A game of aerospace industry and interplanetary exploration.
User reviews:
Mostly Positive (507 reviews) - 76% of the 507 user reviews in the last 30 days are positive.
Very Positive (16,131 reviews) - 88% of the 16,131 user reviews for this game are positive.
Release Date: Dec 15, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Before you read, it is important that you consider this before deciding if you want to support Astroneer this early:

Astroneer is an incomplete game that is in PRE-alpha.

Astroneer will be in Early Access on Steam so that we may get the game in the hands of the players as soon as possible. Engaging with the Astroneer community early on is important to us as that we may work with them to make Astroneer the best aerospace and planetary exploration experience ever.

When it is first release, Astroneer will be in a pre-alpha state: That is to say it will have bugs, it will crash, there will be some performance issues for some players, multiplayer will be unstable for others, gameplay will be unfinished and early, and so on. This is part of the development process and we'd love your support for the game this early. Supporting Astroneer this early will ensure we're getting accurate information about the improvements it needs so that it can be the best version of itself when its finished.”

Approximately how long will this game be in Early Access?

“It is hard to estimate exactly how long Astroneer will be in Early Access, though we are aiming for a year or two.”

How is the full version planned to differ from the Early Access version?

“The full version of Astroneer will be the complete aerospace exploration fantasy:
  • Explore infinitely diverse worlds with unique atmospheres, biomes, and landscapes.
  • Shape your world with a myriad of deformation tools and features
  • Survive against a number of reality-based hazards. From weather situations, turbulent environments, and unforeseen medical crises.
  • Build and manage a working industrial base and leave your finger print of the galaxies economy.
  • Customize everything from what your Astroneer looks like, to the modules you produce, and the rovers you own.
  • Play with friends, or strangers, in an online experience that encourages communication and cooperation to succeed.
  • Unravel the mysteries of the galaxy as you search for the elusive rare items.

What is the current state of the Early Access version?

“The current version of Astroneer in Early Access explores the main pillars of the gameplay experience:
  • Discover
  • Explore
  • Research
  • Trade
  • Build
  • Expand

Will the game be priced differently during and after Early Access?

“Astroneer will launch for $19.99 USD. As the game matures and its content grows the price of the game will be reviewed.”

How are you planning on involving the Community in your development process?

“System Era will work with the community to ensure Astroneer is the best fantasy it can be through a number of ways: Our own forum, Steam Community forums, our blog, Twitter, and Facebook. System Era aims to be as transparent with the games development as possible so that its community can be as equally transparent with us with how they're feeling about the game and what improvements they'd like to see.

Forum: https://forum.systemera.net/
Blog: http://blog.astroneer.space
Twitter: www.twitter.com/astroneergame
Facebook: www.facebook.com/astroneergame
Reddit: www.reddit.com/r/astroneer
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Buy ASTRONEER + Soundtrack

Includes 2 items: ASTRONEER, Astroneer (Original Game Soundtrack)

Downloadable Content For This Game


Recent updates View all (59)

June 27

ICYMI: We're vlogging Astroneer's development

Hey all, Joe here!

It's been about a month since I have joined the team, with the explicit task of being extremely transparent with you all about Astroneer's development. One of the ways I was most excited to do this was by literally just vlogging things while they happen. We are loving the feedback that has been coming in so far, and figured it was time to announce it here.

We just rolled out our new communication plan in this week's Vlog 006, which outlines where you can expect to see what we are working on.

We also posted one last Saturday, where we go over the newest controller prototype!


If you haven't seen any of the vlogs yet, here is the entire playlist. ;)

These are going to be the de facto way to keep up with development between updates. Within them we have shown off prototypes for modular vehicles, potential controller overhauls, new Astro suits, and a multitude of other things. Keep in mind, some of these things are a long way out, but I think it is important you see where we are in the process and offer input as these things develop over time. I hope you enjoy watching this all grow as much as I have so far. If you are digging these, make sure you subscribe to the SES youtube channel to get updated when we post.

I'll be back next week with more information about our next game update, including some possible experimental branch testing that we want you all to get your hands on.

Want even MORE Astroneer? You can follow me on twitter @staymighty, and you should follow Astroneer on Facebook, and Twitter as well!

19 comments Read more

June 16

Patch 189 is out!

