretty, Kira lost a bracelet, Kira likes milkshakes, Kira likes to look at the ocean, your character moves around a lot, your character has no real personality, and your character apparently like martial arts enough to join a club.
This also leads to weird scene transitions. Sometimes you just randomly cut to weeks later after a scene happens. Which means all of the friendship building between the main character and Kira is done off screen and this is something that would have greatly helped us care about the characters during the ending.

Some nitpicks:
  • The use of the British forms of "maneuver" and "leaned" are weird when there are no other words that use the British form in the game.
  • There are two spelling errors I noticed, "coordinate" shouldn't be hyphenated and during Kira's explanation of clouds there was a typo on some word in there (I think is was "career" used in place of "careen").
  • The game was much more verbose then it needed to be and this led to a lot of the dialogue feeling a bit off. The game is told from the main character's perspective and they're meant to be a blank-slate college freshman, why bother making them sound like their trying to write a high brow novel while they are simply recalling a story from the past.
  • The color choice for Kira's font was a bit harsh on the eyes, a darker yellow or even the green from her eyes would have been a better choice.
  • The inclusion of choosing the main character's gender and entering a name. Choosing gender changes one line in the whole game, and we don't have any real input into what happens in the game so there's no reason to enter the player's name as the character will never be a reflection of the player.
  • It's good that this game used Ren'Py over Tyrannoscript, or some lesser known VN engine, but it would have been nice to keep some of the stock Ren'Py actions in. I played through the whole game not knowing you could save because there was no onscreen buttons, to access menus, and right-click didn't bring up the save menu. It was only after trying to close the game with Esc that I realized it was actually possible to save.

As for things I actually liked, I think that the game's art is fantastic. The backgrounds seem like the artist isn't too great with perspective though. Kira is nicely stylized; though she looks oddly out of place in the CG scenes as her style and the style of the backgrounds don't mesh well.
The soundtrack is alright. It's not bad, but it's not memorable.

So, in short, Alway the Same Blue Sky is essentially just a really short visual novel with really weak character development. If the game was free I would say give it a try, but for the game being $3 I'd say just look for it in a bundle or at a really cheap discount.
Though as an experiment for a visual novel that "cuts out filler" I would count this as a failure.
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10 of 12 people (83%) found this review helpful
2.5 hrs on record
Posted: June 23, 2015
Cute little visual Novel that offers 2 endings as well as 2 hidden achievements one of them including a small childstory

Each run takes about 30-45 mintutes, the price of 3€ is totaly okay i think

- Story is quite enjoying
- Hiddencontent
- Music
- Backgroundpictures
- Achievements
- Cute character
- Short
- Choosing between Boy and Girl
- Name yourself and get to choose whether you are shy or not by telling your name ^-^

- Girl / Boy makes no difference what so ever
- Can't find any more

I give it a 7-7.5/10 it is a small Novel but a good middleclass one
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