Astroneer's Pre-Alpha Early Access version has just been updated to 0.3.10189.0 (Patch "189")

Steam 'Early Access' users will receive this update immediately.

This small patch focuses on fixing some longstanding issues while the team works on prototyping items in our "Immediate Priorities" section of the roadmap. Patch notes will now also include a section for tracking in-progress tasks, to keep you updated on things that are coming down the pipeline.

As always, the team would like to thank everyone supporting Astroneer in early access, especially for sharing bugs, inspiration, stories, videos, and streams with us and the rest of our amazing community.

You can find these updates in 189, the current build of the game.
  • [AS-1082] - Implemented raw logging for join errors in multiplayer games
  • [AS-1083] - Implemented player-facing messages for join errors in multiplayer games
    Multiplayer joining and error logging is still a work in progress, but at the very least you can now troubleshoot when things do go wrong.

  • [AS-1159] - Rover center of gravity has been lowered, improving handling
    Rovers still have a way to go, but the center of gravity change will help them to stay a little bit lower to the ground when traversing planets.

  • Thrusters are now 10x as fun as they were before. (Seen in SES Vlog 004, enjoy!)
    Thrusters are still in the experimental stage, and will likely play a much bigger role when modularity is further along (see below for more details) but for now, use their upgraded thrust at your own peril, or enjoyment ;)

  • Sprint can now be toggled on the Xbox GamePad by pressing the left thumbstick
    No more broken thumbs. This is also part of the overall control and interaction refactor on the roadmap
The following bugs are now fixed. Thank you to everyone in the community who has reported and shared details with us on these issues.
  • [AS-1152] - Fixed an issue where players became stuck inside the Habitat
    This longtime bug should now never happen again.
The following major feature prototypes are going on during development, but are not included in this release
  • Gamepad controls - handedness input
  • Gamepad controls - proximity selection
  • Modularity - vehicle modularity system
  • Terrain 2.0 - terrain lookdev exploration / proof of concept
  • Research - progression mechanics
  • Customization - expanding Astroneer suit options
The team is working diligently on a bunch of our core mechanics right now, as well as some under the hood updates to make the game more stable and efficient. In our newest SES Vlog 004 you can get a glimpse into how vehicle modularity is coming along, as well as a look at a new Astroneer suit in engine.

What you might not see in this list is the highly anticipated fix to floating rovers and items. We are working on this, but the fix didn't make this patch due to complications resulting from an engine upgrade. We will update with more information as soon as we have a solid date.

175 comments Read more
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About This Game

Explore and reshape distant worlds! Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives in harsh environments for the chance of striking it rich.

On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases.

  • Reshape terrain as though it were made of Play-Doh.
  • Survive on and explore procedurally generated planets that can be entirely deformed and traversed.
  • Build vehicles and travel to new planets and moons.
  • Snap together components and objects to create custom vehicles and modules.
  • 4 player online drop-in/drop-out co-op.

What does this mean? It means that Astroneer is still very early in to its development. We've designed Astroneer from the ground-up to be a game that is developed in Early Access. When you first play the game, you will notice that the core gameplay is there but that we have a lot of work ahead of us. In addition to the features mentioned above, here's what you can expect of a game like Astroneer that is in pre-alpha:

  • Core gameplay and features implemented (see above bullet points).
  • Bugs
  • Crashes
  • Lost save games
  • Unstable multiplayer experience

If you think our core gameplay is compelling enough to want to support Astroneer while its still in pre-alpha, we'd love to have your support. Otherwise, we recommend waiting until Astroneer is out of PRE-alpha and in an alpha state where the game is more stable and gameplay and content is further along. We're committed to making Astroneer the best it can be and including you this early in to its development is a crucial step that that.

If you're curious about the direction we're aiming to take Astroneer in, be sure to check out our road map.

System Requirements

    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Dual Core CPU, 2+ GHz
    • Memory: 4 GB RAM
    • Graphics: Discrete Non Mobile GPU with 1 GB Ram
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: Any
    • Additional Notes: Internet connection required for online multiplayer
    • OS: Windows 7 SP1 (64 bit only), Windows 8 (64 bit only), Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 8 GB RAM
    • Graphics: Discrete Non Mobile GPU with 2 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Any
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